#i will be adding to the music player charm set more in the future with more iconic songs but theres just 4 for now
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cozylittleartblog · 7 months ago
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ANIME CENTRAL (ACEN) is officially Two Weeks Away now and i am going to implode. Come see me in the Artist Alley at booth H29 !!! I will have damn near my entire shop's catalogue with me (except stickers, as they are not allowed by the convention center itself, though I will have washi tape), and two new charm sets I made for this con specifically. Leftovers will be listed on my Etsy some time the following week !
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archoneddzs15 · 7 days ago
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Super Famicom - Rockman X (Mega Man X)
Title: Rockman X / ロックマンX
Developer/Publisher: Capcom
Release date: 17 December 1993
Catalogue Code: SHVC-RX
Genre: Blaster Platform Action
No. of Players: 1
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Aw yes, Rockman is back after spending life on the Famicom, and now he’s on the Super Famicom and more X-treme than ever. That’s what the X stands for, I’d imagine. I’d like to clarify that the X isn’t a Roman numeral in this instance, and it doesn’t mean ten, which seems to be a common misconception. Rockman X distinguishes itself as its own series by setting itself a hundred years in the future of the original Rockman titles. Yes indeed, instead of the year 20XX, we find ourselves joining a brand-new blue bomber in the year 21XX! Also, instead of playing as a robot child wearing his robo-undies outside his jumpsuit, we get to play as a robot teenager wearing his robo-undies outside his jumpsuit! How much more X-treme can you get?
On the surface, Rockman X’s gameplay is roughly the same as the original series’ gameplay mechanics. However, the things that have been added change the experience quite a bit. In the original series, Rockman only obtained power-ups by defeating bosses, while in X, health and armor upgrades as well as sub-tanks (which essentially replace the E-tanks found in the original Rockman 1 until 5 at this point) are hidden throughout the stages. This makes exploring the levels extremely satisfying. As soon as I found my first piece of armor, I was hooked.
The biggest, and most game-changing addition to Rockman X is the wall jump. This is no ordinary Super Metroid-style wall jump, either, oh no. Not only can Rockman leap back and forth between walls Batman style, but he can also ascend a single wall simply by repeatedly humping it. This makes vertical exploration a cinch and also provides you a way to survive a slightly misjudged leap. Another interesting addition is an armor upgrade that gives you the ability to dash forward which can be coupled with a jump to clear larger distances. This makes boss battles more exciting and allows you to get around faster than in classic Rockman games.
The bosses are a hell of a lot more fun to fight. The robot masters are all new, and now they follow a different naming scheme than the one found in the original Rockman titles. Instead of merely being robot men, the X series masters are robot animals. The result is even more interesting boss battles. What you wind up with are bosses like Chill Penguin and Storm Eagle. Yeah, that’s way cooler than Dust Man and Plant Man. Plus, there’s a lot more variety to their attacks. Their battles feel a lot more action-packed and frantic and there’s a lot less emphasis on having the right weapon at the right time.
Rockman X benefits from the generation jump to the SFC quite a bit. Everything in the game absolutely pops. The stages are colorful, the music rocks, more enemies are packed on screen and the characters are detailed. The graphics are tremendously clean and cartoony, and the animations are actually quite detailed. It still retains the charm that the original Rockman series had, but everything is amped up. It’s faster, more exciting, and more action-packed. It truly feels like an upgrade to the old formula.
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night-city-valentines · 2 years ago
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Hi-Fi Rush Review
I knew nothing about this game prior to its release, other than two things - people said it was similar to Jet Set Radio Future, and it was coming to Game Pass.
I've never played JSRF (but I've always wanted to) and I have Game Pass, so I downloaded and booted it up.
I was hooked from the start.
Hi-Fi Rush is an action-rythym game, with platforming, puzzle, and collect-a-thon elements set on the futuristic island owned by the Vandalay Corporation - a robotics company, currently giving out replacement limbs as part of their 'Project Armstrong'. Our protagonist, Chai, signs up for a replacement arm, but a mishap with his legally-distinct-from-an-iPod MP3 player ending up where his heart should be makes him perceive the world to the beat of his rock music. It also makes him Vandalay's Number One Target, as they label him a defect to be destroyed.
This all happens in the opening cutscene.
The game is gorgeous, going for an animation style similar to Spider-Verse, with the visuals being incredibly comic-like. The anime inspiration is also clear, with all the panicked and OTT movements of Chai as he scraps his way out of trouble. Along the way, you run into a host of other characters, such as a robot cat named 808, a badass hacker called Peppermint, a gentle giant called Macaron, and a therapist robot named CNMN (Cinnamon). And they aren't just supporting characters in the narrative sense, they also help you out in gameplay too (well, not CNMN, but what can ya do). Peppermint can crack through energy barriers with her laser pistols, Macaron can bust through walls and knock heavy objects into place, and 808 serves as an understated beat-counter, their lights pulsing along to the beat of the song that's playing.
808 isn't the only musical gameplay indicator, though. The entire world moves with the soundtrack, not just to the beat, but adding flair to the current track, like platforms rapidly shifting, and certain puzzles following their own beat. Even the combat has rythym to it; security lasers with unique timings, having to attack, dodge, and jump on-beat to do more damage and build your score multiplier, and parriable mini-boss moves that let you get a 1-hit KO. Chai's weapon of choice is a guitar made from scrap, and every hit, combo, and parry comes with a musical element.
The story is a fairly standard fare - Chai wants to GTFO, but he can't until he helps Peppermint take down Vandalay. Full disclosure, I haven't finished the game yet (I'm about halfway done), but what I have played I have adored. The game is packed to the brim with charm too. Chai is a quippy slacker, way in over his head, but loving every minute of his adventure. Peppermint is hot-headed, but bounces off of Chai well, and puts him in his place. The 6 bosses of Vandalay are all wonderful too, from the aggressive Southern wrestler-type Rekka, to the obviously JJBA-inspired Zanzo. Like many games nowadays, Hi-Fi's characters like to make meta-jokes, and while I am tired of that as a concept, in Hi-Fi it's sparing enough that I don't hate it (unlike a certain OTHER Game Pass game that also starts with an 'H').
And the soundtrack, oh MAN the soundtrack. It goes hard. There isn't much more I can say! It features both original and licensed music, but the originals are so freakin good I can barely tell the difference. Obviously if you aren't that into rock music, you won't like it, but that's a matter of preference.
With regards to what I DON'T like, I found the part that teaches you about parrying to be way too obstructive. Like, the otherwise fast-paced game screeches to a halt to teach you about this new mechanic, rather than all the other tutorial segments, which are over really quickly. I also find it hard to stay on-beat, even with the optional big on-screen indicator. This may be a problem with my controller, but more often than not I would hit the buttons in time with the beat, but only like 2 out of a 4 hit combo would be on time, which massively brings down your score, which sucks. Also, some of the combos just...don't work? Like I don't know if I really am doing them wrong, but I do the input, and no special move happens. That sucks too. Also I would have preferred to be given the choice to play as Peppermint over Chai but that's just me being nit-picky, let's be honest.
Overall, I have thoroughly enjoyed this game so far. I would definitely recommend trying it out if you have Game Pass, and I'd say it's worth the £30 price tag IF you like the music used. Even then, the gameplay is fun enough that you could mute the music and play to the beat on-screen if you just want a fun hack-and-slash adventure. The game is available on Steam, Windows, and Xbox Series X|S.
Hi-Fi Rush - 9/10
Pros:
- Great soundtrack
- Fun and addictive gameplay
- Wonderful characters and humour
Cons:
- Timings can be a bit wack
- The parry tutorial suuuuuucks
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grittyreadsfic · 3 years ago
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hello my friends, one singular person asked for this weeks ago so i’m here with my most unhinged rec list yet: tk and nolan.
now, this one was hard to reign in, so i really didn’t. this pairing had maybe 230 fics in the tag when i first started reading hockey fic, and it’s now over 900, and i’ve read far too many of them, and that makes it so hard to parse it down. so i just...didn't!
so with that said, please enjoy so you want to get into tknp: a beginners guide to a classic case of idiots to lovers
i told myself that i couldn’t rec an author’s entire body of work but then i remembered this is my blog and i do what i want, so i did some consolidating. here’s a list of the quintessential authors for this pairing, you can start at any of their profiles and pick any of their fics at random, and it’ll be one of the best ones for the pairing, hands down.
therainbowsedge: i’d start with the summer camp fic, or the sex toys one, as both beautifully capture the true idiots to lovers nature of this pairing, but just top tier writing all around
manybumblebees: the wedding fic is so tender and port stanley is a classic, but literally pick any single fic and you’ll have a perfect tknp fic. i’m not kidding
jamesvanriemsdick: their tknp fics in their series are some of the hidden gems of this pairing (the tk heartbeat fic makes me LOSE it) but the delaware fic or the seattle fic…..there’s really something for every mood
catchascatchcan: start with era of gods because i could write literal essays on how it’s some of the best fantasy worldbuilding i’ve ever read, but then just read everything else on their account, including non tknp fics. you won’t regret it
hackysack: ao3 user hackysack has written one of two timeloop fics that i absolutely adore, and i thought about just calling that one out in particular, but all of their work deserves the attention
canary: nothing to prove was the first tknp fic i ever read and i was immediately hooked. all of their fics are a good starting place for the pairing, and just really give you a feeling for the pairing
and now, for the fic recs!
to be, despite it all by smudgedfreckles
summary: or, nolan patrick’s gender thesis, by travis konecny.
why i love it: there’s not a lot ofo nonbinary characters in media, even in fic, but this fic’s treatment of nolan and their path to figuring out their gender just feels so real and made me feel so seen. tk’s characterization is also just top notch, and it’s just a super sweet story about two people who love each other
last ones standing by makeit_takeit
summary: If you’re committed to finding your future spouse, reads the last line of the ad, and are ready to look at yourself and your love life in a whole new way, apply now.
At the bottom of the ad there’s a link, and Travis finds his finger hovering over the screen, lip still caught between his teeth.
“I mean,” he says very reasonably, speaking out loud to his empty apartment like some sort of possibly-crazy person, “just applying doesn’t mean anything. Maybe I just fill it out, and see what happens. It’s not like I’m really gonna get picked to be on TV, come on.”
He snorts out loud, just to show his apartment he hasn’t lost his grip on reality or anything; he fully understands how ludicrous that would be.
Then he clicks the link anyway, because yolo or whatever.
why i love it: what part of a married at first sight fic doesn’t make you want to immediately dive right in? the concept is fun, the execution is absolutely flawless, and it captures their dynamic so well while letting it develop naturally
motivation by connectknee
summary: Kevin knows when to back off, the article said. He knows just when to shut up and leave Patty alone, something Travis has never known how to do.
why i love it: the thing i love about this pairing is that tk is loud and in your face, and nolan’s more reserved, a little quieter, a little harder to read. this fic does a really great job of exploring how tk could feel like maybe he’s just a bit too much and is one of my favorites in terms of miscommunication
a tenderness grows by rusesdeguerre
summary: Nolan wouldn’t say that landing a job as the Philadelphia Flyers’ psychotic and probably clinically insane mascot was a childhood dream of his. Maybe tangentially: playing pond hockey in –30°C weather and pretending to be Sidney Crosby is practically a rite of passage when you grow up in Manitoba. That, and experiencing the distinct displeasure that is thousands of mosquitoes sucking your blood out when your father drags you on a father-son camping trip into the backwoods of the northern Canadian Prairies.
why i love it: this was the first fic i recced on this blog, and i stand by that decision. a fic where nolan is not only not a hockey player, but is in fact the person in the gritty suit? absolutely perfect, and so charming from start to finish
meet me at my window by springsteen
summary: Travis has lived in Philadelphia for a few years now, long enough to know there isn’t a major city in America where superheroes don’t destroy an entire city block trying to save humanity or whatever. He can deal with all the super-shit, but Travis did not sign up for getting woken up from a deep sleep because some fucker’s trying to break in through his window.
(5 times the super-villain known as "The Cat" breaks into Travis's apartment, plus 1 time Travis invites him in.)
why i love it: there’s a lot of things to love here, but the concept is just absolutely one of my all time favorite aus ever. it’s fun and charming and the perfect glimpse into a world where heroes and villains exist, and what it’s like just to be a run of the mill kind of guy existing in it. tk and nolan’s back and forth in this make it so engaging, and it’s such a top tier fic
body’s in trouble by cloudsandpassingevents
summary: “Oh, sorry,” someone says. “Didn’t know anyone else was here.”
Nolan freezes, then turns around very slowly. When he looks up, Nicklas fucking Backstrom is standing behind him in a hoodie and baggy sweats, holding the biggest bag of Swedish Fish Nolan’s ever seen in his life in one hand.
“Uh,” Nolan says around the pop tart between his teeth. “Yeah.”
What the fuck, his brain helpfully supplies.
why i love it: from nolan’s inner voice, to the way the author explores all the dynamics within the team, to the way they write the unexpected but actually, it kind of makes sense friendship between nolan and backstrom, is just absolutely fantastic. there’s a lot of moments that circle back and build on each other in a way that really just makes it super compelling
rhizomatic foundations by lighthousetowers
summary: Twenty days after he moves in with Kevin Hayes, twenty days – three months, five months, depending on how you look at it – after not talking to TK, TK shows up at the front door with a plant the size of a basketball in his hands.
TK grins. "Patty, meet Reginald." He lifts up the plant. "Reggie, meet Patty. He's going to be your new - caretaker."
"What the fuck," says Nolan, not moving a single muscle.
Or: That Nolan can hear the plant talk might as well just happen.
why i love it: this is probably my favorite magical realism fic just about ever. it’s fun and charming and a little weird, but in the best possible way. there’s such a wonderful narrative in it, and lighthousetowers always has such beautiful writing, and it really shines in this one. the dialogue and nolan’s characterization are also part of what set it apart for me as one of the best tknp fics
in the dark of any town by mengetpegged
summary: If the voice has an accent at all, it’s a flat prairie Canadian, with none of G’s French-Canadian softness at the edges. But mostly, the accent is just ‘pissed off,’ which TK believes is a default setting for ghosts.
“Who are you?” TK asks, and he doesn’t like how strained his voice sounds, doesn’t like the tinge of anxiety tinting the rise of his question. He tries to regulate his breaths—in through his nose, hold, out through his mouth—but it feels like he’s not getting enough oxygen, which makes him panic even more.
“Someone with a fucking migraine, dickhead,” the voice says. “So keep the lights off and shut the hell up.”
(or: Nolan Patrick, Hotel X Ghost)
why i love it: i’m usually not super into ghost fics, both the spooky kind and the nonspooky kind, but this one is a rare exception. it’s charming and fun and tender and it’s got some of, in my opinion, the best characterization of tk and nolan in any fic. the way the author writes their dynamic and their dialogue is just unmatched
lets_make_this_moment_a_crime.mp3 by honeydripping
summary: Travis meets Nolan at a Midtown show in 2002 when he punches Nolan in the face. He can’t help it, “Like A Movie” just goes off.
But he does feel guilty about it.
or
TK and Patty work at a bakery together. They go to punk shows to pass the time.
why i love it: idk if anyone asked for an early 2000s emo/punk/alt au but wow! i sure am glad it exists! really the vibes of this fic, as silly as that sounds, are absolutely unmatched. i love the structure with the music, the development of their relationship, and just everything about how the author wrote the setting (there’s this whole thing with tattoos in it that makes me feel absolutely insane)
you’re ripped at every edge by you’re a masterpiece by conformityissuicide
summary: “Ugh, look, this yoga teacher has it out for me, man. And I can’t go back there without at least having some of the basics down. I’ve got to win this battle.”
“Yoga isn’t really something you win at,” Hartsy starts.
Travis cuts him off, “You can win at anything if you try hard enough.”
+++
OR that time Nolan's a grumpy yoga teacher and Travis realizes he wants to bone him and prove him wrong about Travis' non-existent yoga abilities.
why i love it: listen, if you want tknp, at least one of them has to be an idiot, and this tk absolutely captures the obliviousness i love to see in him in fic. it’s such a great characterization of them both and such a great concept (and even better execution)
you form a terror pack (and i’m aware of that) by dalmatienne
summary: “Can I help you?” TK snarks, both eyebrows hiked up in a way that has earned her many elbow checks to the ribs.
The chick looks down her nose, long thick eyelashes fluttering. Red-bitten lips part to blow a florid pink bubble and TK can smell the chemical sweetness when it pops.
“Yeah,” she says in this monotonous voice that seems almost at odds with her bubble gum and neon skates. She jams her stopper into TK’s thigh again, literally inches away from where it’d really hurt. “Tie ‘em.”
why i love it: to be honest, i generally don’t read rule 63 within hrpf, but this one is just absolutely knocks it out of the park. the concept (i fuckin’ love roller derby), the characterization of nolan, the pacing, the rituals, the tone of the entire fic, it’s just all around a perfect read from start to finish
thrills and grills by bitter_leaf
summary: Travis can’t even begin to wonder what he did in a previous life to incur the wrath of this fucking cook. Travis thinks he’s a nice person, doesn’t conduct himself in any way that could be considered particularly dickish, and unless this guy has some sort of issue with hockey bros or people from the boonies, he’s not sure how he started shit without even knowing.
__
Patty has a vendetta. Travis just wants to eat his eggs in peace.
why i love it: honestly this is the enemies to lovers fic i’ve been waiting for. i remember seeing the reddit post when it first went viral and thinking it would make such a great fic premise, so stumbling across this one was just so wonderful. super engaging and fun and so hilarious to read!
nothing but room for you by fightingfuries
summary: When his agent tells him he’s going to be traded to the Devils, Nolan isn't sure how he feels about it. Might be easier if he was going somewhere farther away, like California or fucking Florida. Somewhere sun-soaked and foreign. Someplace so different from Philadelphia that he can forget he ever played for the Flyers, forget everything that happened there.
Or Nolan fucks up, gets traded, gets his shit together and falls in love. Not necessarily in that order.
why i love it: i cannot stress to you how much i love trade fics, and this one is one of my absolute favorites. the trade to the devils-so close to philly, still, but there’s more to distance than physical miles-was such an excellent choice and the split timeline adds so much to the narrative, and the emotions are real and messy and complicated in the best way
a couple of runaways (i’m glad you stayed) by overturnedgoal
summary: The person in the video he’s watching is super annoying. Some obnoxious holier than thou granola type who keeps talking about their environmental impact as if they aren’t driving a gas guzzler around, but the basic idea of living in a van, driving around wherever, camping all the time, just going hiking and swimming and seeing the whole country? It sounds pretty dope, honestly.
why i love it: i like to watch tours and conversions of vans/buses into tiny homes as a self soothing method, and this fic has the same impact that watching those do. it’s such a fun concept, and it’s so fuckin’ soft, and the dialouge between tk and nolan is just *chef’s kiss*
all candor and style in the crook of your smile by p3trichor
summary: It’s a photo of Nolan on his knees with someones’ fingers in his mouth, lips slick with spit. Travis flicks by it almost too fast and he’s only got seconds to decide if he wants to screenshot it, if he wants to just give up the ghost right then and there. Except Travis’s phone freezes momentarily and then the group refreshes, sidcros87, Bert59 and 14 others took a screenshot!
It’s gone before Travis even has time to process it and he already wasted his replay of the day on a stupid video of a stupid fish that Hayes caught.
Can you send me that screenshot Travis texts Bertuzzi before he can overthink it, his dick already stirring in his sweats. Tuzzi sends back the cry-laughing emoji and then the screenshot before Travis can be too annoyed at him.
Or, Nolan is being weird about Travis's break-up and TK is maybe not straight.
why i love it: i genuinely don’t think i have words for the amount i love this fic. it took me forever to actually read, but it’s absolutely one of my favorite fics, and it’s an absolutely riot to read. carter’s meddling and the presence of tyler bertuzzi both make it extra fun, in my humble opinion
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ibijau · 3 years ago
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Futures Past pt12 / on AO3
Lan Xichen gives Nie Huaisang a music lesson
Everything was perfectly laid out on the low table when Lan Xichen finished his preparations. There was a guqin, of course. Not his personal one, since it would have been unwise to let a complete beginner touch an instrument that valuable, but a very good one nonetheless, borrowed among those Gusu Lan used to teach its newest disciples. Along with the guqin Lan Xichen had also taken a manual detailing the different hand positions, how to play different types of notes, and how to care for an instrument. In case Nie Huaisang took a liking to playing music, as Lan Xichen so hoped he would, permission had even been obtained on his behalf to keep both the instrument and the manual for the duration of his stay in the Cloud Recesses.
With how unpredictable Nie Huaisang was, there was a real chance he wouldn’t want to learn after all, or that he’d be as unfocused with this as he was with most things at this point of his life. But if Lan Xichen’s plan worked, if Nie Huaisang took to music…
It was unlikely at this point that Meng Yao would ever work for Nie Mingjue, or for Jin Guangshan. Just that morning, Lan Xichen had received a letter from Jiang Cheng who had wanted to give news about Yunmeng Jiang’s newest recruit, stating that Meng Yao seemed to get along with everyone so far. Only Madam Yu had reservations, having predictably guessed that Meng Yao was one of Jin Guangshan’s many bastards, but his good manners and respect for authority apparently pleased her, leading Jiang Cheng to believe that his mother would eventually warm up to this new disciple. Lan Xichen fervently hoped it would be so, and intended to answer that letter to thank Jiang Cheng for letting him know everything was going well, and for taking good care of Meng Yao.
If Meng Yao settled well in Yunmeng, then Jin Guangshan would find it much harder to conduct a plot against Nie Mingjue’s life. The man had treated his bastard son like dirt, never realising Meng Yao was the best thing that had ever happened to his sect, never seeing his true potential. Without his son, Jin Guangshan would hardly be a threat to anyone.
Still, there were hard times coming in the near future. Even without the Jin conspiring against him, Lan Xichen had suspected in that other future that Nie Mingjue’s temper and inner balance had been hit hard by the pressure of the Sunshot Campaign, and so Lan Xichen had now inherited his future self's fears on that subject. There was a good chance that the Jins had only precipitated a death that would have happened too soon even without their interventions.
But if there were someone in Nie Mingjue’s entourage who could play Cleansing for him, properly play it, someone as determined as Lan Xichen to keep Nie Mingjue in good health, but with the advantage of proximity and availability…
Cleansing was not an easy song. Even among Gusu Lan disciples, there were many who could not play it well, and they were not considered inferior cultivators for that failure. Teaching such a complex piece of music to a stranger, untrained in the ways of Gusu Lan, would be a gamble, one Lan Xichen had lost in another life.
He would not fail again to protect Nie Mingjue.
A knock on the door called Lan Xichen back to the present. He was not surprised to find Nie Huaisang there, whom he invited to come in. Nie Huaisang appeared to be in a good enough mood, and bore almost no more trace of his fight with Jin Zixun. It seemed to Lan Xichen that the other boy’s nose used to be a little straighter, but he couldn’t be quite sure. It was nothing horrible to look at, anyway. In fact, it might even have added something to Nie Huaisang’s face, giving his face a certain charm he wouldn’t otherwise have developed until well into his twenties, around the time his brother died. 
Or perhaps it was just that Lan Xichen had never paid attention this early into their other lives. Not his worst mistake perhaps, but a mistake nonetheless because it had allowed Nie Huaisang to turn into a cold, lonely, and cruel man, one who haunted Lan Xichen’s nightmares in this life. But maybe this Nie Huaisang, with his slightly crooked nose proving a brave heart, with a loyal friend to count on, would turn out differently. 
Lan Xichen must have stared too obviously, because as soon as he was done removing his shoes, Nie Huaisang covered his face with his hand.
“It’s really noticeable, isn’t it?” he whined. “Everyone says it’s just like before, but I know it’s not. I’m disfigured!”
“You’re certainly not disfigured,” Lan Xichen assured him. “I don’t think anyone who hasn’t met you before would even realise the shape isn’t natural.”
“I will have to hide my face behind a mask for the rest of my life,” Nie Huaisang insisted, going to sit without waiting to be invited to do so. He picked the side furthest from the guqin, which Lan Xichen thought didn’t bode well for his plan. “Good, honest folks shouldn’t have to ever see something so horrific. I will have to go into hiding! I will live and die alone, having never kissed anyone because I missed my chance when I was handsome.”
“You’re still quite handsome.”
“I’m not! Lan gongzi, there’s no need to lie, there’s no need to pity me. My life is ruined. With a face like that, what do I have left to attract others to me?”
Lan Xichen didn’t know whether to laugh or be annoyed. It wasn’t the first time he was comforted to realise that not all of Nie Huaisang’s behaviour in that future that wouldn’t be had been a comedy aimed at distracting Lan Xichen from his true intentions. It also wouldn’t be the last time he found such comfort in those antics either. Still, Nie Huaisang really was too dramatic, and Lan Xichen wasn’t sure how to deal with it.
“Nie gongzi has many other qualities that might attract a cultivation partner.”
“I do not. Really, I don’t!”
“Then let’s teach you some new skills,” Lan Xichen offered, calmly gesturing at the guqin. “The history of Gusu Lan is filled with musicians who wooed their true love through their talent, surely Nie gongzi might find success that way as well.”
Nie Huaisang pouted, and glared at the instrument as if it had insulted his parents.
"I really don't know if there's a point," he said. "I won't have any talent for it." 
"I've heard that before," Lan Xichen said, opening the manual to its first page. "From people who in the end proved very good at playing, once they got over their worries and just started. Wangji was absolutely terrified he would disappoint us all, and look at him now." 
In fact, Lan Wangji had cried his entire first lesson. And the second. The awkward timing of it, soon after their mother's death, hadn't helped. Lan Xichen and Lan Qiren had needed to reassure him they would still love him and keep him in the family even if he turned out to be the worst guqin player in the world before he would touch the instrument. 
And then he'd enjoyed it so much that within a year he'd caught up to Lan Xichen's level, before promptly surpassing him. 
Brat. 
"Oh you can't compare me to Lan Wangji," Nie Huaisang complained, but he still leaned over the table to better look at the manual, peeking inside with some curiosity. "He and I are of a different sort. Everything your brother sets out to do, he succeeds at. I'm just a normal person." 
Lan Xichen's hands clenched. He remembered too well the respective failures and successes of Lan Wangji and Nie Huaisang in that future he hoped they would avoid. Though thinking about it, Lan Wangji did usually get what he wanted. He'd even gotten Wei Wuxian, though it had taken him a while. All Nie Huaisang had gotten was bloody revenge, at the cost of everything else.
"Ah, sorry, I shouldn't speak like that of your brother," Nie Huaisang quickly mumbled. "I guess I spend too much time with… it's just that people in your sect tend to be unfairly compared to him, when he's a natural prodigy." 
"I suppose I cannot blame Su She for finding it tiring," Lan Xichen generously conceded. "Though he has qualities of his own, and should take pride in those. Although your punishment is now over, I hope you won't mind if I keep stealing him from you here and there to help copy texts."
Nie Huaisang gasped in horror. 
“Wait so it’s your fault if Su-xiong hasn’t been around lately?”
“I thought it would be better to keep him away from Jin gongzi,” Lan Xichen quickly explained. "And even though I told this to him on your first day of punishment, I still caught him trying to come and see you again the second day, so this seemed a good way to prevent problems." 
“I’m really so relieved that’s the reason Su-xiong wasn’t around,” Nie Huaisang said, looking more relaxed indeed. “I was so scared he didn’t want to hang out anymore, or that he was upset about getting scolded because of me…”
“Nie gongzi should have a little more faith in others,” Lan Xichen gently scolded. “Especially in your friends.”
Nie Huaisang nodded, looking at Lan Xichen with some surprise.
“It sounds like you almost don’t hate him anymore.”
“I am currently reconsidering my opinion of him,” Lan Xichen admitted. “I thank you for encouraging me to do that. You were right in accusing me of unfairness.”
It had been with great reluctance that Lan Xichen had involved Su She in his project to prevent their sect's library. He'd only given him some texts of minor importance, which Su She could not put to use if he still broke out from the Lan sect in the future. And even those texts were only given to him for Nie Huaisang's sake, because Lan Xichen realised he wouldn't get Huaisang’s trust without making concessions toward Su She. 
Much to his surprise, Su She had acquitted himself of that task with diligence and skill, producing an excellent copy of the text given to him, without a single wrong stroke on any character. Lan Xichen had praised him for his work and, since there had been two days left to Nie Huaisang's punishment, had given Su She another text to copy. 
Since then, he had become curious about Su She, something he'd never done in his other life. 
Lan Xichen had trusted his sect to be fair in that other future, both as a youth and as a sect leader. Because the rules ordered fair treatment and respect towards everyone, he had believed that things were so. If anyone was unhappy, they would have reported their trouble to an elder, or directly to him. Indeed such things had been brought to his attention sometimes once he was sect leader, which he had investigated and set right again, proving to himself that the system worked. And if the system worked, then someone like Su She who had betrayed his sect in such a despicable manner could only be a villain.
Nie Huaisang’s surprising attachment to Su She had forced Lan Xichen to pay more attention to him. He hadn’t liked what he’d seen so far, but not for the reason he would have expected.
Su She was not only skilled in cultivation, something Lan Xichen had always reluctantly been forced to admit in that other future, but he was also dedicated to playing by the rules of Gusu Lan, bending to every rule even though the sect’s way of living clearly went against his entire personality, obeying his elders, working hard to please his teachers. And yet in spite of those efforts, Lan Xichen heard from some teachers that Su She was considered lazy and difficult. If pressed, those same teachers might say that Su She’s background meant he didn’t value hard work as a peasant’s son might have, that he lacked the education in classics he might have acquired in a family of scholars, and that he just didn’t have any refinement of manner as befitted a cultivator.
Su She didn’t belong, the same way Meng Yao didn’t belong.
Lan Xichen had a feeling that in that other future, his adult self had often been puzzled by the friendship between Jin Guangyao and Su She. Even when they had been revealed to be partners in crime rather than merely friends, Lan Xichen still hadn’t understood what might have brought those two to become so close.
It was starting to make sense now.
And this meant, also, that Gusu Lan had betrayed Su She no less than he had betrayed them.
“I’m glad as well, if you’re changing your opinion about him,” Nie Huaisang said with a happy smile. “He’s really a good person. Maybe he doesn’t always have the best of tempers, but neither does da-ge and you like him, so…”
Lan Xichen, however willing he was to give Su She a chance to prove himself in this new life, still shivered at hearing him mentioned at the same time as Nie Mingjue, whose death he’d probably helped in the other future. Jin Guangyao was very skilled, but it was doubtful he’d have mixed Cleansing and that other piece of music without a little help.
But that wouldn’t happen again. Meng Yao wouldn’t grow to hate Nie Mingjue, nor would he go to serve his despicable father. Not this time.
“Now that you’ve been reassured about your friend’s loyalty, how about starting the lesson?” Lan Xichen offered. “I do fear you’ll have to come sit on my side.”
Nie Huaisang grimaced and threw the guqin a worried look, but made no movement to get up.
“I really don’t know if it’s a good idea,” he said. “I’m such a bad student… I always get distracted and bored...”
“I think only because people usually try to teach you things you don’t enjoy,” Lan Xichen replied. “Come sit here, and let’s start. If really you don’t like it, then I’ll let you go and we’ll just forget about this, it’s fine. But you can’t give up without at least trying once.”
“You sound like my brother,” Nie Huaisang complained, but at last he stood up and walked around the table to sit closer to Lan Xichen. “Always saying I won’t know unless I try… and then when I try things and I don’t like them, he gets all upset and we fight. But… fine. Fine, let’s try this, I’m here already, anyway.”
With Nie Huaisang in such a mood, Lan Xichen thought that the whole endeavour was doomed to fail before it had even started. His uncle often said that it was near impossible to teach someone who didn’t want to be taught, and seeing Nie Huaisang like this made Lan Xichen understand what he meant.
Still Lan Xichen started his lesson as if nothing was wrong, explaining the very basics of how to play a guqin, demonstrating hand positions, pausing sometimes to play a few notes so Nie Huaisang would better understand what he was explaining. At first Nie Huaisang’s posture was closed off, his expression as reluctant as if he were listening to one of Lan Qiren’s lectures. 
But as the lesson progressed Nie Huaisang's attitude changed. He looked more focused, and started imitating the different hand positions Lan Xichen was explaining even before being invited to do so. When invited to try playing a note or two, Nie Huaisang seemed to immediately know when the note was wrong, and dutifully listened as Lan Xichen corrected the movement of his fingers or their positions on the string, his expression one of intense concentration. He would then replay the note until he got it right, showing a determination that Lan Xichen wouldn’t have thought him capable of, not at this point of his life anyway.
Maybe it wasn’t just that the death of Nie Mingjue had changed him, or the lonely decade that followed, Lan Xichen realised. Maybe Nie Huaisang had always been that stubborn, but only about things that mattered to him… and because the things that mattered to him didn’t matter much to Lan Xichen, nor indeed to most people who met Nie Huaisang, they assumed he was easy going and unwilling to make effort,even perhaps a little stupid, just as he often claimed to be.
After a while though, Nie Huaisang appeared to hit his limit. It had taken longer than Lan Xichen would have expected, and indeed the lesson had gone on longer than he’d initially planned, but he’d allowed it to drag on, fascinated by Nie Huaisang’s unexpected determination. It was only when Nie Huaisang started failing to play a new note several times in a row that Lan Xichen finally suggested they stop for the day.
“I told you I wouldn’t be much good,” Nie Huaisang sighed, flexing his fingers to stretch their muscles. “I just couldn’t do it, in the end.”
“On the contrary, you’ve proven yourself an excellent student,” Lan Xichen replied. “Better than many I’ve had to help, and more serious as well.”
“But…”
“It’s only your very first lesson, Huaisang,” Lan Xichen said, “and we have gone much further with it than I expected. You have real skill for it, I believe, and far more importantly it seems to me that you have a taste for it. Am I wrong?”
Still flexing and rubbing his hand, Nie Huaisang nodded quickly, a shy smile on his face.
“It was… it was really fun,” he admitted. “Lan gongzi is a good teacher.”
“Nie gongzi is a good student, when the subject pleases him. Do you wish to continue learning?”
Lan Xichen would have expected Nie Huaisang to take a moment to consider the question. Even if he liked music, it seemed to him that Nie Huaisang had little affection for Lan Xichen, something he might have deserved.
It was a pleasant surprised when Nie Huaisang immediately nodded.
“I think I do want to learn, if Lan gongzi can spare the time.”
It would be complicated to organise. Just this one lesson had taken a lot of rescheduling. Lan Xichen had a lot to do, between helping teach the juniors, his own lessons, his uncle trying to involve him in the ruling of the sect, and of course the copying of books from their library. But becoming closer to Nie Huaisang was essential to ensure this new life would turn out better than the old one.
It might also be pleasant, Lan Xichen realised with some surprise, thinking how quickly time had passed while teaching Nie Huaisang, and how pleasant it had been to have such an eager student. If Nie Huaisang's interest in music remained, if he learned enough to have conversations on the subject, if his understanding increased enough to have debates even...
Lan Xichen's plan upon gaining knowledge of the future had been to gain Nie Huaisang’s trust rather than his friendship, seeing no value in the latter. A mistake on his part, he was starting to realise, and he hoped now to get both trust and friendship as a result of his efforts.
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fuzzballsheltiepants · 5 years ago
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Picture Kevin, three years old, running after his mother on awkward too-short legs in the park across the street from their home.  She laughs and grabs his little hands, swooping him off the ground in a great arc and he squeals and kicks his feet and shouts, “Again, mummy, again!”  He seems to glow in the sun, and Kayleigh had never thought that love could be like this, something so big and all-encompassing it feels like pain.
Picture Kevin, four years old, already learning to read; at first Kayleigh thought it was memorization of his favorite books, but one day at the library he finds a book with a frog and a toad and he sounds out words on his own.  Her heart swells with pride, and she kisses him on the top of his head and brushes back his silky hair and the frog and toad book finds its way home with them.
Picture Kevin, five years old, coming home from school bubbling with excitement day after day.  “I made a new friend, mummy.”  “Did you know that a long time ago Ireland was covered with ice, mummy?  And there were furry el-fants and huge deers and all kinda stuff that’s gone stinked now.”  “We drew today and I drew you and me and we were playing exy and the teacher said it was really really good.”  “I know maths now, mummy.  So much maths.”  After school he pulls out his legos and starts adding to the giant structure that has taken over one corner of their living room.  “It’s a castle, mummy.  It’s s’posed to be big.”
Picture Kevin, six years old, leading Kayleigh through the streets from shop to shop.  Gravely saying hello to the shop owners, who smothered their smiles and exchanged looks with Kayleigh over Kevin’s head.  He talked about fish to the grocer and dinosaurs to the bookstore cashier and space to the pharmacist and then ran into the green to kick a ball around with some kids from school.  “I like football okay, mum, but it’s not as much fun as exy.”  They put on music in the car and he sings along, not caring if he’s in tune, just singing for the pure joy of it.  Kayleigh wonders when she started becoming afraid of people who couldn’t even hear her; how many years had it been since she hadn’t cared what anybody thought?  She turns up the music and sings along too.
Picture Kevin, seven years old, in tiny exy gear, playing in little league.  He throws himself into it with abandon; sometimes the ball ends up in the little stands set up around the pint-sized court; sometimes he releases too late and it just bounces sadly off the ground; once it ricocheted off the low wall and whacked him in the shoulder.  He rubbed at it, glaring at the offending ball, but two seconds later he was laughing and leaping back into the fray.  He knocked a defender over, then stopped to extend a hand to help him up, and they hugged it out while someone else scored.  Afterwards the defender went out with them for pizza and they talked about space robots for a solid hour until Kayleigh was ready to scream.
Picture Kevin, eight years old.  Somber.  Lost.  Riko, promising to be his friend, and Kevin swallowing against the lump in his throat and nodding.  Riko, a dark-eyed island in the sea of grief.
Picture Kevin, nine years old.  Riko made good on his promise; he’s Kevin’s friend, his only friend; his brother, in all but genetics.  Kevin trains, and he doesn’t make mistaken throws anymore.  His footwork is sure.  Tetsuji praises him, and he basks in the words, and vows to train harder.
Picture Kevin, ten years old.  Riko drawing a 2 on his cheek; Kevin returning the favor, the 1 he draws precise, painstaking.  “We are the best,” Riko murmurs, “you and me,” and Kevin smiles.  One of the college students plays some music in the locker room, and Kevin remembers this song—the melody, the words.  The song plays through his head, and he longs to sing along, but Riko ignores it and Kevin closes his mouth on the lyrics.  He can hear something, in the Master’s locked office behind him; a muffled thud, and a groan, and somehow it’s louder than the music.
Picture Kevin, eleven years old.  They go on a trip to a natural history museum, something their tutor recommended.  Riko wanders around, haughty and bored; Kevin trails after.  The placards at the exhibits call to him; so many facts, laid out before him; a real mammoth skeleton towers above, and Kevin wants nothing more than to gape at the enormous curving tusks, but Riko tugs him away.  “This stuff doesn’t matter,” Riko says.  “We’re going to make Court.  We’re going to build Court our way, and it will be perfect.”  Kevin wonders if perfect is worth it, but then swallows down the traitorous thought.
Picture Kevin, twelve years old.  Already there are murmurs.  Of his greatness, of Riko’s.  Together, they are unstoppable.  The Master tells them they would be the best, and they do not wish to prove him wrong.  Always, Riko is with him; except once in a rare while when the Master takes him away.   At first, he would come back pale and shaken, and Kevin would hear him sniffling in his bed; but that stopped a long time ago.  Riko never talks about what they do.  “Moriyama stuff,” he said, stiff and proud.  They meet a new player; a possible recruit, for Riko’s Perfect Court.  Nathaniel’s tiny and fast and he laughs as he intercepts a ball from Kevin that he never should’ve even had a chance at, and for a few moments Kevin thinks he can remember what it was like when his mother would cheer him on.  Then the three of them are brought up, up to the tower where they meet Nathaniel’s father who looks just like him, and Kevin learns what “Moriyama stuff” really is.
Picture Kevin, thirteen years old.  Someone asks him in an interview, after his team wins the Little League championships again, about how it feels to follow in his mother’s footsteps.  He doesn’t even really know what he says; he’d been coached on this so many times it was all automatic.  But that night all he can think about is that he doesn’t remember his mother’s voice anymore.  He doesn’t cry; he can’t cry, there’s nowhere that he’s safe.  For he’s not really a Day anymore, except in name, and he knows too well what it means to be a Moriyama.
Picture Kevin, fourteen years old.  A new recruit arrives, and this one won’t run in the night like Nathaniel did.  He doesn’t speak a lot of English, and he’s taller than Kevin, and he doesn’t know why he’s there.  One day he checks Riko into the boards, and that’s when Jean first starts to learn his place.  Riko and Kevin—they had already learned.  That night Kevin holds Jean in his arms as tears leak from his eyes unbidden, and they don’t talk, lest they be found. 
Picture Kevin, fifteen years old.  They play against the college students now.  Faster.  Harder.  More.  At night, he soothes his aching muscles by delving over his books.  He was smart, the tutor told him; he could study anything he wanted.  But it was history that drew him, history that was endlessly fascinating.  Who knew that facts were such subjective things?  So many layers to unpeel, to distract.  
Picture Kevin, sixteen years old.  Pro teams already are banging down the doors for contracts for the pair of them, but they will have to wait.  The professional leagues have less status than the NCAAs; the Master had already decided that they would use the pros as summer training, nothing more.  He pored over college tape instead of worrying about it.  He knew all the coaches in NCAA exy, all their styles.  Except Coach Wymack, who was new.  Coach Wymack, a bleeding heart with a hopeless future at a mid-sized university.  Oh, the university would humor him, for hadn’t Kevin’s mother taught him?  But they would lose patience, once they realized he could not win.  Kevin would pity him, but pity was for the weak.  He thought he remembered reaching a hand out to a fallen player, but he must have made that up.  He would never be afforded the luxury of kindness.
Picture Kevin, seventeen years old.  A letter, creased and yellowed in his hand.  Jean, wide-eyed beside him as he studied the writing in a strong and graceful hand.  “Will you tell him?” Jean asks, little more than a whisper lest the Master come in and see what Kevin found, hidden in a history book that had no doubt remained unopened for a decade.  Kevin refolded it, slowly, carefully.  “There’s nothing to tell.”  And if Jean noticed him tucking the letter into his jacket pocket, he didn’t say a thing.  That night, he charmed one of the college students to pass over a bottle of vodka, and he relished the burn down his throat, the way it made him forget.
Picture Kevin, eighteen years old.  Newly annointed to Court, Riko by his side.  He raises his chin as the cameras click all around him, the smile on his lips foreign and familiar.  He knows his press smile, his press laugh, his press voice.  He doesn’t remember what his real one is anymore.  He looks at Riko, laughing easily next to him, and he thinks there was a time without that glint in his brother’s eyes, without that cruel note to his voice, but then he thinks maybe he was fooling himself all along.  
Picture Kevin, nineteen years old.  Watching Riko, sprinting up the court, waiting for the pass.  Kevin has a clear shot; a guaranteed goal; but he pivots and throws to Riko instead.  Two seconds later the goal lights up red, and Riko is celebrating.  Kevin swallows down the bile in his throat and joins in the cheer.  Thea looks at him from across the court and shakes her head, but she never says a thing.  She’s never felt the sharp edge of Riko’s cruelty, but rumors travel fast underground.  She may not know, but she has held onto Kevin in the dark and helped him find relief from the pain.
Picture Kevin, twenty years old.  His legs are bruised in stripes from the Master’s cane, from Riko’s racquet; he’s slumped on the hotel room floor.  Nothing feels real, anymore; it hasn’t for a long time.  He cradles his hand against his chest, but he doesn’t see the red; just the green green fields and cobbled streets.  He doesn’t hear his own shallow breaths, whistling through his teeth; just his mother’s voice, that he thought he had forgotten, singing off key.  Softly at first, then louder.  Jean pulls him to feet he can barely feel, and he presses his forehead to Kevin’s, and he whispers in the accent he never surrendered, “Go, and be safe.”  And Kevin goes, but he knows not what safety is.
Picture Kevin, twenty one years old.  He feels scraped raw; has, since the day Jean whispered in his ear; like his hand has healed, but he was dragged across cement every day without end.  Only Andrew keeps him here, keeps him from bleeding out upon the ground.  He’s not certain if his facade is intact, but he reaches deep inside himself and finds it.  Neil’s fighting him, and somehow that helps; if he focuses on Neil’s idiotic stubborn streak he can forget that the last time he was here he had Riko by his side.  He walks out onto the stage to a round of applause, and Andrew is staring up at him with those eyes and he can breathe a little easier.  But then—he’s there.  Riko is there, and his cruelty has been whetted like a blade.  Kevin has not forgotten its sharpness.  But Neil parries every blow of Riko’s, and he’s stupid and he’s brave and Kevin wonders how on earth he got this way and he wonders if—if maybe he should try to learn.
Picture Kevin, twenty two years old.  The crowd is screaming; the stands are rumbling with the thunder of thousands of feet.  Neil is to one side of him; Andrew to the other.  They are becoming what he had once seen; the sculpture inside the marble, slowly being chiseled out.  The rest of the Foxes range behind him, and his father stands tall at the back.  Kevin takes a deep breath, drops the butt of his racquet to the ground, shifting it to his left hand.  The stadium quakes, and it should.  He takes a step onto the polished wood floor of the court he knew better than any in the world, and nothing will ever be the same.
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sailor-muno · 4 years ago
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Hi and welcome to my new series called: Mixing D&D with the Black Clover Universe
In this series I will be taking elements, mechanics, and other random things that I like from D&D and figure out how these things could work/be implemented into the Black Clover world. With that being said please add on your own thoughts and ideas to this topic because I want more stuff to think about. Also do not be afraid to suggest a D&D concept to me because it’s all valid here. With that being said let’s get started!
The topic: Classes - The Bard
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“Words and music are not just vibrations of air, but vocalizations with power all their own....They say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos.” - D&D Players Handbook
Section 1: What is a bard?
Typically, we think of bards as magical musicians, but that’s only a narrow wedge of what a bard can be. Bards are experts, performers, and craftsmen, worldly travelers who can win the day with a smile and a careful selection of words where bladed steel cannot. Their spells lean toward charms and illusions rather than blatantly destructive spells. With a wide-range of knowledge in many subjects and a natural aptitude that lets them do almost anything well, Bards become masters of the talents they set their minds to perfecting, from musical performance to esoteric knowledge.
However, not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study and some measure of natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard's life is spent wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of magic set bards apart from their fellows.
Only rarely do bards settle in one place for long, and their natural desire to travel—to find new tales to tell, new skills to learn, and new discoveries beyond the horizon—makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic, decipher old tomes, travel to strange places, or encounter exotic creatures. Bards love to accompany heroes to witness their deeds firsthand. A bard who can tell an awe-inspiring story from personal experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves.
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Cassiea - OlchaS
The Bard class takes inspiration from the Norse skald, the warrior-poets and historians of Scandinavia; the Celtic bard, honored storytellers who reportedly followed heroes into battle to retell their deeds and also acted as neutral diplomats; and the southern European minstrel, musicians who entertained royalty.
In medieval Ireland, the bard was a highly respected profession of poets, storytellers and historians. Bards trained for many years, and held the important role of learning and retelling history in memorable poetic form, in a time before reading and writing were commonplace. By some reports, the bards held the highest social caste in society, and it was taboo to refuse them any request; one even asked for the king's brooch, who was forced to comply, though the brooch was later returned.
When it comes to Bards in Black Clover I would see them as pretty much the same thing. Historians who have a passion for stories and knowledge. They’re the documenters of all knowledge that isn’t related to spellcasting (think grimoires, making magic items, anything Julius would be interested in, etc.). This means that they are in charge of taking care of documenting things like the history of the kingdom, popular folktales and songs, news articles and basically anything else that one would consider to be a historical resource. They are the lore keepers of the kingdom and as such they often have a large presence all about the Clover Kingdom and can be found in all social class districts.
“Anybody can make history. Only a great man can write it.” - Oscar Wilde
Section 2: Magic and the Bard’s College
When it comes to black clover and it’s magic system, we all know that the only way to cast spells of significant power is with a grimoire. This will never change and I will not change it within the context of adding classes to the world. However, with that being said I still believe that while we can’t change the core foundation of how a spell is learned and stored, we can change what the caster uses their magic for. When we think about classes in this context all of a sudden we no longer see them as a different way of casting magic but instead we see it more like a school. How we use our magic in this world is dependent upon our education, like fine-tuning a weapon a class takes your sword and sharpens it m into a fine point.
To go along those lines I now must address The issue of bards only being able to cast their magic with music. In the world of black clover instead believe that bards can cast magic in any way they see fit, as long as they are using their magic in an artistic way. This could be painting, cooking, singing, dancing, or any other artistic medium.  when we put the class under these definitions there are actually quite a few characters in the show that could be considered Bards. Some of these characters include but are not limited to:
Kahono
Kiato
Puli Angel
Rill Boismortier
Marx Francois
Charmy Pappitson
Vanessa Enoteca
Kirsche Vermillion
Catherine
Samantha Kravitz
Elvira Aguirre
Damnatio Kira
David Swallow
Langris Vaude
Dorothy Unsworth
Dominante Code
 these are just a few of the characters that I believe are bards. something interesting to know about this list though is that a lot of the characters on this list or female, more specifically they’re witches. well I cannot give a solid explanation for why this is I can give my own theory on it.
Witches have an innate ability forecasting artistic spells. Based off of what we’ve seen from most of the witches in the show a lot of their magic is based around the idea of Creation or illusion magic. With Elvira and Samantha both having a form of illusion magic that manipulates sound and sight. I like to think of their magic being like the Minor Illusion spell in D&D. Vanessa having threat magic and using it to make dolls and sew clothes is another bard like trait that helps fit this theory.
When it comes to bards in this world and their magic we often find that their magic in it of itself is very showy and performance like. While any magic can be interesting to see some mages are just gifted or taught how to use their magic in a way that is particularly showy or dramatic. For those who are not gifted with artistic magic, and struggle to teach themselves how to use their magic in a creative way there has to be a place where they can go to learn how. This is why we have the Bard’s College.
“What sculpture is to a block of marble, education is to the soul” - Joseph Addison
Section 3: The Bard’s College
The way of the bard is a gregarious one. Collecting songs and stories and sharing them with each other in an effort to spread knowledge. It is for this reason that the bards college was made, it is a place for bards to come together and share their finding and store them somewhere they can be taught to future generations. It also serves as a place of learning, teaching its students various mediums of art along with how to properly preserve and document history and record the world around them. While they may not be magical scholars, they certainly are the clover kingdoms finest anthropologists and non-magical historians to date. The college is also home to the biggest Historical Archives in the Clover Kingdom. These archives are treated very much like the Vatican Library and will be explored in the next section.
Now in D&D there are 8 different colleges a bard can attend (including the new Unearthed Arcana college because it’s cool): The College of Creation, The College of Eloquence, The College of Glamour, The College of Lore, The Collage of Spirits (UA), The College of Swords, The College of Valor, and The College of Whispers. Rather than putting all 7 college into the Black Clover Universe I have decided to take these 8 colleges and merge them together to make one college with 8 different “degree plans” one can take. This section will provide you with a generalized overviewed of each of the eight schools. If you wish to look more in depth at either of the colleges from a more mechanical viewpoint rather than a lore point I have provided links to each of the different colleges above.
Bard of Creation
Bards believe the cosmos is a work of art - the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The Bards of Creation draw on that primeval song through their art as they try to spread the Song of Creation and its meaning to all life on the planet. Usually Bards in this Path either have a love for their art or an already artistic magic such as voice or painting magic. This path is one of the most difficult routes for a non-artistic mage to take on, but it isn’t impossible.
While studying under this practice most mages learn how to take non-magical items and infuse them with Mana to serve as a arcane focus for their spells. Taking their magic and concentrating it into a fine point that is easier to control and direct (think like Noelle and her wand.) along with this the Bards of Creation also put a heavy focus on Creation spells, helping their casters hone and fine tune their spells to perfection. Most Bards of Creation go on to either work in the noble realm as scribes for the nobility or become performers in small towns, collecting villagers stories and immortalizing them through their craft.
Some Characters that I believe are Bards of Craation would be:
Rill Boismortier
Dominante Code
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Telian Springbreeze - College of Creation
Bard of Eloquence
Bards of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more persuasive than facts. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments and plucking at heartstrings to appeal to the emotions of audiences.
Bards of the Spoken word most people in this group tend to be Debaters. Always looking to be the winner of an argument these bards are almost unparalleled when it comes to knowing what to say and when. Spending their time studying vocabulary and reading they learn to retain lots of memory and also learn how to regurgitate it properly for any situation. Most bards of this type often go on to become politicians or work for the Magic Parliament as a lawmaker and negotiator. They also end up becoming Royal Advisors in order to help with lawmaking.
Some Characters that I believe are Bards of Eloquence are:
Damnatio Kira
Marx Francois
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Valorant Rose - College of Eloquence
Bard of Glamour
The Bards of Glamour are regarded with a mixture of awe and fear. Their performances are the stuff of legend. These bards are so eloquent that a speech or dance that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell beasts can also bend minds. Bards of this college instead use this power to gladden the downtrodden and undermine oppressors. The can also use their magic to inspire their allies and keep them going through the worst of times.
Often times bards in this school are taught how to use their magic to captivate people and serve as support characters in a battle. Being able to draw on their mana as a source to take their art and use it as a method of passing their spell buffs to their allies these bards often times are found as support roles in their communities. A majority of them finish their training and then apply to join the magic knights, they’re often highly sought after to serve as combat support and occasionally as healers (though this is less common) .
Some Characters that I believe are Bards of Glamour are:
Kirsche Vermillion
Charmy Pappitson
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Antigone LaRue - College of Glamour
Bard of Lore
Bards of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or collecting the stories of people at the old folks home, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.
The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. The Bards of Lore are the protectors of the archives, serving as it’s curators and guardians. As this is such, a majority of the Bards of Lore prefer to stay with the archives and study rather than leave out for adventure. However some bards do go out and these aren’t the ones that spend their time looking for stories to add to the vast collection of tales in the archive already.
Some characters that I believe to be Bards of Lore are:
Samantha Kravitz
Elvira Aguirre
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Bonezo the Undead - College of Lore
Bard of Spirits
Stories of the past are powerful; they hold lessons of history, philosophy, and magic. Bards of Spirits seek the stories of those from beyond the material plane. Using seances and rituals, they reach out to hear their stories, but the bards have no control over what story they find. These bards are closely tied to otherworldly powers often being able to tap into the astral plane (dream dimension) and the threads of fate themselves. Some speak to the dead while others become oracles and masters of fate.
Bards in this school often end up training themselves to use their magic see into the other planes of reality. All bards in this college need to have a gift for the sight in order to join because their magic needs to be tied to the planes. Here they learn how to use their magic safely and correctly so as to avoid any dangers that come from speaking with things outside of the material plane. Most of these bards go on to become oracles or fates. Traveling the countryside easing the pain of lost souls and misguided individuals.
Some characters that I believe to be Bards of Spirits are:
Dorothy Unsworth
Vanessa Enoteca
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Tristan - College of Spirits
Bard of Swords
Bards of Swords are called blades, and they entertain through daring feats of weapon prowess. Their talent with weapons inspires many blades to lead double lives. One blade might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful.
Blades who abandon their lives as entertainers have often run into trouble that makes maintaining their secret activities impossible. A blade caught engaging in vigilante justice is too great a liability for most troupes. With their weapon skills and magic, these blades either take up work as performers or will join the magic knights in order to take their two lives and finally merge them together. Seen as skilled combatants and magic users these bards are not a force to be reckoned with.
Some characters that I believe to be Bards of Swords are:
Kiato
David Swallow
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Sierra - College of Swords
Bard of Valor
Bards of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn't pass from the world. With their songs, they inspire others to reach the same heights of accomplishment as the heroes of old.
These bards are taught the stories of dead heroes and in turn a lot of them end up going on to write music about them or use their stories as inspiration for their magic. Often using their knowledge to help inspire their friends in combat and bring hope in bleak battlefields. A majority of the Bards of Valor go on to join the magic knights in hopes of finding their own hero to write and tell stories about. Seeing this as their shot at becoming Chaucer or Geoffrey of the world (Chaucer wrote A Knights Tale and Geoffrey wrote the stories of King Arthur)
Some characters that I believe to be Bards of Valor are:
Kahono
Puli Angel
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Hype - College of Valor
Bard of Whispers
Most folk are happy to welcome a bard into their midst. Bards of Whispers use this to their advantage. They appear to be like any other bard, sharing news, singing songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover secrets and turn them against others through extortion and threats in order to seek out justice.
Many other bards hate the Bards of Whispers, viewing it as a parasite that uses the bards’ reputation to acquire wealth and power. For this reason, these bards rarely reveal their true nature unless they must. They typically claim to follow some other school, or keep their true nature secret in order to better infiltrate and exploit royal courts and other settings of power. However they can also use their powers for good, often times bards of this school can use their power to help bring justice and equality to a flawed system or to bring justice to those the law cannot touch.
Some characters that I believe to be Bards of Whisper are:
Catherine
Langris Vaude
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Ichiro - College of Whispers
“Stories have to be told or they die, and when they die, we can’t remember who we are or why we’re here.” - Sue Monk Kidd
Section 4: The Archives
Miles upon Miles of shelves full of nothing but books and thousands of feet dedicated to this one library located deep below the college. Centuries worth of national history folklore legends no one‘s heard hundreds of years live buried beneath the dirt and cobwebs of this dank and mystic labyrinth of books. These are in the royal Archives. most people don’t even know this place exist however, the bards and nobles of the kingdom are very aware of its existence... and of it’s secrecy.
Now you may be thinking “Hey this sounds just like the Vatican library“ but unlike the Vatican library, the archives are open to anyone wishing to seek knowledge. The only reason a lot of people don’t know about it is because no one really cares to ask. If we’re being real here, a majority of the books in that archive are really just diaries written by old people that are really hard to read because they’re either in a different language or they just have poor spelling because people back then were illiterate. However some of the stuff within the walls of the archive it’s rather interesting. Ancient maps leading to long-lost treasures, legends that have faded and been forgotten with time, stories of war love and loss.
It is within these walls that we find that only the country‘s history but it’s very soul. We find the story of our people hidden deep within these tombs of books. Well it is very rare for somebody that isn’t a barred to visit the archives if one is really out seeking knowledge the archive is open to them. I would like to believe that Gauche and Gordon have both visited the library at least once right after the seabed temple arc. 
The grounds of the archives are guarded heavily by the bards of the college. Not only are they guarded but they are also highly protective of the knowledge there. One of the worst things that could possibly happen is the destruction of the archives. It would be on the same level as the burning of the library of Alexandria. It is for this reason that anyone wishing to enter the archives must first pass a test of character. If you are perceived as a threat you will be turned away from the archives but not banned, nobody should ever be denied access to knowledge.
“A society that has no respect, no regard for its bards, its historians, its storytellers, is a society in steep decline, a society that has lost its very soul and my never find its way.” - Laurence Overmire
Section 5: Conclusion
I’ll keep this section short and sweet because it’s been a long read and I just wanna give my thoughts. Honestly I thought that Rill and Kahono had such a unique style of magic that it almost felt like a crime to give us a taste of bard magic without making it something that was common. Plus I felt the clover kingdom needed historians to archive their history so I felt that this was a fun thing to put together to solve both problems!! I hope you enjoyed it! Please feel free to add your own thoughts and contributions to this post because I really wanna hear them!
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thearkhound · 4 years ago
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Why are Konami’s MSX games fun? Interview from Beep #35 (1987/09)
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We Asked Konami’s Development Division
Text by TAKE ON!
Photographs by: Keita Iwagami
While there are many gaming software for the MSX, there’s something special about Konami’s MSX titles that makes them stand out. Rather than just doing simple ports from other platforms, their titles have a unique charm to them that titles from other developers might lack. To find out how they do it, we tried asking Konami directly.
Just as Expected
“Hey, I knew it! It’s just like I predicted.” As I saw the results of this issue’s survey, I raised my voiced and shouted “Did you see this? Konami was voted the number 1 software maker for the MSX!” However, my voice was simply absorbed by the editing room, with no even a simple “yes” or “I see”-type of response. While I was happy that my favorite company Konami took the no. 1 spot, the editors around me didn’t seem very impressed by that. Perhaps they were exhausted by all the hard work they were doing everyday.
“Why are you guys not impressed? Maybe Konami being No. 1 was too predictable, but it’s still outstanding. Perhaps our readers might want to find out why their games are so interesting. I think such an article will probably be invaluable for this issue’s special MSX coverage...” After trying to argue with the editors in a way that made no sense, I went to Konami’s branch office at Tokyo to interview them.
Overwhelmed by the Company’s Policy
“Uhh, my name is Take On, I’m a writer for Beep magazine.” Like a country bumpkin, I went there without a business card stating who I was, so I had to spent time explaining myself away to the receptionist. After somehow managing to explain who I was and why I came there, Ms. [Akemi] Kamio, Konami’s spokeswoman, led me to what seems to be the reception room.
Before I knew it, I was sitting absent-mindedly at the reception room. “Where am I? Who am I? Ah! Ms. Kamio is such a beauty, that I almost lost my memory. I’m not so used to that. By the way, what was I going to talk about...”
While desperately trying to remember what kind of questions I had in mind, I noticed there was some kind of writing on the wall.
Company’s Policy:
Brilliance Begins With People
Cosmic Pondering
Earnest Action
Release the Fountain of Sensitivity
And Continue Sending Waves of Creativity
Into The Future
Huh. It has a very creative feeling to it, but I have no idea what it means by just reading it. What sort of company policy or philosophy was this? And what the heck was a “cosmic pondering”?
While I was thinking about this, Ms. Kamio guided me, or rather lured me to the “great developer”, so I automatically switched to interview mode. But I still didn’t know what was going to be my first question, so I ended up fumbling a bit.
Cosmic Pondering
Take On!: Uh-hello! I came here today to ask about the MSX and its “cosmic pondering”?
Akihiko Nagata: Uh, pardon me!?
T: (Crap! I fumbled my way so suddenly. Come to think of it, I did brought a notepad with me with the questions I had in mind. How silly of me.) Sorry about that! What I meant to say was that I came here to ask about why Konami’s MSX games are so popular. I would be glad if you could start by talking about Konami’s development department no. 1, the group you belong to.
Nagata: Our company’s development team is divided by three sections: Arcade, Famicom and PC. As you see, my department focuses on PC gaming development, even though most of our games are for the MSX. The company’s plan of action is to have the three sections assembled to work on the same level.
T: Does that mean that titles such as Ganbare Goemon and Akumajo Dracula [Vampire Killer], which were ported from Famicom games, have their own staffs for the MSX versions?
Nagata: That’s right. When it comes to porting a game from one platform to another, other companies tend to have the same team involved with the port. We could do that too, since it’s very efficient, but our company has a structure which allows the MSX team to independently research and develop its own ports. As a result, we hardly release any port that is just the same game with a few minor changes. In other words, because we feel the class of users for the Famicom and MSX, as well as the market, are different, we’re doing a full-time service for each, In that sense, each software is basically its own original product.
The Inside Story of the Gradius Development
T: (I see. With such a logic, you won’t have an identical product.) Speaking of which, the MSX version of Gradius [Nemesis] was very different compared to the arcade and Famicom versions when it came to aspects like the difficulty level and the additional stages.
Nagata: That’s right. When I saw the development of the Famicom version of Gradius I felt a sense of “I really want to do this”. When it comes to developing a port, we set milestones with the condition that “if we can’t complete this, then we must cancel the development.” In the case of Gradius, making the laser long was such a condition, so the first thing we ended up doing was the programming for the laser itself. If we could accomplish that, then we can surely port the game.
T: (He really knows how players feel.) That’s why I was glad when it had new area and the hidden extra stages.
Nagata: Originally we were set to develop the game on a 32 kilobyte cartridge, but that was not sufficient to fit everything we wanted, so it was increased to 1-Megabit. Because there weren’t that many Megarom cartridges back then, we worked hard to make the best of it. We ended up with excess space, so we added a new regular stage to make use of it, but that was still not enough content to fill the extra space, so we added the hidden extra stages, as well as title screen that took 8-kilobyte.
T: (I see. But still, doing your best to make full use of the game’s given memory is pretty amazing.) I had the chance to play Gradius 2 [Nemesis 2] a while ago. It’s a superb game with all new stages and inclusion of a sound source that seems like it was developed specifically for the Megarom cartridge format. Particularly with its opening story sequence that made me teary-eyed.
Nagata: That story was something that its lead designer was particularly fixated with. (laughs) The original arcade version of Gradius didn’t have much of a story other than “the Bacterions are coming, deploy the Vic Viper”, but that wasn’t enough for the manual, so we had to go back and write a new story.
T: And then Gradius 2 added a sound source to the software.
Nagata: The music is all new and composed by the same person who did the music for the original arcade version of Gradius. This time we were able to employ audio waveforms in addition to the standard 3 PSG channels. All in all, you could say it has 8 ports or 8 chords. Simple calculations are also increased by 2.8 times. The programming is already like a puzzle. As for the music itself, you might not be able to tell the difference when compared to a recent game, but when compared to the first Gradius, you’ll see that the sound itself was considerably improved.
A Gathering of Little Ideas
T: Lately Gradius 2 has served as the centerpiece of the MSX1, but where does that leave Metal Gear in regards to the MSX2? I was very impressed by the innovative direction it took.
Nagata: I’m glad that the game was well-received by your staff. (laughs) I was concerned whether or not the game would be well-received by players or not. But it seems like we’re off to a good start. The world of Metal Gear was also something that its designer was particularly fixated with. When it comes to directing, or rather structuring a game, there are ways to create it after deciding on its main ideas, but sometimes it’s better to mix up a lot of little ideas like a crossword. You’ll know the game’s overall balance when it’s finished.
T: That’s why all Konami games have subtle little touches or shine with their presentation. Are there any particular problems when it comes to developing an MSX game?
Nagata: Sincerely, while the world of graphics have expanded since the introduction of the MSX2, it is very difficult in terms of processing. The MSX was designed to be used on a home television set [as opposed to a computer monitor], so even if you make the graphics more detailed, it still won’t look very pretty on a TV screen.
And then there’s the scrolling. If you’ve seen TwinBee or Hinotori, you’ll understand. The machine is capable of vertical-scrolling, but not horizontal. That’s why you won’t see anything like points on-screen.
The LSI concept for the MSX’s image processing was designed with scalability in mind, but it wasn’t compatible with the kind of LSI employed by the Famicom, so that gave us a lot of problem.
T: You done a great job! Finally, I would be glad if you could tell us what’s Konami’s outlook for the future of the MSX.
Nagata: We’ve been allowed to make a living off the MSX, so we’ll continue to do our best when it comes to both, the MSX1 and MSX2.
When it comes to genre, our company has been basically making only action games up to this point, but we plan on adding more cerebral and adventure elements to future titles. The way users are viewing games are changing, so we want to grow while gradually attracting their needs.
Our MSX games have changed a lot content-wise since we started making them, but I don’t think they would changed that much in such a short time if we were doing only MSX games. There’s a sense of rivalry among Famicom and other PC users. We’re also going to do our best to compete with the arcade and Famicom sections anyway we can, so please continue to support us.
T: As an MSX user myself, I’m looking forward to Konami’s future games for the platform. I know it’s a lot of work, especially when it comes to the MSX1, but for the one million users out there please keep up the good work. Thank you for your time.
I was worried about what was going to happen at one point, but the interviewed ended in a hour without a hitch. If I get the opportunity, next time I’ll ask about what exactly a “cosmic pondering” is. Until then, see you again in “my own forum!” (Editor’s note: “Hey! Don’t advertise your own serial!”
Source
Beep Vol. 3 No. 9 - September 1987 issue (Softbank Publishing)
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artificialqueens · 4 years ago
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Tree House Kisses, Chapter 40 (Adorney) - Scorpio and Veronica
A/N: Click here for previous chapters here on AQ or here if you’d rather read on AO3. xoxo!
Thank you so so much to @saiphl and @sillylittlecandycane for beta-reading!!
Chapter Summary: Courtney does her best to support Adore’s new relationship, even as Tati comes to a disappointing realization.
Chapter 40: Don’t Cry Out Loud
“Omigod, your dorm room is so cute!” Courtney squealed, and Roy hid a smile, settling down on the bed. Of course Courtney would find the stark white, institutional shared room which was barely bigger than a prison cell just adorable.
He lounged on the bed, wordlessly stretching his arms out, grin deepening when she immediately climbed up to settle into his embrace, sighing softly. He kissed her hair, breathing in the familiar scent of her, wondering why it felt like a million years had passed since they last saw each other. He wanted to go back home for their anniversary a few weeks ago, but midterms had been kicking his ass and he just couldn’t take the time away. Courtney seemed fine about it, even telling him not to worry when he’d promised to make it up to her, but he was aware that she might be harboring some resentment.
“I’ve missed you so much,” he murmured. “I’m so, so sorry I had to cancel the last-”
She silenced him with a kiss, passionate and deep, her fingers digging into his shoulders telling him that all was forgiven, that she still loved him, that they were good.
“I missed you, too…” Her arms tightened around him. “Anyway, Happy Belated Anniversary…”
“Two years,” he said, kissing her lightly. “It’s been pretty good, huh?”
“The best.”
It was a few minutes before he felt any need to speak again, content to hold her close, occasionally seeking out her lips for soft, messy kisses. He tried to keep himself from getting too excited, since he was aware that his roommate could easily burst in at any moment. (Joe had promised to sleep elsewhere, but it was only 5 pm, so he didn’t think that deal had begun just yet.)
Soon though, Courtney had rolled over on top of him, body warm and pliant, kisses growing more and more heated. When her hands drifted down to his fly, tugging at the button, he regretfully stopped her, breathing hard.
“We should, uh...wait a little bit. Just until I know we can have some real privacy.”
“Okay,” she agreed, sitting up, running a hand through her hair. She tossed him a sheepish smile. “Sorry.”
“Don’t be sorry,” he assured her, kissing her hand. “I’m just trying to avoid a potentially embarrassing situation.”
“Mmhmm…”
As he sat up, leaning against the wall, she moved towards him and rested her head on his shoulder.
“So...I’ve told you all about my classes and stuff. What’s new back home? Anything interesting?”
“Uhh...I dunno. Murial’s still a pain in the ass, my mom has a new boyfriend, same old shit.”
Roy laughed. “Is he as weird as the last one?”
“Thankfully no. But...well, he’s almost suspiciously normal.”
“Keep your door locked at night,” Roy joked.
“Yuck.” Courtney hit him on the arm, shaking her head.
“How are the neighborhood kids? I haven’t talked to Bob in weeks, is he good?”
“Yeah, I think so. I haven’t seen him that much outside of class. I’ve been hanging out with Adore’s friends most of the time.”
“Oh yeah? Is Violet behaving?” He raised a curious eyebrow at her.
“Shockingly, yes. And Adore has a new girlfriend,” she added, almost as an afterthought.
“Oh...” Roy paused, unsure how he was supposed to react to this news. Somehow, he didn’t think that jubilation was called for. “Anyone I know?”
“No, she’s a new girl. Tatianna. She’s cool, and like...so pretty.”
“Well...good for Adore.”
“Yeah, it’s really good!” Courtney said. “They have so much in common. Tati plays bass, and they’re into the same music, and like...they fit really well together, you know?”
“Uh huh.” An unsettled feeling began to creep into Roy’s chest. That old, nagging feeling that he could never get rid of when it came to Courtney and her best friend.
“I’m like, so, so happy for her,” Courtney continued. “It’s been awhile since she’s dated anyone, and like...it’s really great to see her happy. I really think that this one will last. At least, I hope. It’s only been a few weeks, I guess. Less than a month. Right now they’re all giddy, in that like, honeymoon stage. You know? It’s really cute.”
“So...I mean, are you two still hanging out, or is she kinda occupied?” Roy asked slowly. He knew how much Courtney had suffered last year, how miserable she’d been without Adore, and he had no desire for her to relive that.
“We’re hanging out a lot! Yeah, it’s funny, it’s kind of been a lot of the three of us. Which is cool because I’m getting to know Tati too. I think you’d like her, she’s really sweet and funny and had this kind of sarcasm that catches you totally off guard. She’s great.”
“Um...yeah, great.”
Roy cleared his throat, swinging his legs off the side of the bed, suddenly itching for a change of topic, a change of scenery. He reached out a hand to Courtney.
“Do you wanna go for a walk? I can show you the campus and then we can come back and change for dinner. I think you’re gonna really like the restaurant I found.”
“Sounds perfect,” Courtney beamed at him with that smile, the one that never failed to melt his heart, twist up his insides, make him believe, if only for a second, that life was truly good. He grinned back, dimples deep in his cheeks, pulling her in for a tight embrace.
He was able to convince himself, that night, that everything was fine. The distance he felt was just a normal part of living apart. That this awkward year was just a necessary thing for them to get through before they could be together for real, like adults.
Roy wasn’t naive, he knew that people grew apart and that nothing was guaranteed--but there wasn’t a single version of his future that he could fathom without her in it. So the next day as they said goodbye, once again, the promise of being reunited soon over Thanksgiving kept it from being too bittersweet. Courtney certainly seemed unconcerned, hugging him tightly and whispering “I love you” into his neck.
He breathed her in once more, the feel of her post-shower hair damp against his cheek. He wished that she could stay longer, but she had what was sure to be a long drive ahead of her, and he had a paper to write.
“Call me when you get home…”
“I will.” She smiled up at him, began to unwind her arms from his waist, pressing a kiss to his cheek. “Don’t look so sad. I’ll see you in a few weeks.”
Before she got too far away, though, Roy pulled her back one last time, holding her against his chest again, unwilling to let go just yet. “Five more seconds…”
Courtney giggled, hugging him back, whispering, “Take as many as you need…”
-
Adore was cute. She was really cute. And fun, and chill, and everything Tati felt like she needed after the trauma of a cross-country move.
There was just one problem. Well, maybe not a problem. A concern. Something that, at first she’d brushed off as paranoia, but the more she got to know Adore and her friends, the more it bugged her. It didn’t seem to matter that they’d been best friends for years, or that Courtney had a boyfriend (albeit one whom Tati had never seen in the flesh). Something about it was just...uncomfortable.
Tonight though, she decided to put it out of her mind. At Adore’s suggestion, they were having a chill movie night. They’d just received a bountiful order from the delivery guy--two stuffed-crust pizzas, wings, garlic knots, and whatever else they felt compelled to order after smoking in the tree house.
Tati set all the food out on the coffee table while Adore shuffled through her DVD collection.
“I promise, you’re gonna love it,” Adore said, punctuating her statement with a wink in Tati’s direction.
“I trust your taste,” Tati said, settling onto the sofa with a sigh.
Adore found the DVD she wanted and began to load it in when a familiar voice sounded from the doorway.
“Hi guys! What’s up?”
Courtney.
Tati felt bad, for thinking of her as a problem. She was a perfectly nice girl, friendly and fun and charming--but she was also always there. It seemed like she and Adore barely ever spent time together without Courtney being involved in some way. And it wouldn’t bother Tati so much, except that there was this weird energy between them, something all their other friends had just decided to ignore, apparently.
Or maybe Tati was just paranoid, overly judgmental? She bit her lip, guilt once again washing over her, that she covered with a friendly wave and a bright, “Hey Court!”
Adore looked up, slightly puzzled.
“Hi babe...I thought you were doing your whole...anniversary extravaganza thing with Roy.”
“Oh yeah, I was! It was so amazing, he’d planned this perfect romantic night, totally overboard just like always, and then brunch today.” Courtney giggled, and Tati didn’t miss the wistful expression that flickered across Adore’s face. “Anyway, I just got back, traffic was a nightmare, it took me 4 hours, blah blah blah. What are you guys up to?”
“Movie night.”
“Awesome, what are you watching?”
“Tati’s never seen The Craft. So..”
“Omigod, really?” Courtney flopped down onto the sofa. “You’re gonna love it, it’s so good. What kind of pizza is this?”
“Uhh, we have one pepperoni, and one mushroom…” Adore caught Tati’s eye, responding to the incredulous look on her face with an apologetic little shrug, pressing play on the DVD player and standing up to join them on the sofa. So, it seemed pretty clear that she wasn’t going to tell Courtney that this was a date night.
“Ughh, I love you! Thanks for getting one without meat.”
“Thank Tati, I hate mushrooms,” Adore laughed, sitting down between them.
“Tati, I love you. You’re beautiful.” Courtney leaned over Adore to blow a kiss at Tati, who caught it half-heartedly.
Tati couldn’t concentrate on the movie. Her whole attention was focused on Courtney and Adore, and their every giggly, weirdly flirtatious interaction.
She was definitely, definitely not being paranoid. As she inched herself further and further away, scrunching against the arm of the sofa, Courtney seemed to be doing the opposite. It began with her feet in Adore’s lap, then shifted to a head on her shoulder, then finally she settled into her most comfortable position: curled up with her head resting on the pillow in Adore’s lap.
Adore didn’t seem to mind one bit, either, or notice that anything was amiss. She and Courtney spent the whole movie giggling and reciting their favorite lines along with the characters, and eventually, her fingers began to drift absentmindedly through Courtney’s blonde hair.
After what felt like seven excruciating hours, the credits finally began to roll.
Courtney sat up, bright-eyed, stretching.
“God that movie is so good!” she said, then added in a deep voice, “You girls watch out for those weirdos.”
Adore laughed uproariously, replying with, “We are the weirdos, mister!”
“So uh...I guess you guys probably like...want some alone time now, huh?” Courtney asked.
It took all of Tati’s self control not to roll her eyes. But the truth was, she couldn’t even be annoyed at Courtney. Adore was the one who should have told her to leave.
“Do you mind?” Adore asked, and Courtney stood up, giving her a suggestive wink.
“Don’t do anything I wouldn’t do,” she said, kissing Adore on the top of the head and then moving to Tati, giving her a hug.
“I don’t think that works here, babe,” Adore said, laughing.
“Okay well then…” A cheeky grin pulled at Courtney’s lips and she said, “Don’t do anything I wouldn’t do after like 4 shots.” She punctuated that statement by licking her lips suggestively.
Adore giggled again, shaking her head and saying, “Get out of here, idiot!”
“Nighty-night, kids!” Courtney called, heading for the back door.
Tati swallowed. She knew that Adore would probably want to mess around now, but she didn’t have the energy to fake it. Nina was right. Jumping into this way too fast was a mistake. She needed friends, or the year would just be a total misery, and she was super grateful to have found their group. But if she got in any deeper with Adore, there was a chance she’d jeopardize that. So she stood up, picking her bag off the ground, and said, “I should probably take off, too.”
“What? Why?” Adore looked confused.
“Uh...you know, it’s getting late, so…” Tati began to put on her jacket, and Adore jumped up to grab the sleeve.
“I thought you were staying over. My mom’s at work…”
“Well…” Tati hesitated, knowing that she had to handle this delicately, or risk losing all of her new friends.
“What’s wrong?” Adore asked, biting her lip.
“I just...I had a different idea of how tonight would go,” Tati finally explained.
“Oh, yeah. I’m sorry about that, she’s not always great at reading the room,” Adore said, unable to keep the affectionate chuckle out of her voice.  
“It’s not her.”
“It’s not?” Adore’s brow furrowed deeper.
“I mean...it’s just the way you are with her, the way you look at her. And why didn’t you just tell her to leave?”
The red began to creep into Adore’s cheeks. “I guess I didn’t think I...should.”
“Right.” Tati finished putting on her jacket and slung her bag over her shoulder.  
“Wait, Tati. You don’t understand.” Adore’s hazel eyes were glassy, her voice desperate as she clung to Tati’s sleeve. “It’s really complicated, with her.”
Of course Tati understood. Inappropriate, uncomfortable crushes were practically a right of passage for teenage lesbians. Hers was a friend from camp, a girl who still made her heart ache every time she thought about her.
“Yeah, no, I do get it. Actually.” Tati took Adore’s hand and squeezed it. “I guess I just didn’t realize how complicated until tonight.”
“Please don’t go,” Adore begged, still gripping her sleeve.
Tati leaned forward and kissed her gently on the cheek.
“You’re beautiful, you know that? But, it just seems like you guys have a whole--”
Tears began to slip down Adore’s cheeks and Tati stopped abruptly.
“Fuck,” Adore whispered hoarsely.
“I won’t say it out loud, if you don’t want me too.”
Adore bit her trembling lip, nodding, then swiped at her eyes with the back of her hands, finally releasing Tati’s arm.
“Yeah, please...please don’t.”
“Okay.” Tati took a deep breath. It didn’t seem right to just leave her here crying. But on the other hand, she was fairly certain that the tears had nothing to do with her and everything to do with her bestie next door. “We’re still friends, right?”
“Yeah, of course,” Adore sniffled, nodding.  
Tati pulled her in for one last tight, quick hug and headed for the door, sighing. So much for a fun and inconsequential little fling.
-
“Here you go, Grandma.” Courtney carried the cup and saucer to her grandmother at the kitchen table, setting her tea down carefully. “Do you want some of that cranberry biscotti you like, too?”
“Yes, thank you, dear,” Muriel said, and Courtney skipped over to the cupboard, feeling like an absolute model granddaughter. She’d gotten home to find Muriel in the kitchen, cleaning up the dishes after dinner, and immediately offered her assistance, scrubbing out a pot, loading the dishwasher, and then making her grandmother a cup of tea as she’d sat down heavily at the kitchen table. Surely she deserved an award of some kind for being this considerate and helpful.
She arranged several biscotti artfully on a plate when a knock at the kitchen door caught her attention. She set the cookies down and then opened the door, surprised to find Adore there, eyes a bit red and watery. (Of course, these days, Adore’s eyes were usually red, as she seemed to have upped the weed smoking quite a bit.)
“Hey...are you alright?”
Adore nodded.
“Where’s Tatianna?” Courtney asked.
“Uh, we sort of...broke up.”
“Oh no!” Courtney slipped outside, shutting the door behind her, feeling like this was a conversation that Muriel didn’t need to hear. “I’m so sorry!”
Courtney pulled Adore in for a hug, trying to hide her relief. She really did feel bad, even if part of her was jealous about all the attention Adore was lavishing on the new girl; mostly, she just hated to see Adore upset. She put her hands on Adore’s shoulders, pulling back a bit to look into her eyes. Up close, it was clear now that she’d been crying.
“Are you okay?”
“Yeah, it’s cool, I’ll be cool, I just…” Adore sighed. “Bonnie’s at work, and I just really didn’t want to be alone.”
Courtney nodded, gently tucking a lock of hair behind Adore’s ear. She hated seeing her best friend sad, of course, but it felt good to be the one she came to for comfort.
“Do you wanna stay over tonight?” Courtney asked.
“Is that okay?” Adore bit her lip, eyes flicking to Courtney’s grandmother, visible through the kitchen window.
“Of course! Anytime.” Courtney hugged her again. “Come on in. Have some of Gary’s artisan gelato.”
“Sounds perfect,” Adore said, finally flashing that winning smile, just like when they were kids and Courtney could solve any problem with ice cream. She grinned back, pressing a kiss to Adore’s temple before pulling her inside.
-
Adore lay awake, staring at the faint glow-in-the-dark star stickers all over Courtney’s ceiling. She couldn’t shake that nagging, uncomfortable feeling she’d had ever since Tati had said, or rather not said, what she had earlier.
Was Adore that obvious? Did everyone know?
And more importantly...did Courtney know?
She shifted her weight to her side, facing Courtney now, who was sleeping peacefully, one blonde curl falling across her face. She studied the way the moonlight illuminated her features. She’d spent so many hours of her life looking at that face, and almost as many dreaming about it. And still, sometimes, it was like she was a stranger. It was odd to think about how someone she’d known so long, shared some of her deepest secrets with, could be in the dark about something so monumentally big.
For a moment, Adore wondered if Tati was right. Should she just tell Courtney how she felt? Lay all her cards on the table? Deal with whatever heartbreak, whatever pain might result?
“Court?” she whispered, inching closer, brushing her hair away from her face.
“Mmm?” Courtney’s eyes fluttered, her arms instinctively wrapping around Adore’s waist, pulling her closer.
“I need to tell you something.”
Courtney opened her eyes, blinking awake, and immediately her brow creased with concern. It wasn’t until then that Adore realized that she’d been crying.
“What is it, Dory? Are you okay?” Courtney asked.
“Yeah, I just...um…” Adore took a deep, shaky breath, the oxygen filling her lungs like a splash of cold water to the face.
“What?” Courtney’s thumbs gently dried her tears. “Is it about Tatianna?”
“I...I…” She gazed into Courtney’s eyes in the dim, moonlit room, breath hitching, unable to get the words out.
“What? Are you okay?” Her voice was so soft and warm and caring, hands still cradling Adore’s cheeks, and Adore knew that it was now or never.
She could be honest, in this moment. On the lumpy mattress they’d shared countless times over the years, underneath the dimly-glowing star stickers on Courtney’s ceiling. She could confess, unburden her aching heart, and maybe it would all be fine. But...what if it wasn’t?
“Um...yeah. I guess I’m just sad.” Adore gulped, her nerve suddenly gone, every ounce of courage dissolved in an instant. Her heart pounded as if she’d narrowly escaped death, as if a truck had just swerved into her bike lane, missing her by inches.
“I’m so sorry,” Courtney said, pulling her close, wrapping her into a warm embrace, lips pressed to her temple.
“Thanks. Thanks for...being here,” Adore sniffled.
“I’ll always be here. I love you, Dory.”
“Me too,” Adore said, eyes falling closed as fresh, hot tears trickled down her cheeks. She wished that Courtney knew exactly how much, but even more than that, she was relieved that she hadn’t taken that terrifying leap into the unknown.  
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lgbtyrus · 4 years ago
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TJ’s Playlist (Final Ep Anniversary Bonus)
So it's been a year since I cried to the finale because tyrus was canon, and I wanted to travel back in time to some of the happiest memories I had because of this show. I had a thing in Macaroni's POV, but it was a little lame and didn't want to finish it so I went this route instead. It's also always bothered me that this story ended on 19 chapters, and I thought this was the perfect chance to even it out with a perfect 20. If you're reading this, I love you very much and thank you for coming back (or getting here for the first time). Goodbye to TJ's Playlist for real now <3 
Ao3 Link | Wattpad Link
-
TJ ran down the hall, pushing by students who couldn’t get out of his way fast enough. It was the last day of middle school, and everyone was lingering behind to say goodbye to their friends who might go to a different high school. TJ had been doing the same before remembering he had promised Cyrus he would meet him up front.
Cyrus was standing with Buffy and Marty, laughing at something one of them said when TJ caught up. “Hi,” TJ told him, bending over to catch his breath. “Sorry I’m late. I forgot how fast time can go.”
“It’s fine.” Cyrus smiled. “I wasn’t going to leave without you.” Cyrus reached over to hold TJ’s hand, making him smile.
Buffy said to Cyrus with a grin, “So yard sale?” Cyrus’s neighborhood had a large yard sale once a year, and they chose the last day of school to do it. Cyrus’ parents invited all of them to take their things to sell.
“Yes! Come by with anything you want to get rid of,” Cyrus replied. “I’m so excited. It feels like a cleanse and the first step into high school.”
“Can’t wait,” Buffy said. “I’m going to stop by home first for my stuff, pick up Andi, and meet you guys there.”
“Sounds like a plan,” Cyrus said and gave her a thumbs up. They said bye to Marty and Buffy who walked off holding hands, leaving TJ with his boyfriend. Cyrus turned to look at him and asked, “So. Did you think about it?”
TJ bit at the inside of his cheek for a moment. “I did.”
“And?”
“I think I’m going to sell them.”
Cyrus jumped up. “Yes? Really?”
“Just the repeats!” TJ smiled, taking a step back to avoid getting stepped on.
“Yes, that’s amazing. That’s perfect. The people in the neighborhood are going to love you,” Cyrus said. “We’ll look up the value of every single one before we set them out.”
“Already did that. That’s actually the reason why I decided to sell them.”
“Are they worth a lot?”
“Not as much as the cameras would be, but it’s a decent amount of money to pay for basketball camp.” TJ and Cyrus started walking away from their now former middle school, not looking back.
“How long would you be gone for?” Cyrus asked him.
“Three weeks. We can handle that, right?” TJ asked him, squeezing his hand. The coach at Grant High School recommended he go to basketball camp to secure a spot on the varsity team the next year, but it was a little pricey even with both of his parents working at the time.
“Of course.” Cyrus squeezed his hands back, smiling at him. “Let’s go get your things.” After going through his GG’s stuff for the first time, TJ realized there was a lot of valuable items that included comic books and vinyls. He was letting go of all the comic books because he wasn’t interested in that, but he didn’t have the desire to let go of any music. There was more vinyl’s in the attic than he realized and even though he didn’t have a player, he wanted them for the day he did have one.
Cyrus was talking to TJ about his last day of dance and how he wasn’t looking forward to regular PE at all as they headed to the Kippen’s house. “I need to have PE with Buffy at all costs next year. If not, I’ll definitely get picked last for every team.”
“You’re already stressed out for PE next year?” TJ snickered. He knew Cyrus well enough at this point to know his fear of public humiliation in PE was insurmountable “You need to relax a little. It’s summer break.”
“I know, but I tend to plan every minute of my future and PE is an inevitable part of it.”
“Let’s make a deal. You put off thinking about PE until a month before school, and I’ll let you be there when I get my report card in the mail.” TJ liked to open his report card alone considering he has done really bad in math in the past, but Cyrus really wanted to see how much TJ had improved now that he had a proper tutor.
Cyrus hummed to himself before saying, “Deal. But only because I can’t wait to see the look on your face when you see how well you did.”
“My C average does bring out my best smile.”
“All of your smiles are your best smiles.”
“You literally told me my dancing to old music is my best smile.”
“It’s a little biased because you dance with me.”
“It does make me smile when you slow dance with me,” TJ admitted to him. Cyrus smiled, blushing at the comment and making TJ’s heart skip a beat. There hadn’t been a single day where TJ doubted his feelings for him.
-
They got to the Kippen’s empty house, Macaroni the cat waiting in the yard. He was jumping after a grasshopper before he saw Cyrus and TJ come up. He ran to Cyrus and meowed, making him grin. “Hello, friend,” Cyrus said as he bent over to pick him up.
“Needy,” TJ muttered to Macaroni as he roughly petted his ears. Macaroni swatted at TJ who pulled his hand away on time.
Cyrus held Macaroni closer and said, “You have to be gentle with him. He’s old.”
“He’s okay,” TJ said, sticking his tongue out at the cat. He went to go unlock the door while Cyrus asked Macaroni about his day. The cat simply purred in his arms.
Inside, Cyrus put him down and followed TJ without asking upstairs to his room, little footprints tapping against the wood floors. Cyrus felt like the Kippen’s gothic house was his second home. It was Halloween themed according to his parents, but he liked the charm it gave off. TJ’s parents were younger than his after all and when the air was clear, it was fun to be there.
TJ had two boxes on the floor ready to go. “Can you take the vinyl one? It’s lighter,” TJ asked Cyrus as he picked up a box.
“For sure,” Cyrus said. He got the box and looked around the room that seemed to be more crowded as TJ dug out things from the attic. It made Cyrus smile every time TJ called him with a new discovery. A new photo album from the 70s. More polaroid photos he took of TJ and Amber when they were little. A random trinket TJ thought was cool. One time he didn’t find anything of his GG’s. He found a bunch of new t-shirts from his dad’s old band and a few CD’s TJ couldn’t stop laughing at for an hour. His dad was in makeup that really did make him look like a vampire.
Cyrus said goodbye to Macaroni who rubbed against his leg before walking out with TJ and walking down to his house. Around the block, people already had their yard sales open and people from all over Shadyside were visiting there. Even though TJ lived so close to him, his neighborhood seemed to be a completely different world from his. TJ didn’t know his next door neighbors, and he had just found out a month ago that Marty had lived across the street from him practically his entire life.
They got to Cyrus’ house where his parents had set out tables. Cyrus’ old toys and clothes were out and ready to go to new homes. He gave up most of his children’s books, but he kept a few favorites just in case he ever had kids to read them to one day. “You’re selling all your Pokemon cards?” TJ asked him as he set his box on an empty table.
“There will be someone who appreciates them more.” Cyrus then added, “They’re also fake.”
“Dollar store packets?” TJ smiled knowingly.
“Yes!” Cyrus laughed. “I always wondered why the ones at Kmart were more expensive and now I know why.”
“They were still fun to play with, though.”
“I honestly never learned how to play with them,” Cyrus admitted. “I just liked looking at them.”
“That’s me with my vinyl records right now,” TJ said. “I opened every single one of them because some had notes and receipts from GG. Some silly stuff like saying to pick up my grandma from school or just lists of other singers.” Cyrus stared at TJ as he set out the records, wondering if now was the time to give him what he just bought him. He wanted to hold out for his birthday but watching TJ talk about the vinyl’s made him realize how much listening to that music meant to him.
“There’s actually something I want to give you,” Cyrus said.
“Now?” TJ raised an eyebrow.
“Think of it as the first part of your birthday present.”
“First part? Of my birthday present? My birthday that’s in July?”
“Yes. Yes. Yes,” Cyrus nodded. “So, do you want it or not?”
“Can it be the only gift you give me?” TJ asked him.
“Of course not. The other thing is on its way already.”
“Oh god, Cyrus. You really didn’t have to get me anything.”
“Says the guy that gave me a present everyday of the week leading up to my birthday.” TJ smiled, Cyrus knowing that he finally got him to give in.
“Fine. Surprise me.”
Cyrus took TJ’s hand. “Come on! I can’t wait for you to see it.” Cyrus led TJ inside his house where they walked past his parents, TJ barely able to say a full hello to them. They went into his room where Cyrus let go of his hand and dug through his t-shirt drawer where he pulled out a wrapped present.
“You already wrapped it?” TJ asked, smiling as Cyrus handed him the box.
“Had to be ready just in case you ever found it.”
“You’re the one that snoops through my things, not me,” TJ reminded him.
“Just open in,” Cyrus said impatiently. TJ put the present on the bed and started ripping the wrapper. With a single tear down the middle, TJ knew what it was and gasped.
“Cyrus,” he whispered. “You really shouldn’t have.”
“I wanted to. Really badly.” TJ finished unwrapping the green record player and held out the box in his hands, staring at it in awe. “Now you can listen to everything your GG left you.”
“Yeah,” TJ said with a smile. “I really can.” He put the box down and went over to face Cyrus. “Thank you so much.” TJ bent down and kissed him, both smiling into the kiss.
“You are very welcome.”
TJ held onto Cyrus’ hand and told him, “Let’s go play some music.”
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dailynicholasgalitzine · 4 years ago
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If anything is going to get you in the Christmas spirit, it’s English actor Nicholas Galitzine’s latest look. In his newest starring role, the 26-year-old wears a dashing Feng Chen Wang red suit, with any echoes of Old Saint Nick negated by the slick fit and even slicker hairdo.
He wore the tailoring to join an all-star cast including model and British Vogue cover star Adut Akech, The Morning Show actor Bel Powley and designer Michael Halpern in a new tongue-in-cheek film for Mercedes-Benz. The stars appear as contestants in a retro take on a gameshow hosted by Adut, Supermodel Fashion Statement, in the hope of winning a Mercedes G-Class. Nicholas plays a heightened version of himself in the “OTT” production, which was “super fun” to film, he told Miss Vogue over the phone.
“The red suit really just kind of popped along with the other extremely bold outfits we wore as a cast,” he said. “I’m very much an easy person, and I love to work with people who have bold eccentric vision. As a performer, I love to facilitate that in whatever way.” 
Nicholas’s performing career wasn’t part of any grand plan – he says he was more at home on the rugby pitch than the stage while at school. But a trip to the Edinburgh Fringe saw him return to South West London with a flurry of agents eager to have him on their books. “I was always a pretty shy kid. At that point in my life, [being in a play] felt like a big step that I needed to take, but I wasn’t expecting anything to come of it,” he said. “There, this idea was presented to me of potentially becoming an actor, which was kind of crazy. I left school unsure of what I wanted to do in life. It was kind of by fate that it came at this perfect moment, and I haven’t really looked back since. I don’t think anyone who I went to school with would have necessarily have been like, ‘Oh, he’s going to be an actor one day.’ I am just as surprised as anyone else.”
Seven years have since passed, and Nicholas has had roles in Netflix’s Chambers and as a closeted teen in the Irish film Handsome Devil, and played Timmy Andrews in The Craft: Legacy, released earlier this year. But it’s his role as Prince Charming in the forthcoming live action retelling of Cinderella – due for release early in 2021 – that is sure to catapult him fully into the spotlight.
For Prince Charming, Nicholas drew on his own personality and experience to bring a modern, more human element to the role. “I definitely had a sort of rebellious period as a kid and was alway getting into trouble and was very mischievous,” he chuckled down the phone. “Yet I’ve always aspired to be the quintessential gentleman. This version of Prince Charming is very much a fusion of both those things. He’s not your typical clean-cut, linear fairytale prince, there’s definitely an edge to him and there are things about him that make him more human than your typical fairytale prince.”
The release of Cinderella couldn’t be more timely, he hopes. After the last 12 months, a happily ever after might be just what everyone needs. “People will be drawn in by the familiarity of it, but then ultimately surprised by our interpretation of it, which is kind of the best of both worlds,” Nicholas said. “I think you always feel a certain level of nervousness when you’re taking on a character that is so well known and so iconic. I felt very comfortable in the fact that we were making something bold and new, and with the team that was assembled around me, I was just so supported going through the process.”
Fans of the original Disney classic will be pleased to hear that this Cinderella is packed with musical numbers. “I just had such an incredible amount of fun doing it, being in a movie musical is one of the greatest creative gifts you can possibly imagine,” said the actor. “It was definitely intimidating in the beginning, but as soon as we finished I was so sad it was over.” Of his co-star, Camila Cabello, who plays the titular role, Nicholas said: “I can tell you for a fact that I have never felt as untalented as when I had to sing alongside her and the other incredible singers, like Idina Menzel (Cinderella’s evil stepmother), and Billy Porter (who plays a genderless Fairy Godmother). I just feel so blessed to be on these tracks with these incredible singers, and regardless of what happens in life, no one can take that away from me now.”
The Cinderella soundtrack won’t be the only album Nicholas appears on next year. “I’m going to be releasing some of my own music in the new year, which is super exciting because I’ve never really had time to pursue that, as acting has taken precedence,” he said. “My goal is to continue working with passionate, driven, artists who are willing to think out of the box, and to keep challenging myself as an artist and a creative.”
Fashion is something else that Nicholas is keen to get his teeth into. Having donned “Cuban heels and super-tight trousers” to play Prince Charming, he’s been picking up style notes from set. “I think you have to step outside of your aesthetic comfort zone when you’re creating characters, because for me, a lot of characterisation happens in costume building,” he explained. “I’ve been very lucky to play a plethora of different characters, and have had to experiment with a lot of styles that aren’t typically what I wear and have been influenced through that.”
He said he admires the wardrobe of Harry Styles, who famously takes a fluid approach to getting dressed. “Something that I’ve definitely taken on when I think of my style icons – people like Harry Styles and the way he’s managed to bring a femininity to his masculinity – is that that’s definitely the way that we’re moving as men going into 2021.” Nicholas name drops young designers Daniel W. Fletcher and Harris Reed as creatives he would like to work with in the near future, and adds that he’s long admired the work of Kim Jones and yearns to own a Tom Ford Suit.
Though classically handsome, Nicholas admits that he hasn’t always felt accepted by the fashion and film worlds. As a broad-shouldered former rugby player, Nicholas said some fashion brands simply don’t cater to his shape, but added that things are changing. “I still have thick thighs, but the male aesthetic is very much tailored to the Timothée Chalamets and the Charlie Plummers of this world,” he said. “I think that we’re moving back into this space of normalising different body types, for both men and women. I think there has been a beauty standard in fashion and the movie industry, but all the shapes are great shapes as far as I’m concerned. If people don’t want my thick thighs then that’s just that’s their fault.”
BY NAOMI PIKE (16 DECEMBER 2020) BRITISH VOGUE
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fyeahhozier · 5 years ago
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The Irishman is deeper and darker than he's maybe been given credit for... but the geniality and swoon factor remain high.
Variety: Hozier Proves He’s a Career Artist in Gratifying Greek Show
At Hozier’s sold-out show at L.A.’s Greek Friday night, one of the first things you couldn’t help noticing on stage —because it’s still an anomaly — was that his eight-piece lineup was half-male, half-female. Knowing his penchant for socially conscious songs, his decrial of “the anthems of rape culture” in his lyrics, and a general female-friendliness to his appeal, it’s easy to figure this gender parity is a conscious one and think: That is soooo Hozier. Which it is … and so effective, too, like just about every choice he’s made so far in his short, charmed career. On the most practical level, if you can bring in that much female harmony while also getting ace players in the bargain, why wouldn’t you? But it also makes for a good visual emblem of some of the other dual energies Hozier is playing with in his music: darkness and enlightenment; romantic hero and cad; raw blues dude and slick pop hero. He’s got a lot more going on than just being an earnest do-gooder. (Although he does do good, earnestly.)
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During Friday’s hour-and-three-quarters set, Hozier focused largely on material from this year’s sophomore album, “Wasteland, Baby!,” which sounded good enough on record but almost uniformly improved in the live experience. Sometimes the upgrade came from making full use of the multi-instrumentalists on hand. The first album’s “Angel of Small Death and the Codeine Scene” now had Hozier on guitar facing off against violinist Emily Kohavi, trading solos — and if it’s hard to hear an electric guitar/fiddle duel without automatically thinking “The Devil Went Down to Georgia,” it was one of many welcome moments making use of the MVP skills of Kohavi, the newest addition to the band. Other times, the improvements on the album versions just had to do with Hozier allowing himself louder and gutsier guitar tones. He’s a bit like Prince, in that way — someone you’d happily listen to playing a very nasty-sounding six-string all night, although he has so many other stylistic fish to fry, which in this case means a still slightly greater emphasis on acoustic finger-picking.
For somebody who made his name on as forlorn but powerful an anthem as his 2014 breakout smash “Take Me to Church,” and who can milk that melodrama for all it’s worth, Hozier has a lot of other modes he can default to. He treads very lightly into the area of soul with songs like “Almost (Sweet Music),” the lyrics of which consist of either name-checking or alluding to some of the great jazz vocal classics of the 20th century, in an idiom that’s not so much jazzy itself as folk-R&B. You could almost cite it as the subtle kind of Memphis-swing thing Justin Timberlake should aspire to, if the tricky polyrhythm and oddly chopped up meters Hozier adds as wrinkles weren’t so un-replicable. Bringing up Stevie Wonder’s “Living for the City” as the night’s sole cover also established that early ‘70s era and sound as an influences he’d like to make perfectly clear. At the other extreme, this son of a blues musician can hard back to those roots so well, in noisy numbers like “Moment’s Silence (Common Tongue)” and the brand new “Jack Boot Jump,” that he could give the Black Keys a run for their money.
“Jack Boot Jump,” which is scheduled to go on an EP of completely fresh material that Hozier said he plans to put out before Christmas, was possibly the highlight of the night, even though — or because — it stripped his excellent band down to just him and longtime drummer Rory Doyle. Having earlier played the current album’s “Nina Cried Power,” which is maybe more of a tribute to other historic protest songs than one of its own, Hozier gave a lengthy introduction to “Jack Boot” indicating that he’s aware of the traps that come with the territory. “I do have some reservations about the words ‘protest song’ and ‘protest music,’” he admitted. “But if you’re familiar with an artist called Woody Guthrie, he wrote the evergreen anthem ‘Tear the Fascists’ down. I was kind of looking into songs in that sort of tradition, that singing out, and I was worried that this is 2019; it’s a very unsubtle way to approach songwriting.” But, he added, “it was a funny few weeks, with 70 people shot in Hong Kong and arrests obviously in Moscow; Chile now at the moment also. And I was thinking, forget about subtle art — what is not subtle is this murder of protesters, and what is not subtle is the jack boot coming down in Orwell’s picture of the future: ‘If you want to imagine the future, imagine a jack boot stomping on a human face forever,’ that chilling quote from ‘1984.’ Anyway, I was just thinking, yeah, f— it, it’s not subtle, but let’s do it.” His electric guitar proceeded to be a machine that kills fascists, and also just slayed as maybe the most rock ‘n’ roll thing he’s written. (Evidence of the new song on the web is scant, or should be, anyway, since he begged the audience “in good faith” not to film it.)
If there’s a knock people have on Hozier, it tends to be the sincerity thing. He’s a nice guy who’s finishing first, which doesn’t necessarily help him become an indie-rock darling or Pitchfork favorite. (Predictably, “Wasteland, Baby!” got a 4.8 rating there — that’s out of 10, not 5.) At the Greek, there was an almost wholesome feeling that would’ve been an immediate turnoff to anyone who insists on having their rock rough, starting with his graciousness in repeatedly naming the band members and repeatedly thanking his opening act (Madison Ryann Ward, a fetchingly husky-voiced Oklahoman filling in on this part of the tour for a laryngitis-stricken Freya Ridings). That extended to a sense of uplift in many of the songs that doesn’t always match the themes of the material. But then, there was the impossible good cheer and attractiveness of the young players, to match Hozier’s own; this is a group where everyone looks as if they could be in Taylor Swift’s band or actually looks like Taylor Swift. The swoon factor in Hozier’s appeal is undeniably high, and it’s safe to say no one left Griffith Park less smitten.
But ladies (and gentlemen), do be aware that Hozier has some dark-side moments that can almost make Leonard Cohen look like Stephen Bishop. The only time he really overtly accentuated that in concert was in introducing and playing the new album’s “No Plan,” a love song that is also an amiable statement of atheism in which Hozier reminds his beloved that the universe is going to collapse upon itself someday. This may be rather like the gambit in which the ‘50s boy gets the girl to make out with him in a fallout shelter, but in any case, Hozier didn’t stint on the end-of-all-things aspect of it, even putting up on screen behind the band a statement from astrophysicist Dr. Katie Mack pointing out humankind’s and the galaxy’s ultimate fate. (“Honestly I never really imagined I’d end up being name-checked in a song for talking about how the universe is eventually going to fade out and die so this is all very exciting for me,” Mack tweeted in replay earlier in the year.) Suffice it to say that with that soulful a vintage ‘70s groove and that fuzz-tastic a guitar line, many babies will be conceived to the tune of “No Plan,” whether it foresees generational lines ending in a godless black hole or not.
Other Hozier songs reveal darker gets more estimable the more you dig into it. With its bird talk, “Shrike” sounds sweet enough, till you realize that a shrike is a kind of bird that impales its prey on thorns, which does add a rather bloody metaphoric undertone to what sounds like a reasonably pacifist breakup song. “Dinner & Diatribes,” meanwhile, is just deeply horny, not thorny. The most brooding song of the set, “Talk,” has verses where Hozier sings in lofty, literary terms about the romantic myth of Orpheus and Eurydice, only to reveal in the chorus that he’s talking to this woman in such high-minded terms because he just wants to charm her into the sack. As a piece of writing, it’s hilarious, establishing a devilish side of Hozier it’s good to hear. As a piece of performance, it’s just sexy.
But as enriching as it is to realize Hozier has a healthy sense of humor in his writing, bad-boy wit is never going to be what you’re going to come away from a Hozier album or show with. The main part of Friday’s concert ended, as expected, with “Take Me to Church,” his outraged take on abuse and homophobia in the scandalized Catholic church — which just happens to be easily taken as a lusty hymn to sexuality. Following that, the large band returned to a stage that had now been decked out in some kind of ivy, as Hozier talked about his love for the late Irish poet Seamus Heaney (whose last words he has tattooed on his arm) and, “since I’ve come this far,” went ahead and recited his poem “Mint,” sharing his hero’s affection for the plant and its “tenacity for life.”
Tenacity is likely to be a buzzword, too, for Hozier, given his leaps and gains as a writer-performer and seeming level head atop his tree-top shoulders. Taller still of voice, musical dexterity and good will — and still just 29 —  he’s somebody the swooners and even some cynics should feel good about settling in with for a very long Irish ride.
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eljackinton · 4 years ago
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Jack's End of Year Video Game Round-up.
There were many things I couldn't do this year, being in lockdown and all, which in turn meant I played a hell of a lot more video games than I normally do. Here's a quick rundown of what I thought of them.
Hitman 2
IO have sort of perfected the Hitman formula now, so future entries in the series simply have to ask the question of what new directions you can take that formula. In that regard Hitman 2 is a resounding success, setting sneaking and assassination in scenarios around the world from race tracks to holiday resorts, and thus making it the best entry yet. It's possible one day the Hitman conceit will wear thin, but today is not that day.
Thronebreaker
Most people will go into Thronebreaker just wanting a stand-alone version of the Gwent we played during Witcher 3. Thronebreaker is not that. Indeed, even beyond the changes to the mechanics brought in by the online version, Thronebreaker is more of a puzzle game which uses the mechanics of Gwent to concoct unique scenarios. Still, the story is pretty good and it is fun overall, even if it didn't end up scratching the itch left by Gwent.
Black Mesa (Xen)
I returned to Black Mesa after Xen was finally added, eager to see what the team had come up with. My feelings are complicated. The Xen portions of the game are really well designed, great to play and visually beautiful. However the levels hew so far from the Half-Life originals that it kind of stops feeling like Half-Life. I would have like to have seen a more faithful recreation to be honest.
Neon Struct
If you've been wanting a spiritual sequel to Thief that actually used the mechanics of Thief, here you go. Though low budget, and therefore having somewhat uninspiring visuals based on reused assets, it's still a really impressive game from what the team had to work with, and it's short enough that it doesn't outstay it's welcome.
Acid Spy
I'm generally usually okay at stealth games but this one was well beyond my skill level. Got through the tutorial but just got frustrated and quit on the first mission.
Salting the Earth
A wonderfully put together visual novel about the legacy of war and the nature of national identities. Also you date buff orc women. One of the best VNs I've played, but it does have some pretty bleak potential endings that clash somewhat with the rest of the story's tone.
Hedon
Speaking of buff orc women, Hedon is a vivid, perfectly designed retro-shooter that really uses the most of it's engine to bring it's world to life, with shades of Thief and Strife thrown in there. Wears its hornieness on it's sleeve, but if you can roll with that you'll have nothing but a good time.
The Painscreek Killings
I really really loved this immersive narrative game, where you explore an abandoned town to piece together a series of suspicious deaths. My only gripes are the town looks very British despite being set in the US, and the final confrontation adding a chase scene felt a little over dramatic.
Deus Ex Mankind Divided
There are many problems with Mankind Divided. Trying to find another story to do with Adam Jensen. Making the game more of an open world by taking away the usual Deus Ex globe-trotting. The clumsy use of racial metaphor being applied to cyborgs. All in all the game just didn't really come together, which is a shame, because the DLC showed such promise, and hinted at the real Deus Ex game we could have had.
Warhammer Armageddon DLC
I managed to complete the Salamanders DLC and got stuck near the end of the Blood Angels one. All in all it's simply 'more' of what the base game offered, and I'm not sure it really needed it.
Unavowed
Easily one of the most interesting games I played this year. So good It inspired me to write a cheesy fanfic. Sure the mechanics of applying squad mechanics to a point and click are interesting, but it's the world, the art and the characters themselves that really make this game. Highly recommended.
Devil Daggers
The ultimate distillation of classic shooter mechanics. One platform, one weapon, endless enemies. I didn't get all that far into it and I think most people won't, but I'm not going to complain for the price. Overdue a revisit.
Dream Daddy
A fun and fluffy dating game that actually does a good job of putting you into the mindset of a recently bereaved bisexual dad. Come for the hunks, stay for the really affecting story of a strained relationship between father and daughter.
Greedfall
Greedfall falls short of the mark in most aspects, but I have to give it credit for being one of the few games to give us a Bioware companion-centric adventure during this drought of Bioware games. It lacks the zing of something like Dragon Age, and handles the subject of colonialism really problematically, but if you can get past those issues, it's a fun ride, and a world I'd like to revisit.
Endless Legend
I've been wanting a game to scratch the Alpha Centauri itch for decades now and Endless Legend finally did it. There is a risk of being overwhelmed by the sheer number of unique factions to play, and I know I still haven't really scratched the surface even after 4 full campaigns. Is that a criticism? I suppose it depends if you think you can have too much of a good thing.
Space Hulk Deathwing Enhanced Edition
A valiant effort was put in to make a faithful FPS of the Space Hulk experience, but ultimately it falls far too short. The visuals look great and the game-feel of stomping around as a Space Marine really works, but the game lacks charm and character. Up against Vermintide, there's no comparison.
Sunless Sea
This is a game that feels like a bottomless abyss of secrets and mysteries tied up in a very brutal one-life-only system. I really enjoyed my time with Sunless Seas, with the music calling me like a wailing siren every now and again, yet in many ways I did find it a bit too unforgiving, and it could have benefited from having a bit more of a progression between lives than the almost solid reset it leaves you with.
Age of Empires / 2 / 3 Definitive Editions
The first Age of Empires has an important place in history, but is borderline unplayable by today's standards. Almost every aspect was improved in 2 and going back now feels like trading a car for a horse and cart. It's clear that the game was intending your slow crawl out of the stone age through hunting and gathering to be part of the game in its own right, but today it's just tedious, and the rest of the game is just so slow.
There isn't much to say about Age of Empire 2 that I haven't already said, but I will point out that multiplayer AOE2 has kept me sane over the course of the lockdown, and I'm glad the Definitive Edition enhanced that experience.
Age of Empire 3 tried too hard to reinvent the wheel. Instead of taking 2 and building on it, it instead contorted it around a colonisation theme, and it didn't really work. On top of that, the mechanics really felt they were built more for single-player story missions. The maps are too small, and the expansion factions clash with the rules badly. Still, there is fun to be had, and I'll be checking out the campaigns next year.
Hand of Fate 2
This game takes the original Hand of Fate and adds way, way too much into it. While I appreciate the addition of companions, a longer story mode, and optional side missions, the game is far too experimental with it's formula, and leaves me struggling with complex missions around being lost in a desert or evading barbarian hordes, when all I wanted was a straight forward dungeon crawl. I tapped out two thirds of the way through the campaign.
Wild Guns Reloaded
I love the style and aesthetic, but I just don't have the reflexes (or the gamepad) for these fast paced arcade games.
Vermintide 2 Drakenfels
Fatshark gave us an entire Vermintide campaign for free this year, at the cost of having to be subjected to obnoxious cosmetic micro-tranactions. Hard to say it was worth the price, but Fatshark really do continue to improve, bringing new scope and ideas to every new mission. As good as it gets.
Pendula Swing
A fun little game that apes the visuals of a Baldur's Gate style RPG but the mechanics of a point and click adventure game set in a fantasy version of the roaring twenties. A strong introduction to it's setting but definitely needs building on if we're to see a continuation. A lot of the world-building feels too simple and half-baked at times, and the gameplay feels like too much is going on too fast. Still, a charming story though.
The Shiva / The Blackwell Series
At first I had no idea that Unavowed was connected to a host of other Wadget Eye adventure games, so naturally I had to check them out. I'd known about The Shiva and the Blackwell games for years, but never actually thought about picking them up. Playing them all back to back was a great experience, and almost felt like a prototype to the episodic storytelling many games do today.
Lara Croft and the Guardian of Light/Temple of Osiris
Guardian of Light is a fun, inventive co-op game for killing some time with a friend. The puzzles are often unique and interesting and get you thinking, and the story, while nothing fantastic, is fun enough to keep you interested and have a laugh about with your co-op partner in a B-Movie kind of way. Temple of Osiris adds way too much to the formula, with more characters, mechanics and more open exploration and it absolutely loses the charm of the first game, and even then it's buggy as hell. Skip the second one.
Command and Conquer Remastered
Big chunks of my childhood are taken up with memories of playing Command and Conquer and Red Alert, so it's difficult to really gauge my thoughts on the remaster. On the one hand the art direction looks great and preserves the feel of the original, and the quality of life improvements to the gameplay help make it more playable. The nostalgia hit is also palpable. That being said, the mechanics have not aged all that well, with much of the game being far, far too hard. Probably the best way to experience the genesis of the RTS genre but just know what you're getting in for.
Superhot Mind Control Delete
I wrote a lot at length about how unsure I was about Mind Control Delete at the time, and that's because it does feel a little unsure about itself. Is it a continuation of the first game? A fun bonus mode? A mediation on the nature of addiction? A critique of video game content? A joke on the player? I don't know, but I do know one thing, and that is that Superhot is still as addictive as hell.
Opus Magnum
Zachtronic's steampunk alchemy game requires far too much maths brain than I am capable of , and so I had to rely on guides a lot of the time, but that being said, it's still amazingly put together and vividly presented. Really feels like a game that could be used in schools.
Necromunda Underhive Wars (Story Mode)
I'll be checking out Underhive's Campaign mode in the new year, but for now I just want to talk about the story mode. Much like Mordheim, this is a game that's not going to work for everyone, but I really dug it and like it's unique take on a squad based TBS. However, in many respects the game does feel like a missed opportunity. The storyline is fun enough, and the arsenal robust, but much of the character of the tabletop game, the weird, chaotic, and sometimes comical things that can happen over the course of a battle seems to have been lost in translation, as has the quirky character to a lot of the gangs.  
Outer Wilds
There is little I can say about Outer Wilds that hasn't already been said by others, particularly that one should go into the game as blind as possible. A beautiful piece of interactive art, words would fail me in describing it anyway.
Life is Strange 2
Fantastically written, amazingly animated, wonderfully acted, and grim and depressing as all hell. I really love Life is Strange 2, but it it a tough game to bare witness to, especially in 2020. It treats it's subject matter with great maturity, but is so dark it's hard to motivate yourself to continue each gruelling episode. Also, I really think it would have fared better if it had not named itself Life is Strange 2, as not following Max and Chloe turned a lot of people away from a game I think they'd have otherwise enjoyed if they'd named it Wolf Brothers or something.
Half Life 2 / Episodes / Portal / 2/ Mel
After playing Black Mesa earlier this year I decided to revisit the entire Half Life 2 and Portal series. What I concluded is that Half Life 2 is not really all that good. A well told story wrapped around weak combat and average encounter design. This much improves across the episodes of course, but in the end I rather feel Half Life 2 is pretty overrated.
Portal, on the other hand, still feels fresh, though I was surprised I'd forgotten just how much was added in Portal 2, to the point Portal feels more like a game demo. That being said, I think the slowly growing mystery and menace of Portal has aged a lot better than the gagfest the series became with 2. Mel, a stand-alone mod that feels like could be a Portal 3 in it's own right, returns to a more serious tone, and feels all the stronger because of it.
Control
Control has gone from a game I didn't really care about all that much to one of my favourites of the year, if not the decade. Sure there are criticisms I could make, but the world has so much depth, the characters so much potential, and the gameplay such perfectly designed chaos, that it wouldn't really matter. A great time was had.
Icewind Dale 2
Finishing Icewind Dale 2 was the final banishing of the old ghosts of Infinity Engine games I never finished as a kid. Sure there was the nostalgia, but Icewind Dale 2 also feels prefect for the Baldurs Gate era's swan song. Beautiful environments, a well written story and great interface and design, only pulled down due to some overly long busywork at various points and the plot being dragged on a little too long. Still, sad to know I have no further Infinity Engine games left to conquer.
Elsinore
The first half of Elsinore is an absolutely great time-loop mystery, which seems to be an interesting interrogation of Shakespearian tropes and asks the question of how much of a Shakespearian tragedy remains the more you change it. The second half, however, quickly devolves into a cosmic horror story that feels a poor fit for the genre and far too grim for the art style, and that's even before it basically devolves into trying to do the same thing Undertale did but worse. A well put together game whose ending did not sit well with me.
Gwent: The Witcher Card Game
Since Thronebreaker didn't sate my appetite I started playing competitive Gwent. It is a wholly different game than the one that appears in The Wither 3, but is certainly fascinating in it's own right. After 200 hours I am officially addicted, somebody please send help.
And that's that. Not doing a top 5 games of the year because I played too many this year and I've spent too much time thinking about them already. Here's hoping I play less in 2021 and can get back to a more normal life.
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avecpardonplaysminecraft · 4 years ago
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4. Charm
4. Charm
 .
Dream scowled at the pile of weapons and armor that were collected over the span of three days. There were rapiers, broadswords, daggers, spears, crossbow pairs, war-axes; pretty much anything and everything that wasn't just the vanilla weaponry found in Minecraft. Mobs spawned around the village wielding them during the night, and the group of Avatars took to fighting them to gather the items and learn what other changes took place in Minecraftia.
"Yoink. This is mine now. This is going to make so many orphans. So many orphans," Technoblade remarked with a grin, pulling a rapier from the pile and opening the item screen to look it over. "I can already imagine all the content I'm going to make with this on Youtube." Sapnap rummaged through the pile himself, pulling out one of the more unique looking axes to look over.
"Maybe instead of crafting weapons, we should hang onto our iron and stuff to repair these with?" he wondered aloud. "Feels like these will do more damage to mobs in the future."
"Those Endermen gave off some weird new effect," George muttered and shivered in place. "I didn't like it. I already have a hard enough time with not being able to see color, I don't need static added on top of it!" Dream scooted close by and threw an arm across his shoulders to comfort him. "Least I got this interesting charm off of it," the brunet added with a small smile, showing off an amulet to the masked boy. "It says it has a Life Boost enchantment. Guess that's also new to Minecraftia."
The mask had taken on a new effect after Dream recovered from the bizarre reality that a song burned a piece of his soul to give immunization to the whole server somehow. Now and then he'd see a glow of red on something, a patch of ground or a mob, and he'd feel the urge to go and walk over the ground or kill the mob. Once, instead of just wandering away to the grass blocks, Dream hummed the first melody that came to mind, which happened to be the chase music used so often in the Manhunt videos his Player, Clay, recorded. The red immediately shrank and faded away. So bizarre, but something new to keep in mind.
He brought it up to Technoblade and the kingly Avatar gave him an unreadable look before explaining that what he was seeing was the spread of infection by the Herobrine Virus left over from the Viral Wars, spread now by infected mobs and Cultists. The song blocked further infection, but if something was already in place, it needed cleansing. Another song was once used to do exactly that, restore and repair, but since Dream was the one with the artifacts, something more attuned to him had taken over the job.
Now, there was another new thing the mask was showing him as George held the pretty blue charm in his hands. Flickers of 0s and 1s passed over the charm's surface, as if attempting to shove binary code out of itself into the free-flowing data that allowed Minecraftia to support the game menus and commands. It sort of made him think of it as a...
"I think that charm's glitched, George," Dream finally said, pressing fingers to the mask to let it pixelate away into his goggles. "The mask reacted weird to it. What're the stats on it?" He peered at the window George brought up with a flick of his fingers. "300 health healed. 5 second cooldown. +1 Soul Gathering. Requires souls. Enchanted with Life Boost; each time you expend a life, your maximum health increases 33%," he read aloud and tilted his head. "What the hell does that mean? Soul gathering? Requires souls? What souls? Ours?"
"I'm guessing it harvests the souls of mobs you kill while wearing it," Technoblade answered drily, his fur-lined cape set aside while he pulled on armor that looked like it was crafted with wolf fur. "If it's glitched, you might wanna toss it in lava, just to be safe."
George immediately held the charm closer to himself in protest. "What? No! I like it! It's such a pretty blue and it might be fun to look into the code for it." He looped the cord around his neck and admired his new treasure in the light of the campfires in the fireplace.
"It also says it's supposed to be cold to the touch," Dream added and the brunet shook his head.
"This feels warm. Here, feel it!" he returned, leaning close to the green-cloaked Avatar and lifting the charm.
"I'm not feeling you up, George! Haha! You haven't bought me dinner first! Like you gotta take me out on a date before that!"
"What?! No, that's not what I-! Why do you say things like that?!"
"How do you know so much about what's going on with Dream?" Sapnap asked Technoblade, ignoring the playful bickering nearby. Bad sat with them, organizing his hotbar with a few of the new weapons.
"Same thing happens with SkythekidRS," Techno replied, pulling the cape on over the armor. "Perks of being an Anti-Viral Avatar; you see stuff others can't, you're motivated to fix it, and you burn your soul in agony while doing it. Can't imagine why more Avatars don't sign up for it." He gestured towards him, Bad, and George. "But with you guys supporting him, helping him through this? He'll be alright. You've got his back the same way he's got yours."
"Yeah! Of course we do! Because we're the Four Muffinteers!" Bad declared and nodded decisively with Sapnap. The athlete grinned. It was true, through any hardship that came their way, he and George and Dream powered through together, and when others joined them, like Bad and Techno, they were swept up in that tidal wave of friendship as well. An unstoppable force when they put themselves to it.
A blur of green and blue swept down between them as George tackled Dream to the floor, the blonde laughing to the point of wheezing. "George!" he yelled between cackles, "Not in front of everyone! We have rooms upstairs, y'know!"
"I'm going to kill you!" George yelled, face flushed pink and struggling between maintaining a false scowl and breaking into as wide a smile as Dream's. Technoblade looked down at the two of them, then up at Sapnap.
"Our chances of surviving this look pretty good to me," he remarked and flicked his hand to some food on his hotbar. "Potato?"
.
---
.
There was one final check on their supplies in the morning as the group prepared to leave the village. Dream had hesitated for a few minutes before deciding to take the beds and furnaces from the house they had stayed in, stowing them in his backpack. He gave the jukebox one last distrustful glare before leaving the house, the door clicking shut behind him echoing hollowly into the now empty and bereft den.
Technoblade opted to walk with the team as they left the village behind, his horse on a lead that he wrapped around his shield arm. "Are you absolutely sure Fundy is in a biome northwest of the capital?" he asked Dream as the path they walked eventually ended in unbroken grass, the forest giving way to plains. "You can't read maps, Dream. Was the biome at the top of the page and to the left or the right? Is up north, Dream?"
"I don't know! Sapnap has a map, look at that!" Dream exclaimed, throwing his arms up in exasperation, his mask back in place.
"This map's only good to get us to a woodland mansion that's west from here," Sapnap retorted, flapping the paper at the blonde. "We're pretty much on our own from there."
"Why are we going to a woodland mansion anyway?" George asked with a tilt of his head.
"Because it's in the same direction as we were going when we left the city."
"Hanh?" Techno grunted, giving Sapnap and George a suspicious look. "You're telling me the only reason we're going west is because that's the direction you four ran in to escape getting caught with the artifacts you stole?" He gestured wildly around the plains ringed with distant forests and hills. "You couldn't have gone north?! Or south?!"
"It was the closest exit we could find. We were kind of in a panic," Bad admitted with a sheepish laugh, rubbing his head. Techno's shoulders dropped as he sighed heavily.
"I don't think Sky Army paid me enough for this," he said in deadpan with Dream wheezing beside him, the green-cloaked Avatar hugging himself to try and contain his laughter.
.
The sun passed on overhead as they traveled past tall grass and patches of flowers. Small pauses were made to collect food from wild cows, sheep, pigs, and chickens that spawned sporadically around them. Shallow caves and holes in the ground exposed small amounts of coal and iron that were quickly gathered. The additional supplies did wonders for boosting morale, and meals at night were full of cheer as the Avatars ate well on cooked meats and baked potatoes and bread.
Rotating the night watch gave each Avatar a chance to try out their new weapons and learn about the changes to their bars and heart meters made when they equipped the items from Dungeons. Bad and Sapnap eagerly shared stories of the power of their new sword and axe, amazed by the amount of damage dealt in the form of small numbers that floated in their vision over the hostile mobs. George showed off the eerie soft glow of his charm, the Soul Healer, explaining his new knowledge that it drained souls from the mobs he killed and stored it in the square blue gem on the charm, liquid light that rocked back and forth gently as he moved.
Dream kept silent about his turns as night watch. The one time he was prodded into sharing his experience, he smiled and tilted his head, the mask hiding his eyes from them only staring with a matching smile. "It was interesting," he admitted vaguely. "I learned some stuff. Could be useful but I need to think on it more."
Grass eventually gave way to the flattened yellow path blocks that were a sign a village was nearby. Bad clapped his hands together in relief.
"Oh, that's such a nice thing to see! We can get some rest in real beds and resupply on crafting materials," he declared, running ahead to see the village first. Sapnap scratched his head, thinking it over and weighing the pros and cons of staying in a populated place for a while.
"If it helps, my contacts in Sky Army say that information about the artifacts being gone is being suppressed. No one knows it was you four specifically and no one knows they're even missing," Techno said suddenly, his chat window open in front of him as he moved his fingers to type responses and scroll around the messages. "Far as anyone knows, I'm still totally lost trying to find those dastardly thieves. Oh, woe is Technoblade, he can't find the thieves, there goes his plan for easy content, subscribe to Technoblade anyway." His monotone plea for views set Dream off again, the smaller Avatar wheezing and leaning on George for support to keep moving forward.
"Thanks, Techno, that helps a lot," Sapnap said with a grin. He looked forward, walking on in the lead as the kingly Avatar stayed as rear guard, walking and reading messages.
.
The village was bustling with activity in the afternoon hours. A thriving open-air market was full of colorful stands built of wood, cobblestone, and dyed wool, all featuring different kinds of goods for sale and trade by villagers and Avatars alike. Some stalls even had selections of the new weapons and items on display. Dream and Bad both looked towards the market eagerly, so the group looked for the first inn that had rooms and a stable. At the price quoted, all eyes looked to Technoblade, who stared back at them before sighing and opening his inventory to pull a portion of his payment.
With rooms secured and the horse set up in the stable, an Avatar with rainbow skin working to bring hay bales and apples to feed the animals, the group headed out to check the market. Extra raw meat was sold to make back a few emeralds, which were immediately spent on tents for future camping. George marveled over the fabric and poles.
"These are really cool. Dungeons might be making stuff harder but it's brought a lot of really useful stuff here," he remarked, putting the tent into his inventory. They walked on, loosely scattered but still within sight of each other.
"Oh, that's a super cool looking artifact!" a voice called out and the five Avatars tensed subtly. Eyes flicked towards Dream, who had already shifted his weight in an easy movement, one hand drifting to a post that formed part of the support to a stall's awning and gripping it in a deliberately careless gesture. His face still hidden by the mask made it impossible to tell where his gaze fell. Still, it seemed almost unnecessary, as the voice was closer to George and the brunet spotted a purple-haired Avatar waving at him from a stall full of other charms. "Yeah, hi!" they greeted again, "Come over!"
Warily, George walked up to the stall, looking over the numerous charms before giving the seller a questioning look. "What is it?" he asked. The seller smiled brightly and gestured towards the charm hanging around his neck.
"That artifact looks really cool; I haven't seen that one before. My shop buys, sells, and trades these new items that appeared in Minecraftia recently and I was wondering if you might be interested in selling that charm," they said cheerfully, spreading their arms to show off the numerous unique items. "I'll give you twenty emeralds for it. Fair deal?"
"No, thanks, I'm not interested in selling," George returned awkwardly, eyes darting around in hopes of rescue from the situation.
"How about twenty-five? You can buy a lot of supplies with that much money, honey," the seller crooned, batting their eyes at him sweetly.
"No, no, really, I'm fine. Thank you, but no."
"Okay, okay, how about thirty-five? But only because you're a cutie!" The seller pressed on, eyes sparkling as they clasped their hands together.
George opened his mouth, ready to stammer out another polite rejection, only to have his view of the seller cut off by Dream's figure sliding between them with a silent speed honed by hours of manhunt training. The masked Avatar looked down at the startled seller, mouth set in a relaxed neutral line that somehow made the smiling face on the mask more intimidating than friendly.
"My friend said he wasn't interested. No means no," he said in a calmly detached tone. The eyes of the mask flickered magenta so quickly George could only blink and wonder if he'd simply imagined it. "Simple concept to grasp. Do we have an understanding?" The seller nodded slowly, wide eyes fixed on the mask. "Good. Have a nice rest of the day," Dream finished, his voice never changing from the emotionless tone. He turned and walked away. George swallowed hard, hand gripping the Soul Healer charm, before hurrying to follow after him.
The group decided to return to the inn and call it a day after that.
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coppicefics · 4 years ago
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Masked Omens: Week Five
[Image Description: Image 1 - A simple rendition of the Masked Singer UK logo, a golden mask with colourful fragments flying off of it. The mask has a golden halo and a golden devil tail protruding from either side. Below, gold text reads ‘Masked Omens’. 
Image 2 - A page from the Entertainment section of the Capital Herald, dated Saturday, 23rd January 2021. Full image description and transcript below cut. End ID.]
Read the fic here!
The Capital Herald - Saturday, 23rd January 2021 Entertainment, page 15
Top section: Stream of Consciousness: Shows To Make You Think A whole host of great documentaries, old and new, have just been added to streaming services Who doesn't love a good documentary? You can learn all sorts of things, and you don't have to do any of the research for yourself. Over the last couple of weeks, loads of people seem to have been tuning into the wealth of documentaries available on various streaming services; here are a few I particularly enjoyed. Green Planet (2020) is not your standard nature documentary; while there are some extremely cute shots of animals (including gorillas, whales, and giant squid) the main focus is on sustainable practices people are experimenting with in all sorts of industries and contexts, and the way they allow local wildlife to flourish. It's thought-provoking stuff. We're As Folk (2019) takes a look at the contemporary folk movement, interviewing figures from the second British revival right through to the present day; contributors include Seth Lakeman, Frank Turner, Anathema and Bellowhead. With folk-festival anecdotes aplenty, the documentary explores the intricacies of the genre and culminates in all the contributors performing a once-in-a-lifetime rendition of 'She Moved Through The Fair'. Gadget If You Can (2015) might be a little outdated now, but that's what makes it such a compelling watch. From watches that tell the time in 21 capital cities concurrently to hoverboards that actually, well, hover, this is a fascinating look at the new devices that seemed to be just on the horizon when it was released more than five years ago. Some have since appeared; some remain pipedreams. All are interesting! Making Fast Friends (2012) is the oldest documentary on this list, and the narrowest in scope. It was released alongside the SEGA charity single 'Fast Friends' and gives us a behind the scenes look at what happened when Sonic the Hedgehog teamed up with a whole bunch of children's TV presenters to make the record. Although largely factual in nature, it does also feature animated 'interviews' with Sonic and Knuckles, so it's entirely suitable for watching with your family. And P-White fans, in particular, will not want to miss this a second time around. A War Without War (2021), by contrast, is both up-to-the-minute and extremely disturbing to watch. It is composed of a mixture of expert analysis of the situation developing on the ground in Celestan and grim footage allegedly smuggled out of the country by fleeing residents. Moreover, with more episodes promised, it forces the viewer to acknowledge what is happening as the country breaks apart, and asks us the difficult question: can you have a war without war? Dinosaurs: The Punchline (2013) is frequently mistaken for a mockumentary thanks to its tongue-in-cheek title. It is, in fact, a thoughtful exploration of how religious groups respond to apparent conflicts between scientific facts and the tenets of their faith. Without shying away from the realities of science as we know it, this film takes a surprisingly sensitive approach to investigating how science and religion intersect in the modern world. By The Numbers (2018) looks back at the history of the televised National Lottery, along with its competitors on other channels and the entertainment chosen to appear directly after it. Featuring clips and interviews with stars from Marjorie Potts aka Telepathic Tracy, whose show aired after the draw for over a decade, to Marvin O. Bagman, whose sports-based quiz show had, at the time of the documentary’s release, the corresponding Channel 4 slot. It’s not groundbreaking, but it is very entertaining. CITRON DEUX-CHEVAL Have I missed any amazing documentaries you think I should be talking about? Drop me an email at [email protected] or leave a comment on our website and I might feature your recommendations in a future issue.
Centre left: Memory Lane: Kilcridhe Now there’s a vicar I’d have loved to meet at the altar Ask any male-attracted person of a certain age – well, my age and up, really – if they remember Kilcridhe, and you'll be met with flushed cheeks and a glassy expression. We remember Kilcridhe, all right – or perhaps it would be fairer to say that we remember Father Jacob MacCleod. It's hard to believe that heartthrob Jacob was Anthony Crowley's first major role on television, and harder still to believe that he was also one of his last. The show ran for only two six-episode series, between 2005 and 2006, but in those twelve hours I think it's fair to say a fair few of us fell irrevocably in love. Kilcridhe was named for the fictitious Scottish village where it was set, and largely revolved around the goings-on of the local church and its new minister. Much of the series' drama centred around Father MacCleod's ongoing attempts to fill the pews, which saw him trying everything from hosting a bake sale – for which he ended up baking everything himself – to arranging a community talent show, with predictably bizarre results. But during the course of these adventures, each episode also introduced us to one or more of Kilcridhe's residents. We got a glimpse into the little struggles and joys of their lives – most of which quickly became Jacob's struggles and joys, too. My main memory of this show is that it was pretty. Not just Jacob, but everything about it, from the location they chose for the exterior shots, to the tone added in post-production; everything was just slightly more saturated and colourful than real life, not enough to be jarring but enough to give the whole thing a strangely dreamlike feel. In fact, as Jacob remarked as he prepared to leave for Edinburgh at the end of series one (not knowing if he would return or if the show would be cancelled), “leaving [Kilcridhe] feels like waking from a dream, like going back to reality somehow”. It was, perhaps, for the best that Kilcridhe was cancelled after only two series. Shows originally envisioned as limited series rarely keep their charm past a second extension, and the central actor was to encounter personal problems not long after the end of the show. That's not to say that a revival couldn't work, perhaps with a completely new protagonist. But Father Jacob MacCleod lives on in the hearts of his many fans, smiling that enigmatic smile of his, and when that's not enough, there's always online fanfiction. So much fanfiction. SARAH JEUNE Memory Lane is our regular feature, looking back at the books, shows and films of yesteryear through a nostalgic lens. Do you miss something you’d like to see featured? Just send the show name (plus channel and airdates if you know them) in an email to: [email protected] - your prayers might just be answered!
Centre right: Correspondent’s Corner Stop talking about it Anathema is making waves again as she does the talk-show circuit to promote her new album, Narrative Devices. It's a very pretty album from a very lovely girl, but she does keep getting hung up on one point. Every time somebody describes her music as country, she interrupts to tell them it's folk. Well, I'm no music expert, but even I know that folk is a very European genre, and the United States' equivalent is country, or country and western music, to give it its full name, and to continue to argue to the contrary is simply courting controversy for controversy's sake. It is unbecoming of a young lady – even, or perhaps especially, a young lady with Anathema's obvious talent – to continue to argue with her elders on the subject, and even to correct the likes of Graham Norton and Giles Brandreth. These sage bastions of broadcasting deserve more respect, and they couldn't be more gracious in accepting their 'mistake'. But surely a young musician in the first flush of success should take the time to learn about what she's actually doing? It doesn't seem very much to ask. It’s not entirely her fault, of course; the youth of today are given far too much freedom by their parents and, on top of that, are often propelled to disproportionate success with no chance to prepare for it. Is it any wonder that it all goes to their heads? But there is no excuse for not making an effort to keep their egos in check and defer to their betters on matters of terminology and best practice. Naturally, we all hope that Anathema will enjoy a long and successful career making the music she enjoys the most and , more importantly, music we can all enjoy too. And I also hope that she will, eventually, acquire the humility so rarely found in young people these days and accept that she does not always know best. If she listens to the counsel of older and wiser heads than hers, she might even learn something. ANDY SANDALPHON What can’t they do? If there's one thing that's becoming apparent with every passing week of The Masked Singer UK, it's that celebrities are no longer to content to stay in their lane. No, these multi-talented marvels seem determined to push themselves to the limit in every possible field. So far, we’ve seen sergeants become singers, rugby players become rockers, doctors become divas and authors become, er, audible. And with weeks still to go in this competition, we still have eight masked celebrities to guess. Eight people whose day jobs probably don’t include getting on stage and belting out pop standards are still waiting to impress us with talents that aren’t even their thing. I mean, if I could sing and dance like the contestants on the show, you can bet your life I’d be making a living from it. It would be my number one talent, and I’d be rubbish at anything else, because most of us only get one main skill. Not these jammy gits, though. For them, this is a sideline. It's not just The Masked Singer, of course – from proving their talent for trivia on Pointless Celebrities and their wordplay wisdom on Celebrity Catchphrase to demonstrating their culinary qualities on Celebrity Masterchef and The Great Celebrity Bake Off, it seems that wherever you look someone is adding a new string to their bow. Being a phenomenally talented actor, singer, or footballer is all well and good, but more and more stars are now keen to show us that they really can do anything and everything. And why shouldn't they? It's phenomenally entertaining television to watch. And for those of us who sometimes feel inadequate compared to our famous idols, it can be very reassuring to watch, for example, a comedian weeping into his cupcake mix on Bake Off or an Oscar nominee fall on her face on Dancing On Ice. When they do well, it's amazing; when they do badly, it's life-affirming. That said, I've been blown away by the talent of the contestants on The Masked Singer this series. It's so inspirational, in fact, that I might take up watercolours. EDWARD BIGGS Bottom right (in blue box): Citron’s Quick Picks Fast favourites from Citron Deux-Cheval Look: Sea Change by Hastur LaVista There's never been a journey to to the top quite like P-White's. This authorised biography charts a course from children's presenter to global superstar through interviews, pictures and anecdotes. While the research sometimes seems a little slapdash, the story at the heart of the book is more than interesting enough to hold it together. And since it's authorised, Maputi themself has contributed plenty of private insights and observations. [Image description: A book, its cover featuring a blue-green gradient with black, dripping lines spilling across it. The title reads ‘Sea Change’. End ID.] Listen: Narrative Devices by Anathema Anathema's first album was well-received both within the folk community and beyond it. Now her second album, backed up by an obvious increase in resources, looks set to enjoy similar mainstream success, and deservedly so. The theme this time seems to be the act of telling stories, but it's also a story in itself. You'll have heard the singles, but it takes on new meaning when you play it in order! [Image description: An album cover featuring hands holding a book. The words “Anathema” and “Narrative Devices” are printed on it. End ID.] Laugh: Newtral Stance by AutoTuna on YouTube It's not the first time beleaguered commentator Newton Pulsifer has had his words edited into a supercut. It's not even the first time his frequent disagreements with the VAR have been autotuned – including by YouTube user AutoTuna. But this new edition adds an extra dimension in the form of a flat, robotic voice duetting – and duelling – with the frustrated human, taking the hilarity to a whole new level! [Image description: A screenshot of a young woman wearing a call centre headset (specifically, the woman who cold-calls Crowley in Good Omens and gets Hastur instead). She looks extremely bored. End ID.]
Advertisement, bottom right: IS THIS YOUR CARD? [Image Description: Two business cards with a white-to-yellow gradient, overlapping so that they are slightly fanned out. Printed on the left-hand side of each is ‘This is to certify The Amazing [blank] as a [blank] training under Mr A.Z. Fell.‘ The one behind is filled in with ‘Your Name-’ and ‘Sorcer-’. The front card is filled in in a more child-friendly font, with ‘Your Name Here’ and ‘Junior Magician’. Below this is space for a start and expiry date, filled in with ‘08/20′ and ‘08/21′ respectively. On the right-hand side of the card, a logo shows a rabbit emerging from an upturned top hat, and below it are the words ‘Harry’s Junior Magic Academy’. The word ‘Junior’ is in the same child-friendly font as before. End ID.] IT COULD BE. Membership is open to under 12s and 13-18 year-olds at www.harrys-magic.com
End of transcript.
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inspector-montoya-fox · 5 years ago
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here’s why, in my opinion, Apollo Justice doesn’t suck
first and foremost, it has the best animation out of the entire series. the trilogy’s pixelated characters and backgrounds were suiting for its cute feel and its perky aesthetic, but weren’t like masterpieces or anything (even the HD version of the trilogy just added some gloss over the original models, nothing more). but Apollo Justice delivered. the game gave us polished, shiny character designs and refined backgrounds (Guy Eldoon, Lamiroir, the doctor’s office from Turnabout Corner, the dressing rooms from Turnabout Serenade). i could literally replay the game just to admire the artwork. it’s so perfect.
my flatmate straight-up hates the game because of what they did to Phoenix and it’s understandable because she grew up playing the trilogy. i can imagine that if you’re reading this and you too grew up playing the trilogy, you’d be miffed that i’m defending a game that turned the main character into a drunken tramp, basically. it’s like when i read posts that defend Thieves in Time (although that game has absolutely no defense whatsoever). and i get it. i was pissed off too. i get even more pissed off when i think that Capcom backed down from their initial idea of moving onto a new defense attorney’s story and then have Phoenix return for Dual Destinies and Spirit of Justice, which, let’s be real, weren’t masterpieces. actually, i think Dual Destinies is the worst game in the series because it tried salvaging what was left from Apollo Justice’s catastrophic take on Phoenix’s fate as a lawyer and turning Apollo into a mere sidekick. all this being said, i’d much rather they stuck to their initial idea.
as i said in my previous essay, Trials and Tribulations wrapped up the trilogy masterfully. as such, it didn’t leave any room for a sequel. i don’t think Apollo is an interesting character. hell, i’d even say he’s boring. but, i respect the idea of moving onto a new character and his own story. i understand why they did a seven year jump and their focus on how the law has changed. it’s actually interesting to see how the respected court and the law all comes crumbling down due to the rise of wrongfully accused people and fabricated evidence, as well as how this paved the way for the existence of the jury in Turnabout Succession. and i think they could have evaded all the hate the game got by simply removing Phoenix. portray him as a living legend but don’t have him actually show up. have him rise to the ranks of Edgeworth, a respected defense attorney or chief of something. don’t turn the office into a magic shop, and don’t go behind the fans’ backs and have him adopt a daughter and then conceal the truth. it just felt like i was being disrespected for all the emotional investment i put into the trilogy. and most importantly, don’t back down from your initial idea. use Apollo Justice as a starting point, where you sow the seeds for another epic trilogy. have an Apollo Justice 5 and 6, where the events transpire into something huge, continue with the Gramarye backstory. but i guess Capcom got scared because of the backlash, so we got Dual Destinies and Spirit of Justice instead, which have diluted, watered down narratives in comparison to the trilogy’s story arcs.
i know it seems like i hate Apollo Justice, but i don’t. i want you to view it as a solo game. it had four awesome cases with interesting characters, unbeatable animation, awesome music and an interesting overall story. i might think Apollo is a dull character, a blunt version of Phoenix, stripped of the fun comments and thoughts, but he’s the yin to Trucy’s yang. Trucy is an excellent assistant. and the final reveal about the two makes their relationship even more fulfilling for the character. the combination of the two characters feels refreshing, especially as the story progresses and they start getting familiar with each other. as for the rest of the cast, we get a rockstar prosecutor who is charming as hell and his psychotic brother who turns the tables on everything we’ve come to know about the series by being both a villain and a defense attorney. the defense attorneys were supposed to be the good guys..... the Gramarye stuff is also rich in lore, and the untimely death of Zak Gramarye really adds a darker tone to the game. Turnabout Succession delves deep into the seven year gap and the truth by allowing us to play as Phoenix and time-hop around. although the digital jury system felt cheap and kind of like an anticlimactic layer to the story (which was never brought up again in future games) it was the right solution for the law’s problems.
Turnabout Serenade is my favorite case from the game because Daryan Crescend’s dick-looking hair is so hot the setting is so spectacular, the hidden passages feel so Scooby-Doo-like (the Hex Girls Mystery Inc. episode!) and the motive surrounding illegal imports of miracle cocoons is so absurd it might as well feel real. honestly, the world has changed in the seven years since we played as Phoenix and it feels kinda future apocalyptic but future apocalyptic chill. it gave me Teen Titans or Loonatics Unleashed vibes. and even so, the cases feel both nostalgic and fresh. there’s just something so Phoenix Wright about murders happening real-time whilst you’re at the scene (Turnabout Serenade) or a search for stolen panties turning into a full-blown mafia story about the mob’s doctor and his blackmail (Turnabout Corner). as for gameplay, Apollo’s ability to detect lies is a great replacement for Phoenix’s magatama. the game hones the trilogy’s best elements and even adds to them, by having Ema Skye (an annoying but finally competent detective) bring back her various forensics tricks and even allowing the player to zoom in on specific areas of the locations.
so, i think the hate Apollo Justice got was undeserving. i understand why it got so much of it, but it ultimately made things worse for the franchise. sure, we got Phoenix back, but it never felt the same again. and Athena Cykes is a better Apollo, but still dull. maybe she could fix the problems caused by Apollo Justice but she didn’t. we never got to meet Apollo. Dual Destinies and Spirit of Justice both tried to add some backstory to the character but failed. ok i can understand Apollo’s best friend being Clay Terran and his love for the space centre, but how the hell did he end up in Khura’in after Lamiroir abandoned him? honey, it just doesn’t work... but whatever. Apollo Justice is a great solo outing, and an even greater wasted opportunity... tragic, tbh.
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