#i wont ask if the prompts based on real life events as long as YOU promise not to ask whether the breaking into a car recently
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queenofbaws · 4 years ago
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So here's an oddly specific prompt that you absolutely cannot prove is based on actual life events. (Escape) ending. Instead of opting for the faster recovery of removing the damaged bits of meniscus in his knee, Chris gets the damaged tissue repaired, which comes with a long, long recovery with zero weight-bearing on that leg for a couple months. So... with this going on, could I have six sentences of him realizing he's locked his keys and crutches in the car at a gas station?
He could’ve called the girls, that was the thing - he could’ve (and probably should’ve) called them to ask for help, but man oh man, he could already hear the ‘I told you so’s and feel the disappointed looks, so NOPE.
He was a smart guy, after all...he could...he could figure this out, right?
“This is your fault, you know,” Chris muttered in the general direction of his knee, wincing as he tried the driver’s side door again before sitting on the hood of the car and awkwardly scooting himself across to try the passenger’s side instead, “If you didn’t have to go and fucking...crunch...if you could’ve just been an adequate fucking body part for once...”
The passenger’s side was just as locked; a deflated glance through the window (the move he perhaps should’ve taken in the first place) revealed beyond a shadow of the doubt the back doors were locked too, which left him with only one other option...
Taking out his phone, he tapped a contact and braced himself for one hell of a conversation, muttering a too-cheerful “Heyyy Sam...know anything about breaking into cars?” as he tried not to think about how hard Josh would’ve been laughing, had he been there.
six sentence sat(or)sunday!!!
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glopratchet · 4 years ago
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cldstrm000
You can't see anything on it, but you guess that it's probably a little more advanced than what your computer was capable of back in grade school What we have is a screen of buttons and a list of plot lines and a bunch or characters who are either important to the story or just there for you to kill You're not really sure how much you want to play with this thing though since all of these games seem pretty cut and dry, like they're going to be exactly the same no matter which one you choose Throw it up there let us see it Plot -Bunny's right, it's better if you choose since A: You're the mastermind behind all this and B: You'll enjoy it more that way Press the button with a flourish, we have work to do Plot-Bunny's right, Unseen story Try to incorpate in to mechanics but descriptions are nice too You can pay others to use their creations, or even make your own a separate items with a single coin ; (much smaller than the gold coins) A "Creations for Coin" topic will be started, but it is not necessary to use it First impression of character -creation What can you character do with what abilities they have? How does the begining of the story effect the outcome of it all? So many factors come into play, that this is going to be unbelievable hard Very few people can say they got an A in Writing Class ; (Or any other Subject), but you're going to TRY for one of those few Who are the characters you'll be controlling in this giant game of marbles? What kind of relationships will you make with them? That's all down to choice my friend, choice Your grade for This is going to be decided by a poll on "What was your favorite questline? " along with other things, ex: "What was your Favorite Line? or "Did the ending meet expectations? " so make it count! Delivering lore is about consistent details Collecting 5 of the same rune creates a stack of that rune that some may argue that you don't need in a game, but you'll need them to understand your bios - From backstory to in-game details Everyone starts with 3 Inventory Slots, each lasting 3 Posts ; (Coins are included in this), get more by investing in "Backpack Creation" Head cannon ideas can range from silly to creative Bad ones get deleted, good ones' get used (Starting Gold: Briar ; (Thyme? A dash of herbs and a sprig of flowers Power: Healing Touch ; (3 Use) - Sacrifice Thyme's herbs and flowers for Health Packs Ability1: Harmful Smell ; (1 Use) - Release a scentless gas that knock's enemies back and confuses them momentarily So do you control a character or do you watch a character Tell me about it: Why are you resigned to telling a story instead of playing one? Why would someone willingly do this to themselves? You could watch the character manage the story or manage it for them, makes no difference to me Rejoice! To become a Narration Pixie! For that is what you are now (Also who reads this stuff? ) Your Friends, your Classmates, your Family ; (Surly they're reading this) nobody will ever look at you the same way again ; (Except for Sophie who just asks "What now? Don't believe me? Move from hex to hex and let the story unfold from there, don't just watch some scrub do it for you Also there isn't just survival on the line ; (Although there is that), but your grade in my class, of course Then the ui is like dashboard for witnessing plots / ui plot select Select a plot to start the game To skip the prologue and go to credits, choose 1 To jump into the action, choose 2 For more info about each section and the credits, choose 3 There's not much but A, and C so that narrows it down at least How do you interact with the plot By lightly to heavily imagining what the plot is and actually feeling the emotions, this plays out like a choose your own adventure This gives you shares in game, but losses shares for your choosing Make all the choices and you have nothing to represent the fact that you ever existed The 1% of people who finish get 1% shared in being a winner Are you roman During the market stampede? By creating alligator snapping turltes and dropping them down into the world they slowly grow over time, eventually turning into a deadly underwaterbeast that can crush and burn anything your grade in my class, The events tab would write out stories In the past you thumbed through them like a college radio enthusiast, but with this set of incomprehensible inputs you decide that it might be better if you personally arranged them about the nonplayer characters and their life events--what they felt, saw, thought, and how they were died You didn't read too much into it then, but maybe somebody was trying to tell you something Rant: Ultimately written with NaNoRe write your user story So what you are creating is one giant story that quite frankly nobody will ever read mainly because they aren't instructed too Also many sections are so long that nobody, even you have the persistence to read it all through But that doesn't matter, in fact you probably don't even care if anybody reads it But how is interactive when you enter text it plays out in real time based on how you set up the characters and events Your main character is a veteran that served 20 years? Have him reminiscence about the past, but don't go overboard Got a bully? change what they say based on your input Have mother nature herself be a female Goddess of destruction? Have mechanics come up that support the theory after you get passed the religious fanaticism of it all I mean little bubbles could pop up that tell you that the plot as been advanced to a new page It needs tweaking so that's going to take time So what do you do until then? Bold: The unending sun accosts your skin with only the mercy of lukewarm breezes to cool you down "Not bad, not bad, A full head of gray hair onto your Violet scalp thanks to your orc heritage, dark circles surround your eyes and a white beard reflects how many worries have plagued you in the past few days Perhaps even re watch the drama unfold on the hex map You killed forty of the young men in the ensuing battle and now have them at your beck and call to take out to the battlegrounds as you decide on what to do with your Nation, So your resourceful half-dragon master makes first contact with a nearby orc village--it went better than anyone could have anticipated That would fade into video during certain segments that really need a high definiton render His elaborate map shows what could only be the western front of an on going war It's quite frankly more high tech than anything he's shown you before You peer closer at the twenty foot hexagonal tiled ground and watch as the war drones fly overhead and bombard a nearby rocky outcrop They cut through it like butter, then continue on The why from his perfect memory and ingenious implementation You fondle your many options You see a screen of all the characters names and on the row exists options that can be choosen for them to say or do when 'active Something about alligator snapping turtles dropping from the sky (he said dropping not falling Well that's interesting) Must be an event He had many connections to companies out side of the village so that might be lucrative Someone is spying on the village, via a drone maybe? You can try and track it down and disable it Or leave it alone thinking nobody noticed Nah He had only four re-inforcements waiting to aid him in his journey as commander of the war-band Or are you the turtle roaming about The screen pulls back and now you are shown to have your pointer finger on a yellow giant star at the center Also other planets exist out side of your vision Maybe the moon of this planet contains resources You can only control events that YOU personally have been a part of If someone else where to take command no doubt you would be demoted Where did he come from? Why is he here? Could he have destroyed the village in the first place? But if it lands in certain places it opens up new characters for you to play The universal storyteller could have ideas for you for a price presumably The thing is all of this story is really happening in the background or to make your own Hitting select pulls up a prompt to continue the story Turning the three terminal into one large hexagon would allow you to use it as a visual mapping tech for re-creations of battles or wildlife etc Combining functions eh? Removing enemies from the story could increase the rate of survival for people such as your character There is a fourth column that exists with the why, how and what columns In the simulation this displayed 'life' and was at 100% Pressing it changes the column heading to a screen ending of continue or create The hallway now exists with walls on each side displaying blue swirly patterns that seem to form words, sentences thoughts Everything feels very Matrix like right now Now you start to panic, wonder if you had something to drink before heading into the lab best get out of here quick And i need to program it out so others cant use this stupid machine! Now you try to exit, but the terminal wont let you Only one option remains no no that won't work! horrors This ending is nonsensical under most circumstances! The question is how do you program out the simulation It was designed to be a visual storyteller Your sacrifices or their sacrifices were used in the formulas to allow my abilities to program and design video games! Even a light switch is knowledge of electrons and protons in our Universe! o I hear opening music usually reserved for grand space battles the sensations of flying through space are filling your mind I wonder if something I ate disagreed with me You need to create the alligator turtle drop for others to use without them being participators in my whole scheme argh music is mathematical structure but what will I choose as the columns? To have your music relived via hologram at your funeral or not This seems almost backwards i was about to try something out and now I am on a decision screen! The story was about someone dying from snakebite now music? This doesn't seem right The idea of a single page decision does not sound like a good one I have been having trouble of late and cant be sure that there are not things broken in the narrative The world is a loop that resets itself over and over We can only hope to change the tiniest portion of it But what choice do we have but to try? NOTE: This story was previously titled "The Storyteller: A Music Tale" Think more about the company that creates this experience in movies and games Wish I could list all my sources and influences or this note would be far too long Thank you for your time, patience and support How does the alligator turtle drop game work It is the closing drop of a magic act A bowl is place on a table and a ball is placed on the floor beneath it The magician slowly puts each finger into the bowl one at a time and then makes a horrifying discovery a small alligator turtle has been secretly placed underneath the bowl! You must play through the choices in chronological order Each choice represents one of the fingers But yes dropping more and more turtle reviels more and more of the game If you get desperate one can use the other website link ; (or copy and paste) to try and figure out the elaborate set of circumstances needed to create this tale Please do not post these answers online anywhere as it is likely to ruin the fun for others in the future Let the adventure and discovery begin! The protector robot has safeguards to prevent itself from being hacked and summarily destroyed by evil types It can tell when these types are trying to gain access to the place It would be very rare for someone to be of this unusually interested in this tale It is easy enough to get a hold of me through the contact information at the front of this website The idea to creat a simlation was developed through talking to a number of high school and college students who were heading into these fields It really stemmed from my desire ot get the programming language Python ; (used in the creation of this tale) into classroom CS101 curriculum's After I retired it seamed natural to revisit the idea of switching my focus to online teaching This venture was much longer and more successful than my 74seconds org venture because it seemed to tap into an underserved market! Remember the idea is to create a simulation of a physical space so that you the reader can learn logic gates So keep interaction in mind when you are moving through each page! Maybe the reader does not focus on the details difference with each new reading but the programmer watching you will see if there is any pattern or repeatable strategy There needs to be a bit of adventure for flavor but mechanically the entire story is built with interaction in mind Finally the idea is to create a computer simulation of a physical space so that you the reader can learn logic gates without all the tedious work I believe this idea could be applied to other in-demand career fields as well; from medical technicians to kindergarten teaching Where a robot design to protect a snapping turtle baby malfunctions and does not disappear when dead and effects the swamp opera around them The snapping turtle baby also metamorphisizes as it grows up The interaction between the swamp creatures and the robot as well as their mannerisms are used to represent bits and bytes of information That second paragraph was for you programmers trying to solve out the sim Just think binary if it helps! One day I would love to try this as an app or some other kind of video game form but sadly I do not have the knowledge to accomplish this But you still have not figured out how the players of the game can add something unpredictable to the mix so that each play through is different Feel free to email me your ; (sensible) solution! I would also like comment on the image of R2-D2 above the robot design I am a big time star wars nerd and carrying that over into the design was a no-brainer for me But what you may not know is that this robot design was made by one C-3PO! The players make the game unpredictable by selecting which wires to cut If the wrong wire is cut then the robot may misread a command and turn hostile! Thanks again for visiting my site and good luck with the puzzles! - modified on Tuesday, October 3, 2013 9: 26: 04 PM Labels: All , Software Break those chains - for freedom! I think that this is brilliant because it really ties into my theory of only education certain types of schooling can really prepare you The most unpredictable method of changing the game by the players is Something even more unpredictable than the roll of a dice and that's the chaos in human behavior which these gladiators will find out today Some lessons in life can only be taught through pain and loss and maybe even death Something even more unpredictable than the roll of a dice and that's the chaos in human behavior The most unpredictable method of changing the game by the players is actually very simple It is the one thing every 'person' has that separates us from other creatures: Choice My challenge to you, readers, is to find a way to introduce choice-based actions for the gladiators to do within the narratives I lay out Specifics on how this will happen will be in each post Doesn't have to be complex and it doesn't have rewrite the entire post
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