#i swear the only reason to have the level up system is to artificially extend the playtime
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I rest my case.
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Fuckin BULLSHIT the one on the right is way better you only need 1 stroke to draw it!
Speaking of some things being objectively better than others for very important reasons, I booted up my brother’s old copy of Hyrule Warriors yesterday and tried to get A-ranks in the adventure mode, only to gradually realize just how important the level-up system is, meaning that no matter how good you are, the only way to have a chance of getting A-ranks on the later stages is to grind until the enemies don’t take 5 whole minutes each to kill.
Then I ranted to myself in my room about how Ultrakill’s P-ranks are way better
#asks#what kind of legend of zelda game has a fucking level up system?#the game already has 3 other progression systems to make you more powerful#why include a level up system? in a zelda game?#have i ranted about my hatred of number inflation/number-go-up progression on tumblr before?#because i REALLY hate when a perfectly good game has a level up system slapped onto it for no reason#especially this one!#why am i being punished for using a character that i don't play very often?!#absolute nonsense#and when i was playing and trying to a-rank a level i kept getting closer and closer to doing it#and i was like 'yes i'm doing it i'm learning the level and mastering my character!'#'now that i know my character better i'm killing the enemies so much faster! :D'#no. it was just because my numbers were going up :(#'We added a progression system.'#ruined a perfectly good game is what you did. look at it it's got a treadmill attached#some games actually USE their level up systems#pokemon uses it for evolution and to teach new moves#i still don't like the number inflation aspect but at least it's SOMETHING#and Tunic has you finding offerings in hidden treasure chests and choosing how you spend your currency#but hyrule warriors? nothing. it just boosts your health and damage#which i repeat: THERE ARE OTHER PROGRESSION SYSTEMS IN THE GAME THAT ALREADY DO THAT#except you actually have some control over those ones#you get heart containers by finding treasure and getting a-ranks#and you get better weapons by getting loot from enemies and getting a-ranks#and there's ALSO the badge system which does a whole bunch of Stuff#i swear the only reason to have the level up system is to artificially extend the playtime#i guess there might be a skill barrier because the other progression methods require a-ranks#but forcing less-skilled players to spend hours grinding to get up to the level of better players is NOT the solution
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