#i remember watching my siblings play on a snes
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hi wanted to say you remind me of my older sibling with your 12,000 Skyrim ps4 mods (positive).
The first console I remember even existing was their ps3 which I played all of my first video games on (to my knowledge). Now I have their ps4 which I also grew up with and I mostly just use it to play borderlands games nowadays but itās still very important to me. Point is I remember watching them play Fallout 4 and Skyrim with the ps4 mods and complaining about it while little kid me didnāt understand a damned thing lol. They play exclusively on PC now but still has like 12,000 mods for every game they can and your post made me think of all that.
sorry for the rant in your inbox, I just got nostalgic and wanted to share the moment lol. I love my hand-me-down ps4 very much and will cry if/when it ever dies <3
First of all i wanna say that you are making me feel so old knowing there are kids out there old enough to have unsupervised internet whose first consoles were the PS3 generation š cries in growing up on the SNES and the PS1
Also wanted to say this is a very sweet little sentiment you have and really shows how the most mundane little things like preferring to play games with mods can make our connections to others that much stronger.
And to take good care of your ps4. She is the perfect console. To me, a lifelong sony kid <3 the ps4 went way harder than she ever intended to and we should have appreciated her longer instead of jumping into the ps5 (a rowdy teen in its rebellious phase)
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Phantastic Memories
While working on dinner I was watching/listening to some videos on Youtube about the Phantasy Star series (specifically the classic games) and I remembered back to when I first played the games. Now I have an urge to write about those memories. Anywayā¦ please pardon my ramblings as this will probably be very rambly. Also there will be spoilers.
Phantasy Star was one of those series I was aware of for a long time because I'd see ads and articles in various gaming magazines but never played because I didn't have access to a Sega system; I didn't own one and nearly everyone I knew were Nintendo people. From what I had seen in magazines and a few short times seeing a friend's older sibling playing PSII & PSIII I thought the Phantasy Star series looked pretty cool; although this was a bit before I got into RPGs so I wasn't rushing to play such games. The first Phantasy Star game I actually ever played was Phantasy Star IV. I didn't own a Sega of my own at this point I had a SNES then; though I had a friend with a Genesis and when there were games on the other system we wanted to play we'd swap systems for a while. And one of those time we exchanged systems was when I found PSIV at a local rental place and thought it was time I checked the series out firsthand. I thought it was an awesome game; nice graphics, great music, good battle system, and a story that pulled me in right away. It had a unique presentation with many cut-scenes being depicted with comic-like panels; giving it a more cinematic feel than many other rpgs of the time that depicted their cut-scenes with their usual in-game sprites. But something that really grabbed about the game, and the series in general, was the setting. The setting was a lot more sci-fi than many other similar games and that made it stand out to me. Sure it has the usual fantasy stuff like swords, magic and monsters, but it also has things like robots, lasers, spaceships and interplanetary travel. In PSIV specifically it's actually a bit post-apocalyptic due to events in one of the previous games, civilization is slowly recovering but it's obvious things were pretty bad because of what happened. I completed the game, but unfortunately I had no way to check out the rest of the series at the time because none of the local rental places had any of the other games nor did any of my friends. It'd actually be several years before I was able to check out and play the rest of the classic Phantasy Star series when I gained much greater access to the internet and I discovered emulation. Now I've played all four of the classic PS games; as well as reading about the history of the games, character backstories, as well as a good bit of fan fiction.
Now here's some thoughts and memories about the specific games.
Phantasy Star: The original way back on the Sega Master System, back in the starting days of console rpgs. Not only was the setting even more unique back then but it also had a heroine as the main character, an even greater rarity at the time. While Alis would fit right in the usual fantasy setting with her look and being a sword user some of the first things you see are some stormtrooper-like robotcops and you're near a spaceport, establishing that it's not going to be a typical fantasy world. I thought the game had a unique hook into the story. Alis wasn't out to save the world; sure she did end up saving the whole Algol system but she started her quest for revenge, to kill the man she considered responsible for the death of her brother. Even though I first played it so long after it came out I thought PS1 was still quite a good game and that it must have been outstanding when it first came out. You get interesting characters, including an animal companion that's a full party member instead of being basically an extension of another character or simply a mode of transport. Three planets to explore, both on foot and in vehicles. I think it has a great story for a game of its time and once you beat the evil king Lassic whose rule is responsible so much of the bad in the story you find that it's not over yet; you gotta face the ancient evil behind Lassic that appears to terrorize the Algol system every thousand years.
Phantasy Star II: Firstly I must admit that this is the only game of the classic series that I've never actually finished. I've actually started multiple times, but every time I'm only part way through when something comes up that eats up my free time for awhile or I get busy with something else. By the time I get back to the game I figure it's been so long that I'd better restart. However I've read about and watched enough videos to know the rest of the story. Anywayā¦ PSII goes even further into the sci-fi side of things with tech-y looking cities, clone labs, bio-tech, more robots and not to mention a master computer running everything. I really liked the general aesthetic of PSII, it really caught my eye even when I just knew it from the ads and articles from game magazines. The game starts out with Rolf the government agent being sent out to investigate some odd happenings and things generally go wrong from there. By the end you've permanently lost a character, end up with one of the three planets of the Algol system destroyed, had to destroy the master computer Mother Brain since all the stuff that went down was under her direction, then you find out what's really behind everything. It's quite a ride through the whole game. Though something I always found odd was the way you gain new characters for your party. Rather than when you get to a new town and you have a story bit about meeting someone new, when you get to a new town you need to pop back to Rolf's place in the first town and then you find the new character waiting for you at home.
Phantasy Star III: Ah the black sheep of the classic Phantasy Star series. Upon a quick initial look much seems to have changed. The game starts with Prince Rhys getting ready to marry the mysterious Maia who washed up on the kingdom's shores one day with no memory. Everything seems to be a pretty standard fantasy kingdom with no signs of all the tech stuff from previous games. The wedding begins and then a dragon swoops down grabs Maia and flies off, so Rhys sets out to save her. Petty standard fantasy stuff really. But once you set off on the quest things start popping up that show things maybe aren't so far removed from previous games. At one point Rhys needs to take a boat but the captain doesn't ever set sail without a cyborg aboard, which leads you to tracking down the red-headed cyber Mieu. Then when you have to travel to a different land you need to go through a cave; entrance to the cave looks normal enough but when you get inside suddenly everything is metal and tech-looking. Turns out the game takes place on a generational spaceship, one of a fleet that blasted off before the planet that was lost in the last game went boom. While a lot is different from the other games in the series I did actually enjoy PSIII, and I gotta respect the ambition of making a multi-generational story in a console rpg back then. And not in a single storyline either; in the first and second generations once you complete the main quest you choose from two potential brides and proceed as the resulting child in the next generation, while the third generation is the last that's still four potential protagonists there for that generation. And depending on what path you take through the game you experience different events and meet different characters. Well except for your cyber friends Mieu & Wren, once you pick them up in the first generation they're with you always through all the generations. It would have been nice to have had more characterization and character interactions than what was there, but I can understand the tech limitations of the time put a limit on what they could do. Anyway, for those wondering I've been through and finished the whole game twice so far and gotten Sean's and Adan's endings.
Phantasy Star IV: I suppose I kinda already went over many of my thoughts on PSIV earlier in this. Like I said it's an awesome game, definitely one of the best of the 16-bit era. And an excellent finale for the classic series. PSIV is very story heavy when compared to previous installments; not only is the main story is a lost more detailed there are lots of character moments and interactions as well. It even has lots of links and shout-outs to the previous games in the series from talking about previous events to characters having links to those from the other games; though there good amount I missed the first play-through due to me having played PSIV first. But even not knowing much about the lore of the series at the time didn't prevent me from enjoying the game.
So to sum things up I think classic Phantasy Star games are quite an enjoyable series for games of the time. While certainly not perfect if you like old school rpgs they're definitely games to check out. Some stand out things about the games (at least to me)... The Setting: The sci-fi setting rather than just being a more standard fantasy; sure you can plenty of rpgs like this now but Phantasy Star was one of the progenitors. Plus the sci-fi stuff is right there in the setting from the start of the story as a current part of the civilization; rather then being something like tech from an ancient fallen civilization, used by invaders from somewhere else, or even just random techy things with no explanation. The Music: These games have some good music and there's some memorable tunes all throughout the games, I particularly enjoy the intro tunes. They do some clever stuff in PSIII too. Like the battle music changes depending on the situation; like an uplifting tune for when you're powerful enough that'll be an easy fight or something darker when there's a good chance the enemy might get you. Or like with the overworld tune it gets additions as you gain characters that builds up the music, and if anyone is knocked out the bit that goes with their party slot vanishes until they're revived. The Characters: The series has some interesting characters, though to get all the details you need to read some backstories since not everything gets revealed in the games themselves. The designs are good too, especially if you like an anime aesthetic. Very good enemy designs as well; ranging from cute to creepy to monstrous and threatening.
Okay I think I'd better stop my rambling here and maybe think about playing around with the series again. I actually have all the classic series in various forms now as parts of different collections. I even have Phantasy Star Online and Phantasy Star Universe too, but those are perhaps discussions for another time.
Also if you would like to see some art I've done of some of the characters you here's a link over to my deviantart which has all the pics in one folder over here
#phantasy star#phantasy star ii#phantasy star iii#phantasy star iv#my ramblings#video games#sega games
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There is a picture of me and my sister, my mother, my grandmother, my great- grandmother, and my great-great-grandmother. Here is a story from each of them.
When I was a kid, we'd drive about 1.5hrs to go visit great-great-grandma in the nursing home. My favorite story of hers is that she was born in 1902 and remembered when the first person in her town got a car. She was born in a house with no electricity, and she died in the 90s when I owned a gameboy and a SNES. She liked watching wrestling on TV.
My great grandma was trained as a nurse for WW2 but was never deployed, the war ended like a month early. Grandpa had a pencil portrait of himself that was drawn by a German POW he was guarding, and it's amazing. I learned to drive a tractor in their 1-acre yard, and they always had a vegetable garden and a machine shop in the garage. They both passed in the 2000s.
My grandma is still alive and in her 70s. She was a teacher for 43 years, and still goes to the pool and has lunch with her friends. She likes making photo albums, and would like to remind me that I am VERY behind on getting her pictures for mine. Sorry grandma, I'm making a tumblr post instead.
My mom was a teenage mother, but she put herself through college and got her Masters in teaching while she was pregnant with her 4th child(my baby brother,20). She side-eyed me all through highschool, all through college, and all through the first 5 years of my marriage. When I finally came to tell her I was pregnant, she screamed and ran out of the house. My husband and I just looked at eachother for a minute, until she ran back in with the baby socks she had been keeping in her car. Calm down, grandma.
My sister is 5 years younger than me. I'm the 2nd out of 7 siblings, all 1/2 siblings with me, but we've never worked about that. The relevant sister is my mother's other daughter. Once when a guy was trying to hit on me at the pool, she decided to fight him. The teenage guy picked up this <10yrs gremlin and tried to pitch her into the deep end(asshole). While he was tossing the hiding cast in human form, she snatched his long hair. This guy got whiplashed into the pool by his hair. My sister was fine, guy was crying. That's what you get.
As for me, I was inspired by my great- great- grandmother's story. When I'm the oldest lady I know, I'll tell the kids about how I grew up in a house with a rotary phone and a TV with dials that got 7 channels. I wound cassettes and VHS tapes. When we were young, I was sent outside with my sister and we were at the park, our the pool, or at a friend's, or in the woods, and our mom didn't worry unless the streetlights had been on for half an hour. I remember using an electric typewriter before we got our first home computer, and even at school we used 5"floppy disks. I got my first cellphone, a Nolia Brick when I was 16, and my mom was mad because I was too young. I could play snake on it.
if you want to provide details in the tags, iād love to know how you know about family, especially if you know a lot about your family history.
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PokƩmon Red: an ode to childhood
Back in the day, when I was 7/8 years old, I discovered videogames through emulators. We had a computer for me and my siblings, and I would always watch my sister playing Darkstalkers. As a child, I loved using the computer for playing games, so when my sister taught me how to play Donkey Kong or Super Mario Bros 3, I really thought I had discovered one of the most important treasures of my life. The SNES emulator showed me new worlds, very different from the games intended for children that were on the internet. Then one day I found a PokĆ©mon Red ROM on my computer, with a Gameboy emulator: I remember thinking that the anime was so succesful that the PokĆ©mon creators made a game (such as with other franchises), but this was the opposite case.Ā
What makes PokƩmon a classic?What does it make it so appealing to a large mass of people?. Now that I am an adult and I still play this game, I think that this phenomenon is due to a very unique game experience. The creator of these videogames said he thought of his childhood hobby of collecting insects: so we start in, again, a new world filled with creatures that resemble animals and objects. He didn't rely on the classic formula of showing blood and deaths: instead, he went for adding fights among the pokƩmons, without the unnecessary violence that we see in other games. The fact that every pokƩmon has its own design and different stats made it different from the games that were popular at the time: this is why PokƩmon Red is such a classic, along with its secrets, glitches, curiosities, merchandise, Anime and everything that came after it.
I choose PokƩmon Red because it's the first game. Of course, we have a lot of versions that come after, and a lot of pokƩmons, but for some reason I feel like this one screams nostalgia for the 90s kids or babies. The music was made specially for the Gameboy experience, having songs that are really bubbly and happy, and then passing to songs that are kind of creepy, and even inspire creepypastas (Lavender Town still scares me, because it's just... weird). One of these songs was taken as the theme for the Anime: it's just a perfect soundtrack for a perfect game. The project was considered ambitious as first, because all of the features, but I personally think that all of the effort was worth it.
The PokƩmon Red experience is not only based in fighting: you have to take care of your pokƩmons, travel through the Kanto region and complete different tasks, such as defeating Team Rocket, going to their Casino, or even waking up a sleeping Snorlax. You have to unlock new cities and battle gym leaders, which will drive you to the PokƩmon League, to show your habilities as a PokƩmon Trainer. You can use a Bike, buy different items and go to attractions such as the Safari Zone: all of these features are in the following games, but at least for me, nothing defeats the original 151 pokƩmon from Kanto.
The same thing that I described before happens in my mind with the first seasons: I really miss watching Ash, Misty and Brock having adventures together, and the "To be continued..." message on each episode, that got you hanging on what was going to happen next chapter. Jigglypuff was a strong character, along with the cuteness from Pikachu, the Psyduck clumsiness, the laziness of Slowpoke and Meowth's dialogue and stories. I think that a lot of people feel the same: mainly because PokƩmon was really big when we were children (back in the early 2000s), it was everywhere and it just takes you back to simpler times. When my generation gets old, I feel like a lot of us, ancient beings, will hold the PokƩmon memory in our hearts.
Camila Iglesias
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30 Years of Super Nintendo - Flashback Special
The Super Nintendo Entertainment System (SNES) recently celebrated its 30th anniversary of the North American launch, so it seems the perfect time to post a Flashback Special honoring it! Suppose you have not perused a past Flashback Special of mine (all linked at the bottom of this entry). In that case, they are essentially my history with the platform over the years, with a little bit of history thrown in, and recounting all my favorite games, accessories, memories, and moments with the system.
Odds are for the average gaming enthusiast reading this, and you probably are familiar with the core details of the SNES launch stateside (if not, then I highly recommend CGQās video on it for a quick breakdown). The SNES launched in 1991 when I was eight. I did not have a subscription to any gaming magazines yet, so I most likely first found out about the system around that time from classmates at the time at school, the infamous Paul Rudd commercial, and the fourth season of Roseanne that transpired from 1991-92. I vividly remember the Roseanne episode with her son, DJ, pleading with his parents for the brand new SNES for his birthday gift and how his parents dreaded not being able to afford the system. I covered that episode when I did my Roseanne complete series re-watch here in the year leading up to the relaunch of the show several years ago. It brought back memories of how that was the story with my parents also denying me the much sought-after SNES, saying it cost too much and that I already have an NES to tide me over. āBut mommmmm, the SNES is 16-bits!!!!ā Yeahā¦.playing that angle got me nowhere. Kiosks & Friends The first couple of years for the SNES, I mostly remember playing at store kiosks. Super Mario World blew me away from the brief time I played it with it being such a leap from the NES installments. I always ate up the precious few minutes I could procure at a store kiosk if no one were playing Super Mario Kart. One last store kiosk memory was eye-gazing over the impressive WWF Royal Rumble. I loved WWF WrestleFest in the arcade, and for a couple of years, it was the only WWF game that offered up WWFās marquee over-the-top rope elimination match, the Royal Rumble, and it was endlessly fun to play in the arcade. Fast-forward to playing it on console kiosks around its 1993 release, and I could not eat up enough of that gameās Royal Rumble mode either, and at the time, the graphics seemed like a huge step up from the wrestling games on NES. One of my favorite issues of Nintendo Power is the 50th issue that did a several-page spread on WWF Royal Rumble that I must have thoroughly re-read at least a dozen times.
I read this NP spread of WWF Royal Rumble many times, and it was one of my initially most desired SNES games! Around 1993/94, a couple of friends and classmates started to get the Super Nintendo. An early SNES memory that stuck with me all these years is my grade school friend, Jon-Paul, having me over for his birthday where he rented a SNES console and Street Fighter II: Turbo from the video store, and we played it for several hours straight. Another is spending a lot of 1994 at my neighborhood friendās place, where we played countless sessions of NBA Jam and Mortal Kombat II. Both games were big on codes and secrets and perfect two-player games. I was just regularly getting into video game magazines at this time and ate up issues of Tips & Tricks, Game Players, and Electronic Gaming Monthly to see what kind of hidden character and other much-rumored codes were making the waves each month for both of these games. Mortal Kombat II especially dominated the code-fervor that season with trying to uncover how to face off against secret characters like Jade, Noob Saibot, and Smoke, and trying to memorize all the input sequences for the gameās infamous Fatalities. Fast forward to late 1995/early 1996, and I still did not have a SNES, but a new neighborhood friend, Rich, just got one and the next several months at his place introduced me to so many SNES games. Rich kind of got me somewhat into RPGs at the time, and while it may not sound fun on paper, there were many times I recall just kind of embracing the role of āarmchair gamer.ā I did this for games like EVO: Search for Eden, and Eye of the Beholder while keeping an eye out during gameplay to offer whatever suggestions seemed viable.
FFVI was eye-opening to me at the time of what video game narratives were capable of, and I devoured the latest secrets for FFVI discovered in the latest issue of my Game Players subscription that was delivered. The RPG I felt like that I contributed something to was the game that was originally released as Final Fantasy III. That game featured two-player support for battles only, so it was refreshing to help Rich with progressing through the game finally. My two favorite characters to use were Sabin and Cyan. That game especially blew me away with its larger-than-life story with two different game worlds, the momentous opera scene with Celes, the dazzling mode-seven graphics when traveling via airship or Chocobo, constantly getting irked at Shadow whenever he deserted the party, and so many other priceless moments. Over the years, I tried restarting the GBA version on a couple of occasions and regrettably have yet to finish it. Finally Owning a SNESā¦.in 1996
Growing up with divorced parents put me in a unique childhood when it came to gaming. I lived with my mom, who provided for us as best as possible for the three siblings I grew up with, so we only had an NES for us for the longest time. However, when visiting my dad on weekends, he would always be big on hitting up as many garage sales and second-hand stores as possible and would acquire whatever he thought seemed like a bargain. Games-wise, this usually meant he lagged behind a generation because everyone was offloading their Atari VCS/2600s at garage sales for cheap when the NES was king, so I could have a great couple of years to become familiar with the pioneering-era of games on Atari. He then got into the NES scene when the SNES hit in 1991. Sure enough, the same month the N64 launched in America in September 1996 was when he bought a Super Nintendo for the family used at our local Premiere Video. The game we picked up with it was Street Fighter II: Turbo. My dad instantly remarked upon booting it up the noticeable jump in graphics. We played nothing but Capcomās second Street Fighter game on SNES for a few weekends. I could only finish that game by button mashing into a victory against the final boss, M. Bison, onceā¦.with M. Bison. I still have a lot of love for this era of Street Fighter - whether it be for the roster, every characterās stage and theme music, and receiving Nintendo Powerās strategy guide for the game for Christmas and studying it regularly to improve.
After a few weeks, we realized we needed something else than a fighting game, and after another trip to Premiere Video, we came home with Super Mario All-Stars. It felt like the easy choice to go with 16-bit remakes of all four 8-bit versions of the core Mario Bros. games. Every game felt like a whole different game with all-new graphics and sound, and more importantly, being able to save progress midgame. This was a bigger hit with the entire family, and it provided many days of taking turns in its alternating two-player mode to see who could get the farthest in the four Mario games included.
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Make sure to have some tissues by your side as you witness FFIII/VI's infamous "opera" scene. Seriously, this was mind-blowing stuff to 13-year old Dale in 1996. 16-bit Sportsball Fun
After playing a lot of those first two SNES games, I went into this stretch for the next several years, where most of what I played was sports and wrestling games. I attribute this to many multiplayer sessions with Rich, my brother, Joe, and my dad. I know my dad was not all that into sports other than a passing interest in rooting on hometown Minnesota pro-sports teams. Still, I have to give him credit for spending as much time with us and taking the time to learn and become a pretty solid player at teaming up with me in many sports games. It is worth noting that I feel the 16-bit era is probably the last-gen where most of its library of sports games had a relatively simple pick-up-and-play feel that NES games had. That changed a little bit in the final SNES years, where it was usually EAās games that started to incorporate more realism in their sports games and make use of most of the buttons of the SNES controller. For football, Madden NFL ā97 was the one I played the most. I played plenty of the Genesis version at Rich's place, so much so that I noticed too many little differences with the SNES version to make it stand out on its own. For 16-bit sports nuts that want to know, the Genesis version had the better playing version, but the SNES had a better overall presentation and more popping audio and visuals. I was part of a small slice of sports gamers big into NES Play Action Football, and the 16-bit version played almost exactly like the NES version, but with a 16-bit upgrade and also has a nifty feature to play games at the high school, college, or NFL level.
NBA Jam and NBA Hangtime dominated my 16-bit sports lineup. The code scene for these games were so intense at the time I had to keep my own binder of notes on them all that I still have today as seen above! As I alluded to earlier, when it came to hoops, I played way too much NBA Jam the first year it was out at my friendās place. However, the arcade hoops game I played the most on SNES was NBA Hangtime, which was developed by the same people who made Jam. I got that game new for Christmas in 1996 and must have played it regularly with Rich for nearly a year straight. I do not hear that game receive the same level of praise as Jam, but it added a few new fun layers to freshen up the gameplay, like being able to do co-op dunks and earn āTeam Fire,ā and being able to create players. For more simulation-focused hoops, I played a lot of NBA Live ā96 with my dad, in addition to Nintendoās NCAA Basketball which appeared like a technical marvel to me that was ahead of its time with the mode-seven camera allowing constant 3D rotation whenever possession of the ball changed and foreshadowed what would become the go-to camera perspective for the next-gen of basketball games. Finally, I will cherish my time with Bill Laimbeerās Combat Basketball for it being the only hoops game I ever had to consult a guide to figure out how to shoot the damn ballā¦.and for its surprisingly rocking soundtrack. Find out all about it when I broke that game down with the Your Parents Basement crew on their penultimate podcast.
Nintendo incorporated the same camera style into its hockey game, NHL Stanley Cup. Its graphics also impressed me, but it was rather challenging to score a goal, and I did not have as much fun with it. I played EAās hockey games more on Genesis than SNES, but EAās baseball game, MLBPA Baseball, was the hardball game I spent the most time with on Super Nintendo. Many years later, I picked up Nintendoās Ken Griffey Jr. Presents: Major League Baseball, and had some fun with it, but already played the Game Boy version of it to death by the time I picked up the SNES version, and thus did not invest as much time with it as I did with EAās game. Wanna Wrassle!?
I must have read through this review of WWF RAW countless times in my youth, and seeing how this essentially is a bigger and better version of Royal Rumble only increased my desire to one day own a SNES! The North American wrestling library was a significant step up from the bottom of the stairwell where most of the NES games hung outā¦.but on the SNES, it only made it roughly halfway up the stairs. The aforementioned WWF Royal Rumble provided many hours of fun for its day, but it has not stood the test of time with the button-mashing grapple meter it featured that will obliterate thumbs on the normal difficulty level! Its sequel, WWF RAW, was noteworthy for having more match types available and being one of the first games to have a selectable female wrestler in Luna Vachon, but it too used that same ill-fated grapple meter that has not aged well. WWF Wrestlemania: The Arcade Game is a fun little hybrid of Mortal Kombat and wrestling, but the SNES version is notorious for lacking two wrestlers compared to all other home versions.
For non-WWF games, WCW SuperBrawl Wrestling is rather unremarkableā¦.except for its exceptional wrestler select screen.There were a few interesting unlicensed wrestling games in America. Natsume Championship Wrestling featured a solid wrestling engine but removed/altered the AJPW wrestlers from the Japanese version of the game. Hammerlock had a promising concept of having part of the screen dedicated to nonstop Tecmo-esque cinematics. In contrast, the other half of the screen featured 2D gameplay, but the cameras constantly flipped on screen, to which half was dedicated to cinematics or gameplay. It resulted in it being a jarring mess. Saturday Night Slam Masters is no such mess, however, and is a better hybrid of fighting game meets wrestling game, with this one done by Capcom. It features larger-than-life character sprites, full-on ring entrances with laser lights, and is a fun-playing combination of wrestling and Street Fighter. To top it off, Slam Masters has Final Fightās Mike Haggar on the roster to boot!
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Joey Pink does a fine job detailing why Capcom's "Street Fighter" in a wrestling ring should not be missed! Ensuring RPGs are here to Stay Aside from watching Rich play some of the RPGs I listed above, and of course, playing Final Fantasy VI with him, I did get a chance to play a few other RPGs on the SNES over the years, and it was not until the last few years that I finally finished a couple of them. In the late 1990s I first started two RPGs that stood out to me at the time because they broke out of the medieval fantasy mold most other RPGs at the time took place in. Shadowrun on the SNES was drastically different from the Genesis version I first encountered at Richās. This one still had the same futuristic cyberpunk world setting and terminology, but there were many more dialog options with NPCs that were pivotal in asking the right questions to progress the story. Additionally, the hacking games played out differently and had more of a puzzle theme to them than the action-oriented ones in the Genesis version, and the combat had kind a PC interface where a cursor had to be dragged across the screen on which target to aim at. I still wound up being totally into it and became stuck in the back half of the game before my save data became corrupted. I thought that would end my days with Shadowrunā¦
SNES Shadowrun remains one of my all-time favorite RPGs as of this writing! The final gauntlet tower was an ordeal and a half to work through, only to face off against a dragon as the final boss! ā¦until nearly two decades later in 2016. I mentioned on past flashback specials how I occasionally guest host on the Your Parents Basement podcast, where they cover a random retro game per episode. In 2016 they asked me if there were any games I had in mind to cover, and Shadowrun felt like worth revisiting and possibly knocking off the āmust beat this gameā bucket list. I progressed until about a little over halfway through by the time we all met to record and broke down the game, but by that point, I just started to make further progress than my last effort and was determined to see this one through! I was playing on actual SNES hardware and was surprised that the battery still held a save but ran into trouble in the final tower with a gauntlet of enemies on each floor to overcome before the final boss. I looked up a walkthrough and discovered an exploit to grind experience to beef up my character. Eventually, I managed to persevere and finally conquer the final boss, a fire-breathing dragon, to cross finishing Shadowrun off my bucket list! I had a riot podcasting with the YPB crew about it too, so please click or press here to give it a listen if you want to know more about this under-the-radar 16-bit RPG.
Fast forward three years later in 2019, and the awesome YPB hosts of Steve, Huell, and Todd helped me once again restart and finish another SNES RPG that I came close to finishing in the late 1990s before evil corrupt save data reared its ugly head again. This time the game of choice is the uber-expensive Earthbound. Like Shadowrun, that game stood out to me because its setting went against the grain of fantasy settings and instead took place in modern times as grade school kids. The opening levels felt like getting lost in your neighborhood and using childlike items as weapons like Yo-Yos and baseball bats. I do not own that ridiculously expensive game, but by 2019 I did own a SNES Mini (more on that in a bit) that I made sure to abuse the save state and the rewind functions it provided to overcome some troubling bosses in the back half of the game. That final act of the game certainly goes places with its sci-fi twists and feels like an entirely different game, but I still loved it all the same! It felt exhilarating to finally knock this one off my āto doā list as well, and I had just as much fun dissecting it to pieces with the YPB crew that you can check out by click or pressing here. Unfortunately, this is where my extensive hands-on time with SNES RPGs comes to an end. I played a lot of FFIII/VI, and finished Earthbound, and Shadowrun. Sure, I dabbled in several other games but did not put more than an hour or two into them. One of those games is the much-heralded, Legend of Zelda: A Link to the Past, and I have no excuse for never sticking with it because I loved the NES original. It was the GBA re-release I played, and I think I was spreading myself thin while playing and reviewing too many games simultaneously. Lufia and Breath of Fire II were another pair of RPGs I put a couple of hours into that both left me with promising first impressions, but there was a whole other reason why I did not go back to those again, and that is because then I was waist-deep at the time inā¦.. Discovering Emulation Right around the time my family acquired its first computer in the fall of 1997 was when I found out about emulation. It seemed way too good to be true to easily download and play games right on the computer, especially when factoring in the SNES was at the tail end of its lifecycle, and there were still new games releasing for it. As an unemployed 9th grader at the time, I sampled countless 8- and 16-bit ROMs with the SNES games I was the most curious about. A few of the RPGs in the previous paragraph being prime examples of the ones I invested the most time into. It proved to be overwhelming with so many choices, but I took a long sabbatical after a year or so of taking in the emulation scene after the family computer crashed and I lost all the save data I had amassed in so many games.
It has been interesting to see how emulation has evolved over the years from programs like SNES9X and Retroarch to being incorporated into machines like the MISTer, RetroPi, and Retron 5. Nintendo has learned to embrace official, legal emulation over the years with purchasable digital classic games on systems such as the Wii, WiiU, and 3DS. Having a stable income as an adult now many years later, I feel guilty for embracing the emulation scene so hard in my teenage years, so much so that whenever Nintendo re-releases one of its classic hits several times over, I choose to purchase it again (wellā¦usually at a sale price) to redeem myself. Keeping SNES Alive Today
Over the years, I find myself diving into retro games versus the latest and greatest coming out. I am a fan of the various SNES hardware updates/clones, both officially from Nintendo and unofficially from other companies, which has kept my SNES and other retro game fandom blood flowing over the decades. I am unsure if it feels right to lump it in here, but the Super Game Boy lead to me getting a lot of extra life out of my SNES. Playing Game Boy games on the big screen was a big deal to me back then, considering it was always a pain to make out what was happening on the non-backlit handheld. For some reason, those special border screens that would eventually have funny animations after being left idle for so long made an impression on me. Game Boy games with the āSuper Game Boy Enhancedā logo on the front of the box usually have their own exclusive border and special color palette. I loved the Mole Mania and Donkey Kong Land borders the most! I thought it was rad that around 15-20 special enhanced Super Game Boy titles featured multiplayer support with two SNES controllers. They consisted almost entirely of Bomberman and fighting games, but it was still a cool feature nonetheless. The handheld Hyperkin SupaBoy is the unauthorized SNES take on the Sega Nomad by having a portable SNES. It is a bit on the bulky side, but it has a rechargeable battery, and its support has been flawless with my entire SNES library. Another Hyperkin product I got a lot of use out of is the Retron 5. I know that particular clone system is controversial with retro game enthusiasts based on the unauthorized emulators it implements. However, the user interface and emulation support made it possible for me to make record progress in many SNES games by taking advantage of save states and its optional Game Genie-esque cheats library. The SNES Classic Edition is an excellent official piece of hardware from Nintendo that has the pint-sized SNES pre-installed with 21 SNES games, one of which is previously unreleased Star Fox 2. It has an adorably intuitive interface and supports game rewinding and save states, which made it the way I was finally able to finish Earthbound. It was also surprisingly not-so-difficult to plug into a PC and import a bunch of SNES ROMs into. Other companies like 8bitdo made that system extra convenient by making their recommended wireless controllers compatible with it!
If you did not grow up with the SNES, then both of these options are great entry points for those looking to move on beyond emulators. The Analogue Super NT may have been pushing it too much price-wise. When it comes down to the nuts and bolts of emulation tech, I am not a wizard by any means, except that by all sources, it sounds like the Super NT offers the best hardware emulation with its FPGA technology. It makes SNES games appear as pristine as possible on an HD/4KTV without any or as minimal of the fuzziness that happens whenever I try plugging in the composite/RCA cables from a base SNES system into a 4K/HDTV. For those unfamiliar with the Super NT, this video from the My Life in Gaming crew does a thorough dissection of everything it has to offer. The list of options in there is intimidating to mess around with, but this sounds like the way to go if one wants to keep playing their cartridgesā¦ā¦although I have to admit I am pretty satisfied currently with the Retron 5 and SNES Classic Edition.
Odds are some of you are quite a bit younger than me and grew up post-SNES lifecycle. Not interested in going down the pricey road of hunting down old cartridges and hardware, and do not want to dabble on the dark side of illegal emulation? Then a terrific alternative is if you have a Switch with Nintendoās $20/year online service membership and taking advantage of the Nintendo Switch Online and Super Nintendo Switch Online digital game portals. It has unlimited access to the slate of games on there, along with save points as long as your membership remains active. The implementation of save states and the user interface has also improved noticeably over the emulation used for NES & SNES Classic Editions. More importantly, it adds the feature to play online with a friend. Last year I played online SNES games with my nephew, who was wrapping up 6th grade at the time, and this was his first time playing SNES games. He loves Mario Kart 8 on Switch, and so when the first game we played was the original Super Mario Kart, I could not help but crack up when he instantly remarked, āDale, this looks old!ā He eventually came around, and then we had some fun playing co-op , Joe & Mac . A couple of years ago, on my Genesis Flashback Special, I made sure to reminisce of my fond memories of the summer I spent playing nonstop Sega Channel. These NES/SNES Switch portals are essentially the Sega Channel, but far better because it does not cost $15 a month (in 1994 dollars which equals $27.63 today per Google), offers multiple save states, and ability to play online for only $20 a year!!! Kids, get your parents to hook you up now!!! Miscellaneous Quick Hits
SNES games were the most common denominator on six of the 13 episodes I guest hosted on the retro game podcast, Your Parents Basement. Check out their full archives by click or pressing here. -Turns out I did quite a few guest hosting spots on Your Parents Basement Podcast for SNES games. For those that are podcasting fiends and dug the three episodes I linked to already, then I will link you to three more SNES themed episodes I appeared on where I breathed in the Mode 7 skies of Pilotwings, embraced Capcomās action-platformer prowess in X-Men: Mutant Apocalypse, and made sure not to miss any Gatorade and Wheaties health pick-ups in Michael Jordan: Chaos in the Windy City.
-The SNES controller is my favorite pre-disc console era controller. It kept the similar button layout of the NES controller but rounded off the edges into its iconic ādog boneā feel so the controller no longer cramped in your hands! Throw in the two extra face buttons and two additional shoulder buttons, and it opened up all kinds of deeper gameplay possibilities! It made it perfect for most fighting games that used almost all the face and shoulder buttons. I found the shoulder buttons were also smartly implemented in NBA Jam/Hangtime for being assigned to use for turbo speed functionality. As far as other SNES controllers/peripherals go, since I loved the NES Zapper, I always wanted to try the Super Scope, but as a kiddo, its bazooka-sized proportions were kind of intimidating. It still kind of bums me out all these years I never got to experience it with epics like Yoshiās Safari, T2: The Arcade Game, and Tin Star. I never had an opportunity to use the SNES mouse either, which I kind of regret all these years later after seeing all the marvelous creations from experts at Mario Paint, and it was cool to see some PC ports like Civilization, Doom, and Wolfenstein 3D take advantage of SNES Mouse compatibility.
-The 16-bit era was when fighting games exploded, and as you can tell above, I spent a lot of time with Street Fighter II: Turbo, and the first two Mortal Kombat games. Other than that, though, the only other fighting game on SNES I put significant time into was TMNT Tournament Fighters. It was released at the tail end of the TMNT-mania when the cartoon peaked at its popularity. The game itself was a surprisingly competent licensed fighting game from Konami, and tried its best to feel like a solid Street Fighter-clone. Speaking of them pesky turtlesā¦ -ā¦TMNT IV: Turtles in Time was the only beat-em-up brawler I put considerable time into on the SNES. I have vague memories of trying others out once or twice like The Peace Keepers, and Super Double Dragon, but Turtles in Time was the one I frequently revisited over the years. It is a superb rendition of the arcade game, with SNES-exclusive levels like the Technodrome that had a fantastic first-person boss fight against Shredder, where lowly Foot Soldiers had to be chucked right at him to defeat Shredder. The soundtrack is one of my favorite SNES scores, so much so that I went all-in to get the for it! I have so many great memories of this game, with the highlight being my friend Matt and I revisiting this for complete runs of it once every year or two for about a dozen years.
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Turtles in Time and FFIII/VI are my favorite SNES soundtracks, but Turtles in Time I own on vinyl so I will embed it here in all its glory for you to enjoy as well!
-The SNES library had a quality slate of racing games. Super Mario Kart quickly rose to the top of the ranks and was always fun to bust through a GP with a friend. Street Racer was one of the first kart-clones to hit in 1994, and for some reason, that one always stuck with me. As did it being one of the few games to have four-player split-screen support with all four screens being horizontal! Rock ān Roll Racing is another killer arcade racer on SNES; think of a more beefed up RC Pro-AM, but with a good dose of heavy metal mixed in. This past year saw it re-released as part of the Blizzard Arcade Collection for everyone to experience it! I remember trying out F-Zero at a store kiosk around SNES launch, but was too young at eight years old at the time to fully grasp its style of futuristic racing (or that the name was a riff on F1 racing until a couple of years ago). I was more into a game similar to its style that was the trilogy of Top Gear titles. Uniracers was a quirky racer I enjoyed with its unique aesthetic and one-wheeled racers taking advantage of their nature in races filled with jumps and loop-de-loopsā¦.too bad about Pixar holding a grudge against Nintendo and legally forcing them to yank it off shelves. Nintendoās other racer, Stunt Race FX, was ahead of its time with the polygonal FX-based graphics running pretty chunky on the SNES. Still, it is a commendable piece of 16-bit tech they were just barely able to keep running at a passable-enough framerate. Another FX-chip game that did not originally gel with me wasā¦
-ā¦the original Star Fox. Being 10 when it released in 1993, I thought those polygonal graphics looked blocky and horrendous and would have none of it! Many years later, I would revisit it and rightfully come around on it! -Another Nintendo-published game that received a lot of hype was Donkey Kong Country with its cutting-edge 3D models. They were plastered all over gaming mags at the time. I briefly recall trying out the first and second of the three Donkey Kong Country games on SNES. However, I did not put more time into them because I beat Donkey Kong Land on Game Boy before our family got a SNES, which was just a watered-down port with some remixed levels for the handheld. I enjoyed my time with it, but its disappointingly blunt ācongratulationsā ending left a bad impression on me, and I never felt like giving the other entries a serious go all these years.
-Some may be wondering why there has yet not been anything dedicated to the pair of Super Mario World titles and Super Mario RPG? Super Mario World was probably one of the first SNES games I tried when I visited my older brother at his first apartment in the early 90s. I think the heavy-duty graphics and trying to comprehend attacking with Yoshi proved to be too much for eight or nine-year-old me at the time. I played it a few other times in my 20s, hanging out with coworkers on retro game nights, and had fun with it, but I think since I was exposed to the NES trilogy more and played the hell out of All-Stars, that those were the versions I preferred more. I appreciated how Nintendo stepped up to Segaās edgier marketing at the time with Nintendoās āPlay it Loudā marketing campaign. Unfortunately, I think their ad for Super Mario World 2: Yoshiās Island was a bit too extreme for 12-year old Dale at the time. That ad (click here for it if you are feeling daring)was forever planted in my subconscious and always crossed my mind and indirectly caused me to avoid Yoshiās Island for all these years. I did pick up Super Mario RPG and it is on my ābucket listā of games to play as well. I am holding off on it all these years because I was hanging out with Matt one day, and he explained how he was having a tough time with the final boss, Smithy. Well, he wanted to give me a quick demo to show how unforgiving of a challenge the boss wasā¦.but for some reason his clutch gaming skills kicked in right then, and he beat Smithy and was exposed to the ending right then and there!
-As far as other tough SNES games go, the two most challenging for me are easily Contra III: The Alien Wars and Zombie Ate My Neighbors. Contra III is like the first two games on steroids. I love the boss battles and intense walk-n-shoot chaos, but do not love constantly dying in one shot! Zombies Ate My Neighbors is another fun action-platformer that is also equally tough to make it farther than a few levels in unless you seriously dedicate yourself to it. Hey, both of these games also saw re-releases this past year on current consoles with the Contra Anniversary Collection and Zombies Ate My Neighbors & Ghoul Patrol set for those wanting to experience 16-bit nail-biting difficulty (but with save state support!).
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I hope this excellent video review from the quintessential retro video game source, Jeremy Parish, suffices for my lack of any meaningful Super Mario World memories here. -In 1997, I was hyped for a late SNES release, the original Harvest Moon. The farm/life/dating-sim series is still around today from publisher Natsume (as well as the original developers parting ways with Natsume and delivering their own competing Story of Seasons series). During the SNES era, I spent several summers out on a farm. I appreciated rural life's solitude and free spirit lifestyle, and that first Harvest Moon game perfectly encapsulated that. Trying to determine the best way to spend the day tending to the fields, livestock and managing a social/family life was surprisingly fun and engaging! Harvest Moon remain one of two games that I submitted a blurry Polaroid photo to Nintendo Powerās āArenaā high score section. I cannot recall if my score got posted or not.
-The original Sim City port on SNES received a lot of love around the SNES launch window, with Nintendo giving it a unique makeover with bonus Nintendo characters in it and an exclusive tutor in the form of Dr. Wright to ease everyone into the simulation gameplay. I never played too much of that version, but one night at Richās, the game we decided to rent that night was Sim City 2000. That one was released way late into the SNES lifecycle and lacked any Nintendo extras the first SNES game had. Still, we stayed up all night playing it and looking at our daily news recap and mayor approval ratings and trying to figure out where to stop underwater pipe blockages! It ran slowwww on the SNES, but we tolerated it fine enough at the time because I had yet to play the PC version. Eventually, I would check out the PC version and came away surprised with so much I had to put up within the SNES game. -For those wanting to dare the Super Famicom scene, there are a plethora of great games that never made their way stateside, and better yet, a hearty chunk of them have received English fan translations. I am partial to the FirePro wrestling games that never made it here that are vastly superior to all the American wrestling games I broke down above, BS Out of Bounds Golf is an addicting take on miniature golf, the original Star Ocean, and the Back to the Future platformer that was not a five-star classic by any means, but blew away the poor NES and Genesis games that did release here. If you are not that familiar with the Super Famicom library, this top 50 list from RVG Fanatic is a great place to start your research and very much helped clueing me into a bunch of Super Famicom games I had little-to-no knowledge of. Conclusion
If you are around my age reading this, you may be wondering why I have not gone on about the fabled ā16-bit Warsā by now. Rest assured, I experienced it in the lunchroom and at recess and in gaming magazines at the time. I devoured all the side-by-side screenshots in gaming mags of dual-platform releases to see if I could spot which version was better. I want to say back then, I sided with the SNES because I grew up with the NES, but that does not seem like a fair choice since I did not own a SNES until 1996. Reflecting on it, although I experienced a fair amount of RPGs and other games on SNES with Rich, I primarily played endless hours of Genesis games with him back at the time. So whenever I hung out with Rich, I considered myself a Genesis fan, and when I finally got a SNES and grew my SNES library, I considered myself a SNES fan and avoided a lot of the āconsole warsā trash talk. For younger readers here who want to learn more about the fervor of the 16-bit wars, the book, Console Wars, and its corresponding documentary (which is currently only available on Paramount+/CBS All Access sadly) are my recommended ways to absorb all that hoopla. I will cherish all of the past 30 years of SNES memories and hope you have enjoyed reminiscing with me for the last several thousand words. If you want to hear more of my SNES memories in podcast form, I have a few SNES-centric episodes of my old podcast I recently un-vaulted and have embedded below for your pleasure. They have some of the friends I repeatedly mentioned above as co-hosts that share their SNES experiences and memories, so please load up a random SNES āpodcast gameā and boot one of these podcasts up for fitting background noiseā¦.
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10 years ago I did a 20th anniversary SNES special with Matt!
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Here is the history of RPG series episode dedicated to the 16-bit era.
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Finally, here is Matt and I hosting the 16-bit installment of our history of comic book games series. Bonus Overtime
It would not be a Flashback Special without one random oddball bonus story to wrap it up with. The only Kirby game I ever finished receives that honor. One day, my brother and his friend Jake were over at my place. We were discussing SNES games at some point, and Jake mentioned how Kirby Super Star is his all-time favorite. I said how I never played it and did not think anything of it at the time, but the next time I met up with him and my brother, Jake had the copy of that game with him and insisted on borrowing it to me and said not to give it back until I finished it. I felt this sudden obligation to play through it as a priority, so I did not feel like I was keeping his game hostage. Luckily, Kirby Super Star is a damn fun game, which the front of the box labels as ā8 Games in One!ā Most of the games are abbreviated-length adventures of only a handful of missions in their unique theme of levels, and a few of the games are mini-games like a race against King DeDeDe. Regardless, almost every game provided that trademark Kirby lighthearted fun and was hard to put down! Kirbyās Dream Course is also a lot of fun on SNES, and is an interesting take of Kirby meets miniature golf! With that anecdote, I will wrap up yet another Flashback Special. Thank you for sticking with me this far, and If you dug reading about my trials and tribulations with Nintendoās 16-bit machine, please take a look at the other Flashbacks I have linked below!
My Other Gaming Flashbacks Dreamcast 20th Anniversary GameBoy 30th Anniversary Genesis 30th Anniversary NES 35th Anniversary PSone 25th Anniversary PS2 20th Anniversary PSP 15th Anniversary and Neo-Geo 30th Anniversary Saturn and Virtual Boy 25th Anniversaries TurboGrafX-16 30th and 32-X 25th Anniversaries Xbox 360 15th Anniversary
#videogames#super nintendo#nintendo#SNES#Super Mario Kart#super mario world#final fantasy vi#final fantasy iii#shadowrun#nba jam#nba hangtime#Mortal Kombat#mortal kombat ii#turtles in time#teenage mutant ninja turtles#sim city#sim city 2000#wwf royal rumble#saturday night slam masters#donkey kong country#kirby super star#ncaa basketball
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About Indiana, Kentucky, and Ohio playing video game, I have to know what they said during the subspace emissary gameplay. May we hear about what happened? Please and thank you, you fabulous person
This took so long and Iām so sorry but finals week happened and I had to study for apush! There are spoilers, but the game came out in 2008 so Iām not too concerned. I still put it under the cut just in case someone didnāt want it spoiled. I really hope tumblr doesnāt cut this, thereās a lot here.
Subspace Emissary is a two player story mode in Smash Bros Brawl, and since there are three of them, Indiana, Kentucky, and Ohio take turns. Indiana and Ohio play the first level.
Indiana: You know what? I kind of relate to Kirby.Kentucky: Please explain what the hell that means.Indiana: He inhales food and killed god.Ohio: Oh please, you havenāt killed god yet.Kentucky: Yet? YET??
After the whole fight with Mario and Kirby, thereās a part where the Halberd flies over the stadium and drops a bunch of shadow bugs.
Ohio: Those things look like the mold that was growing in my basement last year.Indiana: Glowing and purple?Kentucky: Delicious.Ohio: What the actual fuck Kentucky?Kentucky: No, you donāt understand, nature is delicious.Indiana: Oh really? Iāll be right back.She comes back in five minutes later with an armful of plants from Ohioās backyard.Kentucky: *picks up a leaf* Thereās a spider on this one.Indiana: Eat it.Ohio: DONāT EAT IT!Kentucky: Aw, it fell.Ohio: *jumps from his chair to the table* Fucking kill it already!Indiana promptly throws it at him and he screams like a girl. The video cuts there. It comes back to Indiana and Ohio arguing over who to save in the first boss battle.
Indiana: Zeldaās twenty times better than Peach you dumbass!Ohio: Peach is the original Nintendo princess! You respect the originals or Iāll put you in the goddamn dirt!Kentucky: You just got a game over.Indiana: No one asked for your input Bill Monroe!Kentucky: How the hell do you know who that is?The video devolves into screaming. It cuts to Kentucky and Ohio playing while Indiana eats a pot of Kraft macaroni and cheese. Theyāve saved Peach and moved on.
Kentucky: Hey, itās Pit from Kid Icarus on the NES!Indiana: Fucking nerd!Ohio: Nice redesign.Kentucky: Yeah, well, if we arenāt going to get Geno, itās nice that an obscure Nintendo game is getting some love.Ohio: *looks directly into the camera* Localize Mother 3 you cowards.Kentucky: PLAYER TWO CAN TELEPORT HELL YES YOUāRE CARRYING THE TEAM OHIO!
Indiana: DOnkEy KoNG!Kentucky: Did Diddy Kong always have guns or is that a new thing?Ohio, drinking tea in the background: Neither of you have ever played Donkey Kong Country and it shows.Kentucky: Oh god, Danky Kang just sacrificed himself for his son!Indiana: Wish that was the relationship I had with Quebec but he just calls me his bastard daughter and I call him my asshole father.Kentucky: Oof.
Ohio: Oh shit, Indi, get your xylophone, weāve got a pokemon!Indiana: *starts playing the original pokemon battle theme on the xylophone while Kentucky fights Rayquaza but dies because heās laughing too hard.*
Indiana: That feeling when youāre kidnapped by a small primate in a baseball cap.Ohio: No, that can happen. Have you ever been to the zoo?Kentucky: Are you okay?Ohio: *voice crack* no.
*Lucas and Porky appear*Ohio, ripping the controller out of Kentuckyās hands: YOU LEAVE MY BABY ALONE YOU CAPITALIST FUCK!Indiana: Oh shit, heās crying!Kentucky: And Iām the nerd?Indiana: Shut up nerd, Mother 3 was hard on him.
*Ness appears*Indiana: SNES is just a word scramble of Ness.Kentucky: Mother 3 confirmed?Ohio: NOOO NESS JUST GOT FUCKING KILLED BY WARIO!Indiana: Weak.
*Pokemon Trainer appears*Kentucky: ASH KETCHUM???Indiana: Youāre so stupid. Itās Red, obviously.Ohio: Red and Ash Ketchumās secret love child.Indiana: *Gets up* I quit.
*Battlefield Fortress*Ohio: You know what this looks like?Kentucky: Oh god please no.Indiana: *pulls out Kentuckyās xylophone* Ready when you are.Kentucky: Indiana, if you value our friendship, please donāt do this.Indiana: Weāre not friends though.*Marth is introduced. Indiana starts playing Together We Ride on the xylophone. Ohio joins in on a green plastic kazoo. Kentucky slams his face into the table and gets a nosebleed.*
Indiana: Hey itās Spanish Batman from Kirby Right Back At Ya!Ohio: Never say those words in front of me again.
*Ike appears*Kentucky: Please donāt-Indiana and Ohio: *Playing the recruitment theme With Us on their instruments.*Kentucky: *looks into the camera like Jim on The Office*
Kentucky: Luigi is my spirit animal because heās a coward with a heart of gold, like me.Indiana: Youāre a coward, but I know you had your heart surgically removed in 1847 so donāt even try that bullshit with me.Ohio: He had a heart before 1847? Damn. See, I relate more to King Dedede because heās a king and his relationship with Kirby reminds me of Michigan and I.Indiana: Yeah, that sounds about right.Ohio: I donāt like the implications there.
*Link appears*Indiana, shoving Ohio and Kentucky out of the way and wearing a Legend of Zelda hoodie: Move bitches, itās my time to shine.Ohio: Oh thank god Yoshiās here because Iām not playing as Link.Ā Kentucky, doing a scarily accurate impression of Yoshi: YOSHI!Indiana: What the FUCK Kentucky???Kentucky, coughing: If I do that for too long I lose my voice.Indiana: Then donāt do it!
*There are some enemies that I distinctly remember in this part that scared the hell out of me, and theyāre called Puppits.*Ohio: Oh god, oh fuck, what are these things?Indiana: Kill it!Ohio: *dies* SHIT!Kentucky, eating gummy bears out of a paper bag: Why are yāall so bad at this? Itās just an enemy.Indiana: *throws her controller at Kentucky and hits him in the forehead.*
*The cutscene with the box*Indiana: Snake? SNAKE?? SNAAAAAAAAAAKE!!!!Kentucky: SPOILERS!
*Zero-Suit Samus*Indiana: I wish that were me.Ohio: Why? Sheās not that much prettier than you.Indiana: Space guns.Kentucky: Of course.Indiana: Also I think a lot of girls would be into me if I had that ass.Ohio: There it is.
*Pikachu*Ohio: Did you guys know that this is how we powered the first rocket to the moon?Kentucky: Electricity rat.Indiana: Thomas Edison used Pikachu to power America, your history books have been lying to you.Ohio: Weāre going to get killed by the government, arenāt we?Kentucky: Yeah, but not for this.
*The battle against Subspace Peach*Indiana: Marioās going to be so pissed.Kentucky: Yeah, but Yoshiās Marioās lifelong friend, so surely everything will be a-okay!*Mario battle ensues*Ohio: Love blinds all.Indiana: Stop trying to sound wise, I literally watched you burn your tongue on your coffee and throw it into a wall.Ohio: You know what Indiana? Fuck you.
Indiana: Kirby Kirby Kirby thatās the name you should know!Kentucky: Kirby Kirby Kirby heās the star of the show!*Both look at Ohio*Ohio, obviously disappointed in life: Heās more than you think, heās got maximum pink.Indiana and Kentucky: Kirby Kirby Kirbyās the one!
Indiana: Ew itās Ganondorf.Kentucky: Wait, I thought he was a pig?Ohio: Well Kentucky, people can be pigs without looking like them, like New York.Kentucky: No, wasnāt he literally a pig?Indiana: That was Ganon.Kentucky: Theyāreā¦ theyāre the same thing?
*Wario battle*Ohio: IS LUCAS DOING THE ARTHUR MEME?Indiana: HOLY SHIT HE IS!Kentucky: MOTHER 3 CONFIRMED!*they all start screaming incoherently. The video cuts to them actually fighting Wario. Ohio is Lucas, Kentucky is the Pokemon Trainer.*Ohio: My boy Lucas has seen some shit.Kentucky: Your boy Kentucky has also seen some shit, how about a little love over here?Ohio: No.Kentucky: Thanks.
*Bowserās army attacks the castle Dedede is in.*Indiana: Oh my goodness heās Dedede-dead!Ohio: Iām going to sew your lips together while you sleep.
*Bowser gets away with Peachās trophy*Kentucky: This is so sad, Indiana play Ave Maria.Indiana: *plays Ave Maria on the kazoo*
Kentucky: I love how Ike, the youngest and most impulsive, jumps right off a cliff while both Marth and Meta Knight reach out to stop him.Ohio: Me with my bastard siblings.Indiana: Let me guess, Wisconsinās Ike, Michiganās Meta Knight, and youāre Marth?Ohio: No, because I donāt join them in their bullshit.Indiana: Oh? Then what do you call the time the three of you tied Illinois to a tree and left him there for a week?Ohio: Itās called knocking the wealthy down a few pegs.Kentucky: Guys, this was an appreciation of Fire Emblem characters and nothing more.
*Diddy Kong trophy*Indiana: PeRSonALLy I PrEFer ThE AiR!Kentucky: OH! GRAB THE FAN!Ā *they proceed to get the giant Subspace Diddy Kong to 500% and launch him off the screen.*Ohio: The monkeyās kidnapping a bird.Indiana: I saw that happen in Florida once.
*Ridley battle*Kentucky: HEāS TOO BIG FOR SMASH BROS!*Kentucky then plays the Ridley theme on the xylophone while Ohio attempts to crawl out a window and Indiana screams*
*Olimar and Captain Falcon*Kentucky in the background playing Pikmin music on the xylophone: Isnāt this nice? Pikmin was one of the best games I ever played.*West Virginia kicks down the door and plays the F-Zero theme on an electric guitar*Kentucky: Get the hell out!West Virginia: While yāall were sitting in here playing video games I got arrested for tax fraud and broke out on my own.Indiana: Amateur. Whatās your point kid?West Virginia: Get on my level. Get hobbies for godās sake. Youāre going to be killed one day, you gotta live in the moment.Ohio: I die when I decide, you little rat faced bastard. Thereās a cupcake in the fridge, take it and get out.West Virginia: Alright, Iām going to elope with Mothman, see yāall later.
Indiana: DOnkEy KoNG!!!!Kentucky: Aw heck, I died.
*Ice Climbers*Ohio: That jumping noise definitely isnāt going to get annoying in the next few minutes.Kentucky: *slowly mutes the tv*Indiana: You guys are really dumb sometimes. You know that, right?
*the two groups meet up*Indiana: The gangās all here!Ohio: If you play as Link again Iām going to suffocate you on camera.Indiana: With what?Kentucky: His Ohio State mascot body pillow.Indiana: What the fuck.Ohio: Youāre next, Kentucky.
*Snake*Kentucky: Sometimes I just want to hide in a box while my problems run around without me.Indiana: Shame problems are like Lucario and can see right through your hiding place.Ohio: Guys, I dropped a hot pocket into the hole in the wall and I canāt get it out.
*Sheik and Peach*Indiana: Iām getting some strong Peach loves her strong girlfriend vibes from this.Kentucky: Iād love my strong girlfriend too if I had one.Ohio: No living organism would put up with you for more than a week.Indiana: YO PEACH IS SUCH A BADASS!Ohio: SEE???Indiana: Zeldaās still better though.Kentucky: Fox McCloudās going down.Indiana: Do a barrel roll!Ohio: Shit, I want tea.Kentucky: Then make some!Ohio: Okay! Jeez, donāt yell at me.
Indiana: Where did Mr. Game and Watch even come from?Ohio: Hell.Kentucky: Actually, thereās a series of handheld games-Indiana: Shut up nerd!
*Subspace bomb factory*Indiana: American weapons storage.*the entire factory blows up*Kentucky:ā¦ American weapons storage.Ohio: Itās us when we try to get together for holidays.
Ohio: Kirby rides in on a fucking dragon to save the day!Indiana: Sakurai showing clear favoritism for his children.Kentucky: Virginia made West a pepperoni roll once and when I asked for one she told me that I could starve.Ohio: GUYS IT WASNāT MASTER HAND ITāS THIS ASSHOLE OLD MAN LOOKING GUY AND BOWSERāS DEAD STOP HAVING FEELINGS AND GET YOUR HEADS IN THE GAME!
*Everyone dies*Indiana: I want butterfly wings that kill people.Kentucky: Evolve and grow them.Indiana: Good idea.Ohio: LUCAS NOOOOOOO!
*Dedede, Ness, and Luigi**Ohio walks in dressed as King Dedede, Indianaās dressed as Ness, and Kentucky is dressed as Luigi*Kentucky: I still think I should have done sexy Luigi, but whatever.Indiana: Ohio, say it.Ohio: Iām not going to say it, fuck off.Indiana: Say it.Ohio: No!Indiana: SAY IT.Ohio: Iām gonna clobber that there Kirby.Kentucky: Thatās mama Luigi to you!Indiana: Fuck, Ness doesnāt have any funny lines.Ā Ohio: Can we please play the game now?Indiana, clearly excited: OKEY
*Great Maze*Indiana: Youāre going the wrong way!Ohio: Youāre hogging the remote! Let Kentucky play!Kentucky: Thatās the wrong door!*they start screeching at each other. Minnesota walks into the room about to say something, shakes his head, and leaves.*
*Tabuu fight*Kentucky: Iām vibing with this music.Ohio: Donāt try and sound young, we all know youāre old as fuck.Indiana: Ohio if you donāt stop dying Iām going to throw you out a window.Kentucky: SONIC SPEED! *proceeds to die* GOSH DARN IT!Indiana: WHY ARE YOU USING SONIC?Kentucky: HE WAS RIGHT THERE I HAD TO!*they die about twelve more times, but only one makes the final cut. At some point they beat the game*
Indiana: This was cute. I really liked the relationships in it.Ohio: Yeah, shame weāll never get a wholesome and fulfilling story mode again, right guys?Kentucky: *plays the Smash Ultimate theme on the xylophone.*Indiana: Iāll go get my Switch.Ohio: You better.Indiana: Iāll hit you.Ohio: Youāre in my house, thatās assault.*Indiana kicks Ohio out of his chair. The video cuts for the last time*
#i've still got another ask and i'll get to that one soon don't worry#statetalia#aph states#aph indiana#aph ohio#aph kentucky#hws states#hws indiana#hws kentucky#hws ohio#aph west virginia#hws west virginia#aph minnesota#hws minnesota#the states play video games
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2 , 21, 20, 7??
Cheers, anon~, merci beaucoup for the questions. :>Ā (Talk to me about video games!)Ā (Other answers here)
2: Company youāre always loyal to?None in particular. If I had to chooseā¦ Nintendo, for obvious reasons.
7: A game youāll never forget?With no doubt, my favourite video games like Okami and NieR. I canāt forget them not only because of how amazing they are, but because they have inspired a lot of my art / writing. 999 is there, too, and itāll be hard to forget Touhou. I keep adding so many bows and frills in my character designs because of it. Not that Iām complaining. :>
20: What was the first video game you ever played?It was probably one of those cheap Gameboy games likeā¦ Dogz or Hamtaro: Ham Hams Unite!. The first video game I actually got involved in was some N64 game like Paper Mario, Yoshiās Story or Kirby 64: The Crystal Shards. ..Or maybe it was Legend of Zelda: Linkās Awakening.
21: How old were you when you first played a video game?Ā ā¦Young. I want to say 7. Iām bad at estimating time, though. All I know is: I definitely grew up with video games since day 1, due to my older siblings already being into them.
#i remember watching my siblings play on a snes#i think i still have the games actually#but no snes#fun fact: my gameboy still works and i still have the charger#but the screen is broken and shows nothing#you can still play just have to do it blind#ara answers#Anonymous#(now i want to play those n64 games again)#kirby 64 doesn't get enough love
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The Lion King (Westwood/Virgin, Mega Drive, 1994)
The Mega Drive Aladdin was such a success that Virgin got the gig again for Disneyās next film, this time producing a SNES version too. They produced another platformer well-remembered enough for Aladdin and The Lion King to be getting a joint nostalgic remaster treatment soon. I have my own fond memories of this one, complete with a story of unintentional accessibility tuning.
My siblings and I played the PC version of The Lion King, and loved its huge and inventive trip through the settings of the film. We even loved the weird, drifting music. We managed to play through it right to the very end, well past Simbaās transformation into adult lion form. It was only some time after reaching that end that we first booted the game up in DOS, rather than within Windows, and discovered that we had been playing it at something around 50% speed the whole time. Hence the music, a more extreme version of the Sonic PAL effect.Ā
On games with designed-in gameplay personalisation (e.g. Celeste, to pick one Iāve been playing again recently) slowing down play is one option to make it easier to complete the required actions. Windowsās prcoessor-dominating powers achieving the same effect is something that The Lion King and my memories of it benefited from, because after starting off along similarly forgiving lines to Aladdin it quickly throws in some fast reaction tests which are very difficult indeed. On the Mega Drive thereās no escaping it.
Actually āvery difficultā doesnāt do full justice to the ostrich riding bit in the second level, which is one of the worst-designed bits of gameplay Iāve encountered in anything so far. The ostrich carries on out of your control and you have to duck under nests and sometimes jump over baby rhinos, with arrows initially pointing which way to go in advance. So far, so good. Then you get a double up arrow, and have to jump over a baby rhino and then jump over nests, and thenā¦ Simba suddenly rears back in pain and flops down to the ground, despite not having hit anything, like heās trying to win a penalty. At that point you need to start all over and do some roaring-at-monkeys pinball to even get another chance. The riot of colour and spiky-looking foliage happening on screen at the time doesnāt exactly help identify what went wrong. At least when Spectrum games asked you to pull off ridiculous feats of platforming it was generally pretty clear what was happening; with this section I had to watch someone else playing it before getting that Iād been doing the second jump too early. Turns out it wasnāt that Simba was hitting anything, but that for some reason the game was failing him in advance of him doing so.
Itās a peculiar misstep because so many other aspects of the design of The Lion King are brilliant, as is apparent even just looking at the same level. The all-out intense colours, dazzling pinks and reds and oranges, are spectacular, and revealed with a suitable flourish as the level starts with a more reserved palette before quickly changing. Its piles of animals and jumps across the heads of giraffes conjure exactly the musical number feel itās going for.Ā
More widely, Virgin and Disney more than live up to the high standards of animation they set with Aladdin. The source material (the movie, not the ultimate source) lends itself a little less obviously to a platformer, but that turns out to be a strength. Controlling Simba, loping along and jumping, is different and fun in itself. He bounces on things in a very cute way! The player character being much more horizontal than the usual platformer also lends itself logically to a different, more horizontal level design which they follow through on inventively. The idea, pretty much enforced by the film, of having your character at a significant point mid-game turn from being a child to an adult, with accompanying changes of movement and leveling-up of powers, is a good one, again well executed. Indeed, itās a good enough idea that this wonāt be the last time we see it in this project.
Ultimately, weāre left with a lot of great work and ideas up against some really terrible decisions, and at a time when brute-force rote-learning levels was still a widespread requirement itās not surprising that many players looked past that to a bright and enjoyable game. Even the players who didnāt have an accidental slow motion mode on their side.
Gallup cartridge chart, Computer Trade WeeklyĀ 20 February 1995 (chart for week to 11 February 1995)
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Intro from your lovely DM! My history with D&D:
Hi friends! I have decided to start a blog documenting my experiences as a DM running Dungeons and Dragons 5th Edition. I actually haven't been a tabletop gamer for very long, but D&D has been something of which I have been aware for a long time.
I think I've always been into the fantasy genre, going back to a love of fairy tales and mythology from a very early age. I liked being read to and learning to read came just as naturally to me as a result. My dad also had an ongoing series of stories about Prince Garbanzo and Princess Goldie-lips that he'd improv for my siblings and me as bedtime stories. As a young gay child, princesses and mermaids in particular always caught my interest. I remember attending renaissance faires and coming home with wooden swords and shields - no princess hats, but that would have been THE LOOK at 5 years old for sure.
My history with role playing started with console JRPGs. These of course owe a lot to D&D when it comes to monsters, settings and other genre conventions we assume have just always been there. The original Legend of Zelda is the first RPG I can remember watching someone else play. Final Fantasy IV was the first I played on my own, back when it was called Final Fantasy II and fans in the US weren't even aware there were two games in between that (at the time) were destined to languish in Japan. Several more games would follow, many still retaining those D&D roots of which I was at the time unaware.
Shortly thereafter, my sister had a high school boyfriend who gave me several books in the Dragonlance series. This was my first true exposure to Dungeons and Dragons. I tore through these novels under the age of 10 - some of the content admittedly went over my head (probably for the best), but I read them cover to cover. I also remember reading The Hobbit around this time - I even did a book report about it!
I don't think I necessarily made the connection that the Dragonlance novels were based on an actual game until around the time Eye of the Beholder was ported from PC to current consoles of the time. I distinctly remember renting the SNES version and would later go on to own the Sega CD port. Video game magazines gave me some familiarity with the rules and monsters, but overall they were more cool games to play, nothing I wanted to research further than that. At some point I also rented the NES Dragonlance game, but that one's also notoriously crappy. Perhaps the less said about it, the better.
The Capcom D&D arcade games, probably the furthest from playing traditional D&D, were what really piqued my interest in the tabletop game from which all these video game spinoffs derived. Among other things, they included a mechanic that sort of emulated rolling dice to make a saving throw - you had to move the joystick back and forth to get out of various status effects. For whatever reason, this stuck with me. The inclusion of several iconic monsters and spells probably didn't hurt. I was sold on all of it!
After having played a few video games using D&D rules (or at least the settings), I finally decided it was time to give playing the real thing a try. My mom wasn't about to take me to some hobby store to play with a bunch of old grognards - nor did I even know that was an option at the time! Instead, I was allowed to order my first D&D module - Menzoberranzan. I don't think I had any sort of description of what I was ordering other than it being a D&D product - I was going in practically blind. Without any other manuals and just what we knew from the various games we'd played, my brother and I guessed our way through, mostly just throwing random dice around and deciding arbitrarily whether or not we'd killed one of the many drow provided in the modules. Despite a ton of interesting setting information, we both lost interest pretty quickly. Menzoberranzan was either given away during a move to a new house or lost in a flood. We resumed playing the occasional D&D video game, eventually having our options widened through both emulation and PC gaming.
As I got older, I made more friends with similar interests. Some of them had played actual D&D (2E) campaigns - I was so jealous! I managed to rope one friend into acting as DM for me and another friend. We made it through about one session during a lunchtime period at school. I don't recall doing much in the way of rolling dice or anything one typically associates with playing a tabletop RPG. It's probably for the best that it didn't pan out. The DM loved pulling dick moves on PCs and had an arsenal of DMPCs to get out of any and every jam, all of whom were ostensibly cooler and more competent than either of us players could possibly muster. I don't think dealing with any of that at length would have left me with a very good impression of the game.
The release of the third edition of D&D was an exciting time! I ended up picking up the player's manual, DM guide, and monster manual. Later on I even got the Complete Psionics. I would use these to formulate several characters and come up with all sorts of cool ideas in my head, but none of it ever translated into a regular game. At the time I certainly didn't feel confident enough to act as a DM, especially with a system as rule-heavy and numbers-heavy as 3E tended to be. There was also a brief attempt to get a game of Vampire: The Masquerade going in high school, but again it never really got off the ground.
Tabletop gaming fell off the radar for me for many years following that. I was aware of the 4th edition release, but unsure of what to make of it and not really willing to spend my money on a whole new set of manuals. It was a drastic change, to be sure, and I was probably more focused on dudes or partying or clothing. Every now and then, I'd get curious about a particular setting's lore and read up on that, but it wouldn't ever get further than that. I even went so far as to download a Pathfinder app that contained a huge amount of compiled information - being close in spirit to 3E didn't hurt!
It wouldn't be until a friend from Tumblr started doing artwork for the campaign he was running that my interest was again sparked in actually playing a sit-down game of D&D. I knew bits and pieces about the newest edition and it all sounded good to me. The party needed an arcane caster, I chose a Warlock, and I was immediately hooked. What really sealed the deal was having both an accommodating, engaging DM in addition to a great group of players. Over the course of about a year, we played through Lost Mine of Phandelver, adding lots of our own personal touches to the material through our characters.
What followed were some attempts at new 5E games, unfortunately hampered by the scheduling conflicts that often arise when you're trying to get 5-6 20-40somethings with jobs living in different boroughs of NYC to appear at the same place at the same time. Some folks moved away, some got bogged down in personal life stuff, but I never lost interest. If anything it made me more determined to get the right crew together for a really great campaign.
I am currently part of a mostly homebrew 5e campaign on hiatus best described as a mix of both Avatar series, Steven Universe, and a lot of interesting parallels to the currently running Not Another D&D Podcast (which I highly recommend btw). Kevin has been a great DM and we often spitball ideas that eventually make it into the campaign off each other.
During downtime from my main 5e game (we typically play about once a month and are currently taking a longer break), I started looking into Adventurer's League games for Kevin and I to try to give us both more opportunities to try different characters (and in Kevin's case, not being stuck as DM!). That didn't quite pan out, but in my search I DID randomly find a tabletop gaming channel on Slack at my job. I found a few mentions of D&D and decided to throw my hat in the ring with helping to organize a game. This was interpreted as me volunteering to be DM.
Honestly, I'd never considered it before and was a bit intimidated by the prospect. After stewing over it for a bit, however, I realized I could run Lost Mine of Phandelver, having familiarity with the material as a player. Once I had the books in my hands and the planning started, it all sort of clicked. Using tips from my friends who'd run games before and a variety of resources available online, I've gotten really into the whole process!
So that leads us to where we are now. In about a week, I'll be meeting with my players (2 experienced, 3 totally new to D&D) for session 0 to go over rules, expectations, and character creation. Coming up with characters is one of my favorite parts, so I'm very excited! I'll be using this space to discuss my own experiences running games, resources I enjoy, and other aspects of tabletop gaming. There's plenty more to come!
#d&d 5e#d&d#dungeons and dragons#tabletop gaming#tabletop rpg#dungeon master#game master#lost mine of phandelver#d&d for beginners#rosegolddm
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BOLD THE STATEMENTS THAT ARE TRUE FOR YOU
Thanks for tagging me, @angies-team, @fangirling1998,Ā @fanwriter02 (and Iām sorry if anyone else tagged me, but I didnāt mention you. I thought there was one more, but I canāt find it!! DX). ;)
Sorry if this isnāt terribly interesting. lol XD
APPEARANCE:
I am 5ā7āā or taller
I wear glasses
I have at least one tattoo
I have at least one piercingĀ (earrings)
I have blonde hair
I have brown eyes
I have short hair
My abs are at least somewhat defined
I have or had braces
There is something I would change about the way I look (I canāt remember it right now, but Iām sure there was something)
PERSONALITY:
My Hogwarts House is: Gryffindor Hufflepuff Ravenclaw Slytherin (no idea! Never seen Harry Potter)
I am an introvert
I like meeting new peopleĀ (ehhh .. every once in a while)
People tell me iām funny
Helping others with their problems in a big priority for me
I enjoy physical challenges
I enjoy mental challenges (depending on the challenge ..)
Iām playfully rude to people that iām close to (heheheheeee .. Iām playfully rude to nearly everyone, close or not - though I try to restrain myself when Iām with my pastor or my boss lol)
I started saying something ironically and now I canāt stop saying it (um, nearly everything I say regularly, I started saying to annoy my sisters!)
There is something I would change about my personality (yeah, I get pretty anxious - I wish I was braver)
ABILITY:
I can sing well (well .. to my own ears, anyway =P)
I can play an instrument (learning tin whistle .. yeah ..)
I can do over 30 pushups without stopping (oops .. Iām lucky if I can do ONE pushup ..)
Iām a fast runner
I can draw well (I can draw a little - the āwellā part depends on the picture)
I have a good memory
Iām good at doing math in my head
I can hold my breath underwater for over a minute
I have beaten at least two people in arm wrestling
I know how to cook three meals from scratch (yeah, cooking?? .. lol)
I know how to throw a proper punch
HOBBIES:
I enjoy playing sports
Iām on a sports team at my school or somewhere else
Iām in an orchestra or choir at my school or somewhere else
I have learned a new song in the past week (if a tune can count as a song .. The Boys of Bluehill)
I work out at least once a week
Iāve gone for runs at least once a week in the warmer months
I have drawn something in the past month (I um .. draw during church .. hehe .. but I listen! I swear!)
I enjoy writing (sometimes)
Fandoms are my number one priority
I do or have done martial arts
EXPERIENCES:
I have had my first kiss
I have had alcohol and many embarrassing incidents involving it
I have scored the winning goal in a game
I have watched an entire season of a tv show in one sitting
I have been at an overnight event
I have been in a taxi (apparently I was in a taxi once when I was a baby XD)
I have been in the hospital or ER in the past year
I have beaten a video game in one day (old SNES game .. with the Save States .. does that count?? XD)
I have visited another country
I have been to one of my favorite bandās concerts
RELATIONSHIP:
Iām in a relationship
I have a celebrity crush
I have a crush on someone I know
I have been in at least three relationships
I have asked someone out or admitted my feelings for them
I get crushes easily
I have had a crush on someone for over a year (āhave HADā being the important word .. notĀ āhaveā ..Ā āhave HADā, as in PAST ..)
I have been in a relationship for over a year
I have had feelings for a friend
MY LIFE:
I have at least one person I consider a best friend (sorry, guys. I have very highĀ ābest friendā standards, and none of you are there yet =P)
I live close to my school (Iām finished school, but I was homeschooled, so .. yes! XD)
My parents are still together
I have at least one sibling
I live in the united states
There is snow right now where i live
I have hung out with a friend from school in the past month (uhh .. lol)
I have a smartphone.
I have at least 15 CDs
I share my room with someone (does my Toothless plushie count??)
RANDOM:
I have break danced
I know a person named Jamie
I have had a teacher with a last name that is hard to pronounce
I have dyed my hair
Iām listening to one song on repeat right now
I have punched someone in the past week
I know someone who has gone to jail
I have broken a bone
I have eaten a waffle today
I know what i want to do with my life (Not. A. Jolly. Clue.)
I speak at least 2 languages fluently
I HAVE MADE A FRIEND IN THE PAST YEAR (astonishingly enough .. yes. Online friends ;) )
Uhh .. this has been going around for a while. I think most people have probably done it, so I wonāt tag anyone. However, message me if you havenāt done it yet and Iāll tag you. XD
You know what, Iāmma tag @carolinecrazyangel. XD There you go, Angel. Have at it. ;)
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Gameography
TIMELINE :
Age 2-3
- my earliest memories are of being a toddler, dancing in my grandmotherās livingroom with my siblings and cousins to the Country Classics Music Station on the satellite. Many of my fondest and earliest memories involve singing, holding my grandmas face as she would sing āMy Wild Irish Roseā to me, my Aunt Margi and Aunt Nancy dancing and singing me to so that i would finally tire out and nap, my grandpa singing along with the TV in his growling, big old bear voice and making us laugh, my dad playing his guitar and singing with my mom while we danced around and sang to our baby brother and baby cousin.
Age 5
- I remember playing duck duck goose in preschool.Ā We also partook in many dramatic activities where we would sing songs about goblins and creep around the preschool gym, laughing as we surprised one another.Ā Much of the play or schoolwork that we completed contained varying forms of mimesis in a very basic form, as we rhymed along with, copied the facial expressions of, and memorized class songs along with the teacher.Ā Ā
- my grandmother and Aunt Nancy rapidly collect Disney movies forĀ āthe kidsā (my two siblings and i, as well as my two younger cousins), and my grandfather has to build a large cabinet to be able to fit them all.Ā Even now, 15 years later, it is bursting at the seams, but it was especially helpful for my cousin James, who has Aspergerās syndrome and found relief in the familiarity and creativity of Disney movies.Ā He is now an expert on them, and none of us can win a game of Disney trivia with him.Ā Ā
- At home, we bond with my dadĀ over learning to play Donkey Kong Country, Super Bonk, and Mortal Kombat on my fatherās SNES (Super Nintendo Entertainment System).Ā We practiced patience in taking turns and waiting for our turns, as there were only 2 controllers for 3 children to use.Ā
Age 6Ā
- We receive aĀ āHit-Clipā for the first time, a small toy with interchangeable clips that played 20 seconds or so of disney songs. We also received singing āPrincess and the Pauperā Barbie Dolls after watching the movie a thousand times, and lmy sister and I oved to dance and sing along with them
- We learn to play Candyland, Sorry!, and Uno in boardgame/cardgame form, and later learn to play the CD Rom versions of Lego games on our home computer.
- I ask my father to buy me a pink violin for my birthday āfrom the Pink Violin Store, duh, Dadā but to no availĀ
- my aunts and grandmother purchase a pool for us to play in for the summer months, and some of our fondest memories are of playing in my grandmothers yard, surrounded by wildflowers and becoming one with nature
- though we had been fishing with my fourth-generation fisherman grandfather on his charter boat since we were just wee babes, these are the earliest memories i have of walking around on the boat.Ā We learn to play games with the fish as we wiggle our lines to entice them, beckoning them to snatch our hooks, and on the way back home to shore, my grandfather puts a few of the minnows we had used as bait into a bucket so that we can chase them and see whos reflexes are fast enough to capture one.Ā
- We are shown various movies at this age: Spiderman, The Hulk, the entireties of the Indiana Jones and Starwars series, snippets of the Lord of the Rings every once in a while.Ā Looking back, i realize that these were not movies that should have been shown to children as young as we were.Ā I remember that my brother had very vivid dreams of Golum and would wake in the night sweating and fearful, which made my mother angry and sad.Ā My father was coming from a good place in wanting to share with us the films he loved the most, and he was never really taught what an accurate idea of child appropriate content was on his own.Ā It was the result of a few arguments between my parents, as we just wanted to be involved in something that, from our perspective, had been very elusive, while my mother worked hard to keep it that way.
Age 8
- we are taught how to play the gameĀ āoctopusā in gym class, and it is one of the few physical activity exercises that i enjoy because of how silly we were allowed to be.Ā I had a strong distaste for competitive classmates who would harm one another over foolish games, so this was welcome fun for me!
- we also get to play with the multicolouredĀ āparachuteā when our teacher brings us out in the sunshine to play around this time, and we all laugh and giggle as we practice teamwork and constructive criticism by ensuring that everyone is placed appropriately on the parachute so as not to let all of the air escape.Ā We become connected uniquely as we sit in wonder at something we are all proud of accomplishing, stuck in a small little world of our own that no one else can understand, even if only for a moment.Ā It is likely an event that provided me with a strong sense of connection to my classmates, and something which prevented me from hitting a few of them in later years when they lost all of their manners and kindness.Ā There were some reaaaal morons in my class.Ā Ā
Age 9Ā
- my father teaches me to play guitar.Ā My siblings watch on as i practice again and again, wondering why i continued to keep playing if the sounds that i was creating didnt sound even slightly as pretty as dadās playing, but it teaches me true patience.Ā You cannot simply sit down and know how to play, you have to teach your hands where to go when you want them to go there, and the only way to do that is to practice, put it down when you get frustrated, and come back with determination after youāve cooled off.Ā I believe that it is part of the reason that I am able to practice such patience.Ā
Age 10Ā
- my father buys a PlayStation that we play when we visit his house.Ā I love a game called Sly Cooper about a pick-pocketing raccoon, that one day, i play it until it makes me so motion sick that i have to run to the bathroom and throw up.Ā I learn how to pay attention to my body when i am using technology and not to ignore my limits.Ā
Age 11Ā
- We learn to play Skip-Bo with my Aunts at Christmas time, continuing their tradition of card playing, shrimp eating, and toasting to the New Year.Ā Being invited toĀ āThe Big Kid Tableā makes us feel proud and mature, as though we have earned our place there, and it boosts our confidence, allowing us to feel sneaky and serious like professional card players.Ā
Age 13Ā
- We get a Wii game station, and learn to play different games more actively.Ā Again, we are taught to share actively among ourselves, and to work together to accomplish the tasks assigned by the robot that is plugged into our TV.Ā We love the creativity of creating our ownĀ āMiiā characters, and would sometimes just sit and create the goofiest ones we could think of instead of play any games.Ā
- We are also introduced to Facebook and Tumblr around this time.Ā Until this time, our only digital play was through online Lego games, and through chatting with our school friends over Windows Live Messenger, so with this new freedom, we are thrilled to find entertainment that suits our own personalities, whilst also learning how to avoid predators and untrustworthy people online
Age 15Ā
- I receive my first Ukulele for Christmas and begin to form an interest in learning other interests. I find one day that i am still slightly saddened that i havent yet learned to play the violin, and i become curious about learning to play a type of handheld flute called an Ocarina
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30 Years of GamBoy: How I persevered through the 90s with Nintendo's green-and-black portable as my best friend!
Over the past couple weeks social media has been buzzing with tributes and testimonials for the legacy of the GameBoy on its 30th anniversary of its Japan launch and fast approaching North American launch in 1989. There was also that pic a couple weeks ago of Chris Evans and Scarlett Johansson playing linked two player Tetris that went viral that sent waves of nostalgia down my spine! Like countless other 90s kids I had a devout affection for the GameBoyās (and its 1998 Color update) enduring legacy into 2001 when its true successor, the GameBoy Advance launched. So it is time to lay out my history with the little gray brick that could, but before I do I would be remiss if I were not to point you towards someone who has been doing phenomenal work chronicling the GameBoyās history first. Retronauts host, Jeremy Parish has been painstakingly crafting videos detailing every GameBoy release for America and Japan in chronological order and currently is nearing the end of covering games released through 1990. So if you want to catch up and find out about the early hits and likely a plethora of titles you have never heard of before, then click here to dive in.
Unlike a lot of the excellent retrospectives I have been reading these past couple of weeks, minus a couple exceptions, I did not play that many of the AAA GameBoy titles from Nintendo. I was a sucker for licenses from my favorite sports leagues and watered down ports of the latest console games as you will later read about. It was not until I much later got the Official GameBoy Playerās Guide with my first Nintendo Power subscription a few years after I got a GameBoy that I realized what were the key titles for the system. However even after re-reading that bible of GameBoy knowledge multiple times I was adamant on avoiding the powerhouse first party titles like Super Mario Land, Metroid II, Linkās Awakening and Donkey Kong in favor for eye-blinking double take titles you will discover in a bit. My childhood preference of games went against the grain to say the least. With that out of the way, let us flashback to 1993ā¦. I remember begging my parents for a GameBoy for Christmas in 1993 when I was 10. I cannot specifically remember why, but after ruminating about it I pinpointed it down to the fact in 1993 I still had a NES and my parents understandably did not want to budge on dropping $200 for the 16-bit upgrade. The GameBoy was at its height of its popularity at this time and advertisements for the green and black handheld dominated my Saturday morning cartoon lineup. The GameBoy launched at $90 in 1989 so by 1993 I think it was going for around $70 which seemed like a much more realistic sell to my folks at being my one-and-only āSantaā gift for Christmas.
Also around this time I was going through serious pro-wrestling withdrawal. From about 1988 until early 1993 I was an avid WWF kiddo. Big Bossman and The Rockers were my favorites, and I have fond memories of braving the classrooms of Catholic school with my Big Bossman tennis shoes. However, growing up with three other siblings who detested the squared circle made it a battle for control of the householdās sole television. Eventually, the numbers game caught up and I got so use to being bullied out of getting my weekly then-WWF fix that I went nearly three years from early ā93 until late ā95 not watching my favorites on the airwaves. The only other way at that time for me to get my dose of wrestling at home was in the mostly mediocre-to-horrible wrestling games on NES. I played far too many hours of duds like Wrestlemania and Steel Cage Challenge than any kid should have, and double that for the decent at best grapplers on the system like Pro Wrestling and Tecmo World Wrestling. Enter 1993 and Royal Rumble for the Super Nintendo and Genesis. I lost track at the number of times I would play that game setup on free play at store kiosks. I was dazzled by Royal Rumbleās superior 16-bit graphics and standout feature, the Royal Rumble match that saw up to six wrestlers in the ring at once trying to throw everyone out and subsequently replaced with a fresh combatant until the game went through its entire 12-man roster. It seemed as close as it was going to get at the time to the insanely awesome Rumble match in one of my all-time favorite arcade games, WWF WrestleFest. Being able to participate in the chaos of the Royal Rumble match with a controller after endless hours of only one-on-one and tag team matches on various NES games was mind-blowing to 10-year old Dale. All the gaming magazines at the time were echoed my sentiments and gushed with glowing reviews which only served to exacerbate my demand.
Again I pleaded for a SNES and a copy of Royal Rumble for Christmas and again I was denied courtesy of its tall asking price. It was then I went with the aforementioned plan b for the GameBoy. Also hitting NES and GameBoy in 1993 was WWF King of the Ring. King of the Ring sported inferior 8-bit graphics and had a smaller roster of wrestlers and no awesome Royal Rumble match to play, but it did have the not-so-great King of the Ring tournament to play which was only a series of one-on-one matches, but most importantly it would be portable and I could play it anywhere and not have to worry about battling for control of the TV with my siblings to play it. Looking back now those were the catalysts to relentlessly ask my parents for the GameBoy. Growing up with divorced parents meant celebrating most holidays and birthdays twice. I got to celebrate Christmas first with my dad a few days before the actual date of Christmas and was elated to unwrap and discover my very own GameBoy with a copy of its killer-app, Tetris! Over the next couple of days I played an un-healthy amount of Tetris. āGee, if this block-puzzle game I barely heard of before is this awesome, imagine how good the wrestling game would beā naĆÆve me daydreamed of at the time. However, before I could get to that moment, something unexpected and terrible transpired! On Christmas Eve I was with my family that night going to church for its annual Christmas Eve dinner gathering. To get through the night of being with my family I brought my new electronic best friend with me and snuck in as much Tetris as I could between bites. After we wrapped up and my family got back into the car to go back home my GameBoy was not as snugly tucked into my pocket as I thought and as I shut the car door my GameBoy slid out of my pocket and collided with the blunt force of me shutting the door onto it. As you can see in the screenshot here, the incident caused about 95% of the screen to get cracked and impossible to see and I balled my eyes out that entire night. Kids, do not bring your GameBoy to church or God will strike down upon you when least expected!
To make matters worse on Christmas morning the next day I opened up a copy of WWF King of the Ring for GameBoy from Santa. I plugged it into my cracked GameBoy and was stunned to see it still worked and played the music and it would display the miniscule amount of graphics that were possible in the tiny corners of the GameBoy screen that were not damaged. I must have begged my parents for days to see if they could get the GameBoy replaced or returned or something. I feel horrible now for how irritating I must have been at that time. To my surprise, my mom came through a week or two later and got me a new GameBoy. Once again I was thrilled and beyond belief of how those past couple weeks played out, but from then on I was extra careful with my GameBoy and to this day I still own both my busted and replacement brick GameBoys. For a few months all I had was Tetris and King of the Ring. I loved Tetris and even found a classmate to link up and play two player with a few times and it remains in my GameBoy library to this day! However, even with my childhood adoration for wrestling I could tell King of the Ring would be nothing more than a middling wrestling game and nothing compared to its 16-bit brethren (though it did have some rocking wrestler chiptune entrance themes). At this point a few months into 1994 our local videogame shop was a place called Tiger Play, which was essentially a modern day GameStop that bought, sold and traded new and used games. It was the same store where I persistently requested to put Royal Rumble for play in its kiosk to the chagrin of the employees. I have no idea how they tolerated me back then. I decided it was time to part ways with King of the Ring and trade it in for something else.
In early 1994 Mortal Kombat fever was running wild with the sequel dominating arcades and the home release being super popular with all my classmates. Mortal Kombat did not come out for NES, but it did for GameBoy and the now much wiser 11-year old Dale thought the GameBoy version would be just as good as the SNES, but only not in color and was thrilled to hear Tiger Play would happily do a straight-up trade of King of the Ring for Mortal Kombat. Right away I could tell something was not right to discover it was missing Johnny Cage from its roster and it ran a significantly slower framerate. I still remember having to ever--soāslowly--like--this input the button sequences for the special moves in order to get them to work. Even worse, facing Shang Tsung on there was super cheap because he would automatically cast a projectile when one input away from pulling off a special move so I had to learn to beat him without special moves which took forever, but I eventually pulled it off. The GameBoy version of MK did have one thing going for it over the rest and that would be it was the only version of MK that let you play as Goro! Goro was unstoppable, but even with that trump card, the handheld MK was pretty lousy, but I forced myself to get some enjoyment out of it before marching back to Tiger Play a few months later and trading MK in for Bo Jackson: Baseball and Football. Turns out āBo Knowsā¦ā how to endorse subpar sports game, but the sports nut in me played that to death for a couple years because Tiger Play closed its doors around this time and it would be a few years until our town got another videogame store. After that brief flirtation with trading games in I would only receive two games a year for GameBoy from 1994 through 1998 shortly before I got my first job and could afford my own games then. At that period in my life those two games a year meant everything to me. As hinted above, I was still drawn towards games based on my favorite licenses at that point and Bart vs. the Juggernauts was one of my early games I received as a present. The mini-game collection featured a lot of hair-pulling cheap controls, but I forced myself to stick with it and lit up when it became one of the first games I ever finished. A much better game I got as a present that I also finished was Donkey Kong Land. I have no idea how Rare was able to get graphics that seemed somewhat comparable to the SNES Donkey Kong Country, but I remember loving playing it, but being bummed at its lackluster ending of only ācongratulationsā with no accompanying DK crew victory graphic. At least Bart vs. the Juggernauts had a wicked ending with Bart getting rewarded with his very own āTruck-a-Saurus.ā
I learned my lesson from Bo Jackson and MK to do my research for better games on the GameBoyā¦.actually no because I kept asking for more fighting and sports games for Christmas and birthdays, but at least getting varying degrees of better ones this time. The original NFL Quarterback Club on GameBoy I had a ton of fun with. It only featured the āQuarterback Clubā mini-games, but no actual game of football that was playable in its console versions. That was not a problem though as me and my siblings had a surprising amount of fun alternating back-and-forth with the various QB drill mini-games available and I could not help but crack up that my sister only played as Jim Kelley because of how close it sounded to āJim Carreyā who was wildly popular in the mid-90s. NFL Quarterback Club ā96 was only actual football and no mini-games, but that was fine because it featured a far better handheld rendition of football compared to Bo Jackson and even a season mode with password save option! Yes, I still have my passwords saved inside the instruction manual. Ken Griffey Jr. Presents: MLB is an awesome port of the SNES original and blew away the baseball from Bo Jackson. It had a battery-save season mode along with the ability to trade players with no restrictions so I created my team of all-stars and rocked through an entire season throughout many family car rides. Mortal Kombat II is a huge upgrade from the first portable version, and while it also had a scaled back roster it did feature more precise gameplay, more friendly controls to pull off special moves and fatalities and a stable framerate resulting in me not trading this one away and playing it way too much.
That wraps up all the games I got as gifts and by the time I got my first job the GameBoy Color hit the market so I eagerly picked that up. There were a couple classmates over the years I met where we borrowed games to each other. I did not discover many new gems that way as most kids were also picking up the dreck of LJN licensed games and I could one can only tolerate so much out of WWF RAW, Fist of the North Star and Home Alone on GameBoy before getting out of the game borrowing market. I managed not to get swept up in PokeFever as I was just a couple years older than that targeted demographic. I did pick up Pokemon Blue shortly after its release after reading about the hype for it and got a little ways into it before my younger brother noticed me playing it and asked to borrow it around the time it was blowing up with younger kids so I did not mind letting him hold onto it until it for his GameBoy until he remembered to give it back to me about ten years later. Since the GameBoy Color was only on the market for a few years I will not meander on as long about it. With that said, the GameBoy Color far surpassed the meek GameBoy in every way with the exception of not having a backlit screen. Other than that, it was smaller, fit more comfortably in my pocket, took two less batteries and wellā¦.the addition of color! Yes, I picked up a few too many sports and wrestling games on it again that were mediocre at best, but I did have a lot of fun with some enhanced NES re-releases on there with Super Mario Bros. Deluxe, the first three Dragon Warrior games and Micro Machines 1 & 2: Twin Turbo. For original titles my favorites were Mario Golf and Mario Tennis. For people familiar with the recent Golf Story on Switch Mario Golf is a lot like that where it is a sports-RPG hybrid where it has a fairly in-depth narrative at attending a golf/tennis academy to become the best player and being able to take lessons and play mini-games to level-up and prepare for the tournaments. Super Mario Bros. Deluxe had a lot of fun extras and even a two player competitive mode to see who can finish a stage first that I absolutely ate up.
A couple years ago some unearthly thing got me craving the basic, watered down platformers that dominated GameBoy and I hunted down the five Turok games released for GameBoy platforms and I played through the entirety of the first one on the original GameBoy and had a somewhat decent time with it. I did not play it on the actual GameBoy, mind you but instead on my TV courtesy of the Retron 5. I should mention I am a proud owner of the Super GameBoy, GameBoy Player and Retron 5 which made it convenient to bust out these portable games at a much friendlier resolution and not have to worry about the GameBoyās non-backlit screen. In honor of the 30th anniversary last week I popped in the GameBoy Color version of Turok 2 and played a couple levels into it. For as weak and watered down most handheld versions of console games were, there was something about it that kept me coming back to them. The GameBoy helped me through my childhood, too many family trip car rides to count and several summers on a farm. I probably had an unorthodox library of games for my GameBoy compared to the average owner who probably owned a majority of vastly superior games released by Nintendo, Capcom and Konami. What can I say, I was too young to realize what to ask my folks for. No matter how strong or weak each game wound up, I made sure to get the absolute most out of each game. Thank you Nintendo for releasing and supporting the GameBoy well after you should have throughout the 90s and enabling me to enjoy games anywhere! Thank you to everyone who got through this indulging my childhood memories of portable gaming with me! I hope you all have just as many great childhood handheld system gaming memories as I did whether it was on GameBoy, GameGear or later generations like GBA, PSP, DS, mobile, etc.
#videogames#gameboy#Mortal Kombat#donkey kong#ken griffey jr#tetris#Wrestling#king of the ring#royal rumble#nintendo#Turok#nfl quarterback club#bo jackson
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