#i'll probably submit it since it's early access but thought i'd post it to reflect on it better
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blackwwatch · 3 months ago
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something i haven't seen wrt FoM feedback is the character writing and dialogue. there's a lot of it, and they can react differently if you give certain items, seen certain dialogue, experienced different events, etc. which makes it really fun to talk with them several times over the course of an in-game day.
i think it's also nice that they have preexisting relationships with each other. i think it would be even better if there was more conflict, goals, and distinguishing characteristics between them to allow them to develop as characters.
1. dialogue
it's a little difficult since many characters have similar backgrounds and therefore speaking styles, but i think the character voice could be improved by varying sentence length, word choice, structure, and topic. otherwise, many of the characters talk very similarly--very articulate, forward, and kind. if i take away the speaker, can you distinguish who's speaking which lines?
You're so busy, and you still find time to be this thoughtful! Thank you, [player].
Adeline was originally suspicious of me, but she let me stick around. Guess I have my uses!
This gift is wasted on me, [player]. But maybe I can pass it on.
I like to drop by the General Store on Friday before everyone starts gathering!
Early mornings are my least favorite time in Mistria. Everyone's so... cheery. Like they're about to break into song.
the answers are: Adeline, Balor, Valen, Reina, and Juniper.
it was probably easier to narrow down the last one to either March or Juniper, right? and i think that adds to their popularity--they're distinguishable from the other characters in that they're ruder and less cheerful. they talk about you or others more than they talk about themselves.
that being said, i'm not saying dialogue quirks is what needs to be added. we already have holt, dell, maple, and luc.
each piece of dialogue should say something about the character themselves. whether that is their outlook on life, their aspirations, etc., and every character should have something different about them. they can be cheerful--i think that's a charm of Mistria, where it's so safe and trusting that celine keeps her door unlocked so that juniper and the player can barge in to ask for help--but emphasize different parts of the cheer.
is adeline more optimistic than everyone else? is balor more persistent in his beliefs? does this translate to shorter, and more casual dialogue for balor because he's preserving his out-of-town accent?
does valen have higher standards for you? is her dialogue full of more jargon and prose than adeline because she believes you also share her language?
is reina confident in her organization and time keeping? does she talk as if she's giving you advice because everyone could use a little help in time management?
2. progression
i think seeing character development as you gain hearts with the characters would make it more rewarding to talk with them every day. we have mini "plot lines" that follow them (Balor getting more into D&D, Juniper and Terithia speculating about the townsfolk), and i think there could be more "subplots" to add to the excitement of a new day. for example,
could Adeline be so focused on running the town that she doesn't realize that Eiland would actually prefer spending all his time at the dig site instead? do you get to encourage her to put Eiland on more hands-on tasks instead of paperwork?
is ryis struggling to get noticed as a maturing carpenter in his own right? does landen ask for your help to promote ryis and officially retire?
it could be rewarding to see ryis or another character achieve their goals because you helped them, or even saw a different villager help them. it's nice that you could see them grow and change because you had taken the time to build that relationship.
3. heart events
i would also like to see heart events for non-romanceable characters because i think it would add more life to the town. since this is early access, i assume they're still in-progress.
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