#i used also spend hours in little big planet doing perfect rpgs and worlds
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I am doing a serious planning of my vault right now like an architect I want to go to far harbor and nuka world so much but first I must study architecture and draw blueprints for doing best vault ever.
#this is just like my Minecraft phase#i spend hours om that game and most of them not online just me doing draeings olannings and research for best city building ever#i mever finished it but i did a manor and a huge raikway system with stops and stations and tunnels etc. and my sewer system also pretty gud#i love building so much i am not amasing at that but still i love it#i used also spend hours in little big planet doing perfect rpgs and worlds#i think i will start mechanism building in real life i think its a good hobby for me or miniature making#maybe robots too i love also programming#n.
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Borderlands
Ever wanted a million guns? How about 17.75 million guns ripe for the taking? Guns that'll melt your enemy's faces off, burn them alive, make them scream for their mothers as they experience more than 1.21 gigawatts of electricity coursing through their veins? Then Gearbox Software has a game for you. Released in 2009, Borderlands is a loot based FPS with RPG style skill perks and classes. Four characters to choose from: Sarcastic marksman Mordecai, over enthusiastic brick shithouse named appropriately enough Brick, femme fatale reality shifting Siren named Lilith and finally the impromptu leader of the bunch Roland. He's the big black guy with a turret. Between it's respawning enemies who exist to drop loot and it's wonderful space western setting Borderlands became a cult classic that enjoyed more fanfare over time, gaining traction as an alternative to standard shooters of the time. The first time I recall hearing about the game was from an article talking about Ice T playing it himself. A glowing recommendation from him and it being cheap used at GameStop ensured that I would pick it up. Showing it off to my friends we soon began to play it together, eventually I picked up the GoTY edition, getting all the DLCs that I hadn't yet grabbed anyway, but by that time I was in my third play through of the game. The game working off of a cyclical new game plus mode allows for the player to replay it over again if they wish, with additional difficulty added to the game. To offset that the loot gets better too, so yay, more farming. My fondest memories of Borderlands was starting up the game, putting on some Cage the Elephant and just going to town on the final difficulty. The first area, the Arid Badlands, is a blast. Classic space western fare: Hostile bandits, crazy alien animals to shoot and plenty of loot chests to open up. Learning about all the hidden boxes, running a circuit of slaughter and chilling out to a great band is phenomenal fun. Strongly suggest it as a cathartic method to relax. Surprisingly enough I actually enjoyed classic Borderlands' bare bones story. That doesn't mean it was fantastic, it was cut down from the early ideas for the final release. Essentially the story boils down to there being a vault full of loot, you know, the stuff you've been collecting all the while? But that in a way is a wonderful subversion of what we expect. We expect the McGuffin of the story to bring us what we want, when at it's heart it is meant to only play the role of a desired thing. Be it a princess in yet another fucking castle, big black books filled with Eldritch knowledge or in Borderlands case a vault full of loot. But, spoiler alert, it isn't. It's full of tentacle monster guy. You've seen enough hentai to know where this is going. So you trampled across the East coast of a forsaken continent on a largely abandoned planet just to have to fight a roughly four story interdimensional monster hell-bent on diddling you with his tentacles. Bet you feel used huh? But, really, didn't you have fun along the way? The NPCs are pretty entertaining without being overbearing, dry wit in ample supply in addition to the clear cut quests. I feel as though the vault's true purpose was to show us what we want more than anything in the game, and that's more challenges to overcome. We the players would find it boring if the PCs ended the game with an unending pile of loot, we want to keep up the lootfest ourselves. So after you beat the end boss, who was admittedly pretty easy, you get the opportunity to begin again, but stronger this time. There's a bit of side mentions of cyclical time to help handwave this, which I appreciate, separates it from most other games in that regard. At it's heart the game did have issues with it's writing however. While I did enjoy the more serious tone of the game the slight lean towards humor was very fitting for it, dark humor injected here and there helps to keep it from being too dry. But it felt like a tipsy guy trying to keep his composure, giggling to himself one minute and standing stone faced the next. This was later "fixed" via the DLCs and sequels, going from leaning towards humor to diving headfirst into it. But that left the first game in an awkward position, it's pretty light story doesn't nearly compare to later games in the series. However what was in the game was fairly well done, I'm judging it by it's initial release, not taking the DLCs into account. The main character's lacked good insights into them as people, perhaps to help us associate with them better, but when it comes to a story I want to know how a character reacts, feels about their world. For what it is I have to give the game a 15/20 in the story/concept category. Excellent loot based FPS, subpar story but cool world. Borderlands thrives on it's FPS mechanics. Wonderful gunplay, metric fucktons of guns to utilize and useful character perks to utilize. Want to turn a hawk into an AC-130? You can do that. Shift through reality while running like Speedy Gonzales? Yeah, kinda. Punch shit like, really really hard? Brick shithouse at your service. Ammo spewing, ally healing and bone hurting bullet shooting turret? You'll be making people go owie pretty fast. Along the way you'll gain a bunch of passive and activated abilities too, which are a staple of any perk based game nowadays. Come to think of it Skyrim has perk trees that kinda remind me of Borderlands, would be interesting if it was partially inspired to do so by the surprise hit. Anyway, gotta give the game.e a high five for it's system, it works fantastically. As it's a loot based FPS, you have a backpack that slowly gets upgraded over time. Which is great because after a certain point you end up drowning in grenade mods, shields and weapons after wading through a dungeon. Ooh, speaking of I should expand those things. First off we have those lovely modifiers for your grenades, teleporting, sticky, you name it. Hell, the healing ones are my favorite, a plethora of devastating health sucking good vibes at your fingertips. Your shields are like a secondary health bar that refill over time on their own, plus cool side effects to give you little bonuses. Stuff like resistance to elemental attacks, faster recharging or beyond average shield count. Borderlands' dungeons are some of the most fun I've had in a while. Not too big, ripe with hostiles and loot, perfect for an hour of stomping through with friends. Of course where Borderlands truly shines is in it's open air bandit camps. As I said before I adore the starting area, the Arid Badlands, it's handful of Skag dens and Bandit camps are some of the best fun I've ever had grinding. To me it's not even grinding, it's cathartic ass kicking. Anyway, you get a lot if dusty places to kill stuff in, plus some mountainous places later on. Overall it's world design is quite beautiful, can't really fault it beyond any spots you can get stuck in. Overall it's gameplay and mechanics earn it a solid 20/20, the little things like weapon skill building over time, class variation and just simple dumb fun in it's dungeon diving makes it a near perfect game to pop in and just tear shit up with your friends. Onto Graphics and art style. Borderlands utilizes a cell shaded design that's iconic and quite easy to recognize. Rocks pop out at you, enemies stand out amongst the backdrop and the equipment is well understood from afar. Just enough detail without it being too attention grabbing. Character designs are a bit exaggerated, but that's to be expected really. I can't fault the game for having generic visuals in terms of NPCs and the world, at the same time it also benefits from my soft spot for space westerns. So unlike a lot of shooters it gets a nice noon in the form of it's iconic style, which really helped to set it apart. Ironically it was to be more realistic, but midway through production they changed that. For the better I say. The graphics, for it's time, were/are wonderful. I say are because, well, they still look pretty good. Might not stand up to say... the sequels, but that's just due to higher resolution over time. All in all I believe it has solid graphical quality, no faults to be seen from my 100+ hours of gameplay. So to grade it on it's visuals I'd give it a 20/20, started a series strong with it's unique design, strong visuals and charming atmosphere. Space Western game's gotta have a twangy soundtrack yeah? This one does, plus some haunting tunes as well. While the gun sounds are a bit soft for me the music, both the OST and the choices for opening and ending tracks, are are superb. Opening up with Ain't No Rest For the Wicked by Cage the elephant (my favorite band) and ending with No Heaven by DJ Champion the game uses it's music to help set the mood. You aren't good guys, you are shades of anti-heroes that are on the planet of Pandora to kick ass and get loot. The reasons vary but in general you're gonna spend most of your time shooting native wildlife and locals in the face. A lot. Not much else to comment on, 15/20 in that regard. Just needs stronger sound effects. Plus more PC interaction, but that's more writing than anything else. Enjoy shooting shit? Looting shit? Then Borderlands is the game for you. Easily 30+ hours of shooting and looting, multiple playthroughs and a never-ending stream of baddies to torment even if you do "beat" the game. Not that you ever really do beat it, it's one of those games that you can keep playing forever really. And you know what? I really enjoy that. I see replayability being from two things: wanting to experience the game more/again or seeing how you can do things differently. Myself, I change very little across playthroughs, but I LOVE to feel those events again. If not for the story than for the sheer... wonder or excitement of the events. The first few nights in Minecraft, the end of a dungeon in Skyrim that deposits you at a vista and in this case just the thrill of stomping through dungeons that I've cleared dozens of times before. I can honestly play the same zone in this game for hours. For that reason I have to award it a 20/20 for longevity, just slip the disc in and keep enjoying the gift that keeps on giving. There is very little that I would change about the game, it's a bloody masterpiece as is really. But as I've said before it's lacking in the story department. Having the characters have more shit to say, either due to quests or at each other as they're out and about. Better sense of group cohesion is what I want, to feel that these guys are a group of fire forged friends out looting the countryside together. Plus expand in their back stories, have audio logs like future games had to help explain them a bit more, perhaps a personal quest or two. Hell, have their personalities and backgrounds come out via their dialogue with each other and NPCs, just enough to help us get them better without it being too distracting. Metal Gear Solid V: the Phantom Pain did this quite well, since Snake was meant to be more of a silent protagonist he had more personification via cassette tapes. Perhaps expand on the PCs via that sorta mechanic? Oh, and better SFX, guns and such. Just make it more visceral sounding, that feeling you get when you pop a bandit's head with a satisfying headshot... Enhanced with proper bullet sounds. This game helped bring back loot based games. Be they FPS, dungeon crawlers or whatever, it helped show that a non mainstream game could as much ass or even more ass as the same major releases of that year. It's art style, iconic. The atmosphere and tone, simply a pure mixture of light-hearted romp with violent lootfest. Gunplay that is up there with some of the best shooters. Very few things to complain about, it's a game you and your buddies should buy used and just pop it in to play all weekend. Gold star game overall, 90/100. Very few can match it in sheer fun, that's without taking DLCs into account.
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WWE Champions Game Cheats - How to get more resources?
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You are able to take pleasure in the one-on-one match or the wrestling matches in teams.
After you acquire certain quantity of energy, you should use it to activate special attacks.
Some battles in the campaign mode can only just be played by utilizing special characteristics like powerhouse or showboat.
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You can come across various arenas and opponents in the game. Some avenues require wrestlers with certain skills, so check them out before selecting. Also, you are able to keep coming back later and select a specific career avenue.
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Well, I'm excited to understand and know more about any of it new game folks. Anyone who's a WWE wrestling fan would be. This game is for the mobile Phone. I tried searching for it on my kindle folks but I recently couldn't find it.
What's WWE Champions, you could ask? Well, it is just a free puzzle RPG game. It had been last updated on January 19, 2017, and has been downloaded by about 1,000,000 to 5,000,000 people and is rated, teen. It features your favorite WWE superstars, accepts for the feminine ones. Yes, they're called superstars not wrestlers in this game.
It's played by taking turns together with your opponent however it can be a puzzle based game. If you're knowledgeable about bejeweled style games then you ought to be in a position to play this. Once you play you can make stuff to upgrade your superstars and their moves. It's also possible to use coins to upgrade but these may cost a real income to make use of them. They typically cost anywhere from nearly $3.99 to $99.99 per item.
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In the overall game, you can begin out with one superstar and unlock more as you play and win or buy with real money. Once you reach level 5 you are able to unlock the Versus mode. This mode enables you to face off with other players and you may also join a faction to obtain you some teammates to play with.
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