#i loved her colors too sjejhwis she was fum to draw
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keisonism · 3 months ago
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hi!! today i bring my second tos2 oc that i thought abt like the full day yet im still unsatisfied bc thats just How i am. i stll need to draw her role icon and abilities icons. i also made up a alignment for her bc she doesn't fit as NE neither NK. neither APOCALYPSE obviously. ahem. yapping alert below if u want to check what she does. also i didn't mind reviewing abilities to see if they're unfair bc im being silly here
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ㅤGeneral
ㅤㅤ/ Default
ㅤㅤFaction : Neutral
ㅤㅤAlignment : True Neutral
ㅤㅤAttack : None
ㅤㅤDefense : None
ㅤㅤGoal : Sell at least 3 jewelry.
ㅤAbilities
ㅤㅤ/ Abilities
You own a collection of dubious jewelry. Each night, you'll attempt to sell one of it to someone.
ㅤㅤ/ Potential Buyer Selection (PBS)
ㅤㅤㅤㅤ& Handpicked Jewelry (HJ)
You will pick who you'll try to sell for (PBS) and the jewel you'll sell (HJ), both actions realized at day, then you'll do a harmless visit to this person at night, giving them the option to accept one random jewel from you (they can't know which jewel they're getting, but you do. they also can't know who's offering it to them). They'll be inflicted with one of the effects below if they accept.
ㅤㅤ/ Jewelry
There are 4 jewels that can be choosen to be sold. If the offer is rejected, you won't lose your jewel, but you will if it's accepted. However, you only need to sell 3 of them. All of the jewels offer only a one-day effect.
Ruby — A ruby ring that's able of incapacitating the wearer, almost like sucking their energy off. The wearer will be warned that "A sudden tiredness overcomes you. It'll be better to rest." Their ability will be blocked for the night, since they'll need rest. They also won't participate in voting or chatting, and instead, they'll be resting at home.
Diamond — A necklace of diamonds, very shiny. It's shine will cause the wearer of it to be revealed to have went out in any visit they realize. However, they will be warned before that "You realize that it might be risky to go out with this jewel on, but it doesn't seem to want to get out of you.", so they choose if they'd like to go out either way or stay at home for the night.
Sapphire — A bracelet made of sapphires. Differently from the last two ones, this one doesn't have a bad effect. Instead, it is a bringer of fortune. The wearer will be blessed with a one day basic defense and a reflective effect, hurting back one harmful visit. You'll be warned with a message saying "Someone tried harming you, but you were blessed by the jewel." If the attacker dies, their cause of death at day will be the Jewel itself, not the wearer.
Amethyst — Amethyst earrings, which also doesn't bring misfortune. Instead, the Amethyst will open your eyes, give you something like a vision. You'll randomly learn a non-revealed person's role through a message saying "You had a vision and sensed that @Player takes the role of the #Role!", only to yourself, and you'll have the info until the end of the game. You'll also have immunity to roleblocking for the night.
ㅤㅤUses : Unlimited
ㅤㅤTime : Day
ㅤㅤAttributes :
You can't sell jewelry twice to those who already bought it.
You can't be roleblocked, but you can be killed if visiting someone dangerous.
You also can't attempt to resell for those who rejected your first offer.
The jewels lose it's effects if you die.
You won't die if you don't sell enough jewels until the end of the game, but you won't win with any faction either.
ㅤㅤVictory Conditions : After selling 3 jewelry, you'll leave the town, having succeeded in life. It can sound challenging, considering your jewelry is quite shady...
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