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#i know it'd be made by committee and therefore the original vision would change but
tes-trash-blog Β· 2 years
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There are some parts I'm still a little iffy on, but the TL;DR is this:
The pre-DLC patch gives you one dungeon on the Frozen Coast, west of the College of Winterhold. The local Mages Guild chapter has been detecting some odd energies from the area and is asking the Undaunted to provide extra muscle. They'll need all the help they can get: The place is a long forgotten temple to Meridia, and the guardians within will defend the secret of the temple with their lives.
The pre-DLC quest takes you to Windhelm where you meet with a (supposedly) "politically neutral" faction of traditionalist Nords called the Heirs of Ysgramor. All claim to have some lineage back to the original 500 Companions, and are looking to a seasoned adventurer like the Vestige to help them with a little mystery involving an ancient map, a forgotten language, and the visions of a foe not seen since the Battle of the Moesring.
The first quest picks up where the prequel quest drops off: You follow the map to the new zone, which is, you guessed it, the home and shelter of the last Snow Elves on Nirn, and their fate now rests in your hands. There are two endings.
There's also a hot and aloof soldier Snow Elf with an Aetherial-prosthetic arm. Ideally the same markings will be made available to the users (maybe in crown crates? ideally as a quest reward/Antiquity find or something)
I cannot stress how hot this soldier needs to be. He's gonna sweep like that Cecil fella I keep hearing about. Does he have a tragic past? You bet your sweet bippy.
3 style motifs: Meridian Guardian (drops from dungeon), Heir of Ysgramor (WB daily), Av'Falmeris (delve daily)
There are children now. NPCs. They'll only appear if the zone quest goes a certain way, however.
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