#i just feel very strongly about the original luigis mansion
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galaxygermdraws · 1 year ago
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can i ask for that luigi's mansion remake rant? i'm genuinely curious about your thoughts on it!! :0
Okay so I will admit I have not played the remake. So like I'm sure it's a good experience for those who haven't played the original, but just from the visuals I have seen of it, I personally think it's a massive downgrade in the atmosphere department. I am gonna put this under a read more because. It is very long.
My primary example of this is just to show screenshots of the foyer
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It's like, fairly obvious they changed the palette, made it brighter, more vibrant, etc. Which doesn't really work when you consider this mansion is based on old timey mansions, its palette shows off its age. Not to mention the lighting. i do not get why they made the lighting yellow. Yellow lighting usually signifies comfort or hominess, as it's associated with stuff like fireplaces or lamps, but white light is a lot more. Discomforting. It's like hospital lighting, you know you're not in immediate danger, but it does not make you comfortable.
Not to mention what they did to King Boo, and I know they did this for continuity and because the 3DS hardware is more limited
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But I just don't think he looks as interesting as his original design. The original game had this green overlay to pretty much everything, like the mansion had greenish-brown walls and stuff, and King Boo's model is actually green. It just kinda made him seem more spooky, as he wasn't just pure white, he was an off white. Plus him being green made his crown and eyes stand out more, and because those are some of his defining characteristics, it actually helped define his appearance (I have. an entire rant on King Boo's designs but that's not what this is)
Again I'm sure this game isn't like. Bad. I'm sure it's a good experience if you've never played the original, but as someone who has the original and has played it more times than any other game I own, I don't know why I'd play the remake over it. The remake jus lacks the atmosphere, and I know that's a complaint levied at LM2 and LM3 as well, but it's worse here because this isn't a new game this is a remake of a game that mastered the spooky atmosphere
And I know people say "they cant make it too scary, it's a kid's game" as if the original game was not made for the same audience as every other game in the franchise, since Mario games are made for everybody, not just children. Also that argument doesn't work when you consider there are much darker Mario spinoffs (*coughs in Paper Mario TTYD and Super Paper Mario. Also Mario and Luigi Partners in Time*).
Also I don't know why they added new rankings to the game, but at least it lets you replay boss fights. I also appreciate the Dark Moon control mode, because the Dark Moon controls do have some improvements, most notably the dodge feature and the strolbulb (makes it easier to see the ghosts' hearts, which I know some people struggle with doing in the original). I also like Gooigi's lore in this game, since he was introduced here and this game is canonically an alternate timeline if you really think about it.
(Also anybody who says LM3DS has the PAL Hidden Mansion mode is wrong. no it does not. The LM3DS Hidden Mansion removes like over half the features that make the PAL Hidden Mansion so insanely different. I have watched an entire video about this, I have a lot of thoughts. I wish i had a PAL Gamecube.)
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ionlydatesassyelves · 5 years ago
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some loosely strung together snippets from an au where King Boo wins and does manage to trap Luigi in a painting. originally this was just jabbed at on discord so that’s why it’s spacey and written somewhat in present tense.
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SCENE ONE
Boo goes up to taunt Luigi and discovers he’s missing and Boo freaks out at the empty painting. He tears up the whole mansion searching for Luigi. He finds the plumber wandering through paintings in a distant corner of the house, pushing at old and worn frames trying to find a way out. 
 Boo yanks the painting off the wall, and it rattles Luigi inside. As Boo drags the portrait upstairs, he has time to calm down from the blind panic and his mood shifts to rage that Luigi is trying to escape him. That he may or may not have come dangerously close to losing this power and control of his nemesis. 
 They re-enter the alter/shrine room KB has been keeping the original portrait in, and he slams the new painting Luigi was hiding in down on a table. The ghost props both hands on the frame and leans over the painting, glaring down at Luigi. He flinches back from the ghost but glares defiantly up at him. 
 “Oh, you want out that bad, huh?” Boo sneers, and Luigi wisely and maturely flips the king off. “Oh, no, no, no, it isn’t that easy. Let me tell you from experience. You don’t just decide when you can leave. You can’t just find your way out. There IS no way out from inside. THAT’S your home now. THAT’S what you ARE now.”
Luigi’s face falters and he looks a little apprehensive. He’s gotten used to Boo’s weird hysteria and glee. It’s been a very long time since he’s seen this kind of unrestrained hatred and anger on the ghost.
“No, no, no, you have to WAIT.” Boo keeps ranting. He runs a hand up the side of the frame, and Luigi sees the ghost’s fingers crackle with pink and black magic. He shivers and tries to scoot towards the other edge of the painting. “You have to wait, and pray, and HOPE somebody will come for you.”
Boo’s hand slides over the painting and it disrupts the oil and canvas like he’s touching a pond of water. It feels strange and cold to Luigi, and nothing has felt at all in a long time. It scares him significantly. “Then,” Boo continues, and he grins wickedly. “Maybe - if you’re lucky - someone will come along and save you.”
Boo’s hand slips into the painting, up to his elbow. There’s no wall of canvas dividing them anymore, and Luigi feels fear like a wave of ice cold water crash over him when Boo grabs the front of his shirt. The ghost pulls hard, and drags Luigi towards him and out of the painting like he’s no heavier than a limp blanket.
Luigi gasps - the real air is alarming again. It’s strange and weird to be three dimensional, but it still feels badly wrong. Luigi discovers why when he glances down and can see almost right through himself. He’s translucent and faintly glowing in the dark room. Boo’s arm still crackles with magic, but the ghost is holding him off the ground like it doesn’t take his magic to do so.
“You only get to be free when someone else decides.” Boo laughs, and he drags Luigi’s ghostly form closer so they’re almost nose to nose. “So, you better appreciate being a dead man walking, and your DEBT to whoever plucked you out of that hell. Because that’s as close to freedom as you’re gonna get.”
Boo pushes Luigi backwards, and the canvas nearly swallows him up again. Luigi just manages to grab onto the frame with one hand and desperately clutch Boo’s arm with the other, staring up at him in horror. Boo’s smile stretches wider. “Or. You can get used to life in a picture frame. What’s it gonna be?”
//
Boo drags Luigi towards the painting, literally drags, Luigi can’t really get his ghostly tail under him fast enough so Boo is pulling him across the floor by the collar of his shirt.
Luigi panics when Boo’s pink magic opens up a portal in the painting again, and he grabs for the ghost arm shouting “Wait!”
Amazingly, Boo does pause and stare coldly down at Luigi. The hero has to clear his throat - not talking for so long strains his voice. “Ghost, I— I’ll st-stay a ghost. I’ll stay.”
Boo’s grin twists wickedly and he leans down a little further, pulling Luigi up towards him. “That’s funny. I don’t remember anybody ever asking MY opinion.”
Boo hauls him upright and shoves him toward the painting, and Luigi again braces himself against the frame to stay out of the thing. “What are you scared of??” Luigi snaps.
Boo pauses. Luigi has to take a moment and collect his thoughts, a little uncertain himself where he was headed with that thought. “Are... are you just scared?” Luigi goes on. “You won’t l-let me out. If you and y-your enemy were th-the same... you couldn’t do it.”
Boo narrows his eyes, but he does pull Luigi closer to himself and away from the painting. “You’re not one to talk about being scared.”
“Do it then.” Luigi challenges.
Boo smirks and sneers “Nice try.” Before he shoves Luigi back into the original portrait. Luigi feels despair creep over him and tries desperately to rattle the portrait enough to get Boo’s attention as he walks away, but he’s gone.
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SCENE TWO
Boo comes back two days later. Luigi has stayed put half out of fear, half out of morbid curiosity. Boo comes right up to the painting and fondly strokes the canvas, rippling the material and sending a shiver down Luigi’s spine.
“I want to be clear...” Boo says slowly. “I’m calling the shots here, not you. And we agreed.... this is the end of our quarrel, yes? Unless you want me wrapping up unfinished business with your brother?”
Luigi flinched back, but quickly shook his head no.
“Thought so.” Boo hummed. He traced the button’s of Luigi’s overalls on the canvas, and Luigi shivered at the chill almost-touch. “Then, I may be willing to try this new arrangement with you.”
Luigis eyes flicked up to the ghost’s eagerly. “I’d like you as a ghost.” Boo said, and icy fear stabbed through Luigi’s heart. “You must be going stir crazy. Believe me, I know.”
Luigi didn’t move, so Boo continued. “If you want out, I can help you. But ghosts are under my rule. You’re one of my subjects - a loyal servant. If you so much as consider betraying me or OUR kingdom, I can find worse things to do with you than art class.”
There was silence, and Luigi fidgeted a little. Boo extended his hand into the painting, palm open like an invitation. He smiled in a cunning sort of way. “What do you say? You’ll have it easy if you do as your told. And I have missed that little hitch of fear in your voice...”
Luigi deliberated significantly, but as badly as being a ghost scared him, he was more afraid of what that made him now. The first time King Boo had yanked him out of a painting, he hadn’t left a body behind. He had seamlessly gone from oil paint to specter. He wasn’t sure what Boo had done to put him into the painting, but he had made it painfully obvious his claims were correct - there was no way out from the inside. And four months of this prison was really wearing on his mind. He had no idea how Boo had done it for 2 years. And then again.
Hesitantly, Luigi placed his shaking hand into Boo’s and allowed the ghost to guide him out of the painting into the physical world again. He was shaking in reality again, so Boo allowed him to collapse down into a kneeling position with his tail folded under him.
Boo knelt down beside him and tilted Luigi’s chin up to himself. “There. Isn’t that better?”
Luigi’s lip twitched a little as he tried to regain himself. All he wanted to say was ‘fuck you’ but his common sense advised strongly against it. Instead, he managed to choke out “Yes... thank you...” Luigi grimaced like he could taste poison, then addd “your majesty...”
Boo laughed in a low, haunting way then kissed Luigi’s forehead. “Oh, I missed you... we are going to have fun.”
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bmaxwell · 5 years ago
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Top games of 2019
For much of the year I thought I might have a hard time building a solid list of 10 games. As it turned out, I could have made a top 20 without much trouble. So it was a good year for games, but maybe there weren’t many 10/10 classics for me. I did have BT’s, BB’s, and even a BD-1 though!
First up, my Old Game of Year: Yakuza 0
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The dichotomy between Yakuza 0′s melodramatic main story and its silly tongue-in-cheek side missions made the game an absolute joy to play. One minute you’re dealing with warring Yakuza factions and torn loyalties, and the next you’re doing minigames like karaoke, bowling, RC car racing, and darts, and then you’re helping a dominatrix find her confidence or helping a human statue sneak away from his post to go take a much-needed shit. All throughout you’re also beating the shit out of legions of street thugs and yakuza dudes using kicks, punches, bats, bicycles, salt shakers, teapots, and whatever else is handy. I fell in love with this game in a way I very much did not expect.
Also good ”old” games:  World of Final Fantasy, Ni No Kuni 2, Steamworld Heist, Odin Sphere Leifthrasir
Best Music: Death Stranding
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The game’s score is good, but the licensed music was key in some of Death Stranding’s best moments. The above song starts playing during your first journey in the game, and the tone is just spot-on perfect. Death Stranding works for me in a similar way that American Truck Simulator works for me. When you’re barely surviving a long trek, and a peaceful, melancholy song starts playing just as you reach the top of the hill and finally see your destination? Just perfect.
Also excellent music: Sayonara Wild Hearts
Most disappointing: Control
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Well, I got fucking Alan Wake’d by Remedy again. Fantastic atmosphere and setting for a game, cocked up by repetitive, boring combat. So much about Control is so very good. I love the mystery of the janitor and the main character, the Twilight Zone/X-Files vibe of the agency and the Oldest House. The game’s architecture is arresting, and the writing is excellent. 
But for me it was undone by the combat which quickly became a tedious, thing I had to Get Through to see more of the good stuff, and the more challenging fights became something I just didn’t want to engage with anymore. The checkpoint system and maps weren’t helpful, and I received too many optional side quests that I couldn’t complete because I hadn’t found the necessary traversal power yet. I loved so much about the game, but the moment to moment playing of the game was frequently not fun for me.
Ultimately it felt like a game that did not respect my time. The game desperately needed an Easy setting so I could just blow through the bits that I didn’t like. Like Alan Wake, I expect to be pulled back into it and then bounce off again at least two more times. 
And now, the games that were in the running for the top 10 but missed the cut:
Dicey Dungeons:
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You roll dice and spend them to activate equipment, gaining more equipment as you go. It’s a close cousin to deckbuilding games, but a little lighter and more forgiving. Slotting dice into cards feels good though. The variety in characters and cards help give this game good replay value. Give me randomized cards/gear, and characters to unlock in a run-based game and I’m a happy guy.
Judgment:
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Yakuza minus Kiryu and Majima, with some investigation minigames thrown in. It’s pretty good! Most of the new detective minigames feel like they get in the way (tailing people is just silly, taking photos doesn’t work great). I never really felt strongly compelled to stick with it though. I miss the charm of Kiryu and the grime of 80′s Kamurocho. It’s an excellent game I might have enjoyed more if I hadn’t played Yakuza first.
Chocobo’s Mystery Dungeon: Everybuddy!:
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This port of a Nintendo Wii roguelike is one that I missed in its original incarnation. It’s got the “I move - all the enemies move” turn-based gameplay that I love, and classes to unlock. All of this is very much my shit. It’s goofy the way that Final Fantasy games are, and the design feels older than it is (I thought it was a PS2 port before I looked it up). But hey - give me stuff to unlock and the old “I move - you move” gameplay and, again, I’m a happy guy.
Ring Fit Adventure
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This game is getting me to exercise just about every day. It’s not a great video game (nor should it try to be) but as a workout tool it’s wonderful for someone like me who has trouble finding the time and motivation to go out of the house and exercise.
Untitled Goose Game
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You are a winged angel of chaos in this joyous little game. I found the gameplay itself to be pretty shallow and lacking, but it’s a wonderful sandbox to play in. Tormenting people is great fun, and the way the goose animates is just perfect.
Table of Tales: The Crooked Crown
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This was the PSVR game that stood out the most for me this year. It’s a tactical RPG complete with a DM that narrates everything, tiles to move your characters around on, and card-based combat. It’s a charming game and I hope they make more. 
Luigi’s Mansion 3
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This was my first game in the series, and I enjoyed it more than I thought I would. It’s a charming game, and the variety from floor to floor. I could forgive the wonky control scheme, but I think there’s just a low ceiling on how much a cutesy, family-friendly Nintendo title can resonate with me these days.
Dragon Quest Builders 2
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Dragon Quest and Minecraft had a baby. This was my favorite game of the year for turning my brain off and checking things off a list. I’m not sure Dragon Quest Builders 2 is a Great Game, but it’s wonderful gaming comfort food for a Dragon Quest fan.
Void Bastards
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Void Bastards might be this year’s Dead Cells - a run based game that never quite hooked me, but I’ll keep coming back to it. The developers really did a lot without a lot of variety in the way of art assets. It’s a satisfying, often funny shooter (admittedly not my jam). What a terrific name though.
Steamworld Quest
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The Steamworld series is an impressive, weird thing. I’ve never seen a series change genres like this; they started with Steamworld Dig (Metroidvania) then made Heist (a tactical combat game) then another Dig, and finally this year they released Steamworld Quest - a deckbuilding RPG. Customization and unlockables are among my favorite gaming buzzwords, and they’re here in spades.
Sayonara Wild Hearts
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More of a visual companion set to a pop album than a conventional game. This is for me what Rez was for a lot of folks. Most stages are autorunners where you’re collecting hearts, dodging obstacles, shooting giant wolves, and fighting lesbians while racing atop motorcycles. It’s a story about love, heartbreak, and finding yourself, told through music and images. Nice to have a game that feels like it was made specifically for marginalized folks.
10. Concrete Genie
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Concrete Genie’s best trait is its earnestness - an increasingly rare thing in 2019. It’s about an artistic being pursued by bullies in a run-down town. He finds a magic brush that lets him paint friendly monsters into life and also paint magical landscape scenes onto buildings in an effort to bring life back to the town.
The themes of the game and how they’re handled feel a little after school special to me, but the game has a lot of heart. And the gameplay loop of creating monsters, painting buildings, and unlocking new types of things to paint never got old because it’s so damned beautiful. And you have a lot of room to be creative with how you paint. The game is not challenging, and I think the experience is better for it. There is some light platforming, puzzling, and combat, but none of it ever got frustrating. A wholesome game like this was a very welcome thing this year.
9. Indivisible
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Indivisible is a odd mashup of platformer, RPG, and fighting game that blends those well enough that I can't easily put it into any one box. For me, it’s the closest to a fighting game I’ve played in probably 20 years. It has launchers and finishers and timed blocks. You collect a big old army of people you can swap in and out, the writing is smart. The platforming parts are the weakest part of the game, as some of the jumping challenges can feel uneven, and there’s a lot of “I see what I have to do, now I just need to try over and over until I execute”
The setting (Asian mythology as a backdrop) and combat felt unique enough to keep me going, and the game has a charm and personality. I like how the main character is a well-intended fuck up that has to atone for her mistakes, somewhat reminiscent of Mae from Night in the Woods.
8. Children of Morta
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This is an action RPG with character progression where you are playing members of a family. The gameplay is solid, and the game drip feeds story and character interaction between runs. It’s a well-narrated and charming thing. The writing can be funny and often touching. There are story bits like the uncle crafting a pair of daggers for Kevin, who falls in love with them. Mary - his mother - takes them away for being too dangerous, and she doesn’t want her boy putting himself at risk helped me feel invested in the characters and story more than most ARPG’s.
The movement and combat feel snappy, and there are plenty of skills to unlock so you always feel like progress was made even when a run falls short. There are plenty of little secrets and tchotchkes to find in the dungeons, and between runs you can see the family members doing their own thing in the house where they live together. It’s a refreshing take on the action RPG genre.
7.  Outer Worlds
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I remember when The Outer Worlds was announced at The Game Awards. None of this checks any boxes for me: sci-fi setting, shooting, wacky characters. You can make your character DUMB and get special dialogue choices! Humor in game very rarely works for me, and this sounded like it was going to be that jaded, shitty Rockstar brand of humor. Hard pass from me.
Enter Xbox Game Pass. The Outer Wilds Worlds started getting positive word of mouth and it was included with Game Pass, so I figured I may as well give it a go. I encountered something I didn’t expect: really terrific writing.
I turned the difficulty down to its lowest settings and mowed through the game, savoring the tongue-in-cheek dialogue in a world where corporations own literally everything. The first character you meet is hiding out in a cave because he’s been wounded. Not too wounded to give you the company’s sales pitch though! It’s not the best choice, it’s Spacer’s Choice.
The whole “corporations are in charge” bleak humor hits more than it misses, but the real star of the show is your companions. They are generally convincing and feel like real, fleshed out characters and not simple tropes. Each companion character gets their own interesting set of side quests (except for the dumb boring robot companion). My first companion Parvati’s story revolved around mustering the courage to pursue a romantic relationship with a woman. They wrote Parvati as an asexual character, and it felt natural and not forced - not an easy task. 
It leans into being a dumb video game in all the right ways and made me care about the characters more than the story. The story’s cynicism wore thin eventually, but the game ended at just about the right time and didn’t overstay its welcome.
6. Star Wars Jedi: Fallen Order
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Jedi Fallen Order lies at the intersection of 2 things I admire more than enjoy: Star Wars and Souls-likes. It’s also EA doing their best to show that they can release a AAA Star Wars game with no microtransactions after the tire fire that was Star Wars Battlefront II. This game is an excellent make-good for EA, though I’m sure it’s more “We had to do this to restore consumer trust in us” than any real change of heart.
This game, at the time of this writing on a base PS4 anyhow, has some jank. Textures would often pop in after a second or two, I had a Stormtrooper get stuck in place like a statue, and I had a couple of hard crashes. Despite all of that, I kept coming back to the game every night until it was finished. And it impressed me enough to put an EA Star Wars game in my top 10. You win, universe. The combat was a good balance of fun shit like force-pushing dude off a cliff and tense one-on-one battle where parries and dodges are needed to get by.
The game’s story is what kept me wanting to see what was next. It’s a game set in the Star Wars universe with the confidence to resist reminding you of the characters and places you know from the films, and it’s better for it. I found myself invested in the fates of the characters. While the main character is more or less a blank cipher for the player, he’s still a better protagonist than Anakin Skywalker because I didn’t actively dislike him.
5. Bloodstained 
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New games succeeding as remakes or homages with goofy videogame-ass videogame stuff was sure a theme this year. Bloodstained is so ridiculous in so many ways. A lady asked me to bring her a specific piece of armor to honor one of the fallen villagers. When I did so, she tearfully thanked me then gave me 3 pizzas as a reward. The paintings on the walls will often come to life and attack you; those paintings are all portraits of people who backed the game on Kickstarter. One of the enemies resembles a giant house cat, another is a giant domestic dog. NPC’s repeat the same dialogue, such as a quest giver named Lindsay who says “Kill those murderers DEAD!” every time you speak to her. 
And there is a metric ton of shit to find, collect, and craft. Most of the gear you equip looks goofy as hell. And the more new skills and gear you unlock, the more overpowered and broken you feel. The dialogue is corny as hell and plays things straight, which is the only way a screwball game like this actually works. The combat feels good. Experimenting with the powers and systems is a blast, and uncovering the map and secrets is satisfying. 
4. Fire Emblem 3 Houses
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- Despite being extremely my kind of shit on the surface, I’ve never done more than dabble with a Fire Emblem game. When I heard people invoking Persona and Harry Potter. I mean, a strategy RPG with relationship stories set in a school environment checks too many of my boxes to ignore.
What surprised me with the game is how much I came to really know the students in my house.* I felt like I knew Bernadetta, Dorothea, Ferdinand, Edelgard, and all the others. Alternating between exploring the school grounds, choosing lesson plans, having tea with a student, and leading them into battle was a nice way to mix up the experience. Training them in skills based on which character class you wanted to promote them to was a nice touch. 
3. Death Stranding
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Death Stranding has all of the batshittery it was rumored to have: Norman Reedus hiking around with a baby in a jar, poo grenades, tar squids, and people with names like Die Hardman, Mama, and Fragile. Kojima has about as much subtlety as David Cage with the metaphors and themes of the game. Cell phones latch onto you like handcuffs, and Likes are much sought after to the point where people are addicted to them. The game is all about reuniting America and forging connections. You play as a man named Sam. He’s a porter who works for the Bridges company. His name is Sam Porter Bridges.
Sam is playing a major role in reconnecting the country by hand delivering packages from city to city as well as reconnecting the country up to wifi. Continuing with the games themes, Sam has a touch phobia. It’s a game about isolation and introspection, and about the need for connection with one another. Hideo Kojima makes for damn certain that you know that when you play the game. It’s a little like David Cage, but with less cringe and more weirdness. 
It’s an introspective game full of small moments. Sam curling up under a structure that another player has built, exhausted and cradling his jar baby as a melancholy song plays is the kind of moment that doesn’t play well in a demo or a video, and won’t resonate with everyone. Those of us it does work for, however, are in love with the experience. It takes the hard-to-describe appeal of a game like American Truck Simulator and adds a decidedly human element to it. There is comfort to motion and travel. We like to be rocked, or transported in a vehicle as babies. It’s the simple comfort of motion, and a way to connect to our world. There’s something to that.
I love seeing this level of ambition and weirdness from a major AAA release. 
2.  Disco Elysium
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He who makes a beast of himself gets rid of the pain of being a man.
I thought of Dr Gonzo of Hunter S Thompson fame early and often while playing Disco Elysium. It’s an easy connection to make; you wake up face down on the floor of a demolished hotel room. You have a wicked hangover, wearing nothing but your undies. Your necktie whirls around the ceiling, attached to the ceiling fan.
I got sloppily dressed and staggered out my door, where I was confronted by an attractive woman in the hall. Some primal part of my character thinks it’s a good idea to ask her to fuck; you crudely do so, and it goes the way you might expect. I was fresh off of playing The Outer Worlds, so I was used to any dialogue prompt associated with a skill being automatically a positive thing. As it turns out, your character gets all sorts of a impulses that aren’t always in your best interests. This first interaction put me off a little bit, I don’t want to play a game that’s trying to be cool and edgy. As it turns out, this isn’t really that.
In Disco Elysium, you play as a cop sent to sort out a murder where a body was found hanging in a tree behind this hotel. Seems that, after 3 days, you’ve managed to run up a hotel bill that you can’t pay for, frighten the patrons by threatening to shoot yourself in the head in the hotel before you lose your badge and your gun. Another cop is sent to assist you since you’ve accomplished exactly nil after 3 days. He’s from another precinct and doesn’t know you, so you haven’t burned up all of your goodwill with him yet (unlike everyone else in your life).
At a glance, it’s a Baldur’s Gate-style isometric RPG with a modern setting. In practice, it’s a lot more than that. First off, the game has no combat. Or rather, no conventional combat. Any physical encounters (which were exceedingly rare in my play) are handled through dialogue choices determined by how you’ve built out your skills. And the way the game manifests your skills is smart and feels organic, not forced.
The skills aren’t the usual RPG fare. There are 24 of them, consisting of stuff like Visual Calculus, volition, Pain Threshold, and Shivers. As you might have guessed, 24 skills in a game with no conventional combat means there is a LOT of writing in this game and just as much variance from one play to the other. My detective was a highly emotionally sensitive guy, able to pick up on what folks may be hiding, very in-tune with the cosmos, and deeply introspective (upsettingly so?).
It’s a detective RPG with a healthy dose of political intrigue, class warfare, and nihilism. Disco Elysium feels like an actual adult game, and not in the “look at all this violence and titties” sense. The best comparison I have is Planescape Torment.
1. Resident Evil 2
- What a complete game. This was my first Resident Evil game and I am in love with it. The game drops you into a hostile environment that slowly transitions from a horror show with danger around every corner to feeling like a space that was very much mine. Creeping around an unfamiliar environment in the dark with a flashlight and limited ammunition, as it turns out, is fun as hell. 
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The combat is slow and deliberate in a way that made the action feel satisfying and not cheap; when I did encounter enemies that moved quickly and suddenly, it got my heart rate going. And my arc with Mr X from pure terror to minor annoyance to acceptance as part of this undead infested police station I call home felt pretty special. 
He is an indestructible character that follows you endlessly like the Terminator. You’re faster, but he is relentless. Hearing his heavy footsteps somewhere in the vicinity was a nice atmospheric touch. I had a couple of instances where I was running from something, turned a corner and collided with this 8 foot tall beast.
Resident Evil 2 is just the ideal dose of scariness, and gets all the dumb videogame-y parts exactly right. It feels like a Metroidvania, a world filled with locks and keys where the secrets are drip-fed to the player. Creeping through an unfamiliar area with only 2 shotgun shells and 5 pistol rounds left was a deliciously tense experience, one that other games rarely give me.
The game’s second playthrough felt a lot more different from the first than I’d feared. I’ve never really played another Resident Evil game, and I’ve never had any interest in horror games. And now here I am anxiously awaiting next year’s RE3 remake. 
*Black Eagles, baby!
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turkiyeecom · 5 years ago
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E3 2019 in photos: Gooigi, crazy arcade machines, and a DOOM museum
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"Great work!" — Plus, the National Videogame Museum returns with some of its craziest rarities yet. Sam Machkovech and Kyle Orland - Jun 16, 2019 1:00 pm UTC LOS ANGELES—If you couldn't or didn't make it to E3 2019, you're not the only one. Anecdotal evidence suggests this was the most poorly attended E3 in some time (though its organizers at the ESA insist that this E3 had only 3,000 fewer attendees than 2018's jam-packed affair), owing perhaps to Sony's no-show or the abundance of live-streamed options for enjoying the event at your own home. Luigi and Gooigi attracted hordes of attendees excited to pose for photos. Sam Machkovech Inside the Luigi's Mansion 3 booth, fans could pose with a guy in a Luigi costume. Nintendo went all-out building a haunted house for these kiosks, but my photos of it turned out terribly. It was easier to get photos of the toy dioramas built around the Link's Awakening gameplay kiosks. Nintendo built four of them in all. A closer zoom on the plastic minis Nintendo built just for this occasion. Link delves into a dungeon. "YOU SHALL NOT PASS!" "Wrong series, dude." I'll admit, I kinda lost my mind seeing this adorable Link and Marin meet-cute diorama. Marin in Smash Bros. Ultimate? A guy can dream, right? The EA Play event at the Hollywood Palladium included this impressive cast of paid Apex Legends cosplayers. Yes, the person cosplaying as Octane is a bilateral amputee. You couldn't buy these impressive 10" Apex Legends statues at EA Play. But you could buy a ton of shirts and hoodies. As an Apex Legends fan, Ars's Sam Machkovech nearly bought the "bamboozled" one. For some reason, EA Play hosted an Anthem gameplay session... and for some reason, attendees actually waited for it. FIFA '20 hosted an arena-soccer match. The McLaren Senna features in the new LEGO Speed expansion pack for Forza Horizon 4, so naturally, Microsoft had someone make a life-sized McLaren Serra model out of LEGO bricks. They went to pretty insane trouble to include significant elements from the real deal. Real wheels, real LEGO blocks. This refreshed version of the Xbox Elite Controller (dubbed "version 2") will launch in November for $180 and features such perks as a rechargeable battery, a controller-charging case, increased hair-trigger responsiveness, and more. We couldn't test the new XEC with any games, but its newly texturized grip and significant heft felt good to hold on its own. C'mon, Xbox, you think we're gonna steal this thing? How dare you. Say hello to one of Gears 5's newest, most disgusting monsters. It's not a Gears of War character if it doesn't have chest-high cover nearby. The best thing about Gears 5's new "Escape" mode is that it supports three-player split-screen co-op. More of this kinda thing, please, Xbox Game Studios. The newest LEGO Star Wars release this coming holiday season revolves around the "Skywalker Saga," so naturally, it's time to trot out the old LEGO Han in LEGO carbonite statue again. Coach's Pac-Man line of bags and accessories. For the discerning, fancypants gamer. More Pac-Man and classic-Namco swag. Pretty solid 10" Tekken statues. The entire Bandai Namco fancy-collectible wall was pretty great, honestly. I couldn't take photos of the Final Fantasy VII Remake gameplay kiosks, but I could take photos of the series' Shinra Corporation stuff all around it. For example, this recreation of an iconic FFVII backdrop. Square Enix put up a few Shinra advertisements around the kiosks. See? They have Midgar's best interests at heart! I really hope there's a full cartoon series hidden inside of FFVII Remake starring this cartoon dog. Someone please translate this for us. A small detail of the amazing theater room for Psychonauts 2. TEETH! Arcade1UP had a significant E3 presence with its home-friendly versions of classic arcade machines. The manufacturer used E3 to reveal its newest product: a Star Wars Atari arcade trilogy collection, coming "late 2019." Another look at its handsome side cabinet art. I had to stand on a stool to get a better look at the screen and controller. Because this cabinet was set up on a precarious platform, it was not playable at E3. An Arcade1UP representative said it collaborated with Disney and Lucasfilm in the making of this cabinet, then studied original classic arcade hardware to recreate the controller. Rather than answer my technical questions about how the controller was constructed in this modern version, the Arcade1UP rep insisted that it sought input from arcade cabinet collectors to confirm that its version nailed the original cabinets' feel and mechanical action. Another new Arcade1UP cabinet: the TMNT collection, which includes both of Konami's four-player brawlers in one cabinet. (Most of their cabs include at least two games, if not a few more.) It seems to comfortably support four players, but I liked this group's tweak: letting the middle player simultaneously control two turtles. Then there was this absolutely ridiculous thing that Arcade1UP built for the heckuvit. That's intrepid Ars Technica editor Sam Machkovech up there pretending to play the game. I hope the hand on the joystick makes clear how stupidly massive this whole rig was. But it worked... and Sam won his match. Really, Sam? Be professional. Sega's booth had its own oversized-controller gimmick to celebrate the impending launch of the Sega Genesis Mini this September. It's not really E3 until Ubisoft has a stage full of professional dancers and average fans getting down to Just Dance as one awkward collective. A peek at the poster-covered walls inside of Cyberpunk 2077's behind-closed-doors booth. Capcom had a relatively meager showing at E3, with this new Monster Hunter World expansion taking up most of the company's booth. But, hey, at least they had some nice 10" dragons under glass. Hold me closer, tiny draaaagonnnnns. Sorry, Street Fighter fans. Capcom didn't come to E3 2019 with any news about either SFV or any new fighting games. Just 10" figurines. Chun-Li and Cammy, kicking ass beneath glass. Larger than life. Just like Borderlands should be. Kyle Orland This was by far the best part of the Destroy All Humans revival attempt. Kyle Orland Pixl Cube was one of the more inventive games at the Indiecade booth, a tilt-sensitive box with LED dots that moved through a maze as if pulled by gravity. Kyle Orland In the entryway for Youtube Gaming's creator space, blocks from the show floor, a Google Stadia controller sits behind glass with a mock-up of a retro game store. Kyle Orland The YouTube Gaming space also featured some streamers on old-school CRT TVs, which was a weird look. Kyle Orland Cute. Kyle Orland The YouTube Gaming logo sits on a fake cartridge alongside... Hyper Chroma Ultra? Kyle Orland Nothing says "E3" like a guy in a Yoshi/Mario costume livestreaming himself as he balks loudly at the show floor's $6 pretzels. Kyle Orland New Wave Toys is expanding its Replicade line of authentic miniature cabinets with the likes of these two Capcom classics. Kyle Orland MyArcade is expanding from miniature cabinets to massive portable systems capable of playing actual NES and SNES cartridges. Kyle Orland MyArcade's upcoming Contra cabinet even includes link cable support for two player action. Don't you DARE touch this actual Contra cabinet in the MyArcade booth, though. Kyle Orland That being said, we attended, and Ars Technica came back from Los Angeles with plenty to show for it. In addition to a few more hands-on previews coming (which will build upon the best-of E3 2019 list we already filed), we took our cameras out at both the official E3 halls and nearby events (Xbox Fan Fest, EA Play). I gotta say, in this modern political climate, I have been calling every year "the year of doom." A very nice pencil sketch taken from the original PC game's box art. I'd never seen these minis before, but now I want to play DOOM-opoly. A better zoom on these metal beasts. Collect me plenty. Now for some impressive 3D molds of famed DOOM demons. See? It's like a museum. Funnily enough, this is my "I don't know what to do with my hands" pose when I stand for photos. The secret for awkward photo poses: turn your arms into massive rocket launchers. Way less awkward! As one of DOOM 64's longtime fans, I stood at this specific panel for a while. This might be the least-blurry these N64 sprites have ever looked. (The N64 famously smothered its sprites in a disgusting, smeary blur.) More figurines on display. More figurines on display. More swag on display. More swag on display. The result is a whopping three image galleries here. The first is a catch-all for most of the basic, expected fare, while the second and third focus on retro elements: a DOOM-specific mini-museum, and a curated collection of very rare gaming hardware and collectibles courtesy of the National Videogame Museum in Frisco, Tex. (If you've never been to that physical location before, we strongly encourage you to book a trip.) You know the retro portion of E3 is serious when they put this thing behind a rope. Truly one of a kind. Click the image to get a better look at the information placard. Yep, those are traditional Saturn controller ports. We'd never seen these Vectrex prototypes and variants before. The innards of a prototype color Vectrex system that never saw production. Kyle Orland Anybody think they can repair this thing? Yes, the only scoring cart that remains from this Super Nintendo championship event. Also, a killer Vectrex jacket. How the heck does the NVM keep finding and showing off such incredible game-history rarities? Some cool mementos from the original Mortal Kombat. The placard explains how rare this system is... ... based on this specific message signed by none other than Bill Gates. I don't care how puffy this jacket is. I'd wear it. Every year, the National Video Game Museum trots out at least one previously confidential binder taken from a major gaming company. This year's was Nintendo. I'm always fascinated by internal '80s and '90s documentation about piracy and cartridge backup systems. This section went on for a few more pages and even included grainy photos of various cartridge-copying devices. Video games: the board game! Video games: the, uh, VHS game! Well before the Game Boy revolutionized portable gaming, kids of the '70s and '80s were stuck with these clunkers. One wall was dedicated to particularly rare game consoles that launched solely in Japan. Eat your heart out, Donkey Konga. This is one of Gunpei Yokoi's classic electronic games that he designed for Nintendo in the '70s. This makes me wish Ulala was in an actual '80s cartoon. Kyle Orland In addition to popular and common fare in the coin-op section, the NVM trotted out a few machines we rarely see at classic gaming expos, like this fetching Jungle King cab. True story: we asked Double Fine studio founder and creative director Tim Schafer if he could step back for a second so we could take a photo of this handsome Omega Race cabinet. "I used to play this game all the time as a kid," he remarked before stepping away slowly. (If you're wondering, he signs his name "TIM" in high-score tables.) And we couldn't leave E3 without a walk through the almost carnival-like selection of vendors and inventions in the expo's very back hall. Look below at the show's weird "et cetera" section. Here's a gallery of E3 2019's oddest booths and products. "Wow, how nice and COOL!" we're sure you are saying to yourself. Kyle Orland Thermoreal uses superconductors (?!) to simulate a cold or hot feeling in metal. The company integrated this tech into VR-compatible gloves and a VR headset. As the VR environment changes, so does the sensation of real-life temperature. Trippy! Kyle Orland This 1,000 MaH battery pack for the Switch was heavy, but the harness made it pretty easy to slide on and off to use only when it's needed. Kyle Orland Some extremely generic-looking custom chip boards for use in mini-arcade devices and portable emulation devices. If anybody reading this has the rights to the Atari Jaguar Mini, look them up. Kyle Orland Why stream games to a smartphone with Google Stadia when the Smach Z packs an entire 1080p gaming PC with a 6" screen into a rather bulky portable package? Doom (2016) ran with noticeable judders, and the unit got noticeably hot in our test. But the fact that it works at all was impressive. Kyle Orland The Tactsuit haptic system jolts your body when playing compatible VR games and software. Kyle Orland The Vuvana system has something to do with using a new blockchain cryptocurrency to buy and "own" items in virtual reality, which you can view on a cell phone with this included viewer, apparently. Kyle Orland Oversized controllers were all the rage at E3 2019, but this one went to the trouble of building in a monitor for its game, Street Fighter 2. Kyle Orland Remember the iCade Mini? Someone sure does... Kyle Orland GameBoks is just like it sounds—a wooden box that houses a monitor, power supply, and a space to hold and connect your game console. Between this and the new Atari VCS, wood paneling is apparently the hot new retro-hardware trend. Kyle Orland Proximat is being sold as a "mousepad for your virtual reality feet." It gives VR players a physical indication of their play space's center point, complete with high-grade gel for foot comfort. Kyle Orland If this is a thing you're looking for (for some reason), E3 has you covered. Kyle Orland Amazingly, a product with "360 ONE X" in its name has nothing to do with Xbox (it's a 360 degree camera designed for VR) Kyle Orland Neither vinyl nor fidget spinners are dead at E3 2019. Kyle Orland I need some quick energy after seeing all of these amazing products. It's my lucky day! Kyle Orland How do you make money selling $100 worth of stuff for $40? It's an economic miracle! Kyle Orland This balance board is mainly meant for some easy exercise while at a standing desk, but its producers were marketing it to gamers with a Mortal Kombat 11 display. Kyle Orland And the award for "most dystopian sounding slogan at E3" goes to... Kyle Orland "In the 1989 Future" is a legitimately great tagline, we have to admit. Kyle Orland Listing image by Sam Machkovech Read More Read the full article
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