susanne. i like books and video games. mostly i post about writing stuff, things i find pretty, and the occasional fandom things. sometimes i am that cottage core bitch. you should probably tell me to go write.
Don't wanna be here? Send us removal request.
Text
I shall endeavor to exist with less offense.
1K notes
·
View notes
Text
Finished Veilguard. Will formulate my thoughts out tomorrow probably, when I'm not supposed to have gone to bed 2 hours ago. Overall I liked it though.
0 notes
Text
I am being plagued by visions (scene ideas for Shadow of a Queen).
#personal#writing#i swear this book will be delicious to write#they come at each other from such different places#and their dynamic is so different from aneiric and bran#it'll be so fun!#queen's guard#shadow of a queen
2 notes
·
View notes
Text
#dragon age 2#hands down#although i am partial to mass effect 2 as well#guess i'm a sucker for the 2s
1K notes
·
View notes
Text
#the house reno being done#it's still gonna take at least one or two years#which is awful#but then i have my own house that i love so so much#and room for getting a cat finally
3K notes
·
View notes
Text
Girl knight looking for a Lady to serve. Experienced in monster slaying. Happy to be an extension of your will in exchange for but a fleeting moment of your lips against mine.
Willing to spar with my shirt off.
Blade length 34", if it matters.
37K notes
·
View notes
Text
✍🏼 Last line tag
Thanks to @indecentpause and @kingragnarok-writes for the tags!
📝 Share the last line you added to a WIP (or a last chapter line, or the last line you edited, or the last whatever works for you)
Here's the last line of the latest chapter I edited in Name From Nowhere...
This whole time, I’ve been scared I didn’t do enough. But what if I didn’t do anything at all? So I don’t want to remember, but I need to.
Tagging @drabbleitout, @drippingmoon, @dyrewrites and @eyes-talks-ocs if you'd like to do it, with an open tag for anyone else who wants to join in 🩷
Reblogs, replies etc on my tag posts are always welcome, but if you're doing this tag yourself, please make your own post instead of using mine to start a reblog chain.
7 notes
·
View notes
Text
inject it into my bloodstream
#german stuff#okay listen#i know everything's about the us rn (as usual)#and i don't really post politics on here anyway#but holy shit
1K notes
·
View notes
Text
postcards from some of my favourite locations in swtor and gw2
(these were voted on and each have full posts on my patreon)
1K notes
·
View notes
Text
Went to see Venom today, and it was ... I won't say it's a letdown, because it was still a fun movie but ... Well. The ending was very Marvel Movie™ inconclusive and I feel there was a lot of baiting going on with the trailers. It was still fun, but I have to say it wasn't the conclusion I wanted.
19 notes
·
View notes
Text
A mercenary relaxing at their home.
Loved working on this commission . This was before my vacations. Right now Im back to work so if anyone needs a character designer, background artist , commission , Im hereee hehehe Send me a DM
466 notes
·
View notes
Text
Okay, serious first opinion on Veilguard, let's go.
I've played about 10 hours of it so far, and while it's pretty fun and engaging, I'm not completely sold yet.
The combat, to me, is a major weak point. Sure, it's fun, sort of, but it doesn't feel like Dragon Age to me. It's missing a LOT of elements from the previous games. In a way, combat feels a lot like the exaggerated beginning in DA2 - everything's flashy, my rogue seems to be teleporting all over the place, you get it. For me, the build-up's missing. I couldn't even tell who was and wasn't a mage for a bit there because everyone seems to be glowing all the time. I'm missing the strategic aspects of combat a lot. Not just the ability to pause and position your party, but also the ability to actually think about what you're doing. I feel very railroaded a lot of the time what with the ui very insistently telling you that THIS IS A COMBO, THIS ENEMY IS WEAK TO THAT, etc. The classes don't seem to matter anymore. I've yet to get a warrior into my team, and the game doesn't seem to care too much about it at all. It's still fun ... I think ... but it feels a tad too much to me. Too button-mashy.
I like the lighthouse as a base of operations, and I like how everyone finds their little home to hole up in there. It's interesting, and I'm looking forward to exploring it more.
Story-wise, I'm a little on the fence so far. It could be good, I think, but I'm a little irritated that Solas/we just unleashed two ancient elven gods on the world and everyone just shrugs and rolls with it. Some parts of the dialogue feel very wooden and expository, but I guess that's to be expected when you have a decade between games and need to give everyone the same base of knowledge. On the other hand, some stuff is hardly explained at all (the Veil Jumpers, what's even happened with the veil after Inquisition, etc). Some things (Harding getting magic) feel a little rushed. But I'll be interested to see how it goes. And I do like that Varric's little storytime sequences have made a return.
What I do very much like is that Rook is rooted in the world, and that not only their choices but what they say seems to matter. Kudos to that. Although, at least in my few hours of gameplay, some aspects do seem to be missing. I made my "practice" Rook and elf and a Crow, so I thought - city elf, obviously. When she uttered the words "our gods" without blinking an eye, I was a little miffed for a moment. Maybe there's opportunities later to flesh out Rook's backstory through dialogue or something, but so far they get a background and that's about it.
The art direction is hit and miss for me. The game is beautiful, the costumization seemingly endless, and none of the enemies are rooted in any sort of previous art design, which makes me kinda sad. I know we knew this from the trailers, but I just don't understand Bioware's insistence on redeveloping the wheel with every single game. I joked about the darkspawn, but seriously. The lack of consistency annoys the fuck out of me (as do the darkspawn in general tbh. They made something interesting, lore-wise, in DAO and built interesting aspects on top of it in DA2. I'm not sure I like the "we're throwing that all overboard because elven gods are cooler" is a direction i necessarily like). I couldn't tell what anything at all was supposed to be, compared to the earlier games. Except for nugs and halla maybe.
In conclusion: I'm having fun, but I'm unsure. It may be a Fallout 4 situation for me. Fun game, but not the franchise I've come to know and love.
7 notes
·
View notes
Text
Okay, first overpowering Veilguard thought: I know that they took this in more of a Mass Effect direction, but why have the darkspawn turned into husks all of a sudden?
#dragon age#datv spoilers#i mean not really but whatever#one of the prevalent problems of this franchise is that over multiple decades bioware still hasn't decided wtf the blight actually does#i know darkspawn are different in literally every game#but if there hadn't been floaty elvy bits in the background i could just as well have been holding a sniper rifle#the ogre too was very reminiscent of me3#oh well
0 notes
Text
There she is! I am incredibly happy with how this little project turned out (and to have finally tackled it)!
The former "solution" was incredibly rickety - the desk is set in a little nook, and the tabletop was made out of several pieces of ikea linmon tabletops sawn into the right shape and pieced together (would not recommend!). It was unstable as hell, and not very durable, considering those things are made out of cardboard. Now, it's a solid wood piece and anchored into the wall. Nothing moves anymore, which is awesome!
I also invested in a decent monitor arm, which makes all the extra table space I now have even more usable. I can't wait to game and write at this desk! <3
Little bonus: Totoro remains my faithful companion. :)
0 notes
Text
I didn't boop half of you half as well as I should like, and I booped less than half of you half as well as you deserve.
6K notes
·
View notes
Photo
111K notes
·
View notes