#i have also recently started playing the SH2 remake and enjoying it a lot so far
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I'm about to crash into sleep BUT if you've ever wanted what is essentially Solavellan in Silent Hill, you may enjoy catching up to the most recent chapter 22 of my fic, Sea of Frozen Words (currently at 80K, because it's run away from me, but now actually for real has two chapters to go before it's done).
It's not an AU or crossover, it's just that I have no reason to believe the Black City is anything other than DA-flavored Silent Hill, in everything but name. (Plus a lil bit of Lovecraftian R'lyeh, probably?) Anyway, I'm having a delightful time leaning into that right now! I am fueled by sweet romance + existential horror. Happy ending guaranteed but me trying my best to be creepy as fuck before then also guaranteed.
#solas#solasmance#solavellan#solavellan hell#maybe literally but THEY LOVE EACH OTHER AND WILL MAKE IT THROUGH#sea of frozen words#idunn lavellan#solas dragon age#datv spoilers#dragon age#silent hill#ao3 fanfic#fanfic#fanfic spoilers#redhandsredribbons on ao3#solas x female lavellan#poc inquisitor#bi lavellan#i have also recently started playing the SH2 remake and enjoying it a lot so far#dragon age fanfiction#fen'harel#lavellan
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my thoughts on the two most recent games i've played (mouthwashing and silent hill 2 (2001)) which i've been thinking about alternately for the past few days for similar reasons
going to mention spoilers in here but this post will probably only be fully comprehensible to ppl who have experienced both games
not expecting many to read this but tumblr is quickly becoming my outlet for opinions that I can't rlly post on very public sites like tiktok where any criticism of a media means that I hate it and hate you for liking it. haterism be damned I actually got a net positive from playing both of these games!!
so I started playing silent hill 2 (original because I do not believe in/have the money to buy modern remakes) fresh off the back of silent hill 1 which is a game I REALLY enjoyed. I would EVEN say that sh1 is my number 1 cosiest game of the year.
sh2 is dirtier, bleaker and sleazier than sh1, and is lacking a lot of the occult aspects that I really liked. it's also like one of the most talked about games ever so like . i went into it with the knowledge of a few major plot beats and it took a long time playing to be able to take the game on its own terms.
i also took a little break halfway thru the game to stream mouthwashing for some curious friends. mouthwashing is a game thats very popular w streamers & youtubers and their audiences, so major plot points are also incredibly talked about. I mentioned this to a friend while setting up the game and he said I'll get something out of it anyway and then compared it to silent hill 2, which I kind of brushed off as a "psychological horror w unreliable narrator" thing (sorry choccy if you ever read this) but it turns out the two games are actually very similar in the way they draw my ire LOL
these things being: -sexual assault victim who doesn't have time in the plot to exist outside of her trauma. this is partially due to both plots being very tight and concise with no elements that don't serve a higher function BUT -this is then undermined by certain areas of gameplay dragging. for mouthwashing especially the last ~45 minutes felt very weirdly paced and unfortunately made me think of ppl who speedrun garten of banban in under 2hrs to get the steam refund, which resulted in later chapters being padded w drawn out segments.
The friends I was streaming for that have consumed more media than I have said that a lot of tropes in the game felt a bit derivative, but I don't know the things its deriding from BUT I wish mouthwashing would take more from the survival horrors its imitating in it's style. The gameplay between character interactions is limited to inputting codes you've read or corridors where there's only one correct route and everything else results in a reset - I think people that watched mouthwashing through a letsplayer might not truly get how understimulating that feels. Some more psychologically symbolic puzzles and riddles would not have gone amiss!
which brings me back around to silent hill 2, where I am legitimately just too stupid to do the 'collect and combine 3 items to progress' without a guide. because A) I don't intuitively clear out all rooms because I hate all combat encounters BECAUSE i am being too overly conservative with ammo so every enemy gets a fight to the death with melee weapons
i finished the game with a SURPLUS of ammo btw so that is partially on me for making myself struggle unnecessarily, but oh my goddd the prison/labyrinth section took so long!!
I also quite disliked eddie's plotline, which unfortunately literally just came down to his character design :/ his plot revolves around resentment over the way he's been treated for his appearance, but as a fat fuck myself my grievance was with the way he's been dressed by real world character designers that are falling on stereotypes. its juvenile in a way that betrays the subtlety of the rest of the game, and makes him seem infantile despite being so essential to james's arc. I genuinely think that a wardrobe change would have silenced my gut reaction of "what are they trying to say with this?", and its disappointing to see that the remake didn't take the opportunity when they did with maria
angela's plot was fascinating to me for depicting an abuse survivor with some imagery I've not really seen in other media! I think her character was written with a lot of respect, and her and eddie's plots feel like complimentary and cautionary tales to james, but it's very sad that ultimately her trauma was depicted as something that can't be lived with - this is something she shares with anya. I guess it's kind of disappointing that a womans struggle with sexual trauma ends in death in two games that are 20 years apart, I personally feel that theirs (and jimmy's suicide) is a bit of a tired trope
however. despite finishing extended periods of both sh2 and mouthwashing feeling annoyed and frustrated that they werent as tight as the rest of the game, but now that I've had days to process them my mind has been lingering on a few moments.
-pleasantly surprised by how legitimately startling pyramid heads introduction, really good use of unsettling imagery -sh's soundtracks always hit at the moments it counts -the last hour of sh2 had me in tears, mary's letter was bittersweet and I love how the tone completely changes depending on the ending. as someone that likes the occult stuff in the other sh games I loooove the implications of the rebirth ending but I appreciate it seems a bit left field in this standalone plot
-jim & curly's ladder conversation in the cockpit, I think that one stuck with me especially as the one defining moment in both of their outlooks, the wealth and status inequality that still leaves both of them wanting more out of their lives.. the guilt and resentment that can come of circumstantial success etc etc -similarly the dead pixel convo -swansea's honest monologue -the glitch effect after anya's suicide was REALLY cool visually, it felt like the one defining moment where mouthwashing really took advantage of its medium
TLDR I feel like I learned a bit about what I like and dislike in psychological horror by playing these two side by side, defintely interesting research while I'm drafting a horror comic with a dreamlike atmosphere... :)
#mouthwashing#silent hill 2#OPINIONS INSIDE#sorry i really do think this much about games critically because i have secret dreams of quitting artist alley and becoming a breadtuber#silent hill
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