#i just want input guys
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undead-cypress · 6 months ago
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Strohl and Hulkenberg are so funny to me as a duo. They're the exact same type of people - they NEED to pledge their life to a liege or they'll start ripping up your couch like an understimulated shepherd dog. However they go about it in polar opposite directions. (Early-game story spoilers ahead, mid-game gameplay spoilers) Hulkenberg had her life purpose taken away years back and comes to realize hyperfocusing probably isn't the optimal way to go about it, so she expands her horizons to do her duty better. Strohl had no will to live until joining the assassination plot, and then it fails so bad he resolves to hyperfocus so hard the classes he unlocks can only do one thing, critical slash damage really really well
Hulkenberg is the formal knightly one but she delights in mucking around and would rather fist fight people than think. But then she demolishes you in chess and teaches you tactics while Strohl, the familiar casual guy who's a lot more stategically minded is the one always sharpening a sword and implying if anything happened to you, seppuku may be on the table - Gallica this is so scary play encounter music - my courage has increased
It all clicked when I saw their third tier classes are paladin/dark knight and samurai. Ohhhh you guys are henchmen. You wanna be henchmen so bad. They're the exact same kinda guy but are completely baffled by everything the other guy does. They have everything in common and nothing in common. They both think they're the normal one of the group. They have completely different ideas about how to best do their jobs but they simply must beat the shit out of each other on the deck daily or else they might have to actually go to therapy. I need an early 2000s team up/roadtrip action movie with these two where Will is faking being kidnapped to draw out the bad guys but Gallica didn't tell Strohl and Hulkenberg because their bad acting would immediately give it away and they proceed to absolutely demolish the metaphorical furniture of the house of Euchronia looking for the world's most specialest lil' captain. Do you see my vision 🤌
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fluffydeoxys · 20 days ago
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OC stuff is dangerous wdym you just think about that guy and you feel things. You made that thing and it’s come such a long way like they’ve grown and fleshed out and you’re proud of them. And there’s an indescribable feeling of pride and tenderness and passion and fondness. That ☝️thingie is My Thing and I love them
#_text#put music on that makes you think of them while drawing them and feel one billion emotion and it’s like wow. hits you how much you care#each little brick placed being one more step to making them feel truly and wholly alive. something with hopes and dreams and fears#Rory has really been coming into his own lately and it makes me kinda emotional and I really do not get emotional about much#I really need to elaborate on some of it with art and just substantiate some of my thoughts and feelings cus there’s just so much#I don’t wanna be tooting my own horn cus this post is not just meant for me. it’s for anyone who’s going through their own process#of making a guy or refining an existing guy. be proud of yourself and step back to admire how they’ve grown!! you’d be surprised by#the various ways things form and add up to create something amazing and uniquely you. all the various sources of input and inspiration#that really is the joy of creation to me. and I love seeing how others characters grow and change and evolve. being part of that process#is especially deeply meaningful and important to me. nothing makes me happier than being a small part of someone else’s work#as someone who hates failing and loathes themselves deeply. I can sincerely say with my whole heart that just trying is an amazing step#put down literally anything. see what does and doesn’t work. get the feel for the kind of person they are and then refine that.#mix logic with your gut feeling. emotion with reason. use existing lore or make it up! creation and success is not linear and#it definitely is deeply demoralising at times and as someone pretty cynical about the whole thing. and who hates myself#I can say it really is worth it. your ideas are worth it and even if you don’t believe in yourself yet#the spirit of my post at least is cheering for you!! because seven+ months ago I was in a pit of nothingness and just.#making zero and putting her out there for the first time has changed so much for the better for me#I will always cheer on anyone’s OC stuff. they - and you - are awesome and should exist and be put out there#thank u for reading. this has been on my mind lately a few times so wanted to ramble
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calamarispiderart · 4 months ago
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heeeheheheeeeheehee
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xxplastic-cubexx · 3 months ago
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Mr. Cube I have a question of utmost importance for you as literally the only Magneto main I know of. HOW... DO YOU PLAY HIM. Do you have any tips. I want to look at him.
So You Want To Be Pretty OK As Magneto In Marvel Rivals
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(3 March, 2025) a beginner's guide written by your resident magneto main snapperoni because now i get an excuse to talk about marvel rivals magneto extensively and in gross detail
*this guide will be treating you as though you have never used magneto in your life and will go into extreme depths at explaining his abilities as well as what it means to be a tank player. if you feel confident in understanding his abilities, feel free to skip the abilities section and head straight to the bottom for talk on strategy and tips
TABLE OF CONTENTS:
TLDR ROLE INTRODUCTION ABILITIES Melee/Greatsword Primary Fire/Iron Volley Secondary Fire/Mag Cannon Metallic Curtain Metal + Iron Bulwark [TEAM-UP ABILITY] Metallic Fusion [ULTIMATE] Meteor M [PASSIVE] Magnetic Descent TIPS AND STRATEGIES Iron Volley + Mag Cannon Combo Bubble and Shield Usage Two Tanks Are Better Than One Metallic Fusion How to Use Meteor M CLOSING THOUGHTS
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Too Long, Didn't Read:
Magneto is a poke tank meant to be played at medium-to-close range whose priorities should lie in acting as a living wall for his teammates. preserving his abilities mostly for himself yet sharing them when the situation calls for it.
While his priorities should be defense-based, when it comes to going on the offensive you want him to target strategists and duelists and only engage in tanks if the rest of the team is with you. As far as aiming goes, he's very friendly and isn't hitscan reliant, and you should find yourself picking up his aim style easily with time.
He's not a super flashy character like the rest of the cast, but he's far from useless and, at this moment in time, stands as one of Rival's best tank options alongside Doctor Strange and Hulk, whether you're running two tanks or running solo.
Overall, the two-star difficulty he is awarded is very fitting: available to newcomers to pick up and start playing, however offers a little something extra to those with a better understanding of him; he's generally straight forward as far as tanks go, but picking up a few extra tips and tidbits never hurt anyone. Except your enemies, of course.
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Role Introduction: Vanguard/Tank
As a vanguard unit, Magneto's top priority should be taking the brunt of the team's damage on the front line and should give the team either opportunities to push forward, or shoot behind the cover you provide.
With 650HP (without shields), while he has average health for a vanguard, his defensive kit allows him to be a formidable wall when his abilities are used tactfully and you work in tandem with your support/s. Unlike dive tanks like Venom and Captain America, Magneto is much more stationary, and his kit rewards playing defensively and close to the team.
A common misconception with FPS games is that your top priority is to get the most eliminations as possible and to exclusively hunt for the next kill (unless that is the objective of the specific map you're playing on, then kill away). There are several errors with this philosophy: for starters, you begin to neglect the objective, which can lead to a game loss.
The amount of kills you have won't matter if you stay off point and the other team takes the objective. No matter what anyone says, don't stress about your eliminations so long as you know you're protecting your team, securing the point, and overall providing value to the game (though it is important to be able to land a shot....).
Moreover, playing under this philosophy is a sure-fire way to not only get you killed and remove your time away from the field (which should truly be your game philosophy: die as little as possible), but specifically as a tank you'll bring your teammates down with you as they lose what should be a reliable line of defense. As a tank, you should be opening up opportunities for your teammates to get the eliminations and protecting your strategist/support units.
All of that said, tank is not for the passive player: as tank, you need to be firm about the playing field being yours and making sure the enemy team knows they're going to have a hard time taking it from you. Fitting for Magneto, really.
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Ability Review
Before dissecting Magneto's abilities, I will preface and say I calculated his damage using Doctor Strange (600HP) and Scarlet Witch (250HP) as damage dummies. The numbers I have here may not be accurate, so to circumvent this potential error I'll describe how many shots it takes to use a specific skill in order to eliminate certain enemies.
Melee/Greatsword
Attack speed: ~1 second
Damage Output: 40 (About seven swings to KO a 250HP enemy)
Utilizing Doom Bot remains, Magneto swings with a grandiose blade. The problem with this sword is it's not only one of- if not the- slowest melees in the game as of right now, but it has very little to compensate for its poor speed. Should very rarely be used in place of a well-aimed primary fire.
Primary Fire/Iron Volley
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Reload time: ~1 Second
Damage Output:
Direct Damage: 80 (About four shots to KO a 250HP enemy)
Edge Damage: 40 (About seven shots to KO a 250HP enemy)
Fall-Off Damage: 40 (About seven shots to KO a 250HP enemy)
Magneto's Iron Volley asks that you lead/predict your shots. Moreover, his Iron Volley will explode automatically once reaching 25M(eters), whether it hits a target or not. At 25M, your shot will no longer do 80 damage, but will do half instead. As noted before, Magneto's primary fire will explode when it comes into contact with a wall, floor, or enemy. As such, the explosion has a small hitbox- doing just about half of a regular, direct shot. Because of this, you shouldn't be too stressed if you're not the greatest at aiming: Magneto's primary fire makes up for any minor imperfections and is rather generous so long as you're in the general area of your target.
Secondary Fire/Mag-Cannon
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Reload Time (Without Bulwark Aid):
One Ring: ~4 Seconds
Two Rings: ~8 Seconds
Full Power: ~12 Seconds
Damage Output:
One Ring: 40 (About seven shots to KO a 250HP enemy)
Two Rings: 80 (About four shots to KO a 250HP enemy)
Three Rings/Full Power: 100 (About three shots to KO a 250HP enemy)
Edge Damage: N/A
Similar to Iron Volley, you will need to lead your shot when firing off a Mag-Cannon. Unlike his primary fire however, Magneto's secondary fire will keep going until it hits a wall or enemy. Moreover, it doesn't suffer any damage fall-off, nor does it offer any edge damage. How many rings you possess show both on Magneto physically, but they can also be tracked by the purple arrows below your crosshair. As a bonus, the Mag-Cannon momentarily stuns and pushes back any targets it hits which can either cancel an enemy's advancement, or open the floor for a follow-up attack.
Metallic Curtain
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Recharge Time: 3 Seconds
Replenish-to-Full Time: 10 Seconds
Duration: 1.5 Seconds
Shield HP: N/A
Putting up an impenetrable wall just shy of two seconds allows Magneto and his allies to pull back safely from oncoming damage or provide just enough cover to make an adequate push forward. Not to mention, this indestructible wall scoffs in the face of any ult coming your way. Once the shield has been spent, a white bar will appear on the right side of your crosshair. This bar indicates how long you can hold your shield up the next time you use it before it's fully charged, where then the bar will fade. Finally, you can put your shield down early. While this means you'll have to wait the full three seconds for it to be available again, this means your shield will have more durability the next time you use it.
Metal Bulwark + Iron Bulwark
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Recharge Time: 12 seconds
Duration: ~3 Seconds
Shield HP: To be calculated, but it does exist: be cautious of the damage you and your teammates take.
Magneto can spring a magnetic bubble over either himself or an ally. The bubble not only negates any incoming damage and protects allies from Scarlet Witch's Reality Erasure, but once the bubble has popped or faded Magneto will regain some Mag Cannon rings relative to the damage absorbed.
[TEAM-UP ABILITY] Metallic Fusion/Chaos
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Recharge Time: 30 seconds
Duration: 10 seconds
Damage Output:
Direct Damage: 100 (About six shots to KO a 600HP enemy)
Edge Damage: N/A
Being his only team-up ability as of writing this post, this father-daughter duo ability allows Magneto to fire at an impressive 100 damage per second as he finally finds use in his otherwise-inadequate greatsword, adding a truly dangerous ability to his typically defensive kit. It's as though every shot taken was a Mag Cannon with a wider hitbox- however this hitbox varies from being vertical or horizontal and thus can be a little unpredictable if you aren't aiming carefully. Is used best at medium-close range, but don't neglect its potential to snipe enemies from across the map.
[ULTIMATE] Meteor M
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Duration: 4 Seconds
Magnetic Range:
Lowest to the ground: 30M
Nearest to the skybox: 5M
Damage Output (No Charge):
Edge: 150 (About over half of a 250HP enemy's health bar)
Direct: 300 (About half of a 600HP enemy's health bar)
Damage Threshold Before Explosion: To be calculated, however can be tracked by the counter below the crosshair
Automatically floating into the air, Magneto stays true to his name and acts as a magnet for all incoming projectiles; extracting enemy projectiles to build the power of his metal meteor and granting Magneto the ability to float freely, Magneto's ultimate doubles both as an offensive and defensive ability. You're able to see your magnetic field + blast radius by observing the purple ring on the ground. Remember: you can rise and descend freely so long as your ultimate is up, use this wisely. I affectionately refer to the meteor as "rock", however this ultimate has garnered a reputation for not doing as much as some believe it should. Hopefully this guide helps you in ensuring your meteors make the impact they deserve.
[PASSIVE] Magnetic Descent
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Manipulating the magnetic field around him, Magneto decreases his fall speed by 50% when holding the jump button. Nuff said. People have a hard time aiming up in FPS's so if you find yourself with the opportunity to float around a bit (especially using Rocket's jump pack) then by all means terrorize from above as you descend.
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Tips and Strategy
Iron Volley + Mag Cannon Combo
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A basic tip, but a valuable one nonetheless. To eliminate an enemy with 250HP- assuming you land all your shots directly- it takes about 3 seconds, four shots. Again, this is assuming you hit all your shots and if the enemy doesn't regenerate any health. Alternatively, utilizing the PRIMARY-SECONDARY-PRIMARY combo allows you to not only stun an opponent with your secondary fire, but it should take nearly half of the time spent then if you only used primary fires, so make sure to use your secondary shots responsibly. Remember that your primary fire has, at max, 25M of utility: afterwards, it won't be able to do much. Fine for picking off low-health enemies while they're fleeing, but don't expect to hit any enemies close to the skybox or far away from you without moving in a little bit first- that's what your secondary fire's for. As Magneto, your targets should be squishy characters like support and DPS. Because of his relatively-slow DPS, Magneto doesn't fair well against other tanks and shouldn't engage in 1v1's if possible (they're not unwinnable, but they could be a great distraction and leave your team vulnerable).
While I'm here, I'm just going to stress to not use your melee. Like. At all. You're much better just using your primary fire. At most you can set it up as Hulk's turning into Bruce if you'd like but that should really be it: your primary fire is much more effective than your sword.
Bubble and Shield Usage
As a tank, you want to act as a wall for your teammates, and this can be done effectively by being more conservative and selfish with your shields: you are the wall. Remember. Draw the enemy's fire towards you by being an irritant. While Magneto is healthy in shields, remember you have natural cover from stage obstacles and structures as well. Magneto can be regarded as a 'poke' tank: a tank who is meant to attack sporadically and in short bursts. He is best played at a medium distance from the enemy front line and to not to be wholly damage focused when he is much more defense focused. 'Poking' the enemy from behind structures is not only a great way to conserve your abilities, but it utilizes Magneto's primary and secondary fires well due to their moderately-slow start up and overall DPS, letting him take cover when need be.
While attacking on the front line, once you notice your health start to dip below half or you feel as though the crowd is about to overwhelm you, raise your Metallic Curtain and step back to give yourself some air. Bubble yourself as a last resort if you still need to back up- be sure to fire your Mag Cannon beforehand so you'll immediately have it replenished if your bubble pops during your escape. It's important to remember Magneto has zero movement abilities and it takes 5 seconds for him to traverse 30M: it doesn't sound too bad, but when there's a large crowd in front of you, you'll wish he could move faster. Don't push too far ahead, and be aware of exits around you.
That being said, be conscious of your teammates. This is a TEAM game after all. We've covered Magneto and Scarlet Witch's team-up ability before and how valuable it is. As a result, you'll need to learn to play well with any Scarlet Witches on your team, and this means having your bubble ready to protect her when she decides to ult (this also means making sure to check the scoreboard occasionally for your teammate's ult charge as well as, again, being ability-conscious of those around you). Only when she's in immediate danger do you bubble her, not before: this ensures the bubble lasts long enough for her to get her ult off (or there's a better chance it'll be executed, anyhow). If you feel as though you won't be able to react fast enough, then you can try to bubble her beforehand; don't stress out about timing the bubble perfectly, just make sure she's protected. In general, bubble your duelists when they're deep in a crowd to give them a chance to escape (but don't stress out about protecting them. After all, there's only so much you can do before you put yourself in danger or use a bubble inappropriately when someone else could have better benefited from it). Besides Wanda, it's naturally best to look after your support units and to make sure they're not being overwhelmed. Don't helicopter them and neglect the rest of the team, but just make sure to check on them every now and then. Ultimately, your bubble priority should be Supports -> Yourself -> Others. After all, your support/s can't help you or the team if they're dead.
Two Tanks Are Better Than One
Magneto has the fortitude to be able to tank by himself comfortably, however the rare days you find yourself partnered up with a second tank, know these are the days you can be more generous with your bubbles and shields to your teammates. Your second tank will help cover with you and should make it easier for you to escape the crowd when need be, so bubble-hogging is less of a necessity. Make sure to help your tank too if they're in a bind and they're out of defenses/movement abilities (but again, not at the detriment of yourself or your supports: once more, Magneto can tank by himself if need be so long as you use your abilities carefully).
Metallic Fusion
It's tempting to want to use Magneto and Scarlet Witch's team-up ability the second you have it, however it's best to save it for crowd control. That being said, once it is active, make the absolute most of it: there's no consequence to holding down the primary fire, so just let loose and go crazy (with reason, of course: don't run in and get yourself killed and don't forget your teammates).
How to Use Meteor M
Someone asked me this midmatch once and I scrambled to come up with an answer. Both because the round was about to start in five seconds but also because I truly didn't know the answer at the time. The longer I've played though, I think I finally have the answer- or a better one besides "spray and pray" at least. As noted before, Meteor M is a fickle ultimate and how you use it is dependent on the situation (many such cases about anything, honestly). At times, you'll want to play higher to the skybox to ensure your meteor doesn't explode immediately. Alternatively, a quick throw of the meteor might do the trick in some situations where it's both safe to build meteor charge close to the ground, and the faster you remove a target/s, the better. This is also dependent on how many projectiles are being thrown out onto the field: if you're in a situation with predominantly melee opponents, it's best to use your meteors to single-out troublesome duelists and supports- there's little chance your meteor's going to exceed 30+ charge in those kinds of matches. Generally, you'll want to use it to counter support ults like Cloak + Dagger and Luna Snow (NOTE: a raw meteor will NOT KO an ulting Luna. You need at least 30+ charge before a direct hit can KO her. Cloak + Dagger can be KO'd from the get-go with a direct hit). Don't be afraid to throw out a meteor if you see a cluster of low health/squishy enemies without any defenses, however. Just remember it's ok to hold onto an ult if it means it gets greater value later on, and that you shouldn't hunt exclusively for team wipes. If you find yourself popping ult and the crowd's dispersed, support units should be your default priority (unless there's a duelist/DPS unit using their ultimate: take them out instead if you can). Initiating Meteor against Punisher's Final Judgement can be tricky if you aren't fast enough, as Frank's ammunition will quickly push your meteor to its limit. If you don't throw your meteor fast enough, you could potentially risk your teammates their lives and waste an ultimate in the process. Use your meteor against Punisher with caution. Similar notes to be said about Star-Lord's Galactic Legend, only now your problem is also throwing at a flying enemy. If he's close enough to your 25M range, I personally would shoot him down with a regular primary/secondary as his DPS isn't nearly as grand as Punisher's and a meteor could be superfluous. Otherwise, focus on getting to cover and protecting your vulnerable teammates. You'll especially want to be wary of enemy tanks and their shields as they'll without a doubt cancel out your ult with ease, more specifically enemy Magneto's and Doctor Stranges. Be cautious that Captain America can deflect your ultimate, though I personally have had minimal trouble with Captains. In general, you should track enemy ability usage, but especially the prior two if you hope to pop your rock soon.
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Closing Thoughts
Ultimately, improving at Marvel Rivals in general comes with time and willingness to acknowledge you're bad at the game sometimes but to not let that stop you from playing who you wanna play, whether you're playing as Magneto or not. While you can do your best to improve your aim in Rivals' practice area, things like game sense are something that can only really be accumulated through experience and playing the game.
Sometimes I watch back old games/moments of mine to figure out where I could've gone wrong to improve next time, but you don't HAVE to do that: just play the game, have fun, and love Magneto.
And throw a rock at every support you see for me okbyethankyouforreading
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Bonus: My Credentials so you can determine if i'm reliable or not. or something.
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[PS: every hero Not Mags/Wanda/Adam is purely my brother i swear im loyal]
#marvel rivals#magneto#snap chats#idk how valuable my opinion is i'm just a plat player but like Hey Its Something focus on my hours and trust me vJLAERKEAKJ#hours mean nothing if you dont learn from being balls... whatever... moving on...#i'm not checking this over i'm just throwing it into the wind no one's going to read this anyway#i thought of having more gifs to show stuff but i thought thatd be overdoing it <- this whole post is overdoing it#maybe ill pin this to the top of my blog idk. took a long time to type...#NO ONE'S GONNA READ ALL THAT WHY DID I TYPE ALL THAT#i think ive gotten enough inquiries about My Magneto Playing to finally write a semi-professional guide about it vJELKJAEKL#wrote all of this to get my PhD in Magnetism thats right baby#WHATEVER if you read all of that i love you i'm giving you a box of mochi donuts#if you take anything away from this post uhhhh Please Dont Forget Your Teammates THIS IS A TEAM GAME#ok thank you.... i hope you enjoy my. nonsense#yk im so glad my school group hates me cause i got to spend all day doing this jvLKAKJ#NO TELL ME WHY i try contacting my group last week to ask when we can meet and no one says anythign#and now people getting cross with me for us not meeting sooner... i TRIED NONE OF YALL EVER ANSWER ME#WHATEVER. whatever...#for a mfer just talking about teamwork My Team is making me want to eat gravel#anyway!!!! again if you read All That hope you enjoyed my inisght and input#again this is just from my experience playing magneto and some tank experience from overwatch so#take it how you see fit#if you guys care one of my fave rivals/ow youtubers is flats and he's always got great input for tank players#check him out if you like :)
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tinylongwing · 7 months ago
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Vide Noir's dual narrative structure
All right, here it is, me making good on at least one of my meta threats. Lord Huron's album Vide Noir can be interpreted as an album with two parallel, contrasting narratives - that of the lead protagonist Buck Vernon, as well as that of Johnnie Redmayne.
Disclaimer: this is an interpretation I think is pretty sound and well-reasoned, but I make no claim to any of this being proven canon information.
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For those unfamiliar or who need a reminder, the primary narrative is this: the year is 1967, and we start near the end of Buck's journey, as he awakens from being black-brained (Lost in Time and Space). Having just suffered an overdose on the drug vide noir, his memories are slow to return to him, but return they do - his fiancee, Leigh/Lee Green (from here on Leigh but both spellings have been used), left him without a word one night, and he decided to follow, heading west to Los Angeles from their home town of Detroit, Michigan. He's been struggling to find her, checking every bar in the city in case she was booked to sing at one as her move was the result of her chasing her dream of becoming a singer. He doesn't remember a lot about himself, really, after that overdose, but he remembers her, and his love for her makes him desperate to find her.
We're then taken back to the night he left to find her (Never Ever) and his journey is mostly linear from there - he meets a fortune teller, Lady Moonbeam, who tells him that pursuing Leigh will end in his ruin, but he refuses to accept her advice and pushes on (Ancient Names I & II). He laments that he's been some kind of fuckup, that maybe he chased Leigh away through his own behavior, but that he still loves her and begs for her to return (Wait By the River). At some point around here he also learns of the drug vide noir and contemplates using it himself for clues.
(Note that unlike in the movie, in the album, nothing suggests that Buck suffered from a murder attempt by Z'Oiseau's henchmen but that instead he may have overdosed himself in an attempt to find Lee. However, there's plenty of reason to suspect that the film is the canon interpretation here anyway and the henchmen kidnapping Buck just doesn't make for a song I guess.)
One way or another, he winds up black-brained, where some deep existential truths of the universe are revealed to him (Secret of Life - namely that everyone and everything dies in the end, and that a human life is brief, fleeting, and ultimately meaningless within the context of the universe as a whole). He somehow reawakens rather than dying (Back from the Edge) and, again, understands that nothing he does will ever matter, has never mattered*, but that *even though* he's suffered greatly already on this quest, he's still committed to trying to find Leigh, pitting himself against that careless universe (The Balancer's Eye).
So he keeps searching (When the Night is Over) until he finds a clue, or a helping hand of some sort, that leads him on the right path to his beloved Leigh (Moonbeam). We get one more reminder of the forces at work here - vide noir is some awful stuff, it nearly killed him, Leigh herself is hooked on it now, it shows you terrible truths and nightmares beyond human comprehension (Vide Noir) - and when all is said and done, as Buck thinks he's about to "rescue" Leigh from her fate and bring her back to his fantasy of a perfect happy life together, she rejects him. He came all this way through time and space, and she doesn't love him at all in the end (Emerald Star).
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I consider this the primary narrative here because it makes use of all the songs on the album, it has a clear start and ending and a mostly linear structure, and the album basically serves as a soundtrack to Buck's fool's errand. The film agrees - every scene is centered around his journey, after all. But we have context from Lord Huron's other albums, as well as the lyrics and musical stylings of multiple songs on Vide Noir, that show us that Buck isn't necessarily the only narrator on this album. Strange Trails, of course, came out three years prior, and features songs by multiple fictional bands performing songs which serve as narration for a diverse cast of characters. Unlike on Strange Trails, where each track has a writer or band specifically named and assigned to it as well as a character narrative, Vide Noir does not give us such conclusive information, but we can still put clues together to understand at least some of who the in-universe performers might be on Vide Noir.
Most likely, multiple of these songs are by the Buck Vernon Band - this is pretty obvious. Buck's semi-autobiographical music is all over Strange Trails, usually referencing a girl he loves, sometimes referencing that the girl left him, often giving her different names, all starting with L (Fool For Love's "Lily", and "Louisa").
But the other band that we can easily identify as performers on Vide Noir are the Phantom Riders. For those who need an introduction, this is the band composed of four members of the World Enders gang, with Dale Redmayne at the helm as lead writer. They were seen previously on Strange Trails as well, with banger surf/rockabilly hits like Hurricane, Until the Night Turns, and The World Ender. As a storytelling tool, they are primarily brought in to tell us about the man-turned-undead horror entity known as The World Ender himself, and then otherwise mostly we get their songs about Dale's brother Johnnie Redmayne, who is introduced to us in Strange Trails as a fun-loving and presumably fairly young guy, a thrillseeker and hedonist, who lives for the moment as if the world could end any day. The Buck Vernon Band jumps in between some of these songs with an interjection to tell us that wait, Johnnie is dead, or was, but he got back up. In Dead Man's Hand, Buck speculates that Johnnie could have been murdered or may have killed himself, accidentally or intentionally, upon first seeing him. It's in Vide Noir that we actually learn more about the circumstances of Johnnie's death.
Before we get to that, let's first identify which Vide Noir songs are by the Phantom Riders. This isn't all that hard to do. Any song that references The World Ender is presumably theirs - that gives us Secret of Life right away ("I sit alone in the dark, and I try to remember the words you spoke when you summoned the Ender"). This is reinforced in the Alive From Whispering Pines webseries, episode 423 - Secret of Life, when played, shows a skeleton prop the band has jokingly referred to as Cobb Avery on their social media posts in the past, and after the song ends in this episode, the tune continues in a slowed and distorted fashion through a clip of a WBUB movie version of Dead Man's Hand showing Johnnie rising from the pavement when Buck is about to bury him.
Ancient Names Parts I and II are presumably written by the same band as a two-part song. In the Vide Noir film, the Phantom Riders are performing Part II in the underground club. Additionally, in Alive From Whispering Pines episode 426, after Tubbs Tarbell is done reminiscing about the band and their nihilism, Ancient Names Part II is the next song covered - and often in this series, the structure of the segments between songs are intentional and related to either the song they precede or the song they follow, so it's likely that the placement of the Phantom Riders' appearance followed by a track they're associated with is meant to help confirm them as the performers. In addition, Ancient Names Part I references a fortune teller, and we know from the film that the fortune teller in question, Lady Moonbeam, is associated with the World Enders and knows the Redmaynes.
The last track on Vide Noir that is most likely theirs is the title track, Vide Noir. We have two points of evidence for this - one lyrical ("Many evils have I enjoyed, prowling the night raising hell with the boys" which feels like a pretty direct reference to the World Enders' nighttime violence) and one musical - the main melody of Vide Noir is identical to that of Ancient Names (and Fortune Teller's Theme, actually). In Strange Trails, using the same melody for multiple songs was an easy way to tie Frankie Lou's songs together, and here we can see that it ties two Phantom Riders tracks together directly, indicating that not only are they both by the same band, but that Vide Noir is a followup to Ancient Names part I, in which our fortune teller did warn us things would go very, very wrong.
(And besides all of that, the Phantom Riders tracks on Vide Noir all tend to be similar in musical style - psychedelia-flavored garage rock with a heavy bass line, in contrast to other songs on the album.)
With those songs identified, we should also be aware of just how much Lord Huron seem to love their dual narratives. In Strange Trails, we have a really concrete example of this with The Night We Met. This song was in-universe written by Frankie Lou, presumably about her doomed relationship with Z'Oiseau and how much she wishes she had never met him to begin with (as she echoes in her dialogue in the Vide Noir film when speaking to Buck in her dressing room). However, the music video for this song shows not Frankie and Z'Oiseau, but instead Buck, driving west, while reflecting on his own failure to keep Leigh, wishing he could go back in time and fix things, and meanwhile kind of hallucinating her as he goes. In the album Long Lost, we get another dual narrative in I Lied, which is performed by Donny and Midge but is also sung by Leigh in Vide Noir, foreshadowing her breakup with and lack of love for Buck. There are certainly other dual narratives in both of those albums to be found as well - so what we should keep in mind here is that often, songs can be written and performed by a character or band in order to narrate for themselves or someone close to them, but that just as in our real-world movie soundtracks or our favorite character playlists on spotify, those songs can be applied to other characters in different (but somewhat similar) situations than the ones they were written for.
So! We have four Phantom Riders tracks on Vide Noir, all of which were presumably not written originally in-universe about Buck Vernon, because why would they be, Buck and the World Enders only briefly cross paths and at the very least we know that Ancient Names Part II was written well before he ever met them. Instead, it makes the most sense if like the bulk of the Phantom Riders songs, these tracks serve Johnnie's narration instead.
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If that's the case, what does that give us? Winding around and through Buck's journey is this second storyline. Johnnie Redmayne, having used and enjoyed vide noir himself abundantly ("I had a vision tonight that the world was ending" as one probable example), decides it's time to get his hands on bulk quantities so as to get the Enders in on controlling the flow of the drug in LA rather than letting Z'Oiseau maintain a monopoly, thereby also increasing revenue for the members of the gang.
It's Moonbeam who warns him to knock it off first. We know, thanks to the film, that he'd spoken to her at some point about his plans to investigate the source of the drug at Tobey's arcade and try to get his hands on some to sell. Whatever his exact plan was, in Ancient Names Part 1, Moonbeam warns him that pursuing this is going to get him killed. Vide noir isn't just a drug, it's something extremely dangerous, tied to dangerous people, and he needs to get away from "her" (and note that frequently throughout music history, drugs have been personified as a "her" or an unnamed lover, whether for poetic reasons or to evade censorship that might come from talking directly about drug use - and Cursed, off Strange Trails, is one more in-universe example, where "her" refers both to Leigh Green and to drug use, specifically vide noir).
Immediately afterward, Ancient Names Part 2, in addition to serving as a very classic sort of World Enders nihilism anthem, can easily be interpreted as Johnnie saying "fuck that, I do what I want, you only live one life anyway and even if it kills me, I want to make my mark before I go out." Death is something hypothetical - sure, it'll get him some day, it gets everyone, and maybe Moonbeam is even right, but he isn't going to let her warning stop him.
On Strange Trails, Buck and Johnnie cross paths at Dead Man's Hand. On this album they only cross thematically, and the pivotal moment of intersection might be Secret of Life. This song may be the point at which Buck learns some forbidden secrets revealed by taking vide noir as discussed above, but its lyrics speak a lot more specifically to Johnnie's experience, implying some connection between him, vide noir, and the World Ender.
It may be that as we see with Buck in the film, perhaps Johnnie too has suffered the effects of being black-brained prior to taking it due to the time and space-bending effects of the drug (notice, for example, in Strange Trails we get Johnnie's story in a scrambled chronological order) and here he's confronted with the harsh truths of what those past visions of his possible future mean for him: he has been set on a path that is no longer avoidable due to his eventual future overdose. So perhaps it's at this point that he acknowledges that he is going to die sooner rather than later and that his life and death will not have meant anything to the greater cosmos, but this information, which was new to Buck, is not something Johnnie fears. Johnnie is hardly new to this point of view. He's seen past echoes of the knowledge imparted by vide noir throughout his life, both in his future visions of the end of the world (again see Until The Night Turns) and in the knowledge passed on through other World Enders, including their own motto ("The fair, the brave, the good must die", or in Secret of Life here, "The darkness comes for all of us").
(As an aside, there's still a lot to unravel with Secret of Life that I haven't touched on here. It's a fascinating song with some really mysterious lyrics. I've speculated at length in the LH discord about some additional interpretations this song could yield but won't veer off topic here.)
And yet despite what looks like a very certain and dire end, Johnnie maintains hope that perhaps he, too, will live past this. Because if Cobb Avery did, why can't he? This is part of the gang's core mythos - their founder is a dead man. He clawed his way back out of the grave for revenge, they thought it was just so fucking cool that he was unkillable that they had to join him, and together they dismantled the Winthrop Corporation, one murder at a time. When the police finally caught up to him, they lynched him - but the noose did nothing, for he was already dead, and now in the form of a skeleton, he called the gang to his side (see Strange Trails: The World Ender comic book). In the ensuing chaos, he flees, the gang heads west and relocates to east Los Angeles, and in the time contemporary with the events of Vide Noir, he is still present among them but this appears to be unknown to the public (Daily Trails prop, by Kim Berens, used in both Vide Noir and Alive From Whispering Pines where it was modified to Ten years later).
Whether The World Ender is readily visible to and known by most members of the gang at this point is unknown, but we know that those who were black-brained can see him (in the film, Buck sees him approaching, bumps into him, plunges into a hallucination of his own future, and when he comes too, the Ender is gone). Given the Secret of Life lyrics, it's reasonable to guess that Johnnie at least can see the World Ender just fine and one way or another, in speaking with him and in conjunction with consuming vide noir, has learned enough secret knowledge to make some kind of choice - and this is what later enables him, too, to drag his way back to the world of the living.
Fate catches up to Johnnie and as we learn in the film, his death was at the hands of Z'Oiseau's henchmen for trying to gain access to dealing in vide noir. Like Buck, he is black-brained - forced to swallow enough of the drug to kill him. And so the track Vide Noir opens with the Fortune Teller's Theme previously heard in Ancient Names Part 1, and that tune is woven through the track - Moonbeam's "I warned you, I told you so" to both of these fools who disregarded her advice. Although, again, the lyrics are clearly meant primarily to narrate for Johnnie - "Many evils have I enjoyed, prowling the night raising hell with the boys, getting high on a pure black void" sounds a lot more like what Johnnie gets up to than Buck. We are given a glimpse of his last words and final thoughts as life slips away and his consciousness is sent straight to the final edge of the cosmos.
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So ultimately, this is what we're left with:
Vide Noir is an album that tells the story of Buck Vernon, whose fiancee has left him. His journey culminates in a near-brush with death, in finding Leigh, and in learning that she does not love him and that he's nothing, his life is worth nothing more than dust and that none of it mattered or will ever matter, that once he eventually dies he will vanish and be forgotten in time.
Vide Noir also tells the story of Johnnie Redmayne, who for once tries to do something that isn't just for his own hedonistic pleasure but that might actually help bring in money to support his friends and family, but he's too headstrong and impulsive to listen to the warnings he's given, and is killed in the attempt.
One lives who probably shouldn't have and comes out at rock bottom and now has to work out how to move on from here, and one dies a nihilist who should presumably just accept the inevitability of death, but has the knowledge and absolute stubborn determination to enable his eventual return, following in the footsteps of Cobb Avery.
And what happens to both of them afterward? Well, we don't know. Hopefully some day (SOON?? BEN PLEASE) we'll get the opportunity to find out!
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love-songs-for-emma · 4 months ago
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‼️ VAMPIRE QUESTION TIME ‼️ [MORAL DILEMMAS ALERT🚨]
if your significant other/best friend were turned into a vampire, would you want them to turn you into one too?
and, vice versa,
if you were turned into a vampire, would you want to turn your significant other/best friend into one too?
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mushroominaforest · 8 months ago
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I was inspired by my beloved moot @a-rabid-snake's humanizations of Saint and Arti, so i decided to take a crack at making a human version of Saint lol
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Y'all already KNOW they're snug as a bug in a rug
anyways its just a concept so far, and im still cooking up the Arti design so if you have any, plz throw some constructive criticism at me cause I wanna improve the Saint design lol
(their hair is that thing ppl sometimes do in the winter, thick braids that loop over the ears and get woven (or tied) together and then they function as earmuffs sorta. Ik Saint looks super feminine, they're still nb but long hair is a nice perk to have in the cold!)
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starrycat123-blog · 7 months ago
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rip to siffrin and loop but I'd get out of the time loops way faster than them and without having to have a complete mental breakdown because I'd tell my party about the loops almost immediately if not immediately and we'd figure it out together as a team
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nixotinix · 4 days ago
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okay so! sorry for the empty well of art recently my hand Hurts. however i have yet another choice to present my dear flock! The gist is this;
The sister series to Dementophobia is officially underway! That's right, more Nixverse content. it won't be a comic, but rather a 10-chapter fic entitled "Gotham City Blues" that'll be posted to AO3. If I had to estimate a word count, it'll likely be around 40k-50k. Its central character will be Two-Face as he finds his place within the Gotham underworld. but here is my predicament.
I like finishing fics before i post them. that way I can have a consistent update schedule and not have to worry about cranking out updates. But at the same time, I already have the first chapter done and I really want to get Gotham City Blues out into the world. However that would mean very sporadic and not set-in-stone updates. So I leave the decision to my flock.
oh, and because yall have been starved for art, i put some two-face doodles below the cut. i prommy i still draw sometimes.
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(still figuring out this whole "loomis method" thing)
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not-kamenx · 1 month ago
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Beyblade X Ep 38: Return of the Queen
WAVOEWVOSVS ON VELWVSLE WSIH YMH GOD DTHIS EPISODE IM GOING TO SOB AND SCREAM okay they did not show the actual battle, I have to wait a whole other week to watch the dub on YT I’m gonna lose my mind
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first of all lemme say YOU GO QUINN these two could have potential (well Rex just needs a nudge in the right direction, Packun probably needs. Well. He needs something alright) and you’re telling them right off the bat before the match
I love how she uses her famous status to like help others because she knows they’re more likely to listen that way
something that made me laugh during the ep was that Jian didn’t know she was Titus’ grandma 😭 GIRL SAW THE HAIR, THE SHIRT, HEARD THE LAST NAME AND THOUGHT “wow she just be a fan!” UNTIL TITUS OUTRIGHT SAID IT, Jian is amazing for that. Toguro just outright thanking Quinn for Titus’ existence is also not something I thought I’d hear but it makes sense after our more recent episodes, cuz he really looks up to Titus and wants to help him in any way he can. Team Zooganic is so awesome GAHHHHH I wish we got more of them
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We also got this funny interaction
Quinn asking about Jaxon’s goal and him just automatically turning to Robin to confirm their plan HAS ME ROLLING ON THE FLOOR. Baby bird was 100% not expecting that to happen, he was so into the intense mood and that snapped him right out of it. Even Quinn ended up calling him a baby bird after he confirmed what Jaxon said which makes me wonder… how far has the baby bird nickname spread? IF QUINN HERSELF IS USING IT, IT MUST BE RUNNING AROUND PRETTY QUICKLY. That, or maybe she and Titus talked about Robin before. Probably? Maybe? I dunno, I need more family interactions in this series. (Psst. Sigrid. Multi. Please guys. Just for once?)
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THEN QUINN OUTRIGHT BEING LIKE “are you worthy of being the protagonist of Beyblade” MADE ME SNAP MY NECK IN HER DIRECTION SO HARD. WHAT???? LIKE. THAT WAS UNCALLED FOR? Jaxon standing there like 🧍while she’s dramatically pointing at him also got a laugh out of me, though it was a nervous one. WHAT ALSO MADE ME NERVOUS WAS…
when she “stopped” time and rolled it forward in her mind of how the battle would play out, and she was asking how many official pro matches he’s actually had. I was sweating, thinking she’d actually figure out his identity. I don’t even know why, it was just so scary seeing her talk about her experience as a Blader, this episode was one hell of a swing to the face building up the nerves
OVERALL, that was. Really intense. I’ve never wanted to see a battle happen in this series so badly, I just wanted to skip to next week to just see it already, ITS MAKING ME PULL AT MY HAIR!!! Quinn and Jaxon please just battle I AM AT MY WITS END WONDERING WHAT IS GOING TO HAPPEN
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grimrester · 1 year ago
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not watcher making their content exclusively subscription model while their fellow buzzfeed graduates the try guys have increasingly made their content diverse and accessible
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strxnged · 6 months ago
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you study and i send you a drabble with a character and scenario of your choice (as long as i can write it)
but tomorrow bc idk what words are anymore
:P
yes sir! i will study...! i mean... you could write one of 4ggravate convincing me to study because it matters for my future. it would be great motivation
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bugmistake · 1 year ago
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there's a darkwave/goth/post punk music night at a coffee shop i like next month..... i wanna go real bad but i always chicken out of going to goth events cuz im like . i feel like a DORK i feel like a POSER i feel like a CREEP im a WEIRDO waddahell am i doing here?????
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thrillerbrows · 4 months ago
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I always wonder what hed be thinking abt like. the state of american politics rn
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indi-glo-archive · 1 year ago
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ELLE HAS BOX BRAIDS!!!!
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wizardysseus · 1 year ago
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i'm so new to murderbot fandom that i feel like i don't get an opinion on the show casting, but i do think a lot about that post that points out that "the two construct genders are, effectively, 'cop' and 'prostitute'"... and there is a part of me that thinks that, in a visual medium, it would be harder to get the idea of what it means to Be Assigned SecUnit across if murderbot didn't present masc and white.
i wouldn't call mbd copaganda and i wouldn't say that casting a nonbinary actor of color is the same as going "look at how diverse our fictional cops are," but at the same time, i feel that these are coded aspects of being a secunit, which may be invisible on the page, but would matter more in a tv adaptation. does that make sense?
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