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#i wpuld hate it but it would be much simpler
single-left-sack · 5 months
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Im.going fucking insane
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Im.goign fucking insane i wish I'd never been made aware people weren't joking about having crushes on fictional characters it cursed me to like anime men
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robloxfreeman · 4 years
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Another dungeon rant, yes i know but i kinda just wanna share some ideas, so you know like i said before there could have been a breakable door so instead of people doing this
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Or this
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We could just have the ones like in the farm level instead so it does feel like you're actually going through doors, you know these things help with how the players feel when playing the game, no need to waste stars on gates with the levers right in front of them(which also looks dumb) or breakable blocks which doesn't fit at all, a breakable door would be far better, another thing that could be added is box triggers, this is very useful for a lot of things, might as well add one more idea to go with it as well, disappearing boxes, you can put an invisible box where if a player gois in the box it wpuld trigger, so as a trigger box is activated the disappearing boxes could you know disappear, this could be useful for setting up events that happen in your dungeons, dropping enemies down or make rocks rain down, alternatively this could also be used for bosses as well, bosses do have a trigger range but somrtimes it's just not good enough, i once were making a tower dungeon where you climb up, at the top there was ted betty waiting for you to fight, as it is a tower though i needed to place ladders, this is a problem because as soon as my character or anyone spawns in the dungeon for some reason ted gets triggered immediately and starts climbing down the ladders, this of course ruins that part, so i had to replace ted with a gou ninja instead, you know why can't all bosses trigger like gou ninja tho, another possibility is boss triggers, you know how i very much hate bosses in dungeons but they could be improved by also having triggers you know, so its like if you havent killed the boss you can't progress like in story mods but this like i said could also be used for other things, you know arena dungeons are very hard to do but this adds that possibility, say you kill ted and then that would trigger food falling from the sky and then other enemies start to appear out of thin air, this is a lets a lot of creativity altho i would admit this is waaay too much to ask for compared to the simpler just an option remove timer or wheter you could choose whether you have to kill everything in the dungeob or not but ehh i think it could've been added in the time they took to make the hallow knight update, but i understand with the new games they also take time out updating blackmoor 2.
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