#i hope the other dlc characters are cool i'm going to lose my mind if there's more stardust crusaders
Explore tagged Tumblr posts
catcas22 · 4 months ago
Note
Hi! Happy to know that you (particularly you! 😊) will keep working on your fics as if that DLC twist didn't happen (saw your reblog). the Unalloyed, still one of my favs. And now I think I'll finally start Prince of Death too, as a form of therapy ❤️ Thought to do this earlier, really, it's just that it's big, and I'm a bad slow reader, can't find time... But I'm always watching your updates, they get me interested. Always happy to see you on my dash
Actually wanted to reach out to you yesterday. I think we, those who like Miquella and have our own headcanons, fix AUs, should stick together 😊 For now, I myself don't know what to do with all this new lore... There are some new cool additions to the world, but... you know, yeah.
Hi! I hope you enjoy Prince of Death when you get around to it (I know it's a doorstopper lol).
Yeah, I'm happy to stick with my headcanon version of Miquella. The DLC certainly has some interesting editions (particularly regarding Marika's history) but I hate what they did with Miquella and Radahn.
Disclaimer: I haven't played the DLC yet, I'm going off of Fextralife and my mutuals. So if I get something wrong, sorry in advance.
The sad thing is that I think the DLC concept of Miquella could have worked. In fact, it could have been amazing. The idea of Miquella trying to ascend to godhood by sacrificing pieces of himself rather than sacrificing others, only to lose so much of himself that he forgets the compassion that originally motivated him, could have been beautifully tragic and fitting for his character.
Don't get me wrong, that's not how I hoped Miquella's story would end. But this is Fromsoft we're talking about. I don't want Lady Maria to make every possible wrong decision until the guilt consumes her, then die (twice) in service to a lie. I don't want Artorias to die alone and consumed by madness, only able to be put down like a rabid dog. I don't want Lothric to be executed and dragged to the Kiln despite his brother's best efforts to save him. I don't want Vyke to fall to Frenzy because he refused to sacrifice his companion. But all of these ends feel narratively satisfying. The tragedy feels earned, beautiful in a way rather than pointless.
The broad concept of Miquella's arc could have been a classic Fromsoft tragedy. But instead it ends up feeling... deeply stupid, once you look into the details. From what I understand, the entire thing could have been resolved by Malenia and Radahn engaging in single combat at an agreed-upon spot. If Radahn was the one insisting on a match, why did Malenia march her armies across an entire continent of hostile territory? Why involve two armies-worth of collateral damage? If Radahn needed to die to reach the Land of Shadows, why the everliving fuck did Malenia hit him with the one thing that would ensure he lived on for centuries in undying agony? Why did Miquella leave Malenia and the Haligtree to literally rot (before he cast aside his love, mind you) when presumably the whole point of his ascension was to save them? If Miquella was the one manipulating Mohg, why didn't he manipulate Mohg into doing the blood-ministration thing at his cocoon at the Haligtree instead of staging a fake kidnapping?
Tumblr media
So in short, yes, I will be sticking with my interpretation Miquella 😊
Glad to have you and plenty of other friends on board!
41 notes · View notes
pentition · 18 days ago
Note
Sometimes I feel like a character like Pen has almost too much potential for a game like mtas. There is only so much you can do with him in that setting otherwise they game might get too complicated. Although I'd love a game in the my time universe as complex as bg3 i doubt that will ever be a thing. But Pen would have been perfect for such a game.
Tumblr media
I feel you on this, tbh. I've seen a lot of characters be 'too big' for whatever story/media they were in and not given the proper attention they should have had.
However, I do think because of that, it had spawned some amazing things from within the community. Potential and imagination go hand in hand so well! So even if Pathea drops the ball down the line, at least there's that.
What I love about the My Time series is it kind of gives me that same vibe that Adventure Time initially did. Colorful, silly, never taking itself too seriously - but there's still a serious plot going on and still serious things with the characters. Pathea doesn't lean into that seriousness or horror elements like the show did, but it could certainly stand to do so at any time and it wouldn't feel strange, imo.
We already have strong talking points in the series. Humanity's history (war, technological growth, fallout), artificial intelligence, the apocalypse and what it did to humanity and everything else that got mutated from it, nonhuman sentient species (both as enemies and those we think to be enemies, like Geeglers). The Church of Light usually is where most of the seriousness surrounds, due to why it was established and their beliefs revolving around the fear of history repeating itself if humanity is left unchecked.
Then on a character level, we get serious themes like with Gust and Ginger. Or, of course, Pen. To bring it back to the main topic, haha. But I can see if Pathea wanted to add a little more seriousness to their games as the series progresses, it would work just fine and they wouldn't lose anything. All the ingredients are there and I didn't even list them all.
I fully agree that Pen's potential is more than what MTaS could allow for, which is sad. And it's also why I would have loved a DLC/expansion for Sandrock to continue with him. But I also understand he's being reserved for a future installment, which is also exciting. I hope by the time he returns to the series, they have figured out a way to maximize his potential better. It may not be in full, but I'm hoping the reception (both players that adore him and players that don't) is all taken into account for him and his development.
And yes. I would LOSE IT to have a My Time game with BG3 levels of detail. Pen would be so incredible in that type of game. The character who joins the party, you roll your eyes at his one-liners in combat and don't take him seriousness until sometimes arises that makes you reevaluate him in your party. Then you realize you don't actually know the guy. He's just loud when others are looking his way but somehow oddly quiet and to himself when it comes to sharing anything of depth. It would be so cool to unravel the mystery of Pen is that type of game.
Also in a My Time game. The good news is, Pathea does learn from their games and audience feedback. It may not be perfect, ofc, but I'm hoping that continues to track and they take Pen more seriously as a character. I hope 'fans not being disappointed' isn't for fans who hate him and want Logan (and Howlett) avenged - but for people who like his character already.
Which I think is an important thing. People who like his character already. It's something to keep in mind if you're someone/a team that relies on the audience's opinions or alters content based on audience opinion. To be fair, I love it half the time. Cause at the same time, when it's not evenly fair across the board it's not the greatest feeling for fans that are left out.
But man, now you really go me thinking of Pen in a BG3 style game.
2 notes · View notes
scientist-of-love · 2 years ago
Text
la squadra fans keep winning
3 notes · View notes
doubleddenden · 3 years ago
Text
Hmm. So the presentation was not as much as I hoped it would be. They spent way too much time on mobile shit instead of the actual games
But what we did get was okayish for BDSP and actually pretty rad for LA.
So for BDSP we can pretty much safely say there's probably not going to be anything particularly new like forms or variants added in since the majority was just rehash from DP. In fact I can safely say we're probably not getting Battle Frontier given how "faithful" they wanted to stay. What we did get was a hideaway, which does have some Platinum exclusive Pokémon, and they showed off some Pokémon like Electivire and Magmortar that weren't originally available in the base DP before the National dex. Don't know if that's enough to confirm they'll be available before then, but it would be pretty shit of them to show those off and not add them in the regular journey. Its a concern because Masuda omitted stuff from ORAS because they weren't in Ruby and Sapphire,, and in DP a lot of native Pokémon weren't available until after the champion, as well as Platinum adding much needed improvements to the pokedex. Anyway, the Hideaway might be useful for hunting Honey Tree Pokémon since we saw Munchlax in one. Other than that, some stuff looks better and Barry no longer has lemon jello hair, Contests are now... rhythm games I guess? Following Pokémon are back, and there's character customization. Not quite as in depth as SwSh or XY, but not crappy reskins like LGPE. There's effort to make the outfits look good and varied too.
Now the real meat to this was Legends Arceus. First off, Sinnoh used to be called something else. Second, we have regional variants and evolutions, including for Stantler, Basculine, Growlithe, and Braviary. Keep in mind we also still have an unknown climbing Pokémon from the preview pics that are floating around and whatever that giant murder duck was. This is exciting because it opens doors for a variety of things, possibly for exclusive evolutions or forms for the starters. Other than this, the combat is interesting, it reminds me of Digimon Story games, particularly Cyber Sleuth where you can move multiple turns in a row if you outspeed your opponent, and can choose to increase power or increase speed of a move accordingly. It's not a bad system tbh. The only thing that might get annoying is if the opponent outspeeds you so much that it can take 10 turns in a row like a certain Cyber Sleuth boss.
Other than that, new characters. I sort of had a feeling we'd see ancestors for Rowan and Cyrus, but this is a new take I wasn't expecting. Ngl I'm kind of expecting the Rowan look alike to be the villain. The professor is... let's be real, forgettable, lame, boring, etc. However, we now see that Team Galactic appropriated its logo and name from the team that built the first pokedex, which is very cool and true to life in comparison to real life assholes tbh
As far as anything else, I'd say there's a lot of improvement since we first saw it. The village looks alive, the world looks really pretty, and the BoTW elements are really showing off here with how you ride Pokémon and have to avoid DYING. Seriously, that Luxray scared me. I love it
I was kind of hoping they'd keep the BoTW influence going further with puzzles to solve like shrines as the main objective, but it certainly seems like the pokedex is the actual goal here. Which hopefully won't be as tedious as filling the ACTUAL pokedex. Overall though, I'm pretty hyped up.
I am laughing my ass off at the poor schmucks that were expecting SwSh DLC to add in new Pokémon. They made sure to mention that SwSh is still gonna be the game for competition and stuff, but they certainly ain't touching it anymore lol
So, I'd give this Present a 6/10. It loses points for wasting my time with mobile bullshit literally nobody asked for that could've just been Twitter announcements, and it didn't really have much of what I wanted from BDSP, and the last sucker punch for SwSh was just so bad it's hilarious. In fact, I know people will be pissing and screaming because they didn't show off the 2 billion new Megas they claimed "had" to be added in BDSP. However, the stuff for Legends Arceus is pretty much everything I wanted to know about. I do have more questions and I'm curious about what else they're hiding with it, but I am actually hyped for a Pokémon game again. The only thing I'm still in the dark about is the director, because if it's Ohmori, I'm gonna be worried.
Don't fuck it up, Game Freak. Just take your time and make a good Switch game for once.
3 notes · View notes