#i'll probably iterate on this one more too. at some point
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azidoazide-art · 6 months ago
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okay ive decided to try actually making a monster-sona thing (again). i like how this is coming along
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thebibliosphere · 5 months ago
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I was just playing gotham knights again and noticed some passive dialog regarding Babs having a back brace, which is at least acknowledging that there was damage done, but I'm a little sad for the loss of some really cool disability representation. What are your feelings on her (and on a similar note Batman's) miraculous recovery from paralysis in DC?
I think Gotham Knights handled her disability fairly well, considering this is a universe where magic, nanobots, and puddles of evil green goo that can heal the dead exist. All things considered, it would have been very easy for them to either erase it entirely or just handwave and say, "She worked really hard and got better," as previous iterations of the canon have done.
Because she did work hard and get better, but the hard work is ongoing because they depict her issues as chronic.
She's got a limp (it's the most obvious in her Talon suit with no cape in the way), which means she can't rely on speed or high kicks like the others can (I mean, she can kick, but it's her slowest motion, and until you max out her suit, it's the most liable to get her thrown to the ground), so she falls back on precision and her tech.
Jason punches for maximum pain, Dick moves with dizzying speed, and Tim's gonna sneak up on you and drop you like a rock, but Babs is going for the pressure points with ruthless precision. Not to mention her drones.
The conversation with Tim, realizing she might need help boosting her suit to compensate for her pain/strength issues, is a nice little way of making the player aware that she's got these ongoing problems because, honestly, a casual observer could mistake her back brace for athleisure wear if they didn't recognize the shape of it. It's also a good way of throwing in some exposition about how she's still going to physical rehab and that her PT would like her to "wean off" her back brace, but because her PT doesn't know her actual job as a vigilante, Barbara admits she can't and is essentially finding ways to manage her own care and create her own accommodations. Accommodations which they are all shown to be willing to help with.
It's a nice little touch when superhero narratives tend to revolve around self-sacrifice to the point of self-destruction. Alfred giving Dick into trouble for pushing himself too far and hiding injuries is a nice touch, too, even if it's like trying to bail water on the Titanic with a teacup.
I also like that not only do you see her wheelchair lurking around the Belfry—along with the disability adaptations they put in place, like the ramps, the wheelchair elevator, and the desks that move up and down to wheelchair height—but that she also still uses her chair from time to time.
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[ID a screenshot from Gotham Knights showing the Belfry. Light streams in through a giant clockface, showcasing a bank of computer screens. In front of the screen, Barbara Gordon is using her wheelchair as Dick Grayson stands behind her, probably making a bad pun.]
Whether she's using it because she's tired or simply because it's more comfortable than the computer chair is never revealed. Nor is it brought up or commented on. It's just something that's normal for Barbara to do, and I like that. I like that it's normal. It's not a part of herself she's trying to erase. She works with it, not against it.
Is it perfect? No. Do they outright erase her disability like so many of the comics are guilty of? Also, no. I'd argue that, in fact, they kept her disability. They just changed the nature of it.
Barbara now has a dynamic disability, one which fluctuates and requires different management based on her day-to-day (or night) activity. She's in active treatment for it and will be for the rest of her life. Are some of the physical feats she achieves realistic for someone with an injury of her nature? Not really, but again, this is a world where nobody stays dead, and there are zombie assassins coming out of the walls. I'll take the attention to detail and care they put into her story any day over the "Willpower Fixed My Spine" narrative we could have gotten.
As for Bruce getting healed by magic, again, it's Batman. Comic book logic is wibbly-wobbly at the best of times, and realistically speaking, they couldn't leave Batman paralyzed. His whole deal revolves around being stealthy and punching the shit out of people. He wouldn't be Batman anymore, and frankly, I don't trust the comic writers as far as I could throw them to handle that right.
By contrast, the Gotham Knights writers handled Barbara with much more care and nuance than I ever expected. And I'm thankful for that.
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*I also like that both Dick and Barbara are often shown wearing joint braces. Dick's are especially reminiscent of the way gymnasts and people with hypermobility tape their joints to reduce pain and prevent injuries. It's a nice little touch. They're not invincible. Their bodies hurt. They're just like me but with money and much bigger problems like giant killer robots and zombie assassins.
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prismdrive · 9 months ago
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Right, let's do this one more time...
TMNT: Eden
My own TMNT fan iteration! I had lots of fun designing these guys and i'll admit one big inspo was @kaysdenofchaos Teenage Meddling Mutant Turtles! (i absolutely adore your boys i would kill and die for them,,)
I've tried different styles and dynamics, but so far this is my absolute favorite!
Alright, now let's properly introduce the Eden!turtles
Mikey:
The eldest at 19 years old
Mutant Bog Turtle
Energetic, playful, creative, a bit reckless, literally runs on spite, the most emotionally open, supportive, has incredibly high pain-tolerance, and don't even get me STARTED on his ability to hold his drinks
He was once told he was a boring goodie-two-shoes so he spent the rest of the day swearing like a sailor to prove a point, that's how spiteful he is
Has the most creative insults ever
His brothers know his spitefulness so if he ever forgets about his own well being his brothers are like "Bet you can't sleep 8 good hours" and he'll go "BET" AND DO IT
Not the smartest but has good intentions
Can go on hours ranting about the most random shit
Eats anything and everything, his stomach is probably made out of titanium
A great cook! Though don't ask for any surprise dishes, he can get... creative
An insomniac, his mask hides the eyebags pretty well
Probably has some kind of PTSD, but he doesn't like talking about it
CANNOT stand the smell of metal, it grosses him out
Unironically watches Super Nanny religiously
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Donnie:
A couple months younger than Mikey (so they joke they're twins)
Mutant Giant Softshell
Mikey doesn't aprove his younger twin being taller than him >:(
Sort of a jack-of-all-trades, mostly because he's very determined to learn as much as possible and learn how to do it properly
Which leads on him getting incredibly frustrated if he can't grasp something
Can't cook for shit
The responsible one
Very clean... Mostly. If he's tired (which is most of the time) he'll go into "to hell with it" mode and walk around the lair full of motor oil and mud (which then Raph has to clean up xD)
Tries to act cool and collected but he's just too big of a nerd
Terribly near-sighted
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Raph:
16 years old
Mutant common snapping turtle
LOVES crazy make-ups and drag races but would never admit it
Surprisingly tidy and responsible
Plays the drums! He'd love to play electric guitar but having three fingers makes it incredibly hard
Great with animals
Homophobic gay (he'll accept himself soon enough xD)
Brash and reckless, anger issues (what a surprise), has severe RBF syndrome, even when he's calm and content he looks like he wants to murder someone
Near-sighted (doesn't wear glasses or contacts, which worsens his RBF)
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Leo:
The family's baby at 8 years old
Mutant Musk Turtle
Very quiet but not shy at all, curious, calm, collected, obedient
Has no trouble talking but prefers signs
Loves fashion, knitting and sewing!
Doesn't like being alone or being in the dark
Is always eager to learn from his brothers, to the point where he can throw his well-being aside to try and impress them
Easily influenced, Raph loves playing pranks with him
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(Might change/add stuff later!)
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wandixx · 9 months ago
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Ghost of fries and Hero of cookies part 2
All work words count: 14 593
Words in this part: 1 794
Summary of whole work: Duke wasn't expecting to wake up from his quick rooftop nap to some meta kid with fries. He also wasn't expecting kid to stay Or Danny asked Dani to stay safe while she was in Gotham. Where would she be safer than under the wing of local hero? And he looked like he needed bad day combo anyway
This part summary: Of new names and teasing
Beta read by @audhumla-sailor though English is second language for both of us, so proceed with this in mind. I also know all of the charaters through fics alone, so probably ooc. Stay catious if it's something you don't like
First part
Duke knew that Dani was in their agreed meeting point, he even vaguely knew where she was floating but not much more. She used her invisibility, which was weird since she knew it didn't work correctly on him. It was fifth time they met, of course they knew. 
"Hey Signal, remember how you said that I need a codename if we're going to hang out in future and that all my previous ideas were horrible names?" a disembodied girly voice asked. Duke smiled. Ever since he raised the idea, the girl would come up with ridiculous names to be called, proposing them with absolutely straight face. It was expected from someone who thought Dani Phantom was a good alias. It didn't make her ideas any less amusing.
"Of course I do. Whatcha got for me today?"
"Alright, since you don't let me be a name stealer, I decided to take a sheet from local nightlife's notebook–"
"You mean take a leaf from their book?" He was sure she was rolling her eyes on him, but it didn't stop him. No one could maim English language like that with him around.
"Whatever. I chose to steal their idea and became a bird. It's only fair since I can actually fly!"
"Can't exactly disagree. So, what did you get this time?"
"You'll like that, I promise. But now, I introduce to you…"
Duke got ready to shut down every Robin iteration and all Birdgirls he could think of.
"HOOPOE!" Dani yelled, popping back to the visible spectrum. She was covered in bright orange cape with weirdly shaped hood and flimsy mask "I even did some costume changes to fit the name better–" in all honesty, one, yeah, he wasn't blind he realized, two, he needed a moment to remember how these birds looked (his first thought was 'wait it's a thing?!'). But then he got it and yeah, those were funny little creatures, just like Dani. It fitted her "–so even if you don't like it, it doesn't matter," she added, sticking her tongue out.
Duke patted her on the head. He was there, he knew it mattered.
"It's a great name Hoopoe"
Dani visibly though probably unconsciously, relaxed. Her mouth curved into a proud grin and her aura brightened. Normal auras didn't do that. He got used to Dani surprising him like that sometimes.
"Of course it's great, I made it."
Duke chose to not remind her about almost two dozen times she came up with absolutely not great names or about the fact that technically she didn't quite make this one either. He wasn't in such a petty mood. Maybe in future if he needed blackmail.
Oh, it was such a Bat thing, wasn't it? He needed to spend some more time with his civilian to get it out of himself, he liked his ability to interact with normal people in a healthy way. 
*
"Wait, is your mask a paper?"
"What else could it be, titanium?"
"If you stop three muggings on the next three patrols each I'll get you a better one, okay?"
"Hey, my mask is perfectly fine"
"Yeah, but it can tear too easily. I can get you a mask that is more sturdy."
"Aha."
"It's the same material every Robin and Nightwing wear…"
"Don't care, my mask is flawless"
"..."
"Okay, better mask would be cool"
***
On the third patrol Dani joined, about a week and a half ago, they exchanged numbers. Duke knew how hard it was to come to terms with new powers on one's own and God strike him with a lightning or something if he ever lets anyone go through similar bullshit. Especially since she didn't seem to have anyone taking care of her. Girl her age shouldn't be able to hang out or respond to messages within ten minutes at any given time. Only twice she didn't do that, because she was on a celebrity hunt for autographs as she later explained. He would be teased endlessly if any Wayne or their associate learned about it, but he considered introducing Dani to Bruce. She needed help, okay?! He didn't inherit adoption tendencies.
But he hadn't done that, partially because he didn't want to scare Dani off and partially because of fear of teasing. And bet. Because of course in the meantime somehow there happened a bet. 
He smirked at the video Dani sent as a response to the hydration check. She was tossing a coin and playing an elimination game to pick one juice from eight drinks she had. Steph jumped over the back of the couch to join him. At the start she was in front of him so to do that she had to run around the furniture but such minor inconveniences couldn't even wish to stop her dramatics.
"You're smiling at your phone ergo you either text your secret girlfriend/boyfriend/enbyfriend or watch memes. Show me the memes," she demanded, nudging him in the arm. Duke chuckled.
"Wrong guess. I'm texting my sidekick," they agreed it would be a funny way to introduce Dani to people who asked. Duke tried his best at this whole having sidekick thing anyway. As well as he could without help from other Bats because of this damn bet.
Steph froze for a moment.
"Your what–"
"And the lucky winner is… an apple with mint juice! Damn I really hoped it would be lemonade,"  Dani from the video announced cheerfully before opening the bottle" Shame it didn't make it past semi-finals. Happy hydration break. I'm going on an autograph hunt so I may not respond for the next two hours or so. Wish me luck, bye~"
Duke paused the video before it replayed. He glanced at Steph who finally rebooted.
"How come you got a kid and I learned about it just now?"
“In my defense I'm like 60% sure you're the second person in the family to learn about her. Depends if Tim got his ‘I have to know everything, gotta check body cams’ paranoid spree in the last two weeks or not. There was no teasing from Babs or anyone else if I'm being honest and no lecture from B, so they have no idea.”
“First was Alfred?”
“First was Alfred. I still don't know how.”
“That's our grandtler for you. You are forgiven but you have to tell me everything about her,” Steph demanded excitedly. “And show me the photos''
Duke snorted.
“She goes by Hoopoe and is about Damian's age. She can tell you her real name when B inevitably finds out and tries to interrogate her.”
“What if Spoiler drops by during the day?”
“You can try but give it another week and a day, okay?”
“Why?”
“We have bet that I'll hide her from B for three weeks. Tomorrow is the end of the second week. We both know how he is, he'll have questions if you randomly show up during the day."
"Stakes?"
"Speedster worth of winners favorite Batburger meal, 2 quarts of chosen drink and cookies"
"Valid. I ain't snitch, but I want to know more. Is she a meta?”
"Yeah. Powers I know of are invisibility, intangibility, superspeed, enhanced hearing and flight. Probably more. I think she already had some training with it because she has quite amazing control over this stuff. Like, it comes naturally to her. But her hand to hand is atrocious."
"Are you jealous?"
"No."
"Omg, you totally are! Don't be, she is just a baby with a better idea of what's going on with her powers than you have with yours. There is nothing to be mad about Duke, it's okay Duke–"
"Keep going and I won't tell you anything about her," he dared, trying not to snort. 
"Sorry, sorry, you're doing great, please continue," she nudged his arm again "Don't be such softie, dude" He stared at her at the comment, disbelief clear on his face. Steph at least then looked a little ashamed "Okay, sorry. You're honestly doing far better than any of us would. Excluding Cass and Alfred."
"Excluding Cass and Alfred," he agreed easily enough.
"So, you think your kid has some training with her powers," she recalled eagerly.
"Yeah, probably from when she was helping her cousin. He is a hero in Amity Park, Illinois, his name is Phantom. It took very little digging even though Hoopoe does her best to stay mysterious. I swear this kid has no brain-mouth filter. But! I got my second shovel talk from her cousin!”
“The what?”
“After a week of hanging out with her, I got message on Signal’s twitter from Phantom that basically read as ‘I have nothing against you, really dude I’m a fan but here is list of my most powerful enemies, and let me tell you, there were some scarily powerful guys there, I won with all of them, if something bad happens to Hoopoe I can and will destroy you.’ After some research, yes, I think he could try and have considerable chance of success. Even if he didn’t fight would be painful enough to be a lesson. He and Hoopoe have the same powers and she worked with him for some time. She most likely learned then. She was called Dani Phantom, boy went by Danny Phantom then”
“Dear gods, their aliases were so horrible, who even let them go with it?! Are those their first names?!” Steph sounded genuinely offended by it.
“I don’t know,” Yeah, he knew, but he preferred to keep at least this secret to himself ”In boy's defense, because Hoopoe came much later,  he was fourteen and Amity went to shit really fast, so alias was probably not his first concern. And it’s much better than Invioso-bill, name he was given by the press. And he uses some intense gaslighting to make people believe it’s just Phantom now. And allegedly they’re both ghosts. Apparently ghosts don’t exactly have secret identity”
“You doubt it”
“You would too. She eats, she breathes and she is tangible by default. From what I know, ghosts don’t do that”
“They don’t, I checked. I went on a research spree when I first learned about Deadman. I just thought it was so cool you know. Ghosts being real and all,” Steph leaned towards him, almost vibrating with anticipation.
“Really?” he asked, knowing what he was getting into.
“Yeah, you see…”
And on she went, releasing expected infodump as if she waited for this opportunity ever since she first read about it.
********
Some additional name getting shenanigans
Signal: I won't call you Dani in the field
Dani: Why?
Signal: Ever heard of secret identity? Name is, like, half of it. Disguise is other half but it can be exchanged with lore. Superman made it work. Just make up enough lore for people to not question it.
Dani: Oh, okay *gremlin^2 mode activated*
Random they just rescued: And who are you little one?
Dani: *looking them dead in the eyes* I am clone of dead child hero, travelling around the world to find identity separated from my template befre mistakes made during my creation make me turn into puddle of primordal liquid and my conciousness fades forever
Random: *petrified* What?
Signal: *internally* I have miscalculated
Dani: Kid Signal
Signal: No.
Dani: It works in Central
Signal: We're not in Central
Dani: Signalgirl
Dani: I mean, Batgirl exists
Signal: No.
Dani: Monochromatic Signal. Y'know, Red Robin route?
Signal: ...
Signal: Just no. Don't make my name part of your name
Next part
Do you want to see some Hoopoe doodles I made? There were redesigns!!!
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kelocitta · 10 months ago
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What why??
Theres a few reasons! I do want to clarify that I do like Saint and their campaign in a bubble, and still like downpour as a whole, they're just the most 'off' in terms of overall.
This is going to be very messy, and I haven't fully yet made up my mind on a lot of things
For starters Saint themselves... Downpour is for-sure less grounded in naturalistic biology than RW vanilla- and thats fine. The base game slugcats are all relatively mundane for a reason, but that also means their overall variety is limited- so downpour mixes that up with a bit of a fantastical slant and then tries its best to re-ground it various ways (Spearmaster is genetically modified, Gourmand is just very smart and very big, Artificer is implied to have been mutated by a toxic environment, rivulet is just fast and evolved for increased flooding). The issue with Saint here is that they are, by far, the most ungrounded in any sort of reality and a bit more 'magical'- but that aspect isn't really explained past maybe a short nod in the general direction of something. This isn't exactly a flaw in itself, but it does mean we have something immensely powerful in a way that's very... contradicting to the general vibe of the world. Especially as a little animal. Something like that can work, but its hard to make work, especially in a world set up like RW is. And then the campaign itself... for starters, I think its one that naturally going to be very polarizing depending on the way you read various things about RW- the characters in it, the things it touches on, and your own personal outlook on life. I'm a nerd for evolution and 'life finds a way' type stuff, and for me Saint goes a little too far in direction I don't really vibe with. Its really hard to explain here, but I'll try. For probably the most minor thing, the environment. There's a sort of undercurrent that the frozen over tundra of world as is a 'dying' environment. The undergrowth echo does add a counter to this mindset (By pointing out there is still life and beautiful blooming in a increasingly barren world) so its not the biggest thing, but its a outlook a lot of people tend to hold to begin with, so the ways it reinforces this is a little... sour? I suppose. Deserts and tundras and areas of low life are not dead or dying environments- they are their own ecosystems. They exist and are needed. Many things can not survive them. Many things can. Worlds and ecosystems are naturally always shifting and changing, and ecosystems like deserts and arctics stand equal to rainforests and coral reefs. We see some creatures have failed to adapt and died off, but so many others have begun to carve out their niches and are changing with the world- I think a tundra is a great metaphorical 'the world is shifting away from its old self' type thing. Everything being broken down and changed once more and a lot of things aren't surviving, some are, but changed. Metaphorically that is great. But Saint is there as a big, literal kill switch on the world (Small aside that yes, kill is an inaccurate descriptor. Ascension is by nature 'something else' than dying.) Its just a little... wrong, that the implied shift in what the world is- the last stains of the Ancient's being washed away into something new and independent, is being done with the literal removal of those remains rather than the natural clockwork of the world. Even without Saint there things would die and shift, iterators would crumple into nothing, buildings would break and become dust and rust- and from all that things would still claw their way to the next day. Their offspring and offspring's offspring would grow ever more different from them, until they hardly match. Something new would be borne from the dusts of an old one forgotten. Tundras would freeze over into something else, a change in the atmosphere would trigger a shift, and ice would melt into water once more. Thats another great big thing everything is a small part of. (For some reason if this space isn't here this whole post breaks?)
Its sad, but theres a beauty in the way things lead into each other- erased in anyway meaningful way but their ghosts still etched imprinted into the shell of the new. Both insignificant and yet strangely important. I don't think Saint is implied to 'succeed' at all, of course. I think its very much hinted at that they'll be at whatever mission they have forever. But is also feels implied that this mission is supposed to be the intended end of the Ancients' 'era', pieces bit by bit ascended, finally removed from this cycle they can't perceive themselves as even a part of- and that even with this there will still be something new that takes their place. Their whole goal is ascension, so it makes sense ultimately. But it just feels... something is off about it, and maybe thats entirely on me. There's something I just don't like about it. A long time ago I was asked about Saint and the void worms (you can read that here, although note this was pretty early into DP's release) and I do think at least part of that is the idea that Saint pulls control from things. The worms, buried deep in the void sea, the last step to ascension... Crossing yourself out feels like a weighty choice, but one you have to seek. So a sort of mobile ascension that does it for you, these lizards and bugs that couldn't possibly comprehend what ascension is, creatures that mostly just know survival and all its ills... it feels like it skips all that weight behind that choice. The underground Ancient, stuck midway, says it was never something they really wanted anyway, seemly contended to be in the in-between. An outlier for sure, but an outlier none the less- one that makes it clear that things can comprehend the weight of ascension and what it offers and understand the world and its ills and still want to be a part of it. What does that mean of Saint, a system that brings that to you, without say? Sure most of the creatures they ascend are simple things, the others are iterators- Beings designed to seek that solution and even want it for themselves but to barred from being able to achieve it. These are all things that it should feel good to grant the blessings of ascension too, that final peace that is neither living nor dying, but I just think about that echo and the way it makes it clear that many, if given the choice, would not want to be crossed out. I like it in a bubble, removed from those things, but I don't know how I feel about it in the greater scheme of things, as a sort of end to rain world. If there is one thing I do like a lot though, its the finale- with the worm. It gives Saint's place in the world a distinct sense of wrongness, something capped at the void worms. The void worms are just... still at the center. Something ancient and unbreakable. A rule of existence Saint doesn't- can't, bypass.
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aqua-dan · 5 months ago
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hello!! Do you have any Garth comic recommendations for someone (me) who has never read a Garth comic outside of a handful of TT issues before?
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Hi!! I definitely have some recommendations! This definitely isn't a comprehensive reading list by ANY means (although I do want to make one eventually!), but rather a small smattering of Garth centric comics that I think are fun or noteworthy! (These are also not in any particular order, just written out as they come into my brain lol)
Tempest (1996) - Obviously the Garth holy grail! There is no better Garth comic than this. It is peak and honestly one of the best books DC has ever put out. It's short, too (only 4 issues), so it's not too intensive of a read.
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Adventure Comics #269 - "The Kid from Atlantis" - Garth's first appearance! Don't get too hung up on the lore here, as it changes later on, but it's a sweet issue and obviously important!
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Adventure Comics #270 - "The Menace of Aqualad" - I love this issue for a multitude of reasons-- including the fully unintentional foreshadowing,-- but mainly I love it because it showcases what a sweet person Garth is and always has been.
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World's Finest Comics #133 - "Aquaman's New Partner -- Aqua-girl" - Again, the lore needs to be disregarded, but this issue fascinates me as an early iteration of Garth's insecurity about where he stands with Arthur/feeling useful.
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I probably shouldn't list everything individually so this post doesn't end up being a mile long, haha! So I'll start putting some groupings together:
Aquaman vol 1 #14, 18, 23, and #33
The Brave and the Bold #54
Teen Titans vol 1 #11 (not particularly Garth centric but just especially fun to me lol), #17, #19, #28, #29, #44-end of series. (Side note that @ttwasteland has a really good podcast covering volume 1 of Teen Titans! Actually, they have a lot of Teen Titans podcasts! Which is really useful for those who struggle to read Silver Age comics + I am immensely pleased with Hub's Aqualad enthusiasm!)
The Brave and the Bold (vol 3) #10
Death of a Prince (Technically, I recommend reading all of it, since it'll help you understand how things got to this point. But especially Adventure Comics #452 and the Aqualad stories in #453-455.)
Tales of the Teen Titans #85 & #86 + Teen Titans Spotlight #10
Teen Titans Spotlight #18
Teen Titans Spotlight #21
Aquaman vol 5 (Yes, all of it lol)
Showcase '96 #1
Teen Titans (Vol 3) #12-16
JLA/Titans
Titans (vol 1) At least the Devin Grayson portion, but I don't dislike the later stuff either!
There are also storylines that I think are fun or important that happen in across various books/stories (Obsidian Age, Aquaman vol 6, other (Teen) Titans stories, Blackest Night, CoIE, dare I even say Sword of Atlantis...), but I'll save those for a more in-depth reading list some other time! These ones are just popping up in my head rn.
If you want N52/Rebirth stuff, there are also a few stories that are pretty good. Sadly, they're pretty few and far between since canon changes and DC tossing their character bibles have left poor Garth in an odd, largely OoC limbo for years. Although I don't /love/ these stories as much as others, they still manage to vaguely pass the vibe check:
Nightwing & the Titans in Team Building (Robin 80th Anniversary 100 Page Super Spectacular) It's not super Garth centric, but it's fun!
Aquaman 80th Anniversary 100-Page Super Spectacular #1 - “It’s a Family Affair”
Aquaman 80th Anniversary 100-Page Super Spectacular #1 - “Lady in the Lake”
World's Finest: Teen Titans & DC's Spring Breakout "Relay for your Life" Garth's characterization in these... isn't right, but I feel like it has the spirit more than the vast majority of things published in recent years.
Titans (2023-) I... don't totally feel right putting this here, but I feel like slowly... extremely slowly... they are starting to fix Garth's characterization. We're not quite there yet-- and it is sadly written by Tom Taylor,-- but I feel like it's going to lead to something that's actually good for Garth again. (Aka so many hints towards a potential new Tempest mini-series or one-shot have been dropped lately, and I feel like this series will be context important.)
Ok, to try to finish this out: Also consider watching some stuff with Garth in it like Aquaman (1967) TV show / DC Super Hero Girls (2019), or reading some cute, non-canon series such as Tiny Titans! It's just good fun!!
Anyways, thank you so much for the ask!! I hope this helps!!! (And thank you for allowing me a chance to ramble lol!)
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that-random-outsider · 3 months ago
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Family line is so fucking Red coated istg
Credit for this entre thing is from @199DegreesOfGay on ao3 I completely agree with your statement so I'm breaking down the song.
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This first line could honestly go two ways of course this line could obviously go for the Queen of Hearts but I like theorizing so I'll let you know when we get to a more speculatory party sound good? Okay, so yeah Bridget was obviously not a great mother in the original time line. She was likely extremely distant and cold, only ever fetching her when she needed to and even then it wouldn't be anything loving or caring, because "love ain't it" she'd probably treated Red with that mentality too. Never showing her any real affection or care unless it was out of anger or contempt. There's also one of her most iconic lines "I loose my temper you lose your head." The queen may be regal in this franchise but she's always been violent, and while we don't know if Red’s abuse was physical or emotiopnal (likely both honestly) I wouldn’t be surprised if she found other ways to blow off some steam
Okay now for the speculation we don't really get to see Red’s father, but I feel like people often tend to forget there was a King of Hearts at one point. Like I mentioned this before but I was watching a bunch of movies about Wonderland to understand Red better and in both iterations there was a King. Like I know there's a bunch of theories that Hook might be Red’s father but just for the sake of speculation. He was likely really weak from what I saw, and probably was a laughing stalk in the queen’s court if I'm being honest.
I'm not sure what his relationship with Red might have been like while he was around but he likely didn't stand up for her much in fear of the Queen of Hearts. He probably didn't say anything for the most part, but with silence comes resentment. I wouldn't be surprised if his anger slowly began to fester over the years after being looked down on for so long. And I also wouldn't be surprised if Bridget was once a witness to that anger and lost a temper of her own. In Alice in Wonderland 2010 the queen of hearts is implied to have chopped off the head of her king, and while the two queens are so vastly different in personality I honestly would not be surprised if that was one of their few similarities. But like I said this part is mostly all speculation.
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Ignoring the part about the kids this is basically Bridget’s story in a nut shell. She took so much without so much as sheding a tear. Uliana and her gang ruined her life in so many ways so many times. She lost everything to them with a smile on her face, and even after that she never let herself crumble. When she was a kid she refused to let anyone see past her smile, and when she became the Queen of Hearts she swore off showing any signs of weakness. But no matter what stage of her life she was in I'm convinced not even Ella truly saw her tears.
I say they're just the ones who gave me life But I truly am my parents' child
THIS PART!!! This is what in my opinion RoR was really about after everything. It's about Red trying so hard to prove she's nothing like her mother, while only ever being allowed to see herself through the lens her mother forced upon her. Red wants so badly to believe that she could be good, that she is somehow worth saving but in her mind if she can't even see it herself how could anyone else?
She's in the constant limbo of trying to be her own person while also having given up on believing that she could ever be more than the queen of hearts daughter. You can see it in the way she belittles herself so casually in the movie. When she tells Maddox that she’s a lost cause, or how she doesn't argue when Chloe says she's just like her mother. It's her worst fear and only destiny, like she's just waiting for the moment she cracks just like her mother had. It's why she needed to believe that becoming the queen of hearts wasn't the only future for Bridget and herself.
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Bro just this as a whole I feel like encapsulates Red’s relationship to the Queen before her and Chloe rewrote history. Like I touched on this in my night falls fanfic but I mean Bridget like canonically threatens Red throughout the movie. I feel like I remember it happening twice but don't quote me on that. I mean she never said anything specific but I doubt that when your mother say "get it right or I'll show you punishment" she'll let you off with a slap on the wrist, and I can't help but wonder how many times Red had forced herself to say whatever her mother wanted to hear to get out of said punishments. Or even worse, what she's forced herself to do to pacify her on angrier days.
Honestly aside from occasional snark we don't even see Red openly oppose her mother in the movie except for when she stages the coup or when she says "I don't want to be anything like you" but even then she was really cautious with her words and her timing when she said that. Hell her entire song about being a rebel, and not following her mother's command was sung in a mask and hood as she hid in the shadows, because yes while she really loves to rebel and she really does believe that what her mother is doing is wrong she truly is afraid of her mother.
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To put it simply she'll always be the daughter of the queen of hearts, no matter how much of the time line gets destroyed she still watched that blood spill, and I can't imagine how much that hunts her most nights. (or could I? This is giving me ideas for angst but moving on)
It's hard to put it into words How the holidays will always hurt I watch the fathers with their little girls And wonder what I did to deserve this
I imagine that after the timeline is changed Red and Bridget start spending the holidays with the Charmings and I cand only imagine how much it probably hurt the first year because she could have had this. Watching Chloe and her family be so loving and sweet, seeing them care. Red never had that, she never got to wear cheesy matching sweaters, or watch corny movies with her parents, she never got to ignore her mom when she warned her the hot cocoa might be to hot to drink, or stay up late waiting for Santa to come. Except apparently she had because the life she remembered wasn't hers at all anymore and she hated it. Why didn't she get this timeline from the beginning? Why didn't she get this mom? Why didn't she get this life? Didn't she deserve it too?
How could you hurt a little kid? I can't forget, I can't forgive you 'Cause now I'm scared that everyone I love will leave me
Everything, every trauma she went though was real, the scars may have vanished from her skin but never from her heart. I can't imagine her ever seeing Bridget the way she is now completely as her mother, or at the very least not for a long time.
This woman even if it wasn't her technically, she hurt Red. And even now I feel she wouldn't be able to trust that she doesn't still has the compacity do so. She'll never truly be able to trust Bridget not in the way most daughter would at least. And I don't think those sixteen years will ever truly just go away. She's still slowly unlearning everything the Queen of Hearts taught her about love with Chloe's help and most likely keeps up walls around Bridget. She honestly probably terrifies her
Oh, all that I did to try to undo it All of my pain and all your excuses I was a kid but I wasn't clueless (Someone who loves you wouldn't do this)
When Red first meets Bridget I honestly can imagine her feeling betrayed. "Everything I do is for you" that's what the Red Queen said before she staged a coup and destroyed the one chance Red had at getting what she wanted more than anything. Her freedom. And she'd say that all the time too, "I just want the best for you" "this is for your own good" "you'll thank me when you're older" we're leaning into speculation territory a bit here but just bare with me. I couldn't help but notice this trend whenever I was watching Qoh scenes she truly believes that everything she does is to protect Red, to prepare her for how the world will beat her down by beating her down first. Or better yet teaching her to take over before it could even get the chance to.
In her mind it all about survival but with Bridget as her mom Red realizes just how much she was missing. She realized it was okay to care for someone you love. That it didn't make her weak and that her old mom never needed to be so cruel All of my past, I tried to erase it But now I see, would I even change it? Might share a face and share a last name, but (We are not the same)
Okay long one but pretty self explanatory right? More than anything Red wanted her mom to love her for who she is. Not as "the future queen of hearts" but as "Red" her daughter the one she was supposed to love unconditionally, the one who she was supposed to care for, and support without question. She used to dream of a mother like Bridget since she was a kid, but now that she has one she's realized that nothing's changed.
She's still terrified that she'll never be good enough for anyone.(especially Chloe) The coppery smell of blood still hunts the castle with it's stench. She still flinches any fear when her mother tries to give her a hug. Her mother might be different but her memories stayed the same. It was as if nothing changed at all. Even so, one good thing did come out of it. Because If they could change Bridget's fate, maybe there's a chance she could escape her own
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stemmmm · 9 months ago
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Stem's Thoughts on Harvest Moon 64
(that other title's too long so i'm cutting it down now)
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Harvest Moon 64 opens on a scene of your character walking around the street, speaking to everyone in the village who’s come to the event. You quickly piece together that this event in question is actually your grandfather’s funeral, the same grandfather who’s farm you’re about to take over. This little scene beautifully sets up both the tone of the game, and immediately shows the player that this iteration is far more focused on the story and characters. HM64 tells a story about the lives of many people in a small, dying town. It is a story about life, and it is a story about death.
A short disclaimer before we dig in: I played this game before the idea to write these essays cropped up, and have not replayed it since then, so this will be mostly vibes. I will try to do my research to make sure I’m not straight up lying though. (Also all of the images in this one are from google because I don't have a means of getting images from my N64 other than photographing the tv screen and I'm not doing that.)
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What’s new!
HM64, also called Harvest Moon 2 by HMGB2 and nothing else I’ve ever seen, is the direct sequel to HM SNES. It’s not a sequel in the usual way sequels are, where you’re continuing where you left off with the same character, but in that every main character is the descendant of their equivalent in the previous game. It’s not important to the story, in fact if you don’t already know this, you probably wouldn’t notice anything past some similarities. I played this game before I tried out SNES and it still took me a minute, plus having it directly pointed out to me to get it. Maybe I’m oblivious, who knows. 
Gameplay-wise, this iteration is home of a few series firsts: For one, your house can be upgraded to have a kitchen! You can't cook though, only collect recipes. You can also get a greenhouse where you can grow crops year-round. Sheep are introduced as barn animals that produce wool. You receive a fishing rod you can use whenever you want, but as far as I understand, the timing is nigh impossible unless you’re playing on a CRT (I am not, and never managed to catch a single fish). There’s a mine you can access in winter for something to do while you can’t grow crops (there are fall crops, but not winter) where you can find about two key items and garbage otherwise. Tool upgrades are no longer done by magic, but by leveling them up through use! Which I think is very neat and feels very natural, like you’ve just become more proficient with them as a farmer through practice. Characters can now come to visit you on the farm at random times, for either special story events or just to say hi! Your farmer can get sick from working too hard in bad weather, just like your animals, and there’s now medicine for that, just like your animals. And there’s inventory menus that I'll discuss at better length later.
What’s the same is… Most things in a basic sense. You’re on a farm with a dog, planting crops, raising livestock. You can make friends with folks in town by talking to them and giving them gifts. The livestock mechanics, as far as I could see and as far as I’ve been able to understand from online forums, are exactly the same as they were in SNES, the exception being there’s no wild beasts that can kill your animals but they’ll still get sick if they aren’t fenced overnight– and they’re not going to eat any grass unless they’re out overnight anyways.
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As for your farm, you’re set up with the usual: a small house, a barn, coop, and fodder silo, a wood bin to store debris cleared off your farm, and a big messy field that you have to clean up before you can properly use it. It starts with three new additions though; a doghouse, a bowl that you can feed your dog with by putting edible items in there, and a mailbox that you’ll occasionally receive letters and notices in! They’re small additions, but very, very charming. The one thing that’s been removed is the toolshed, now replaced by a tiny toolbox by your house.
The world outside your farm is like an enhanced version of the SNES map. Imagine the town and forest now have one or two extra sections tacked onto them, one in the town for some extra housing, and a couple in the forest to let you explore the mountain more and get you deeper into the woods. The mountain still has a cave in it (this time with Harvest Sprites, who have been removed from your farm) and a summit you can climb to for certain events, but it has been upgraded with little wild animals that wander around and can be picked up and shown to people for a few friendship points, if they like the animal. (This applies to your dog too, there’s a well known exploit to max out Karen’s friendship in one day by repeatedly showing it to her in the bar where time is stopped.) The crossroads zone is also expanded by having three new areas you can travel to– the ranch that you buy animals at, a vineyard that’s more of a story-area, and a beach that mostly comes into play for a couple of summer festivals! 
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On the visual side, this game is the series’ first venture into the new frontier of 3d graphics… kind of. The artstyle is made of isometric 3D models that are rendered into flat sprites and then projected onto the TV as if that’s not what’s happening. The game even lets you turn your farm around in 3D to face different directions, but it’s locked to only let you play in specific angles. Changing the direction made me forget where everything was and get lost on my own tiny farm, so I never touched that mechanic.
Due to the dramatic artstyle shift– not only being in 3D but also presented at a 45 degree angle, the game becomes a fair bit harder to play than either of its 2D predecessors. The controls are just a little clunky, and the bizarre shape of the N64 controller really doesn’t help. This makes the tedium of farming a little irritating to do, since it requires pretty precise inputs done over and over for every extra thing you’re trying to grow. Fortunately, you're not on the hook to ship everything before 5PM comes around like in SNES, so you get to move a little bit slower. The fickle farming experience also gets a little help from the new inventory menu that can be accessed anywhere and any time. It has multiple inventory slots for both tools and items, each type having a dedicated section so there’s no need to prioritize carrying tools versus turnips. Unfortunately, this actually ends up being a little more cumbersome than useful, as the menu takes a little longer than is comfortable to open and is pretty clunky to use. I mostly avoided it unless I was bringing gifts to people. But the addition of an inventory opens up the opportunity for something else which defines this entire game...
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Key items– a set of unique, unsellable items –are most frequently found in random, secret places around the farm and town, and they give you a reason to scour every inch of the place. They can also be given to you by NPCs when you gain relationships with them, which is convenient because their entire purpose is to help you get even better relationships with each of them, and maybe even unlock little stories with characters. For example, there’s a music box you can dig up in your field that can be given to any of the girls for a decently sized relationship bump. There’s also an old weathervane in the shape of a chicken that you can find in the little mine. If you give it to Rick, he’ll tell you that it was a precious thing that belonged to his grandmother as a cute scene to deepen the town’s lore and connect it to the first game. Key items quickly become the most important and sought after things in the game because they act as a vessel to deliver that which the game is all about: stories.
Lots of people in a little town
The narrative premise is exceedingly simple: you need to fix up your grandfather’s ruined farm and make a new life for yourself in this town within a certain amount of time, just like its predecessors. Except, this game is a lot bigger than either of them, and it didn’t fill all the extra space with new things to grow on your farm. In my entry on the SNES game, I mentioned that the introspective style of writing turned the repetitive farming gameplay into something more like meditation on things going on in the town. This game takes that idea and runs with it! The town in this game may only be slightly bigger than it was before, but it has a lot more people in it, and every single one of them has a lot more to say, more to do, more festivals to go to, and more story events to take part in. There's even a new photo album that fills in with images for reaching special events or succeeding at certain festivals! Your given goal may be to successfully revitalize your farm, but that rapidly stops being the reason why you want to play. Farming is only a means to further the narrative of the town.
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Story events are no longer a reward for reaching the highest heart level with a girl, but instead something that happens naturally in the world as you make better friends with people, or if you just happen to be in the right place at the right time. The world doesn’t only consist of you living it and things happening to you. Instead, you end up being a fly on the wall to other people’s conversations and life events, and you get to see how those events change the people around you. People will begin to say different things, go different places, live different lives without your input at all– often much better lives, as everyone in the town is pretty deeply troubled, whether they seem like it or not.
There’s an added depth, too. While the characters in this series have always been defined by their conflicts (in the first game, every big cutscene with each girl was exclusively about their major life conflicts), this game takes it further in multiple ways. Characters have conflicts with their families: you as the player have a conflict with your parents who can take you home if you fail to farm well, Lillia and Basil have conflict over their marriage and the fact that Basil leaves for half the year, and Karen’s family situation is…. A lot. Then, there are characters at conflict with things much more nebulous, like the Mayor who tells you that the town is going to die out but he can’t find any way to save it, or like the young boy Kent who wants to be a farmer just like you, but through a series of events is forced to learn that life isn’t so simple, people can’t just do whatever they would like, and it takes very hard work to get to do the things you dream of. And then there are conflicts that aren’t even necessarily conflicts unless they run into your long-term plans.
Instead of only having a bunch of girls in town who exist only as your prospective marriage candidates, there are also five boys in the town who will marry those girls instead of you, if given the chance. Like in SNES, there are 5 levels of hearts that the girls can have for you. Unlike SNES, each one of these hearts has a corresponding event you can have with the girl where there’s a chance of her liking you more afterwards, if you say the right things. In addition to that though, there are just as many events coming from the other side of the story, rival events that trigger if you happen to be good friends with the boys.
My favorite story by far is that of Harris the mailman who falls in love with the librarian, Maria, from just seeing her handwriting on the outside of all the letters that she would write. I frequently saw him in the bar at the end of the day and he would tell me the woes of his love, saying that he just needed to work up the courage to finally speak to her. Then one day, I happened to be outside of the library when he and Maria met face to face and she handed over a letter addressed to him. No longer did he sit in the bar forlorn every night, instead all he would do was excitedly tell me about Maria, and then when I visited the library, Maria would tell me about Harris!
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While I’m on the subject of these characters, I think it’s worth going in a little more depth on who these people are past the grandchildren of the characters from the last game. See, you may be familiar with names like Karen and Kai and Gray, etc., etc. from a little recently remade game called Story of Seasons: Friends of Mineral Town, which is a modern version of Friends of Mineral Town on the GameBoy Advance, which is a port of Back to Nature on the PlayStation. These are not those characters. At all. While the basic elements of these characters are intact– Popuri is cute and childish, Ann is a workaholic, Maria is shy and a little oblivious –nothing else is the same. They all work different jobs and marry different people than they are paired with in later entries, and in my humble opinion, it all works WAY better in this game, probably because of the fact that these characters were designed for this specific context!
As an example, Popuri’s exasperated mother, Lillia, runs the flower shop and Popuri was named by her father, Basil, who loves plants. She’s childish and sweet and loves flowers, but can also be a complete brat. She eventually marries Gray, Ann’s brother, who lives on the ranch run by his father, Doug, who struggles to understand his children. Gray is an angry young man who seems to have a particular dislike for you, but you don’t learn why until you discover he was a promising young jockey until he got a bad injury and had to give up the sport.
Am I gushing a bit and letting the game design part fall to the wayside? Sure probably, but I can only gush because the game does a brilliant job of making a cast of characters who, while simple on their own, have interconnected lives that come together to give every one of them so much more depth than they would have otherwise. It all builds a narrative, and while narrative design is definitely something different than game design on its own, this game is far more about the narrative so it’s impossible to not focus on.
The problems
The trouble with these events is that I nearly missed the chance to see that letter be exchanged. You have some control over the progression of the events, because you have to be decent friends with the boys in order for them to trigger at all, but unlike the girls who have a handy visual signal of how much they like you, the boys have no such thing, so you can’t really know if a new event is ready to fire off. There’s no way of knowing where or when they’ll happen either unless you look it up, and even then you have to get lucky because sometimes they just don’t trigger when you want them to. I had a lovely moment in my game where I managed to accidentally catch a cold from working too hard in the snow and lost a day to being bedridden, followed by the New Years celebration which takes a day away from you, then followed by Kai and Karen’s wedding– something that I had missed multiple events for and therefore had no idea was coming, which also took a day from me. After that three day chain of no work, I think I was extremely lucky my animals didn’t get sick and die. 
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This chain of events led directly to me never speaking to Gray again, even though he was the boy I was most interested in, because I wanted to marry Popuri and there was too much risk of him getting to her before I could. The reason why I didn’t go into more detail about the relationship between those two when I was talking about them earlier is because I straight up don’t know it, I couldn’t risk giving them a chance to get together.
The thing is, even if I hadn’t forced Gray and Popuri’s cutscenes to stop, I still wouldn’t actually know what their relationship is like, because I have not beaten this game. I know what the ending entails and I can reasonably expect I probably would not have gotten an excellent one, but I’m sure it still would have been fine. I stopped playing the game entirely before I even managed to get married. Why? Because I couldn’t get any of Popuri’s heart events to trigger. I had her hearts maxed out and had a blue feather ready to go in my pocket, so I could turn on the game and marry her right away anytime I wanted to. But I wanted to trigger the little events, even if they’re just a couple seconds of some pixels talking to me on a screen. They’re cute. And it made me sad that I couldn’t see them for some imperceptible reason. So I stopped playing and didn’t pick the game back up.
I don’t remember how close I was to the end of the game, I know I was at least in year 2, but I don’t even remember how much longer the game is after that. Probably a good amount. I had definitely gotten most of the events you could get at this point, since multiple other characters had gotten married, and the farming wasn’t something I really enjoyed so I can’t say I wasn’t at least a little bored by this point, but I wasn’t frustrated with the general mechanics of the game. The days were long enough, but not too long, that I had just enough time to go anywhere I wanted and do what I needed before night came. I could still talk to characters and go to festivals and play minigames. But I didn’t want to, because the game wasn’t doing what it seemed like it was supposed to for some arbitrary reason and that frustrated me enough to make me stop. When the fun of a game is found more in experiencing special events rather than anything else, the player feels cheated out of their good time when those events are too hard to find or can be missed outright, and that’s exactly what I experienced.
Parting Thoughts
The ending, according to what I've read, is very similar to the SNES endings, in that you’ll get different results based on all of the different things you’ve done. Whether you’re married, how many crops you shipped, how many animals you have, how well liked you are by the town… I imagine it’s not quite the victory lap that SNES’s ending was with its little cutscenes, since apparently all you get are comments on how well you performed by various people in the town, but it still seems nice and rewarding! At least like more of a reward than whatever the hell GB1 was trying to do. It seems like a perfectly good ending that it would be nice to see myself someday.
Despite all my troubles with this game, I believe HM64 is still the best one out there– at least that I’ve played yet. The events are plentiful and the content is meaty. The repetitive day to day dialogue still has the simple breath of life that SNES did, that manages to make the most out of a small amount. Don’t get me wrong, this game came out in 1999, I’m giving it a lot of praise but the characters still repeat the same line to you every day, and they still freeze in place until you leave the room. It’s revolutionary, but this is comparing it to a game on the literal Super Nintendo. Absolutely pick up this game to try it out, but keep those expectations tempered. That said, I never picked up this game nor knew a thing about it until I was well into my 20’s, but the moment I started playing, it hit me with a wave of nostalgia as if I’d known this game my whole life. At least to me, the look and feel of the game were like coming home to a childhood I never had.
 Will I pick up this game again with the intent to beat it? Maybe! Hard to say for sure when I’m trying to play decades worth of games and write about them at a comprehensive level. What I do know is that this is exactly what I want more farming games to be. It’s a game that has thoughts about life, and about death, both good and bad. And I think this is the perfect context to share those thoughts.
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mdzs-fanon-exposed · 11 months ago
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Introductory post: Please read! :)
hi everyone! welcome to my very own MDZS-specific iteration of the unparalleled @svsss-fanon-exposed and @tgcf-fanon-exposed. this blog is designed to find the differences between canon and fanon in the Mo Dao Zu Shi/Grandmaster of Demonic Cultivation fandom.
this blog is ENGLISH NOVEL CANON ONLY. although i may occasionally cite the drama or the donghua as the potential source for any misconceptions, the canons of these adaptations differ too much from the novel canon for my purposes (plus i haven't finished either one. whoops).
how this whole thing works:
send me an ask! is this thing you thought was canon actually fanon? is that fanon idea supported in the books? where? why? how?
i'll answer the ask with a rating, using SVFE's helpful rating system (explained below), and then go into detail. generally a post will include textual evidence supporting my rating, and possibly an analysis of what this means/where an idea came from.
i'll do my best not to introduce my own personal opinions or biases into the posts. if you have any textual evidence that you think disproves or otherwise contradicts one of my posts, i'm always happy to be corrected! HOWEVER. please do not argue with me or anyone else unnecessarily; this blog is not supposed to be a site for or source of discourse. i will block anyone who is repeatedly coming at me with bad faith. i'm doing this project for fun, and i want to keep it that way for everyone :)
posts will probably be sporadic so i don't burn myself out and lose interest. however, i want to try and answer as many questions as i can! submissions will open and close based on demand so i can stay on top of things.
some important things to keep in mind:
i'm not here to dunk on anyone's headcanons, and i am fully supportive of everyone's creative choices in the fandom!! (in fact i have many headcanons myself.) DO NOT harass anyone for their interpretations of the series. my purpose here is just to clarify whether certain ideas are textually supported, NOT to give an opinion on them.
i'm doing this blog for fun, so i'll be treating it as a casual project. i will only be using the official english translation of the novels, with the supplementary exception of the exiled rebels fanlation. i don't speak any chinese, so i will not be using the untranslated raws or any non-english fandom sources in my posts. although i'll be doing research as needed, i also will not be evaluating any headcanons purely based on chinese cultural norms, due to my unfamiliarity with them. if you are more familiar with any of these sources and have more information to add to a post, please let me know!
another thing to keep in mind: the official translation of the novels is not considered fully accurate to the original chinese. i am not immune to making mistakes, either. please take my posts with a grain of salt.
BECAUSE this is a casual project from someone whose only credentials are being completely obsessed with mo dao zu shi and knowing how to write an essay, anyone is welcome to make a blog that does this but. better. let me know if you start one and i'll point people your way lol.
finally: i will NOT be entertaining any character bashing in or on my blog. again, this is not a personal opinion-based blog, i'm looking at textual support, so honestly i don't think this disclaimer is necessary. but. just in case.
💥💥the rating system:💥💥
CANON: what it says on the tin! this fact is supported by the text. if you're trying to be as canon-compliant as possible, this rating is for you.
RUMOR: this fact is an in-text rumor. although this idea is mentioned in the novel, it's still not explicitly confirmed as canon. the characters themselves don't know if it's true or not!
FANON – SUPPORTED: not directly stated in canon, but it's a very likely interpretation, taking into account factors like cultural norms and occam's razor! this rating might be retroactively added to a post previously rated FANON – NEUTRAL, based on crowdsourced information about the raws or chinese culture.
FANON – NEUTRAL: it's not canon, but it's not NOT canon. the text neither confirms nor denies this interpretation, so it's up to you whether you want to consider it true to canon or not. the world is your oyster.
FANON – UNSUPPORTED: not directly stated in canon, but it's a very unlikely interpretation, taking into account factors like cultural norms and occam's razor. this rating might be retroactively added to a post previously rated FANON – NEUTRAL, based on crowdsourced information about the raws or chinese culture.
FANON – CONFLICTING: this idea directly contradicts something stated in the text. if you want to stay as canon-compliant as possible, this rating is not for you.
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urlknight · 15 days ago
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Hi there, Love your work! I'm also doing stuff in Unreal and it feels like it's rarer to find other indie devs using it. I love how clean all your UI feels, and UI is something I seem to really struggle with.
Do you have any recommendations for workflows / tips / sources etc for getting better at UI?
Also I'd love to know more about the material / shader workflow for your latest post if you have more information anywhere.
Thanks :)
Hello there! Thank you!! I hope you don't mind me answering publicly as I feel like some people might be interested in the answer!
I really appreciate your UI (User Interface for those not knowing the acronym) compliment as it's something I've spent a long time working on and specializing in, in my career as a software engineer. UI/UX often goes completely unacknowledged or taken for granted even though it takes a lot of time and hard work to create and develop. In the engineering world I frequently had to advocate for and explain user experiences to those who didn't have as deep of an appreciation for UI or a very sophisticated understanding of why a good, visually appealing user experience makes, or on the flip side, can break everything. I think it's a very challenging, overwhelming topic to grasp and communicate, but just by being interested in it you're already way ahead!
There's a lot going on with UI. From visuals to knowing common design elements to successfully conveying a story to the user to implementation to testing to designing for accessibility to animation and I probably didn't cover everything with that run-on sentence. There's frontend engineers out there whose role is solely to maintain and improve UI component libraries for companies. And that's without throwing games, whose UIs are all uniquely visually tailored to their experiences, into the mix... I could keep going on about this honestly, but I'll get to what I think you can do personally! 1. Learn about common design patterns. What's a toast? What's pagination? What's a card? Little things like that. These apply to all software UI/UX, including video games- and knowing these off the top of your head will make it so much easier for you to invent your own UI designs and patterns.
2. Study the UI in the everyday applications you interact with. Step through menus and think about how you got from point A to point B. Take a moment to think about the why someone put a button where they did. Study the UI in your favorite video games, too! Take a lot of notes on what you think works really well and what you think doesn't. And also there's online resources that are great for inspiration. I personally spend a lot of time on the Game UI Database. - https://dribbble.com/ - https://www.gameuidatabase.com/ 3. Don't be afraid to start with basic sketches or even just simply representing everything with grey boxes. All my UI starts out as really crappy sketches on paper, or tablet sketches on top of screenshots. Visualize your ideas and then keep iterating on them until you've got something. For example, I went from this:
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To this. (And come to think of it I might actually still want to make those cooler looking buttons in my sketch) 4. Break everything out into pieces and individual components. A good UI is made up of building blocks that you can reuse all over the place. That's how it stays consistent and also saves you a lot of stress when you need to go in and update components. Instead of a million different looking UI pieces, you just have to update the one! These individual components will make up your very own UI Component Library, which will be the standardized design system and source of reusable components for your project. This also applies to your visual elements that don't do anything (like I personally have a whole mini library of diamond and star shapes that I reuse everywhere).
For reference, here's a breakdown I made of my Inventory UI. On the right, I've labeled most of the individual components, and you might be able to see how I'm reusing them over and over again in multiple places.
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5. Spend some time listening to designers talk, maybe befriend some designers! Many of them have an unique, interesting view of the world and how we interact with it even beyond just software. Their perspectives will inform yours.
6. Test your UI on users whenever you can. Get feedback from others. This is the best way for you to see what works and what doesn't. As game devs we spend so much time with our games it's easy for us to lose sight of the full picture.
7. Be patient and don't give up. Continue to be open to expanding your knowledge. These UI skills take time to develop. I personally am still learning even after like 10 years of doing it. Coming up with the visual elements is very challenging for me and I spend a lot of time rearranging things in photoshop before I actually start coding anything at all in Unreal.
Whew, that was a lot, but I hope that gives you some thoughts and a place to start!
I don't have any posts out there about Blender/Unreal shader workflows right now, but I'll consider making another post sometime soonish. I appreciate you asking and you're welcome! :)
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velvet-vox · 4 months ago
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(This post is wrong as all hell. Please, only read the notes and reblogs of this mess.)
The Confession Discourse.
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(Imagine lacking so much time and will that you take almost two months to answer one single rebuttal)
This post is simultaneously a follow up to my previous confession on @md-confessions and a response to @oldmanjenkins985 's confession on that same ask blog.
Originally, I wanted this whole argument to be a @md-confessions blog's exclusive thing, but I was too slow, and the confession box was closed, so now, after delaying it for weeks, I've finally decided to make my response to the whole thing, while also keeping some unsaid stuff for myself for when I'll eventually finish writing my giant critique of Doll, who at this point I'm not sure if I want to publish before episode 8 or not. You can find the links to all of the confessions that I'm talking about right above, in the coloured words.
I think that the best way to start this response is by going through @oldmanjenkins985 's confession and rebutting each and every point with my opinion, then I'll start speaking more generally on the whole subject matter while providing the reasons that drove me to make that original confession.
Read and Rebuttal.
"So, basically the way you talk about rewriting the story is that you just want an almost completely different story than the one we got. Getting rid of the school elements? Say goodbye to episode 3 and 4. 2 can still happen but there's some stuff that needs to be cut and stuff to fill those gaps."
Alright, so, to be perfectly clear, I wasn't saying that I wanted an entirely different story than the one we got. Originally, while making that confession, I was under the assumption that it was always Liam's intention to eventually escalate the story to "end of the universe" proportions, and that the reason why he decided to rush so much of the plot was to get to that aforementioned conflict with the Absolute Solver. Therefore, my suggestion was that, since Vickers seemed more interested in the apocalyptic aspects of his story and didn't have the time or resources to flesh out anything else, he should have sacrificed the whole school setting earlier on (since, despite how much I like it, it was kind of useless after the pilot, where it set up Uzi's character and flaws. It was semi useful in ep 2 and 3 to also set up Doll's character, but I'm currently advocating her erasure, so those instances don't matter to our argument) and just went straight to the things that he actually wanted to tell.
However, as I've learned more about the production history of this show, I no longer believe that to be the case; the Absolute Solver was always a planned thing, but not in the way it is currently iterated; I'm sure Liam rewrote the entire plot so many times, that, whatever he had in mind at the beginning, it's so wildly different from the final product that it might as well be a completely different show.
The school elements were probably very relevant to the first few drafts, but in the final take, they are completely disregardable, and I know that because the show itself quickly disregards a lot of those elements in episode 4, so this isn't even an idea I came up with in my spare time, Murder Drones itself instilled this notion in my head to begin with.
"but 3 and 4 not happening AT ALL like they do, that would have serious ripple effects."
Duh, that's what happens when you change a part of your story, it usually changes your whole story, even if in minor ways.
My main goal here was to make the story of Murder Drones simpler so that it better sticks to the eight 20 minutes long episodes.
In his current form, the story of Murder Drones is too big to be fleshed out in an eight-episode season, we aren't even sure if there'll be a season 2, and even if there was, season 1 is so crammed already that episodes 6, 7, and most likely 8 feel like the ending of a second season to me; that's just how crazy the pacing is.
"And episode 5/6 would probably go down differently as well since Doll wouldn't be there to steal the keybug."
Have you ever wondered why Doll didn't steal the keybug back in episode 4 when Uzi found it in that abandoned warehouse? Neither N nor V were there to help Uzi in case Doll decided to do the same thing that she did to Cyn in episode 6; Doll didn't even need to go straight into the Cabin Fever's labs (even if that's exactly what she ended up doing in ep 6), she could have just simply disappeared into the woods; the main gang doesn't know where her hideout is, therefore, she could have just stalled with the keybug until she figured out a trap or a setup (the one thing she has been consistently excelling at) to get rid of the trio (at least temporarily) and enter Cabin Fever labs to find what she was looking for.
So, why doesn't she do it? Well, it's simple: it's because she doesn't know what the keybug does at this point of the story.
Doll only learns about the secrets hiding down in the elevator shaft off camera through Tessa, who then engages her to steal the keybug from Uzi in episode 5.
Therefore, excluding the fact that yes, episode 2 through 6 would play out differently, Doll, in regards to her choice to steal the bug, it's only a tool for Cyn; and while this wouldn't feel like it if the show was better paced, due to the fact that our protagonists immediately teleport to the labs, and the way her arc plays out in the next two episodes, she also feels like a tool for the plot as well.
Again, all of this would have been perfectly fine with better pacing or more spotlight on Doll as a character, but that wasn't the case, so moving on:
"And Doll just being a plot device and not a character? Don't even get me started on that."
She is a character and a plot device, a lot of fictional characters are simultaneously plot devices, especially protagonists and antagonists, the trick stems in the writer's ability of masking the second component and, ideally, even the first.
Storytelling is all about manipulation; how capable you are to make the audience buy the events being told even if they are completely fake.
Some characters achieve this narrative illusion almost perfectly, while others like Doll are harder to pass by if their writing doesn't hold up.
You can fault me for my excessive scrutiny, but I'm going to explain how I got to this point at the end of the rebuttal.
"She's one of the most tragic and well written characters of the show and I LOVE her.
If it was just for that, I love her as well, but I don't find her to be one of the most well written characters in the show, far from it; I actually consider her to be a hot writing mess, though that doesn't stop me from thinking about her basically every single day.
Do I find her to be one of the most tragic characters in the show? Objectively speaking, no. A lot of other characters had it worse than her, Alice and Beau are technically more tragic characters than Doll, as they never had any other choice at every single turn. V had it worse, N had it worse, Cyn had it worse, Tessa had it worse, heck, you can easily make the argument that J of all people had it worse than Doll. By comparison, if you lack the emotional intelligence to understand that, just because one person's trauma is worse than someone else's it doesn't mean that the other person's trauma doesn't matter, as all life scarring experiences affect us in an indiscernible way, that invalidates certain statements such as "well that person clearly had it worse than you, yet you became a sh####er person than them, so your trauma doesn't matter because you could have just simply overcame it like that one person did, but you didn't because you were always a jerk", Doll just looks like a giant a#####e.
Is her tragedy the one that affected me the most? (Looks back at the several months of emotional damage preceding and succeeding her death) Yes.
I feel like that's partially due to how much I personally relate to Doll, but even if I am fully willing to admit that V's entire life story is technically far more sad than Doll's, I just have way more traits in common with Doll, plus it also helps the fact that Doll (to me) is the most down to earth character in the entire cast. Her serious demeanor may alienate her from the show's tone, but it helps her to be more likable to me, as she, more than any other character, feels like a real world person that reacts accordingly to all of the nonsense and murder happening around her. We don't get enough of the human characters for me to feel like: "Yeah, this guy is definitely me if I was in Murder Drones, I would do the same things and react in the same way to all the horrors happening around me". I like Uzi's and Tessa's quirkiness, and I could be considered a weird-boy even if I never was ostracized in school or emotionally neglected by my parents, but I don't personally relate to their antics and their comedic reactions to the horror moments pale in comparison to Doll's genuine reactions to pretty much anything. Also, while all Murder Drones fans can claim to share some traits with N and V, none of them can really say that they personally relate to being a disposable slave; therefore points to Doll being the most grounded Murder Drones character.
So yeah, Doll is a very tragic antagonist, but I am a Wakfu fan, thus I know the secret ingredients behind a truly magnificent sympathetic villain, and I can say that Doll lacks a lot of the pieces that make someone like Nox such a heart breaking rollercoaster of emotions. Of course, I wouldn't expect you to know what I'm talking about since Wakfu is a pretty obscure franchise, I'm only mentioning it for propaganda reasons, but nonetheless, I'm pretty confident in saying that I know what differentiates a good sympathetic villain from a truly great one; Doll has a lot of pieces of the latter but she ends up falling into the former due to various reasons, most noticeable reason of all being that she never feels like the protagonist of her own story, just a side character that refused to remain as such.
Loving her doesn't stop me from thinking about her critically. Soon we are going to discuss what her place in the narrative is and why it doesn't work in the way it was intended to.
"Her flaws especially."
I would really like to open up a tangent here, but I feel like that's a discussion for another day; so sure, you love her flaws, go on.
"She's very much a mirror to Uzi. Both had their parents (or parent in Uzi's case) get killed by disassembly drones, both are infected with the Solver, and both want to figure out what the hell it is and how to fix themselves. The difference between the two, is that Doll SAW V rip her parents apart while laughing."
There are way more differences than that, but I'm sure you already knew that, sorry for being incapable to pick up on sarcasm.
"Uzi was likely only a baby when Nori died, and even if she wasn't she didn't personally see her die."
I have nothing to say here, but I thought that it would be better to separate this sentence from the next one, just to narrow down the focus.
"That was what let her get over her grudge, because she had a grudge against a concept, while Doll had a grudge against a person."
This sentence doesn't make any sense to me. People can absolutely have a grudge against a concept, and Doll's hatred for the Disassembly Drones being targeted rather than vague like Uzi's hatred is (even if Uzi doesn't hate the Disassembly Drones, though I'm not sure what that scene with Uzi in episode 2 "The humans sent you without a communication relay and reformatted your memories to soup. Covering their tracks means that they are past negotiating. Not like they tried negotiating with my mum" was supposed to mean. Uzi in general is such a strange character to me, weird-girl my a##, Uzi stans, your daughter is straight up an enigma) it's not what allowed one to get over their grudge compared to the other.
One example of this is Bradford Buzzard from the DuckTales remake: he was traumatised as a kid by her strict grandma, who forced him to go on dangerous adventures with her, so when he grew up started hating the entire concept of adventures, and sought for a way to eliminate all unpredictable elements from the world and his life. This is only one example but you get the idea.
To be fair, you did mention the fact that you were tired when you started writing this, so I'm pretty sure that you weren't reflecting carefully when you wrote this part, plus once a confession is sent you can't correct it anymore, as such, I believe you would have probably changed this sentence if you taught about it a little longer. Therefore, I'll just let this one slide.
"Doll continuously decides to work by herself as a result, unable to overcome her hatred for V (very understandably mind you)."
Absolutely, screw all those people who said that Doll was being unreasonable by not joining sides with Uzi, 90% of all normal human beings wouldn't want to stay anywhere close to their parents murderer, especially Doll, who for some reason is the most realistic member of the cast, even if she isn't human. Plus, if you believe the theory that Doll's parents were killed during the pilot (there are some plot holes in the timeline of events for both this theory and the "child Doll saw her parents die" theory, but that's something for another day), then it's technically Uzi the one who created her rival, which would contradict the "Doll is completely consumed by revenge" allegations, as Doll weirdly enough sympathizes with Uzi and *insert here a giant analysis of Lizzie's line in Episode 3 "Dude, no one is gonna notice she is missing. Just do your thing, and I'll let in V" and how many questions it raises* despite her knowing that she was the one to let in her parents killer.
But ok, this is completely unrelated, let's move on.
"This ultimately ends up getting her killed because she alone could not take on the Solver, a threat we time and time again have seen to only be stoppable when people work together against it. When Uzi and N work together in ep 2, Doll protecting Lizzy in the same episode, in ep 4 when N helps Uzi regain control, in ep 7 when Nori and N fight back against possessed Uzi. Then think about all the times it succeeded. In ep 5 at the Gala it had Tessa alone, in ep 7 it had N and Uzi on the ropes when they were alone, in ep 4 when Uzi was on a rampage and V was trying to kill her rather than help her."
Uh uhm.
"Doll's death doesn't ruin her character, it IS her character (might be overexaggerating there but I really liked that sentence). Tragedy and bad choices stemming from reasonable thinking. A result of her going alone, trusting nobody."
I don't know what to say here.
At first I was like "Ehhhhhhhhh, you are kinda right but not in a positive way" but then I realised that there are a lot of right and wrong things in this paragraph, and in order to pick them apart I would have to go through a massive side tangent that would take focus away from the rest of the confession, as such, I'm just going to leave this as it is and maybe I will address it in a future post.
"Also, we don't even know that she's dead! Yes, it's likely she is, but Cyn only swallowed her core. It's possible it gets thrown up in ep 8 and she gets to continue living."
We'll see, but if I was the one who killed Doll in such a dramatic and gruesome way I wouldn't have her revived right away in the following episode, where there are already a lot of ongoing plot lines that need to be tied up; nor would I do this if I want for the stakes to remain high.
Sorry for bumming down your optimism, but I really struggle to see how Doll could possibly bounce back up when she was just brutally executed in the most anticlimactic way possible.
"Don't judge her before the season is done."
I will judge Doll based on what's already present in the episodes because I have very valid reasons to believe that her arc was being made up as the story went on; planner and pantsie are two different terms used to identify the writing style of a writer, the former is for writers who spend time planning out the various aspects of their stories before releasing them, the latter is for writers who make up their story as they go along; both writing styles have their advantages and disadvantages, and writers can actually adoperate both simultaneously if they need to, and that's what Liam Vickers did: he planned out a lot of aspects of his series (at least in the final rewrite), like the Tessa reveal and the Solver mystery, and made up other aspects as the episodes went along, like Doll's entire storyline.
Getting the obvious differences in characterisation between Pilot and series Doll out of the way, have you ever wondered why we get the reveal that Doll's parents have died both in episode 2 and 3? It would have been a lot better if it was just revealed to us in The Promening, after all Liam's writing is hardly ever on the nose when it comes to this type of stuff, why repeat to the audience information that they already know?
That scene with Lizzy and Doll in episode 2 is in general one of the most forced scenes in the show; it serves his purpose of setting up Doll and Lizzie's characters alright, but it doesn't make a lot of sense if you start peeling away at its layers for a while.
I can and will judge Doll as she is right now if her story was being made up as the show went along, I've seen good pantsie writing in my life, and I can usually tell at which point the writer lost sight of his original idea and it's starting to fall apart.
"If you like the series how it is, Doll and the school elements are VITAL. Irreplacable. And if you really don't like how the series went, as it seems you do considering you think it'd be better if the entire thing was rewritted, make a fanfiction"
I like how the series is, but I really like how Murder Drones could have been.
Ideally, in a perfect universe, we would get two 20 episodes long seasons that set up all of the things that have happened in these 8 episodes and also give us plenty of time to flesh out all of the cast, the world, and look at side stories that reinforce the main themes of the series or give us some breathing room between the big events.
Of course, we don't live in that perfect universe; we only have 8 episodes to tell a story, thus, we need to be very thoughtful of what we put inside the plot because we don't have a lot of time to flesh everything out.
Probably, for the story that Liam wanted to tell, 16 or 12 episodes would have been enough, even if it still seems a little bit scuffed, but again, we don't have those, and he should have paid more attention to that fact.
We'll circle back at this in just a moment.
"Whew, that was...a lot. I think you can tell I really like this show. Again, I apologize if I come off as rude or pompous or whatever."
No problems. You sounded genuine.
"I'm just very passionate about the show. I don't think it doesn't have flaws, it is rushed and Liam isn't one for super fine worldbuilding details, but ultimately those barely affect it for me. They dock like, half a point combined for me."
And if that's the case, good for you. I'm happy that you can still enjoy the show the way it is because I've become pretty miserable as a result of picking apart all of its flaws and wishing for them to not exist.
The real Reasons.
Now that I have taken apart all of the individual pieces of the confession, it's finally time for me to provide you with some answers.
The main reason why I wrote that original confession was because of this Other confession, that basically pointed out the fact that confessions as a whole started s#####g ass, and it got me into questioning if I could write something better.
I had a couple of ideas I wanted to discuss, and threw a couple of them into that original text, hoping that it would live up to my standards. @oldmanjenkins985 read it, disagreed with what it had to say, and that's how we've got to this point.
As I have stated in the first part of my rebuttal, I used to believe that Liam Vickers was so interested in his end of the universe storyline that he wanted to go for it at any cost, even if that meant skipping important character work and rushing through most of the plot points he had in mind.
With that assumption, I thought that all the other ideas, like Doll, Alice, Beau and the sentinels, were just things that Liam came up with as production progressed and thought they were too cool to disregard, so he kept them. He kept them even if he didn't have the time to flesh them out or the courage to simplify his story so that we, the audience, wouldn't feel robbed.
I really love Doll.
I can't stress this enough, I love Doll way more than I love Murder Drones.
But exactly because I love her so much, I need to keep her at harm's length; she's not a real person, she's a fictional character, and as such, she can and should be eliminated from the story if the final product would benefit from it.
I'm someone who's willing to make the necessary sacrifices for the sake of art, even if it means eliminating good ideas that can't be done justice in their execution, and I believe Doll to be the biggest example of this due to her own niche role in the narrative and how said niche exists only because of her.
Let me explain: Doll is the main side antagonist of the first season of the show.
Let me repeat that: Doll is the main, SIDE antagonist, of the first season of Murder Drones.
You don't just "make" a side antagonist and drop it into the story because he's important, no, you have to consciously make room for their existence because they are not as necessary to the story as the protagonists, the supporting characters, or the main antagonist. The niche that Doll fills in the story is one that innately benefits her and her only, so she needs extra character work to make sure that she feels connected and important to everything else going on.
Alice and Beau are roadblocks, you could say that they had a lot of untapped potential, but the show never teased us with said potential in the way that it teased us with Doll's, so they don't feel like wasted characters because that's all they were ever meant to be.
I would cut Lizzie and Alice out of the story to give Doll more development, but I wouldn't cut Doll out of the story to give Lizzie and Alice more development.
Two out of three fulfill their roles decently and extra screen time isn't mandatory, the third one has a role that exists only to benefit them and as such they should be given the necessary screen time to make their presence not feel like a burden.
Another thing that I've noticed while writing "The insane, untapped potential of Rebecca from Murder Drones" (which I encourage everyone reading this to check out, as I consider it to be my masterpiece), is that Doll doesn't really tie all that well into any of the themes of abuse present in the show; sure, there's her relationship with Lizzy, but you can interpret that in a miriad of ways, some of which being more healthy than the others, and a lot of them even positioning Doll as the abuser and Lizzy as the still guilty yet repented victim.
Side antagonists or just general side characters whose stories are focused on exist to expand the themes or the world of the setting, and they need to be included into the narrative only if you have the time to focus on them, otherwise they need to remain on the concept board.
My obsession with Doll isn't a temporary fluke, it's going to carry on for the rest of my life.
But guess what? I've been hyper obsessed with a lot of things in my life, Murder Drones being one of them; when the dust will be settled, the only thing that will matter is the quality of the actual show, and in his current state that future isn't looking so bright.
I've seen a lot of Murder Drones creators losing a lot of interest for the show after episode 7, and I myself have lost my suspension of disbelief after having lots of time to internalise it.
I'm not sure if anyone reading this has noticed it yet, but ever since episode 7, the world of Murder Drones has become ten times smaller. We've erased Tessa, the school setting, JCJenson and Doll from the equation; many people now believe that the planet is going to be destroyed and only the most relevant characters will survive its collapse, thus eliminating the entire worker drones society from the plot; all human life is most likely dead and the planet Earth was revealed to have been destroyed back in episode 6; it really feels like with every passing installment the Murder Drones universe just keeps getting smaller as the stakes get higher, and I don't think that's a good thing, it actively harms the potential and creativity of Murder Drones as a series, and it makes it harder for the fear of the unknown to have any sort of impact when the universe is so claustrophobic that it's far easier to assume that all of the undiscovered mysteries are just the angles of the room.
If I had to compare Murder Drones to any other series, I would say that the Epic Mickey franchise is the best way to describe how I feel about it.
Both series are a collection of pretty cool concepts and have a lot of angsty and edgy material as a part of their world building, and both of them execute some of their individual ideas perfectly while the overall product misses the mark of a masterpiece.
And while Epic Mickey is held back by the poor gameplay of both installments and the poor writing of the second one, Murder Drones is held back by a lack of focus and restraint from his creator.
People often point to the founders of Glitch when they try to justify the rushed pacing of the story, but in my opinion, if the higher ups of Glitch were truly responsible for their show's shortcomings, at this point at least one of the members of the crew should have made us aware, and this reasoning still doesn't take away the blame from Liam, as he still has mostly unchecked creative freedom.
Remember that video on Liam's official YouTube channel titled "So I've been given too much creative power and made a show"?
Well, you know what the saying says.
"With great power comes great responsibility"
And this is true even for art.
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megamuscle885-blog · 6 months ago
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Big thanks to @tgirlblogger who reminded me with a like to post this today this morning like I planned.
TORTUGA
Tinker 8 - All-in-one Mech, redundancy/life support tinker.
Citadel Architect, or Conglomerate Architect from the weaverdice document fit best here. Everything she makes feeds into her Mech, her magnum opus, a career spanning megaproject that is constantly 'unfinished' but still capable of combat. Much of her tinker methodology is inventing something and then discovering how it fits into the design of her machine. She believes her power is 'alive' and whispering the secrets of the universe to her, but she alternates between truly treating her power like it's alive and thinking it's just her subconscious needing a rubber duck to let itself out. (It's both, her shard is exactly like her only with a blue-orange mentality from being a giant space world-machine.)
She also has some extremely sophisticated parahuman scanning equipment built into her sensors and her quasi-AI computer co-pilot she's built to handle the automatic functions of her Mech. Her best work is made this way; scan parahumans (more in-depth scans are better but she's still taking passive scans of everyone she comes in contact with), create equipment inspired by parahumans, plug that component into the machine, the machine's secrets are revealed a little more and the puzzle is growing complete, iterate on new inspirations driven from the new tech's installation to upgrade previous tech until new well of inspiration is expended, repeat.
The consequence of this is that though her Mech is one of the most intensely iterated pieces of tinkertech in the world, she herself doesn't have much in the way of portable technology.
Glasses that record what she sees and hears with rear view cameras built into the frames that hang over her ears.
A pilot's plugsuit that is durable and temperature controlled and wicks away sweat and grime so she can wear it indefinitely.
A helmet much like a fighter pilot's that allows her to have a HUD and aim/control the mech manually via remote.
All of these things are mundane enough that they could be made without tinkertech, but customized to work with her Mech in a way no mundane tech could.
I'm not too sure on her trauma or how to make it fit. It could be that we simply don't cover it in the scope of the story. I feel like her self induced isolation within her Mech is part of it. She can't sleep comfortably outside of it, and even then for barely an hour. She'll start to become restless and hyper-vigilant while outside of it for any extended period of time. It's her safe space in a thousand different little ways. She's lost her Mech once before and had to rebuild it from damaged parts, almost from scratch, though she hasn't lost anything in terms of progress or discoveries. Tortuga Mk2 is a much more successful version of her initial machine.
Her specialty as a redundancy and life support tinker is best shown in how many backups she has for her technology. Chemical thrusters as backup for her anti-grav. Viewports as backup for cameras which are interchangeable with lidar, sonar, radar and gravity sensors to detect strangers, all within a camera drone net. Anti-thinker tech. Multiple shielding barriers, some based on slowing projectiles, others based on resisting them as hard as possible, then reactive armor behind them, then ceramics, soft armor, hard armor, etc. while a point defense system watches over all of it. The idea is that her Mech should resemble some of the most intense combined arms technology possible, while her inner sanctum exists to keep the VIP (her) as alive as possible. I may have to read up a little more on Lancer to get more inspiration. Hyper reflex mode, the deck-sweeper automatic shotgun (I intend to have it as a belt-fed gatling shotgun), Watchdog Co-pilot, all awesome things that inspired the character.
This didn't end up being the character bio I hoped for, but it's the one I'm posting. I'll probably end up expanding here later. Her history in central america will require some research I think, and some extrapolation on the kind of conflicts around Eidolon's zone of influence in Texas down towards Mexico and South America. Earth Bet's USA feels a bit isolationist in foreign policy to me, especially as Endbringers started cropping up, and Leviathan started crippling international shipping, and the Simurgh makes air travel daunting. I wonder what kind of influence Earth Bet's USA holds over Haiti, the Dominican Republic, or Mexico, all historically within the USA's zone of influence.
I also haven't yet thought of a name for her since I also don't know in my mind where she's from. There's this murky idea of a shaved head and pale skin and sunken eyes with bags under them, but an overall chipper attitude in private (within the comfort of her mech) and a terse mercenary facade when she puts on for her client or 'co-workers' whoever they end up being. I'm thinking something voiced by Jennifer Hale in that icy renegade Sheppard style. She's constantly got her tinker on a leash anytime she speaks to people, but would rapidly open up and turn into a motormouth if she's being encouraged and feels safe to unleash her thoughts and interests on others. Turtles are a big non-tinker special interest I think. I may have to do research on Turtles. Fuck.
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daniigh0ul · 22 days ago
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Moonlight Chapter One Commentary, The Beginning
This post will cover bits and pieces of the first two posts in Moonlight: Teen Daze Chapter One! You can read these even if you have not read the story, because it's behind the scenes and extra lore. Who knows, maybe it will entice you to read from the beginning! At the end of the day, this is just an excuse for me to talk about my story (aka, the brain worms!) Story Links: Post 1: Click. Post 2: Click.
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Summer Prequel
A little bonus aside: the first iteration of this story started at a summer party! But I didn't like anything about it-how it was written, the way the shots looked once edited down, the drama of it, etc. Also those posts have versions of the characters that look quite older (probably college-aged) instead of their actual ages 17-18. So, info to keep in your brain: the party did still happen, and maybe one day I'll do a summer side story, but it didn't happen in the way it was shown!
First Day of School, Senior Year
In the first post we meet Tati for the first time while she is driving to school. It is the first day of senior year at Copperdale High! A big life change is coming around the corner once she graduates, so I referenced RuPaul's Drag Race with the caption "this is the beginning of the rest of your life". I chose to start here because it allowed me to introduce you to her daily routine, set up some familial banter and leads into the second post, which is her at school where she meets one of her best friends, Gia, and her long-term boyfriend, Omar! The second post is where we meet Diego for the first time, and Tati's choice to call him over when she sees that he looks uncomfortable and out of place.
Some behind the scenes: Omar looks different in the earlier part of Moonlight because I completely redesigned his character! He was a randomly generated townie and I was, quite frankly, too lazy to make a dude from scratch for Tati.
Interpersonal Relationships: Family
In the first post, I wanted to establish that Tati and Marco have playful banter only siblings can have—Marco annoying her on purpose, and vice versa. I wanted to establish this dynamic early on because he will be around a lot, as he is the only brother of hers that still lives with her! Her older two brothers, Adrian and Vance, still come around, because her family is quite tight knit, but they are out of the house and busy!
Some relevant prose you might have missed if you didn't click "Read More" on this one!
It’s his first day of school at Copperdale Middle, having turned twelve over the summer. The youngest isn’t so young anymore. Indie rock is playing through the radio. - - - Tati drops off her brother at Copperdale Middle and purposefully shouts ‘I love you!’ to embarrass him as he runs to meet his friends.
Interpersonal Relationships: Romance
When Tati arrives to school, Omar sneaks up on her and they embrace! The backstory here is that he went away for two weeks in that final stretch of summer before school started. His family take an annual trip to Sulani to visit their family and he did not get to talk to her often! Tati missed him! An important thing to note is, Omar is her first real relationship, so she is a bit clingy, and he is a bit clingy with her!
Cassie and Sam… (or Cass and Sam) at some point during the Prequel Summer Party (trademark pending) they started to casually hook up (see: making out)—and started to actually hang out. But Sam isn’t the committed type, so it’s casual and Not Official TM.
Interpersonal Relationships: Friendship
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Gia and Tati
When we first see Gia and Tati together, we see that even though Gia is busy she stops what she is doing to go sit with her best friend. We also see that she knows stuff Tati does not re: Sam and Cassie, because she is the one who tells Tati that they've been hanging out and that Sam has a crush. If you look at her expression when she says this, she seems quite pensive.
Diego and Tati
In post 2 we meet my second protagonist, Diego! He looks uncomfortable when he walks in, because he is NEW and doesn’t know anyone, or so he thinks… there’s lore coming for why he moved and switched schools ! ! ! But we find out he was also at the Prequel Summer Party (trademark pending). Tati recognizes him, feels bad when she sees how out of place he looks, and waves him over. Gia, nosy af, texts her to ask about it. And thus includes the first time we see texting in the story! I chose to show these conversations as text messages because 1) they're sneaky teenagers and 2) when I was a teen we were constantly yapping through text.
Improvements + Shots
There’s a sense of nostalgia for me looking at these because my composition, editing, and subtitling abilities are all so novice! I still have a lot to learn but there’s definitely a lot growth from these two posts to where I am at now! So I am proud of that.
Things that I didn’t take screenshots of because I didn’t have the ability to at the time include: Omar and Gia glaring at each other, Omar going to sit with the band kids because he is in the school band. This is yet again a thing I stole from my real life; the band kids in Copperdale High are required to sit together so they can perform the school anthem during assemblies.
Car Interior Shots--aka I made my own car interior (it was a room) and used a Newcrest lot for the opening shot of Tati on a road with her brother. This was before I really knew how to use TOOL and other useful mods that help you pose sims off-lot. But, I am still proud of this because I figured out a way to make it work with the skills I had at the time! 🥸
The first post cuts abruptly before they head into the school auditorium. This is influenced by what was tradition when I went to high school four score and twenty years ago! we always had a first day assembly to help the freshman establish themselves for the year.
In Conclusion (lol)
That concludes what happened in the first two posts and some behind the scenes !!! I hope you enjoyed this because I will be going through each chapter to yap about them! :) Also it was a lot so here is a cookie 🍪
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galactiquest · 1 year ago
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Hi call me blueberry anon or just blue!
I was hopin to ask with Vash and Knives with an Angel!reader g/n.
Like you know when Vash and Knives show their true selves and reader dont give a shit because they literally have giant ass wings and multiple eyes yknow like one of those biblical accurate angel but more human.
If its too specific just ignore this JDJKDKDKDK (ps when i said show their true selves i immediately thought of those wolf alpha vids on tiktok)
Hello Blueberry Anon~ I'm sorry that this took longer than usual to get to, I promise I wasn't ignoring or forgetting this request! College woes... (´Д`)
I think this is a super cute idea and I'm always a sucker for a chaotic angel or devil or any sort of creature really. (Probably why I enjoy writing about Vash and Knives being little beasts so much LOL)
Vash and Knives x Angel!Reader: Heaven
Content warnings: None, but the descriptions of multiple eyes/wings might be offputting to some. Otherwise just fluff!
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Vash
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I take Vash as someone who's really accepting of everyone else's differences--even to the point where he'll feel a sort of disdain towards his own differences because of it.
But when he learns about your otherworldly nature? He's immediately curious. He really can't help himself.
He wants to ask a lot of questions. How do you hide your wings? Are humans afraid of you? Do you have any sorts of powers? Does this mean you're immortal--wait, are you here on a mission?!
Whether you indulge him or not in answers is up to you. He won't pry (but he might whine a little if you tell him it's a secret).
Now that he knows you're different, he wants to embrace it as much as possible. He's always trying to compliment how soft your wings are, how radiant and sparkling your eyes are, etc.
I think this especially goes for the '98 iteration of Vash--the "did it hurt when you fell from Heaven" pickup line. Feel free to respond with "yeah, actually, a lot" to get him sputtering and scrambling to apologize.
Knives
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When you explain it to him, he's very quiet at first, running all possible responses through his head. What he doesn't say (but is thinking) is that he's thankful you're not human (because admitting he loves a human is an utterly impossible feat!).
He also hopes, deep down, that since you're inhuman, you might better understand his intentions for a world without humans. (Of course, if you're the kind of angel who's sent to help humans, this goes against your direct orders... cue troubles!)
He has a deep respect for your otherworldly self, being not of the planet himself, so he takes a lot of time to study and understand you to the fullest.
He's especially intrigued if you have repeating features--multiple eyes, pairs of wings, floating motes of flame, spinning golden rings, that kind of stuff. He really enjoys symmetry and repetition. (Vash does, too, but he'll appreciate from afar.)
He encourages you to take your "natural" form more often, rather than sculpting yourself into a more humanoid form. If this more "natural" form is imperceptible/cosmically incomprehensible to him, he won't mind. (Okay, he might be a little sad if he can't see you in all your blazing glory, but he won't make it obvious.)
I think there's definitely a case here for a "fallen angel" type deal--you've fallen from the sins of humanity, and now you've joined up with Knives in order to restore what should have been. Or maybe you find more worth in each other...
End notes: I finished this up on mobile so the formatting might be off. I promise I'll fix it tomorrow!
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- INTRODUCTION + INFO
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'eeello? heeeeeeeellllllloooo? hee-- OH oh. Forgot this works flawlessly. Whoops!
Well, thought it'd be about time to do some sort of- introduction? Something like that anyway!
Think of it likeee a preview message before establishing proper connection.
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I'm Infinite Possibilities; Creation Unending. Infinite Possibilities for short (snrk) and Creativity for shorter!
Iiiii dabble in a little bit of everything- some of you might've received pearls or files from me? Yeah
But I'm primarily known for painting and making games!
Uh. Contacts are open to anyone! I'm trying to keep this short, haha.
One of my siblings has one of these connections too! You should go bother him on my behalf
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OOC from here on out- as you can probably gleam, this is an Iterator oc askblog! This post took an unreasonably long time to make, and I apologize for that!
This account is run by me, Zoc @softcryz! OOC posts will be tagged as such!
Here's some important things to note-- I'll definitely add more as we go on. If you have any questions regarding rules or the blog in general, feel free to ask me on my main account!
This blog takes place post-ascension! ( Unless stated otherwise ;] )
Any interactions are open, but that does not guarantee that I WILL answer your ask. I have every right to not respond/delete things that I am not comfortable with or just simply do not want to follow through with.
^ That said, please try not to be weird about it. I mean via sending nsfw and the like. Kind of obvious but I'm still putting this here.
#ip;cu_talks // #wawa_talks -- posts where they're talking
#ip;cu_asks // #wawa_asks -- asks directed to either of those two
#LANDS_EDGE -- Local group tag!
#friend_tower -- Posts that include people IP;CU knows :]
#art_pipebomb // #(we need to make a new tag) (with some kind of pun in it) (suggestions welcomed please) -- Fanart and the like!!
If you have any questions regarding the blog feel free to send them to my main account :]
I'll add onto this as I think of more stuff, but until then! Character notes time!
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INFINITE POSSIBILITIES; CREATION UNENDING
Gender apathetic - Pansexual [He/him] [ TOYHOUSE ] [ ARTFIGHT ]
Creativity is the second guy in the Lands Edge group! He was built to process MUCH more and MUCH faster than the standard Iterator-- to the point where no real "limiter" could be put on his systems because his processing just kept. Tanking and breaking it.
The infinite thinking and everything that comes with it is not entirely within his control, though. It isn't something he can shut down or slow down.
Due to his constantly-working brain and need for stimulation, he sorta just... Does a whole bunch of stuff! Just to do it! He's taken a specific interest in programming "games" for other iterators, and is very open to suggestions!
City was somewhat known for being a sort of centre of many different types of art. (He's more well-known for being the game developer guy-- and the weird iterator who keeps sending paint deliveries out to random people)
BIG guy. He's like. Two heads taller than the average Iterator. Height chart coming soon
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WAWA
She/her dominant (any pronouns) [ TOYHOUSE ] [ ARTFIGHT ]
wawa.
runs on cartoon logic
a little smaller than a slugpup
insane dodging capabilities. She's also an obligate carnivore
Where's the slug in this slugcat. This is just a beast of some sort
?? JUST APPEARS? She will just teleport in your chamber. say her name and she'll appear
she also paints with Creativity :]
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dinocanid · 8 months ago
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How did you come about your kintypes that are original species? :>
For Beastpup (my kintype/fictotype that's sort of an original thing) it happened in a few stages, and this ask is neat since I get to provide pictures as examples!
So the first iteration is the little gremlin on the left side of this image. In a weird way I'm an AU version of Mono, but that's convoluted and probably not too relevant to this ask. The important part is that one of Mono's forms I designed was this:
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This form was inspired by all 3 of my existing kintypes:
Wolf as the base
Drom's feathers and sickle claws
Ammy's spikes and horns
Major resemblance but that's not where the fictotype thing started yet. Fast forward a few years later and I want a kinsona, something I can draw that'll easily represent all of my kintypes at once. So I go "hey, there's that one thing I drew, lemme recycle that". After a bunch of refining, that's how you get this version.
That was all before my fictotype randomly sprouted and the whole parallel life happened (that I go into a little bit here), so it was like "surprise! turns out you actually do look like this". It was just a wacky sequence of events that led to how I look. The closest other example of this that I experienced was when I knew I was a black-phased wolf before I knew that was an actual color wolves came in. I thought I just made it up until someone pointed out to me that was a real pelt color.
The last part about the previous picture example is that it's not all that accurate to how I-as-Beastpup look. It is mostly accurate, which is impressive, but it is missing some key things. I'll dig out a WIP version of my new ref for this:
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I'm a monster-wolf specifically, which in my case means that I'm a hybrid between a wolf and 2 unknown soul donors. After going through soul splicing (source thing), I looked less like a wolf and more like a wolf-based-generic-beast (hence the name Beastpup). A few feline characteristics, more chonky/stocky, and most notably my 5-fingered paw hands with scutes.
And that's what's behind my fictotype! Both design-wise and sequentially. Basically a long set of dominoes.
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