#i think the game glosses over that a lot of the minor factions dont interact and if they did it would be weird
Explore tagged Tumblr posts
dykedvonte · 9 months ago
Note
thoughts on the best ending slide where the Khans and Followers of the Apocalyspe meet up in the north and create a mighty society?
I think its so interesting because on the basis of FNV it's likely The Followers would not fuck have actually fucked with The Khans.
Like not in a mean way but Followers and the Khans differ on pretty fundamental levels. They already had prior and brief interactions where the Followers taught the Khans how to make a lot of the chems they sell, hoping they'd use it for benevolent purposes. They likely would not be happy or thrilled to know what they were actually using them for or that they were supplying them to the Fiends of all people. Especially if Julie Farkas is still in charge, she reacts very negatively to the idea of working with the Atomic Wrangler on the sole fact they intentionally hook their patrons on substances to keep them coming. Even if the Khans stopped there'd be the question if the Followers would look past this for cooperation.
We also have the fact that the followers are generally pacifists and loathe violence. They have guards as holding such beliefs makes them a vulnerable group but it's still another contrast from the more aggressive Khans. Not even to get started on them siding with the Legion, who will slaughter the Followers if they win (on the condition Caesar is dead) or run them out of the Fort and have a kill-on-sight protocol for them. The rule of fiction is they bonded over being run out or settled their differences but the build-up to the thriving empire is so much more interesting, along with the current state of it as it no doubt had to alter a lot of Khan traditions.
What I find most interesting about this ending is more so the effect the player has on it. If we use the idea the Followers they reconnect with are a different branch, then the Khans only go on to create a legacy and become a powerhouse again like in the first game. If we like to believe the Followers influenced positively then for good too (and not like their Fallout 1 predecessor). It's a clean slate for them in Wyoming but I do question what happened to the people already settled there?
If we take it was the Followers from the Fort, this route only happens if the player pointedly neglects a lot of Follower interaction and begs the question if they were desperate for a protective allegiance. The Followers are already run ragged with demands by the time the Courier gets there and being forced to leave under any of the conditions wouldn't help either. Just because they helped the Khans doesn't mean it was because they went with the same goals, more so it was mutually beneficial, much more on the Khans side because they would have to give significantly less up as the providers in this scenario.
Ultimately I think it's interesting no matter what because I like to imagine the turmoil and beef they had before cooperation. The Followers are seen as peace-loving doctor hippies by a lot of the Mojave and NCR but they are never truly hated. They just suck at actually forming alliances. To where the Khans' history and reputation are a big reason why they had to side with the Legion for revenge on the NCR despite the NCR not being loved either. To have to work with a group that previously sided with the faction that wanted you dead or just in general went against what you stood for is fascinating from a story standpoint. The fact that they prospered is another!
It's also interesting as this is treated as a much better thing for the Great Khans as it only appears on their ending slide and not the Follower's.
14 notes · View notes