#i'll probably at least end up drawing out the tutorial event
Explore tagged Tumblr posts
Note
So, while you're on vacation, I think I'll drop off these ideas: You would get one Jewel for every leftover Event, Raid, Coliseum, Trial, and/or Union Coin you have at the end of the event. That way, nothing really goes to waste. The Item Shop's "Premium Keyblade" Banner would be unlocked after you get Moogle of Glory, and would work like the Spirit Blind Box Banners: You'd see how many Keychains you have left, and you would always pull a new Keychain from them.
ANYTHING THAT WOULD GIVE MORE JEWELS WOULD BE AWESOME GIVE ME THAT. Like yes plz I would kill if that was a mechanic.
That said, Cross Coins would be in the game as Union Coins for the Weekly Union Boards. You'd earn them by completing Party Objectives and by decreasing the revive counts of other Players. At the end of each month, the Five Unions would be ranked against each other in the Coliseum according to each Union's Number 1 Player. The five representative players would each receive and Illustrated Moogle while the Unions are rewarded according to Coliseum Rank.
(This one was before I died for two weeks so let’s scream) MORE FREE JEWELS YES. Although the fact that it goes to top rank means it’s probably given to somebody who’s pay to play but meh.
One Skill that would be present in the MMO AU is "Counter". It sometimes triggers when the Player is attacked by the enemy, and has the Player use the Medals normal attack on the Enemy that triggered it. NPC Companions would automatically attack any time one of the participating Players finishes their turn. Shared Medals would earn double EXP in order to simulate the fact that they're getting extra use in Single Player Portals. All of Hades' quests would reward Guilt upon completion
Counter would be hella awesome if we had that. I also like the idea of more frequent NPC attacks some of those honestly saved my ass before EX medals broke me.
MMOAU Boosters: Booster U (Sun Gem, Upright Medals), Booster R (Moon Gem, Reverse Medals), XIII Booster (Organization Insignia, boosts Medals depicting Organization Members), Sora Booster (KH3 Sora, Boosts Medals with Sora and Data-Sora), and Art Booster (Illustrated Chirithy, Boosts Key Art, Anniversary Art, Illustrated, and Toon Medals). The Extra boosters beyond "U" and "R" are inspired by the canon "Mickey Booster" that you sometimes pull from Medal banners, apparently.
The unique boosters are honestly really cute. I’d hope they’d release more, there are so many medals and I’d cry if I had something like “Xion booster” or “Foreteller booster” or anything like that since that could very much help my Keyblade.
Each Quest in the Game would have a description, a picture of the current target(s), your progress, and the prize you'll earn upon beating it (or a question mark in the case of Story Quests that either unlock portals or reward Key Items such as the Power Bangle, Light Bracelet, and Keychains). Once you've met all the requirements, you'd be able to hit the "Complete" button. Story Quests would automatically prompt you to "Complete" them once you've met the prequisites
That’d actually be pretty useful to keep track of stuff, at least. I like it. Plus it’d probably mean more of the daily quests type of things.
Okay so, upon creating their Avatar, and getting rescued from a Darkside, the Player's first quest would be a movement tutorial, which tasks the Player with collecting the Quest Item: "Medals" (small items containing power from the future). As soon as you walk into the Green Sparkles you'd activate the cutscene where the Moogle snatches them up and tells you his "First come, first serve" motto before offering to sell them to you. "Complete" your Quest for the needed Jewels.
Your SECOND quest would be to pull from the "Keyblade Wielder's Starter Kit" Banner, which would grant you your first 3 Medals, and I'm not sure whether to go with the canon starting kit from the mobile game or whether to start you off with KH1 Sora, KH1 Donald, and KH1 Goofy (Sora being the default friend Medal). After doing that, push the "Complete" button on the Quest Menu to turn in your quest and get a Cheshire Cat and 10,000 Jewels to start. Story Quest 3 would be the combat tutorial.
So yeah, Quest #3 is the Combat Tutorial, Quest #4 would have you opening 3 treasure chests (one small, one medium, one large, each one costing more AP to open than the last), Quest #5 would ask you to upgrade your Keyblade (with Starlight Materials spawning on the ground to accommodate), Quest #6 would pit you against your first Raid Boss (a level 1 Darkside, with 6 NPCs helping you out), and Quest #7 would send you to Dwarf Woodlands to fill your Quota. Quest #8 is where your journey begins.
Fuck u Moogle.
Anyways in all seriousness I do like the idea of the medals being Sora/Donald/Goofy and all of those are Story Drops. So share medal Sora alongside Donald and Goofy. And maybe that first forced draw still gives you Mickey so you can swap off that useless Donald pretty quickly. Xp
This definitely does sound like a good way to get the players to start off strong, not to mention the potential drop of the 10k jewels early would cause players to go nuts over the ten medal draws early and get really strong really quickly. Or at least I’d hope it would.
1 note
·
View note