#i love jsr music
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Let Mom Sleep (No Sleep Remix)
#gum#the ggs#jet set radio future#jsrf#jsr fanart#hideki naganuma I love you#if you ever see this#I want you to know that#thanks for the music my dude
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Crazy how SEGA properties don’t have the same composer, but regardless of the genre, they share similar notes to a degree you could do a huge compilation video that smoothly transitions from one song to another across different games
no EXACTLY i constantly joke how you could play songs from the shadow the hedgehog OST over yakuza gameplay and you wouldnt even notice
#snap chats#like i dont know what it is but they sound so similar#sega music fucks so hard UGH so so good#jet set radio track is ALSO amazing it makea me NUT#i should play JSR again i love that game sm...
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I decided to write more on my band au because I've gotten to work more on it!
Amy, Gadget and Barry's band is named Piko Piko Shoot and they focus on Pop Rock/Punk.
Amy is the lead singer, she grew up in a rich family and a prodigy in academics, music and skating. She ran away from her home to pursue a musical career with her two (loser) friends. She also dwells in grafitti art, all of which are designed by Barry.
Gadget is the one who actually started the band, he provides the guitars and back-up vocals. He works in a local cafe to pay up for rent and band expenses. He's a pro skater and has a huge crush on Infinite.
Barry is a simple artist and bassist who attended the same school as Gadget. He accepted to form the band in hopes of becoming someone and proving everyone who doubted him, wrong.
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Chaos Blast is a band started by Shadow and his childhood best friend and sister, Rouge. They focus on deep and meaningful lyrics, mostly inspired by Shadow's older sister, Maria.
Shadow is the lead singer and to fans, a mystery. He prefers to keep any information on himself private, completely avoiding interviews and avoiding any social media. Truth is, Shadow started the band to, not only raise money for Maria's hospital bills, but also offer the young girl some entertainment.
Rouge is the bassist and stylist of the band, sometimes offering some back-up vocals for their songs. She's very gossipy and the main source of information for fans.
Silver is a shy and friendly bassist, he sometimes helps with songwriting and manages the band's social media account. He was born in Soleanna and has a love for gardening. He was close friends with Blaze before losing contact with her.
Knuckles is the band's drummer, known for channeling his short temper and rage into his work. He's quiet and very passionate about cooking in his free time.
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Phantom Ruby was formed by childhood best friends Sonic and Infinite out of pure boredom, their lyrics being edgy for the sake of it.
Infinite is the singer and main songwriter. He's very open about himself, even coming across as egocentric. In his own head, Chaos Blast is trying to copy Phantom Ruby and steal their spotlight.
Sonic had a simple life growing up in Sunset City with his younger brother, Miles. He accepted forming a band with Infinite to pursue his dream career as a guittarist. He's very loud and energetic and has an easy time hyping up the croud. He's openly gay and has a crush on Shadow.
Blaze grew up in Soleanna and moved to the big city to purse a drumming career. She provides help with the lyrics and helps keep the other two in line whenever their manager, Espio has a hard time.
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Other characters include
Miles, Sonic's adoptive younger brother, a prodigy and mechanical genius, dropped his studies to become the band's technician.
Espio, a mysteryous and serious person, Phantom Ruby's manager.
Honey, Phantom Ruby's stylist and social media manager. A big gossip always in touch with their community.
Wave, Chaos Blast's official stylist and manager. She grew up a graffitti artist and extreme gear pro. She's dating Rouge behind the scenes.
Maria, Shadow's older and sick sister. Her dream was to be able to watch a band live but due to her condition she was unable to.
Vector, Owner and DJ of the radio station JSR 095. He's very known in Rokkaku Street (Where Gadget and Barry grew up.)
Jet, Wave's younger brother and extreme gear pro. His gang controls Rokkaku Street with their grafitti art.
Ivo, the owner of IvoTech Empire, a company who creates multi-use and purpose robots and implementing them in society. He's also the creator of the extreme gear and his own brand of robo-singers.
#chase rambles#sonic the hedgehog#sonic au#sth#shadow the hedgehog#rouge the bat#blaze the cat#infinite the jackal#gadget the wolf#barry the quokka#knuckles the echidna#amy rose#silver the hedgehog#miles prower#miles tails prower#tails the fox#maria robotnik#eggman#ivo robotnik#ivo eggman robotnik#wave the swallow#jet the hawk#espio the chameleon#honey the cat#vector the crocodile#sorry for overtagging#im just afraid a text post wont do well#i might make another blog just for my aus
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I've beaten Jet Set Radio & man, this game clicks with me as someone that loves The World Ends With You & Splatoon, as I love the urban feel especially with all the graffiti plus the legendary soundtrack composed by Hideki Naganuma, no wonder Sonic Rush's music was as dope as this game's soundtrack plus it plays like those Tony Hawk games but more for me because I like playing as stylized street kids that want to spread their graffiti as they run away from cops that take their jobs WAY to seriously & eventually the mafia/yakuza, highly reccomend it & why I can't wait to play more of this series when that new game is coming out alongside the spiritual successors like Lethal League & Bomb Rush Cyberfunk as they capture that feeling JSR have alongside having the same composer which has me excited!
#jet set radio#sega#the world ends with you#twewy#splatoon#hideki naganuma#tony hawk#sonic rush#lethal league#lethal league blaze#bomb rush cyberfunk
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My Favorite Games I Played in 2023
(with no regard to when they came out. I don’t care. I played them this year)
Tears of the Kingdom
Breath of the Wild is my favorite game. Period. All time. And while Tears of the Kingdom didn’t dethrone it, it’s largely more of that same game I love so damn much. I don’t think any open world game has crafted a world I just love running around and doing whatever I want as much as these. It’s all so exactly my shit.
Bomb Rush Cyberfunk
This game filled a Jet Set Radio Future shaped hole I didn’t realize was in my heart. It’s kind of funny that Sega announced a new JSR game after an indie dev put out the best one. Great music, great throwback art-style, and simple gameplay that just hooked me in. Skating around the city hunting for secrets and stringing together combos is so damned fun. It’s just fun.
Slay the Princess
You’re on a path in the woods. And at the end of that path is a cabin. And in the basement of that cabin is the best visual novel I’ve ever played. It’s just excellent on every front: gorgeous hand-drawn art, a perfectly moody soundtrack, and a great script delivered with excellent performances. Slay the Princess is brutal, creepy, surprising, and sweet. It is, after all, a love story.
Tunic
If you somehow haven’t played it yet (as I hadn’t) Tunic is 2D Zelda crossed with a dash of Dark Souls and a whole lot of mystery. Despite an unassuming start, Tunic surprised me over and over. I’ve never seen a game handle information about itself like Tunic does. When I play through it a second time it will, it must, be a completely different experience because I know the game now. That’s kind of true about any game, but it’s especially true here.
Signalis
I don’t like horror. Movies, shows, games, whatever. I’m a big giant baby who doesn’t like being scared. And I absolutely loved Signalis. It’s Resident Evil gameplay crossed with Silent Hill style but then it’s set in space and 90% of the characters are android women. I heard a lot of strong recommendations, and decided to give it a shot. I set the combat to casual (and turned the brightness up a little after the first time an enemy screamed and surprised me from a dark corner) and got through. Signalis is dense with themes and imagery. The first thing I did after beating the game was watch multiple video essays discussing the story, and disagree with them. I’m gonna be thinking about it for a long time.
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Intro :D
Hi, my name is Val/Tony- I use he/him pronouns 🏳️⚧️
I enjoy many fandoms but the ones I'm currently interested in are dmc, genshin, jsr, arcane, Lucifer (Netflix) , a bit of mauraders, pjsk, tbbt,splatoon and house md. There are a lot more lmao.
This blog is a sparradic mess with reposts of different things I like (which changed every other week)
My other accounts with actual purposes are
@vals-just-art for my art, hopefully you can see the slow improvement
@vals-fanfiction-blog for writing
@vals-commisions for commission info
@vals-random-blog for tv shows I like
I have ADHD + autism so please be patient with me (^·^).
Mentally and physically fucked (monster addict)
I'm Christian and should probably go to church more,,my religion is a bit all over the place as I take in a few different views and my own morals but I believe in the (Christian) God.
Music :D follow me on airbuds as hotchocolatescoat
-biggest deftones fan, msi, nirvana, Metallica , maneskin
I love my BFFs @orange-miles, @kriscrossoftheapplesauce8, @fifisettos @glitched-aura @xenonsense @nympharuru @inspaceandroid
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[Review] Bomb Rush Cyberfunk (PS5)
Jet Set Radio Future 2 is here, and it's all I ever wanted.
When Team Reptile made Lethal League and—more precisely—its sequel, they did an excellent job capturing the feel and aesthetic of Sega's Jet Set Radio games in a new genre. Now they've only gone and bloody done it - made an actual Jet Set Radio homage game, and it's an absolute stunner! Specifically, this is a pitch-perfect pastiche of Jet Set Radio Future, acting as a sequel to the 2002 classic in all but name, and since that particular instalment is a personal favourite of mine, I couldn't be happier.
BRC seems to deeply understand what was great about JSRF and then faithfully and lovingly recreates it, with some new ideas and refinements to boot. In case you need catching up, it's a sort of urban street punk adventure: you get around, grind, and trick on inline skates, tag graffiti all over, contest with rival gangs, and avoid the overzealous police force. The world is colourful and detailed but a bit low-poly with a cel-shaded filter, and levels are set up as huge skatepark playgrounds. All the while a soundtrack of fresh beats including hip-hop, house, and electropop accompanies you.
In BRC the structure of story-related tasks broken up by exploration returns, the levels full of collectibles to give you new colour schemes, music tracks, graffiti designs, etc. as well as just setpieces to "platform" around. A fast-travel system helps you get between areas, some of which replay the hits of JSRF while others explore new territory like a mall complex or industrial oil rig; the setting of New Amsterdam nods to the developer's Dutch origin but in practice it feels like it would easily fit in Tokyo-to (disclaimer, I have never visited The Netherlands). In addition to skates you have skateboards and BMX, each one having slightly different manoeuvrability plus the chance to open certain doors in the game world: for example, a skateboard can trick on fire hydrants to get elevated to a handful of secret areas. This gives more of a reason to have different ones on hand but can feel like an arbitrary passkey check.
Movement is aided by the new boost pack mechanic, which gives you an enormously useful air-dash. A boost meter gives you some speed but can also freshen up trick combos and extend your manual, while it's refilled by tricking (like in Sonic Rush), so doing these cool lines and combos feeds back into movement in a satisfying way. Cans have been done away with entirely so you can tag at any time without worry, and graffiti minigames have actually been brought back from the original JSR, except here they're super quick and snappy, and your inputs determine which of your unlocked tags goes up which keeps the visuals fresh.
A handy new feature is the flip-phone menu (reminiscent of The Arcane Kids' vaguely JSR-esque Zineth). It's great for flavour but also lets you get tips from teammates or contact new recruits, check out your range of graffiti designs and how to write them, consult a persistent minimap while highlighting tag spots, or change the currently playing music. And speaking of the soundtrack, it's sublime, a heady mix and perfect tonal accompaniment that even includes three tracks from the funky uncle himself Hideki Naganuma (much like Hover before it)... and if you ask me they're some of his best.
Another way BRC expands slightly on JSRF's template is a bit more emphasis on plot, with a central mystery revolving around recently-decapitated protagonist Red, his new cyberhead, and his connections to the previous top dogs in the city's counterculture. This framing fumbles at times, but it gives more purpose to your interactions with other rudies and conflicts with the cops, and interstitial sequences between chapters lets the game reinterpret JSRF's surreal climax in a dream context.
I've been eagerly awaiting this game and as a big fan of JSRF it didn't disappoint. BRC takes everything I loved about that (now slightly creaky and inaccessible) game and gives it a fresh coat of paint. I've seen people gripe about the price and playtime but both are about on par with the game that it styles itself as a love letter to, so it would be disingenuous of me to complain about either. Better by far to celebrate what an awesome achievement this game is in recapturing a unique classic while brilliantly modernising it. Bomb Rush Cyberfunk reminds me why I love video games.
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i just completed bomb rush cyberfunk
the sound that plays when you clear a textbox is the spongebob footstep sound and youll never unhear that now
i love the fuck out of this game. the vibes are literally, not figuratively, everything i couldve ever wanted from a jet set radio successor. a lot of people get caught up in naganuma's music, but jsr had way more variety. the original had rob fucking zombie and future had that yoko ono song about cake or whatever. i feel like they did a excellent job keeping a cohesive vibe while still including a wider variety of songs. characterizing the gangs through their mixtapes is such a fun idea and it was done so well
the gameplay is perfect too, like every little bit is fine-tuned to be exactly what it should be. walking feels like walking and skateboarding feels like skateboarding, the way you turn feels noticeably different but in a lateral way that the game is built to accommodate
level design is phenomenal. built from the ground-up for your combo game without feeling like its forcing you onto a single route. manuals were the perfect addition so you dont feel trapped in what the game provides, and lets you get creative with a levels ingredients.
I dig the dream levels and how they twist the formula. levels are normally pretty open arenas, but these are just linear platforming challenges. it's really cool to see what these physics and moves let you do in a different environment. they're super fun for the plot too, I love the bit where red is like "I can't keep the ladder steady, I'm up here with you". no spoilers but I think it ties in super well to the backstory of the character and shines a light on their thought process - you can't get support from someone if they're on the same level as you because they're too worried about keeping themselves steady.
i love how they did achievements for this game. the only story-related achievement is for beating the final boss, and its totally possible for that to be the first one you unlock. it feels good when youve actually gotta work for the achievements, and it adds so much to the endgame. i had so much fun experimenting with the best place to do the longest manual, going back through all the stages for the pictures of the penguin guy, and just playing around for... the, uh... oh christ those are some high scores. welp, problem for the post game.
not to mention all the collectables you can get! this is the perfect amount of side content, i always get excited when i see a pickup in the distance but i never felt bogged down by the need to collect everything. and slowing down to examine the level and look around for everything is a great way to shake up how you usually play the game without feeling like youre doing something that isnt accounted for design-wise.
also, fucking thank you for the maps, and smart move that you can only get em after the main story beat in that spot. it's a shame they don't show the collectables too, cuz finding the last 2-3 is a total pain without a guide, but I'm just glad there's some mercy in finding the graffiti spots. that one in mataan is a bastard, you know the one
the game's pretty easy, i dont think there was ever a point where i lost and had to retry something, with oooooone exception. the cops are all pretty annoying, especially the turret, but not in a way that makes the game unplayable if you have heat. there are certain platforming sections that gave me trouble, like that one on top of the signpost in varsum hill, and... probably another one im forgetting. its hard to hold on to stuff i struggle with, because its just so fun to do fucking anything in this game. moving back into position and trying a jump again is just part of it, yknow?
but that exception, damn. theres one boss fight that fucked me up. it was the first time i actually died in this game. and the second, third, fifth. heres a hint: youve gotta deflect the projectiles. dont worry, you didnt miss anything, you cant reflect any other projectiles (i dont think there even are any) so there isnt some tutorial you missed. it may seem like youre supposed to get close to the machine and spray it like every other fight in the game and youre just struggling with the hitbox or something, but no youre doing the wrong thing. it may also also seem like the reflected projectiles are designed to miss because they keep just barely avoiding his head, but there youre just doing the right thing the wrong way and need to aim better. not with your camera, but by changing the angle of your player character. it may also also also seem like youre meant to use the deflected projectiles as a chance to stun him and close the gap between the two of you, because since he jumps across the map whenever you get near him, there is going to be a gap. this is also one of team reptile's clever tricks, as the stun is so short you need to dodge the projectiles to get in close (but not too close!) and only then start to reflect them. wow, this is inexplicably misleading for a game thats been really tightly designed until now. you think since i get texts all the time like "dont forget to earn points by doing tricks!" someone could communicate the brand new mechanic to me at some point
another thing with this game and communicating mechanics, nobody explains the secret things that all the different ride styles can do, so thisll be your spinny tip of the day: skateboards can balance on fire hydrants and do a trick to unscrew them and ride them up; bikes can stand in front of those garage doors with bike symbols to open them; and if you manual with the skates you can break glass. yeah i only figured out the bike one on my own. i get this is going for that good ol days vibe where there was just cool hidden shit the game doesnt tell you about, and too its credit you only need to know these if you want 100%, but i found them pretty unintuitive. like, i had my board out and fucked around with a hydrant at one point, and i didnt stumble on the secret, just because theres nothing that flags to me to consider jumping on it. this is obtuse, but not as mood-ruining as the boss fight.
also, this isnt really a complaint, i think im just confused. there are tons of spots that are designed like hidden loading screens? theyre usually transitions between parts of the map, like between the entrance and the wide-open parts of the mall. im not sure why though, because it seems like the game doesnt need them? like theres one in pyramid island separating the lower and upper parts, but... you can fall from the higher part to the lower part without a stutter. theyre both clearly loaded all times youre in the area, and the game isnt shy about loading the levels when you move from one spot to the other. is it just to stop combos from going too long? that seems strange in a game thats like, about combos. again its not a big deal at all i just dont really get it?
oh, i should talk about the plot. no spoilers, but im super into stories about the psychology of the characters, shit like repressed memories and identity. if you didn't know, I'm actually working to become a counselling psychologist, so it's really cool to see how games tackle really mental-based narratives. it's like being a plumber and appreciating the manhole design. the central theme is roots, as in where you come from and how it effects you, and they did a pretty cool job exploring how that would be handled in a sci-fi setting.
the story does a great job of having a protagonist thats important but doesnt feel shoved into the world. a lot of stories have to establish a status quo and then introduce how the protagonist is fucking with it. here, the status quo is already shaken up cuz the streets used to be between the big three, but now theres only one left. the protagonist is born from this distruption and has to work backwards to try and get out of it, all while still embracing the world around him. it really helps players get acclimated without making it feel like a hand-holding isekai
and of course you know im gonna dig the anti-cop through line. i like how there are focal characters within the force to show that while its corrupt on a systemic level, there are still individuals inside that system that arent immoral. and once they conflict with the corruption, their choices are to abandon their morals and assimilate (which is why one of those characters disappear from the narrative, they were faced with the realization but discarded it to become assimilated into the general mass of the police) or to abandon their position and fight against the corruption (the other character doing so to help our heroes survive the oppressive force).
oh, and i also dig how they specifically draw attention to how police think. the chief states that he sees all crime as bad because of the slippery slope fallacy, saying that citizens witnessing that the laws dont matter would encourage more reprehensible criminal activity like homicide or piracy. i can see how someone raised in a system that values order and obedience could develop such a black-and-white thought process, and we see how its propagated through the whole police. i also love how, even without saying it out loud, theres a point to be made about how the police are so overfunded that theyre running out of shit to justify it. yeah sic the swat team on those teenagers, who gives a fuck if youre just treated like an inevitability of society and have more money than god. theyre also so everpresent that theres little pods where i think the fuckers just wait until their inescapable silencer system picks up the slightest hint of disobedience. saying the quiet part quietly, but still saying it.
uhh what else. i also appreciate that we see what a cyberhead looks like before we learn why red is exceptional. thats just good plothole-covering, cuz if that didnt happen, i totally wouldve been like "wait are they all like that?". im trying to be vague but its the thing in the mall chapter
alright lets talk about what youre here for: what it was like to 100% this thing. my process was this: normal casual playthrough of the story, getting pickups i saw along the way and making a point to seek out all the optional characters. the second thing is to go back and tag all the graffiti spots, which you should get out of the way so you dont have to worry about the police later and so you have the rep to unlock all the oldhead-gates. after that, go back through the boroughs a third time and pick up all the pickups i missed. you should use a guide for this, those fuckers are really well hidden. by all means look around first, like i said earlier its fun to take it slow, but it devolves into "where the fuck is the last thing" pretty quickly. if its not fun, why bother, yknow? turn it from a scavenger hunt to geocaching. the fourth step is doing the other gangs' score attack challenges to unlock them as playable. I thought it'd be super hard, but theyre tough but doable if you keep a single combo through the whole thing and do the boost trick. the only thing is if you drop your combo, you gotta march your ass back to the challenger to restart, or get your phone out and wait the timer out, there's no quick restart. it's not THAT big of a deal, but I shouldn't be taking my phone out in the middle of your video game, just saying
then there's the high-score steam achievements. this is bar none the hardest part of the game. unlocking futurism in mataan just takes 5mil points, which you can do in a few minutes. the achievement asks for 16mil, more than triple that. you have unlimited time, that's still a pretty bad leap. the best way to get your score up is to up your multiplier with unique billboards and rail corners, but that only works once per combo. even if you exhaust most of a stage, you're still gonna be pretty short, with the multiplier only getting you to a couple mil. so, what do you do when you have no time limit? find a rail that loops, rubber band your joystick to the side, and go to bed.
...that's what I thought at least. I tried this in mataan and I bottomed out at about 6mil after going grocery shopping. and I gotta walk a kilometer and a half to the store and back, so it was like... a little over an hour. that doesnt sound that impressive but still i didnt wanna just wait. I feel too self-conscious about running up a power bill I split with my roommate to do it overnight, so let's try plan b and just... do it. and yeah, its still the hardest part of the game, but... its still very doable. i dropped my combo like two or three times, but i ended up with 20 million before i even realized it when i went for varsum hill, which is wayyy overshooting. the only problem area was pyramid island, and thats just because i had to march my ass back to the top when i dropped my combo. i totally overblew how much of a pain these would be
i think thats it! with a single 15-minute-or-however-long-that-fight-took exception, and disregarding the post-game optional character missions having no quick restarts, this game is fantastic from beginning to end. i know it sounds like that fight was a huge detraction, and yeah ive got problems with it, but a single blemish cant ruin a whole game. i can see myself loading this up and just fucking around with it even after ive perfected it, which is a HIGH complement from me. its got that same sauce as all the games i played as a kid, where it feels like if you only got one game per year, you could play the fuck out of until that whole time without getting bored. you know the kind of games im talking about, those jrpgs and zelda-like adventure games where it just feels like the game doesnt want you to leave. like yeah there are games where its fun to replay the campaign over and over, and this feels like one of those too dont get me wrong, but it just feels like its giving you so much to play around with, to explore and unlock and even just to fuck around and exist in the world. sure, as an adult it feels kinda nice when a game is short, cuz you know you wont have to be married to it for a year while you balance real-life shit in between the video games, but thats why it being optional is so thoughtful. also 30 hours is a totally healthy length for a game to be completed in
i guess what im saying is that bomb rush cyberfunk knows exactly what its doing. this feels like how a game from the era its paying homage to should feel, how it would be designed with the sensibilities of the time, but without subtracting from what i appreciate about modern titles. if you told me this was a remaster of an OG xbox game that added shit like autosaving, id totally buy it if i didnt know better.
im worried im underselling how much i love this game, so i guess ill just say that i love jet set radio. jsr classic has some of the best vibes in the medium, and future is straight up my favorite retro game of all time. and brc eclipses both of them combined. i would like to apologize to anyone who has any interest in working towards xbox emulation. i fear that interest in the field will somehow decrease even further now that the only xbox game worth emulating that hasnt just been ported to pc has been totally outclassed. good luck trying to top this, sega
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YOURE INTO JSR!???!?!?
That game single-handedly changed me as a teenager. I got the Steam version when I was 16 and 100%ed it over the summer. Got me into graffiti art, music sampling, a bolder art style, and a whole lot of music I would’ve never known about. I have the Japanese Perfect Guide in storage somewhere. Not as big of a fan of JSRF since it feels a lot less focused and washed out, but it has some really good music and better mechanics
Also I got into making tags and scribbling them in public places as a teen, despite the game’s disclaimer. Stopped when I realized underplayed employees would have to be forced to take time to cover it up, and I felt bad about that. Haven’t practiced drawing tags and graffiti in years but I kinda miss it, but I love spotting graffiti when I’m out in any city!
#I love JSR sofa king much#very wary about the new one. I hate Sega the company so bad I don’t trust them#but if it turns out to be good then yippee!!!!#jsr#literallyneurodivergentandaminor#flor.txt
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we’re doin an updated intro becus i don’t really like my old one
HAIII HAI HAI! my name is forte. it’s nice to meet you :)
here’s some general info about me:
- 17 years old
- any pronouns
- gender-fluid, and aroace spec (??? figuring this one out currently lol)
- diagnosed anxiety and depression (we’ll get to why that’s important later)
- i post long rants, memes, shitposts, and occasionally art (such as drawings or edits) about different fandoms… or just whatever i’m thinkin about really (sometimes it’s really fucking stupid 👽)
- i try not to reblog much unless i wanna add something on to it within the description or tags. i just don’t like clutterin my page idk
- i like to use a lot of goofy emojis
- user is the same on most social media platforms if you happen to find me
here’s some of my fandoms/interests/things that i love:
- sonic the hedgehog (biggest interest this is like 75% of my posts sorry lmao)
- cartoons: gravity falls, steven universe, bojack horseman, spongebob, TAWOG, ren and stimpy
- rhythm games: PTR, UJL, DDR, space channel 5, JSR, groove coaster, project diva
- other/random fandoms: scott the woz, kirby, splatoon, vocaloid, hololive, touhou, scott pilgrim, monster high, death note, lucky star, spiderman, deadpool, megaman
- hobbies: collecting, idol dancing, cosplaying, ultimate frisbee, reading, playing the cello
-emo music (i’ve seen live PTV/blink 182, free throw, and SWS x2!)
- y2k clothing style
- latin/philosophy
- my ikea alien named gnarp gnarp
- nature
- writing (my aspired job!)
i think that’s pretty much it! last thing i wanna say however is that i love chattin with new mutuals so please feel free to dm! just be aware that while i will always respond eventually, i get very wishy washy due to my anxiety and depression. sometimes i want to talk to everyone and i have a lot to say, and sometimes i don’t wanna talk to anyone and the response you would hypothetically get would be rather rude or dry. so if im feeling like that then i usually wait to respond so i don’t seem unpleasant. i still very much love making connections and i value and treasure them, so just know it’s not ever your fault!
okay goodbye thanks for listenin 🗣️‼️🔥🙏😛
#intro#intro post#sonic#sth#sonic the hedgehog#sonic fandom#cartoons#interests#about me#fandoms#video games#hobbies#nintendo#sega#me when i’m cool#emo#y2k
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okay this question has been bugging me for a long time i am DYING to know -- are you a jet set radio fan???
YES!!! 💥💥
I've always wanted to play jet set radio..... like the art and music has heavily influenced me, and I've been interested in everything about it for a very long time
my first time ever hearing about jsr or playing smthn with them in it was thru the sega all-stars games as a kid, like the tennis and racing games n I'd like to play as either beat or gum coz they looked cool n i loved their stages + the music from their games that played
one of these days imma have to play jet set radio, i feel like playing the game is smthn that im missing in my life rn haha
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Do you like jet set radio? I feel like it’s right up your alley!
I've played JSR and JSRF. I always feel kind of bad talking about them because while I love a lot of stuff in it, like the character designs, music, aesthetic, and the idea. The games are sort of bad, JSRF less so. Very clunky controls and combat, tagging being dependent on cans, how unresponsive tagging was in the first game, combat is annoying, platforming is really grueling. I'd buy merch of the series if they ever released anymore but I don't think I'll ever go back to JSR, especially now that bomb rush exists. Still has a place in my heart though. Here's hoping the upcoming jet set radio game knocks it out of the park. (if it even still exists)
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just posting some old-ish art! beat from jsr!! I love this game so much best 10 bucks of my life!! and the music is so cool
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I’ve been DEEP into Bombrush Cyberfunk these past few days and especially this weekend.
And its been wonderful, i love LOVE this game back to back. They went above and beyond with making a new JET SET RADIOO. They nailed movement, music and even the story.
I looked up an interview with the director of the game and contrary to my assumption that they were just big jsr fans that want a new thing. Most of this game genuinely comes from his own interests: dancing, music, graffitti. Its truly a form of self expression.
And his biggest wish..what he wants ppl to take away from this game. Is that once we finish out, gamers go out and have fun. And im seriously considering learning to roller-skate once im done.
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I loveee bomb rush cyberfunk so far it really feels like an evolution of jsr. the gameplay is really fluid and it's really fun just skating around and doing tricks. also the music definitely has the jsr feel but with enough newer sounding stuff that it feels fresh but doesn't stray away from the core musical identity that jsr had. so far I'm really loving this game. still in the first area with the franks so we'll see if this keeps up. also there's a GTA style heat system with the police
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Roundup
Blah Blah:
Well, my back is definitely getting better but it's still nowhere near back to normal... It honestly wouldn't bother me so much if I knew what the hell I did to piss it off so badly.
Seriously, I've been wracking my brain for days trying to think of anything I could have done that would have put me out of commission for an entire week and unless I'm completely mistaken the day I hurt it we mostly hung in, worked on music, and only really stepped out briefly to grab a pizza.
Oh well, at least it's heading in the right direction.
In other news, we're working on fleshing out a bunch of Rot Coven tracks that we wrote while recording the new album. Musically it'll be about what one would expect from us (ugly death/ noise/ doom) except we're both doing vocals on this one and a couple of tracks vary up the tempos a bit more than usual. Might be a while before it's done. We'll see.
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Muzak:
KEN Mode - Dissonant noise rock/ hardcore from Canada. Cut from pretty much the same cloth as Great Falls, Yautja, Faking, etc. Been listening to a ton of their most recent album in anticipation of the new one that's coming out next month.
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Defiled - Long running Japanese band. At first glance they'd seem like your average "meat and potatoes" death metal band: No frills, fairly ugly and grizzled, mostly pretty fast. But then you start to notice how weird and angular and almost "proggy" a lot of their riffs are, and how theres a ton of odd part changes and some seriously weird interplay between the riffs and the drums, and all of a sudden they start to sound a bit like Zeni Geva sped up to 3x normal speed.
This newest release is pretty great, but I think "In Crisis" is still my favorite of their albums.
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Psychic Teens - I hadn't listened to Psychic Teens in kind of a while before one of their tracks popped up on shuffle while I was doing laundry last week and reminded me how good this album is.
Think: Scrungy, sweat stained, noise rock ala The Jesus Lizard welded to gloomy vocals and the heavily reverbed-and-chorused guitar tone of "Dreamtime" era Cult.
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Video Games:
Bomb Rush Cyberfunk - How long has it been since they announced this game? Four years? Maybe five? Something like that... Cool that it's finally out. I've only had time to play it for about half an hour so far but it seems like they definitely nailed the Jet Set Radio vibe.
The first JSR is pretty close to my favorite game of all time so I'm really stoked to dig in and spend some time with this.
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Reading:
Gonna make a run at the Drizzt books by R.A. Salvatore 'cos I loved them when I was a kid and haven't re-read them ever. I seem to remember them being like a Jean Claude Van Damme movie set in the Forgotten Realms and I really hope they live up to that.
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Tube:
Dust Devil - Watched this with DD last night... One of my favorite films ever. Up there with Razorback, The last Wave, Hardware, and Texas Chainsaw Massacre. I love how Namibia looks like a dead planet and how that lends the whole movie a ghostly/ otherworldly feeling that totally suits the story of a predatory spirit bound in human flesh.
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