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#i mean it can be read as bedi just being protective
elstreem · 5 months
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One of the luckiest things that happens to me in FGO is that I draw Servants whose Interludes also include Bedivere, and it's always a treat.
I already gushed on and on about Bedivere appearing in Astraea's Interlude, and talked a bit about Tristan's Interlude - on that note, I do have to thank Tristan's Interlude for a BediGuda crumb.
That is, when Tristan threatens to kill Ritsuka to goad his fellow Knights to attack him...
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Gawain and Lancelot speak about stopping Tristan, but Bedivere?
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Bedivere thinks about Ritsuka first and tells Ritsuka to get behind them.
And this is my brainrot flaring up, but Bedivere seems really fired up talking about how Airgetlam "knows no mercy", which is really different from how he usually is, but I think he felt so strongly protective of Ritsuka he's willing to go all out defending them.
This Interlude does have its serious and chilling moments, but it swings back into comedy with Tristan coming back to his senses and realizing he just pissed off three of his comrades.
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Lancelot and Gawain are the first to talk about Tristan's oopsie and how they're both wanting some payback.
And then, there's Bedivere.
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Which, I think, is Bedivere telling Tristan in the politest way possible, "Great, you're back! Now, as for trying to hurt Ritsuka, I'm not forgiving and forgetting that stunt."
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I like how Bedi is the one in the center too, like he's the one most looking forward to giving Tristan a slap lol.
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auniverseforgotten · 6 months
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Ship Ask 2 Electric Boogaloo: Bedivere/Tristan mayhap? o.o
SO I'M STARTING HERE BCUS I HAVE SO MANY SALIERI SHIPS AND I NEED TO GO TO BED SOON
Also a note for clarity: I know what fgo says about the Bedivere in Chaldea not being the one in Camelot and servants not remembering things but you're in MY TOWN and my town is ANGST TOWN so servants remember EVERYTHING [except when it's more angsty for them to forget <3] and this Bedivere is the one from Camelot <3
read more because LONK
who’s the cuddler: 
We start with a hard one lmao, so I think both could be depending on the situation? Overall I do think Bedivere would Want cuddles more but...we all know how Bedivere is with self loathing and self worth, so I don't think he would manage to ask for them. Because of this Tristan would Look like the more physically touchy one, because he sees him and reads what he needs via body language. And there is NO WAY Bedivere isn't touch starved so he has noooooo idea what to do with affection when it's given, especially with all his aforementioned self loathing.
BUT ALSO I feel like Bedi's love language for others is touch [maaayeb gift giving] so when he does manage to convince himself it's okay to touch then he just. Never stops. They come off as very lovey dovey [sometimes to a codependent degree depending on the observer] because they are ALWAYS holding hands but it's because Bedivere Needs touch and closeness to ground him.
who makes the bed:
Bedivere, he's a very organized person imo who likes his spaces neat and tidy. I don't necessarily think of Tristan as messy, but like he would care less so long as everything is functional?
who wakes up first:
Situational, but usually Bedivere. If either of them have really bad nightmares from...any number of traumatizing events in their lives, they both tend to stay awake for the rest of the night.
But also Bedivere has a very bad habit of pushing himself as far as possible for as long as possible, and he will just. Not sleep also. Once he and Tristan get together [AND BOY DOES IT TAKE FOREVER], it's less frequent if only because Tristan will make himself stay up too and Bedivere panics and worries over his health.
who has the weird taste in music:
I'm mixed because it would be Hilarious if Bedi's music taste was as eclectic as his palate, but that was born out of a need to survive more than anything else. And I mean...music is Tristan's whole THING.
So definitely Tristan, and Bedivere will return to their shared quarters to the oddest music he has ever heard, but it makes Tristan happy so it makes him happy too.
who is more protective:
LOADED QUESTION because wow they both are! However given what I said about Bedivere at the very start, I'm gonna say that Tristan is more visibly protective of him. Bedivere's protectiveness is fear for Tristan stemming from mythos and that what an aspect of himself did in Camelot will weigh him down and eventually crush him, whereas Tristan's protectiveness is stemming from the fact that his partner was very much on a solitary, incredibly difficult journey for over a thousand years and still will not stop to rest.
When it comes to events and story they're rarely really main targets, not like say Mash or the MC or whatever welfare we get, so I don't think there's a lot of protectiveness around other servants; they no that they can both handle people. Out fighting monsters though, yeah, especially anything that can poison given how Tristan died...Bedivere doesn't take that well. Meanwhile when Bedivere uses his NP Tristan needs to not be anywhere near earshot or line of sight because yeah sure the noble phantasm Bedivere unleashes saying the power can swallow him whole, yeah he's not gonna take that well [tbf neither do any of the other KoR]
And also Bedivere is just...so self sacrificing, he went before the Lion King as a human to fix a mistake he made, he would lay his life down for anyone and everyone, he would die to protect someone every time, and like hell Tristan is going to let him, he'll be selfish for the both of them if he has to, which is another layer of protectiveness when faced with relationships with other servants.
who sings in the shower:
Tristan he's Tristan he has a HARP BOW he just HAS TO. I do also feel like Bedivere is a bit too shy too; we see time and time again that he's just not. Confident in any sort of place for himself? So even small joys would be denied until they managed to get him some kinda therapy THAT IS NOT KIARA.
who cries during movies:
Oh both of them all the way. It may depend on movie, like Tristan absolutely bawling over tragic romances while Bedivere just sits there, uncomfortable, remembering how much fucked up in his life because of other people's tragic romances. Meanwhile any movie that involves a character undertaking a journey and never being able to be the same will just break him. And they both absolutely lose it with animal movies, WHO DOESN'T??
who spends the most while out shopping:
Tristan, really easy pick there. Not only does he seem to REALLY ENJOY the finer things in life, but also Bedivere is so used to living on. Literally nothing, shopping in general is something that takes getting used to. If Tristan ever buys him a gift he has to make certain Bedivere never learns the price because his already modest nature+a thousand+ years of lonely pilgrimage have left him...very aware of the hardships in life and in the face of those, what do you mean you paid hundreds for this gift, I'm not worthy of that- [which starts. such a fight every time.]
who kisses more roughly:
Mmmm boring answer, but honestly I don't think either of them? Bedivere overall is rather gentle and mild mannered, so it's difficult to imagine him being rough in general, and while Tristan I'm sure could, Bedivere's been through so much that all he wants is to treat him softly and gently because god, nothing else did for centuries on end. No he hasn't forgiven Merlin for that, no he won't forgive Merlin for that, he doesn't care if it was started by Bedivere not returning the sword to the lake, that sin has more than been paid for.
who is more domineering:
In the beginning of their relationship Tristan would have to initiate literally anything because Bedivere constantly feels unworthy; over time Bedivere adjusts, but Tristan is still more likely to initiate. So while I can't really see either of them acting entirely domineering, Tristan veers a little closer to it by virtue of being more comfortable with touch and affection.
my rating of the ship from 1-10: 
10/10, I really love this ship a lot even though my preference is baaaarely slightly for Merlin and Bedivere. The great part is with this ship I can just ignore all the disgusting womanizing shit typemoon does with Tristan's character <3 <3
THANK YOU FOR THE FOUR ASKS I PROB WILL HAVE TO GET TO THE OTHERS LATER because it's past bedtime and the work week begins again for me,,,,but S O O N.
Ask meme here for anyone who wants to do it/wants to ask me!
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grailfinders · 4 years
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Fate and Phantasms #126: Bedivere
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Today on Fate and Phantasms we're making the one delivery service with worse return timelines than Amazon, Bedivere!
Bedi's got a bit of extra witchcraft that certainly would have gotten you in trouble if you weren't rolling with the king of England, but he's also a knight who's accomplished in the art of warfare. Surprisingly, that combination means your build is actually more complicated than the immortal pseudogod you face off against.
There's really no telling what gets accounted for in D&D classes.
Check out Bedi's build breakdown below the cut, or his character sheet over here!
Next up: What a twist!
Race and Background
I mean, you were human at some point. Ol' Bedi's much, much older than he looks, thanks to time traveling the long way around to me your king again. So far, in fact, that you now count as a Reborn from that fancy new UA. Using the new lineage traits, you get +2 Charisma and +1 Constitution. You also count as an Undead and a Humanoid, meaning you're affected by both Turn Undead and Cure Wounds. Real fun for a paladin! You've got a Medium size, with 30' of movement speed. You get 60' of Darkvision, and your Deathless Nature nets you a gaggle of benefits. You have advantage against disease and poison, and resist poison damage. You also get advantage on death saves, and don't require most things needed for life. You no long require eating, drinking, or breathing, and instead of sleeping you just sit tight for four hours. This also means magic can't put you to sleep. Finally, a number of times per long rest equal to your proficiency bonus you can recall Knowledge from a Past Life, adding 1d6 to a skill check.
That almost makes up for... actually it doesn't make up for anything. Still, it's better than nothing.
Oh yeah, background. You're a Knight of the Order, like your coworkers before you. This gives you proficiency with Religion and Persuasion.
Ability Scores
Make your Charisma as high as possible. You look me in the eyes and tell me that isn't a charming young man, I dare you. After that is Wisdom, because you can't fight a war if you can't see what the enemy is doing. After that is Constitution-you survived an inordinate amount of time to get to this point, and even with a magic artifact that's still one hell of a save DC. Strength is next, you're as good with a sword in one hand as most knights are with two, but we'll get our swordfighting skills from somewhere else in just a bit. Your Dexterity is a bit low, but you wear heavy armor, so it's not that much of a problem. Finally, dump Intelligence. Like a lot of builds, Bedivere isn't dumb- we just needed other abilities more, and intelligence affects very little besides skill checks, and that's what KfaPL is for.
Class Levels
1. Paladin 1: Once again, no surprise here. As a paladin, you get a Divine Sense to locate extraplanar beasties nearby, and you can also Lay on Hand to heal a creature from a pool of hp equal to five times your paladin level, which refills on long rests.
You also get proficiency in Wisdom and Charisma saves, as well as two paladin skills. I've said this already, but you can do one-handed what most people need two for, so you're pretty good at Athletics. You're also able to read the battlefield well, and that most closely translates to Insight.
2. Paladin 2: Second level paladins get a fighting style, and since all your weapons are one handed, the Dueling style is perfect for you, adding 2 to all your one-handed weapon attacks when you aren't also wielding a shield or a second weapon. You can also cast and prepare spells using your Charisma. You can also burn those spell slots to activate your Divine Smite, adding some extra radiant damage to your weapon attacks.
Bedivere is known for his knowledge in witchcraft, so he gets a bit more leeway in what spells he can get. That being said, Heroism is always a good pick to calm yourself before a battle, and Bless will use your Charisma skill to improve your allies' attack rolls and saves, giving them an extra d4 for the duration.
3. Warlock 1: I know you're more of a paladin than this, but you don't have one of your arms yet, and to be honest it's cramping our style. Technically you got your arm from Merlin, but we've done more than enough crown paladin/archfey warlock combos now thanks to the Pendragon family to last a lifetime. Your powers more directly come from your arm, which is a transformed magical sword, so that makes you a Hexblade warlock.
At first level, you can place a Hexblade's Curse on someone once per short rest. This means you deal extra damage to them based on your proficiency bonus, you crit on 19s when you attack, and you gain hp when the target dies. The curse only lasts for 1 minute, but so do most D&D fights, so you're probably fine.
You also become a Hex Warrior, allowing you to use Charisma instead of Strength when attacking with a specific weapon you choose after a long rest. Once you get your pact boon, this will apply to any weapon you make with that boon (though you probably want to make your hand).
You also get Pact Magic, which is kinda like normal magic, but it doesn't mix with your other spell slots, and recharges on short rests. This also uses your Charisma to cast.
You can cast True Strike to strike true, Prestidigitation to make up for all the little magic effects we can't get you, Wrathful Smite to smite while you smite, and Comprehend Languages, because most people aren't going to know what you're talking about if you're speaking Middle English.
4. Warlock 2: Second level warlocks get Eldritch Invocations, ways to customize the selling your soul experience. Save one for next level, but grab Beast Speech so you can cast Speak with Animals for free. There's a lot of talking creatures in medieval mythology, and we spend most of our spell slots smiting. You can also cast Unseen Servant to make things a bit witchier, and also for help carrying cumbersome stuff.
5. Warlock 3: Third level warlocks get their pact boon, and Pact of the Blade will allow you to summon your arm as an action. You can also make other weapons, but regardless, whatever you make counts as a magical weapon for resistances, and can be used as a casting focus for your spells. You also get the invocation Improved Pact Weapon for a +1 to damage and attack rolls.
Finally, you learn how to cast Hold Person, locking a humanoid who fails a wisdom save (DC 8 + proficiency + charisma mod) in place and making all attacks against them critical hits. This usually ends poorly for them, especially when smites get added to the mix.
6. Paladin 3: Oh that's right you're a paladin too. You might be sick of this by now, but Crown paladins; let's talk about them. You get two Channel Divinity options, which you can use once per short rest. Both use your bonus action, but Champion Challenge forces enemies within 30' of you who fail their wisdom save to stay within 30' of you. This lasts until you're incapacitated, you die, or the creature ends up further away from you unwillingly. Turn the Tide heals bloodied allies around you a touch, to keep them in the fight a bit longer.
Alternatively, you can Harness Divine Power, turning that channel divinity use into a refilled spell slot.
You also get Divine Health, making you immune to disease.
Finally, you get oath spells, which you always have prepared. You already could've cast Command and Compelled Duel anyway, but now they're not taking up prep space.
7. Paladin 4: Just because we're taking a different patron doesn't mean we can't rep Merlin a bit, so use this Ability Score Improvement to become a bit Fey Touched. This rounds up your Charisma, and also allows you to cast Misty Step or Gift of Alacrity once per long rest for free. Alternatively, you can use your spell slots, but I'd save those for smites, personally. The former lets you teleport, the latter adds a bit to one character's initiative for a couple hours. Basically you're just telling someone to keep their eyes peeled, but magically.
8. Fighter 1: Depending on how your DM wants to rule it, Argetlam might be a regular weapon, or it might be an actual hand. Grab the Unarmed Fighting fighting style if it's the latter, or just grab Defense otherwise.
You also get a Second Wind, allowing you to heal yourself as a bonus action. You've been around for a while, you know when you're reaching your limits.
9. Paladin 5: Fifth level paladins get an Extra Attack each attack action. They also get second level spells, including your oath spells Warding Bond and Zone of Truth. Literally making it impossible for yourself to lie can be a great show of trust when meeting new people. Or new gods. Either or.
I'd recommend grabbing Protection from Poison since you'll be travelling with Serenity for a while, or Branding Smite for the inevitable fight against Sir Tristan. I hear he's kind of hard to hit.
10. Warlock 4: Use this ASI to max out your Charisma for the best attacks and spells possible. You also fill out your defensive repertoire with the cantrip Blade Ward to make yourself more durable and Blur to make yourself harder to hit. Nobody said living this long would be easy.
11. Warlock 5: Fifth level warlocks get third level spells and slots. I'd consider a lot of what the Lion King did to the round table to count as a curse, so grab Remove Curse to fight back. You also get the invocation Eldritch Smite this level, allowing you to burn a spell slot for some extra force damage. This is on top of your Divine Smite dealing radiant damage, and possibly on top of your Wrathful Smite dealing psychic damage, by the way. Argetlam's got a lot of power behind it.
12. Fighter 2: Second level fighters get an Action Surge, giving you an extra action to slap on your turn once per short rest. You've been pushing yourself for hundreds of years, six seconds is nothing.
13. Fighter 3: As a Battle Master, you really come into your own in terms of warfare. You become a Student of War, giving you calligraphy proficiency, the most powerful of abilities. On a lesser note, you also get Combat Superiority, meaning you can use three maneuvers, powered by four superiority dice. These are d8s that recharge every short rest.
Commander's Strike uses one of your attacks to allow another creature to attack instead, using their reaction. If they do so, you add the superiority die to their damage. Tactical Assessment improves your battlefield knowledge without having to invest in intelligence as an ability, allowing you to add the superiority die to one Investigation, History, or Insight check. You can also Rally a companion as a bonus action, giving them some temporary HP.
14. Paladin 6: Oh that's right you're also a paladin. Now you've got an Aura of Protection, meaning every save made within 10' of you gets your charisma modifier added to it, if you so choose.
15. Paladin 7: Your Divine Allegiance allows you to use a reaction to take another creature's damage for it. Mash is lovely, but occasionally she needs some time off tanking.
16. Paladin 8: You get another ASI this level, and your charisma's all good now... grab some Constitution I guess? More health is nice.
17. Paladin 9: Ninth level paladins get third level spells, like your oath spells Aura of Vitality and Spirit Guardians. You could also use something like Crusader's Mantle or Spirit Shroud to pile even more radiant damage onto your attacks.
18. Paladin 10: Your Aura of Courage calms allies around you, preventing them from being frightened.
19. Paladin 11: Hey, did you want even more radiant damage on your attacks? Here, have an Improved Divine Smite. Same smite taste, no spell slots!
20. Paladin 12: Your capstone level is another ASI! Bump up your strength. This doesn't give you many benefits, but you're a knight, you should be pretty strong.
Pros:
You've got a divine smite, improved divine smite, eldritch smite, and even one of the spell smites if you're feeling spicy. Four smites at once means your critical hits hurt. Especially since you can fish for them with a hexblade's curse.
Despite your damage dealing, you've also got plenty of tools in your support kit. Tank for allies, heal them, help them attack more, improve their initiative... You can do a lot.
You've got almost 200 hp and ways to heal yourself, so your survivability's pretty on point as well. Stay in the fight, and make sure everyone else does too.
Cons:
Thanks to being a reborn, you count as an undead for spells and effects. That'll seriously hinder your social standing in places that can check for that sort of thing, and it'll also make working with clerics in general troublesome.
Hexblade makes picking ASIs a lot easier, but it also means your strength and dexterity scores aren't as high. Because of that your AC isn't going to be that great. It's a good thing you can survive hits, because you'll definitely be taking them.
Despite your array of smites, you have limited spell slots to use them with. Your highest level spells are only level 3, and you don't get that many slots to work with, so you'll have to be careful of when you go all out.
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