#i think theres something there too with the chainsaw being a tool to help with birth (therefore life)
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swigswooelectricboogaloo · 2 months ago
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the fear of aging overpowering war (who is a woman, currently) is so insane actually
the fear of getting older vs. the fear of life needlessly dying young
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zersk · 2 years ago
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I think theres a legitimately unhealthy attitude in weeaboo fancircles to try and measure some sort of perceived "value" out of a piece of animation. Traditionally this has taken the form of "budget" or how smooth you can make the animation look, but there are more subtle forms of this i think, depending on what the individual in question gauges as The Most Important quality in animation.
This is a long-winded way to say that I think a lot of anime fans are arbitrarily unfair to the use of CGI in a lot of modern anime. That it looks "cheap" or "lifeless", which of course is to say that dynamism is some sort of holy grail that should always be sought towards.
This never seems to work in reverse, of course, when 2d animation is used as a tool within 3d animation, people think is charming and looks neat because it feels more "authentic" or more obviously human-created. And like, that's fine, feel that way, but it becomes very odd when people misread whats 2D and what's CGI
(Taken from Sakugabooru here)
people say that this looks like CGI to them, for instance!
a large chunk of it at the very least however, isnt.
and this is interesting to me because it does mean this is all deliberate choice. And certainly, you don't have to like it, or enjoy it, but I think writing it off as sterilized or akin to fps upscale animation is legitimately unfair. Studio Mappa, as far as i can tell, didn't choose to make Chainsaw Man look this way out of a desire for fidelity necessarily. My guess is that it's done to capture the cinematography of a live-action film, which Fujimoto has been pretty open about being something that heavily influences his writing.
but even if it wasn't, so what? is it a bad thing to use 3D as an in-between for 2D animation? it's a tool like any other, surely?
honestly, some of the most interesting animation i've seen these past few years utilizes a mixture of 2d and 3d to make something new out of the combination. and that comes in both the fancy, flashy, jarring ways, but also i think the subtle under the hood parts are important, too. theres nothing shameful or bad about how many anime series use 3D to "fill in the gaps" between 2d sequences, i feel? and i think once people stop seeing animation in those terms it would help analyze and parse the techniques that are actually being used, and developing.
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