#i just need 3 pokemon to complete the little card dex thing and get the hidden mew card
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dildopamine · 2 months ago
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i need them to add trading to pokémon tcg pocket expeditiously
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haunted-skitty-doll · 3 years ago
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I always find used Pokemon games really interesting, and a couple years ago I bought a used copy of diamond that I never actually got around to erasing the file on. So I'm gonna make a big, long post about everything interesting on it
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So the first thing that probably jumps out is that the game is in spanish. A couple months before I bought this, I bought a spanish copy of Pokemon emerald to do some arbitrary code execution that worked differently depending on region. I wanted shiny deoxys but I never got around to that. And I would need a spanish gen 4 game to transfer up from that copy of emerald.
The next thing of note is that whoever RICARDO is, they were clearly pretty dedicated to this game at one point, given the playtime and dex number.
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The pc boxes are interesting. First of all, every. single. one. has the ocean background. There's also none of them with names along the lines of "box 1." Several are named ".........." There are some others based off level that seem to have gotten disorganized at some point, probably when ricardo was moving Pokemon off this card before selling it. For example, this bibarel may be above level 30, but there's also a box for above level 50, and that would seem to make more sense for it.
I didn't count but I think they caught every unown, cause I see a lot of them in these boxes. Most of the Pokemon in here just look like Pokemon caught from the wild, with a few exceptions which I'll get to. I think ricardo tried to complete the Dex but never finished. They have 97 caught in the sinnoh dex, 179 caught in the national dex, and 279 seen in the national dex.
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There were a few rare Pokemon left behind, but they look pretty hacked.
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"Huevos" translates to "eggs" but that's clearly not what's in this box. But what I did find were 5 eggs elsewhere in the pc. I hatched 3 of them and they were drifloon, so I'm pretty sure I know what the other two are. Perhaps ricardo was trying to masuda method for a shiny, but of that's the case they must have moved the foreign parent cause I don't see any Pokemon from other regions. Or maybe they were just trying to get more cause drifloon is KINDA rare.
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A few more oddities about this pc. First of all there was this pidgey. There were a few others like it, and given that it's from a "lugar lejano" (faraway place), and has Ricardo, not all caps as the ot, I think it's pretty clear ricardo traded these in from their own copy of hgss, probably in exchange for good Pokemon they were trying to move. This isn't that interesting on its own, but what captured my attention was
1. The fact that this pidgey is from 2005, meaning ricardo's ds clock was pretty wrong for whatever reason
2. The fact that this pidgey specifically was given a nickname for some reason. Love that tbh
Last little thing about the pc, I found a skuntank holding a fire stone and an anorith holding the tm for fire blast, which seem like oddly specific items for them to hold.
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Now for the hall of fame. There were 19 entries with the first being in 2009 and the last being as recent as 2015 (for context, I bought this game in 2017). They're in chronological order too, so I think the dates are accurate, unlike edgar's catch date. Here's the team they beat the game with. Interestingly, the staraptor and roserade were left behind.
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The 2015 entry is an outlier, as all the other entries are gradually over 2009-2012. It also must have been around summer 2011 when ricardo got a gameshark or something, cause a bunch of shinies start appearing then. There's no trace of most of them in the box, but I did find the swampert and lugia.
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There were a lot of entries with really interesting teams, like this one. There was one with an unown w, one with a level 100 shiny quilava, and another with a skuntank that I think is the same one holding the fire stone.
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Additionally, what I found interesting is that every entry is a combo of Pokemon that only shows up once. Except this one, which shows up several times. Initially it had a fearow instead of latios.
And that's about it.
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masterbeta29 · 5 years ago
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My review of Pokemon SwSh!!!! (or just Shield, cuz it was the version I play, LOL)
Finally, after finishing the game (including the Post game) and fully exploring the region, I think it’s time for me to say what I think of this 8 gen…
I know it’s obvious, but I mention it just in case: This is MY OPINION!!!, if someone disagrees with me its totally valid, I just ask for respect.
ALSO, English is not my first language so I might have certain lack/erros of spelling out there, or I repeat many words, hehe.
It is important to clarify that this review is based on SwSh base, everything that refers to DLC will NOT be included here, my opinion of the game is already done, the rest is extra content.
I wanted to give this review a more ‘’silly’’ tone, since giving negative opinions on the internet can be quite delicate and I wanted to relax the mood. Do not take this seriously, I still have my CONS with the game, but it is still genuinely enjoyable, which for me is the most important thing in a game.  I will talk about everything in general, so I will try to summarize certain points.
LET’S GO!!!
NEW FEATURES
Poke Camp, Curry Dex, Boxes and more
It’s like a dream come true for me, visiting other camps, seeing my whole party next to each other in the screen playing, discussing, running, is something really magical helps, me connect with them and know their personalities better, although I admit that I miss petting them lol and the minigames like in Gen 6. I also really liked the concept of curry as an alternative way to cure your Pokémon maybe I just wish there was a simpler way to know how to create new recipes (ALSO TMs).
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Access to boxes anywhere is wonderful especially when you are breeding, just like, changing the name of trade Pokémon and the move reminder.
Rotomphone
It is not used as much as a phone, more than in the post Game (I can be wrong tho) but it serves as Dex and that’s what’s important really, the new feature is that now it includes the bicycle, that can ride both on land and water and in my opinion it is a degradation of what the concept of  “Poke Ride” was, but as I said before, it fulfill the function it should.
Trainer Cards
The concept of being able to share and customize them with other players is super entertaining, although it is a bit annoying that you always have to make a new code for each small modification. As for the cards of the main characters of the game, I will talk with a little more detail later. 
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Dynamax
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At the beginning it was fun and exciting, but in the end it just became a gimmick that sometimes I had to use by obligation in raids. It is not as epic as the Megas and does not have the weight of the lore and cultural/regional connection like the Z-moves.
The Giga forms, although some are great, and I am happy that they gave Pokémon like Garbodor love, I also think that there were many missed opportunities, starting with the starters of the region or in giving forms to Pokémon that in previous generations already had like Gengar and Charizard.
Raids
They are incredibly fun, it is an activity that you can spend hours and hours enjoying, especially with friends but if we talk about NPCs… OOF, I understand that the purpose of Pokemon is that we all make friends and work as a team, but DAMN, if it is stressful when you lose a raid with 3 friends and an NPC, because the Pokémon only killed the NPC, it is almost impossible to defeat a 5 star raid with only NPCs, and as I said before I understand why they do them weaker, but there are some that are completely useless, I see you Martin Solrock lol.
Poke Jobs and Rotom Rally
I  will be honest, I have not used these features enough to have a solid judgment on these lol.
CHARACTERS
Magnolia
OK, I need to get this off my chest: I am incredibly disappointed and sad with this character, especially since she is/was our first old female professor, to be simply pulled into forgettable land.
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It started pretty well, but then it just disappeared until almost the end of the game to give the role of professor to Sonia … REALLY ?! I hate to say this, but she felt more like a device to give character development to Sonia, when she could have been used in scenes with Rose or repeatedly going into further detail about Dynamax for the MC (you know because she’s an expert about that topic…), before give the paper to Sonia. At least I am grateful that I had a little more screen time in the post game, although not even as a professor.
Sonia
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Thank you Sonia, for allowing us to discover and know the story with you, honestly she was the one who saved mostly my interest in the story. 
But speaking of the character, I like her, I like her dedication to get out of the shadow of Leon’s achievement and to show her grandmother that she is capable, which she finally manages to fulfill, she still has certain insecurities, but that makes her more human, she’s the real professor (I’m still salty for Magnolia tho)
Leon
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Everyone knows from the posts on my PT on Twitter that I constantly bullying the character, but I really like him a lot, he is an excellent guide/brother through the game, charismatic, EXTRA, but very involved in his role as champion, in the sense that he is always aware of what is going on and helping in the process, in addition to being strong (one of the most difficult battles in the game). Definitely among my fav champions with Cynthia, Steven and Kukui (I count him as champion, SU!)
Gym Leaders
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I love them, their designs, personalities, the animations, they are all incredibly memorable, my favorites are Opal, Kabu and Piers. 
But even so, I wish I had more to go on besides the lore on the back of their cards and their battle animations, I would have liked to see them more integrated in the story, and I feel that it lack a little more interaction with some of them, especially Allister and Melony in my case, but at least the trainer cards were a good addition to know them a little more, outside of being a Gym Leader.
RIVALS
OK, I’m prepared for everyone to hate me, *sigh*:
I… I DONT LIKE BEDE AND MARNIE THAT MUCH?… I mean, I don’t hate them, and they are both far from being the worst rivals, but I did expect a little more from both…
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Bede
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I am one of the few of the fandom that does not like rivals flat jerks, because for me, that is not a character but rather  a trait.
But I wanted to give it a try, and when I was just beginning to gain interest in him, they force his backstory in my face… And as I said, I like trainer cards…but more in characters, like G.leaders because these are characters that we don’t see much around the trip, but in the case of rivals, that appear several times and develop in the story, I personally like to get to know them little by little, discover their story and understand them in the course, here I felt it more as an excuse for me, to feel bad for him, especially at the moment he gives you his card.
His relationship with Rose is not explored enough imo. 
And a complete turn-around that happens offscreen, like no joke, the MC literally didn’t see any of it, he just disappears after the Opal scene (but to give him credit, that scene is one of my favorites in the game).
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But you know, I understood that he was just a lost boy, and I’m happy that he found a better place, and I admire his effort to want to change, so in the end I ended up liking him a little more.
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Marnie
Marnie is interesting, because although I agree with many people that she would have benefited from having more screen time, I consider that a good character does not need all the screen time in the world, is about what but what they do with it, and the problem I have with her is that her time was not well spent.
I like her dream and I really like her relationship with her brother, however there was no moment when I really connected with her. I feel partly, that I don’t know her character, like her various personality facets. 
Untapped opportunities: fight with her more times or with her…would have helped the character a lot imo.
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Hop
Hop is the best rival of the three hands down, his trainer card contains the right and necessary information to make us have an interest in the character, but also the story lets us know him more: a competitive boy, but who has insecurities, fears of failure, that is reflected not only by the dialogue but also in his Pokemon team (no really, it broke my heart when I realized that he didn’t have his Wooloo in his team), that he is frustrated and suffers, but he gets up, discovers other tastes and with these finds a new path, ugh perfect, I adore him.
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Forcing the player to defeat him is torture, it is like defeating Hau in USUM and Wally in ORAS breaks my heart.
Rose
In short: ok character, decent /meh antagonist, and a horrible villain. 
Like the climax of the story, Rose is forced in the end to be the villain, when he worked best as an antagonist, his plan makes no sense, his battle is disappointing, although his battle theme is awesome, but it just does not fit the character, the plan, nor the situation at all.
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But the character has a certain charisma, especially in his ‘’suit especially in his incognito suit.”
Oleana
Interesting character, with a potential backstory, with motives and characterization, who is underused in the story * sigh *… I LIKE HER THO
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Overall, I would have liked to see much more of the relationship between Rose, Oleana and Bede, I think it would have benefited the 3 characters…
Team Yell
They are … ok, it is cool to have a team that is not villain, that bother the player from time to time even for good reasons, I admire his dedication and loyalty.
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THE REGION
The region is aesthetically beautiful, the details, the structure, the contrast for example between Hammerlocke and Ballonlea, and despite not living in the UK or having had the opportunity to travel to the destination, according to my friends the region in which the games are based is very well related, which I think is excellent. However, despite the visual beauty, when it comes to routes and exploration it feels a bit limited, there are really some towns, where the most interesting thing to do is complete the Gym, there are almost no reasons to return to the previous town after having passed them…
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But, what I missed the most was the lack of exploration, discovery, the charm of the NPCs…
Many have told me: what about the Wild Area? Because of the ability to explore in an open area, it is probably the best in the franchise! and yes, the Wild Area is a very attractive part of these games (I will talk a little bit about this, later), but as I said, everything that is considered part of the capacity of the new console, I will not take it into account, it is unfair, because a portable console can NOT stand a concept such as the Wild Area although the developers had the idea before, not at least at SwSh scale.
And as I said before and again, the T.Cards are an incredible idea, but for me NOTHING compares to getting to know the characters through the world, dialogue, interaction… I’m going to use pokemon Moon as an example to make me understand better: (because it was the last main pokemon game I played before SwSh and that’s why I have it more fresh lol) Where you can enter Olivia’s shop, buy jewelry and visit her room and discover that she is a desperate single woman, or enter Gladion’s room and talk to the receptionist and that she tells you part of his story, that kind of things…
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Let’s see for example Melony, we know she has more children besides Gordie, but only for concept art, and yes, probably do unique models would take a while, but I honestly wouldn’t have be bothered  if they use generic NPCS, they did it with Lana’s sisters, then the anime can dedicated to giving them unique designs.
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Speaking of NPCs (mainly of those inside the houses), many lost the charm and authenticity they had… I mean, where is the lady who told us the story of her husband’s accident or the men of the coffee shop, who every time he prepares us a drink told us the story of where such a drink came from, ect… the NPCS on that side are boring…
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EXCEPT BALL GUY, he / she is awesome!
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I know this look like extra or unimportant things, but these little details really give life to the region, personality to characters that are secondary, it makes everything feel more united and also makes the main characters feel more inside the world, and honestly that is why on this hand, some cities felt empty for me…
But the other hand, I really liked what they did with the NPCs fans, see how the number increasing every time the MC wins a gym battle, makes the trip to become a champion feel more rewarding, It really helps you feel like a true champion when you got it. 
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Other examples like the girl NPC who is going to support  you in the Gyms while their pokemon is evolving, or how the NPCS react and change their dialogue corresponding to what is happening… beautiful, for this part the worldbulding is 10/10.
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The wild Area
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Probably the closest we have for now of an open space area in a Pokemon game, I have to admit that I get lost at least 1 half an hour trying to find the next destination (I understand you Leon), it was hilarious lol, at the beginning of the game it turns out to be a fairly limited area, and you really can enjoy it in its entirety when you finish the main story, but I don’t see so much trouble with that, since it’s partly the point, for balance. In general, it is a fantastic idea although I feel that it is necessary to polish it in certain parts, and NO, I don’t mean THE TREE, but I don’t want to be so hard on GF at this moment, because is the first time they experiment with such concept…
Pokemon and Music
I put these two together because they both share a very curious characteristic: EXPERIMENTAL. 
The pokedex is super solid, I love how these last generations, GF is doing its homework and is striving to make the pokemon belong to the region, as for animals, myths, culture…muah I LOVE IT, BRAVO.
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For me a good OST movie or video game not only has to be for the piece n yes, but how it is composed to accompany the events that occur on the screen, how it adapts and fits a certain scene of the story or character, and although I admit that in general it is not my favorite compared to other gens, there are tracks that have become part of my favorites:
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The crowd, the screams, the build up as you gradually approach the last pokemon, ugh. Dynamax is cool and everything, but THIS is the basis for me, of why these battles feel so energetic and exciting.
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That mystical atmosphere that catches you, is beautiful but at the same time mysterious, and perhaps many disagree with me, but the addition of the howls of the legendaries… I love it.
STORY
I think the game started extremely well, the introduction to the characters, the exploration, the introduction to the starters, the mystery of the legendary, everything is on track to me to enjoy this adventure to the fullest, but later I felt like it began to fall.
I understand that this is Pokémon and sometimes Pokémon does not need a complex story to make it enjoyable, as long as it makes sense and is entertaining, the problem I have mainly with the story is how they constantly get you out of it. I understand the concept they wanted to do: to take a more realistic point of view, in which adults take responsibility or in this case the champion and that later when you become champion you now can do what the champion did, and I like this concept, but the phrase of “you focus on the gym, we take care of the problems ” they say and they repeat it several times in the game like, I understood the first time!!! 
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Indirectly I felt like they were trying to took me out, and in consequence I lost interest in the story of the game, if it hadn’t been because Sonia bothered to explain to me the lore and a little of what was happening. 
It’s more like “tell us” and not “show us”
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and that’s the risk of this concept: you play as a main character, because you want to be a main character or share the role.
The climax feels incredibly forced and confusing, I felt that there was no build out, almost no foreshadowing for what was happening at the moment, everything comes out of nowhere, and thats why, I started making Okami jokes with Eternatus, because I don’t felt that emotion of the ‘’Climax’’.
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Definitely in the part where the game shine was in the gym Challenge, as I said before, the gyms, the leaders, the atmosphere within them, the scale, the music that changing every time, until reaching the final pokémon, the challenges that we have to do before, the fans, becoming the champion, all this really is the identity of the game. 
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Pokémon returned to its roots, where this story is the story of us again, and becoming the champion here is everything, it is one of the most exciting and most satisfying Gym challenge in all generations with gyms.
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ADDITIONAL
Here I want to give opinions according to the experiences I had with certain things within the game, which I think are quite PERSONAL, because each person plays different Pokémon, by the team of Pokémon, because he decided to level up more or stay at a lower level or how you decided to follow the story of the game.
Difficulty
Decent, by the standards of Pokemon of course, I try not to leveling to much, and if I do, there are maximum 3 levels and only one pokemon… So, gyms were easy in general, perhaps a pair that were difficult (Allister and Melony), but I never did black screen as in other games, but definitely the most difficult battle in the game is Leon, which I think is appropriate.
Online
Its horrible lol, There were not only once but several times in which I lasted like 1 hour trying to connect with a person, it is ridiculous.The signal falling every so often. But in general the biggest problem I have is connecting with very specific people, not even with the infamous Festival Plaza had so many problems.
Gameplay / Pacing
It is normal the same as always which is fine, some drop of frames out there in certain scenes but nothing serious, some cuts and lack of scenarios / designs that if you should in when they took me a little at the time, but absolutely nothing compared as the haters make it look, the game is still incredibly enjoyable, and it can be played perfectly.
The pacing started pretty well/decently, but from the fourth gym onwards, everything became very very fast, and not to mention the climax and the Pokemon League, honestly all this last arc felt super stuck….
So my opinion in general is: I enjoy the game like any other Pokémon game, it has its entity, it has new and interesting things that I would like it to expand more in future generations and it has personality. Is it my favorite game or my favorite generation? No, I definitely enjoyed other generations more, there were many missed opportunities that they could take more advantage, and I feel bad for GF for making them release this game for this year and these dates, because unfortunately some cuts are very noticeable. But the generation just starting ,so we will have to wait and see what we have for the future. For now, Thanks Pokémon SwSh, for another adventure…
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askmerriauthor · 5 years ago
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Pokemon SwSh Thoughts - Post Game
So I’ve finished Pokemon Sword’s primary content.  All that’s left is to finish up the PokeDex and drive myself insane trying to whip up all the variations of Alcremie.  That, and delaying buying an online subscription for as long as possible before I bother with trading to get the other game’s exclusives.  Here’s some thoughts on the game after the fact:
Pokemon SwSh really needed to come out in late 2020, period.  I’ve enjoyed the game so far, but I’ve played it for about a week without putting in too much time/effort grinding and I’ve already done pretty much everything there is to do.  I had my Starter leveled up to 100 before I even left the Wild Area for the very first time.  The pacing and content depth of this game are pretty much non-existent, whereas the majority of the effort has clearly been put toward refining the competitive combat development.  That’s great for those players who really like the battle system, but not so much for those of us who like story and broader gameplay elements.
Pro - Streamlined Gameplay One thing I’ve wanted in Pokemon for ages has been the ability to skip tutorials.  I understand the necessity of having them, as every game that comes out is going to be some player’s first and their presence is for that player.  But at least having the option to skip them for us old hats would be nice.  SwSh does that!  I was delighted to discover that the game allows you to bypass tutorials with a simple yes/no prompt when a new element is introduced.  How to catch Pokemon, type match-ups, how to heal at Pokemon Centers, and so forth - all the stuff previous games led us through by the nose has been made optional this time around.
I’ve seen some people saying that this game holds the player’s hand too much as it leads us from one gameplay element to the next and doesn’t let us progress at our own leisure.  To some degree this is true, but it’s far less egregious than in previous games, such as SuMo.  There’s yet to be a good balance between giving the player free reign and giving them enough guidance to ensure we never feel lost, but this has been an inoffensive example as far as I’m concerned.  The game does end up feeling rather railroaded, but I don’t necessarily consider that a fault of hand-holding. I’ll get to this matter later on.
Pro - The Style Galar is a very pretty region and the game makes good use of the Switch’s higher capacity to produce excellent backdrops for the player to explore.  Many of the Pokemon have charming animations (Falinks is my favorite on this respect).  The towns are all really well-designed in terms of visuals, especially compared to the bare-bones looks of older generations.  I feel like there could have been more, but what we got is still great.
Pro - Implications in Lore Those of you who know me know how much I love lore and world building.  Pokemon, as a franchise, is ripe with opportunity to examine its lore to the most tiny and obscure detail, so any new addition to the franchise is welcome on that front.  Galar has some pretty fascinating nuggets to contribute.
I love that the League in Galar, as well as competitive Pokemon Training in general, is treated like a career sport.  In specific, I love that this view and practice is exclusive to Galar - I wouldn’t like it at all if the entire franchise shifted to this angle, but it works great for a one-off region.  I like that Kabu specifically relocated himself from Hoenn to join the sports league as it doesn’t exist in his home region.  The Champion being a sort of major celebrity/superhero, the way Gym Leaders can recruit proteges or even inheritors of their rank from among contenders, the sort of clique all the Gym Leaders have with one another - it’s a really neat dynamic.  I also like the notion that actually completing the Gym Challenge isn’t something common and most Trainers who try rarely make it even halfway through.  That’s an interesting contrast to other regions where collecting Gym Badges seems almost as a given and the League itself is considered the real challenge, or where the whole endeavor is designed to be finished as a matter of course, like in Alola.
There’s also some really neat additions to the overall lore brought in from the Pokemon Masters mobile game.  While its place in canon is questionable, it does specifically mention Galar in a few places.  The idea that Pokemon who do not appear in the current Dex are banned from Galar by customs (perhaps identified as potentially dangerous/invasive species) is an interesting one.  So is the claim that Iris - the Champion of Unova in BW2 - is a cousin of Leon and Hop.  I love it when there are connections amid titles like that as it really helps build a more unified setting.
-Edit-: Darn, apparently those screenshots were fakes.  Strike that positive from the list, I suppose.
Mixed Pro/Con - The Availability of Pokemon and the Wild Area I’m not talking about Dexit - I have my own thoughts on that explained elsewhere and frankly don’t think it’s going to end up as bad as everyone is fretting over in the long run.  No, in this particular case I’m focused on the availability of Pokemon that are in the game itself.
To put it simply... it’s too easy.  I know that filling out the PokeDex isn’t supposed to be a huge challenge, but I’ve gotten the majority of it done - evolved forms, item-reliant forms, gender/size/color variations included - with pretty much no effort whatsoever.  I like the idea of the Wild Area in principle but what it ends up being in practice is lacking.  It’s too easy to just hoover up Pokemon at a breakneck pace, which leads to other zones and the Wild Area itself becoming pretty much immediately obsolete.  I have no need to return to them once I’ve gotten everything I need and there’s not enough general content to urge me to visit again.
The Wild Area itself is a big open sandbox that you can roam around in, which is nice compared to more linear zones in past games.  Galar has its railroad routes, but they’re brief (aside from the obligatory overlong water route, which even then is still quite a lot smaller than other regions’ have been).  However, it’s just that - a big open sandbox.  You can wander through it very easily and even traipse into the “high level” zones without fear because you can see all the Pokemon coming and give them a wide berth to avoid them.  There aren’t any obstacles or challenges within the Wild Area itself, and the game makes it supremely easy to find Pokemon even under specific weather/time conditions, which I feel is a missed opportunity.  I would have rather the Wild Area been MUCH bigger and more involved, full of places to explore and puzzles to solve.  Similarly, I would rather that Pokemon were more difficult to come by as well - that a greater deal of effort would have been put toward tracking and discovering certain harder-to-find Pokemon, with more in-game detective work to find your prize.
Mixed Pro/Con - The Characters The ensemble cast of new Gym Leaders are great - I enjoy the majority of them and frankly want more interactions, more encounters, just more in general.  That’s sort of the problem though - I want more.  The game itself criminally under-utilizes these characters, especially compared to how much more involved and explored Gym Leaders have been in recent games.  There is precious little content using the Gym Leaders here in Galar as it stands and I constantly found myself wanting them to hang out longer and have the chance to learn more about them.  Their League Cards are a neat little addition full of interesting tidbits about their histories, natures, and relationships with each other, but I would MUCH rather have gotten to see all that play out in the game itself rather than read it as a flavor blurb.
On the con side of this, however, is the fact that all of the characters are extremely one-dimensional.  We’ve been seeing a steady increase in the depth and development of supporting characters in the games since BW onward, with SuMo arguably having the most to date.  The overall characterization in SwSh is incredibly lacking by comparison as we don’t get nearly enough time to be with the cast, nor is the cast given the chance to present more than one note per.  Nobody has any sort of emotional growth or development.  The closest thing to a character arc in the game is Hop’s acceptance of the idea that he’s not going to be the Champion, but it doesn’t have anywhere near as much punch as it could and is over in the blink of an eye compared to how he spends THE ENTIRE GAME repeating the same “I’m gonna be the Champion/Hokage/Pirate King!” spiel every time he’s on screen.
Con - Dynamaxing and Max Raid Battles I’m not really on board with the whole “Mega-Evolution is best! No more gimmicks!” train because that’s just silly to me.  Every game has its gimmick and the way Pokemon gradually picks up tricks and traits from its past versions to consolidate into newer titles is one of its strengths.  That said, Dynamaxing is worthless and a pointless addition to the game, both in presentation and practice.
The visual of a Pokemon going kaiju is a neat concept and one I was initially intrigued by, but in practice it falls flat because it’s as thin as cardboard.  It’s just Mega-Evolution and Z-Moves smooshed together with an additional 3 round time limit tacked on.  All it functionally does is buff your Pokemon’s HP pool and add additional weather/status effects to certain attacks, but in some cases the Dynamax versions of attacks are actually weaker/less useful than their base form.  In Gym Battles all the way through the final League fight with Leon, I didn’t bother with Dynamaxing because my Pokemon were strong enough to not need it.  I could one-shot Dynamaxed Pokemon with ease using a non-Dynamaxed Pokemon and that really shows a flaw in the design if ever there was one.  Dynamaxing doesn’t add or improve anything vital to gameplay - it’s just fluff.
Max Raid Battles as found in the Wild Area are even worse.  For those of you who don’t know, these are instanced battles against a Dynamaxed/Gigantamaxed wild Pokemon where you team up with three other players/NPCs.  If you win, you get a bunch of useful items and have the chance to catch the wild Pokemon as well, which is the only way you can get certain Gigantamax-capable Pokemon reliably.
The issue with these Max Raid Battles is that they’re an absolute slog.  In the early stages of the game they’re all super easy to the point that I could solo them and thus gathered mountains of EXP-boosting candies, which let me overlevel my Pokemon beyond reason.  Since the whole “your Pokemon is too high level and won’t listen to you” thing apparently doesn’t apply to Starters and special Event Pokemon, I was able to max-level and run rampant across all opposition with my Starter and my special “thanks for buying early” Meowth.  HOWEVER.  The difficulty scale of the Max Raid Battles increases with your game progress, so by the time I finished the game and went back into the Wild Area, the Max Raid Battles’ difficulty had ramped up.  That’s an okay compromise on its face, but the manner in which the difficulty has increased is poor game design.  The battles aren’t any harder, they just take longer - the wild Pokemon has more HP,  tosses up a few rounds of shields to soak damage at the start and again halfway through the fight, and purges stat boosts from the player and party throughout the battle.  It just makes the fights a pain in the ass to get through rather than making them more challenging or fun, and it’s gotten to the point that I don’t even bother with them anymore.  They’re just not worth the trouble, not even for the sake of trying to farm EXP candies because, at this point in the game, all Pokemon in the Wild Area scale up to level 60+ and thus are perfectly serviceable as EXP farming fodder themselves.
On a lore side of things, Dynamaxing is really confusing.  There’s the whole visual aspect of the Pokemon growing to giant sizes and sometimes changing their appearances, and there’s these massive arenas built to facilitate the whole thing.  But the game itself goes out of its way to impress the fact that the Pokemon aren’t actually getting bigger.  They just appear to grow in size and haven’t actually physically changed themselves so Dynamaxing is more like a giant hard light holographic projection than anything else?  It’s just a really weird design choice to have made and I don’t understand why it was included.
Con - The Writing So, writing is very important to me.  It’s literally been my job for the past decade with various game studios.  I don’t consider myself any sort of literary snob as I feel there’s a place for schlock right alongside masterpieces - they all serve a specific purpose and fulfill a particular hunger the reader would like satisfied.
That said, SwSh’s writing is abysmal.
Right on the face, there’s not enough of it.  The game is criminally short and light on content, which directly impacts its pacing.  Remember earlier when I mentioned that things felt railroaded?  That’s because there’s not enough story to rest on - it all flies by as fast as can be, forcing the player along a very narrow and brief chain of events that don’t feel consequential at all.  Further, the player has no agency in events whatsoever.  It’s not the player’s story - it’s Hop’s story.  We’re the supporting role to his journey, shallow as that arc may be.  Hop is the one who initiates the events of the game without our input as a character and then we spend the entire game following him around, or being pushed into the next event by other characters who are facilitating Hop.  At no point is the player ever given the chance to express their own characterization, motivation, or even opinions.  Nearly every two-choice dialogue option that appears boils down to “Yes” or “Slightly More/Less Enthusiastic Yes”, which is a huge downgrade from the genuine negative responses and NPC reactions that were present in SuMo.
In terms of overall plot, SwSh has pretty much the same level of depth and complexity as the original Red/Blue titles, and that is as scathing a criticism in this modern age as I can possibly imagine.  The whole story is “run in a circle, collect badges, fight vaguely present villainous threat, fight league.”  We are actively forced from one gym fight to the next with no time to breathe, no story-focused events in between, and not even any chance to appreciate the gym, its leader, or even the towns they take place in.  It’s one and done - once you’ve got the badge there’s no reason to hang around and the story shuffles us along quickly as can be.  I mean that literally in some cases - there are hints of a greater plot at hand with Sonia investigating the history of Galar’s legends and the potential machinations of mega-corporate mogul Chairman Rose.  But each time those are broached in game play, the game pushes the player off-screen and says “Well, that’s not something you need to worry about.  Go get another badge!”  I mean, LITERALLY!  There’s a point where The Plot begins to kick in where Pokemon begin to spontaneously Dynamax and cause havoc, which is the narrative queue for the player to become involved and for the story to reveal a new facet.  But when that happens, Leon LITERALLY says “leave this to the adults, you just focus on your Gym Challenge” and runs off-screen to handle it himself.  It would be a good narrative subversion if it led up to things eventually getting out of hand and the player getting roped into things, or the player having the ability to defy such warnings and interject themselves into danger.  But that doesn’t happen - the game just forces us to focus on the Gym Challenge alone and keeps all the actual plot of the game off-screen away from us.  This is very poor narrative design and game design alike, and it all comes to nothing because we’re forced to clean up everything in the end anyway by battling the villain and legendaries as per usual.
Though I should also point out that there’s no villain in this game.
But what about Team Yell and Chairman Rose, I hear you ask?  They’re not villains, both literally and figuratively respectively.  Team Yell never really does anything other than act as brief gate locking elements throughout the game until you finish the Gym you’re at, then they bounce off to the next part of the route they’re set to block.  They don’t do anything bad and, as it’s later revealed, they’re actually just a bunch of Spikemuth Gym staffers who are posing as hooligans to support Marnie.  They’re literally not villains and, once you beat the Spikemuth Gym, they actually become supporting characters who cheer for the player character and help out against the actual supposed villain of the game.
The actual “villain” of the game is Chairman Rose and his assistant Oleana.  However, they’re only villains because the script says they are.  They don’t actually do anything bad throughout the entire game nor is there any indication that they have some sort of grand master plan.  The most we get is some unusual happenings like small quakes and explosions in the distance, but the game never allows us any chance to investigate - we’re just shoved off toward the next Gym each time.  So when Chairman Rose is finally revealed to be the Big Bad, it comes completely out of left field and seems to happen for no reason whatsoever.  Further, IT IS FOR NO REASON WHATSOEVER.  Chairman Rose’s plan and goal is never explained in depth - all we get is the vague indication that he believes that Galar isn’t sustainable and there will be an inevitable energy crisis in about 1,000 years, and somehow his EVIL SCHEME will fix it.  But, like, even Leon flat-out says “I understand your concern but you’re being hasty, this doesn’t need to be rushed, chill out for five seconds and let’s figure this out reasonably”.  Instead Rose interrupts the Champion match and announces his EVIL SCHEME on global broadcast for literally no good reason.  There was no dire immediacy that required him to do it right then and there, or in that manner, but the plot needed to move us along so that’s how it goes.
It really doesn’t help that, prior to all this, there’s absolutely no indication at all that Rose nor Oleana are bad guys.  They’re just business folk who appear to have nothing but good intentions and support for Leon, with the other adults of the cast all happily trusting them.  There is nothing to make them seem suspicious in practice and they offer no reason to doubt them at all, so them suddenly being the bad guys is just confusing.  Further, how the player is first introduced to the concept of them being antagonists is easily the most ridiculous logic jump and overreaction I’ve seen since the old Adam West Batman television show.  So get this: after a battle, Leon says he’ll meet Player and Hop for dinner to celebrate.  Player and Hop wait for Leon, but he never shows up.  Another NPC explains that Leon was called in for a last-minute meeting by Chairman Rose (who is his boss and has made such requests of Leon’s time throughout the game, as I feel is important to point out) and apologizes for having to miss the dinner plans.  Simple enough sort of situation, right?  The sort of thing that any reasonable person would shrug and say “Well, that sucks but okay, let’s go eat on our own then” to, right?  So what happens here instead?
The Player, Hop, Marnie, and her Gym Leader brother GATHER A SMALL MOB AND STORM CHAIRMAN ROSE’S BUSINESS HQ, FIGHTING THEIR WAY THROUGH SECURITY.
I mean, escalation much?  We all have smartphones - just send Leon a text, for goodness’ sake.  I’m playing through these events constantly going “why the hell are we doing this and why is everyone acting like it’s some sort of dire emergency?”.  And do you know what happens when we finally kick down the doors to Chairman Rose’s office?  We find Chairman Rose and Leon quietly having a peaceful chat, after which Leon apologizes for having to cancel the dinner plans and we all walk out together like nothing happened.  It was just this huge, needless overreaction that has no consequence and that neither Rose nor Leon even bat an eye at.  We, as the players, learn absolutely nothing of importance and are back on the Gym Challenge immediately with no functional changes to the narrative.
Like... what was the point of that?!  How was that the best option to try and put Chairman Rose and his underlings into the role of antagonists for us to oppose?
So what is Chairman Rose’s EVIL SCHEME anyway?  Basically he wants to provide Galar with renewable clean energy which... uh... is bad?  Somehow?  Apparently he plans to use a Legendary Pokemon called Eternatus - apparently the source of Dynamaxing - which is literally never mentioned at any point in the game except precisely when it’s time to fight/capture it, nor does fighting/capturing it have any impact on the story or setting.  You would think that the player being in control of a massive Eldritch horror that has UNLIMITED POWER at its disposal would be something of a sticking point somewhere in the story, but no.  Eternatus and Rose’s plan are never mentioned until precisely the time you need to deal with them, and once that’s done they’re both never mentioned again.  Done and done all in one.  No gradual seeding of information, no hints and clues throughout the game, no development of lore - just wham, bam, thank you ma’am and off we go.
Y’know, call me silly but in a game that has undertones referencing climate change, extinction of animal species, and criticisms against capitalism run amok, is it really a good idea to depict the guy advocating for clean energy to be bad?  That feels like a missed mark to me.
The post-game plot, should one bother to call it that, is just inane.  It basically boils down to a pair of one-shot baddies who show up and say “Ha ha! We’re rich and that means we’re better than everyone! Watch as we cause trouble for vague reasons, get hoist by our own petard, and then fuck off forever! Byeeeee~!”  The post-game is completely pointless and doesn’t add anything of value at all.  Which, again, compare to older games like ORAS’ post-game expansion content and it’s nothing but a damn shame.
SwSh’s writing is shallow and limited at best, with one-dimensional characters, no genuine conflict or resolution, terrible pacing, and repetitive elements that boomerang around over and over and over again to the point of annoyance.  Compared to what we’ve seen Pokemon achieve in earlier titles like BW, ORAS, and SuMo, it makes it all the more obvious that SwSh was not given ANYWHERE near the time and love it needed in development and is a massive downgrade in that respect.
Con - Lots of Style, No Substance To wrap all this up - I enjoyed playing SwSh as much as I did any other early Pokemon game.  I think that, as a first installment on a new system, it’s fine.  That’s all - it’s just fine.  It’s serviceable as a means of establishing the franchise onto the Switch and completing its move off purely-mobile mediums like the Gameboy and 3DS.  It’s pretty to look at and has a superficial level of engagement, but its prettiness and level of content very quickly reveal themselves to be only skin deep.  Once you get past the initial gloss there’s really nothing to this game compared to the content, involvement, and writing quality displayed in past titles on lesser-powered systems.  The towns are all pretty but there’s nothing to do in any of them aside from a Gym battle - there’s no additional fun to be had in each location, making them little more than set pieces.  The characters have initial appeal and potential for more, but the game never explores them at all.  There’s room for a bigger narrative and interesting story with the elements presented, but no opportunity to actually see them fleshed out.  The Wild Area seems big and involved at first, but as soon as you’ve gone around its loop once or twice you suddenly realize how small and compartmentalized it really is, and it lacks any reason to revisit in the end game.  The major game play function - Dynamaxing/Gigantamaxing - is little more than a novelty that is basically irrelevant to gameplay itself and, in an absolutely baffling decision by the folk behind the official competitive scene, is actually somehow banned from being used in competitions?  Like, not even “we’ve disabled the Dynamax button in online” but rather “if the competitive Pokemon you’ve spent so much time perfectly constructing has a Gigantamax form, it will not even be allowed access at all, so you better have an identical non-Gigantamax version on hand if you want to play”.  So, what exactly is the point of even having Gigantamax Pokemon then?
Everything about SwSh seems half-baked.  The ideas are there but they aren’t finished.  It should have been given much more development time and, having been in the position of the creative/dev team under demands from the shareholders, I completely sympathize with Game Freak’s devs in all this.  SwSh is ultimately a weak product but one with a lot of good ideas that weren’t given the chance to really shine.  As such, I’ve got rather high hopes for the next installment to improve on the unfortunately thin foundation SwSh has set.  Game Freak’s team has given us some amazing Pokemon games in the past and, assuming they’re given sufficient time and resources to make a title to their satisfaction, I have every confidence they’ll do so again.
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1-800-divorce · 5 years ago
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I thought you weren't getting SwSh and had other games you were more interested in? How do you like the game thus far? I haven't played SwSh, it's the first Pokémon game I haven't played on launch day in 20 years.
There are still other games I want, but none of them are out or will be that soon (I’m on the fence about Tokyo Mirage Sessions #FE and God Eater 3). I already got DQ XI, which I really wanted, so all that was left was pokemon. I know I wasn’t going to, but I’m weak and caved because all my friends got it and I wanted to play with them and not feel like I was missing out.
There are some major flaws:
The plot. Plot is unpolished and leaves a lot of questions. You don’t really know what’s going on most of the time because the adults talk down to you and keep you out of the loop so that you can focus on your gym challenge. On one hand that makes sense because you’re a kid so you shouldn’t be burdened with taking care of their problems, but on the other hand it’s weird since it’s always been the case in the past that the kid has to clean up the mess of the adults. There’s no clear antagonist until the very end and at that point it’s like “Right, what’s all this then?” It’s thrown at you out of nowhere, not even a mention of the antagonist group until you’re already facing them.
The graphics. They’re fine for the most part. There are some weird texture and shadows/reflections not lining up, and it’s a little fuzzy in some areas, but it’s not awful. However, for how big pokemon is and how anticipated the games are, these should’ve been cleaned up.
Online (link trades/battles). If you played Let’s Go Pikachu/Eevee, finding people is the same. There’s no friend list, which is a huge pain because you can and do still match up to random people even when you use a code. There’s no GTS, and yes, I know it was always filled with garbage and people asking for an arceus in return for a freshly caught magikarp, but at least you could search for specific things you needed. Now you have to hope that if you show a pokemon to some random person you match with online that they understand you’re trying to fill your dex.
Online continued (sticker system). The sticker system that notifies you when there are new raids open is also frustrating at best. It may update on the side of your screen like a laggy live feed, but you may not see that notification when you go to the online menu to join a raid you saw pop up. It doesn’t refresh frequently or consistently so often times you’ll miss things. The only way to ensure you’ll see a raid from someone you want to do raid battles with is to exchange friend codes, because you see random people trading, battling, camping, and doing raids. Most of the time you’ll see people join raids that you can’t see the invite to (it’s just “Player joined up with other people in a raid!” and you see people defeat/catch a raid pokemon that you never saw the invite to. The only way I’ve so far heard to get around this is to exchange your League Card to keep the sticker feed refreshing. It’s annoying.
The Wild Area. You’ll be spending most of your time here when you aren’t doing going from gym to gym whether it’s to grind for exp, exp candies, TRs (like the old-school TMs where they break after one use and you get them as rewards from raids), items to sell for money, etc. However, because it’s so huge and the game shows both real players (if you’re online) and NPCs there’s obvious lag as you adventure around.
However, despite all the flaws it’s a pretty fun game, especially with friends to do raid battles with. The main story is very short and can go from 6-10 hours depending on how fast you get through everything. Despite the frustrations, it satisfies the desire for a “new pokemon game” itch. I also got over leveled by accident by gym four and stayed that way until the champion battle, but I don’t mind the exp always on (it’s been like that in JRPG games for a long time, so that’s a petty complaint, in my opinion). I’ve already put in over 100 hours to complete the dex and do a lot of raid battles the most. It’s reaching a point where I’m running out of things I want to do, but it was still an entertaining game. I do think, however, that $60+tax is steep for what you get. $50 would’ve been more fair.
I also like how all the gym leaders aren’t a one-and-done deal, but rather pop up at a few points throughout the game. I found some new top favorite pokemon, which I haven’t felt that way since gen 4, and I really enjoyed all the characters in SwSh – they all had some depth to them, which was refreshing. Is it the best pokemon game? No, I wouldn’t say so, but it was more enjoyable than XY and SM/USUM making BW/BW2 the last enjoyable pokemon games to me. I don’t necessarily agree with the 9/10 ratings the games got, but they were still enjoyable.
Also, the complaint about reusing pokemon models? Stupid.
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pipermaycosplays · 6 years ago
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*Disclaimer* I do not hate Pikachu if it sounds like I’m dissing Pikachu. Pikachu is one of my favorite Pokémon. Objective here is to give Pikachu’s older sibling some much needed love.
Several months ago, I came across an article by The Gamer, in my Facebook feed and the title was, “25 Awesome Things Fans Forgot About Pokemon*” (link will be at the end of this post, I have put it on Tumblr before but I don’t think the articles I post have been that popular). I thought to myself, “Well this looks interesting, I’m gonna read it.” When I got toward the end of it, I noticed a fact that just about reduced me to tears. The number one fact was simply this, Raichu Exists. Ouch. If any gen 1 Pokémon is underappreciated, its Raichu. Does the Pokémon company hate Raichu?
This instilled in me a new found love for Raichu. A few years back when XY BreakThrough came out, I bought the Burning Spark theme deck featuring Raichu because the box art was nice and I liked the artwork on the card. Now, I am trying to get two decks ready to go for Tekko that are built around Raichu. One for the standard format (Raichu GX) and one for expanded format (Raichu Break). Just trying to show Raichu some love here…anyway back to how Raichu is underappreciated and overshadowed.
Right from the get go, Raichu has been forgotten. Pikachu was made the adorable mascot of the Pokémon Franchise. The first impression you get of Raichu, is in the opening theme of the anime when Ash’s Pikachu faces off against Lt. Surge’s Raichu (which I believe has been characterized as a jerk Raichu…). So right off the bat, fans have a negative image of Raichu because he kicked Ash’s Pikachu’s butt in a fight. In the Pokémon video games (please anyone correct me if I am wrong, for I have never played the video games, I only know what I read about them), if Pikachu is your starter, it won’t evolve into it’s more powerful, older sibling Raichu. However, I have also read that if you happen to like Pikachu better than Raichu, it’s not recommended that you evolve your Pikachu until toward the end of the game for the sake of completing the dex. From an outsider who hasn’t had much experience with the games, to me that seems a little sad, because before the Light Ball, Raichu was the better pick for your team. However even if Pikachu had the **Light Ball, it does not get a speed boost, just an attack boost, so given that, Raichu is still faster. A little later, is a side-by-side comparison of their base statistics. When generation 6 dropped for Pokémon, a cool, new type of evolution was introduced to the gameplay….mega evolutions. Raichu got snubbed of a mega evolution and yet I’ve seen so many fakemon/fanart designs for a mega Raichu, that actually look pretty epic. And some of them actually look like what would have been Raichu’s older sibling, Gorochu.
That said, when generation 7 rolled around an interesting and new form for certain Pokémon (mostly gen 1 Pokémon), were Alola forms. Raichu finally gets some love? Perhaps. He did get blessed with an adorable Alolan form….with dual typing may add…electric and psychic typing. I still have yet to see an Alolan Raichu GX card and I still have yet to see Alolan Raichu printed as a psychic type. With gen 8 starters having been dropped recently, I think my wishes for that are slim to none.
This next one might be slightly out of place but let’s compare the base stats between Pikachu and Raichu. All stats directly taken from: https://veekun.com/dex/gadgets/compare_pokemon?pokemon=Pikachu&pokemon=Raichu
Raichu Base Stats:         Pikachu Base Stats:
Base EXP: 218 Base EXP: 112
Base Happiness: 70 Base Happiness: 70
Capture Rate: 75 Capture Rate: 190
HP: 60 HP: 35
Attack: 90 Attack: 55
Defense: 55 Defense: 40
Sp. Attack: 90 Sp. Attack: 50
Sp. Defense: 80 Sp. Defense: 50
Speed: 110 Speed: 90
Base Stat Total: 485 Base Stat Total: 320
Effort: 3 Speed Effort: 2 Speed
I recently read that the Pokémon company has made Pikachu more viable as an attacker via an item called, “Light Ball” which to my understanding is an item that only a  Pikachu can weild (to me that begs the question, why? Why can only a Pikachu wield the Light Ball?). It raises special attack and attack stats and therefore makes it slightly better than Raichu overall. At least that is my understanding of how the item works. I have also read that in Gen 3, I believe, that Pikachu beat a Raichu with Light Ball, however it doesn’t stand a chance now against Alolan Raichu. Here is the link to the WikiFandom page on the Light Ball; **  https://pokemon.fandom.com/wiki/Light_Ball
In the Pokémon tcg, Raichu has gotten the short end of the stick. And while I don’t know much about how the tcg started back in Base Set, however from about DPP on, I can tell you a bit there because I follow a lovely blog called, @pokemon-card-of-the-day   and they have done a wonderful job of shedding light on how the tcg has evolved over time….Please check their blog out, its awesome! Anyway I digress..back to Raichu. To my knowledge and understanding, I don’t think that Raichu has been part of any top cut/competitive deck until now. And for various reasons I suppose. With all the electric support running around in the current format (pun intended), and the Shining Legends Raichu GX, somebody wants my boy to win. Of course, from experience, the most viable Raichu GX deck is the Snuggly Generator variant, not Raichu x Magnezone variant (too bulky). I hope Snuggly Generator Raichu GX somehow goes to World’s this year. I really do.
Raichu to my knowledge has been printed in half or less than half (Bulbagarden article said 43 different cards I think…) of the sets that Pikachu has been released in, and yet, Raichu has had some beautiful card artwork. Several examples come to mind when I think of all the lovely artwork featuring Raichu. Base Set Raichu comes to mind, he just looks so happy. Another example is Expedition Base Set Raichu, the holo with the stars and Raichu, again looks very happy. Or how about the artwork for Raichu in the Black and White Next Destinies set? He is walking down a street with balloons looking perfectly happy…or how about a throwback to some of the first EX cards released? Raichu was fortunate enough to get 2 different EX cards with beautiful artwork. For my last, and slightly more recent example, take the Radiant Collection Raichu from the XY Generations set, it’s just plain adorable….and yet he isn’t popular. That begs the question….why? Raichu has had some awesome artwork in the tcg…so many gorgeous cards Imo.
Raichu, you are a the goodest of boi’s and deserve a ton of love! Thank you for existing. You are absolutely adorable. Thank you to something wonderful I recently discovered on Tumblr; Pokéganda blogs…I discovered two for Raichu! Thank you @raichu-propaganda and @raichupropaganda for showing Raichu some love! :) 
Here is the link to Raichu’s Bulbagarden page for it’s appearances in the games, anime, manga and tcg, and just about anything else you want to know on the soft, squishy boi; https://m.bulbapedia.bulbagarden.net/wiki/Raichu_(Pokémon) Whoever did this Bulbagarden page, very nice job. I love the detail in it. Thank you.
Thank you to @dragonair–propaganda  for complimenting Raichu the other night, that really made my night. I absolutely adore the Pokéganda community, and follow a bunch of the blogs.
Below is the link I referenced at the beginning of this post, if anyone was interested in reading it. Thank you to anyone who took the time to read this long winded post, it has been brewing for several months, and I have put a little over a month worth of time into this.
*https://www.thegamer.com/pokemon-awesome-things-fans-forget-trivia/
~MistyMay
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gotinterest · 5 years ago
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Okay, so I don't wanna make this sound like a loaded question, or to make an argument, but what do you think is missing from the Sw/Sh to make it a full game? It has a curry dex to add fill in, the wild area, bike races if you care about that thing, raids etc. The post game could've used a little something else, for sure. But I feel like (not you in particular) this is just a trend people have really latched onto. Compared to previous games, what is missing to make this a full experience?
The thing about SWSH is that the dev team had to transition from a handheld system and graphics to a completely different console and they weren’t given extra time to do that so the dev team had to cut corners in certain places, or cut down the scope of certain things just to get the game out on time, and not really do as much in it.
Everything is smaller with less to do. The routes are much MUCH shorter than they were in previous games. And the towns don’t really have much else in them besides houses, a gym, and a Pokemon center.
For example, in gen 3 you had:
-a completely optional and entirely separate competition structure that was based around pageants for your pokemon
-multiple separate pokemon fanclubs, with different things to DO in those fanclubs (remember the one club where you could change what people thought was hip and cool?)
-a huge department store
-collecting the shells for bells and things
-collecting ash to make glass items
-a casino where you could play minigames
-diving underwater to look in caves, as well as surfing around everywhere
-the weather lab
-the haunted tower that had all the graves
-secret bases!!!!
-the flower shop
-the power plant
-The mystery house
-an art museum
-a maritime museum!
- PC box customization
-hell you could even battle the roaming news crew and give them an interview that you would then see on tv later- compare that to the news crew in SWSH where they just battle you and that’s it.
Compare that to SWSH: 
-no minigames beyond the three things you can do in the camp (make curry, play with ball, play with stick thing) and the racing game which is just “eh”
-The only independent, unique, structures outside of the towns are the two daycare places and the Professor’s house. Almost all of the “unique” buildings in the towns are plot related and don’t have anything to do after the plot has used them. There aren’t fan clubs, or multiple labs, or museums, or accessible observatories, or a etc. You can’t even physically go into a lot of the stores.
-you can’t customize your camp beyond changing the color of your tent.
-The routes themselves aren’t particularly fun or interesting. They take you from place “a” to place “b” and give you some Pokemon to battle against and that’s pretty much it. They don’t really have much extra to do or see along them. The routes also aren’t interwoven or connected to each other really.
-Spikemuth doesn’t even have any buildings you can go into! Just the Pokemon center!
-The most fun, creative extra thing you can do is make your league card and put on different outfits. Which is fun! I just wish we had more stuff like that.
Most of the previous Pokemon games felt like they took place in a world people actually lived in, whereas Galar feels paper thin and devoid of anything that doesn’t have directly to do with the main plotline. 
Where’s the fanclubs that have NPCs with dialogue that changes as you progress through the story and win battles? Why can’t I ride the big, prominently displayed, ferris wheel in Wyndon? Why don’t the kiosks and little stores in the bigger train stations offer anything besides just a person to talk to and the same store you can find in a pokemon center? Why is the fossil person just a random scientist standing in the middle of nowhere; why doesn’t she have a lab? Why does the vault only have a bunch of tapestries, when we could have a whole big museum dedicated to Galarian history that could then flesh out the region’s history more and you could stick around and look at other things after it’s importance to the main quest has been fulfilled? 
Why is there no power plant? No graveyard? Why can’t I go in the hot springs in that one town? Why can’t I go in the lighthouse? Why can’t I explore any of the ancient structures in the wild area?  Where are all the extra puzzles and challenges that have nothing to do with the main story? Why can’t I even go into one of the daycare centers? There is a big mansion in Hammerlock, why can’t I explore it? HELL Hammerlock is a fucking CASTLE and I can’t explore it! Most parts of the city are completely inaccessible! 
The game is all about becoming a famous trainer. So why can’t I manage a social media account like Raihan and post pictures on Pokegram or whatever and interact with my fanbase? Why can’t I give interviews that I can then watch on the TVs? Why are there no commentators or “sports anchor” types to interact with or do stuff with? Why can’t I do photoshoots with my pokemon for magazines or whatever?
All of this is the sort of stuff I would have been able to do if SWSH had followed the design philosophy of the previous games, and had the time to actually develop it.
The main quest is also very short and underdeveloped. It basically just is the gym challenge. Almost all of the exploration and fact finding and big confrontations happen off-screen and are handled by either Leon or Sophia. 
Imagine if you actually had to deal with some of the Dynamax pokemon that randomly started showing up and causing trouble? Imagine if you, Marnie, and Hop ended up investigating Rose while trying to stay in the gym challenge? Like Sophia realized something was going on and had to turn to you guys to actually sneak around places because you were gym challengers and had access to places most people didn’t. 
Imagine if the big conflict actually had something to DO WITH the gym challenge, considering the fact that the gym challenge takes up the main portion of the story? Like maybe Rose was using the gym challenge dynamax battles to harvest energy? Or he was using the challengers and their Pokemon for some nefarious purpose? Until literally the end of the game you don’t really have to diverge from the gym challenge to go deal with something somewhere else. And the post-game doesn’t take you to any new locations, either.
I don’t even care about the fact that not all the Pokemon are in the game. There are so many pokemon, not all of them need to be in every game. I can see people being upset about not being able to transfer their old pokemon to their newer games, but other than that those complaints are lost on me. I just wish the level of detail and the density of the content and activities was the same or greater in the $60 SWSH game as it was in the previous $40 Pokemon games. 
Sorry this got so long, lol. I actually like SWSH a lot more than many other people do (mostly because I have an undying love for Hop, who is my favorite Pokemon rival of all time), it’s just there is no denying the fact that it could have done with another year or two of development.
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anovel70 · 6 years ago
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May 2019 Update
My goals this year have been simple as I narrow down my interests from the previous years. At the beginning of the year (before I got busy and forgot to post my stuff), I came up with three major categories of everything I wanted to do in 2019. Since then, things have changed because of my dislocated shoulder and failures.
work - do good at my job, actuary, investment, do my own taxes and loans, organize my life
social - making friends, find a girl, looking clean
entertainment - Pokemon, TV, running
With work, I don’t know what to think of it. I haven’t gotten fired yet, and I hope I don’t in the future. My coworkers have all been laid off or resigned, which probably gives me job security. I’m struggling with learning my role, and no one really has availability to help me. My coworker is still trying to make me look bad, even though I’m new.
As for my actuary exam, I failed. I got 51.5 on the exam while the pass mark is usually 53. I don’t see the pass mark being any different for this sitting. Failure wasn’t a thing I had considered when I made my plan. Now, I plan on retaking MAS I in the fall, Exam 5 in 2020, and Exam 8 in 2021 before taking a break to focus on my engineering exam.
In May, I just want to sit at Starbucks and focus on statistical programming on R. R is widely used by actuaries and I need to get good at this program. Plus, it helps me understand the material even better if I can integrate it to my studies. I’m not going to be studying for MAS I specifically, but I am going to use the guides from various actuary exams to help me learn and use R to solve problems. In June, I should get my official score report back, and I will start studying for MAS I again.
With R, there are four textbooks that are required reading for exams. Even though R is not required, it is still useful to know to put on your resume. I will separate my learning out in chapters. There are 10 chapters in Statistical Learning, 12 chapters in Time Series, 15 chapters in Bayesian, and 8 chapters in Linear Mixed Models. I don’t care about learning R or learning material in the exams. I will only care about learning practical uses of R, and using R to solve problems in these textbooks will be ideal. There are 45 chapters in total, so I will work at them at a rate of one chapter a day. That will bring me to the end of June, which will be time to start studying for MAS I again.
Now that I’m done studying for actuary for now, I want to figure out what my finances are. My mother made me sign up for a bunch of credit cards that I have not kept track of throughout the years. I also want to handle paying for my student loans myself and keeping track of my two bank accounts. I already have an Excel spreadsheet I used for stocks last year. Now I’m going to expand that spreadsheet to include all of finances. I need to include web links, passwords, and usernames in this spreadsheet.
The first quarter of 2019 was bad. I dislocated my shoulder, then I got sick at speed dating at a college with uninteresting girls. In February, I’ve been watching old scenes from Gossip Girl, Friends, and How I Met Your Mother. I have no idea why. I remembered a scene from 2015 I thought was really funny on Friends. The thought just popped out of nowhere. I haven’t thought about that scene in three years, but somehow I remembered it. It was the last episode where Phoebe thought something was wrong with the phalange.
With TV this year, I hope to watch the Office and Pretty Little Liars, but we’ll see how far I get with this goal. Also, I need to continue watching Game of Thrones, 13RW, and Stranger Things. On top of that, I need to watch Kim Possible Live Action, Pokemon Live Action, and Frozen 2. I watched Kim Possible Live Action, and I watched Christopher Robin live action. I found it on the plane. Then I watched a Wrinkle in Time and now I’m focused on the Man in the High Castle. I will start watching Game of Thrones on May 5.
The only good thing that happened to me this year is my trip to Montana for work. I have a friend from Montana, so I was texting her a lot but that sort of ended after I came back home.
The Man in the High Castle is great. It takes place after WWII when the Axis powers won the war. America is divided between Japan and Germany, while Italy is somehow not referenced, even though they helped the Axis powers. I liked the fact that Germany bombed Washington DC to end the war instead of America bombing Japan to win the war. It is almost like a parallel universe. Also, instead of the Cold War happening between the US and Russia, it happens between Germany and Japan, which is really interesting if you think about it. At first, it looks like Japan is the good guys, since they are underpowered and do not have weapons of mass destruction. Plus, their people have more freedom than under Germany’s rule, but still not as free as the US.
All the main characters are very likeable. Even Hitler is likeable in this timeline. Although he is mostly referenced and only shows up no more than twice in the series, he is the one that’s keeping the peace in the world. However, he’s about to die in 6 months, which will start a war that Japan is guaranteed to lose.
So you have Joe, who’s working for the Nazis, but is considering joining the Resistance against the Nazi and Japan because of his affection for Juliana. Juliana joins the Resistance when she sees her sister gets killed and now she wants answers. Her boyfriend Frank lost his family and is framed for shooting the Japanese crown prince because he actually made a gun and was about to do it. But instead, Ed protects him, who is the biggest bro in the series, and now its Frank’s turn to save Ed from Kido. Frank is working with an antiques seller, Childan, who successfully sold a fake antique, which Frank outed in the first episode of Season 2.
Kido is on everyone’s cases and I really don’t like him. He’s the head of the Japanese police and his main focuses are Ed and the shooting of the prince, even though he found the Nazi who actually killed the prince. He killed Frank’s sister and her family when Frank wouldn’t tell him where Juliana went because they wanted a film from her. Once they found someone that stole Juliana’s bag, it was revealed that this person did not have the film he was looking for, so they freed Frank. He’s also after the Japanese mafia who has a film that Juliana needs to get for the resistance, but the mafia has warned him that they will go public about Japanese officials doing illegal activities if anything bad happened to them. Lastly, he’s after Tagomi, the Japanese trade minister who wants peace between Germany and Japan. He does all this, and yet he claims he is “not a monster” in the second episode.
Now let’s talk about how awesome Tagomi is. He wants peace. He gets a German Nazi Wegener to give him plans for a bomb so that Japan will be on par with German in terms of nuclear weapons. He then gets Wegener out of the Pacific States of America (California) before Kido can accuse him of conspiracy. I love the rivalry between Kido and Tagomi throughout Season 1, but it looks like they won’t be in any scenes together in Season 2. Because of Wegener, Kido thinks Tagomi is responsible for the crown prince’s death. He tries to get Tagomi to stop drug trade from the mafia. He disapproves of hiring Juliana to help Tagomi. Kido says goodbye to Tagomi when he was going to commit an honorable suicide since he failed to find the crown prince’s killer, only to realize he could blame Ed. Tagomi also has a vision of a more peaceful America, which is basically what happens in our timeline. He’s one of the few good guys working in the government.
Unfortunately for Tagomi, his contact Wegener gets arrested by a Nazi, John Smith, who’s been giving Joe instructions. John is also a respectable character, and I like him, even though he wants to kill Juliana for being part of the resistance. He wants to get rid of traitors within the Nazi ranks because Hitler does not want another war once he’s gone. Hitler is aware that there will be war and he does not want this. Hitler is portrayed as a good guy who’s trying to resist war, which is strange because we usually see him as a bad guy in our timeline. Also, the Nazi’s sign in America is an eagle carrying the Nazi swastika, which is really cool because Hitler did not completely remove America’s heritage when he took over.
I really want to see stories in other places, like the UK and France. They do mention Mexico and South America, which makes me wonder what happened to places like China or India. Apparently, the characters want to “flee to Mexico”, but what does that mean? Its actually kind of ironic how Mexico is the “safe place” in this timeline since in our timeline, Trump wants to build a wall.
With Pokemon, that’s been coming along nicely. I’ve finished catching the 403 Pokemon in the Aloladex so now I’m hoping to borrow some games from the library. However, a lot of those games are missing, which puts a dent in my plans. I might have to buy a flashcart sooner than expected if I want to catch them all.
Now in Pokemon, I need to make sure I have one Pokemon from each evolutionary line. I also want them to have their Hidden Abilities. If they evolve by trading, I’ll include the evolved form instead of their base form. For Golem, I will have to include both forms, but the Kanto Golem should have its HA. Since I can search by symbols now, every Pokemon in this breeding living dex that I want to keep or has its HA should have a star so I know which ones I should keep. A heart will mean that it has good stats but no HA.
So my week-by-week plan in May is the following:
5/13: Finish up running, finish watching Man in the High Castle Season 3, start learning R, start learning about my finances, clean up my old computer, finish getting gift Pokemon in Ultra Moon and practice for the VGC weekend
5/20: Grab some friends for the long weekend, finish watching GOT last season, play Pokemon VGC weekend
5/27: watch a bunch of movies, RNG Pokemon Black, finish organizing my Pokemon
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