#i still have two short comics finished based on bb quotes and a buttload of undepicted ideas for some other characters/scene concepts hlp
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"I'm not cooking or anything, this is just a silly idea- (looks down at canvas) ffffuuuu--"
...
so, first I only wanted to draw Professor Layton with a Reiterpallasch from Bloodborne because haha funny hat man with gun-sword, but then i ended up drafting concept art for "Laytonborne", apparently.
"Puzzles all over the shop... You'll be stuck on one of them, sooner or later."
extra artist commentary:
Layton
yes, this really did just start with me wanting to give Layton a Reiterpallasch because he's a canonical fencer and Bloodborne trick weapons absolutely slap. The Reiterpallasch is literally a rapier with a pistol attached that can mechanically switch to prime either the blade first or the gun first so you can stab and shoot someone at the same time.
Giving Hershel the Bloodborne makeover was kind of funny because he wears such a simple look in canon it was hard striking the right balance between his recognisable look and BB aestheic since Bloodborne loves embellishment especially via lots of belts/buckles and those weird shoulder-cape things. I tried to keep it simple enough though because as much as i think he could pull off a hunter ensemble i don't want to have to keep track of all the funky bits. the Top Hat Stays, of course.
Aurora
Aurora is eerily good a fit in a Soulsborne-esque setting considering she fits the criteria for a "Soulsborne maiden" classic archetype sort of character: After all she's a mysterious pale-haired young woman with mystical origins/powers and a foreign-sounding accent and may or may not have some connection to the wider lore and powers that be of the setting. hell even her whole thing being a golem works in a way as even Bloodborne has artificial humans existing as a concept.
i got a little lazy with changing up her dress for both time and lack of inspiration. I thought maybe i'd really do her up but then I chickened out that her costume wouldn't be recognisable any more so just slapped a belt and some patterns on the shawl bit and called it a night :P (if i'd been braver/more motivated she'd probably look good in an approximation of the White Church set, something like that)
and yeah so as the sketches off to the side are like, no real clue how/why it might be triggered but imagine her having the potential to be an optional boss or something (and she'd whoop your ass)
Flora
idk tho Flora also seems like she could be a good contender for the "Soulsborne maiden" position too in a way, or even if not her whole character and story fits into the world quite well. especially with Bloodborne having the Plain Doll who is a sentient doll made in the image of someone her creator loved/was obsessed with and Flora living in a village of human-like robots which started after her father tried to build a replacement for her dead mother.
Her dress is a combination of all her canon costumes across the games. The fur-trim shoulder cape is from one official art of her, the short shawl and white sleeves and bit around her waist is based on her first dress, and the rest of the dress design is based on her second and third game appearance.
The 'Doll Flora' concept there at the end is just some idea of a false/clone Flora running around as well. She's got some little differences including elements of other parts of Flora's designs over the years that aren't on OG Flora, such as the sash and shoes.
Anton
Anton fits in scarily well to the Bloodborne-y setting, perhaps not too surprisingly given the whole 'vampire' thingy. I sort of envision Folsense and Herzen Castle being a bit like the Castle Cainhurst area of Bloodborne which leans more into the classic gothic horror of a remote and looming haunted castle occupied by a sinister enigmatic character.
And yes, that is a reference to the infamous "LAYTOOON" scream from his canon 'boss fight' in the second game - imagine the whole steaming up and screaming thing being like his boss phase transition animation.
The whole 'withers to an old man/husk' concept seems so very Soulsborne-y it really just fits yknow. like if you defeat him he shrivels up/ages to dust or whatever. RIP gassed-up grandpa.
I partly rizzed up his suit using inspiration of the Cainhurst Knight set because like. come on. it's too good to pass up the chance to pretty up with and looks a lot like his canon suit in parts.
Did I trace the foyer background art for Herzen Castle for the mockup just for laffs, only to realise partway that 1) Layton and Anton actually fought in the ballroom, and 2) the ballroom would actually make a much better boss arena setting because it's wide open and the arch from the front room leading into the ballroom could totally be the 'boss fog door' part better than the front room?
...so yeah I then drew the ballroom background without tracing this time like a true madman and had a hell of a time with perspective but the plus side is we also get the sword collection from the game there as a cameo because in Laytonborne the good professor brought his own already.
The Masked Gentleman / Randall
Had a bit of a time deciding how to Bloodborne-ify this guy because his suit in canon is actually really. really boring. it's just a white suit like cmon. so to give it that Bloodborne makeover I fell back on the classic shoulder-cape thing that almost all Bloodborne characters have, added some patterns and accessories based on the Mask of Chaos' patterns and the Decorative Old Hunter's set from the Old Hunters DLC (in the leg brace, forearm guard and the hints of gold chains around the upper arms).
He also gets a Threaded Cane, another trick weapon of Bloodborne fame which is as it suggests: A cane weapon that works a bit like a baton/sword combo but in its alternate form it's a whip covered in serrated metal blades which form the cane itself when locked together.
It seems very appropriate for Randall to be like a boss who starts out as the Masked Gentleman and then at half-or-less health you break his mask, reveal Randall and then wings burst out of his back as he enters his second phase rage mode. This concept part felt more DSouls-y than Bloodborne-y to me i think since Bloodborne is less fantastical and leans more into the body horror/monstrous kind of boss transitions? But at the same time it was too good an opportunity to pass on at least sketching out, plus get you some sick fallen angel imagery out of it.
Also the hanging arm pose miiight be a bit inspired by Artorias of the Abyss. just a bit.
Descole
i recall seeing a post somewhere once with this very low-res rare art of Descole sitting in a throne from somewhere i have no idea what it was for. and I remember it kinda reminded me of Lady Maria's promotional art for the Old Hunters DLC so that's why the last picture of Descole exists.
mf already dresses so extra i legit could think of nothing to add to make him more Bloodborne-y unlike the others. I also used his canon sword's design from the games with a custom sheath because again couldn't really think of anything more to do to make him fit more when he's already got a cool signature weapon to show off.
#professor layton#hershel layton#aurora#aurora professor layton#flora reinhold#anton herzen#the masked gentleman#randall ascot#jean descole#>>mango(t)art#did i absolutely overdo a joke idea? yeag. but did i enjoy it? yeah...#i still have two short comics finished based on bb quotes and a buttload of undepicted ideas for some other characters/scene concepts hlp#tw blood#laytonborne
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