#i think it needed more narrative/substantial payoff for some of the exploration it invited!
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pagesofkenna · 1 year ago
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I finally played Firewatch the other day and it wasn't what I expected but I still enjoyed it, and I felt a little conflicted at the end but ultimately decided I liked what it was doing even if I think it didn't do it perfectly
and then when I was looking up an answer to a plot question I had I kept finding people whining and groaning about it being a bad game, and two things
why is it that when I don't like a short indie game for specific reasons I cannot find anyone who seems to share that opinion with me, but when I do enjoy a short indie game all the gamerbro reviewers are climbing out of the weeds to explain their specific reason for not enjoying it??
one of the negative comments I saw said something to the effect that it 'did not give [them] any reason to explore around' and i just-. i dont-. i need gamer bros to understand that if they're not naturally curious, if they're not naturally driven to explore the spaces around them, maybe stop playing games that use exploration and natural curiosity as one of the main driving mechanics
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