#i like that four elements can make ice its a completely useless spell to a baffling extent but still cute
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vigilskeep · 9 months ago
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what class is pink durge?
she’s a monk!! :) idk what subclass yet i logged off just before hitting lvl 3 but i do love four elements with my whole heart and i think she should get to set things on fire as a treat... and also make ice and water to help her gf cool down <3
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risksilica5-blog · 4 years ago
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Early use of the expression seems to be a lot more usual in Australia/NZ and UNITED STATES than England. The earliest clear reference I've found is for 'Goody Goody Gumdrop Ice-cream' which was marketed by the Baskin-Robbins ice-cream parlour shops in their early years, which was late 1940s/early 1950s in U.S.A.. Somewhere else it is recommended that Reward Goody Gumdrop Gelato first showed up in the USA in 1965. There likewise appears to be a typical use the expression for ice-cream consisting of gumdrop sweets in New Zealand. Using the reward gumdrop expression alike speech would almost certainly have pre-dated its usage as a branding tool for ice-cream.
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This is an adaptation of the earlier expression to be 'all over' something or a person definition to be obsessed or absorbed by. A similar expression to the 'affordable match' metaphor is 'around him/her like a breakout' which is flexible in terms of sex, and again likens individual interest to something certainly 'on' the sufferer, like a suit or a rash. I'm keen to find the earliest use of the 'affordable fit' expression - please tell me if you recall its use prior to 1990, or far better still can recommend a substantial renowned very early priced estimate example which could have established it. Chambers Thesaurus of Etymology differs a little with the OED in recommending that charisma replaced the earlier English spelling charism around 1875. The preference of the 1953 Much shorter OED for the words charism as well as charm recommends that prominent use charm came much behind 1875. Chambers says the Greek origin words are personal appeal and also charizesthai, from charis as well as pertaining to chairein, meaning rejoice. According to Chambers once again, the adjective charismatic appeared in English around, from the Greek charm, indicating favours given.
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Words likewise appeared early in South African English from Afrikaans - more evidence of Dutch beginnings. This table meaning of board is just how we obtained words boardroom also, and the popular very early 1900s furniture piece called a sideboard. See likewise the expression 'sweep the board', which additionally refers to the table meaning of board. Numerous recommendations have actually been mentioned in Arabic and also Scriptural writings to suggest that it was originally based on Center- and also Far-Eastern custom-mades, in which blood rituals symbolised bonds that were more powerful than household ones. ' The blood of the commitment is stronger than the water of the womb' is an explanation priced quote by some analysts.
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If anybody recognizes of any type of certain references which may support this concept and also to connect it with the Black Irish expression please inform me. This usage is more likely to be a misunderstanding and misuse of an earlier definition of the 'black Irish' expression, based upon black significance angry. for the birds - useless, unstable facts, unacceptable or trivial, implying that something is just for weaker, unintelligent or minimal individuals - American origin according to Kirkpatrick as well as Schwarz Thesaurus of Idioms. Decharne's Thesaurus of Hipster Jargon actually recommendations a quote from the Hank Janson novel Chicago Chick" 'It's insane man,' I informed him, 'Genuine insane. Strictly for the birds.'" - yet doesn't state whether this was the original usage. Maker's Dictionary of Expression as well as Myth definitely makes no mention of it which suggests it is no earlier than 20th century. The term alludes the small minds of birds, as well as expressions such as 'bird-brain', as a metaphor for individuals of limited intelligence. amateur - non-professional or un-paid, or much more lately an insulting term meaning unprofessional - the word stems from the same spelling in Old French 'amateur' significance 'enthusiast', originally meaning in English an enthusiast of a task.
Earliest use of break definition good luck was primarily U.S.A., very first videotaped in 1827 according to Partridge. boss - manager - while there are misconceptions suggesting beginnings from a particular Mr Boss, the actual derivation is from the Dutch 'baas', implying master, which was taken on into the United States language from Dutch inhabitants in the 17th century.
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Incidentally Brewer also suggests that the Camel, 'ruch', became what is currently the Rook in chess. It seems that playing cards were initially called 'the Books of the Four Kings', while chess was called 'the Video game of the Four Kings'. Maker likewise mentions a reference to a specific Jacquemin Gringonneur having actually "repainted as well as guilded three packs for the King in 1392." Unassociated yet remarkably, French jargon for the horse-drawn omnibus was '4 banal' which equated after that to 'parish stove' - what a fantastic expression. Bottom likewise mentions a kick up the backside, being an additional technique of propulsion as well as ejection in such conditions. Partridge/OED suggests the luck element most likely originates from billiards, in which the initial shot breaks the initial development of the spheres and also leaves either possibility or difficulty for the challenger. This feeling is supported by the break meaning break or leisure, as in tea-break.
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resting duck - very easy target or something that is prone or defenceless to assault- an allegory from shooting field sporting activity, in which a resting or hatching duck, would certainly be an easier target than one flying in the air. Oddly there is extremely little etymological referral to the extremely typical 'sitting duck' expression. doolally - mad or crazy - initially an armed forces term from India. Soldiers at the end of their term were sent to Deodali, a town near Bombay, to wait to be delivered residence. The hot climate, aggravation and dullness triggered odd practices among the delayed soldiers, who were claimed to be dealing with 'doolally touch', which was the complete expression. In the late 1600s a domino was a hood, attached to a cape used by a priest, likewise a shroud used by a female in mourning, as well as later a domino described a cape with a mask, put on at masqueredes. This was from French, stemming initially from standard spiritual Domino references in priestly language.
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Interestingly the old Indo-European origin word for club is glembh, very similar to the origin word for golf. expat/ex-pat - individual living or working abroad - the contemporary 'expat' (as well as increasingly hyphenated 'ex-pat') expression is commonly believed to be a reducing of 'ex-patriot', yet this is not real. Around 1800 the migrant word came to be made use of as a noun to indicate an expatriated person, but still after that in the feeling of a banished individual, as opposed to one that had willingly moved abroad. The early use the expatriate word described the loss of citizenship from one's homeland, not a short-lived or relatively easy to fix situation. Making use of migrant in its contemporary interpretation seems to have actually begun around 1900, as well as was popularised by Lilian Bell's unique 'The Migrant', regarding rich Americans living in Paris, published in 1902. Purely talking for that reason, the proper type is deportee, not ex-pat.
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In 1968 the pop group 1910 Fruitgum Firm had a little UK graph success with a song called Goody Goody Gumdrops, and also there is no doubt that the expression was strongly developed in the UK, U.S.A. and Aus/NZ by the 1960s. There is some association with, as well as certainly some impact from the 'Goody Two Shoes' expression, in that the meaning is essentially buffooning or putting down a gain of some type. Golf is a Scottish word from the 1400s, at which time words gouf was also made use of. Related to these, kolfr is an old Icelandic word for a rod or blunt arrowhead. All these derive eventually from Proto-Germanic kulb, in turn from the old Indo-European word glebh. The primary point of view recommends that words golf perhaps entered Scottish language from Dutch, where comparable words were made use of specifically describing video games involving hitting a round with a club.
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dead end - dead-end road, a road shut at one end/blind alley - this extensively utilized English street indicator and also term is from the French, meaning the same, from cul and also cavity. By the way, calling someone a 'cul' in French equates to the disparaging English term 'arse', given that cul also means the bottom or behind of an individual. I am informed also that cul de cavity is regarded as a rather repulsive expression by the French when they see it on British street signs; the French use instead the term 'deadlock' by themselves dead-end street indicators. The orginal usage originates from the French créole, from Portuguese crioulo, related the Portuguese verb criar, to increase, from Latin creare, indicating produce. The name 'Socks' was instead pronounced the winner, as well as the feline properly named.
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A supposed John Walker, an outside staff of the firm Longman Clementi as well as Carbon Monoxide, of Cheapside, London, is one such individual referenced by Cassells vernacular thesaurus. scam - deceive deliberately - the hoodwink word is initial recorded in 1562 according to Chambers. It simply stems from the actual meaning and also make use of to describe covering the eyes with a hood or blindfold.
It particularly connects to individual enthusiasms and also feeling of fulfillment or fate. The fulfillment of personal objective - past academic and adult conditioning. A basis of analyzing whether you've maximized your life, when it's far too late to have an additional go. As at September 2008 Google lists 97 uses of this word on the whole web, yet most/very a lot of those seem to be typing errors inadvertently signing up with words life and also wishing, which do not count. I'm open to tips or insurance claims of first usage and also source. Occasionally you can see the birth or early advancement of a brand-new word, prior to virtually any person else, as well as definitely prior to the thesaurus. If you are reading this in 2008 or perhaps very early 2009, after that this is perhaps one of those events.
Words mews is in fact from Falconry, in which predators such as goshawks were used to capture rabbits and various other game. Falconry came to be exceptionally preferred in medieval England, and was a much-loved sporting activity of aristocracy till the 1700s. Mew was initially a verb which defined a hawk's moulting or losing plumes, from Old French muer, as well as Latin mutare, suggesting to change. Mew then came to be a name for the hawk cage, and also described the technique of keeping a hawk shut away while molting. The imperial stables, initially established in Charing Cross London in the mid-1200s, were on the site of hawks mews, which triggered the word mews to transfer to stables. lifelonging/to lifelong - something meaningful yearned for every one of your life/or the verb sense of longing for something for your whole life - a lately progressed portmanteau word.
Today's metaphorical expression as well as definition 'to trick' established in the early 17thC from the earlier use of words to indicate 'hide' in the late 16thC. Her change is qualified by her having just a single shoe when inadequate, and also being provided a pair of footwear, which marked the beginning of her brand-new discovered as well as obviously enthusiastically self-proclaimed pleasure. The expression could be from as much back as the mid-1800s, given that 'goodie/goody' has been used to describe yummy food since then, which would have lent extra relevance to the significance of the expression. Also, words gumdrop as a name for the range of chewy sugared gum desserts appears to have gotten in American English speech in around 1860, according to Chambers. Nevertheless it's more probable that prominent use of goody gumdrops began in the mid-1900s, among kids, when mass-marketing of the sweets would have increased.
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Charisma, which most likely grew from charismatic, which grew from charm, had mostly trembled its spiritual associations by the mid 1900s, and also progressed its non-religious meaning of personal magnetism by the 1960s. Even more information concerning the origins as well as interpretations of personal appeal is on the personal appeal web page. Maker's view is that playing cards were developed from an Indian video game called 'The 4 Rajahs', which follows the idea that the roots of playing cards were Eastern. In The Four Rajahs game the having fun items were the King; the General (referred to as 'fierche'); the Elephant (' phil'); the Horsemen; the Camel (' ruch'); and also the Infantry. Likewise Brewer claims that the Elephant, 'phil', was exchanged 'fol' or 'fou', indicating Knave, comparable to the 'Jack'.
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Chambers in fact contains a whole lot even more information about the variations of the diet words relating to food especially, for instance that words dietician appeared as late as 1905. It is interesting that the original Greek definition as well as derivation of the diet - training course of life - relates so strongly to the modern concept that 'we are what we eat', which diet regimen is so very closely connected to how we feel as well as behave as people. The modern-day diet regimen word currently resonates plainly with its real original definition.
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The images of a black cloak and also mask eye-holes subsequently gave the motivation for the dominoes video game to be so-called - in both languages the video game was originally called domino, not dominoes. Surprisingly, the name of the game showed up in Italy also later on, around 1830, from France, full circle to its Latin origins. So, while the lord as well as master origins exist and also no doubt aided the adoption of the name, the exact organization is to a black cloak as well as mask, as opposed to lordly supremacy or the winning objective of the game. Words came into the English language by concerning 1200, and 1450, from the Greek, via Latin, then French. The diet meaning assembly was likewise affected by Latin dies significance days, relating to journal as well as timing. cellulite treatments produced the German tag as it shows up in the words for assembly, Reichstag, Bundestag, and Landtag.
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The terms 'cookie collapsing' (pertaining to breasts as well as sexual intercourse - use your imagination), 'cookie duster', as well as 'cookie crumbs' (Bill Clinton's ruin) extend the the sex-related connotations into even more salacious region. The paradox is naturally that no-one would have been any the smarter concerning these significances had the Blue Peter monitoring not sought to shield all of us. Using words idea - as a metaphor based upon the round of thread/maze tale - referring to addressing a secret is initial taped in 1628, and also previously as clew in 1386, in Chaucer's Legend of Good Women. The allusion is to the clingy as well as apparent nature of an inexpensive suit, most likely of a tacky/loud/garish/ unappetizing layout. When it comes to adulation there may also a suggestion of toadiness or sycophancy.
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perfect-corroscience · 6 years ago
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Wow, a lot can change in about a year, huh. I was there for TB2, but tapered off it and TB1 sometime for real-life reasons, just before the Girls Gone Astray event in 2… but I’ll leave my thoughts for the end of this (the playthrough).
With version 5.5.3, Terra Battle now has an ending. For the most part, I’m going to be aiming just to finish that. I got to chapter 36 before I stopped playing, so chapter from now to at least chapter 34 will be several versions behind. But nevertheless, onwards:
Chapter 30: Rising World – “The will of countless creatures great and small converges into a single purpose: to protect the future.”
30-1 They live solely for vengeance.
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Things are coming to a head, now.
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30-1 is five rounds of these two enemies. They aren't too out of the ordinary. The Oxsecian Striker’s Rocket Force move doesn’t do damage, just displaces your units.
30-2 The rancor that has festered in their souls for so long.
The Oxsecian ship unleashes its weapons en masse on Animata, intent on retribution.
This is the day they will finally purge themselves of the rancor that has festered in their souls for so long.
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A new face among the two enemies seen in 30-1: sentient space junk! They appear in the second, fourth, and fifth battle alongside some other mooks. Take care of the Oxsecian enemies while hopefully staying out of range of the Space Debris’ status-inducers. 
Of the two, sleep is less annoying, so it’s not a bad idea to bring someone with Panacea (at the very least, Palpa will have it, but there’s also have Eileen and Gatz or Sheena w/ Cleansing Caper), or even just Locomotion (Palpa again, but Bonna and Kana are notable for having it while also having Paralysis Ward. Kana’s A class so most people likely have her anyway). 
Of course it’s a complete non-issue if you get rid of them first and/or stay out of the AoE, but it never hurts to be careful.
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30-2 introduces this, the sword counterpart to the other.
30-3 The king does not budge.
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Three battles this time: Space Debris/Oxsecian Bladebots make up the first and third battles; latter is notable since there’s 10 Bladebots to deal with.
30-4 With a subtle, slithering movement.
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This introduces the Oxsecian Spearbot. Fairly self-explanatory.
There are no Space Debris in this stage; just Bladebots, Spearbots, and Strikers.
30-5 The sound of a massive explosion rips through the air.
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This battle is of spear-enemies, so if you’re not overleveled like my crew, arrows are better.
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This enemy is introduced here, and I guess is notable because it has Solar Wind, the at-the-time strongest Fire elemental spell (at 3x damage). Its in a cross range, so I guess be aware.
30-6 Shield with Animata.
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Four battles this time. There’s another new enemy: another Elemental Spinner, this time ice-typed, with Absolute Zero, Cross (1).
30-7 Trust in me, overworlders!
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There aren’t any Elemental Spinners here; just fights against Oxsecians.
30-8 Their collective will is sublimated into radiant life.
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Their collective will is sublimated into radiant life that illuminates all.
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“That radiance, washing over you, becomes a source of newfound strength.”
Before the battle starts, you get the message above. What this does, as you may notice, is fill up the Powered Point gauge to near-full. 
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There’s only one battle in this stage; the boss is the Oxsecian Fighter EX (as noted by the 4x4 square), with a whopping 16 Oxsecian Strikers backing them up. For the most part, though, it’s not too bad: its moveset is really simplistic, with the only skill you have to be concerned about being Missile Barrage.
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It helps that the mooks have a number of turns before they act, giving you time to pincer them and create some breathing room. They’re all staff, so no circle of carnage advantages. For a pack like this, you’d probably want at least one mage for their AoE attacks.
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Its laser attack is column only, so just stay out of range.
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It will telegraph when it’s about to use Missile Barrage, saying sth among the lines of “Missile Launchers open”; you have a turn to prepare, heal, etc. If you bring anything that has an Ice attack, this will happen, making it lose its turn. 
After that, it’s just a matter of chipping it down and any other Strikers it summons. Finally, it can drop Dark Matter and/or Mantle Helixes.
30-9 The power of will evokes a miracle.
The formidable will of the humanoids rouse an even greater power: the beasts that inhabit this world you once dubbed Planet Beastbait.
Humanoid and beast alike stand ready to confront the alien threat.
The resolve to defend their home--and the home of future generations--converges into one will, transcending ecosystems and the planet itself.
The will of countless creatures great and small converges into a single purpose: to protect the future.
As one, they raise their voices in a thunderous rallying cry to that future.
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Hmm... 
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After that fight, 30-9 returns to the 5-battle stage. Another Elemental Spinner is introduced. Good thing there’s no elemental mixing and matching.
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Ba’gunar was helpful for dealing with them, with both type advantage + summoning capsules. If you’re not like me and have great luck, managed to pull someone like Samatha or Jennish – even better.
As an aside, there’s a chance of nabbing a Demon’s Badge otomo from this stage. Its evolved forms eventually provide Death Ward, self – which has some niche uses, I guess!
30-10 AND SO WE RETURN TO ZERO!
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Everyone was too caught up in the battle to notice they vanished. But then, perhaps it isn’t a surprise they came back given what we’ve seen of them in previous chapters…
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Before the battle even starts, we see each member of the Zero Series fuse together into…
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6ZOO. He’ll always start the battle with Cyclone, Area (1), which does damage and knocks units back. At level 99 with those stats, he’s pretty beefy.
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He has Counterattack, but it will always proc when pincered. He also summons two mooks too after using Cyclone; in fact, he follows a pattern of: Cyclone > summon two mooks matching its type > switch weapon. The weapon type switches from Sword (default) > Spear > Bow > Staff, then repeats.
The Staff form is notable because 6ZOO doesn’t summon anything, but will spend a turn preparing to use Quake, All. It’s one of the reasons I brought Gatz.
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The mooks aren’t too bad, but their attacks can add up as 6ZOO beats your team down. As you clear them, take note: 6ZOO will use Supporting Fire whenever one of the mooks is pincered. Keeping health topped up is seriously important, and this is with a mainly B-class team that’s near his levels. (Fun fact for non-vets: levels used to be maxed out at 70.)
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Once you wear it down, it says this…
Music (listen to this!): The World’s Awakening/Day of Reckoning
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…and transforms again, recovering HP and becoming even more monstrous! This time around, it stays Staff-typed, but switches elements around. As it does, it not only summons corresponding Elemental Matchers, but also absorbs attacks of the same element. 
Not a problem if you’re bringing a majority-physical team like I did, but…
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A few turns in, you’ll get this message. It’ll telegraph the big moves, then follow up w/ the corresponding elemental aim attack (except when its Dark-typed):
An inescapable gravity field takes hold… > Black Hole
Crackling bolts cross and spread outward… > Tempest (Cross)
An inferno blazes up on both sides… > Wall of Hellfire, 1 row
A band of frigid air descends… > Icicle, 1 column
Watching and waiting… > Terra Panic, All (occurs at ~25-30% HP)
Tempest and Icicle are explanatory: they’re strong elemental attacks. Wall of Hellfire creates flames on the rows 6ZOO is on – it’s a really damaging stage hazard, though mercifully it only lasts a couple turns and can kill off the mooks. Black Hole transports two random units away for a few turns.
Terra Panic is its big move; it affects everyone with every status effect except Ice/Shadowbind and the Solar/Lunar related ones. As a reminder:
Poison: damages units for a few turns. (not bad normally because it never kills your units, but could potentially help the boss/mooks)
Sleep: units don’t act and can’t be moved for a few turns or until they take damage. (the least dangerous, but iirc they can still be shifted)
Paralysis: unit don’t act and can’t be moved for a few turns. (You can still shift them away, though)
Demoralize: unit’s physical attack and skill proc rate drops to 0 for a few turns; buffs still proc, while demoralized units can still use skills w/ a Powered Point (though physical attacks will hit for peanuts)
Confusion: unit moves around randomly, cannot be controlled, act in chains, or be used to pincer. (This one is pretty bad because your unit is useless until it wears off, and they can put themselves in range of attacks or run through Wall of Hellfire if it’s up)
Petrification: unit turns to stone, cannot be controlled, and can’t be shifted by other units. (IMO the worst status effect because it pretty much never wears off; your units get petrified for 99 turns! By then the battle is over, either with your units dead or the boss dead.)
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This is why it’s good to bring along a Remedy character or two. I had Gatz (who has Sleep Guard, Adjacent and Panacea by J3) but Bonna comes to mind because her J1/2 teach skills that cure Petrification and Paralysis while she herself gets Petrification/Paralysis Ward, but again, there’s Palpa. Just hope she doesn’t get petrified…
I was lucky to not get petrified, but this was pretty bad, too. Everyone was a sitting duck while Sorman and Zan were off who-knows-where after getting Black Holed.
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Thankfully after that, things are fairly smooth sailing.
 Now, onto the epilogue…
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“What is happening?”
“What are we to do?”
“I do not understand.”
“This is no fault of your own. It is simply that I have chosen a brighter future. Forgive me.”
“Father…”
 A strange sound emanates from the Oxsecian ship.
“Sire, what have you done?”
 It was 6ZOO who set the Oxsecian Ship on its suicidal course.
He sought complete and utter destruction, even if it meant his own end. He desired nothing more and felt no attachment to life.
He was the perfect weapon, destruction incarnate. This was the mission assigned him by his king.
 But the king had realized the error of his ways.
“I have changed the ship’s course.”
“WH… WHERE TO?”
“Is there somewhere you wish to go?”
6ZOO does not answer. He has collapsed into a heap of inorganic material.
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Animata is a massive technological life form. Humans, lizardfolk, beastfolk, stonefolk, and the children of the Oxsecians dwell within her. 
All of these are species created from DNA plundered by Animata in her travels. Each has a home world somewhere in the vast universe.
As anyone might do, they seek out their roots to discover their origins.
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There’s something really poignant about that simple message, accompanied by that backdrop.
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It’s been a long time coming, hasn’t it? With this, part one of Terra Battle is finally, finally complete. Though this may be done, there’s still more left to do. I’ll be putting up the table of contents for part one, and from there on it’s just catching up to my story progress in-game.
Finally: that final boss theme tho, god bless Uematsu. Fantastic track, in a game with great music. I actually remember getting some chills when I played through 30-10.
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ciathyzareposts · 5 years ago
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SpellCraft: A Long Apprenticeship
If you die, Garwayen is kind of a jerk.
           At this point, one of two things is true about SpellCraft:
1. Almost the entire game is about you being a student of Garwayen, and in the last 10% or so, I’ll graduate and battle the wizards who want to invade the Earth.
2. This is a really long game.
I say this because 10 hours into it, I’m still taking tutorial lessons from Garwayen. I assumed that after a few such lessons, the game would open up, and I’d have a variety of missions of varying length and complexity that I could accomplish at my own pace. But instead, it’s been a very linear, step-by-step process by which Garwayen feeds me one or two spells or items at a time, I learn them, and then I do the next step. When I visit the various domains and fight wizards, I’m not even fighting real wizards–just simulacra that Garwayen himself created.
In the 7 hours since the first session, the game has required the following steps in a precise order:
            Returned to Teotihuacan with the fire opal and received from the medicine woman the second magic word for the “Mind” college. (There is no first word; all mind spells start on the second level.)
                Great. I can now go to the restroom.
           Used this new word to create the “Dispel” spell
Visited new locations available on Earth, bought more reagents. Got a quest from Dr. Chen Xiong at Great Serpent Mound, Ohio, to get a Scroll of Thoth. Got a quest from Ali ibn Mustaph in Giza to find the Plaque of Quetzacoatl, for which he promised the Scroll of Thoth.
               Garwayen disses my new NPC friend.
               Explored the Earth Domain again. Found the Plaque of Quetzacoatl.
Took the Plaque to Ali. Got the Scroll. Took the Scroll to Chen and got $15,000. Took a copy of the Scroll to the medicine woman in Teotihuacan who told me it was a fake and that the real one was in the Fire Domain.
Explored the Air and Fire Domains and killed their respective wizard simulacra created by Garwayen. Found the real Plaque in the Fire Domain. Returned to the medicine woman, who translated it. This got me the first-level magic words of all the elemental domains.
           Fighting the Fire Wizard simulacrum in a rare moment with no other enemies around.
         Defeated the simulacrum in the Air Domain and was rewarded with the Scarab of Nefertiti, an equippable item that increases combat damage.
Visited the hippie at Stonehenge and got a Hauberk of Safety.
Created first-level attack spells: “Ice Arrows,” “Magic Sword,” and “Lightning Bolt,” plus the non-attack spell “Cure Poison” and the conjuration spell “Create Orc.”
Cleared the Air, Earth, and Fire Domains of a ton of enemies using my new spells.
            Just wanted to point out this completely useless bridge in the Fire Domain.
           Committed suicide to visit the Death Domain and find the second-level magic word for water spells.
Created “Water Breath.”
Used “Water Breath” to explore the Water Domain and defeat a wizard simulacrum, found the second level fire magic word, the Cap of Defense, and several new spell recipes.
Defeated four more simulacra in each of the domains. 
             Do you suppose he says this all the time? Because my spellcasting was pretty clumsy and wasteful.
           Garwayen prompted me to the next step in each of these locations, so there was no way to get lost or to go out of order. The domains are only available to visit when he opens them for you.             
Occasionally, you have a choice as to the order in which you visit domains.
          Everything got progressively harder, of course. When there are 25 enemies per map, you can no longer kill them one-by-one and wait for your health to regenerate in between. You have to fend off several at once with various spells and heal yourself as necessary. Some undead thing started showing up, capable of poisoning the character, so a few “Cure Poison” spells became necessary.
Combat occurs in real time but the game at least pauses when you select and target spells, giving you a little time to think and plan. I’m not liking it as much as I’d like the same game in a turn-based environment, but it’s still fun and quite tactical. It’s also quite hard, but it would be harder if you couldn’t escape the domains at any time with the “X” key. A few false starts are actually good, as they give you more combat experience and reagents.
Terrain is as much of an enemy as the enemies themselves. Falling in chasms in the Earth, Water, and Fire Domains automatically kill you. Falling off a cloud in the Air Domain–even thin little slits that you can barely see–kills you. Falling into water or pools of fire does continual damage. As you fight enemies, they’re constantly battering you this way and that, and they can easily knock you over an edge.          
Killed by a combination of summoned creatures.
           When wizard simulacra are present–and, I assume, when actual wizards are present–strategic and tactical considerations completely change. They’re capable of creating their own monsters, so there’s no point trying to clear the map of other enemies until the wizards are dead. They send a constant stream of spells spewing from wherever they are, including fireballs (which home in on you and are impossible to avoid), lightning bolts, steam vapors that wander the land, evil clouds that blow freezing or burning air at you, various types of monsters, and spells that create deadly chasms and barriers. Amusingly, their spells often hit their own creations, or monsters already existing on the map, so you often find maps littered with the little pouches you get from dead enemies, even if you didn’t kill anyone.
You have to track down the source of these attacks and do you best to kill him with your own spells or in melee combat. An easy (if blunt) way to do this is to pour a lot of your resources into healing spells, then just run up to the wizard and enter combat mode, stopping to heal as necessary until he’s dead. After the wizard is gone, you can take a more conservative approach to the rest of the map.
Entering the Water Domain adds an additional twist in that you have to have “Water Breath” active at all times or you swiftly die.             
Mixing “Water Breath.”
          Each time you enter a domain, there are fixed numbers of monsters to fight, regular chests to find, and special chests to find. (Special chests usually contain quest objects.) Once you get all those down to 0, you’ve “cleared” the domain for the time being. Pixels flash on the automap to show where remaining monsters and chests are, but some of them are awfully small and hard to see. (These have been automatic so far, but something Garwayen in my last mission makes me think I’m going to need to learn spells for them from now on.) For the first time, I find myself playing a lot in enlarged or full-screen mode. When you kill the last monster, the character jumps up and down for joy a few times.            
The level information screen shows that I have a lot of enemies to go.
            If you die, you enter the Death Domain, which has its own monsters to fight and its treasure chests to collect. If you can find the circle of stones in the Death Domain, you can return to Stonehenge (and life) again. If you die in the Death Domain, it’s permanent, but as a commenter pointed out, your new character gets the old character’s spellbook. I’m not sure if this is deliberate or simply a consequence of saving the spellbook as a separate file than the game save. This causes other weird things to happen. For instance, the other day I entered a domain, cast a bunch of spells, but soon found myself on the verge of death. Since I was going to quit playing soon anyway, I just shut down the emulator and re-started the next day. Even though I had reloaded from before entering the domain, the spells that I had cast there were still gone.               
Fighting a revenant in the Death Domain.
             Spells themselves continue to be a fun challenge. For instance, in creating the “Dispel” spell, Garwayen would only tell me that I needed two of the aspect and some proportion of jewels, candles, and stones. I didn’t know what the aspect was or what category (“Defense?” “Terrain Modifier?”) it would be in. Nonetheless, I scanned the list and found three potential candidates, all Level 2 “Mind” spells that required some number of jewels, candles, and stones. One of them, a defense spell, was based on the aspect of “high hopes” (green liquid), which was one of the objects I’d found in the last quest. I figured that must be it.
Still, the book only told me the number of jewels (5) and stones (9) that it required, not the number of candles. After a disastrous attempt with a random number . . .                
This is why you wear protection, kids.
             . . . Garwayen suggested I consult the “second volume of Shar Adrazar’s Advanced Magical Alchemy.” I didn’t have the book, of course, but the manual has quotes from various books, and two of them referenced Advanced Magical Alchemy. One of them was cited as volume 2, book 5, chapter 7, verse 9, so clearly the book, chapter, volume, and verse numbers have something to do with the aspect and ingredient proportions. I tried the formula again with 7 candles and got it.
So far, from whatever hit I receive, by consulting the spellbook (which has partial information filled in), I usually only have one x factor, if any. The little animations that pop up when you get things wrong are amusing, but I don’t think they have any permanent consequences. At least, not so far.                
Continuing to fill in the spellbook.
            It turns out that the NPCs on Earth have continuing conversations with the player–Selina in Salem even seems to be flirting with me–so it’s fun to watch their stories progress. I’ve become much more liberal with spending money on these trips, especially since I’m always finding pomegranates, and Cheech seems to have an infinite supply of cash. A few new locations opened up just as this session was ending. The full list so far is:
Stonehenge, where I meet a hippie named David.
Salem, where I meet a museum tour guide named Selina who seems to be into me.
             The cost of transatlantic flights is getting prohibitive. Maybe you could come visit me once?
            Great Serpent Mount, Ohio, where a professor named Chen Xiong is interested in magic maps. I honestly didn’t know anything about this location before playing this game, it being in Ohio. It’s just a mound of dirt piled into the shape of a serpent about 1,400 feet long, but it’s been around for 2,400 years. That’s the kind of thing that gives me chills. A bunch of earth, shoveled into a pile, will outlast all your dreams and will still stand when your descendants have forgotten your name.
Dinosaur Provincial Park, Alberta, where I meet a paleontologist named Jack Hendricks. He sells stones, which I’m always running out of because of healing spells. I can’t imagine anything mystical about this park except the suggestion from the manual that the dinosaurs may have used magic.
              Do Canadians use “ain’t”? I’m not sure I’ve ever heard it from one.
         Teotihuacan, Mexico, which is often described as an “Aztec” ruin but was actually already in ruins before the Aztec civilization arose. There, a medicine woman–who has just now given her name as Senora Espirita (I suspect it’s a pseudonym)���has helped me already on several occasions. Just now, she gave me another spell formula.
Machu Picchu, Peru. Here at this Incan site, I incongruously meet a Navajo Indian who tells me that the spirits have a present for me, but I must first give them a present: a feather from the Air Domain.
          If I can meet a Chinese man in Ohio and an Englishman in Italy, why not a Navajo in Peru?
             Mount Fuji, Japan, where I meet a geisha named Lotus Flower, which probably has nothing to do with the film Teahouse of the August Moon (1956), but everyone should go watch it immediately anyway.
Giza, Egypt. My contact, Ali ibn Mustaph, just sold me a tablet for $1,000 that has more spell formulas. Or, at least, he sold me the promise of a tablet. He seems a bit of a con man, so I may have just wasted that money.
Transylvania, Romania, where I meet a woman named Natalye, another tour guide, this time at the castle of Vlad the Impaler. She doesn’t seem to believe in magic, but she does sell some reagents.
             We’re only a few years past the Romanian Revolution here.
            Pompeii, Italy, where my contact, an English tourist, just gave me a magic formula that has something to do with “solidifying Neptune’s realm.”
           It’s getting pretty expensive to do this circuit, but everyone almost always has something new to say or offer every time I visit.        
As the game went on, I could feel myself falling into a familiar trap of over-relying on certain spells, so I started to make a concerted effort to do more thorough testing. Some conclusions:               
“Boil Blood”: Decent offensive spell that often kills enemies outright.
“Cure Poison”: Vital when needed. No power levels; it’s a binary spell.
“Dispel”: Dispels enemy spells. Theoretically. I can’t quite figure out the rules of when it works and when it doesn’t. 
“Dragon Flame”: Sounds awesome, but it’s basically “Lightning Bolt” with fire and doesn’t do as much damage was you would think given the component cost.
“Fire Barrier”: Creates a barrier of fire that damages anyone who moves through it. Seems tough to guarantee that anyone will move through it, and it’s tough to target during the chaos of combat. I could see where it might be useful to “box in” an enemy.
“Fireball”: Very difficult to target. Technically, it hits not the enemy you point it at, but rather “seeks out the most threatening enemy.” Theoretically, you can cast these in any direction from a fixed starting point, and they’ll wander around until they find someone worth hitting. Functionally, they often hit an object or a less-threatening enemy first. I get hit with them a lot but don’t get a lot of use out of them myself.
           My fireball angles towards an Air Wizard.
            “Ice Arrows”: I think this one is bugged. It’s supposed to send out “a series of arrows” that, like “Fireball,” seeks the most difficult enemies. In practice, it often sends out one arrow that then just sits there on the map. 
“Lightning”: The only Level 1 offensive spell that you can directly target. Unfortunately, it seems weak. It never kills anyone.
“Magic Sword”: Pretty awesome. It creates a magic blade that goes after the nearest creature and fights until one of them is dead. Great for occupying one enemy while you fight another.
                 Apparently, if I can get this to a higher level, it will poison enemies.
           “Orc”: A creation spell that summons a weak orc. Not quite as good as “Magic Sword,” but there doesn’t seem to be any limit to the number you can conjure, which is helpful when dealing with a wizard and the minions immediately around him.
             My summoned orcs aren’t doing very well against a couple of ghosts.
            “Star Healing”: Absolutely essential. Makes up a lot for poor skill or planning in other spells.
“Steam Vapor”: Creates a hot mist cloud that roams around and scalds enemies. I like the idea, but in practice I guess I prefer spells that directly target specific enemies.
That’s my arsenal for now, but it keeps growing, giving me new options with each map. I have about six formulas right now waiting to mix.             
Formulas are often provided after solving quests.
         I haven’t spent much time modifying the spells yet. I don’t even really understand the “elasticity” system. For instance, for “Magic Sword,” jewels and powders have “average to good” elasticity and candles and stones have “good.” What does that translate to? How many extra ingredients can I use? What will they do? Is there any benefit to reducing ingredients? It feels like there are too many possible permutations to test. It appears, however, that you can always modify a spell by increasing the level of its magic word (once you learn it), which is less ambiguous than the ingredient elasticity.             
Now that I know IGNIS, I can upgrade all the spells that originally used LUX.
            One spell I did want to modify was “Water Breath,” since it doesn’t last very long. The base spell uses 11 jewels, 5 powder, and 8 candles. Garwayen tells me that I can increase the duration by increasing the candles, so I try 15. It works. I try 20. It blows up in my face. Where’s the cut-off?              
Another mixture goes badly.
             For the next quest, Garwayen wants me to kill four improved simulacra in the four domains. Man, I had a hard enough time with the last set. I think I need a Treasures of the Savage Frontier break before I continue.
Time so far: 10 hours
source http://reposts.ciathyza.com/spellcraft-a-long-apprenticeship/
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