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Sander Sides - Coraline AU
So when scrolling through one of my favorite channels on here I saw someone mention Janus as Other Father, and this got my creativity going. I’ll hash out the characters and ideas, then give you a basic idea of what is cooking in my head. However, I’m not sure on how I want things to go in terms of plot. But I do have a general idea of the characters and their roles as well as background.
Other Mother: Logan Sanders
In this idea the Other Mother would have been Patton, but given there are so many sides, I thought he’d fit another role better. Then my sister suggested Logan as Other Mother, and it fits for the basic plot I have in mind. He goes by Logic by the others in the Other World, or as they call it the Alternate World or Pocket World.
Logan says he’s the eldest one here along with Patton and Janus, and seems to be the head of the ‘family’. He’s a very stoic mother, pushing his kids, which in this case is Roman, Remus, and Virgil, to be smart. Not in a bad way, he’s a silently content mother, and you can tell when he’s proud of you. He cleans mostly and makes sure everything is in place, and enjoys gardening. Mostly he stays in the study or outside.
In terms of power, Logan is the most powerful of them due to being the oldest person there. And no, he doesn’t turn into a spider being, he actually is a type of bird. Looking alot like harpy when you really tick him off. His buttons are dark blue with silver thread and his skin is warm but overly smooth.
Other Fathers: Patton and Janus Sanders No one is really sure who is older, they’ve always been with each other. Janus enjoys making music and Patton enjoys cooking for the family. Both are very fatherly and enjoy doting on their kids. Going by the names of Morality and Deceit/Self. When mother dear isn’t around, it’s up to the one of the fathers to sort things out. Janus is strange, as in he’s the one who gives the hints something isn’t quiet right. Though it’s unknown if these are his actions or not. He seems to like challenging kids that come to the Pocket World to think about what they are seeing and why. Yet does it a very coy way. Then there are days he’ll do a 180 and ask you not to question anything and actively lie about things. His buttons are dark gold with black thread, and he does have scales on his face still. Though, to a kid that’s nothing. Patton is cheerful and bubbly, his dinners are always the best as is his sweets. He’s the one that mostly sticks to Logan the most, and enjoys gardening also. He’s the first to make sure one doesn’t question, easily deflecting odd things, and is great at distracting people. He is Nostalgia after all, his areas when your near him make you feel so happy and get you lost in happy moments. His buttons are light blue with dark blue tread. Both take on forms of a Frog and Snake when angry, which are terrifying. Their skin is also very rubbery feeling. Other Brother: Virgil Sanders Virgil here is the youngest, looking like he’s only 15 or 16. He’s been here the shortest... and looks oddly like a kid that went missing back in the early 2000′s. The Family calls his Anxiety, and he’s rather withdrawn. But does enjoy playing video games or board games with Patton, Janus, and Logan. Soft spoken, sarcastic, and a little emo spiderling, he’s adored by Patton mostly. Who calls him the ‘Dark Strange Son’ alot. Virgil seems rather happy in the Other World. Stating to little Thomas that this world is much better than anything he could dream of. He’s however hesitant to answer questions about things not inside the Other World. Telling Thomas to not think about that, and just be happy. He enjoys his room/the attic, and outside in the front yard. When angry, Virgil is the one with the spider form, taking on a more glass like look and his skin is cold to the touch. His buttons are dark purple with light purple thread.
Other Twins: Roman and Remus Sanders The two Creativity Rascals, they are slightly older then Virgil, but much younger than Janus and Patton. They can warp reality around them when in their favorite spots, be it the Basement for Remus, or the Woods for Roman. Their rooms are actually in the basement in the door near the left side of the house. While Virgil's is in the attic. They serve as the entertainment, coming up with ideas on the fly to go on adventures, play dragons and knights, or kings and castles. The forest, quiet literally, is their playground. Having their own fort and castle there, and a while bunch of land to cover. The twins play fight alot, but they get along very well and are rather close to one another. And are like the cool older brothers who have alot of fun, but are happy to let the youngers join them. Both have tentacles in this one, though Remus is more slimy than his brother. And when they open their extra mouths on their body when angry, it’s very scary. Roman’s buttons are red with green thread, while Remus is green with red thread. And their skin is like plastic almost. Coraline: Thomas Anderson He’s about 12 in this one, just moved to the country side in a little blue house on the back dirt roads. This town is dreadfully boring, with dull, muted colors, always over cast and rainy. It’s like all the happiness has been sucked out of it and left to decay. Thomas is not upset about the move, as he never had many friends, if any, from his old home. He’s mostly upset with the fact he’s just dull, he’s not allowed to be colorful. And to top it off, his parents aren’t always there emotionally for him. Leaving him completely isolated, even more so when he’s a closeted gay in a very religious family. So when he finds a world where everything is colorful, with three dads, well two and a mom, a family who cares about him, he’s excited. Maybe this move won’t be so bad.
Plot: The idea in my head is that Thomas has moved with his parents to a rather nice when hie father got a promotion. But, like most typical rich families, he’s not really paid attention to. And Thomas feels mostly left out, having no friends to call his own, and just his imagination and books to keep him busy. When exploring his new house, finding the attic and basement locked, and a small golden key, he finds a little door. It’s been walled off, which is a bummer. That is until the middle of the night, when Thomas follows a shadow to the door. Finding it leads to a world that is perfect. The world represents everything Thomas wants, brothers, Roman, Remus, and Virgil. Fathers, Patton and Janus, and a mother, Logan, who actually cares about him. He isn’t sure if this is some very real dream or not. But he’s not complaining, he feels welcomed instantly byt he family. Taken on adventures with Roman and Remus, playing games with Virgil and learning knew things from Logan, helping Patton cook, and Janus teaches him music and among other things. But when after a week of this, Thomas starts to see strange cracks in their personalities. And when they one day ask if he wants to stay forever and be part of their family, it meets getting this pink buttons in his eyes. He’s terrified, and now wonders if he’ll ever escape... or even if he wants to. Notes:
So I’m not sure how I want it to be played out. If the Others are truly evil in just that they want to kidnap Thomas just because they are selfish and/or turn him into a doll. OR if I want it to be well meaning sinister, where they think they are doing Thomas a favor by taking him away from his neglectful family.
One thing to note is they do really like Thomas, regardless of intentions, they do like him. And either way, they want him to stay forever.
Now, I’m not sure if I want with the Other Father for Patton to be controlling Janus or Janus to be controlling Patton. One of them is well aware of what they are doing, but can’t go against the wishes of their controller or Logan. While they are happy, the idea of luring kids tends to hurt them inside.
The Other World is bigger than Thomas things, he’s just in a small area that belongs to Logan. There are MANY others out there. Who lure people away into their realm, for better or worse. It’s like it’s own reality, only everything is just perfect. It’s like a nostalgic trap, much like Patton’s room only worse.
Logan is the main guy, he’s been at this for a long time, and either Patton or Janus is their partner depending on who is controlling who. He mainly lures kids as he likes the taste of their humanity. It’s what he feeds off of, draining them of their everything, and making them like dolls, only with a semi soul. Any who does this too becomes his kid or helper. Logan is fine with this, he enjoys having a family. And he only has to feed every few decades or so. He’s been around for a long time. Most of his ‘kids’ have grown up, and become true Others who have their own areas. Virgil, Roman, and Remus though are still MUCH too young for such a thing. Others are NOT human, nor are they ‘aliens’ either. Best thing I can think of are like Fae, only... less magical as we know it. They are creatures who feed off of emotions and the essences that make people human. Which is why they all feel like dolls.
Others are near immortal should they feed properly, and Others areas tend to just attract people to them. Some go after teens, others kids, some adults, taste is everything. Adults tend to be more fulling, but can be bitter and sour tasting, Teens are half and half depending on situation, and are often spicy tasting. While kids are very sweet, and typically are fulling also depending on how well you’ve gained their trust. If you can get them to agree to being an other, even better. It’s harder than it sounds though.
Each Other does have a specific power that they use. Which I am still hashing out in my head.
They rarely get angry, but boy is it scary when they do.
The key only is Thomas’s interpretation of the entrance way, it can be anything to get into the Other World. It’s all up to the person in how THEY think to get in. It could be walking through two trees making a hole in them, opening a door that is only unlocked on certain days, or even just crawling under your bed. It’s up to the seeker how they wish to get in, which is why the Other World can stay in one spot, no matter the house or thing built on it.
There is no real moral code for Others, their world is very well hidden. But they are very protective of their charges when they find the right type of feed off of. Logan gets extremely possessive of Thomas when he shows up, not as in he punishes the others, but if Thomas ever thinks about leaving or tries too, Logan would lock him up until Thomas gives into despair.
If they are being unruly or try to escape, one way to get them ot agree is by isolating them, and cutting them off from happiness. Which makes kids and teens want to stay once they leave their isolation. Logan dislikes doing this, but going without a food source is rather painful, and he’d rather not put himself or his partner through that. So if he must, he will make sure the target stays. Even if it won’t be as filling as if they agreed willingly.
Also, their areas is often where their power is the strongest.
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So Yeah, there it is, if you guys have any question just let me know. And this goes to @fangirltothefullest who when I mentioned this idea to her really wanted to see this. I still need more for it, but I like the concept of it, it’s much different from the books, but that’s what makes it interesting. Could easily be Angst with Happy Ending. Could even get more sinister than this. We’ll see. Might post more about this later. And fanart is well loved, I can draw, but not well enough in my mind lol.
#fangirltothefullest#sander sides au#sander sides coraline au#logan sanders#virgil anxiety#roman sanders#remus sanders#Janus Sanders#deceit sanders#patton sanders#patton morality sanders#logan logic sanders#roman creativity sanders#virgil sanders#thomas sanders#thomas sanders au#ts logan#ts roman#ts patton#ts remus#ts janus#ts deceit#ts virgil#long post#unsympathetic logan
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Before The Storm (Gojo x Reader)
Had this idea for a while and even thought about expanding it, but settled for something small to dabble with JJK writing.
Warning: Very slight manga spoilers so beware! Also if you squint super hard a dash of implied sexy times.
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October 31st 2018
Time: 8:20
You had no plans of going out for Halloween, opting to enjoy a quiet night at home. Celebrating Halloween in popular spots like Shibuya wasn’t really ideal for you. It was way too crowded and rowdy for your liking. You preferred a more relaxed environment which was what you were going for tonight. You had it all planned out, lay in the couch lazily flipping through channels until you found the right station to ignore while scrolling through your phone, with a box of takeout before you. It was going to be the perfect night. That was what you had hoped for until you received a text from a friend earlier in the day. It was a reminder that you were to meet up in Shibuya to enjoy the Halloween nightlife. You had completely forgotten you promised to partake in the festivities with a few friends.
Now, just minutes after eight leaning against your kitchen counter, clad in only a large t-shirt and a towel wrapped around your head; a glass of lemonade in one hand and your cellphone in the other. You stared at the screen in annoyance after sending what felt like the 100th text to one of your friends who you were to meet up with. And just like the phone calls there was no response.
“Any luck?” You heard a male voice ask.
You looked up to see your now fully dressed boyfriend, Satoru Gojo, coming from your bedroom; casually looking through his phone. You had known the famous sorcerer since your high school years and had worked together from time to time. When you later craved a less stressful environment and left that lifestyle behind, you continued seeing him but on a more intimate level.
“Nope. It seems like their phones are off. Which means I’m not leaving until they call me.” You huffed, taking another sip of your drink.
You would rather not spend most of your time pushing through crowds of drunk people for hours just because you couldn’t find your friends.
“If they’re in Shibuya already you probably won’t be hearing from them for a bit.” Gojo said in a matter of fact tone.
You raised an eyebrow.
“Something going on?” You inquired as he took the glass out of your hand. You stared at the man annoyed as he drank most of the contents within the cup. Satisfied with the drink he licked his lips, savoring the taste.
“Just a little shake up that requires my attention.” His words, so nonchalant, did nothing to ease the building anxiety. Anything that required a Special Grade sorcerer's attention had to be serious even if he played it off as if it was nothing.
“On a scale of one to ten, how little is this ‘shake up’?”
He shrugs, bringing the cup to his lips once more.
“Even if it was a ten it’s nothing I can’t handle. I’m the stro-”
“The strongest, I know, but you know I still have to worry. I might not be a part of that life anymore but I know how dangerous it can be. So don’t do anything too crazy, okay?” One of the many things that frustrated you about him was his “I’m untouchable” attitude. Being in this line of work meant that death could happen at any given moment and yet it felt like he believed that he was the exception.
Gojo hummed in response before setting down the drink to cage you between him and the counter behind you, giving you no room to escape. There was a playful grin on his face and you weren’t the least bit amused.
“Do you know how cute you are?”
“Satoru...” You really wanted to scold him, but you knew that would only end with him deflecting. You sighed letting a small pout form across your lips.
“At least don’t be too much of a handful! Those students of yours can only handle so much of you.”
He leaned in for a chaste kiss.
“Only you can handle all of me, huh?” The double entendre wasn’t lost to you especially not when you could practically feel his lecherous gaze behind his blindfold.
You felt the heat in your cheeks as a hand wandered up your bare thigh, slipping underneath your t-shirt.
You refused to have a repeat of an hour ago. You procrastinating on getting into your costume and him shirking his responsibilities by claiming every inch of your body in the bedroom.
You pushed him away and turned your back to him, trying to conceal your flustered face. “Go do your job!”
You heard him chuckle then felt the warmth of his body against your back. You couldn’t help but smile at the feel of his lips pressed against your cheek. Your heart fluttering at the sudden gesture.
The man was affectionate when he wanted to be and it was times like this you reveled in knowing that these moments were only reserved for you. But as quickly as the feelings of love and tenderness came they left once you felt a semi-hard slap against your ass.
“See you, beautiful.”
That annoying little...
You turned around ready to give him an earful, but he was already gone.
You sighed, the feeling of loneliness settling in.
Even with his reassurance there was a feeling that kept gnawing at you.
Was it anxiety?
Whatever it was, worrying wasn’t going to do much. You just had to keep telling yourself everything was going to be fine. He was going to show up unscathed, with a bag of sweets from his latest adventure, and entertaining stories about his students.
He’d come back to you.
He always did.
October 31st 2018
Time: 8:29
Satoru Gojo Leaves
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I’ll be honest...wasn’t sure where I was going with this. Just like everything else I had so many ideas, but settled for just a drabble of sorts. Hope you enjoyed the read.
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Directing Darwin - 2017 Iron Viz Feeder 2
It’s been a while since I last posted, but i couldn’t say no to another shot at the Iron Viz competition! The second feeder of this year had a plant or animal theme. I really like having themes that are not centered around new functionality related to data sources. Specifically, the shapefile challenge last feeder was EXTREMELY difficult to find good data to utilize. Not to say that finding data this time was easy (data is always always the hardest thing in these competitions), but I was pleased to have such a broad topic to choose from.
1) Find the Data
I went through various ideas for this feeder including the below:
- Coral Reefs
- BP Oil Spill
- Mythical Creatures
- Deforestation
- Migration Patterns
- Darwin, Mendel, Pavlov
Eventually, I settled on a story that i had seen on an online video once before. One of the keys to winning an iron viz is the story. I know that the judging says that its only worth 25%, but in my opinion its closer to 70%. Reason being, when someone is interacting with your viz, they don’t want to have to figure out why they should pay attention. Just like a good book or movie, the story should grab you immediately so you CAN’T look away!
Taking the logic above into account, I chose the topic of the Russian Fox-Farm experiment. The 2 minute version is that during the late 50′s a Russian scientist started a study to determine if and how domestication could be influenced by selective breeding specifically tailored towards “tameness” traits. After 50 years the experiment had yielded almost completely domesticated animals which closely resembled dogs in personality and visual traits.

2) The Build
For the build I knew that I wanted to have a dashboard that was long and scrolling. Honestly, one of the main reasons for this was because I knew that I would have so much content that it would be incredibly hard to pack it into anything besides a 4000 pixel long dashboard! After some tinkering I figured that my dashboard would be split into two main pieces. The first section would be dedicated to explaining what domestication was and which animals were domesticated. The data around the fox experiment itself was fairly sparse and I felt that having more robust data to investigate would be great for background info and functionality
I wanted to keep the visuals very clean for this dashboard and kept the colors to 3 (yeah three colors) for the entirety of the dashboard. It’s the least amount of color variation i’ve used in a dashboard, but I tend to get lost in dashboards that have too much color and I really wanted to direct users’ attention to the most important pieces of the viz!
The middle of the dashboard is the most dynamic functionality-wise. It breaks down the taxonomy groups of animals who are either fully domesticated or semi-domesticated. The user has the ability to click into each portion of the treemap (sized by number of animals) and it will impact the full listing of animals (in timeline form) on the bottom left. This listing will change the picture displayed by hovering over the line. When you hover over the box to the right it will give you more information including why the animals were domesticated and where they come from.
The meat of the story comes from the Fox Timeline which has points running through the last 50 years of the experiment. The key point of design here was the double helix. This took me a little bit to determine how I was going to accomplish it, but in the end it wasn’t too bad! The basic steps were:
1- Find png of double helix
2- Stack them together in powerpoint, save as image
3- Import as background image, annotate points, save coordinates in excel
4- Map points background shape
The timeline continues and gives various details about the fox farm experiment. I tried to vary between charts and visuals to keep the reader entertained without “mathing” them to death.
The final visually interactive piece of the dashboard is the diagrams of the foxes. Obviously, everyone interested in the story to this point wanted to see what the foxes looked like after domestication. I found some really great drawings online of what the foxes looked like before and after the study and it was stunning. You can really see the transformation into a dog-like fox! Originally, I thought about having traditional bubbles to annotate the visuals, but in the theme of keeping it simple, I kept the icons as simple shapes with tool tips that give further detail.
The final touch was a conclusion paragraph to wrap everything up! All and all, I feel really good about what I created and I hope its an interesting story that everyone can gain some insight from!
Best of luck Iron Viz competitors! (especially my wife who is competing for the first time in this feeder!!!)
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Strategy: Gen Zs never watch TV, are stressed about Snapchat, and are concerned that technology has ruined their mental health — here's what it's REALLY like to be a teen in 2018
Generation Z is the most ethnically-diverse and largest generation in American history. From talking to 104 teenagers nationwide, Business Insider discovered what makes today's teens stressed out, happy, curious, and connected.
Generation Z is the most ethnically-diverse and largest generation in American history.
They're often cast as anti-social, technology-addicted, or " target="_blank"social justice warriors."
From talking to 104 teenagers nationwide, Business Insider discovered what makes today's teens stressed out, happy, curious, and connected.
Generation Z is the most ethnically-diverse and largest generation in American history.
And they're the youngest — Pew Research Center defined them recently as everyone born after 1997.
We usually view teens and the younger generations with a tinge of derision. And Gen Zs, with their obsession over Instagram and rejection of hourly work, are primed for the utmost scorn by their elders.
But we're more likely to understand what Generation Z is all about by talking to them.
Business Insider surveyed 104 Generation Zers nationwide to find out what it's like to be a teenager in 2018. Learn below about their opinions, fears, dreams, and complexities.
Who did we talk to?
Business Insider surveyed 104 teens aged 13 to 19. They came from all over the US, including North Carolina, New York, and Michigan.
Many survey respondents came from WeAreGenZ, a consultancy and think tank powered by Gen Zs nationwide.
The average teen got their first smart phone just before their 12th birthday.
Nearly 80% of teens got their first smartphone between the ages of 11 and 13.
Almost 3% of teens got their first smartphone at age 8, and 6% at 15 or older.
"We are the first generation to have had access to smartphones our whole lives. We communicate through social media and texts, which changes the dynamic of communication." — 19-year-old
"Everything in our generation is immediate. Since we have been raised in an age where texts and messages can be sent in the blink of an eye, we are less patient than other generations because we are used to having instant gratification. But our generation is also very determined to show that we are capable of real thoughts and using the technology and communication methods we have been given for making change, despite what older generations expect from us." — 15-year-old
Most teens had an iPhone.
Among survey respondents, 94% had an Apple phone.
That's higher than what other surveys have shown, but not shockingly so. Investment bank and asset management firm Piper Jaffray found that, in their semi-annual survey of around 6,000 American teens, 84% of teens plan that their next phone will be Apple.
Gen Z spends a lot of time on their phones.
Teens spend a median of five hours a day on their phone, according to the survey. But the time spent ranges considerably.
The top 25% said they spend seven hours a day on their phone — practically every moment they’re not sleeping or in school. And the bottom 25% uses it for three hours.
Teens told Business Insider about their phone use:
"Teenagers today are completely different because of social media. Now, we have access to this world-wide platform where we can insult or make someone look like a massive fool to millions while spreading that shame anonymously, and many parents these days don't know how to help their teenagers with that, especially when it comes to depression, anxiety, etc. — 15-year-old
"We are all connected and grow up quicker, so we had less of a traditional childhood." — 18-year-old
"I believe that teenagers today are fundamentally the same as in the past, but we obviously are able to gather information from a wider variety of sources and express ourselves through different means than before." — 17-year-old
That should take up a lot of time, but many teens don’t admit that phone or internet use takes up the majority of their days.
When asked where they spend the majority of their time outside of school and studying, 26% of teens pointed to extracurriculars that aren't sports.
Some studies have indicated that Gen Zs are antisocial and don't spend time with their friends in real life.
But Business Insider found that just as many teens say they spend the majority of their time with friends or family (18%) as those who say using the internet (18%) accounts for the majority of their day.
Artistic activities, sports, and video games accounted for the rest of the responses.
Teens spend as much time on their phones as adults do watching television.
A 2016 study by Nielsen revealed that American adults spend an average of five hours and four minutes a day watching television.
Business Insider found that Gen Zs watch a lot less television than their predecessors. Only a quarter of teens say they watch four or greater hours of television per day.
A third of teens watch an hour or less of television everyday. According to AwesomenessTV, Gen Zs said cable television is best for watching TV with family (43%) or falling asleep (33%).
Only 14% of teens watch television news, compared to nearly 40% of Americans.
In 2017, 37% of Americans got their news from local TV. That number shot up to 57% among those aged 65 or older.
Gen Zs aren't so fond of television news, Business Insider found. Just 14% said it's their main news source.
Six out of 10 said they prefer social media platforms to get the news — and 10% said they don't keep up with the news at all.
Only 2% of teens said they watch traditional cable television. But 62% enjoy Netflix and other streaming services and 31% prefer watching YouTube.
Only 5% of those aged 65 and up watch television through a streaming service, according to Pew Research.
"There are more options than on cable, since you can rewind or fast forward and watch older shows like Friends easier," a 15-year-old told Business Insider.
The majority of teens prefer to stream television from services like Hulu and Netflix.
Streaming wins for the lack of commercials and variety of options. Teens told Business Insider:
"It's lot easier to find something you like and watch it that second! Netflix especially has a lot of great original movies/shows." — 15-year-old
"You can choose what you want to watch when you want to." — 14-year-old
YouTube won nearly a third of teens.
They said it's free, caters to their hobbies, and, because many YouTubers are teenagers, the content is more relatable. Teens told Business Insider:
"The content on YouTube is so much more diverse and funny and relatable. The stuff on TV is so outdated. I would watch Netflix, but I don’t have the money to sign up." — 16-year-old
"YouTube is full of content that people create to keep their fans entertained with gameplay and animation about their lives, which is something that real TV doesn't really have." — 14-year-old
"People upload videos from anywhere and they're entertaining." — 15-year-old
The hottest slang words of the moment are lit, bet, shook, yeet, key, and slay.
Teens told Business Insider that these are their most-used slang words.
Here's what they mean.
Lit: When something is very exciting or energetic — like a "lit" party.
Bet: "Bet" is usually a one-word agreement — sort of like "I bet you do." You can replace "Ok" with "bet."
Shook: Shocked or surprised. Can't believe what you're seeing.
Yeet: Yeet was a dance that went viral on Vine in 2014. Now it can be used as an expression of excitement or a verb to describe someone throwing something over a long distance.
Key: The more succinct sibling of "major key," key indicates something important or vital to one's success.
Slay: Succeeded in something amazing.
We asked teens what their most-used apps were, and three stole the show: Snapchat, Instagram, and YouTube.
Three-quarters of respondents picked Snapchat, Instagram, and YouTube as their most-used. "You get to see what everyone is up to," a 19-year-old told Business Insider.
Snapchat and Instagram are used for communication.
More than half of teenagers told AwesomenessTV that it's easier to be themselves online than it is in the real world. Teens told Business Insider:
"I like Instagram the most because I think pictures tell more than just words." — 17-year-old
"Snapchat is just one of the most common social media for me and my friends." — 17-year-old
And they’re also just used to relieve boredom.
Teens told Business Insider:
"I can scroll through them and not get bored." — 18-year-old
"They are entertaining and I can always find things when I'm bored." — 16-year-old
Twitter came in fourth place.
In 2016, Business Insider found that today's teens actually like Twitter more than their millennial or Gen X cohorts.
Teens told Business Insider:
"I get to talk to my friends and see interesting things about shows or bands I like, or see funny memes." — 14-year-old
"I like Twitter because it is how I keep up to date with things going on in the world." — 17-year-old
"It’s easy to see content from other people who aren’t your friends in real life" — 15-year-old
Only 10% of teens counted Facebook among their most-used apps.
The same message came up again and again: Facebook is filled with their parents, not their peers. Teens told Business Insider:
"Facebook is outdated and filled with old people." — 18-year-old
"My friends aren't on Facebook." — 15-year-old
"Facebook transitioned to being social media that's mostly used by parents, so it's lost most of its appeal." — 17-year-old
"Not many people our age use Facebook." — 14-year-old
Teens mostly use iMessage or SMS to communicate with friends — but Snapchat text is also popular.
Nearly 57% of teens said they use iMessage or SMS the most to talk with friends.
More than a third named Snapchat text as their No. 1 communication method, which disappears once opened, and almost 8% picked Instagram direct message.
Just 1% said Facebook Messenger was their most-used communication method.
While Snapchat is still the second-most beloved social networks for Gen Z, nearly a fifth of them said they’re using it less.
Lots of teens said they were addicted to keeping up Snapchat streaks, which are consecutive days of exchanging Snaps with another person. Some said they would accrue hundreds of days of consecutive Snapchats, which is signified by a flame emoji next to the contact's name and the number of days where a streak was maintained.
One 15-year-old said she had friends who kept streaks of hundreds of days with 20 or more people.
But now some told Business Insider that the consuming social media has become too much energy:
"Snapchat is draining to keep up streaks. Even though people still do, lots of people say they hate it." — 16-year-old
"Everyone on Snapchat was annoying about streaks." — 15-year-old
"Snapchat is too much work." — 15-year-old
Teens prefer to listen to music with Spotify and Apple Music.
In our survey, 26% of teens said Apple Music is their top music app, while 60% chose Spotify.
Despite its popularity for video content, just 4% picked YouTube as their most frequently-used music service.
The remaining 10% were split among Soundcloud, Pandora, iHeartRadio, Google Play, and Trebel.
More than a third of Gen Zs say technology is the biggest hurdle they’ll deal with in their lifetimes.
They said technology addiction is rampant among their generation. Teens told Business Insider:
"I think the biggest hurdle my generation will have is removing themselves from their electronics. Teens are very addicted to electronics." — 15-year-old
"We aren't personable in real life because we put too much energy in our phones and social media." — 19-year-old
"The biggest hurdle will most likely be our soft skills, our ability to hold a conversation in person effectively." — 18-year-old
"Teens now are too obsessed with their image on social media and what's going on with celebrities than with the real world." — 17-year-old
Some researchers say that technology has driven Gen Z to have record low pregnancy rates and drug use.
"This digital generation satisfies so much of their novelty-seeking impulses through their phones, they hardly have the time or interest to pursue these old vices altogether," wrote the researchers at AwesomenessTV in a recent report.
Teens are less likely to have sex, try drugs, drink, and other classic adolescent risk-taking behavior — and some say that's because they're so taken by technology.
Teen birth rates are now a third of what they were in 1990. Drug use and drinking rates are also markedly lower from previous decades.
Politics were the second-biggest concern among teens.
Gen Zs' short lives have been marked by political turmoil and contentious national debates.
Older Gen Zs have early memories of September 11 and witnessed the historic presidential elections of both Barack Obama and Donald Trump. Teens have also been notably involved in gun control awareness protests. And Americans believe more than ever that climate change is happening due to human activity.
Teens told Business Insider:
"The biggest hurdle for my generation will be the environment and the polarization of political parties currently. By environment, I mean my generation will be confronted with figuring out how to do their part to make positive changes in protecting the environment and science in general. In terms of polarized political parties, my generation will have to navigate a world that is trying to be black and white, but really has so much gray area." — 19-year-old
There is entrenched unrest around the globe without obvious solutions, and our planet is slowly dying." — 18-year-old
We think of Gen Zs as being social-justice warriors — but they’re just as focused on economics.
Nearly 10% of teens said debt and the economy will be the biggest roadblock for Gen Zs. They’re particularly worried about how they’ll pay for college.
An equal amount pointed to social justice and identity issues:
"Honestly, social injustices are going to be a really big thing throughout my lifetime. Many things are being brought to light and I don't see them going away any time soon." — 17-year-old
"Ending police brutality towards black people." — 16-year-old
Mental health was another top concern among teens.
A quarter of Gen Zs summarized their generation's mood as "stressed." And 17% opted for "depressed."
Seven percent of teens told Business Insider that mental health will be a major problem for Generation Z. "Dealing with and overcoming stress and anxiety and depression issues," a 17-year-old told Business Insider.
And not unlike every other group of teens before them, some said their biggest long-term worries were adulthood and dealing with the biases of older generations.
Teens told Business Insider:
"Our biggest hurdle will probably be learning how to function on your own." — 14-year-old
"I believe that Generation Z will have to overcome the fact that we are not as prepared for adult life as we think. While we're politically informed, I don't think we’re practically informed, if that makes sense. Most of us don't know how to do things, like, balance a checkbook and pay bills." — 15-year-old
"Showing older generations that we are more than kids that are just attached to their phones, that we do have opinions that need to be heard, and that we have skills to offer that older generations never had. Upside to being a digital native!" — 17-year-old
Although teens have a lot of opinions about technology, the thing they’re most concerned with at this moment is school.
Nearly three-quarters of teens said their biggest source of stress was academics or college admissions.
"Most of my friends and I are almost constantly on edge. We have a lot of stress in our lives and always seem to put too much on our plates," a 17-year-old told Business Insider. "We also just have a more cynical outlook in general and are less sure about the security (financially and otherwise) of our futures."
Family was distant second at 10%, with friends and extracurricular activities following.
Arts, engineering, and medicine are the most popular major choices.
Business Insider categorized what respondents said they want to major in, and certain trends became clear.
A fifth want to major in creative fields, like dance or graphic design. At 16% each, health and engineering shared second-place popularity. Business, other science fields, and liberal arts majors trailed behind.
Though teens say technology cause them a lot of problems, they’re also positive that their unprecedented access to information makes them more unique — and even better — than the generations who came before them.
Teens told Business Insider:
"Today, teenagers are infinitely more well-informed. We're able to form our own opinions on issues, as we're able to immediately access both sides of an argument online." — 15-year-old
"Geographic location is not a problem and does not define who we are. Though the US is a mostly a Christian nation, atheism is increasing and Asian cultures, like anime and K-pop, are becoming more and more popular among Gen Z and even millennials." — 18-year-old
"The availability of information allows modern teens to be more informed and causes them to be more disillusioned than those of past generations." — 18-year-old
And they say they’re more accepting and open-minded than any generation before them.
Almost 3% of teenagers in 2018 don't identify as either male or female — a significant uptick from previous year. Almost half of Gen Zs are minorities, compared to 22% of Baby Boomers.
They're in favor of a variety of social movements, according to AwesomenessTV. Eight in 10 support Black Lives Matter, 74% are in favor of transgender rights, and 63% support feminism.
Teens told Business Insider:
"We've broken a lot of stereotypes in our generation." — 17-year-old
"Teens now are more motivated to be the change the really want to see in the world. This generation is more determined to actually make a difference in their lifetime and see the fruit of their labor." — 19-year-old
source https://www.newssplashy.com/2018/06/strategy-gen-zs-never-watch-tv-are_30.html
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Metroidvania. What image did that word create in your mind? Super Metroid? Castlevania: Symphony of the Night? Or a newer title from an independent developer, like Chasm or Axiom Verge?
1986's Metroid and its SNES sequel, in particular, are touchstone titles in what has now unquestionably become its own genre. The first in the series introduced many console gamers to the idea of a large, explorable 2D platforming world; in 1994, Super Metroid refined that gameplay immensely while adding deft storytelling. Three years after that, Symphony of the Night expanded this formula in all directions, adding both complexity and depth at every turn.
"First off, I didn't like the state of action games at the time," says Koji "IGA" Igarashi, when asked where 1997's Symphony of the Night came from. "Titles divided into discrete stages were tending to get more and more difficult, leading to the situation where good players quickly finished them and beginners were no longer getting their money's worth. There was also the fact that the people on our team, including myself, really liked The Legend of Zelda, so we wanted to create a game in that style."
In retrospect, it's little surprise that this game launched a genre; it was a clear attempt to break away and create a holistically enjoyable game for a wide audience. The result worked too well to remain unique.
Castlevania: Symphony of the Night
Though retro game fans can point out any number of similar titles, Igarashi and his team arrived at a functional, repeatable design -- and Symphony of the Night came quickly enough on the heels of the acclaimed Super Metroid that it could become entrenched as a formula.
"I think it wasn't until Symphony of the Night and its sequels melded Super Metroid and Castlevania that the classification narrowed to mean something like, 'Side scrolling action-adventures with a obstacles in a continuous map that you can surmount only after finding the requisite items and backtracking,'" says Tom Happ, whose upcoming Axiom Verge is one of the most promising new titles in the genre.
The next turning point for the Metroidvania was the seminal 2004 indie title Cave Story, created by Daisuke "Pixel" Amaya all on his own. It wasn't just a highly creative evolution of the genre; Amaya's ethos of building the game by himself made it a title that is inextricably linked with the rise of the indie movement, and the game's art and design have proved as influential as Amaya's D.I.Y. production style.
Cave Story+
2009's Shadow Complex, developed by Chair Entertainment for Microsoft, is also worth mentioning. Its massive commercial success as the console market for independently developed games began to take off showed that the genre had a viable future.
That's not the only reason it's notable. "One moment that always stood out to me was when Donald Mustard said (to you, no less) that Super Metroid was 'the pinnacle of 2D game design'; I kind of feel that was the first moment somebody really tried intentionally to make a 'Metroidvania' rather than just an action-adventure with aspects of Super Metroid or Symphony of the Night," Happ says, referencing my 2009 interview with the Shadow Complex creative lead.
Now that it's an entrenched genre, developers are trying to capture the essence of the Metroidvania -- and to extend it further. I spoke to a number of them to find out why and how they're doing it.
My first stop was to ask these developers what makes the genre so enduring -- why does it fascinate today's independent teams? After all, it's been a niche for years and years; it's only recently, post-indie boom, that the number of games exploded.
"The concept is universal," declares Erik Umenhofer, developer of Temporus. James Petruzzi, of Chasm developer Discord Games, agrees: "I think the core mechanics are timeless: exploration, character improvement, platforming, and combat."
Chasm
"I figure it's the excitement of enjoying the adventure, mixed with gameplay that's easy to get comfortable with. I think the exploration element makes you feel like you're moving the story along yourself a lot better than with titles divided into stages. That, and I think having character-growth elements allows gamers to enjoy the story right up to the end," says Igarashi, when discussing the genre's appeal.
"Platformers have always been an easy, up-front genre to get into... Compounded to those simple mechanics, the addition of backtracking, upgrading, power-upping and accessing new areas... adds a lot of spice to how the adventure opens itself up for the player, giving her/him the impression (even if it's a false one) of being inside a very big context that's ready to be explored in a multitude of ways," says Alonso Martin, developer of Heart Forth, Alicia.
"You are the story. You are the adventure. It is up to you to discover where to go and unearth the mysteries of the world you're stuck in," says Renegade Kid's Jools Watsham, who recently launched his own Metroidvania, Xeodrifter. He sees the genre as a way to offer players a game that focuses on "exploration, freedom, self-improvement, and overcoming previously impossible challenges."
It's the genre's blend of elements that has made the Metroidvania so enticing to players and developers both, says Umenhofer: "It's everything that you want out of an indie game. Not a huge time commitment, easy to play, fun and challenging, and usually relatively cheap to make and buy."
Symphony of the Night's map screen. Source: GameFAQs
The focus on exploration that Watsham touched on is a major part of the genre's appeal, if the words of these developers are anything to go by.
"In this genre the phrase 'knowledge is power' -- something we are taught all our childhood -- is true in a literal sense," says Andrew Bado, developer of the upcoming Legend of Iya. "At least that's why I love the genre -- to explore and discover and learn about the world I'm let loose upon by the creators."
"I think it's extremely important that players guide themselves because, ultimately, it is something the player should do. Personally, I prefer, instead of going to a park to play, I would rather go to ruins to play. Because you can think, feel, and search, for yourself, your own way to play," Cave Story creator Daisuke Amaya told me in 2011.
"Nothing is more exciting than possibility," says Matt White, developer of Ghost Song. "True discovery is only possible if you can find things that you may not have, and have experiences within a game that you may not have."
"I like it when you play through the game and learn things piece-by-piece, and that's very important. There's things like the gameplay system that you just learn it as you go along," Amaya says.
"Giving the player a sense of discovery is a crucial part of good game design, even if it's a 'fake' sense of discovery. ... Metroidvanias are at their best when the players are progressing on their own accord, or at least that's what I think," says Jo-Remi Madsen, of D-Pad Studio, developer of Owlboy.
Happ concurs: "The semi-openness of the map design gives it the feeling that you're not just experiencing a scripted sequence of events, but causing the events (in some cases not always in the same order)." And that "allows players to really get lost in the world," says Petruzzi.
Guacamelee
There's a long-term advantage to this kind of design, too: These "labyrinthine worlds filled with secrets encourage healthy communities of dedicated players who continue to play for years," says Jason Canam, game designer at Guacamelee developer DrinkBox Studios. And that capacity for replayability "is where a game can go from fun to legend," Umenhofer says.
"Well, certainly, when we were making Super Metroid, I thought, 'I want to make something lasting that will be fun even if played much later.' All I can say is I'm really happy that we succeeded in that goal. But, if I had to take a guess as to what the lasting appeal is, perhaps it's the impression left on people by the drama of the game," longtime Metroid series developer Yoshio Sakamoto told me in 2010.
If anything, Super Metroid's reputation has actually increased since 1994. That natural drive toward replayability -- which anybody who's given Super Metroid or Symphony of the Night a second, third, or fourth spin knows well -- energizes hardcore communities, says Canam: "The genre lends itself quite well to speed-running and gameplay optimization... These games are continuously mined for new strategies, exploits and shortcuts."
[embedded content] A Super Metroid speedrun race, from Awesome Games Done Quick 2014
While the developers I spoke to are fans of classic titles in the genre, that's not the only thing that drives them toward developing new Metroidvania games.
"The child-like sense of wonder and exploration is something that can be very magical. That is what draws me to the Metroidvania genre. It can be exciting, scary, thrilling, and extremely rewarding," says Watsham. His approach to designing Xeodrifter was a case of "looking inside and seeing what my inner child wants."
Xeodrifter
As White has it, "I want to pretend the game world I'm playing in is indifferent to my presence -- I want it to feel as though I'm just a guest in this world, and it'd go on existing and being there whether I set foot in it or not."
Happ also makes a subtle but significant point about how these gameworlds function for players: "In a way the beaten path of the game exists just as an established baseline to allow off-the-beaten-path exploration."
The world-structure of the Metroidvania allows designers to add a variety of ideas, Amaya says: Cave Story is "everything that I like; whether it fits the world or not is secondary, and comes after I decide. That's why there are so many different elements to those caves. I really like how the fans see all of those different elements and reconstruct a world for themselves."
Canam offers another perspective on what the gameworld can be: "Level design is, at its core, all about how the player interacts with an area or locale, but in a Metroidvania game, since the storytelling is related to the player's progression, then the level gets to be a character in its own right. I think of the level as an adversary that the player will encounter, explore and eventually overcome. It's very satisfying to create and (hopefully) very satisfying to play!"
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