#i made the images squares but i guess if you wanted the copyright part out youd have to crop them more anyway
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tsubasaclones · 2 years ago
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these are from stamps that came with... i think the 2004 tsubasa & holic calendar? don’t quote me on that lol. i was too lazy to scan them so i took pictures of them and put them through camscanner then edited a tiny bit in clip studio
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maxwell-grant · 4 years ago
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Your Top Five Pulp Heroes that you wish were better known? By Pulp Hero fans, I mean. Since pretty much all of them except Conan and Tarzan are fairly unknown.
It’s actually quite hard for me to narrow it down to just five, because I’m having to choose between characters that are my favorites that I wish were more well-known and appreciated (which is all of them), and characters that aren’t quite my favorites but I very much think should have achieved great popularity for a myriad of reasons. So instead I’m going to pick some of each. These are not necessarily ranked by their importance or my personal taste, just 5 characters I felt like highlighting in particular. 
Honorable mentions goes to characters I already talked about prior and don’t want to repeat myself on. These aren’t “lesser” picks, just ones that I already talked about: Imaro (who in particular definitely feels like he could, and should be, a pop culture superstar if he was only more well-known), Kapitan Mors (who’s got a lot in common with one of my favorite fictional characters, Captain Nemo, but also has a lot of interesting things going on for him as his own character). Sar Dubnotal (a character that appeals a lot to me and I think should be included much more often in pulp hero team-ups). The Golden Amazon (again, definitely a character that feels like it’s just begging to have a pop culture breakout, even comic books rarely if ever have female supervillains this ruthless and over-the-top), The Mexican Fantomas (who absolutely deserves a better name than what I’m calling him here, because he’s incredibly awesome and leagues ahead of just being a knock-off). And of course my homeboy, The Grey Claw, whom I would consider Number One of the list if it wasn’t for the fact that his obscurity has left him untouched by copyright and I got plans of my own for the character that wouldn’t be possible if he was more well-known, so I guess I’m ultimately glad he’s obscure (even if I’m still bothered by how little he’s known). 
Allright let’s go:
Number 5: Sheridan Doome
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Sheridan Doome appeared in fifty-four stories and three novels from 1935 to 1943. As chief detective for U.S. Naval Intelligence, Lieutenant Commander Sheridan Doome’s job was a grim one. Whenever an extraordinary mystery or crime occurred in the fleet, on a naval base, or anywhere the navy worked to protect American interests, Doome was immediately dispatched to investigate it. Fear and dread would always precede Doome’s arrival in his special black airplane. For, in an explosion during WWI, he had been monstrously disfigured. 
He was six feet two inches tall; had a chalk-white face and head. It appeared as though it had once been seared or burned. For eyes, he had only black blotches; glittering optics, that looked like small chunks of coal. His nose was long, the end of it squared off rudely. He had no lips, just a slit that was his mouth. His neck was long, as white and as bony as his face…. Sheridan Doome looked more like a robot than a human being. He was tall and ghastly; his uniform fitted him in a loose manner. Long arms hung at his sides; his face was a perfect blank. He had no control of his facial muscles; consequently, his countenance was always without expression, chalky and bony.
But behind the ugliness was a brilliant mind. Sheridan Doome always got his man. Before Sheridan Doome became a staple in the pages of The Shadow magazine, two Doome hardcover mysteries were written in the mid-1930’s by acclaimed hard-boiled author Steve Fisher (I Wake Up Screaming) and edited by his wife Edythe Seims (Dime Detective, G-8 and His Battle Aces). Age of Aces now brings you both books in one huge double novel, presented in a retro “flip book” style. This book is currently Out of Print.
I sadly don’t have any more information on the character other than this. The book is unavailable for me to acquire in any capacity, and the text above is taken from the Age of Aces website as well as Jess Nevins’s personal profile for the character. I’m not even sure if any of those 54 stories even exist anymore, since although he was published as a backup in Shadow Magazine, there doesn’t seem to be reprints of them anywhere, at least as far as I can find, and the original Shadow magazines have largely turned to dust by now. 
A character who combines aspects of The Phantom of the Opera and The Shadow, whose adventures are set in a backdrop that can easily lead to ocean adventures? That’s like, what, three of my favorite things in the world combined. I really, really wish I could at least read the stories this character stars in, but as is, this description is all I can provide. Again, time really has been cruel to the pulp heroes. 
Number 4: Harlan Dyce
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This is another character I’ve only been able to learn about through Jess Nevins’s archives and have not been able to attain any further information on, which is sadly the case with a lot of pulp heroes that nowadays only seem to exist as footnotes in his Encyclopedia or records in libraries. I don’t post more about these characters because I really would just be copying the stuff he wrote without much to justify me quoting him verbatim, and I hate the idea of doing that.
I especially hate that in Harlan Dyce’s case though. Here’s his description
“Dyce had brains, taste, money, ambition, and a total lack of physical or spiritual fear. But—
“Dyce was thirty-three inches tall and weighed sixty pounds.
“That was all the world could ever hold against him. That was what had made the world, most of it, in all the countries of the world, stare at Harlan Dyce, billed in the big show as “General Midge.””
Harlan Dyce is a misanthropic and venomous private detective. He has an “amazingly handsome face,” and the aforementioned brains. But all anyone sees is his stature, and he hates that and turns his cold eyes and acid tongue on them. 
The only person Dyce likes and gets along with (besides his dwarf wife, a former client) is his assistant, Nick Melchem, a six-foot tall former p.i.’s assistant with bleak eyes and a strong body. Melchem ignores Dyce’s stature and treats Dyce normally, which Dyce responds warmly to.
Dwarfs may be the single most maligned group of people depicted in pulp magazines, even more so than the Japanese in the war years or the Chinese during the peak of the Yellow Peril’s popularity. Evil dwarfs, murderous dwarfs, sexually depraved dwarfs, they are all loathsome, ugly cliches that are, sadly, the only instances you see of dwarf characters being represented at all, with the only ones who are awarded any measure of sympathy are doomed henchmen or tragic villains.  Even outside of the pulps, the only other examples of heroic, protagonist dwarfs I can think off the top of my head are Puck from Marvel Comics and Tyrion Lannister from Game of Thrones.
I’m not gonna say Harlan Dyce is great representation because I’m not a little person and can never make that kind of claim for a group I’m not a part of, but Harlan Dyce may be the first time I’ve ever seen a dwarf character in pulp fiction who was not a villain or a murderous goon or a victim, but an actual person and a heroic protagonist, and that definitely counts for something. I’m not sure how popular this character was or could be if someone picked up the concept and ran with it (and I’m pretty sure he’s public domain), but I definitely think this is a character that should exist and should be popular. 
Hell, this character has Peter Dinklage written all over it, give it to him. Maybe then he will get to play a smart, fearless, cynical, misanthropic but good-natured and heroic character in something where he actually gets to keep these traits until the show ends.
Number 3: Audaz, O Demolidor
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Audaz is a Brazilian character who was created and published by Gazetinha, the same publishers of Grey Claw as well as properties exported from elsewhere like Superman and Popeye, and much like The Grey Claw, he is also completely unknown even here. I’ll get to Audaz more in-depth sometime but here I’m going to provide a quick summary: 
Audaz, The Demolisher is a gigantic crime-fighting robot controlled and piloted by the brilliant scientist Dr. Blum, his close friend Gregor and the child prodigy Jacques Ennes, who pilot the giant robot from a massive laboratory inside it's head rather than a cockpit. He takes on a variety of ordinary human criminals, mad scientists, supervillains and invading armies, towering over skyscrapers and grappling with jets.
Audaz was created in 1939 by illustrator Messias de Melo, a year before Quality Comics's Bozo the Iron Man and 5 years before Ryuichi Yokoyama's Kagaku Senshi, and decades before the debut of Mazinger Z. Although he is not the first giant robot of science fiction, he is the first heroic giant robot piloted by human pilots, and thus the first true example of "mecha" fiction.
Number 2: Emilia the Ragdoll
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This is another Brazilian character, although nowhere near as obscure as Audaz as even a cursory Google search can show. Although Brazil did not have a “pulp era” in the same way the US had, we’ve long gotten past the point of sticking to it as a definitive rule, and I’m including Emilia as a pulp hero because she’s a 1920s fantasy literature character who was created under a publishing company that released pulp stories, because she doesn’t quite belong in the mold of fantasy literature characters she takes after, and because I like her and if I was putting a bunch of pulp heroes together in the same story, I would definitely include Emilia in it. It’s not like she really has anywhere else to go, now that she’s public domain and she’s outlasted her franchise.
As you can tell by the above image, Emilia’s had a lot of variations over the years and that’s because the work she was created for, Sítio do Picapau Amarelo (Yellow Woodpecker Ranch/Farm), has become a major bedrock of Brazilian fantasy literature, one of the only works created here that you can find substantial information about in English if you go looking for it. Here’s some descriptions of Emilia’s character:
Emília is a rag doll described as "clumsy" or "ugly", resembling a "witch" that was handmade by Aunt Nastácia, the ranch's cook, for the little girl Lúcia, out of an old skirt. After Lucia takes her on an adventure and the doll is given a dose of magic pills, Emília suddenly started talking, and would never stop henceforth.
Emilia has a rough, antagonistic personality, and an independent, free-spirited and anarchist behaviour. She is rogue, rebellious, stubborn, rough and intensely determined at anything she sets her mind on, eager to take off on just about any adventure. She is often immature and behaves like a curious and arrogant child, always wanting to be the center of attention.
She is extremely opinionated even when she constantly and confidently mispronounces words and expressions. Her attitude often gets her into trouble, and she very often has to fight against the villains who attack her home on the Yellow Woodpecker Farm and mistreat her friends.
In the stories, Emilia often takes the role of a heroine who travels through different realms and dimensions, as the books include not only figures from Brazilian and worldwide folklore, but also several characters both real and fictional, such as Hercules, King Arthur, Don Quixote, Thumbelina, Da Vinci, Shirley Temple, Captain Hook, Santos Dumont and Baron von Munchausen.
She's fought scorpions and martians and nymph hordes, her arch-enemy is an alligator witch, she rescued an angel from the Milky Way and tried to teach it how to become a human, and once shrunk the entire population of Earth to try and talk the president of the United States into ending war forever.
To little surprise, she has become the most popular character and the series’s mascot.
It’s a little strange to consider Emilia underrated considering she is one of the most famous original characters of Brazilian literature, but hardly anyone outside of Brazil even knows who she is, and regardless of the quality of the original stories (and Monteiro Lobato’s views on race that tar much of his reputation), Emilia definitely feels to me like a character that should be a lot more popular globally. 
She is the only character from Yellow Woodpecker Ranch that has transcended the original stories, since she was always the most popular character and there’s been a couple of stories written about her that usually separate her from the ranch and just set her out on the world by herself. The latest story about this character has been a series called The Return of Emilia, that’s about her stepping out of the books in 2050 and discovering a Brazil that’s been ruined by social and ecological devastation, and traveling back in time via a flying scooter in order to try and prevent this calamity. 
Now that she’s public domain, I definitely think there’s some great stories that can be told with the character that just about anyone could get to, and I definitely think she’s a character that deserves more appreciation. Anything goes in stories starring her and it’s that kind of free-for-all freedom that I think can benefit future takes on pulp heroes. I would be very happy to place Emilia among them.
Oh yeah, and there was one time she kicked Popeye's ass by tricking him with a can of mouldy cabbage instead of spinach, making him sick and then beating him, which possibly puts her as one of the all-time badasses of fiction, except she would be pissed at not being number one and likely embark on a quest to beat everyone else just to prove she could, because that’s how Emilia rolls.
Number 1: Luna Bartendale, from The Undying Monster (1922)
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Not necessarily my favorite of the bunch, but one who sort of epitomizes what you asked, a character who is both incredibly obscure and incredibly underrated in every sense. Despite the book being somewhat known, mainly thanks to the movie, the character is so obscure that I don’t even have an illustration of her to display here, not even fan art, just one of the book’s covers that I think best conveys it. Luckily, the book is also available freely online, so you can all go check it out here. The movie adaptation does not feature the character of Luna Bartendale which makes it pointless to talk about.
To not spoil it too much, The Undying Monster is a very fascinating book, ahead of it’s time in quite a few ways. You expect it to just be a detective story centered around a werewolf cursed, except the subtitle of the book is “The Fifth Dimension” and then it goes to talk about dimensions of thought and post-WWI trauma and love and hypnotic regression that travels through time and ancient runes and Norse mythology. It’s not exactly an easy book to get through in one setting, but I’d recommend it much the same if only because it’s got supersensitive psychic sleuth Luna Bartendale, literature’s first female occult detective, and she’s an incredible character who absolutely feels like she should have become a literary icon. 
She lives in London but is world-renowned for her many good deeds. She is a small, pretty woman, with curly blonde hair, dark eyebrows and a high-bridged nose, and a slight build. She has a voice described as a light soprano that "does not make much noise but carries a long way". 
Petite, bedimpled and golden curled, Luna is completely in charge of events, dominating every scene that she appears in with her welcoming disposition and cleverness. 
Bartendale has various psychic powers, including mind reading. She is well-versed in psychic and occult lore, is a “supersensitive” psychic, and has a “Sixth Sense” which allows her to trace things and people through both the Fourth and the Fifth Dimension. (The Fifth Dimension is “the Dimension that surrounds and pervades the Fourth–known as the Supernatural”).
Her extensive knowledge of occult rites and practices puts John Silence, Carnacki and Miles Pennoyer to shame, and she beats them all with her "super-sensitive" gift of being able to psychically connect with troubled souls and hypnotize them.
She uses a divining rod for various tasks, including psychic detection and tracking, and distinguishing between benevolent and malevolent forces. She has various (undefined) powerful psychic defenses, can carry on seances, and can even cure a person of “wehrwolfism.” And she can always rely on her massive, intelligent dog Roska for help.
Luna sadly doesn’t show up in the book as often as I’d hoped, but everything about this character is so delightful. In a lot od ways she hardly feels like a pulp hero, at least the ones I usually talk about. She feels like a lost protagonist from an incredibly successful kid’s adventure series where a kind and eccentric detective witch and her giant dog go around solving occult mysteries and encountering all sorts of weird supernatural beings while counseling and helping people, like Ms Frizzle meets Hilda. Like this character is just waiting for Cartoon Saloon to make a film about her.
Its not so much “this character should/could be popular but it’s clear why that didn’t pan out”, it’s more me being confused as “why the hell isn’t she super popular? This character should have had a franchise ages ago, holy shit put her in everything””
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powerssquaredcomicbook · 5 years ago
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This Week in Powers Squared
It seems that no matter what the intentions might be, every week turns into a Powers Squared week. Sunday night, after I had published my last blog, we received pages from Rachel. These were jpegs before the tiffs. Our last chance to make any comments. We had none on the artwork, but we did exchange emails about the depiction of one of the characters. I won't go into who since she has yet to appear in the book, but it was good to come to an agreement. We got tiffs later on Monday. Monday got off to a start with information from the U.S. Copyright office. It seems like every time we file for copyright, there is something that we've done wrong. Now it takes something like half a year from the time we applied to when we hear if we've made a mistake. And when I asked for direction on how to avoid making the same mistake in the future, surprise, they didn't respond. However, we should get the paperwork shortly. This delay is something that people never tell you when they tell you to get something copyrighted. Now, I guess you could pay a lot extra to have it expedited, but that doesn't work for me. Just remember it takes about six months to get a copyright. On Tuesday, I got an email from another creator asking me questions about our print on demand service. He had good questions and I tried to give him my positive, but realistic assessment. Of course, I invited him to learn more about Powers Squared and, of course, he made no commitment to check us out. We also received four new pages from Nina, which we passed on to Trevor, however, I'm not expecting him to get right on them, since he had a fall on Monday and fractured his radius in his left arm near the elbow. He has his arm in a splint and a sling so he's slowed down, to say the least. The work can wait, of course. I also spent part of the Tuesday night listening to another installment of the List Launch, the podcast series that's supposed to help us build up our list prior to launching a Kickstarter. This was the reason behind our wanting to name our "fan base." We asked readers last week and, well, the response was underwhelming, to say the least. Despite that, we did decide to call the group "The Hound Dogs" and rename our newsletter, the Hound Dogs' Howl, after the fictitious newspaper of the community college the Twins attend in the book. Listening to it this time made me decide to update our banner image on social media, which we did on Wednesday, changing out the old image for one that's more dynamic and more reflective of our current books. Posting last week's Peek-of-the-Week on Instagram got more discussion than we normally get, which was nice. Hopefully, we can get that sort of interaction across other social media. We did receive more pages from Nina later in the week, on Friday. Everything was good but we did ask for a couple of changes in some of the colors. It's funny how important some things seem, like the color of a character's eyes. As usual, she made the changes very quickly, so no complaints here.
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worldfootprints · 6 years ago
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When Andrea Marshall began studying manta rays in Mozambique in 2003 there was so little information about the species that she was forced to recommend them as “data deficient” on the Union for Conservation of Nature’s Red List, the go-to authority on endangered species.
A mere eight years later, in large part due to Marshall’s efforts and those collaborating with her, enough information had been amassed to show manta rays are a vulnerable species. The listing would eventually underpin conservation legislation and heightened management of these giant rays globally and Marshall’s role would lead to her nickname—“Queen of Mantas.”
Photo of Andrea Marshall “Queen of Mantas”.
Global Conservation Treaties
In addition to her work to put manta rays on the Red List, Marshall played an instrumental role in the campaigns to list manta rays on two of the most important global conservation treaties for wild animals: the Convention on Migratory Species (CMS) and the Convention on International Trade in Endangered Species (CITES). These victories were not only historic but have helped to change the fate of these vulnerable manta rays across the globe. Currently, manta rays are listed as vulnerable to extinction. If trends continue, they could be extinct in less than 100 years.
Marshall first came to Mozambique, now one of the key locations for her research teams, to do some exploratory diving along the coastline. “The country had just opened up following its civil war, so it was a relatively unknown destination for diving. Having traveled extensively, I quickly recognized just how special this coastline was,” she said “For me, it was like the Galapagos of the Indian Ocean. There were so many large, iconic species living or transiting through this pristine coastline; animals like whale sharks, humpback whales, orca, turtles, dugong and, of course, many manta rays.”
Marshall, now 39, originally had her heart set on shark research, but soon realized she might be able to make a difference by trying to learn more about manta rays; a species that she saw was being overlooked and was being targeted by fishermen in Asia as sharks have been. “I began a study on the population here in southern Mozambique which quickly became the main focus of my PhD thesis.” Marshall became the first person in the world to complete a PhD on manta rays. As well as knowing, she could make a difference by studying them; she quickly fell in love with them. “They are the most extraordinary animals I have ever worked with. They are so trusting, social and, I believe, intelligent. It is such a privilege to work with an animal that doesn’t swim away from you, but wants to engage.”
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Hurdles Faced by being a Female Biologist
Like many female biologists, her journey has at times been difficult because she’s a woman. “In those early years I never felt entirely safe traveling solo and I was constantly faced with uncomfortable situations,” she said. “The thing that really bothered me though was not getting the respect I deserved just because I was a female. It can be really infuriating to be ignored, second-guessed or sidelined because of your gender.” Nevertheless, she stuck it out and thinks that when people saw her determination and the sacrifices she made, she gained their respect.
Her imoportant work almost didn’t happen. When she first arrived in Mozambique, she was 23 and – in her own words – “as green as they come,” which meant that many people tried to take advantage of her. “I definitely have an acute appreciation now of the challenges women face that men don’t even have to think about. I also have an incredible appreciation for field biologists and any conservationist working in Africa. This is not an easy place. It can be soul crushing. It is also the most incredible continent and we should be doing everything we can to protect it.”
Polluted Oceans
The hardest thing about her job is seeing the awful state our oceans are currently in. She sometimes swims through fields of plastic rubbish, littering the ocean surface. Fish markets too, filled with so many of ocean’s most iconic species, sicken her. “These creatures are butchered like pieces of meat or killed to be used in bogus Chinese ‘health tonics’ or other trinkets— it’s heartbreaking but it’s what inspires me to keep going.”
To help her work towards the protection of manta rays, she and her friend Dr. Simon Pierce co-founded a marine conservation organization in 2009, the Marine Megafauna Foundation. The charity envisions a world in which marine life and humans thrive together and scientists use pioneering research to educate global and local communities and inspire lasting conservation solutions that will help save threatened marine life.
A Ray of Hope in Funding Research
Along the way, Andrea also began running “Ray of Hope Expeditions,” a company she started with her husband, a pilot and wildlife cameraman, Janneman Conradie. The expeditions started as a creative way to fund costly international research programs.
“After struggling to fund our international fieldwork for years I suddenly had an epiphany. Our supporters clearly wanted to tag along on our expeditions to learn about what we do and experience and participate in fieldwork and conservation efforts.”
By allowing them to, she could reduce or even eliminate the exorbitant costs of boat charters for her research teams allowing her to put available funding where it is needed most. Developing this model allowed her to do her work more efficiently and affordably while giving people a more responsible, unique and inspiring way to travel.
Despite the manta rays’ worrisome situation, Andrea has hope that scientific knowledge and public support for ocean conservation can turn the tide and ensure their survival. “We are already seeing so many countries step up their protection of these animals. I know we can save them,” she said.
When I ask her the source of her incredible passion and indomitable spirit, she rattles off a quote from Robert Swan. “‘The greatest threat to the planet is the belief that someone else will save it.’” She’s also motivated by personal reasons. “I want to look my daughter in the eye one day and tell her I did everything I could to save our oceans.”
It’s clear that Andrea isn’t waiting for someone else to save the planet but we can all do our part. Check out the following websites about her work for more information on how you can too.
http://www.queenofmantas.com
www.marinemegafauna.org
http://www.queenofmantas.com/ray-of-hope-expeditions/
Andrea Marshall behind the camera in Mozambique. Photo courtesy of Marine Megafauna Foundation.
Queen of Mantas – One Woman’s Fight For a Threatened Species When Andrea Marshall began studying manta rays in Mozambique in 2003 there was so little information about the species that she was forced to recommend them as “data deficient” on the Union for Conservation of Nature’s Red List, the go-to authority on endangered species.
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patriciaanderson357-blog · 7 years ago
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How to Teach Coding in the Elementary Grades with Sam Patterson
Sam Patterson on episode 201 of the 10-Minute Teacher Podcast
From the Cool Cat Teacher Blog by Vicki Davis
Follow @coolcatteacher on Twitter
Teachers don’t have to be experts or “geeks” to use coding to improve literacy, use higher order thinking skills, and excite students in their classrooms. Elementary and primary students can learn to code. For Hour of Code week this week, learn how you can go past the Hour of Code and use coding all year long!
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Today’s sponsor: Metaverse is a free simple augmented reality tool. Students can program. You can also use and create breakout educational experiences. See coolcatteacher.com/ar or download the Metaverse app today.
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Listen Now
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Listen to the show on iTunes or Stitcher
Stream by clicking here.
Giveaway Contest
Programming in the Primary Grades Book Contest
Below is an enhanced transcript, modified for your reading pleasure. For guests and hyperlinks to resources, scroll down.
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Enhanced Transcript
How to Teach Coding in the Elementary Grades with Sam Patterson
Link to show: www.coolcatteacher.com/e201 Date: Monday, December 4, 2017
Vicki: Happy Hour of Code Week!
So we have Hour of Code, but do we stop there? And why do we even want to code?
Today we have Sam Patterson @SamPatue with us, author of mypaperlessclassroom.com, also a podcaster, does so many other things. But he’s also written a book, Programming in the Primary Grades, Beyond the Hour of Code. And do check the Shownotes. We’ll be doing a giveaway of his book.
Why code in the elementary grades?
So, Sam, why do we even want to code in the elementary grades?
Sam: It’s really kind of amazing. When I first heard about coding in the elementary grades, I was really put off by it. I got this picture of kids sitting in front of a screen, kind of not talking to each other.
But what I have found, as I’ve worked to find really meaningful ways to get programming into classes, is that there are apps and platforms out there to allow you to do meaningful programming activities at any grade level that connect to and extend existing coursework.
So I can take a worksheet that I’ve been doing with my first graders, convert it into a Scratch Jr. activity, keep the learning goals the same, but actually add another level of scaffolding and another level of cognitive complexity.
You can actually use coding to kind of lower the floor of an activity as well as raising the ceiling.
Use coding to lower the floor of an activity or raise the ceiling.
Vicki: OK. So this sounds like you have to be a geek. Do you have to be a geek to use coding to teach kids?
Sam: You don’t. You hardly have to know anything. All you have to be willing to do is have one part of your class that the kids might know more about than you do.
And that’s actually — that willingness to engage that uncertainty — has so much magic inside it, Vicki, because what happens when I teach coding…
Like, if I’m teaching the water cycle, I’m going to teach them all about the water cycle. They’re not going to go out and discover the water cycle somewhere, right?
But if I’m teaching how to use Scratch Jr., the Scratch Jr. app is designed to help people learn how to use it. So I don’t have to teach my kids everything.
Under-instruct and under-deploy.
I do what’s called under-instruct. I don’t tell them quite enough to get the thing done. Then I under-deploy. I have one iPad per two kids, so they’re working together on one iPad, figuring out the incomplete instructions.
Their experience of that is they are figuring out and discovering how this platform works, and then they’re sharing it with their classmates.
So oftentimes, I’ll give a little bit of instruction, then the kids figure something out, and you can actually see that thing they have figured out work its way across the room. Or, if it’s the audio recording function in Scratch Jr., you can hear it work its way across the room.
Vicki: So you’re pretty smart, and you’re pretty technical. Do you ever feel like your students know more than you do? And does it make you feel like you’re not a great teacher?
Sam: On the days where I’m doing things right, at least one of my students ends up knowing more than I do about something because I’m always learning brand new things.
And almost as soon as I learn a program, and try to bring it into class I put the kids in it. My feeling is if I have 23 kids in my room, and I’m trying to learn how a program works, I need all of them to also be working on it. Then we’re learning like 23 times faster.
It never makes me feel like I’m not a great teacher because I’ve learned that my role as the MakerSpace teacher is to help my students learn how they learn best, and to put them into situations that reward them for exercising their own learning tools and skills.
My role as a MakerSpace Teacher is to reward my students for exercising their own learning tools and skills.
Vicki: Obviously we can go to code.org to get started, but we want to get beyond the Hour of Code. You’ve talked about Scratch Jr.. Are there other apps or tools that you just love with kids in primary grades?
Sam: Scratch Jr. is my absolute favorite. As the kids get to second and third grade, going into Scratch makes a lot of sense. The reason I’m in love with Scratch and Scratch Jr. is because they’re both supported by universities. Scratch Jr. is a Tufts University project. Scratch is an MIT project. I’ve met the incredible really smart people behind both of these. Right? There’s nobody at the bottom, at the far back end of Scratch Jr. or Scratch, saying, “What can we do to make this a profitable model?”
That being said, there are a lot of really great programs out there. For my youngest students, my top three have got to be Scratch Jr., The Fooz by CodeSpark, and Kodable.
All three of those have, essentially, a language-free coding platform. My Pre-kindergarten students who are four can do meaningful coding on all of those platforms.
Vicki: Wow!
So what is the most remarkable thing you’ve noticed about your students as you started coding with them?
Sam: The most remarkable thing I’ve noticed about my students is that they want language.
My students want language.
Like, all of my young students want to be using language so much that if I take something like… I say, “Hey, let’s tell a story in Scratch Jr.. We’re going to start off on this piece of paper with four squares on it.”
They fill out a little storyboard. Then we go to Scratch Jr. and they compose the story in Scratch Jr. — very similar to what they would do on paper — I don’t have to ask them to label things, or to include dialog.
They’re immediately asking, “How do I spell this?” or “What do I do with that?” I can’t get through a coding lesson without putting a temporary Word Wall up so the kids know what language they can use, how it’s spelled, and that kind of thing.
So I’m always amazed with — even when I don’t approach it by saying, “Oh, let’s design a literacy-rich learning activity.” I’m always amazed by how much my students are ready to use language and eager to use language.
Vicki: Sam, what do you think are some of the most common mistakes that educators make when they start using coding with kids.
Sam: The number one mistake, and I know it’s the number one mistake because I made it… was trying to learn faster than the children.
Don’t pressure yourself to learn faster than your students can.
When I first learned Scratch, I said, “Oh! I’ll spend about a month noodling around in Scratch, learning how it works, and then I’ll bring it to my fourth grade students. And then I’ll figure out in a week, between Day 1 and Day 2, how to do everything for Day 2.”
But that was a really bad plan, Vicki.
Vicki: (laughs)
Sam: Do you want to take any guesses as to how quickly they burned through what I understood about Scratch from learning about it for a month?
Vicki: (laughs) What, a day? Two days?
Sam: Eighteen minutes.
Vicki: Oh no! (laughs)
Sam: We were 18 minutes into the class, and they’re asking me questions that I have no idea how to answer at all.
That’s when I realized that my model of trying to learn — that’s actually when I suddenly had a flashback to my “Learning in the Brain” physiology class, where they explained how the brain learns at different ages.
And I remember that children just learn faster than adults, period. So this was a losing proposition.
That experience really taught me that I needed to create challenges and experiences that allowed my students to discover the program, how it worked, without making it my responsibility to teach them everything about how it works.
So the learning goal isn’t, “We all have a Scratch program,” The learning goal is “We use Scratch to explore our understanding of this or that.” Right? That way, you can really keep it focused on process.
At the end, you can have a conversation about, “Hey, we were trying to use Scratch to build a version of Oregon Trail that was about the California Gold Rush. How far did you get? What were you able to do? What did you figure out?”
This was when I realized that — the second mistake is thinking you’ll get things done. Right? This was when I realized that not only can I not learn faster than the kids, but we don’t need to finish a game to have a complete experience when we’re working with code.
Not everything gets done.
Not everything gets done.
Vicki: That’s hard.
Sam: It’s really hard! Because we’re used to everybody gets it done, everybody works, and we all take it home. Because we were about making that thing.
But when we’re about the process, then we’re going to rip through a number of these things and get like 80% done on a bunch of them. Then later on, we’re going to ask the students to choose what they’re doing. And we’re going to give them enough time to get it done.
That comes down to one of my biggest secrets about if you want to design a coding project.
I finally figured this out, Vicki. I wouldn’t want to say that you lie to the kids about the timeline, but I’ve taken to calling it the “Six Week Project in Nine Weeks.”
So you have the students write an outline of their project and what they’re going to do in that project for six weeks. Then you allow nine weeks for it on your calendar.
Then everybody actually finishes the six week project.
Vicki: Well, I just don’t think kids really understand how long it takes when they’ve never done it before. The whole prototyping and alpha testing and beta testing process. And, you know, kids aren’t really used to revising, are they?
Sam: Well, the great thing about coding is that it actually puts the students in the situation where they want to revise because they can see that it doesn’t work.
Vicki: Yeah.
Sam: I always felt like when I was asking them to revise, as their English teacher, they didn’t really believe me. They were pretty much convinced that I was just making more work for them…
Vicki: (agrees)
Sam: … because their perception was that paper they wrote was fine, and they don’t need to do any more about it. (Because they didn’t really care about it in the first place…)
Vicki: Sure.
Sam: Now, they have a program… like today, my fourth grade student were writing a program that would introduce themselves to others. They’re very interested in making sure that’s right, because it’s about them.
Vicki: Absolutely. OK, Sam. We have to finish up.
Why is coding important? Why participate in Hour of Code?
Could you give us a quick couple of sentences of encouragement for why coding is important and about getting involved in Hour of Code this week?
Sam: You bet.
Coding is important because it’s in our students’ lives already. They live in a world that is programmed. If we want our students to be empowered creators in this world, they need to know that the 3-D printer or that computer animation or that garage door opener are all things that they have the power to control.
As far as encouragement, with the tools that are out there, any teacher — no matter their level of of comfort and experience — can find a way to bring some code into class and really open up what’s going on in the class.
The best thing that changed when I brought code into my class was a different group of students rose to the top, as those that were most prepared to figure out the challenges of coding. It changed how my students treated each other.
Vicki: Well, teachers, get out there and enjoy Hour of Code.
I know that I will be. My night and tenth grade students will actually be planning coding experiences for all of the kids at our school, K-4 through sixth grade. So I’ll have a very busy weekend, posting those pictures to Twitter and Facebook.
I hope you enjoy it! It’s going to be a lot of fun!
Transcribed by Kymberli Mulford
Bio as submitted
Sam Patterson is a Makerspace Coordinator for Echo Horizon School. He has a doctorate in literacy education and he isn’t afraid to use it.
Tumblr media
Blog: mypaperlessclassroom.com
Twitter: @SamPAtue
    Disclosure of Material Connection: This is a “sponsored podcast episode.” The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255: “Guides Concerning the Use of Endorsements and Testimonials in Advertising.” This company has no impact on the editorial content of the show.
The post How to Teach Coding in the Elementary Grades with Sam Patterson appeared first on Cool Cat Teacher Blog by Vicki Davis @coolcatteacher helping educators be excellent every day. Meow!
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athena29stone · 7 years ago
Text
How to Teach Coding in the Elementary Grades with Sam Patterson
Sam Patterson on episode 201 of the 10-Minute Teacher Podcast
From the Cool Cat Teacher Blog by Vicki Davis
Follow @coolcatteacher on Twitter
Teachers don’t have to be experts or “geeks” to use coding to improve literacy, use higher order thinking skills, and excite students in their classrooms. Elementary and primary students can learn to code. For Hour of Code week this week, learn how you can go past the Hour of Code and use coding all year long!
Today’s sponsor: Metaverse is a free simple augmented reality tool. Students can program. You can also use and create breakout educational experiences. See coolcatteacher.com/ar or download the Metaverse app today.
Listen Now
Listen to the show on iTunes or Stitcher
Stream by clicking here.
Giveaway Contest
Programming in the Primary Grades Book Contest
Below is an enhanced transcript, modified for your reading pleasure. For guests and hyperlinks to resources, scroll down.
***
Enhanced Transcript
How to Teach Coding in the Elementary Grades with Sam Patterson
Link to show: www.coolcatteacher.com/e201 Date: Monday, December 4, 2017
Vicki: Happy Hour of Code Week!
So we have Hour of Code, but do we stop there? And why do we even want to code?
Today we have Sam Patterson @SamPatue with us, author of mypaperlessclassroom.com, also a podcaster, does so many other things. But he’s also written a book, Programming in the Primary Grades, Beyond the Hour of Code. And do check the Shownotes. We’ll be doing a giveaway of his book.
Why code in the elementary grades?
So, Sam, why do we even want to code in the elementary grades?
Sam: It’s really kind of amazing. When I first heard about coding in the elementary grades, I was really put off by it. I got this picture of kids sitting in front of a screen, kind of not talking to each other.
But what I have found, as I’ve worked to find really meaningful ways to get programming into classes, is that there are apps and platforms out there to allow you to do meaningful programming activities at any grade level that connect to and extend existing coursework.
So I can take a worksheet that I’ve been doing with my first graders, convert it into a Scratch Jr. activity, keep the learning goals the same, but actually add another level of scaffolding and another level of cognitive complexity.
You can actually use coding to kind of lower the floor of an activity as well as raising the ceiling.
Use coding to lower the floor of an activity or raise the ceiling.
Vicki: OK. So this sounds like you have to be a geek. Do you have to be a geek to use coding to teach kids?
Sam: You don’t. You hardly have to know anything. All you have to be willing to do is have one part of your class that the kids might know more about than you do.
And that’s actually — that willingness to engage that uncertainty — has so much magic inside it, Vicki, because what happens when I teach coding…
Like, if I’m teaching the water cycle, I’m going to teach them all about the water cycle. They’re not going to go out and discover the water cycle somewhere, right?
But if I’m teaching how to use Scratch Jr., the Scratch Jr. app is designed to help people learn how to use it. So I don’t have to teach my kids everything.
Under-instruct and under-deploy.
I do what’s called under-instruct. I don’t tell them quite enough to get the thing done. Then I under-deploy. I have one iPad per two kids, so they’re working together on one iPad, figuring out the incomplete instructions.
Their experience of that is they are figuring out and discovering how this platform works, and then they’re sharing it with their classmates.
So oftentimes, I’ll give a little bit of instruction, then the kids figure something out, and you can actually see that thing they have figured out work its way across the room. Or, if it’s the audio recording function in Scratch Jr., you can hear it work its way across the room.
Vicki: So you’re pretty smart, and you’re pretty technical. Do you ever feel like your students know more than you do? And does it make you feel like you’re not a great teacher?
Sam: On the days where I’m doing things right, at least one of my students ends up knowing more than I do about something because I’m always learning brand new things.
And almost as soon as I learn a program, and try to bring it into class I put the kids in it. My feeling is if I have 23 kids in my room, and I’m trying to learn how a program works, I need all of them to also be working on it. Then we’re learning like 23 times faster.
It never makes me feel like I’m not a great teacher because I’ve learned that my role as the MakerSpace teacher is to help my students learn how they learn best, and to put them into situations that reward them for exercising their own learning tools and skills.
My role as a MakerSpace Teacher is to reward my students for exercising their own learning tools and skills.
Vicki: Obviously we can go to code.org to get started, but we want to get beyond the Hour of Code. You’ve talked about Scratch Jr.. Are there other apps or tools that you just love with kids in primary grades?
Sam: Scratch Jr. is my absolute favorite. As the kids get to second and third grade, going into Scratch makes a lot of sense. The reason I’m in love with Scratch and Scratch Jr. is because they’re both supported by universities. Scratch Jr. is a Tufts University project. Scratch is an MIT project. I’ve met the incredible really smart people behind both of these. Right? There’s nobody at the bottom, at the far back end of Scratch Jr. or Scratch, saying, “What can we do to make this a profitable model?”
That being said, there are a lot of really great programs out there. For my youngest students, my top three have got to be Scratch Jr., The Fooz by CodeSpark, and Kodable.
All three of those have, essentially, a language-free coding platform. My Pre-kindergarten students who are four can do meaningful coding on all of those platforms.
Vicki: Wow!
So what is the most remarkable thing you’ve noticed about your students as you started coding with them?
Sam: The most remarkable thing I’ve noticed about my students is that they want language.
My students want language.
Like, all of my young students want to be using language so much that if I take something like… I say, “Hey, let’s tell a story in Scratch Jr.. We’re going to start off on this piece of paper with four squares on it.”
They fill out a little storyboard. Then we go to Scratch Jr. and they compose the story in Scratch Jr. — very similar to what they would do on paper — I don’t have to ask them to label things, or to include dialog.
They’re immediately asking, “How do I spell this?” or “What do I do with that?” I can’t get through a coding lesson without putting a temporary Word Wall up so the kids know what language they can use, how it’s spelled, and that kind of thing.
So I’m always amazed with — even when I don’t approach it by saying, “Oh, let’s design a literacy-rich learning activity.” I’m always amazed by how much my students are ready to use language and eager to use language.
Vicki: Sam, what do you think are some of the most common mistakes that educators make when they start using coding with kids.
Sam: The number one mistake, and I know it’s the number one mistake because I made it… was trying to learn faster than the children.
Don’t pressure yourself to learn faster than your students can.
When I first learned Scratch, I said, “Oh! I’ll spend about a month noodling around in Scratch, learning how it works, and then I’ll bring it to my fourth grade students. And then I’ll figure out in a week, between Day 1 and Day 2, how to do everything for Day 2.”
But that was a really bad plan, Vicki.
Vicki: (laughs)
Sam: Do you want to take any guesses as to how quickly they burned through what I understood about Scratch from learning about it for a month?
Vicki: (laughs) What, a day? Two days?
Sam: Eighteen minutes.
Vicki: Oh no! (laughs)
Sam: We were 18 minutes into the class, and they’re asking me questions that I have no idea how to answer at all.
That’s when I realized that my model of trying to learn — that’s actually when I suddenly had a flashback to my “Learning in the Brain” physiology class, where they explained how the brain learns at different ages.
And I remember that children just learn faster than adults, period. So this was a losing proposition.
That experience really taught me that I needed to create challenges and experiences that allowed my students to discover the program, how it worked, without making it my responsibility to teach them everything about how it works.
So the learning goal isn’t, “We all have a Scratch program,” The learning goal is “We use Scratch to explore our understanding of this or that.” Right? That way, you can really keep it focused on process.
At the end, you can have a conversation about, “Hey, we were trying to use Scratch to build a version of Oregon Trail that was about the California Gold Rush. How far did you get? What were you able to do? What did you figure out?”
This was when I realized that — the second mistake is thinking you’ll get things done. Right? This was when I realized that not only can I not learn faster than the kids, but we don’t need to finish a game to have a complete experience when we’re working with code.
Not everything gets done.
Not everything gets done.
Vicki: That’s hard.
Sam: It’s really hard! Because we’re used to everybody gets it done, everybody works, and we all take it home. Because we were about making that thing.
But when we’re about the process, then we’re going to rip through a number of these things and get like 80% done on a bunch of them. Then later on, we’re going to ask the students to choose what they’re doing. And we’re going to give them enough time to get it done.
That comes down to one of my biggest secrets about if you want to design a coding project.
I finally figured this out, Vicki. I wouldn’t want to say that you lie to the kids about the timeline, but I’ve taken to calling it the “Six Week Project in Nine Weeks.”
So you have the students write an outline of their project and what they’re going to do in that project for six weeks. Then you allow nine weeks for it on your calendar.
Then everybody actually finishes the six week project.
Vicki: Well, I just don’t think kids really understand how long it takes when they’ve never done it before. The whole prototyping and alpha testing and beta testing process. And, you know, kids aren’t really used to revising, are they?
Sam: Well, the great thing about coding is that it actually puts the students in the situation where they want to revise because they can see that it doesn’t work.
Vicki: Yeah.
Sam: I always felt like when I was asking them to revise, as their English teacher, they didn’t really believe me. They were pretty much convinced that I was just making more work for them…
Vicki: (agrees)
Sam: … because their perception was that paper they wrote was fine, and they don’t need to do any more about it. (Because they didn’t really care about it in the first place…)
Vicki: Sure.
Sam: Now, they have a program… like today, my fourth grade student were writing a program that would introduce themselves to others. They’re very interested in making sure that’s right, because it’s about them.
Vicki: Absolutely. OK, Sam. We have to finish up.
Why is coding important? Why participate in Hour of Code?
Could you give us a quick couple of sentences of encouragement for why coding is important and about getting involved in Hour of Code this week?
Sam: You bet.
Coding is important because it’s in our students’ lives already. They live in a world that is programmed. If we want our students to be empowered creators in this world, they need to know that the 3-D printer or that computer animation or that garage door opener are all things that they have the power to control.
As far as encouragement, with the tools that are out there, any teacher — no matter their level of of comfort and experience — can find a way to bring some code into class and really open up what’s going on in the class.
The best thing that changed when I brought code into my class was a different group of students rose to the top, as those that were most prepared to figure out the challenges of coding. It changed how my students treated each other.
Vicki: Well, teachers, get out there and enjoy Hour of Code.
I know that I will be. My night and tenth grade students will actually be planning coding experiences for all of the kids at our school, K-4 through sixth grade. So I’ll have a very busy weekend, posting those pictures to Twitter and Facebook.
I hope you enjoy it! It’s going to be a lot of fun!
Transcribed by Kymberli Mulford
Bio as submitted
Sam Patterson is a Makerspace Coordinator for Echo Horizon School. He has a doctorate in literacy education and he isn’t afraid to use it.
Blog: mypaperlessclassroom.com
Twitter: @SamPAtue
    Disclosure of Material Connection: This is a “sponsored podcast episode.” The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255: “Guides Concerning the Use of Endorsements and Testimonials in Advertising.” This company has no impact on the editorial content of the show.
The post How to Teach Coding in the Elementary Grades with Sam Patterson appeared first on Cool Cat Teacher Blog by Vicki Davis @coolcatteacher helping educators be excellent every day. Meow!
from Cool Cat Teacher BlogCool Cat Teacher Blog http://www.coolcatteacher.com/e201/
0 notes
aira26soonas · 7 years ago
Text
How to Teach Coding in the Elementary Grades with Sam Patterson
Sam Patterson on episode 201 of the 10-Minute Teacher Podcast
From the Cool Cat Teacher Blog by Vicki Davis
Follow @coolcatteacher on Twitter
Teachers don’t have to be experts or “geeks” to use coding to improve literacy, use higher order thinking skills, and excite students in their classrooms. Elementary and primary students can learn to code. For Hour of Code week this week, learn how you can go past the Hour of Code and use coding all year long!
Tumblr media
Today’s sponsor: Metaverse is a free simple augmented reality tool. Students can program. You can also use and create breakout educational experiences. See coolcatteacher.com/ar or download the Metaverse app today.
Tumblr media
Listen Now
Tumblr media
Listen to the show on iTunes or Stitcher
Stream by clicking here.
Giveaway Contest
Programming in the Primary Grades Book Contest
Below is an enhanced transcript, modified for your reading pleasure. For guests and hyperlinks to resources, scroll down.
***
Enhanced Transcript
How to Teach Coding in the Elementary Grades with Sam Patterson
Link to show: www.coolcatteacher.com/e201 Date: Monday, December 4, 2017
Vicki: Happy Hour of Code Week!
So we have Hour of Code, but do we stop there? And why do we even want to code?
Today we have Sam Patterson @SamPatue with us, author of mypaperlessclassroom.com, also a podcaster, does so many other things. But he’s also written a book, Programming in the Primary Grades, Beyond the Hour of Code. And do check the Shownotes. We’ll be doing a giveaway of his book.
Why code in the elementary grades?
So, Sam, why do we even want to code in the elementary grades?
Sam: It’s really kind of amazing. When I first heard about coding in the elementary grades, I was really put off by it. I got this picture of kids sitting in front of a screen, kind of not talking to each other.
But what I have found, as I’ve worked to find really meaningful ways to get programming into classes, is that there are apps and platforms out there to allow you to do meaningful programming activities at any grade level that connect to and extend existing coursework.
So I can take a worksheet that I’ve been doing with my first graders, convert it into a Scratch Jr. activity, keep the learning goals the same, but actually add another level of scaffolding and another level of cognitive complexity.
You can actually use coding to kind of lower the floor of an activity as well as raising the ceiling.
Use coding to lower the floor of an activity or raise the ceiling.
Vicki: OK. So this sounds like you have to be a geek. Do you have to be a geek to use coding to teach kids?
Sam: You don’t. You hardly have to know anything. All you have to be willing to do is have one part of your class that the kids might know more about than you do.
And that’s actually — that willingness to engage that uncertainty — has so much magic inside it, Vicki, because what happens when I teach coding…
Like, if I’m teaching the water cycle, I’m going to teach them all about the water cycle. They’re not going to go out and discover the water cycle somewhere, right?
But if I’m teaching how to use Scratch Jr., the Scratch Jr. app is designed to help people learn how to use it. So I don’t have to teach my kids everything.
Under-instruct and under-deploy.
I do what’s called under-instruct. I don’t tell them quite enough to get the thing done. Then I under-deploy. I have one iPad per two kids, so they’re working together on one iPad, figuring out the incomplete instructions.
Their experience of that is they are figuring out and discovering how this platform works, and then they’re sharing it with their classmates.
So oftentimes, I’ll give a little bit of instruction, then the kids figure something out, and you can actually see that thing they have figured out work its way across the room. Or, if it’s the audio recording function in Scratch Jr., you can hear it work its way across the room.
Vicki: So you’re pretty smart, and you’re pretty technical. Do you ever feel like your students know more than you do? And does it make you feel like you’re not a great teacher?
Sam: On the days where I’m doing things right, at least one of my students ends up knowing more than I do about something because I’m always learning brand new things.
And almost as soon as I learn a program, and try to bring it into class I put the kids in it. My feeling is if I have 23 kids in my room, and I’m trying to learn how a program works, I need all of them to also be working on it. Then we’re learning like 23 times faster.
It never makes me feel like I’m not a great teacher because I’ve learned that my role as the MakerSpace teacher is to help my students learn how they learn best, and to put them into situations that reward them for exercising their own learning tools and skills.
My role as a MakerSpace Teacher is to reward my students for exercising their own learning tools and skills.
Vicki: Obviously we can go to code.org to get started, but we want to get beyond the Hour of Code. You’ve talked about Scratch Jr.. Are there other apps or tools that you just love with kids in primary grades?
Sam: Scratch Jr. is my absolute favorite. As the kids get to second and third grade, going into Scratch makes a lot of sense. The reason I’m in love with Scratch and Scratch Jr. is because they’re both supported by universities. Scratch Jr. is a Tufts University project. Scratch is an MIT project. I’ve met the incredible really smart people behind both of these. Right? There’s nobody at the bottom, at the far back end of Scratch Jr. or Scratch, saying, “What can we do to make this a profitable model?”
That being said, there are a lot of really great programs out there. For my youngest students, my top three have got to be Scratch Jr., The Fooz by CodeSpark, and Kodable.
All three of those have, essentially, a language-free coding platform. My Pre-kindergarten students who are four can do meaningful coding on all of those platforms.
Vicki: Wow!
So what is the most remarkable thing you’ve noticed about your students as you started coding with them?
Sam: The most remarkable thing I’ve noticed about my students is that they want language.
My students want language.
Like, all of my young students want to be using language so much that if I take something like… I say, “Hey, let’s tell a story in Scratch Jr.. We’re going to start off on this piece of paper with four squares on it.”
They fill out a little storyboard. Then we go to Scratch Jr. and they compose the story in Scratch Jr. — very similar to what they would do on paper — I don’t have to ask them to label things, or to include dialog.
They’re immediately asking, “How do I spell this?” or “What do I do with that?” I can’t get through a coding lesson without putting a temporary Word Wall up so the kids know what language they can use, how it’s spelled, and that kind of thing.
So I’m always amazed with — even when I don’t approach it by saying, “Oh, let’s design a literacy-rich learning activity.” I’m always amazed by how much my students are ready to use language and eager to use language.
Vicki: Sam, what do you think are some of the most common mistakes that educators make when they start using coding with kids.
Sam: The number one mistake, and I know it’s the number one mistake because I made it… was trying to learn faster than the children.
Don’t pressure yourself to learn faster than your students can.
When I first learned Scratch, I said, “Oh! I’ll spend about a month noodling around in Scratch, learning how it works, and then I’ll bring it to my fourth grade students. And then I’ll figure out in a week, between Day 1 and Day 2, how to do everything for Day 2.”
But that was a really bad plan, Vicki.
Vicki: (laughs)
Sam: Do you want to take any guesses as to how quickly they burned through what I understood about Scratch from learning about it for a month?
Vicki: (laughs) What, a day? Two days?
Sam: Eighteen minutes.
Vicki: Oh no! (laughs)
Sam: We were 18 minutes into the class, and they’re asking me questions that I have no idea how to answer at all.
That’s when I realized that my model of trying to learn — that’s actually when I suddenly had a flashback to my “Learning in the Brain” physiology class, where they explained how the brain learns at different ages.
And I remember that children just learn faster than adults, period. So this was a losing proposition.
That experience really taught me that I needed to create challenges and experiences that allowed my students to discover the program, how it worked, without making it my responsibility to teach them everything about how it works.
So the learning goal isn’t, “We all have a Scratch program,” The learning goal is “We use Scratch to explore our understanding of this or that.” Right? That way, you can really keep it focused on process.
At the end, you can have a conversation about, “Hey, we were trying to use Scratch to build a version of Oregon Trail that was about the California Gold Rush. How far did you get? What were you able to do? What did you figure out?”
This was when I realized that — the second mistake is thinking you’ll get things done. Right? This was when I realized that not only can I not learn faster than the kids, but we don’t need to finish a game to have a complete experience when we’re working with code.
Not everything gets done.
Not everything gets done.
Vicki: That’s hard.
Sam: It’s really hard! Because we’re used to everybody gets it done, everybody works, and we all take it home. Because we were about making that thing.
But when we’re about the process, then we’re going to rip through a number of these things and get like 80% done on a bunch of them. Then later on, we’re going to ask the students to choose what they’re doing. And we’re going to give them enough time to get it done.
That comes down to one of my biggest secrets about if you want to design a coding project.
I finally figured this out, Vicki. I wouldn’t want to say that you lie to the kids about the timeline, but I’ve taken to calling it the “Six Week Project in Nine Weeks.”
So you have the students write an outline of their project and what they’re going to do in that project for six weeks. Then you allow nine weeks for it on your calendar.
Then everybody actually finishes the six week project.
Vicki: Well, I just don’t think kids really understand how long it takes when they’ve never done it before. The whole prototyping and alpha testing and beta testing process. And, you know, kids aren’t really used to revising, are they?
Sam: Well, the great thing about coding is that it actually puts the students in the situation where they want to revise because they can see that it doesn’t work.
Vicki: Yeah.
Sam: I always felt like when I was asking them to revise, as their English teacher, they didn’t really believe me. They were pretty much convinced that I was just making more work for them…
Vicki: (agrees)
Sam: … because their perception was that paper they wrote was fine, and they don’t need to do any more about it. (Because they didn’t really care about it in the first place…)
Vicki: Sure.
Sam: Now, they have a program… like today, my fourth grade student were writing a program that would introduce themselves to others. They’re very interested in making sure that’s right, because it’s about them.
Vicki: Absolutely. OK, Sam. We have to finish up.
Why is coding important? Why participate in Hour of Code?
Could you give us a quick couple of sentences of encouragement for why coding is important and about getting involved in Hour of Code this week?
Sam: You bet.
Coding is important because it’s in our students’ lives already. They live in a world that is programmed. If we want our students to be empowered creators in this world, they need to know that the 3-D printer or that computer animation or that garage door opener are all things that they have the power to control.
As far as encouragement, with the tools that are out there, any teacher — no matter their level of of comfort and experience — can find a way to bring some code into class and really open up what’s going on in the class.
The best thing that changed when I brought code into my class was a different group of students rose to the top, as those that were most prepared to figure out the challenges of coding. It changed how my students treated each other.
Vicki: Well, teachers, get out there and enjoy Hour of Code.
I know that I will be. My night and tenth grade students will actually be planning coding experiences for all of the kids at our school, K-4 through sixth grade. So I’ll have a very busy weekend, posting those pictures to Twitter and Facebook.
I hope you enjoy it! It’s going to be a lot of fun!
Transcribed by Kymberli Mulford
Bio as submitted
Sam Patterson is a Makerspace Coordinator for Echo Horizon School. He has a doctorate in literacy education and he isn’t afraid to use it.
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Blog: mypaperlessclassroom.com
Twitter: @SamPAtue
    Disclosure of Material Connection: This is a “sponsored podcast episode.” The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255: “Guides Concerning the Use of Endorsements and Testimonials in Advertising.” This company has no impact on the editorial content of the show.
The post How to Teach Coding in the Elementary Grades with Sam Patterson appeared first on Cool Cat Teacher Blog by Vicki Davis @coolcatteacher helping educators be excellent every day. Meow!
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from Cool Cat Teacher BlogCool Cat Teacher Blog http://www.coolcatteacher.com/e201/
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ralph31ortiz · 7 years ago
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How to Teach Coding in the Elementary Grades with Sam Patterson
Sam Patterson on episode 201 of the 10-Minute Teacher Podcast
From the Cool Cat Teacher Blog by Vicki Davis
Follow @coolcatteacher on Twitter
Teachers don’t have to be experts or “geeks” to use coding to improve literacy, use higher order thinking skills, and excite students in their classrooms. Elementary and primary students can learn to code. For Hour of Code week this week, learn how you can go past the Hour of Code and use coding all year long!
Today’s sponsor: Metaverse is a free simple augmented reality tool. Students can program. You can also use and create breakout educational experiences. See coolcatteacher.com/ar or download the Metaverse app today.
Listen Now
Listen to the show on iTunes or Stitcher
Stream by clicking here.
Giveaway Contest
Programming in the Primary Grades Book Contest
Below is an enhanced transcript, modified for your reading pleasure. For guests and hyperlinks to resources, scroll down.
***
Enhanced Transcript
How to Teach Coding in the Elementary Grades with Sam Patterson
Link to show: www.coolcatteacher.com/e201 Date: Monday, December 4, 2017
Vicki: Happy Hour of Code Week!
So we have Hour of Code, but do we stop there? And why do we even want to code?
Today we have Sam Patterson @SamPatue with us, author of mypaperlessclassroom.com, also a podcaster, does so many other things. But he’s also written a book, Programming in the Primary Grades, Beyond the Hour of Code. And do check the Shownotes. We’ll be doing a giveaway of his book.
Why code in the elementary grades?
So, Sam, why do we even want to code in the elementary grades?
Sam: It’s really kind of amazing. When I first heard about coding in the elementary grades, I was really put off by it. I got this picture of kids sitting in front of a screen, kind of not talking to each other.
But what I have found, as I’ve worked to find really meaningful ways to get programming into classes, is that there are apps and platforms out there to allow you to do meaningful programming activities at any grade level that connect to and extend existing coursework.
So I can take a worksheet that I’ve been doing with my first graders, convert it into a Scratch Jr. activity, keep the learning goals the same, but actually add another level of scaffolding and another level of cognitive complexity.
You can actually use coding to kind of lower the floor of an activity as well as raising the ceiling.
Use coding to lower the floor of an activity or raise the ceiling.
Vicki: OK. So this sounds like you have to be a geek. Do you have to be a geek to use coding to teach kids?
Sam: You don’t. You hardly have to know anything. All you have to be willing to do is have one part of your class that the kids might know more about than you do.
And that’s actually — that willingness to engage that uncertainty — has so much magic inside it, Vicki, because what happens when I teach coding…
Like, if I’m teaching the water cycle, I’m going to teach them all about the water cycle. They’re not going to go out and discover the water cycle somewhere, right?
But if I’m teaching how to use Scratch Jr., the Scratch Jr. app is designed to help people learn how to use it. So I don’t have to teach my kids everything.
Under-instruct and under-deploy.
I do what’s called under-instruct. I don’t tell them quite enough to get the thing done. Then I under-deploy. I have one iPad per two kids, so they’re working together on one iPad, figuring out the incomplete instructions.
Their experience of that is they are figuring out and discovering how this platform works, and then they’re sharing it with their classmates.
So oftentimes, I’ll give a little bit of instruction, then the kids figure something out, and you can actually see that thing they have figured out work its way across the room. Or, if it’s the audio recording function in Scratch Jr., you can hear it work its way across the room.
Vicki: So you’re pretty smart, and you’re pretty technical. Do you ever feel like your students know more than you do? And does it make you feel like you’re not a great teacher?
Sam: On the days where I’m doing things right, at least one of my students ends up knowing more than I do about something because I’m always learning brand new things.
And almost as soon as I learn a program, and try to bring it into class I put the kids in it. My feeling is if I have 23 kids in my room, and I’m trying to learn how a program works, I need all of them to also be working on it. Then we’re learning like 23 times faster.
It never makes me feel like I’m not a great teacher because I’ve learned that my role as the MakerSpace teacher is to help my students learn how they learn best, and to put them into situations that reward them for exercising their own learning tools and skills.
My role as a MakerSpace Teacher is to reward my students for exercising their own learning tools and skills.
Vicki: Obviously we can go to code.org to get started, but we want to get beyond the Hour of Code. You’ve talked about Scratch Jr.. Are there other apps or tools that you just love with kids in primary grades?
Sam: Scratch Jr. is my absolute favorite. As the kids get to second and third grade, going into Scratch makes a lot of sense. The reason I’m in love with Scratch and Scratch Jr. is because they’re both supported by universities. Scratch Jr. is a Tufts University project. Scratch is an MIT project. I’ve met the incredible really smart people behind both of these. Right? There’s nobody at the bottom, at the far back end of Scratch Jr. or Scratch, saying, “What can we do to make this a profitable model?”
That being said, there are a lot of really great programs out there. For my youngest students, my top three have got to be Scratch Jr., The Fooz by CodeSpark, and Kodable.
All three of those have, essentially, a language-free coding platform. My Pre-kindergarten students who are four can do meaningful coding on all of those platforms.
Vicki: Wow!
So what is the most remarkable thing you’ve noticed about your students as you started coding with them?
Sam: The most remarkable thing I’ve noticed about my students is that they want language.
My students want language.
Like, all of my young students want to be using language so much that if I take something like… I say, “Hey, let’s tell a story in Scratch Jr.. We’re going to start off on this piece of paper with four squares on it.”
They fill out a little storyboard. Then we go to Scratch Jr. and they compose the story in Scratch Jr. — very similar to what they would do on paper — I don’t have to ask them to label things, or to include dialog.
They’re immediately asking, “How do I spell this?” or “What do I do with that?” I can’t get through a coding lesson without putting a temporary Word Wall up so the kids know what language they can use, how it’s spelled, and that kind of thing.
So I’m always amazed with — even when I don’t approach it by saying, “Oh, let’s design a literacy-rich learning activity.” I’m always amazed by how much my students are ready to use language and eager to use language.
Vicki: Sam, what do you think are some of the most common mistakes that educators make when they start using coding with kids.
Sam: The number one mistake, and I know it’s the number one mistake because I made it… was trying to learn faster than the children.
Don’t pressure yourself to learn faster than your students can.
When I first learned Scratch, I said, “Oh! I’ll spend about a month noodling around in Scratch, learning how it works, and then I’ll bring it to my fourth grade students. And then I’ll figure out in a week, between Day 1 and Day 2, how to do everything for Day 2.”
But that was a really bad plan, Vicki.
Vicki: (laughs)
Sam: Do you want to take any guesses as to how quickly they burned through what I understood about Scratch from learning about it for a month?
Vicki: (laughs) What, a day? Two days?
Sam: Eighteen minutes.
Vicki: Oh no! (laughs)
Sam: We were 18 minutes into the class, and they’re asking me questions that I have no idea how to answer at all.
That’s when I realized that my model of trying to learn — that’s actually when I suddenly had a flashback to my “Learning in the Brain” physiology class, where they explained how the brain learns at different ages.
And I remember that children just learn faster than adults, period. So this was a losing proposition.
That experience really taught me that I needed to create challenges and experiences that allowed my students to discover the program, how it worked, without making it my responsibility to teach them everything about how it works.
So the learning goal isn’t, “We all have a Scratch program,” The learning goal is “We use Scratch to explore our understanding of this or that.” Right? That way, you can really keep it focused on process.
At the end, you can have a conversation about, “Hey, we were trying to use Scratch to build a version of Oregon Trail that was about the California Gold Rush. How far did you get? What were you able to do? What did you figure out?”
This was when I realized that — the second mistake is thinking you’ll get things done. Right? This was when I realized that not only can I not learn faster than the kids, but we don’t need to finish a game to have a complete experience when we’re working with code.
Not everything gets done.
Not everything gets done.
Vicki: That’s hard.
Sam: It’s really hard! Because we’re used to everybody gets it done, everybody works, and we all take it home. Because we were about making that thing.
But when we’re about the process, then we’re going to rip through a number of these things and get like 80% done on a bunch of them. Then later on, we’re going to ask the students to choose what they’re doing. And we’re going to give them enough time to get it done.
That comes down to one of my biggest secrets about if you want to design a coding project.
I finally figured this out, Vicki. I wouldn’t want to say that you lie to the kids about the timeline, but I’ve taken to calling it the “Six Week Project in Nine Weeks.”
So you have the students write an outline of their project and what they’re going to do in that project for six weeks. Then you allow nine weeks for it on your calendar.
Then everybody actually finishes the six week project.
Vicki: Well, I just don’t think kids really understand how long it takes when they’ve never done it before. The whole prototyping and alpha testing and beta testing process. And, you know, kids aren’t really used to revising, are they?
Sam: Well, the great thing about coding is that it actually puts the students in the situation where they want to revise because they can see that it doesn’t work.
Vicki: Yeah.
Sam: I always felt like when I was asking them to revise, as their English teacher, they didn’t really believe me. They were pretty much convinced that I was just making more work for them…
Vicki: (agrees)
Sam: … because their perception was that paper they wrote was fine, and they don’t need to do any more about it. (Because they didn’t really care about it in the first place…)
Vicki: Sure.
Sam: Now, they have a program… like today, my fourth grade student were writing a program that would introduce themselves to others. They’re very interested in making sure that’s right, because it’s about them.
Vicki: Absolutely. OK, Sam. We have to finish up.
Why is coding important? Why participate in Hour of Code?
Could you give us a quick couple of sentences of encouragement for why coding is important and about getting involved in Hour of Code this week?
Sam: You bet.
Coding is important because it’s in our students’ lives already. They live in a world that is programmed. If we want our students to be empowered creators in this world, they need to know that the 3-D printer or that computer animation or that garage door opener are all things that they have the power to control.
As far as encouragement, with the tools that are out there, any teacher — no matter their level of of comfort and experience — can find a way to bring some code into class and really open up what’s going on in the class.
The best thing that changed when I brought code into my class was a different group of students rose to the top, as those that were most prepared to figure out the challenges of coding. It changed how my students treated each other.
Vicki: Well, teachers, get out there and enjoy Hour of Code.
I know that I will be. My night and tenth grade students will actually be planning coding experiences for all of the kids at our school, K-4 through sixth grade. So I’ll have a very busy weekend, posting those pictures to Twitter and Facebook.
I hope you enjoy it! It’s going to be a lot of fun!
Transcribed by Kymberli Mulford
Bio as submitted
Sam Patterson is a Makerspace Coordinator for Echo Horizon School. He has a doctorate in literacy education and he isn’t afraid to use it.
Blog: mypaperlessclassroom.com
Twitter: @SamPAtue
    Disclosure of Material Connection: This is a “sponsored podcast episode.” The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255: “Guides Concerning the Use of Endorsements and Testimonials in Advertising.” This company has no impact on the editorial content of the show.
The post How to Teach Coding in the Elementary Grades with Sam Patterson appeared first on Cool Cat Teacher Blog by Vicki Davis @coolcatteacher helping educators be excellent every day. Meow!
from Cool Cat Teacher BlogCool Cat Teacher Blog http://www.coolcatteacher.com/e201/
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sewsarahsmith · 7 years ago
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Well the title kind of gives it away doesn’t it – I love this dress! It was the last item I sewed before packing for the Stateside summer jaunt to join family. It’s everything I wanted in a dress; floaty and  breathable with an interesting neckline;, exposed shoulders, a high-low hem and can be dressed up or down. It also takes up hardly any suitcase space and we all know what that means! (More space for bringing back new fabrics ;-))
I made mine in this awesome viscose print and it was a joy to work with. It comes in three colourways and although still relatively inexpensive, was a little more pricey than some. Granted, I’m getting more confident working with drapey lightweight and shifty fabrics having used them a lot recently but I also think this particular viscose seemed more stable and cooperative than some I’ve used, but with no compromise to its fluidity – a fantastic fabric! And again it’s a statement floral. Who am I and what have I done with my former self?! That said, I feel surprisingly myself in it. I’m sure I’ll sober down again as Autumn draws near but for now I’m really enjoying this change!
M7119 is part of McCalls ‘Misses’ range, which I like since I’m only 5.3”. I cut View B and decided to make only minimal changes to the pattern before cutting out; sizing down, lowering the bust darts and raising the armscye by 0.5” – which tends to be the basic standard alterations I do with McCalls patterns. There are lengthen/shorten lines on the skirt pieces but I decided if I needed to take off any length I’d do it later and simply remove it from the hem. Here’s the line drawings and envelope:
I cut out on the single fold, carefully, so as not to warp the fabric and immediately staystitched all the pieces. It’s an easy sew and comes together really quickly – the only I time I had to concentrate was with the construction of the faced front band and shoulder pieces – which are sewn together. They’re not difficult to do; it’s just a case of following the instructions to the letter, even if you’re not quite sure where they’re taking you. That was my experience anyway!
Actually, no, don’t follow the instructions quite to the letter, as there is a slight mistake with the front bands at Step 13. It says “Stitch outer edge. Understitch facing”. It should say “Stitch inner edge…” it’s clear enough from the illustrations but thought it worth mentioning. You will part stitch the outer edge at Step 14 (turning through the entire band and ties through the gaps later). Here’s the notes I scribbled on the instructions when I first read them through before starting – something I always do (i.e. attempting to stitch the garment together in my head before I start). However certain parts of this process only made total sense to me in the actual doing! Also make sure your circle and square markings are clearly, err, marked –  your stitching needs to be pretty accurate here.
Once I tried the dress on, I felt that the skirt crossed over at the perfect point at the front to avoid accidentally flashing underwear (which was good because I’d already narrow hemmed the pieces!) but … that it was far too long at the back. I do think it’s designed to be worn with heels but quite frankly I needed the option of wearing it with flip-flops. I ended up taking out 3” from the centre back (by folding the back skirt in half, marking the 3” point at the centre fold and then tapering to nothing at the side seam so that the curve of the back skirt met the front skirt exactly at the side seams. It worked out great. I then turned up a narrow folded hem and it was done!
In retrospect I half wish I’d added side seam pockets because *awkward flapping hands* I’ve not had an issue with accidentally revealing more cleavage than intended; the ties are good and long and it all feels pretty secure for a wrap dress. I guess you could widen the front bands if you wanted more coverage there.
This dress got the total seal of approval from my husband and a few “no way!”responses when I confirmed I’d made the dress, which has been really nice. I’m absolutely going to make it again – I’m considering a satin backed crepe to make a Black Tie version for the Christmas period. Always thinking ahead! So far I’ve worn this dress three times – twice out to dinner and once … just because. I’m also planning to wear it to the Rodeo next week and you bet I’m going to try it on with cowboy boots!
What do you think?
Until next time,
  Liked this post? All Links to Follow this blog and on Instagram can be found under the Comments section below xx
      My Favourite Ever Summer Dress: McCall’s M7119 Well the title kind of gives it away doesn’t it – I love this dress! It was the last item I sewed before packing for the Stateside summer jaunt to join family.
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oneto · 8 years ago
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An Open Letter to Cities
*This is directly for Greater Cairns, but can apply to many car centric cities
Dear Cairns Regional Council, Translink Cairns, Sunbus & TAG,
What on earth are you doing? Okay, well let me specify; what are you planning to do when it comes to urban planning and transit infrastructure here in the city of Cairns? Because thus far, the evidence is rather poor. Again and again more and more urban sprawl is built here, most recently in the Smithfield and Redlynch areas. And most alarming is the lack of public transit infrastructure that has been implemented there, or anywhere else for that fact.
Allow me to elaborate, firstly with the definition of a city. “A city is a large, permanent human settlement.” (Goodall, B. (1987)). Notice, the part where it says human, not car.
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I took the liberty of editing out the space dedicated just for cars, not for people. It’s appalling. This is in the Cairns CBD, and almost half of the space captured in the image (original courtesy of Google Maps, 2017; information from 2015ish), almost half of the space is not for people. That is so wrong; how can we call it a city, when half of it isn’t even build for people but rather for cars. This is not sustainable, and it makes no sense, pushing people into narrow paths when it is a city, a space for people. A. Space. For. People. And trust me, this is only the beginning.
Now, I live in Cairns at the moment, have been all my life and am planning on leaving when I graduate high school. I have first hand experience walking in these narrow paths, and what made it worse was the microclimate. Now, for those who don’t know, Cairns is located within the Tropic of Capricorn; and it’s humid here. But interestingly, nothing has been done in the city to improve this, it is actually worse there. The amount of exposed concrete, steel and asphalt and glass, it causes heat to reflect and absorb; thus the microclimate in any (sadly, typical) urban space will be much warmer than that of a natural space. An easy way to mitigate this is by planting trees and shrubs; they help by absorbing the heat and sunlight, whilst providing shade and helping prevent flash flooding via infiltration, plus there’s always the psychological morale that nature provides.
But in the CBD, most streets seemingly don’t know what a plant is, other than unkempt grass. Just look at this image:
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I only counted 15 trees within the streetscape, there’s probably more (around 20 in total I’d estimate); but this is sad. It is no wonder the microclimate here is terribly hot, and biodiversity is terribly scarce. Now, let’s look at how Melbourne handled the whole microclimate situation:
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A stark difference in greenery wouldn’t you agree? 
*(Image also courtesy of Google Maps).
Tree’s are fantastic, they provide habitat for animals, provide shade for us, help keep the water table under control, and generally just help improve the aesthetics of cities and the sustainability; they make spaces nicer for everyone.
Now, going back to what I said earlier about how much space is dedicated to cars; there’s a simple logic to it. People will use the easiest method of transport. Simple. If it is easier to use a car, people will use a car, if it’s easier to walk, people will walk, if it’s easier to use public transit, they will use it. But right now, public transport in Cairns is still stuck in the last century. Let me elaborate; to use it, you will generally have to first find out if any of the 16 bus lines are close to you, then you need to bring coins (and btw, why are adult tickets almost double that of concession?), for return to travel between 3 zones is $3.20 for concession, $6.20 for adult. And then you have to plan ahead, because if you miss the bus, you will have to wait a whole hour for the next one. And make sure you’re allowing up to 15 minutes prior and post scheduled arrival time, because consistency doesn’t seem to exist. And if you want to go from one side of the city to the other, you will have to transfer, which means waiting up to 45 minutes, again if you miss it you will have to wait an hour, more or less. 
See? No one will go through this unless they have no other options. No wonder about 80% (Cairns Regional Council, 2011) of the residence here go to work by car (not even car pooling either; in a car by themselves usually). Now it makes sense why half of the space in the city is build JUST FOR CARS. Because about 120000 people drive to and fro every day. That means there’d roughly be 100000 cars on the road during peak hours. Do I have to go any further into why this is so unsustainable? Probably, so buckle up in your car by yourself, to take up 15m squared and make the city even hotter.
Wanna know why so many people have social issues, and depression? Why people focus on their phone rather than others? Because we keep providing technologies to fuel their fears. People need people. It’s simple, I admittedly am rather asocial myself but I need people too, I am much happier surrounded by people, than being alone. But now we have 120000 people, by themselves or not talking to each other, stuck in their own metal tombs of isolation, using their phones as a quick escape, and a horn as a release. We cannot continue to build spaces that encourage such destructive behaviours. 
So, if you’ll consider this, that would be amazing:
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Our city is growing. I think we can all agree on that, it is generally growing with people. But where are we going to put those people? Well we could do an L.A. and just continue to sprawl out, or we could do a Paris and harness mid density apartments, nice and concentrated in the CBD. Refurbish the streets to priorities pedestrian spaces, just as has been done with the Lake Street and Shield Street works. Plant more trees and shrubs to help improve the microclimate, helping to bring back in some biodiversity, and helping with general emotional morale, while also preventing arid climates, and flash flooding.
And improve the bus network here; we do not need a light rail system, it’s a bit overkill for now and we don’t have the budget for that anyway. Improve the network to include two levels; high intensity network and low intensity network.
The high intensity network would run along main roads and streets, and run every 15 minutes similar to some bus lines down in Brisbane. And the low intensity network would interest with the high intensity network, and would run through suburban and residential areas, and also connect the high intensity network with areas and parks like the Marina, or Crystal Cascades, schools and whatnot. And all of these would run through the city bus station.
This helps in that it becomes much easier to take the bus to get where you’re going. If you miss a high intensity bus, then just catch the next one, only waiting 15 minutes. And the lines should continue through the city similar to the train network down in Brisbane; if you live in Enoggera, you can catch a train and directly do through the city to South bank, without having to transfer. In Cairns, this could be the Palm Cove line running through the CBD, and terminating at Mt Sheridan.
And guess what, people like the Go Card; it makes for traveling much easier because you do not need to carry a ton of coins with you, and you don’t need to know how many zones you will pass through in advance. You can just tap on, then tap off. 
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(Translink, 2017)
Here we can see that, overall, people who use the Go Card have fewer complaints than those who use paper tickets. Oh and did I mention that it would allow for busses to run more smoothly? No need for fiddling with cash and printers, thus helping them stay on track. 
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(Translink, 2017)
And in SEQ, customer satisfaction with using the Go Card actually increased over the span of 8 months. People prefer the Go Card to cash. It’s simple really, just like I said; people will use the easiest method. And if we make public transit easier to use than cars, we can then provide more space for pedestrians, reduce carbon and sulfur emissions, decrease noise pollution, increase employment opportunities, and increase social interaction. These are all things a good city has. A good city is one that is build for people. A good city is one that encourages sustainability and cooperation, creativity, study, entrepreneurship and socialisation. 
We HAVE to help improve cities. by 2050 more than 80% of the population will live in them. So, we should seise the moment we live in and help improve cities, so we can help people live more fulfilling lives.
Thank you for your time. And please, please, please consider these points. Translink Data, 
Cairns Regional Council Data, 
ABS Data, 
Accessed 2/2/17, Authors of information respective to individual corporate bodies, original information is free of copyright (you’re welcome) 
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ask-de-writer · 5 years ago
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LOST TIME (part 3 of 3) A fantasy of Flocking Bay.
Return to the Master Story Index
Return to Flocking Bay
LOST TIME
by
De Writer (Glen Ten-Eyck)
5556 words
© 2020 by Glen Ten-Eyck
written 2003
All rights reserved.
Reproduction   in any form, physical, electronic or digital is prohibited without the   express written consent of the author or proper copyright holder.
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Copyright fair use rules for Tumblr users
Users   of Tumblr.com are specifically granted the following rights. They may   reblog the story. They may use the characters or original characters in   my settings for fan fiction, fan art works, cosplay, or fan musical   compositions. I will allow those who do commission art works to charge   for their images.
All sorts of Fan Activity, fiction, art, cosplay, music or anything else is ACTIVELY encouraged!
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Her hands skimmed lightly over the inlaid table tops and felt the textures of the brocaded silk upholstery. Her eyes took in the carvings and inlays on the furniture and the hand carved moldings, unique to each room. She drifted from chamber to chamber as delicately as a ghost, and as silently. Her camera hung from her neck by its strap, forgotten. She was as taken as I had been by the nature of the beauty here. Her head tilted slightly at times, as though she was listening to something that I could not hear.
Somehow, the library managed to survive all of the changes of ownership apparently intact. Some of it was actually written on scrolls. The other books were mostly quite old. It would not have surprised me to find that some of them were medieval manuscripts or perhaps translations of something older yet. I had not had the time to look at them beyond the merest glance.
If I had even the slightest idea of where to begin, I had no doubt of my ability to read it. I have never yet found a written language from Europe, Asia, or Africa that I could not read and write as well as speak fluently. As I told Lois, part of my income comes from helping archaeologists to make out old texts and inscriptions.
Lois spent a lot of time in the library. She stood with that listening aspect for a short bit, then she pulled a book from the shelves as though she knew exactly what she was looking for. She set the book on an old-fashioned reading stand and opened it with that small amount of leafing that indicates complete familiarity with the contents. She read for a few pages, sometimes more or less, then replaced the book. Then she went on to the next. She spent several hours in this pursuit, finally looking up, eyes bright.
“Vandervekken, are you as hungry as I’ve gotten to be?”
“Now that you mention it, yes,” I replied.
Lois led the way to the kitchen, and held the door for me, looking as pleased as a conjurer who has just performed a clever illusion. The table was set for two. There was a selection of cold cuts, a woven loaf of bread to pull apart, melted butter to dip it in, a bowl of salad with a cruet of dressing and a bottle of wine just cool enough to sweat.
“Was it you that set up the food and got things done for me?” I asked, slightly floored by the thought.
“No . . . though I did choose this menu. I hope that you like it. I really can’t tell you very much more yet. Now, let’s eat.”
“Not until you tell me one thing,” I stated. “You were with me all the time, so how did you do this?” I gestured at the table set with food.
“I didn’t. The house did it,” she replied. “I just suggested the menu. Now, please let’s eat first. I have found out a few things out that I don’t understand. I’ll tell you what I can after we eat.”
Dinner passed quickly. The food was excellent but the atmosphere was a bit strained. I was feeling puzzled, more than a bit jealous, envious of Lois’ apparent knowledge. I did compliment the food but my attempts at small talk all fell flat due to my own mood.
As we cleared away the dishes, I asked in a brooding voice, “What can you tell me, now, that you couldn’t before?”
Lois looked a bit hurt, which made me instantly contrite. I hastened to add, “I didn’t mean that tone of voice. I really do want to know.”
“I really don’t know much. Capt. Vekin appears to have been involved in some sort of sorcery. He made the house to look after him. It’s sort of alive. It is trying to communicate with me so that I can talk to you. I can almost hear it but not quite like a voice.
“It gives me hunches. That’s how it guided me to those books in the library. If I understand any of what I have learned, the house likes you and will provide for you. It wants to reach you desperately, but something is blocking it. It can only reach your feelings.
“Anyhow, all I am sure of is that the floors are terribly important. We already agree that painting them over was a crime.”
“Why can’t the house undo the painting, then? The same way that it fixed the rusty fence or the yard?”
“I don’t know why. I did find out that it can fix what happens to it, but not what is done to it. I guess that intent is the key. Rust happens, termites happen, the yard grows, it will take care those things itself. The floor painting was done deliberately. I guess that’s the difference. We have to undo it.”
“WE . . .” that almost stopped me in my tracks. After a moment, I asked cautiously, “What do you mean, exactly?”
Lois seemed almost scared as she answered, “I know that you’ve been a loner since your memory loss . . . I’ve been a loner, too. This afternoon . . . I got sort of attached. I had a hunch about . . . I like both you and this house. The house seems to want me to help you. More important, I want to be with you . . . if you’ll let me.”
I felt like I had been hit on the head with a sandbag. After a bit, I got my breath back enough to say, “Gaea! Yes! Let’s start on those floors and see what happens.”
“It may not be easy to do, you know,” she replied, relieved.
“Let’s take Lilitu back to town to get paint stripping stuff and tools!” I enthused.
“Flocking Bay rolled up it’s sidewalks at 9:00,” she said tartly. Then added, “I have a heat gun for paint stripping and shrink wrapping back at the Voice. We could try that and a scraper.”
“You’re a wonder!” I cried, hugging her impulsively. To my surprise, she hugged back, and kissed me. I kissed back. All in all, it was about ten or fifteen minutes before we went to get the paint stripping gun and scraper.
We started in the front hall, just at the door. Lois was indeed right. It was not a simple thing to do. Oh, the mechanics were simple enough. All that we did was apply heat to a few square inches until the paint started to lift and bubble, then scrape it off. The problem was simple. It would not scrape off at all if Lois tried it.
Only I could actually remove the paint. The moment that the heat from the gun hit the paint my head began to hurt like it was on fire. Scraping the paint away felt like having a blood clotted bandage ripped slowly off of a still unhealed wound. I could not have done it alone. It was an agony even with Lois’ support, hugs and sympathy.
The first of the patterns that we revealed was one of knots, rivaling the finest Celtic work. When I tried to trace the lines it was almost impossible. They writhed in and out in the most peculiar way. The part that I was tracing was always in focus, but the intersecting lines could not be held in focus or even in view.
Trying to unravel the one small knot that we uncovered gave me even more of a headache until, instead of trying to trace it, I looked at it as a whole. Suddenly, the pain stopped. In it’s place was a memory. “Ebla,” I said in wonder, “how could I have forgotten you, Empire of Roads and Trade?”
“Ebla?” asked Lois. “What is Ebla?”
“Ebla was a smallish city just to the south of Asia Minor. We now call it Turkey. The kings of Ebla collected tribute from Ur, Babylon, Egypt, the Indus valley, Jericho and the many cities of Canaan. Even the wild Sythians paid them. They were wealthy. They had little land of their own, and never attacked their neighbors.
“Ebla did not rule by fighting wars. They built roads and trade routes. Ebla paid the mercenaries who protected the trade from bandits. If someone did not pay their tribute, Ebla closed the roads, routing the vital trade around them until they gave in.
“Ebla collected tolls for the use of the roads. They shared the money with the kingdoms that their roads crossed. Often a kingdom's share of the tolls was greater than the tribute that they paid.
“After more than a thousand years of peaceful trade, greedy kings and merchants sacked Ebla. The poor fools never quite understood why the bandits suddenly flourished and the trade upon which they depended for a thousand years died. Ebla was destroyed more than 3,500 years ago.”
Lois said quietly, “I never even heard of them before. Where did you learn of them?”
“I lived there. They called me Lord Wanderer. I built their first roads and helped to set the policies that kept the peace and created the trade.
“You are right. We have to go on. The rest of my life is under this paint. My memory, my sorcery. The length of my life is not an accident. The one greatest good that came from losing my memory is a thing that I just learned. I can share my life, if you will be the one to walk the halls of time with me.”
“Where you go,” said Lois quietly, putting her hands into mine and looking into my eyes, “there I will go also.”
Startled, I said, “Lois, did you know that ancient Roman women used to say that when they got married?”
She flashed me smile and replied, “I had a more than a hunch that they did. It was in one of those books that our house showed me.”
-THE END-
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ask-de-writer · 7 years ago
Text
ONE WAY? (Part 1 of2)  a Bizarre Border fantasy
Return to the Master Story Index
Return to the BIZARRE BORDER
ONE WAY?
by
De Writer (Glen Ten-Eyck)
4845 words
© 2017 by Glen Ten-Eyck
Written 2008
All rights reserved. This document may not be copied or distributed on or to any medium or placed in any mass storage system except by the express written consent of the author.
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There was this great light.  I felt myself drawn toward it almost irresistibly.  It was that almost that got to me.  I resisted. I simply didn't want to die just yet.  For one thing, I was very interested in exactly who had just punched my ticket for a ride on the One Way Express.
I tried to climb down the Silver Cord that still led back to the old corpus.  No dice.  Hum, - I looked at how it was attached and knew at once just why climbing down the outside of it, like a rope, didn't work.  It was like a stretchy tube.  I tried pushing myself down the inside of it.
In seconds, I was only feet above what was left of me.  Ugh.  Shotgun from behind, through the mid-section at close range.  Near instant bleed-out.  What steamed me wasn't even being shot from behind, though that did tend to indicate exactly what sort of rat's ass  did the deed.  It was the particular rat's ass who'd pulled the trigger that set what little blood was left to boiling.  Stupid ol' Al Rankin was there with a smoking shotgun, doing an idiot victory dance.  
He'd apparently hid back of the feed shed and stirred up my chickens with a rattlesnake.  They set up a particular type of fuss when a snake gets into their run.  I came out with my pistol to take care of the nuisance and Al nailed me as I went by.  Damn him, literally.
From what I knew of physiology, the muscles could still move for a while, even without blood.  Anaerobic cycle they call it.  Brain was off line due to lack of blood pressure but nerves could still fire. Since my consciousness was now outside my body, that might not be as much of a problem as usual.  I reached in and tweaked.  Arm moved.
Great.  I shifted my arm to put my hand on the pistol butt.  Slow pull and I had it.  Felt really heavy, too.  Still, I took my time and got it lined up.  I had to do the sighting from where I was, above the body.  My body's eyes pointed the wrong way and didn't work all that well.  I tried them.  The squeeze was nice and even.  With the odd angle, recoil was a bitch.  I could live with that.  Joke there.
Shot just below the heart but through the descending aorta, Al dropped like a string cut puppet.  His look of surprise was all that I could have hoped for.  I could hear him screaming in rage as he vanished up the same kind of cord I'd been in.
Been in?  I checked about.  Mine stopped where I was.  Didn't go up to the light any more at all.  Me and my body, seemed about it.  That could be bad.  I reached in to see if I could do anything besides fire nerves.  
Damn.  I could move scraps of my damaged flesh.  I put parts back together.  They would stick if I did it just right, which wasn't all that easy at first.  It was a lot like sewing by hand.  There was a bunch of parts missing or so messed up that I couldn't fix them properly.  Still, it wasn't that bad a job.  Seen field surgery in the military that looked worse.
I dragged myself inside and started to drink a ton of liquids.  They absorbed OK, I guess.  I began to feel my carcass as the sensory nervous system came back on line and started to do damage reports. That wasn't fun, believe you me.  The headache was horrible and it was only the beginning of my hurts.  If this was what Necromancy felt like to the resurrected, it was no wonder that the dead were testy and only wanted to kill off the sorcerer so that they could stop hurting.  It had to be a SIN to inflict this on somebody else.  Made suicide look real attractive.  Both the worst and the best of it was that I did this to myself.
Even though I was now back inside my carcass, I realized that I was still wrapped in my little silvery cocoon.  I reached down to see how my repairs were coming along.  Pretty good, really.  Some of the missing parts were actively regenerating and other bits looked like they were thinking about it.  I did some more tweaking and most of the rest of the pains began to recede.  Not the damn headache, though.  Recognized its source and there was not much to be done there, yet.  Anoxia just is.  Enough new blood and proper circulatory fluid would take care of it in time.  If my brain didn't die first.
Prodding things showed me that the brain was still functioning, if badly.  I decided to deal with that later.  Right now,  I needed to fake up a pair of  near misses with that buzzard cannon of Al's and call the sheriff's office.
I looked at my shirt close and realized that I had powder burns on the back.  The entry wound was still pretty raw and on the muscle ridge to one side of the spine, so I left it alone.  Front was a bloody mess, all dirtied and my shirt was torn up by my crawl to the house.  I left the raw meat of the wound surface showing, but pried it about some at the edges with a kitchen knife.  Set some bloody pellets from the shot charge on the table for the reason.
Al's old monster was a twelve gage double gun and both barrels were fired when I looked.  Didn't bother with shifting my body, just went out in my closed circuit cocoon to see what I needed.  Interesting. It was so easy to do, now.  Idly I wondered if that would last.
I called the Sheriff.  It was still a pain to move but things were getting better.  My breathing and heartbeat were now automatic and stable.  It made the call lots easier.  I had to redial twice before I got  the number right.  Memory was fine but my recoil banged up hand and fingers kept missing the keys.
When Deputy Bernard answered, I just said, “Bernie, this is Josh Marks.  Get someone out here quick.  End of North Mountain road. I've been wounded and Al Rankin is dead.  Need an ambulance and the M.E.  Fast.”  While Bernie was trying to grill me for details, I dropped the phone onto the table and let the ol' carcass hit the floor with a meaty thump.  I could still hear Bernie trying to raise me and calling units to investigate.
It took a lot of time for the first Deputy to get out here because I live a long way out.  Keeping close tabs on things from my silver cocoon perch, I let my body pass out.  Once it was unconscious, I used those recently found ghostly fingers and faked a stray pellet to the spleen to explain the problem.  I could sort of float around and watch while the Deputy and his back up, who got there six minutes after him, sorted out the action.
Deputy Redd pulled back my shirt for evidence photos and found the “entrance wound” of the pellet.  He probed it lightly with a thin rod and took a picture.  Then he called Bernie on the radio and said, “Tell the ambulance to floorboard it!  It looks like a spleen hit!”
Altogether, it was a merry little private circus.
I slid inside and went into sleep mode.  I woke up in the hospital with Deputy Redd there by the bed.  He smiled when he saw me open my eyes.  He said, “This is unofficial because you are still under the influence of anesthesia.  Do you remember any of what happened to you?”
“Some, Deputy.  Not a lot.  I heard my chickens make their rattlesnake fuss and took my pistol to check it out.  Don't normally like to kill the snakes but trying to catch them alive in the hen yard is dangerous for the birds.  I caught a movement out of the tail of my eye and turned just as the fricken shotgun went off.  I think it caught part of my back.  Not sure.  I was bringing up my gun when the second shot went off.  I know I caught some of that.  I returned fire and saw the man fall.  I fell over, dragged back to the house and tried to call Dispatch.  I woke up here.”
Deputy Redd nodded, “Squares fairly well with what we know.  Looked like you took two grazing hits.  A stray pellet damaged your spleen. Doc says you got no business being alive at all.  You had almost no red cells left.  Or any other blood cells for that matter.
“Do you know who it was that you shot?”
I shook my head as if confused and said, “Makes no sense.  I thought I saw Al Rankin but there's a protective restraint order on him to keep him away.  I caught him in the act of vandalizing my property last month and had him run in for it.”
Dryly, Deputy Redd replied, “I remember.  I picked him up and I served the order.  By the by, you are right.  It was him.  If it helps, you are in the clear on this.  Won't even need a Grand Jury, thanks to the order.  He was in violation, with a firearm.  You could have shot him on sight, without warning just for that.”
My body tired, just from the short exchange, I said, “Thanks, Deputy Redd.  I think that I'm going to sleep again.  I'm sort of sore, too.  I think the surgery site hurts more than getting shot did.”  I closed my eyes.
As soon as he was gone, I checked something.  I was still able to get loose from my body in that silvery cocoon thing.  I picked up a bar of soap on the washstand.  Then I turned on the faucet.  After filling a glass and setting it on my bedside stand, I turned off the water.  It was easy.  My ghost or astral form or whatever seemed to be plenty strong.
I pried my body's eyes open and looked.  The glass was there on the bedside stand.  With water in it.  I could even see my ghostly body, right beside the bed.  Seeing from two places at once like that nearly made me hurl, which would have been bad for the surgery site. Speaking of, I closed my body's eyes and got busy doing the kind of fix that I'd done out on my property, after Al shot me.  This time, I had plenty of good blood and it was a help, believe me.  Bless whoever dreamed up safe transfusions.
I was just shutting my eyes when, like the bad penny that he was, Al Rankin turned up at the foot of my bed.  He began a horrid, ghostly wail of, “You murdered me, you bastard!  Now I'm here to haunt you to the end of your days!”
I guess that it was supposed to be terrifying.  I was pissed instead. I stepped free of the  old corpus and demanded, “WHO murdered WHO, Al?  I seem to remember two barrels full of seven and a half shot from BEHIND ripping through my body.  I killed you right after that little disruption.  Now go away, you lying asshole.”
Now it was Al who was pissed.  “You are Damned, Marks!  I was sent to drag you to Judgment!  Nobody mortal can live through . . .” his ectoplasmic eyes went wide as he realized exactly what he'd just said.
While he was yapping his bit, I got close and grabbed his arm at wrist and shoulder.  I ripped it right off.  Guess having a live body made my ectoplasm stouter stuff than his.  I slugged him alongside the head with his own arm hard enough to blast his head against the wall like a baseball, except that it splatted and oozed to the floor. Since I knew that both of us could go right through walls and such, I found it entertaining to watch.  Apparently, Al's lifetime habit of running into solid objects was betraying him in the afterlife.  I grabbed both his head and arm and shoved them up his ass, literally.
Then, I stomped him right down through the floor, which grew a red, glowing circle around him as he fell.  It was a long fall to what looked for all the world like fire at the bottom.  Al and the circle vanished.  I went back to my body and back to sleep.
When I woke up, Deputy Redd was sitting by my bed, a pistol prominent at his hip.  The nurse was shaking me awake.  She said, “Time to change your dressing, Mr. Marks.”
As she was getting busy going snippy-snippy with the scissors, I asked Deputy Redd, “Why the gun?  Aren't you off duty now?”
He nodded, “I am but sometimes things happen that are more important than time clocks.  Both of the surviving Rankin brothers had to be turned away from the hospital.  They had big hunting knives, wood stakes and a hammer.  They were ranting about you being a witch-man or some sort of undead.  Said that you couldn't be alive because Al centered you with his shotgun.”
While the nurse was staring in consternation at my surgical wound, I asked, “How the hell would they know that unless they saw it?  It didn't happen that way.  Don't think so, anyway.”
Deputy Redd nodded a bit grimly, “There's several things about this case that don't add up right.  That's one of them.  They do seem to know too much.  Another is the amount of blood that you lost at the scene.  That's backed up by the blood count they did in the ER.”
The nurse put in, “This wound is another.  I need to get Dr. Hillstrom in here right away to document this!”
/////TO BE CONTINUED/////
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