#i haven't played origin in a while but maybe i should for ADVENTURE >:D
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rukafais · 1 year ago
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This is maybe a complicated question but what sources (which for this purpose includes both novels and sourcebooks) would you recommend for learning about drow lore?
For Forgotten Realms drow lore specifically... I haven't read all of it by a long shot! Keep in mind that Menzoberranzan is one of many cities while you read these!! I haven't gathered all information about what different drow cities are Out There, but out of what I've read, I would recommend:
Sourcebooks:
Drow of the Underdark (SECOND EDITION DND, this is the TSR one. You want the one written by Ed Greenwood, NOT the third edition sourcebook of the same name). Some of it is editor mandated (such as prosthetics) but it's still a pretty good source. Should be available on archive.org or floating around on websites, I don't know if you can actually pick it up physically anymore.
Menzoberranzan Box Set (AD&D box set): Available on archive.org if you can't find it elsewhere. No account needed. Explicitly expands on Menzoberranzan-as-trade-hub, more details about the Houses, etc., all things that don't fit in novels.
Underdark (3rd edition supplement) - Play supplement for the Underdark. Expands more on non-Menzoberranzan locations and Underdark adventures and resources.
Out of the Abyss (5e adventure module) - covers a lot of the Underdark, including Menzoberranzan. You get a snapshot of Menzoberranzan in 5e as well as a bunch of other Underdark stuff.
Novels:*
War of the Spider Queen (Dissolution, Insurrection, Condemnation, Extinction, Annihilation, Resurrection): Six books, takes place during an event called the Silence of Lolth. Varied perspectives. Gives different views of various parts of drow society.
Liriel's trilogy (Daughter of the Drow, Tangled Webs, Windwalker): Three books by Elaine Cunningham. Very different protagonist from Drizzt, gives some context and greater fleshing out of the conditions priestesses go through in Menzoberranzan.
Side stories: Rite of Blood (prequel), The Direct Approach (takes place mid-trilogy), Answered Prayers (epilogue). You can find Rite of Blood in Best of the Realms vol 1. Direct Approach and Answered Prayers are in Best of the Realms vol 3, which can be found online in (cough cough) places, I don't think it's in print any longer. Drizzt's books: The character that quite literally started it all in Forgotten Realms, at least as far as drow publishing history goes. If you're buckling in for the marathon: Here is a slideshow of what to expect, with a text transcription.
Here is a reading order.
If you just want a crash course to get basic Menzo lore into your face:
Dark Elf trilogy (Homeland, Exile, Sojourn only if you're invested in Drizzt's story because that's his story of how he gets to the surface). Generations (Timeless, Boundless, Relentless). Generations revisits the Homeland timeline from the view of Jarlaxle and Zaknafein, both characters you'll be introduced to in the Dark Elf trilogy. *There is also Lady Penitent, that follows on from the end of WotSQ. I have read it, but it's not included in my overview because it explicitly addresses drow lore about their origins that as far as I can tell has been retconned as the editions advanced. However, if you are interested in reading it regardless, it is a trilogy with the books Sacrifice of the Widow, Storm of the Dead, and Ascendancy of the Last.
Peripherals:
(insert screaming about polyhedron and dragon magazine, i haven't even begun to go through all that yet, but if you want another example of a 'good drow' in the 2e era that isn't Drizzt, I recommend Polyhedron 97 which you can find here, which gives an example in Dusk, a drow tutor.)
ANYWAY UHH hope this helps a bit lmao. There's so much! And a lot of it is not consistent between editions either!
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emerald-amidst-gold · 3 years ago
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*pokes head in through your door* Did someone request OC asks? :D
How did your Warden react to Zevran’s failed attempt on their life? Were they amused? Angry?
Did Alistair’s parentage surprise your Warden? How did your Warden’s feelings on the nobility affect their relationship with Alistair?
How did your Warden respond to Wynne’s comments if your Warden romanced someone? Did they tell her it was love or that the relationship was purely physical?
Did your Warden believe that Leliana was telling the truth about her vision from the Maker or were they skeptical?
How did your Warden speak to Sten? Did they fight with him often or were they more humorous in their responses?
How did your Warden react to Loghain’s fierce love for his daughter? Did they share a strong sense of loyalty to their own family?
*whips my head around smiles* That's meeeee! The OC asker in the flesh! Or well, digital. But, pah! 'Tis I! >:D
*rubs hands together* Let's do this! I've itching to share more of Elise, so thank you so much! X3
How did your Warden react to Zevran's failed attempt on their life? Were they amused? Angry?
Gonna be completely honest, Elise found it amusing. XD
At first.
She's lived her entire life in the Circle, a dismal cage with gilded bars. When she was conscripted, Elise looked at the world around her and went, 'I love it. I love it.' Tomes and stories that told of grand assassinations, trysts, and all manner of political intrigue were riveting to a mind that only knew stone walls and high, unreachable windows. So, when Elise found herself apart of an attempted assassination, a Crow assassination no less? Her heart sped up, her palms turned sweaty with excitement, and her magic sparked to life with more ease than she had ever thought herself capable of.
Obviously, when faced with Zevran after the fact, questions and answers holding dark shadows, Elise snapped out of her romanticizing. She saw that pretty bound books and an author's 'personal' representation of events they knew nothing about was merely fantasy; they weren't true, they weren't idyllic. They were cold. They were hard. They were just veneer to paint over the atrocity of war and power-mongering. People suffered for what she found so enthralling, and Zevran's attack, and later his past, makes her realize that she is truly naive of a world that she claims she loves.
Elise knew nothing about the outside world. Just like those authors knew nothing of the suffering of the people caught in the crossfire of war--those that had to do ungodly things just to survive.
Did Alistair’s parentage surprise your Warden? How did your Warden’s feelings on the nobility affect their relationship with Alistair?
Alistair's lineage did surprise Elise somewhat. However, in Ostagar, when she had met Cailan, and then went on to meet Alistair, something...stuck. There was a resemblance; Elise could see it in the faces of two seemingly different men. Cailan and Alistair don't look exactly alike, of course, but there are a few characteristics that made Elise pause while speaking to Alistair and go, 'Where have I seen the slope of his nose before?' or 'If his hair was just a shade lighter, he would be..' So, when Alistair finally shares the truth of his birthright, Elise takes it in relative stride, but it also makes her heart sink a bit.
By Redcliffe (in my play-through at least), Elise is beginning to development feelings for Alistair. She finds his presence comforting, his views refreshing, his resolve endearing, and his gentle awkwardness lovable. He's been with her since the beginning, when she was mildly frightened and unsure of a cage with no bars, but still a cage due to what she was; a mage. Alistair saw that, knew what she was, and still, he treated her like an equal--reaching out when nightmares took her, offering her a witty quip or a playful smile to try and lift her back up from the mud, and reassuring her she wasn't alone in this long and bloody task of their's.
Alistair treated Elise as a person, and Elise offers that same kindness when he reveals his connection to the throne. However, she can see the warmth in his eyes fade a little upon telling her, a crooked, wry smile replacing the jovial air of another, and Elise knows that Alistair knows.
She's a mage and he, a king. There is no happy ending in store for them, but love is as persistent as it is fleeting, and they fall into each other's orbit despite the pain it later brings them both.
How did your Warden respond to Wynne’s comments if your Warden romanced someone? Did they tell her it was love or that the relationship was purely physical?
Elise was kind of belligerent, not going to lie. It's actually the first time I envision that hardened side of her beginning to shine through.
When Wynne points out the fact that she and Alistair are both Wardens, and that he's the son of a king destined to follow in those heavy footsteps, it only succeeds in bringing those painful fears to the fore and reasserting to Elise that she can't be happy because of what she is. This conversation happens after the Broken Circle quest, so Elise is still haunted by those horrors of a home sundered, and most of all, Cullen and his words towards her. So, two sources have said to her, 'You can't have this because of what you are.', and that tears into Elise's slowly hardening heart. She knows her duty, she knows what she is and she's proud of it, and Elise believes that shouldn't bar her from what others are freely given.
"I am a mage. I am a Warden." Elise spat, fists clenching and unclenching sporadically as she glared into the elderly mage before her. "But, I'm also a woman--a person, Wynne. I have feelings, and I won't sweep those aside just because you think it's best, because the 'world' somehow suddenly demands it!" Magic tingled at her finger tips, sparks latching onto tiny energy nodes of the Fade as her hands began to shake. "I care for Alistair. I want to see him happy because this world hasn't let him be so! So...so, fuck your concern and wisdom! I have choices, Alistair has choices, and if that's irresponsible to you, then leave because my heart won't change. No matter what pain it could bring me!"
Did your Warden believe that Leliana was telling the truth about her vision from the Maker or were they skeptical?
Now, I think I've mentioned that Elise is somewhat religious. She believes in the Maker and Andraste, but like Dorian says in Inquisition, she doesn't believe in the Chantry's rhetoric.
In regards to Leliana's vision, the magically curious side of Elise comes out and she ponders if the vision was the work of it. She doesn't outright ask Leli that, knowing that it would probably be rebuffed or met with a, 'I'm...not sure.', but it lingers in the depths of her mind and Elise tries to do some research into similar occurrences, to no avail. All Elise knows is that Leliana finds strength and hope in what she saw, so she doesn't challenge it and spoil it with practical applications. After all, the nature of faith is shaped by the unknown, and Elise always did like a good mystery. So, even if she didn't completely believe it herself, Elise knows what it meant to Leliana to have that warmth long denied by a Chantry brazier.
How did your Warden speak to Sten? Did they fight with him often or were they more humorous in their responses?
Elise was fascinated by Sten. She had only read of the Qunari in the few meager tomes she could find--most struck from the records by the Chantry due to 'heresy'. So, when at camp, Elise took the time to learn from the stoic man. She asked questions, listened to his answers, sat, mouth agape at some of the more profound stories Sten would opt to share, and soaked it up like a sponge. Elise would challenge some viewpoints of Sten's, those concerning mages and the general people of Ferelden, but mainly because she wanted to hear his side. Elise was eager and undeterred by Sten's brusque, aloof, and outwardly annoyed demeanor. She just saw a person--a person who she could learn from. And I think Sten responded well to that curiosity and open-mindedness, even if he didn't show it all that well.
How did your Warden react to Loghain’s fierce love for his daughter? Did they share a strong sense of loyalty to their own family?
So, to start, Elise doesn't remember her family very well. She was taken to the Circle at young age, barely able to remember how she even came to the tower. But, her found family is everything to her and she would die, be tortured, and branded every manner of beast if it kept them safe.
And I'm not lying when I say that Loghain's love for Anora, and she for him, was what made Elise want to spare him.
In that moment, as the teyrn knelt upon the floor before her, sword limp, eyes downcast with all manner of emotion, and blood dribbling from wounds she had managed in a duel unnecessary, unfair, Elise didn't see a traitor, a murderer of Wardens and kings, or even a man whose sense of duty had been so warped that it led him astray.
No, she saw none of that. Instead, she saw a father--a father of both daughter and country.
Elise drew her lips tight, tasting the salt of her sweat and a hint of iron. Her hand shook upon the hilt of her sword, suddenly feeling too heavy, too much as she continued to keep it trained upon the defeated man. All eyes were upon her, their gazes like wildfire and bramble--burning, piercing, anticipating. Yet, she could not move. She could not do it.
She could not take a father from his child! She could not! Not when it wasn't necessary! Not when the Queen had asked, pleaded with tears in her blue eyes for a way out of this foolishness, for an end to the constant suffering! There was a way! There was!
"I--", Elise began, as shaky as her arm that brandished a sword instead of a staff. The tremors increased as the wildfire upon her back blazed, and her grip faltered, sword plummeting to the ground with a harsh clang. "I...won't kill you. I accept your surrender. I accept."
There were gasps and whispers of disbelief, but she blocked them out as tired eyes traveled from that abandoned weapon to her face, searching, seeking, and quietly suspicious. But, before any words could be uttered between them or explanations could be voiced, there was a shout--a familiar, but dreaded shout of anger, of disbelief, of betrayal most foul. One word. Just one, and it was sharper than her sword that lay upon the ground, coated with blood of thought up foes.
"What!?"
----
*drags hand down in front of my face in an elaborate fashion* And scene!
Thank you so much, friend! I hope you like the answers even if they are a tad long! :D
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hazelnut-u-out · 2 years ago
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Hello mutual! For the writing thing: 🥺, ✨, 🎶,  👀 and/or 🤲, 🧠 for Rick, and if there’s anything you particularly want to answer that you haven’t been asked then that too if you want to?
thank you for sending in an ask!! <33
i just saw your reply to mine, hehe. answers under the cut!
🥺Is there a certain type of moment or common interaction between your characters that never fails to put you in your feels?
hmmm... this one is kind of difficult to answer because, yes, but it's difficult to pick just one lol. if i had to pick one that makes me the most emotional, it'd probably be a tossup between young rick being any sort of paternal/doting to baby beth or any kind of moment where morty shows how sweet and pure his intentions are when everyone he puts himself on the line for is so undeserving.
also, rick crying or morty getting angry enough to just tear into someone. it's kind of their respective, "something is really wrong here."
✨Give you and your writing a compliment. Go on now. You know you deserve it.
thank you, hehe. i'm my own worst critic, but i feel like i can make anything angsty and painful if you want me to. i also think i'm pretty good at painting visual details with words??
🎶Do you listen to music while you write? What song have you been playing on loop lately?
i have a hard time listening to music while i read or write because i get overstimulated SUPER easily lol. i do base a lot of my fics off of songs, though!
one i keep coming back to for rick is "storms" by fleetwood mac:
"did i ever really care that much? is there anything left to say?
every hour of fear i spend, my body tries to cry
living through each empty night
a deadly calm inside
i haven't felt this way i feel since many a year ago"
one that always makes me think of morty is "ghost on" by angel olsen:
"when should i believe the things you say?
you change your mind from day to day
and i don't know if you can take such a good thing coming to you
and i don't know if you can love someone stronger than you're used to"
i also have plenty i revisit for birdrick stuff.
👀 Tell me about an up and coming wip please!
i'm working on a couple of multi-chapter concepts atm! i've been rereading the original "the adventures and memoirs of sherlock holmes" rn to work on my rick and morty x holmes and watson au!
�� Would you please share a snippet of a wip?
some morty dialogue from an upcoming angst fic between the boy and his mad scientist grandpa:
"What, Rick? Woul- Would that make for a better story? W-Would it make me a more developed character? Or maybe a different answer would make you feel better! I-I'm so sorry! D-Did you have a different character arc in mind? One that would make you feel better about the character you've wr-written me to be? Would it be easier for you to forgive me if there was a-a-a reason that I did what I did? Would it tie up loose ends if -(redacted for spoilers)-? Give you closure? W-Well... 'tough luck, buddy.'"
also, just for you, a birdrick snippet from a revenge-era space cowboy multi-chapter wip:
The young man was unfurled below his companion like a blanket beneath the stars, and they studied one another like a loner’s wide eyes would peruse the cosmos sprawled out above them- Rick's quivering fingers and lips taking note of constellations divinely created for nothing more than his sinful touch along the way.
🧠 Pick a character, and I'll tell you my favorite headcanon for them. (Rick)
i have so many silly headcanons about rick. my favorite is probably that he doesn't let morty get adult meals when they go through drive thru's. he has to get the kid's meal, but rick demands he give him the toy.
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sardinesandhumbugs · 4 years ago
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30 "when you smile, you knock me out, I fall apart" with Ratty and Mole?
(Also, I haven't actually watched any starkid musicals those were suggested by @residentofskinnymandria but I will be looking into them this weekend :D)
A/N: Thank you for the prompt and for your patience! I procrastinated somewhat on this because for my other OTPs, I would usually go straight for the romance with a starter like this, but by now y'all know that when it comes to Ratty & Mole, the line between romantic and platonic tends to be up to reader interpretation :)
Also a shout-out to @wolfiethewriter for unwittingly providing inspiration for this ficlet, by getting hilariously drunk a few nights back during our Midnight Sun readthrough. I only hope you fared better the next morning than Rat :D
x
Categorically, Rat knew there were worse ways to wake.
But, as Toad started on his fifth verse of 'What Shall We Do with the Drunken Sailor?' Rat found he could think of no such examples.
He muttered something unsavoury and buried himself deeper into the recesses of the caravan, far from the prying, headache-inducing light of day, and far, far away from Toad's over-exuberant singing – for what little good it would do him. For Toad had inherited his mother's operatic lungs, if quantifiably not her pitch-perfect tone, and both were on full display that morning.
(It could not be said that Toad was a bad singer. It was simply the case that enthusiasm preceded vocal form, and he cared little for meddling things such as keys or sharps and flats when the mood took him. Regardless, even if Toad's voice had been flawless, Rat wouldn't have had the patience for it. Not today. The careening key changes were just the icing on the cake.)
The song briefly rose as the caravan door opened, and Rat recoiled as much from the intrusion of light as he did from Toad's blasted singing. Then the aroma of eggs and bacon hit him, and he begrudgingly shuffled his snout out of the cool, dark safety of the bedcovers.
Mole stood before him, fried offering in paw, and looking significantly less the worse for wear after their previous night's inebriations than Rat. He grinned, and set the breakfast down on the table beside the bed. "Well," he said, "I've never seen you sleep in this late."
"This isn't sleeping in," Rat muttered. "It's suffering."
"Maybe you should have thought about that before drinking so much yesterday," Mole said, the faint admonishment in his tone outweighed by the amusement.
"I'm not a lightweight," Rat grumbled. "It's just whatever Toad puts in his damn drinks to make them green always knocks me out."
"And makes you very drunk, apparently."
Rat hesitated, unsure whether he wanted to know the answer to his next question. "How drunk?"
Mole grinned again. "Nothing too embarrassing. You mostly just gabbled and then got distressed when you couldn't pronounce a word properly."
"What word?"
"I believe it was library."
"...Library?" Rat echoed. "How–"
"You kept saying 'liblary' instead."
"Libla...?"
"Liblary, hm-mm. The second 'l' kept creeping in, however hard you tried otherwise." The humour in Mole's voice betrayed that Rat's efforts, while in vain, had been quite the show.
Rat considered this as best he could while the sensation of galloping horses gallivanted between his ears. Eventually he located what he hoped would be a safe question. "Why were we talking about libraries?"
"Oh, we weren't – just you. Goodness knows why, and we thought it best not to ask."
"DON'T LET HIM STEER THAT CARGO FREIGHTER, DON'T LET HIM STEER THAT CARGO FREIGHTER, DON'T LET HIM STEER THAT CARGO FREIGHTER, URL-EYE IN THE MORNING!"
With a wince, Rat turned a reluctant ear to Toad's questionable shanty rendition, trying to figure out if the words were indeed what he was hearing, or whether it was simply the effects of the hangover. "What verse is Toad on now?"
Mole chuckled. "Ones of his own creation. I think he ran out of official verses he could recall a while back."
As if to compound that fact, Toad skipped the refrain entirely and overshot to the next verse, of which the origin was undoubtedly a Toad Special.
"PUT HIM IN THE LIBLARY 'TIL HE'S SOBER, PUT HIM IN THE LIBLARY 'TIL HE'S SOBER, PUT HIM IN THE LIBLARY 'TIL HE'S SOBER, URL-EYE IN THE MORNING!"
Rat winced again. "I'm not living this one down, am I?"
"Oh, Toad will forget in time," Mole said, with surprisingly surety for someone who had spent only a day and a half in Toad's presence. But, then again, Toad was not the most complicated of creatures. However, Rat noted that Mole didn't make any mention of himself forgetting any time soon.
Mole nudged the plate closer to Rat. "Eat up. You'll feel better for it."
Rat had half a mind to make a comment about food being Mole's solution to everything, but then he caught another whiff of breakfast and his stomach gave an audible rumble. He pushed himself up and made a start on the meal.
"Just out of curiosity," Mole said, "why did you drink so much of Toad's cocktails if you know you always suffer the next day?"
"Honest answer?" Rat asked. "I forgot."
"You... forgot?"
"I had..." and Rat paused as Toad butchered another verse, "more pressing issues on my mind."
Both animals waited out Toad's latest crescendo, enduring the new volumes before he petered out to more acceptable levels.
"Would those issues be green and singing?" Mole asked.
"Usually."
Rat had worked his way through a rash and a half of bacon before Mole spoke again, and the distance between the words belayed an uneasy deliberation. "You didn't have to come along," Mole said. He sat on the bench that ran along the inner of the caravan, which served as table space and seating as the need arose, and the ledge was set just a smidgen too high so that his paws only brushed the floor. "You know, out on the open road. Not if you didn't want to."
"Ah, well," Rat said, "then who would keep you and Toad out of trouble?"
"I think we would have managed."
Rat squinted. "No offence, Moley, but I know you, and I know Toad–" he gestured to the window from which Toad's performance was still going strong, and then immediately regretted it as the alcohol residing in his system sent his head spinning "–and you are both many things, but 'out of trouble' is not one of them."
"We survived this morning without mishap."
There was a crash from outside, followed by a cry of, "It's alright! Everything's good! No need to check!" from Toad.
"Mostly," Mole amended.
"Definitely sounds like you have everything under control here," Rat deadpanned.
"I'm sure everything's fine."
There was another thump, this time accompanied by the unimpressed whinny of the horse.
Mole and Rat exchanged glances.
Mole closed the window. "Look, Ratty, all I'm saying is that you needn't have felt obliged to come along if you'd rather have stayed on your river." He glanced to the wicker luncheon basket that was still half-full from yesterday, and which had seemingly swayed Rat in his decision to accompany the caravan. "We could have had our picnics on the riverbank instead."
"We?" Rat echoed.
"Well, of course. Do you really think I would have gone off on the Life Adventurous without you?"
Rat didn't immediately respond. The horses in his head had calmed, but the outcome was simply that he had more space to think properly through the last couple of days. Truth be told, he hadn't quite been sure which Mole would have chosen – him or the open road – and he hadn't been interested in putting it to the test. His mind played back the eagerness with which Mole had rootled through the caravan, exploring the compact living wagon and settling in with an ease that made Rat wonder whether the caravan's claustrophobic space reminded Mole of his own beneath-ground home. It certainly was a far cry from Rat's riverbank abode, where the house had the space to sprawl along the shoreline and the freshwater breeze meant the air was never still. Not like being underground, he was sure.
"Ratty?"
He had been lost in his thoughts for too long, and now Mole leant into his line of vision. Rat had to think quickly to recall what exactly Mole had asked.
"No, of course not," he said. "Only – well, I would have hated for you to have stayed on the riverbank only on my behalf."
"Like you came along here on mine?"
“And for the picnics,” Rat added. “Don’t forget the picnics.”
“Right,” Mole said with a laugh that said he wasn’t buying Rat’s offhanded dismissal any more than Rat believed it. “How could I forget the picnics?” He patted Rat’s paw and swung off the seat. “Well, you can put all thoughts of picnics from your mind until you’ve recovered — and maybe in future we stick to drinks we’re familiar with, hm?”
“Maybe,” Rat conceded.
It was as Mole threw him one last grin and disappeared out of the caravan that Rat came to the reluctant conclusion that, whether or not his housemate was aware of it, Mole had him wrapped around his little claw. He set the emptied plate to one side and collapsed back into the bunk, thankful for the small mercy that at least Toad had stopped singing—
“Feeling better finally?”
Rat jolted back up, and had to steady himself against the table as his head swam. He located Toad at the window. “Toad! How long have you been there?”
“I don’t know; I wasn’t keeping track.” Toad leant in against the windowsill conspiringly. “If I had known all it’d take for you to join me would be the smile off an undergrounder, I’d have dug him out ages ago.”
Rat grumbled but decided he was still too hungover to bicker over it.
Besides, it was somewhat difficult to argue with when it was true.
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bonetrader · 5 years ago
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Unusual RPG combinations
I like to tinker with mixing and matching rpg settings and systems. I will try to collect the ones I'm most fascinated with. I haven't found the opportunity to actually try any of these combinations, but I guess it doesn't hurt to put them out there in case someone finds any of them interesting.
Shadowrun redux
Setting: Shadowrun
System: Blades in the Dark
I adore Shadowrun. It takes all the bleakness of reality, amplifies it, but also mixes it with a lot of magic and wonder. And if you read the books selectively, even with hope.
But playing it can get convoluted, especially if your group is prone to overplan. And we know that plans always go sideways. There's no such thing as a milk run. Spending an hour on planning can be annoying in itself. But it's extra painful if it has to be thrown out the window in the first five minutes of execution.
Enter Blades in the Dark that instead of planning ahead encourages to use flashbacks on the spot to reveal how you prepared in advance to get past an obstacle. That makes pulling off daring heists a lot more easier for the players. Infiltration is way less stressful on the player if they can make up any forged backstory on the go, and do a flashback to make sure it's believable. There's still some minimal planning, but it's practically just setting the starting scene of the run. You don't have to specify anything beyond that.
The concept of crew from Blades also fits nicely with Shadowrun. It can tell the GM what kind of runs the players prefer, and gives the players the ability tospecialize their team. Blades was created for a different level of technology and magic. But it mainly focuses on the hierarchy of the criminal underground, and that translates easily even to a modern world. So I expect the same crews to work with Shadowrun, but more thematic options could be added to tie it closer to the sixth world.
The concept of hunting grounds should be reconsidered. In Blades it means a specific neighbourhood the characters are more familiar with and usually target. In Shadowrun it makes more sense to make it a specific scenery they usually operate in. For example it could be a specific megacorporation they often go up against, or a type of gang that's common in the sprawls they operate in.
Blades also offers a nice subsystem for handling reputation, growth, notoriety, and even stress and trauma between runs. Incorporating a specific vice for each PC also seems completely in line with Shadowrun's concept.
The biggest difference will be in character creation. Blades' system is more abstract than Shadowrun's. In Blades you have to pick a specific playbook for your character. I think that's OK. While Shadowrun allowed building characters skill by skill, it always encouraged working toward specific archetypes like face, rigger, or adept. Your playbook determines your starting stats, but you can still somewhat specialize it. Blades also allows crossing from a playbook to a new one, but that's long term character advancement.
Adding some elements of Shadowrun might not be trivial. Spirits could be more or less handled as the ghosts in Blades. But magic and technology would have to be specifically addressed. Some of it could be treated like fluff, making it mechanically irrelevant whether your efforts are more effective because of training, because of an implant, or because you are infusing them with magic. But at least mages, riggers and deckers would probably need their own playbooks.
Twisted Houses of the Drow
Setting: any fantasy setting with drows, but I have a specific campaign idea for Spelljammer
System: Houses of the Blooded
This is a re-skin of Houses of the Blooded. The ven and the drow have different values and cultures, but I think they share a similar style. Decadence and intrigue runs deep in their societies. I'd replace the virtues (attributes) of the original game with corresponding vices. And each vice would be linked to a drow god instead of the totem animals of the original game.
Instead of the romance mechanic there would be rivalry. It would work the same way, just with a different flavour. Drows could pick someone as a rival, driving each other to greater feats. Instead of creating art drows could develop schemes. Same as the art mechanic. The scheme could give a bonus to those it was shared with. Seasons, regions, holdings, and blessings would have to be reworked, but I think renaming them would be enough in most cases.
My campaign idea is for a group of drow renegades employed by the elven admiralty as covert agents. They would be sent for long term infiltration missions to places where surface elves are not welcome. Each of them would have an affiliation with a drow god as well, and each would have their own hidden agenda. It might even work if not all characters are drows. I could imagine one or two elf, half-elf, or shapeshifter mixed in.
If I ever got to it seasons of the campaign would include: Building up a career of piracy in space (remember, Spelljammer) to get on the good side of a notorious and elusive pirate king, and lead the elven navy to its hideout. Instead of holdings the players could manage trade routes they raid, and their ships. Another would be infiltrating a drow city to stop an invasion. I think this would be the closest to the original Houses game. And finally I'd drop them in a mission to arrive as inmates to Elfcatraz, the secret prison of the admiralty (named by one of my players) to find out who's really in control there.
Around Cerilia in 80 days
Setting: Birthright
System: Primetime adventures
This one is kind of cheating, because Primetime adventures is quite setting-independent. So I rather mean it's a better fit for the kind of stories I'd like to run in this setting.
Birthright's setting works on a comprehensible scale for me. Most fantasy worlds have gigantic continents with dozens of large countries. They are too large for me, and I end up with a vast countryside where everything's the same for weeks to go. But Birthright has a small continent, maybe more like a large island with five distinct cultural regions. And each of those regions have a dozen provinces, each province described with its own flavor. It's not complicated, but colorful.
I guess it was done this way to accomodate the strategy aspect of Birthright that was one of its main features. While the concept of ruling provinces sounds great, the setting really makes me want to have a game about just travelling through this world. Not with adventurers, but rather with tourists, merchants, travelers who are going there to see a foreign place, or do business with the locals, and not just to explore a dungeon that happens to be there.
Ever since I saw the Roman Mysteries TV series I've been particularly fascinated with the idea of having a bunch of kids as player characters who are brought along by one's aunt/uncle on business trips to foreign lands, and get into trouble there. For example a trip from a frontier barony to the capital city, traveling through the woods of wary elves, then sailing down the river, stopping in a few more interesting port. Or a journey to the magnificent kingdoms in the east, although there are many perils both natural, and man-made on the way.
Thinking in Primetime adventures terms each province or city could be a separate episode. And the peculiarities of the place could be used to decide which character's spotlight episode should happen there.
Even domains of awnshegh (people and animals infected by the power of a dead god of darkness, becoming "monsters") don't have to be off limits. Some of them were quite sociable, and even more ruled over people whose perspective could be interesting.
Crown of Wings
Setting: Council of Wyrms
System: Birthright's domain management
Council of Wyrms focuses on playing dragons from various clans who work together. Despite the central role of the council, and the politics between the dragon clans, Council of Wyrms didn't touch much on the actual politics and realm management. It was the same AD&D, just scaled up to dragon PCs.
But I think there's so much more potential in the setting. I could easily imagine dragons ruling the land, managing guilds, and churches, and building out ley line networks to cast spells affecting whole realms. So everything that Birthright's system offered.
The setting isn't fully fleshed out, but it lets us fill in the land with fantastic locations. Some cities and towns were mentioned at unusual places, full of various races. So players could run wild with ideas when they create their own domain. Should their be trade routes with a merfolk city, and underwater ley lines? Absolutely. Could there be a church based on promoting the halfling lifestyle? Why not?
And then there's the Council. Domain Power could determine the character's status in it. Regency Points, and Gold Bars could be used as bargaining chips.
But what should be its purpose? I have seen enough of the trope of warring factions who have to be unified against some common threat, maybe with a traitorous faction thrown in the mix. I mean it makes for a fine story, but I'm getting a little tired of it. This time I'd rather see a council as a way to trade, to exchange ideas, and to help everybody improve their own clan. It doesn't make for a strong narrative, but I think it's a more positive message overall.
I think the biggest restriction in the setting is that dragon clans are too homogenic. Like, each clan consists of just one kind of dragon. That doesn't help in putting together a game with diverse characters. The original game concept solved that by making the PCs agents of the Council who may come from various clans.
For a more political game we could introduce mixed clans. So the characters could be part of the same clan, while still coming from various places. Maybe they are outcasts or survivors who created their own clan. Or maybe their clan was open minded, and was located in a central place, so it naturally lead to it becoming more diverse.
Or we could say that they are from different clans, but their clans are neighbours and allies of each other. At least if you're like me, and you don't want to set the players up for PvP by putting them to opposing sides of a clan feud.
Custom Quest
Setting: Your long-running campaign
System: Fiasco
I think any campaign that went on for a while should be an easy source for creating a Fiasco playset for a one-time play. Fiasco is about nobodies trying to pull off something bigger than they are. It's about petty people, and half-baked ideas going wrong. And while that might still sound like your average adventurer party, here we know they can't win. They will be lucky if they don't end up in a lot worse situation they started in.
For convenience I will refer to the PCs of the original campaign as heroes. It's okay if they are not actual heroes. That happens pretty often. But they had the greatest influence on the campaign this one shot is based on, so we have to heavily rely on them.
So the player characters in this one-shot are probably just background noise in the original campaign. I think this is a great way to explore how the actions of the heroes might affect the common people in unexpected ways. Objects driving the character dynamics could be things the heroes brought back, created, or just used in a memorable moment. Maybe an artifact they sold off is making its rounds on the blackmarket, and someone sees an opportunity in it. Or evidence surfaced that could incriminate one of the heroes.
And it's not just Objects. Their shenanigans might have brought the unwanted attention of a powerful cult to the city. Or the local barkeep loathes the heroes because they trashed his place one too many times. And he's just looking for some idiots to exact his revenge. Really, just look for whomever the heroes might have ever slighted or aided to get a plethora of petty plots and strange driving forces in the community. This can give you the Needs and Relationships between the player characters.
Locations could be places well known by the players, preferably close to a place the heroes frequent. The heroes, and the more memorable NPCs could give some enjoyable cameos. And finally they could become part of the Tilt table to turn a bad situation worse in the middle of the game.
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