#i want to make clear that im really happy we have mcc and that its a fun event thats better organized than any of its peers but that doesnt
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Fixing MCC
MCC has a problem and when I say that I’m not talking about how scuffed individual games might be or the tech intensive nature of its venue, I’m talking about a more fundamental problem to the event; its branding.
MCC is a “for fun” even but it’s getting more and more competitive in an unchecked manner that seems from an outside perspective to be influencing the competitors in a negative way (dream/sapnap being upset about perceived unfairness in the event, hbomb and scott getting harassment over that percieved unfairness, technoblade talking about the pressure to overperform to avoid getting flack, and inthelittlewood saying that playing in Dodgebolt makes him feel genuinely physically sick) which at least to me constitutes as feelings and concerns one wouldn’t have in a “for fun” event.
MCC being competitive isn’t a bad thing! Don’t get me wrong! But there is a problem with this and we cannot just put it on “rabid fans” because those fans are sports fans, they act like football fans, and I think that those fans are misunderstanding what MCC is supposed to be because actions (how the vibes of the event are) speak louder than the words (everyone insisting that it’s purely for fun).
So here are some suggestions on how to make this event better. The ideas aren’t perfect but personally I think they fit the growing needs of MCC.
1. Split MCC in two Splitting MCC into two leagues (called A and B for convenience) would lessen the condensed toxicity towards the one individual event and give more MCC to the fandom even though, in this hypothetical, it would be played the same amount as with the current schedule.
League A would be as MCC is right now, it would be just as competitive but with more transparent messaging about this to the participants and to fans over social media. League B would be something not unlike a non-canon MCC where winning isn’t what’s supposed to be the fun in the event. This league may have different achievements set in the winners hall (longest distance flown with an elytra for example instead of fastest time in the TGTTOS flight tunnels) and a generally bigger focus on whimsy.
League A would play one month, the B league would play the next, so on and so forth, giving us the same amount of MCC but different.
2. Rotating cast While I love the OGs of MCC I’ll admit that it’s getting stale and the few new players added every event are having a harder time catching up with the skill curve even with the dedicated practice server because competing in MCC is unlike practice and most general Minecraft prowess while in actual play due to the added pressure of playing live.
If the split leagues were implemented in company with this change then I’d suggest that the B league would have a far larger portion of newer members that would after a few appearances be able to move to league A. MCC OGs that want a more fun and less stressful/competitive MCC should also be allowed to play here, though with lower priority over newer members.
3. The most important point; Internal Consistency If only one thing changes then I want it to be this one; MCC needs to choose what it wants to be and apply it universally and be transparent to viewers about it. Contradictory information between what happens in the event and its brand recognition will not help in the toxicity that MCC is breeding right now.
- If it wants to remain as a fun and wacky minigame event then my suggestion would be to suffer the viewing numbers tanking and drop some of the more competitive people and boost newer voices. - If it wants to be competitive then add catch-up mechanics for the lower placing teams (such as letting the lower half of teams choose a game to be played perhaps after the audience blackout round).
Whatever happens: MCC needs to be transparent to fans both in the event (via how the event is actually played) and on social media about what it wants to be so that the confusion between fans isn’t there.
And I hope this is already happening behind closed doors, but it also needs be said that MCC should handle internal strife between participants and notify new competitors of how participating feels (re: stress, self defeatism, etc) so that they can work around those problems when they’re noticed in the event because the players mental health Is Important.
But that is all for me, I hope that MCC will continue to improve and be an enjoyable event into the far future!
#mcc#mcyt#im not posting this on reddit even tho i kinda want to#i want to make clear that im really happy we have mcc and that its a fun event thats better organized than any of its peers but that doesnt#make it invulnerable to critizism
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