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#i love you critical role
oddthesungod · 1 month
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A noble steed fit for a prince ✨💙
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yashley · 1 month
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"And that was the experience that bent you towards the Lord of the Hells?"
bonus:
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yudol-skorbi · 10 months
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i am at the point where if i dont finish now i'll newer finish so yeah the rest of the gaaaaaang
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pocketgalaxies · 2 months
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It feels good to be able to help. (for @overnighttosunflowers)
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sethhuseyin · 4 months
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i just jumped out of bed and drew this real fast because it was making me laugh
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edgeasaurus-art · 4 months
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What several levels of exhaustion does to a mother fucker.
I was listening to the album grow again by Moe Reen while making this. specifically Why Deny (The Climate of Our Love).
You could admit it's all on fire And confess to loving me This world is surely ending soon, Our love is certainly something true So why deny the climate of our love?
Theres so much to say about them. The world is on the precipice of disaster and yet they found each other, the successors to the emperor and empress titans. Did the emperor and empress wonder what their successors would become? did they wonder about who their successors would be? did they hope that they would find the love they had? or did they think the story of the titans ended then?
When Fearne was alone with Nana Morri did she ever dream about the people she has around her now? about sharing a bed, with no other expectations other than waking up together?
When Ashton found themselves left behind after the nobodies left him, did he dream about a group of people who listened to what they said and respected their words? did they ever dream of someone wanting to be with them just because they liked being around him?
when they were at their loneliest, was the thought of each other a fever dream?
I still stand as a firm believer that both Ashton and Fearne have two hands, but watching them grow closer together has been amazing. And I hope their relationship continues to flourish, platonically or romantically.
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jadequarze · 1 year
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Stealing Imogen for a bit | Nice try Ashton
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buckycap · 3 days
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i do think it’s very important that liam pointed out specifically that no matter how hardheaded orym is in what he believes he doesn’t let that stop him from seeking dorian out for comfort and wanting dorian close to him and dorian quickly reciprocating. i think that’s especially important when so many people thought that their opposing sides would drive them further apart (especially on orym’s part) when in actuality we learned that orym’s love for dorian is SO fucking strong that it it supersedes his hardheadedness which when you remember who orym is, is actually a big fucking deal
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ludinusdaleth · 10 days
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a conversation with corellon
-Critical Role Campaign 3, Episode 107, "Under the Arch Heart’s Eye"
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soaring-trash · 2 months
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peachtreebones · 8 months
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Jester & the Hag 🧁✨
did this for one of my illustration class :) the assignment was to create a narrative illustration of any story of our choosing, so of course I had to go with my all time favorite moment from campaign 2. also fun fact, this piece literally destroyed my old ipad and I had to finally get a new one.... there is still more work I wanna do on this ngl, and I especially want to play around with the background some before I call it super finished and get prints made, but I've already spent 30+ hours on this over the past few days, so I'm taking a well deserved break from it for now :]
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oddthesungod · 5 months
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Jewel of Byroden, Champion of the Spider Queen 🕷️💎
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yashley · 2 months
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I know. But listen to it and you act like you’ve never heard it before. 
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nellasbookplanet · 2 months
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The tragic idea that the Betrayers loved their siblings so much that it ended up being what drove them apart. They didn't want to settle for anything that could hurt their family, and mortals were doing so, either directly (a mortal usurping one of them) or indirectly (emotionally hurting them during the Schism by just. dying so much). To the Betrayers, it wasn't worth it. They wanted their beloved family to leave and go somewhere that wouldn’t hurt them.
To them, it's the primes who are the betrayers. The primes were motivated by more than just love for their immediate family - they loved their creation, too, and more than that, felt a responsibility for it. They would rather fight their own siblings than leave it.
We saw all the gods love and protect each other during the opening of Downfall. The Betrayers were not uniquely evil from the start. They wanted to save themselves and their family from hardship and suffering, even if it meant leaving their creation, their game, and in response their siblings locked them away. Not only do they not love mortals, they view mortals as this corruptive force that somehow turned their family against them. Do they think that, if they succeed in exterminating them, the Primes will be freed from their influence? Maybe - perhaps some of them are waiting to forgive and embrace their siblings, but far from all, I suspect. Asmodeus certainly expressed during Calamity that he didn’t so much want to be reunited with his siblings as he wanted to punish them. He was betrayed by the ones he loved most for the sake of a game! Maybe togetherness and forgiveness was once an obtainable goal, but not anymore. Even if the Betrayers succeeded in ending Exandria, the Primes would never forgive them, and they would never forgive the primes. Their family can never be whole again because of, as they see it, the toxic influence of mortals. So they hate mortals for this influence, but more than that, they hate their siblings for being so weak as to fall for it.
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blorbologist · 3 months
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Y'know, I think I figured out why the Hells still feel like a new low-level party to me, even though they're level 13 and almost 100 episodes in.
I don't quite think it's the lack of conversations, or the fact half the party's plot hooks are big ties to past campaigns - though that definitely plays a part.
... Bell's Hells still primarily rely on quest givers.
Most of their goals are given to them and do not feel organic to the party, and constantly remind us that the Hells are pretty much never the most powerful people in the room. Which is usually something you see with a low-level party.
NPCs offering jobs is not a bad thing; it's a very common plot hook. Matt has been extremely skilled with using NPC quest givers in those two campaigns. Not only do they provide an obvious plot thread, but they can put the party in the path of others (say, the Nein running into the Iron Shepherds while doing a job for the Gentleman and everything that came of that). And the Hells had a solid start with it too - Eshteross was an excellent quest giver!
The problem is that Bell's Hells have never really not had a quest giver.
Maybe it's a byproduct of the more plot-heavy structure of this campaign? But while prior parties have felt like they decided on their course of action and what they prioritized, Bell's Hells feels less like level 13 (13! Level 13!) experienced adventurers and more like an MMO group clicking on the exclamation point over an NPC's head. Where does the plot demand we go next? Who do we report back to?
They're level 13.
At level 13, Vox Machina had just defeated a necromantic city-state to clear their name and Percy's conscience. And, you know, the Conclave just destroyed Emon. No one was explicitly telling the group to gather Vestiges and save the world (though Matt guided them there), and they were usually among the most powerful people in the room. They chose which Vestiges to prioritize, which dragons to tackle when, even if the over-all plot was pretty clear.
At level 13, the Mighty Nein were celebrating Traveler Con (another PC goal, I'll note) after brokering peace between two nations, accidentally becoming pirates and heroes of the Dynasty. The Nein regularly chose what to do based on personal goals, not grand ones. Though definitely smaller fish than Vox Machina at this level, they were very independent and gaining solid political clout.
While we're at it: level 13 is one level lower than the Ring of Brass, who had a huge amount of sway over Avalir. They ended the world, and also saved it, while in the grand scheme of things being only a smidge more powerful than Bell's Hells are now.
Can you really see the Hells wielding that amount of influence, when they're constantly being told what to do next?
The god-eater might be unleashed, so Bell's Hells have no time to do anything but what is asked of them. No time for therapy unless stolen from Feywild time, no travel on foot and late-night watches. They haven't even had time to grieve FCG. Percy was grieved in the middle of the Conclave arc. Molly was grieved when half the party was still in irons.
Matt is in the very unfortunate spot of not being able to give the Hells the same agency as the other two parties. Not only because of the world-ending plot introduced so early on; they are surrounded by characters they know (and the cast knows) are stronger and wiser than them - the familiarity of the past PCs and NPCs is to their disadvantage.
Why would the party reasonably ignore Keyleth's task that will help save the world and go off on a romp? Why would the cast when they know well Keyleth has to be sensible and with the best intentions in mind? The stakes are just too high.
It means that the Hells still feel like they're running errands instead of pursuing their own destiny. Their accomplishments are diminished as just being parts of a to-do list, and any stakes feel padded by several level 20 PCs/NPCs standing 5 steps away ready to catch them.
This isn't Bell's Hell's fault, nor is it Matt's. It could be amended, I think, if the Hells are really left to their own devices for a long period of time without support and shortcuts (like during the party split)... which would be really tricky to pull off at this point in the campaign.
They're level 13. They're big fish, but they're stuck in a pond full of friendly sharks, so they don't feel big at all.
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augentrust · 3 months
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this man is their ceo
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