#i'll probably at least end up drawing out the tutorial event
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Hi, hello, I would love the details on the isat-undertale crossover thingy you have if that's okay :3
(og post)
:>>
ok SO
the basic conceit is that, after siffrin dies for the first time, chara just shows up outside the house on the next loop. they introduce themself as a defender-in-training from the nearest big city (this is a lie), and casually hand siffrin a ring. "For luck!"
(You got the crafted ring...?) (Might be useful.) (You put the ring in your pocket along with your Souvenirs.)
the ring can only be used outside of combat, when at least one party member is wounded
(You rub the ring between your fingers.) (...Oh!) (Everyone's HP was restored.)
siffrin naturally assumes they have something to do with the other mysterious they/them stranger who showed up at the beginning of this loop, but after meeting them more than once it becomes clear that chara doesn't remember previous loops
so after talking about them with loop (who claims not to know anything), siffrin starts asking chara increasingly pointed questions until they spill that they're aware someone must be looping in time, and they think it's probably one of the "saviors" (or, if the level gap is large enough, they'll say they're pretty sure it's siffrin)
Siffrin: "Wow, weird :) I have no idea what you're talking about :) :)" Odile: "...You've encountered time craft before, then?" Chara: "Of a sort. Regardless, I just thought that ring might be of use! Good luck in there."
after this, siffrin starts interrupting their introduction with "Hi again, Chara! Loop said you wanted to give us something?" (this has the desired effect of speeding through the conversation, but it does earn them an early Weird Point)
("Loop told me" becomes a code/shorthand between the two for "I know because of time travel." chara's usually surprised if/when siffrin mentions that loop is a real person, which is what finally convinces him that the two aren't in cahoots. the shorthand sticks though, partly because it annoys loop to no end)
meanwhile, as they explore the house, siffrin & co can find frisk in their dorm room
(The youngest housemaiden, frozen in time.) (They have an arm out, as though to protect the people behind them...)
mirabelle didn't know them well, but she remembers when they showed up - it's been about two years, she thinks, and they were with their older sibling (whose name is escaping her at the moment). the two of them were in the infirmary for a while (she doesn't know why), but frisk almost immediately decided they wanted to become a housemaiden. so they've been living here ever since, even after their sibling left. (where did the sibling go? mirabelle's not sure, and was always too anxious to ask - anything to do with frisk's past seemed to make them really sad! so she didn't want to bother them about it!)
if you look through frisk's room a bit, you can find a chain for the bell pendant. it still doesn't do anything except go "ding ding," but siffrin is happy to have completed the necklace
starting in act 3, siffrin can ask chara to go into the house with them.
Chara: "...Are you that desperate?" Siffrin: "Loop said you've dealt with time craft before..." Odile: "I hardly think we need to bring another child along, just to gather information." Mirabelle: "But... maybe they would be safer with us?" Chara: "Oh, you do not need to worry about me!" Siffrin: "You said you were a defender-in-training, right?" (Chara nods.) Isabeau: "Still, though..." Chara: "I will also be eighteen this coming fall." Odile: "What?" Bonnie: "WHAT?!"
anyway. chara's not thrilled about the idea, and the others are apprehensive (and confused why siffrin suddenly wants to gather info about time craft), but everyone does eventually agree to it
chara will help fight if someone's KO'd (and acts similarly to bonnie, albeit stronger and more likely to attack) but, this being act 3 or 4, siffrin & co don't need their help in combat. what really changes is that chara comments on things, makes reference to the nature of time craft as they understand it, asks leading questions when they find books & such about time or wish craft, and during snack breaks siffrin can disappear with them for a few minutes so they can talk privately
("It's about Loop..." is their go-to excuse, which combined with the aforementioned shorthand, tends to lead the others to believe that this "Loop" person is very sick, psychic, deeply untrustworthy, or some combination of the three)
i have a lot of ideas for how acts 3 & 4 could go, some of them mutually exclusive, and some i want to draw rather than just describe. chara has a lot of advice for siffrin - some good, some bad, some Ominous and Kinda Fucked Up - and is very confrontational because they know if they wait before saying something, siffrin could just go back and keep them from ever saying it. a few events go differently with them present, and a couple of new ones can happen!
aand in the interest of not writing an entire novel, i'll stop there for now. act 5 is another thing i dunno if i want to summarize without drawing it (the broad strokes happen the same way, it's just that Chara is Here Now and has some Things to Say about it)
#in stars and time#isat#undertale#utdr#uhh#isat siffrin#chara dreemurr#i think i won't tag anyone else#isat au#isat crossover#undertale crossover#ask#mine#isat chara insert au#isat spoilers#kinda#thank you anon for providing me with an opportunity to infodump!#i was gonna do some sketches to go with this but i have a fever and cannot be trusted to draw without hurting my wrist rn#so have just. an embarrassing number of words#i'll probably at least end up drawing out the tutorial event#and maybe some of the bathroom eavesdropping convos?#but. i should wait till i'm less likely to injure myself while doing it. so this is what you get for now
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So, while you're on vacation, I think I'll drop off these ideas: You would get one Jewel for every leftover Event, Raid, Coliseum, Trial, and/or Union Coin you have at the end of the event. That way, nothing really goes to waste. The Item Shop's "Premium Keyblade" Banner would be unlocked after you get Moogle of Glory, and would work like the Spirit Blind Box Banners: You'd see how many Keychains you have left, and you would always pull a new Keychain from them.
ANYTHING THAT WOULD GIVE MORE JEWELS WOULD BE AWESOME GIVE ME THAT. Like yes plz I would kill if that was a mechanic.
That said, Cross Coins would be in the game as Union Coins for the Weekly Union Boards. You'd earn them by completing Party Objectives and by decreasing the revive counts of other Players. At the end of each month, the Five Unions would be ranked against each other in the Coliseum according to each Union's Number 1 Player. The five representative players would each receive and Illustrated Moogle while the Unions are rewarded according to Coliseum Rank.
(This one was before I died for two weeks so let’s scream) MORE FREE JEWELS YES. Although the fact that it goes to top rank means it’s probably given to somebody who’s pay to play but meh.
One Skill that would be present in the MMO AU is "Counter". It sometimes triggers when the Player is attacked by the enemy, and has the Player use the Medals normal attack on the Enemy that triggered it. NPC Companions would automatically attack any time one of the participating Players finishes their turn. Shared Medals would earn double EXP in order to simulate the fact that they're getting extra use in Single Player Portals. All of Hades' quests would reward Guilt upon completion
Counter would be hella awesome if we had that. I also like the idea of more frequent NPC attacks some of those honestly saved my ass before EX medals broke me.
MMOAU Boosters: Booster U (Sun Gem, Upright Medals), Booster R (Moon Gem, Reverse Medals), XIII Booster (Organization Insignia, boosts Medals depicting Organization Members), Sora Booster (KH3 Sora, Boosts Medals with Sora and Data-Sora), and Art Booster (Illustrated Chirithy, Boosts Key Art, Anniversary Art, Illustrated, and Toon Medals). The Extra boosters beyond "U" and "R" are inspired by the canon "Mickey Booster" that you sometimes pull from Medal banners, apparently.
The unique boosters are honestly really cute. I’d hope they’d release more, there are so many medals and I’d cry if I had something like “Xion booster” or “Foreteller booster” or anything like that since that could very much help my Keyblade.
Each Quest in the Game would have a description, a picture of the current target(s), your progress, and the prize you'll earn upon beating it (or a question mark in the case of Story Quests that either unlock portals or reward Key Items such as the Power Bangle, Light Bracelet, and Keychains). Once you've met all the requirements, you'd be able to hit the "Complete" button. Story Quests would automatically prompt you to "Complete" them once you've met the prequisites
That’d actually be pretty useful to keep track of stuff, at least. I like it. Plus it’d probably mean more of the daily quests type of things.
Okay so, upon creating their Avatar, and getting rescued from a Darkside, the Player's first quest would be a movement tutorial, which tasks the Player with collecting the Quest Item: "Medals" (small items containing power from the future). As soon as you walk into the Green Sparkles you'd activate the cutscene where the Moogle snatches them up and tells you his "First come, first serve" motto before offering to sell them to you. "Complete" your Quest for the needed Jewels.
Your SECOND quest would be to pull from the "Keyblade Wielder's Starter Kit" Banner, which would grant you your first 3 Medals, and I'm not sure whether to go with the canon starting kit from the mobile game or whether to start you off with KH1 Sora, KH1 Donald, and KH1 Goofy (Sora being the default friend Medal). After doing that, push the "Complete" button on the Quest Menu to turn in your quest and get a Cheshire Cat and 10,000 Jewels to start. Story Quest 3 would be the combat tutorial.
So yeah, Quest #3 is the Combat Tutorial, Quest #4 would have you opening 3 treasure chests (one small, one medium, one large, each one costing more AP to open than the last), Quest #5 would ask you to upgrade your Keyblade (with Starlight Materials spawning on the ground to accommodate), Quest #6 would pit you against your first Raid Boss (a level 1 Darkside, with 6 NPCs helping you out), and Quest #7 would send you to Dwarf Woodlands to fill your Quota. Quest #8 is where your journey begins.
Fuck u Moogle.
Anyways in all seriousness I do like the idea of the medals being Sora/Donald/Goofy and all of those are Story Drops. So share medal Sora alongside Donald and Goofy. And maybe that first forced draw still gives you Mickey so you can swap off that useless Donald pretty quickly. Xp
This definitely does sound like a good way to get the players to start off strong, not to mention the potential drop of the 10k jewels early would cause players to go nuts over the ten medal draws early and get really strong really quickly. Or at least I’d hope it would.
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