#i have a shiny pumpkaboo super size it's mine
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Pumpkaboo & Gourgeist
Pumpkaboo (#710)
Cucurboo pepito
General Information: Pumpkaboo are the Pumpkin Pokémon! They come in four different sizes with base stat differentiation.
Small Size: They average at 1’ft tall (0.3 M) and 7.7 pounds (3.5 kg)
Average Size: They average at 1’4ft tall (0.4 m) and 11 pounds (5.0 kg)
Large Size: They average at 1’8 ft tall (0.5 m) and 16.5 pounds (7.5 kg)
Super Size: They average at 2’7 ft tall (0.8 m) and 33.1 pounds (15 kg)
Players, when determining the size of your Pumpkaboo, roll a d20!
1-3: Small Size
3-13: Average Size
14-19: Large Size
20: Super Size
Habitat: Pumpkaboos are native to Central and North America! They can be found all across these continents thanks to the cultivation of squashes by the Indigenous Peoples. They are most likely to be seen in old farmlands and gardens that grow pumpkins or other winter squashes.
Life Cycles: Supposedly, Pumpkaboos originally form when lost souls absorbed into a pumpkin, and the size of the Pumpkaboo is determined by the amount of (and type) of souls absorbed during this creation process. This is at least partially true, though different cultures have different variations on this belief. Like many ghost types, Pumpkaboos as a species originate from the Pokemonification of the deceased. Some cultures believe they form from human souls, others believe that they form from generic souls. It’s hard to say for sure, but both could likely be true. There are complicated laws surrounding the legality of owning ghost-types, to be discussed below in the “Relationship with Humans” section.
However, regardless of species origin, Pumpkaboos are normally born from Eggs like every other Pokémon. Pumpkaboos hatch in the late summer, around August-September. Clutches of newborn Pumpkaboos usually contain about a dozen Pumpkaboos, with their size dependent on parental influence and egg development.
Pumpkaboos are predated upon largely by other ghost types.
When it comes time for mating, Pumpkaboos mate during the early summer where they decide their partner for the summer by who they like the most. It’s really not more complicated than that. Then they lay clutches by June.
Behavior: Pumpkaboos are gregarious if shy individuals. They don’t have much reason to fear humans and enjoy the company of other Pumpkaboos. They are terrible parents. As plants that absorb food passively from both sunlight and latent spirit energy, there is not much reason to be particularly territorial.
Diet: They take in sunlight for photosynthesis as all plant Pokémon do, but they do still consume the latent spiritual energy of the local deceased. This is why Pumpkaboos are most likely to be found on old farmlands, where there are more human graves to feed on (humans have a lot of spirit energy, we’re delicious). To best feed a Pumpkaboo, honestly just let it go outside when it wants to, and feed it ghost-type specialty food from PokéBright Foods when you need to give it more nutrition. In the wild, Pumpkaboos can occasionally be seen eating leaves or berries when in need of other vitamins and minerals that they can’t replenish from sunlight and spirit energy.
Conservation: Least Concern
Relationship with Humans: Pumpkaboos are one of many ghost-types that may have its origins in deceased humans, however, they are not exclusively human-derived and it’s nigh-impossible to determine when a first-generation Pumpkaboo is derived from human souls or non-human souls. This means that Pumpkaboos do not experience the strict legal protections that some other ghost-types experience, like Yamash/Cofagrigus/Runerigus, and can be caught normally.
With that said, Pumpkaboos are the quintessential Halloween Pokémon! They are associated with the Fall activities and festivities of Central and North America. They are popular mascots of the Spooky Season, seen in children’s media and Halloween merchandise and confectionaries in any part of the world that celebrates Halloween. They are friendly Pokémon, and their cute faces and roundness do a lot of charisma work on the general population. While not terribly common as pets and seldom ever given out as starters, it’s not strange in the least to see farmers, goths, and Halloween-lovers with a Pumpkaboo to call their own. They are, in fact, absurdly cute, and is the favorite Pokémon of Professor Redwood (the writer of this).
Classification: The genus “Cucurboo” is a combination of “Cucurbita” (the genus name for pumpkins) and “boo.” The species epithet “pepito” is a diminutive variant of “pepo” (Cucurbita pepo: classic Halloween pumpkins).
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Gourgeist (#711)
Cucurboo maschatita
General Information: Gourgeist, who is also called the Pumpkin Pokémon! On full moons, they can be heard singing their eerie songs. Like Pumpkaboo, they come in 4 stat-significant sizes: Small, Average, Large, and Super Size. The same mechanic for size determination is the same as Pumpkaboo.
Small Size: They average at 2’4 ft tall (0.7 m) and 20.9 pounds (9.5 kg)
Average Size: They average at 2’11 ft (0.9 m) and 27.6 pounds (12.5 kg)
Large Size: 3’7 ft tall (1.1 m) and 30.9 pounds (14 kg)
Super Size: 5’7 pounds (1.7 m) and 86 pounds (39 kg)
Habitat: Gourgeists can be found in the same places as Pumpkaboos. They especially love ancient graveyards.
Life Cycles: Gourgeists can live for upwards of many decades in the wild, and in fact some have been known to have the lifespan of humans—though this is not the norm, and most only live for 20 years in the wild. It’s uncertain why this wide variance occurs. In captivity, the biggest difference is that captive Gourgeists may live to 25-30 years, but again, no one is sure why some, both wild and captive, have been recorded with lifespans of 60+ years. It is uncertain how this inherits, if at all, and there seems to be no correlation between Sizes.
Behavior: Gourgeists are amicable creatures who enjoy socializing by singing their eeries cries during their Full Moon Serenades. They are social creatures, though may act aloof about it—except during their Full Moon Serenades!
Diet: Photosynthesis and latent spirit energy, with some nutritional additions like berries or leaves.
Conservation: Least Concern
Relationship with Humans: Gourgeists are also associated with the Spooky Season, and some cultures believe their cries to be the cries of the dead. In modern times, when one sings poorly in a voice-cracky or screechy sort of way, they are described as “singing like a gourgeist.” Like Pumpkaboos, there are often Gourgeist-themed merchandise and they appear in Halloween and Horror-themed media all the time. They are not quite as popular as Pumpkaboos, simply because they’re not as cute, but they are still beloved creatures of the Spooky Season.
Both Gourgeists and Pumpkaboos have specialty competitions for each of the four sizes, where they're competed against eachother by amateurs and breeders alike for shape, size (both large AND small!), their curls, their manes, even their eerie cries, and much more! These are often local competitions by farmers and trainers looking to see who has the best Pumpkaboo or Gourgeist in each size category, and they tend to be tons of fun for everyone.
Classification: The species epithet “Moschatita” is a diminutive variant of “moschata” from Cucurbita moschata, the species that includes butternut squashes that Gourgeist is based upon.
Evolution: Gourgeist evolves from Pumpkaboo when it is traded, or when it reaches level 36.
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Hey guess what, if you like my stuff, this is my website where you can find other Pokémon I've written on and more information about the game that I’m slowly making! Check it out! I write books sometimes too.
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bogleech · 5 years ago
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Okay here’s the whole entire text of my original pokemon gen concept under a cut (sorry if that screws you up on mobile)
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I’ve only ever sketched a tiny number of these (like my fly ideas here), but I can see most of them in my head pretty clearly and might sketch more of them by request someday. I originally set my fan-region in Florida, a place I hated living but still had a lot of interesting characteristics. This changed over once I moved to Oregon, and the thing about Oregon is that it has desert, forest, swamp, coastline and frozen mountaintops that are all pretty vast, ancient and in places relatively untouched compared to the rest of North America. This is not only a perfect setting for some really wild pokemon, but makes a believable choice because our Pacific Northwest is pretty popular in Japan.
The different biomes of this region have "deep" areas where the pokemon change. Some also have "polluted" areas. The region is environmentally themed and heavily deals with human interference on the natural world.
The villains are Team Bio, genetic engineerers lead by a mysterious old woman who narrowly survived the original Mewtwo experiment. Her underlings all use "mutant" pokemon, and she seeks to create a new species of hyper-intelligent, pure-hearted pokemon that will replace humans entirely. Along the way is a strange increase in reports of interstellar pokemon activity... I actually tried hard to minimize how many pokemon in this are just “my kind” of concept, but I think I failed pretty hard. It probably does feel like it leans a little more towards Mortasheen than something Pokemon would actually make, but for basically every pokemon that’s one of my “dream concepts” or “most wanted” I tried to come up with one that I thought would appeal more to somebody else’s taste than mine.
THE STARTERS
Grass Starter: a grass "lumberjack" pterosaur with an axe for a beak. Second stage has more saw-like beak, final stage is a grass/steel quetzalcoatlus (the pterosaur) with a beak and crest forming a chainsaw, no longer flies
Fire type calf whose black cow marks are actually soot. Evolves into cow with craggy black “helmet” and horns of charcoal. Final stage a charcoal-armored minotaur like fire/ground type.
Water Starter is a beady-eyed water shrew with big webbed flipper feet, known to steal shiny objects. Second stage more humanoid, said to dive for treasure. Final stage is water/dark lanky, stripey shrew with a black mask, said to rob boats like a “highwayman” of the river.
Meadows and forest:
Normal type mammal is a spherical porcupine, like a chestnut. Rubs its spines with noxious fruit juices, giving it a multicolored look. Evolved form is a colorful “punk” porcupine.
Early bug is a sticklike inchworm Evolves to cocoon resembling a wooden log on top. Final form is bipedal stick mimic grasshopper, evocative of a cute wooden puppet with a pointed nose.
Basic bird is a hummingbird Evolves to be four-winged and legless, never lands in its whole life. Final hummingbird is a fierce looking hunter that drains energy from grass types like a predator.
Grass type walking bud creature, looks nervous. Evolves to grass/flying orchid-like angelic flower. Alternate evolution is wilted, grey, grass/ghost goth orchid with tattered petals, cute but sad. (evolves this way if it levels up after a battle in which it sustained super-effective damage)
Ground type earthworm sticking out of dirt, cute flower-shaped head. Evolved worm looks like shark sticking out of the dirt, nose looks like its prevo
Electric/dark pikachu-like packrat holding a large coin. Electrically charges its treasure as a booby trap. Actually said to be employed as underlings by the water-type shrew starter.
MISCELLANY:
Bug/poison type grub with fangs. Only encountered in garbage cans. Evolves into a fly pupa Final stage is a gloomy looking, drooling anthropomorphic fly.
Single stage bug/fairy type: a beautiful Maleficent-looking parasitoid wasp. Evolves from any cocoon/pupa pokemon if they're holding a "suspicious egg" item.
Ocean
Water/grass nudibranch with flower on its back. Evolves to a glaucus, each "arm" a colorful flower that absorbs sunlight as it floats.
Water type fish that "sails" on the sea's surface with its fins. Sleepy looking stingray evolution. Final form is water/dragon deep sea fish, combines some traits of anglerfish and viperfish with eyes on stalks. Only evolves from stingray when you're in the sea trench.
Water/flying marlin with huge, dazzling butterfly like fins.
Water type baby dolphin, fuzzy like a seal pup, only evolves if it has fainted more times than the number of its current level. Evolved form is water/dark, shaggy-furred, fierce looking, battle scarred dolphin with legs instead of flippers, a throwback to the doglike ancestors of delphinidae.
Polluted inlet
Water/poison oil slick with two tentacles and beady white eyes, signature ability changes it to water/fire type if it uses a fire move. Evolved form is an oil slick rising into a cartoon octopus with x's for pupils.
Water/steel fish hook with tiny head and eyes, like a barbed metal worm. Water/steel fishing jig, googly eyes and everything.
Barren Island - just a very big rock in the middle of the inlet
Ghost/poison: a greenish "dodo bird" with a face like a biohazard mask, the ghost of a species that went exinct due to sickness.
Sea Trench
Water/fire bristleworm "snake" Water/fire tube worm "dragon"
Water/ghost wailord skeleton draped in pink fuzz and a garden of one-eyed bone worms.
Swamp
Electric/flying bird resembling a lightbulb kiwi. Evolved form resembling a neon light lawn flamingo.
Grass/fairy giant sloth with sleepy face, completely covered in shaggy moss with various flowers and mushrooms. Protector of the swamp, able to control plant life.
Grass/psychic sundew, just a pair of sundew leaves atop a sleepy looking oddish-esque bulb. Evolved sundew is mostly a big circular sundew rosette, but a humanoid flower rotates in the center like a music box to lure prey.
Water/fighting borzoi pup with long legs, acts like a water strider. Evolved form is an elongated, elegant borzoi "ballerina" that dances atop water
Water/ground red leech slightly evocative of a vacuum cleaner. A healer that sucks poison from the body instead of blood. May mysteriously appear in your team after walking through swamp water.
Deep Forest:
Grass/ground banana slug with colorful mold spots, learns spore. Evolves into mold splotched, brown banana peel creature, more like a big squid.
Grass/dark autumn leaf in the shape of a bat, has levitate. Evolved form redder, bigger "vampire cape" leaf-bat.
Psychic/ghost cheshire cat with Meowth-like proportions, bright crescent smile. Evolved form just huge smile and cat eyes hovering in the air, beastly cat body fading into view only for physical attacks or when struck.
Rock type humanoid made of transparent amber with a strange mayfly-like bug sleeping inside. Outer body can "break" at low HP and release faster, more offensive pure bug form.
Rock: incredibly huge, stony looking moose with long white fur draped over its eyes and back. Comes in size variations like Pumpkaboo line and said to never stop growing. A truly titanic one is used as transportation through the deep forest.
Snowy patches
Bug/ice velvet worm that spews a freezing liquid. Silly looking, almost like wiggler from mario.
Ice/flying fluffy white bird resembling a tiny Japanese style snowman. Evolves to resemble western style snowman with clawed bird feet, pointed beak nose. A flightless pure ice mountain dweller.
Electric/ice with levitate: a crystalline "UFO" sky-jellyfish with many colorful lights, core body looks like a cute pikmin-esque "alien" inside. Catch by fishing off of ledges into the sky. Mistaken by locals for alien activity.
Lava Tube Caves
Psychic type bipedal pink salamander with no eyes. Evolves into beautiful milotic-like psychic/dragon blind olm.
Rock/fighting spearhead with feet, eyes are just round holes through blade. Evolves to gain a stick-figure sort of body.
Abandoned town
Normal/bug filthy dog, a shaggy pile of fur with goofy eyes and pink tongue. Little black specks jump about it. Ability changes normal moves to bug moves. Evolved form more obviously a dog but still very shaggy, surrounded by constant cloud of black specks.
Grass/electric "christmas tree" made of holly and lights. Found in a burned down house, glowing eyes peer out from beneath it.
Ghost: has a colorful quilt for a body and a pincushion for a head. Found inside houses.
Garbage dump - accessible through abandoned town, possibly what drove people away (includes piles of toys you may investigate to encounter a banette, mimikyu or klefki)
Water/poison: cartoony fish with blank eyes and humanoid pair of legs. Fish for in toxic green garbage pools. Evolves into ground/poison skeleton fish with four limbs, walking like a lizard.
Steel/bug rusty orange silverfish. Eats junk metal. Evolved form so big it wears a rusty car for protection with just its legs and feelers sticking out.
MICROPOKEMON - enlarged artificially in a laboratory where you can also take your fossils.
Bug/fighting flea - spiny black flea with big jagged white teeth. Create from the "pest sample" an item carried randomly by the normal/bug dog.
Poison/fairy germ - fuzzy multicolored mold ball with eyes, stalked suckers. Retrieve "germ sample" from the dodo ghost.
Water/fairy tardigrade - transparent, cute bug stylized almost like a "gummy bear."  Retrieve "dew sample" from moss sloth.
Pseudolegendary:
Rock type baby gargoyle creature. Evolves to winged gargoyle with levitate and a few mossy patches. Final form is an elegant griffon-like rock/dragon with an elaborately carved surface
SPACE ARK DRAGON This location is itself a dragon/fairy legendary pokemon so massive you can enter its body. It exists to collect and preserve species from dying worlds. Most common wild pokemon inside is duosion and sometimes Reuniclus. You can also collect "gene samples" from crystalline pods to replicate the ultrabeasts in the same lab you enlarge the microbes and resurrect fossils.
Bug/dark parasitic alien, a little like weird yellow plant suckered to the ground, red flower-like head with an eye on each petal ala the yokai parasite, gyochu.
Bug/dark parasitic alien, a colorful worm with cute eyes and beautiful mothlike wings, a little like the yokai parasite koshi-no-mushi.
Bug/dark parasitic alien, a pale, red and white striped "lizard" with six spindly limbs and a tubular proboscis, inspired by the yokai parasite kagemushi.
Fairy type alien medic, looks like a cute flatwoods monster with heart motif and nurse coat. Flees from all battles unless you have defeated at least one of each of the parasites.
LEGENDARIES:
Dragon/electric: the ark dragon's smaller offspring, looks like an electronic space whale.
Dragon/steel, menacing, sleek black starship creature. Rival to the ark dragon, a "world reaper" that attempts to destroy planets that it thinks are already dying.
Psychic/fairy little white, fluffy mothman-like being, an observer that casts judgment on suffering worlds to call one of the dragons (version based)
Normal type legendary is the most human-like pokemon we've ever seen, a serene floating figure with long hair and black, almond-shaped eyes. A genetic experiment to supplant humans.
Electric/fighting: a hulking humanoid beast, almost frankensteinian with asymmetrical features, a failed early experiment.
A "glitched and scrambled" two dimensional pokemon. The result of the earliest known experiments in digital pokemon transfer. Actually literally typeless.
POISON FUSIONS created in the garbage dump:
Weezodor - poison/flying - Garbodor/weezing hybrid, like a jellyfish bag with smog tentacles.
Mukking - poison/water - Weezing/muk hybrid, like a koffing with slime appendages.
Garmuk - poison/ground - Muk/garbodor hybrid, like a giant slug made of trash.
MUTANT POKEMON: mutations of classic first-stage pokemon into creatures slightly tougher than even their original final stages.
Mutant Caterpie - bug/dragon - huge, dragonlike Caterpie with more menacing eyespots, clawed limbs.
Mutant Paras - pure grass - giant paras with far more mushrooms of different colors, body pure white with no mouth and white sphere eyes, actually made only of fungus.
Mutant Venonat - bug/dark - same old venonat with a big shaggy monster body
Mutant Zubat - Psychic - somewhat larger than crobat, has actual legs and a pair of clawed arms instead of wings. Much bigger ears.
Mutant Voltorb - electric/steel - a Voltorb even bigger than Electrode, otherwise looks normal besides angrier yellow eyes...until it splits open to reveal sharp teeth.
Mutant Tangela - grass/fairy - more like its scrapped Gen II evolution but perhaps a lot taller, with two very very long arms.
Mutant Geodude - rock/fighting - HUGE spiky arms and hands but head/body are the same as always.
Mutant Shellder - water/steel - it's the spiraly slowbro one!
Mutant Exeggcute - psychic/poison - bigger and more plentiful but "rotten" looking eggs with gloomier eyes and dark purple goo.
Mutant Eevee - normal - bigger than any of the eeveelutions, shaggy and beastly with the "camouflage" ability. Learns strong attacks of every eevee evolution type.
Mutant Doduo - fighting type with only one head
Mutant Luvdisc - the only one based on a non-evolving pokemon. Angry "broken heart" Luvdisc with record offensive stats for the series, but even worse defenses than regular luvdisc.
Mutant Trapinch - dragon/bug - giant turtle-like Trapinch, redder, spiny, second mouth inside jaws.
Mutant Dratini - dragon/fairy - huge long dratini with longer feathery wing ears, identical wings down body.
Mutant Larvitar - dragon/dark - big, armored green reptile, still has larvitar type head with craggier, meaner horn.
Mutant Bagon - dragon - huge, more t-rex proportioned bagon, spiked shell on head.
Mutant Deino - bigger and shaggier with a ring of five long-necked deino heads
Mutant Gible - dragon/fighting - only usually seen as a huge sharky fin sticking out of the ground. When it emerges, its body isn't much bigger than regular gible.
Mutant Goomy - psychic/dragon - giant goomy with gaping mouth, antennae are much longer, green and stripey.
Mutant Jangmo-o - dragon/steel - same old head but more ankylosaur-like big body, entirely a dark iron color with more pitted looking scales.
ENVIRONMENTAL VARIATIONS no mechanical or typing difference, but new color schemes and decorations on existing pokemon, totally an aesthetic change. Have their own shiny forms.
SEA TRENCH FORMS: Entirely pale pink golisopod line with closed eyes transparent red tentacool line with darker red nodules dark maroon inkay line with blue lights red and purple feebas line
CAVE FORMS: White, eyeless venipede line White, eyeless magikarp line
DEEP SWAMP FORMS: crocodile-green Sandile line with lily pad on head black shelled "freshwater" shellder line with green algae growths pure red and purple colored bellsprout line
DEEP FOREST FORMS: braviary with more hawklike colors foongus line with no pokeball pattern...the original foongus? wolf-spider colored joltik line
POLLUTED INLET FORMS: Dewpider line with all black body and limbs, yellow glowing eyes in dirty green water Grey wailmer line draped in red algae, clumps of barnacles (presumably degenerated binacle) Wingull line with grey and black oil-splotched feathers, tin can on head
GARBAGE DUMP FORMS: Bounsweet line with only grey, brown and black colors, dark spoiled looking splotches Black bag trubbish line with green trash, copper colored pipes Rusted looking klink line, rotates only once every few seconds.
----------GYM LEADERS -------------- In this region the gyms are dual type, and bring back past mechanics and gimmicks as their focus.
flying/normal: a blind, wheelchair-bound old man who specializes in dog and bird pokemon. Uses a baton pass team.
Steel/electric: an astronaut commanding his gym by remote feed from the station. Uses Magnezone, Rotom forms and, surprisingly, a random steel or electric ultrabeast.
Poison/bug: a germophobic lady scientist ironically obsessed with pollution pokemon, always wearing a biohazard suit. Has weezing, garbodor, the fly pokemon and Yanmega. Uses Z-moves, but it's random whether she uses a bug or poison one and on which pokemon.
Dark/fire: an elderly biker lady. Has no gym and in fact roams around the region. Surprisingly challenges you to a third-gen style beauty contest with her frightening selection of pokemon.
Grass/fairy: witchy pharmacist and botanist who lives out in the woods, all of her grass types are mushroom based. Unusually has you team up with her in a double battle against a random pokemon of unusual size and strength, like Alola's totem pokemon.
Ground/fighting: an extremely frail little nerdy guy who likes amazingly fearsome pokemon, hates bullies but kind of is one. Makes you face a horde battle with all of his pokemon vs. only one of yours at a time.
Dragon/rock: a boisterous monster movie director who dresses his pokemon in costumes, gym is a cardboard city. Uses a dynamaxed pokemon.
Ghost/psychic: a horror author, Vincent Price like, lives in a mansion and makes visitors face scenes from his books. Instead of a single battle, he has you face a series of singular mega pokemon behind each "scene." THE LABORATORY This location is of course secretly associated with the villain team, but you can free it up from them in the endgame. Here you can make fossil pokemon, micropokemon, regional forms from past generations, ultrabeasts and even mega stones, but all require you to spend one or more “gene crystals.” You’re handed a number of these through the storyline but it would be very challenging to farm more than that  (think Gen 7 bottlecaps). Spending more crystals at the lab would allow you to finally alter abilities, natures and IV’s at a whim, and for an exceptional cost you could upgrade the BASE stats of any L100 pokemon permanently. This is a percentage increase applied across the board to all of its stats at once, and stops at either 100 total points beyond their normal limits, or a final base stat total of 530 (equivalent to a fully evolved starter) MISC STUFF:
Your mom this gen asks you if you hope to have an easy, challenging, or very challenging adventure. You can return to her at any time to adjust the difficulty again.
When you beat the game, you can make a custom trainer for online battles using the models of other NPC trainer types, i.e. you can finally be a swimmer/scientist/grunt/etc. You can unlock some popular ones from past generations.
You can select one pokemon as your main partner, which not only has it following you, but involves it a little more in the storyline (special events based on its first typing) and gives it some in-game perks.
A special item attached to any one of your pokemon allows your whole team to “share strength,” meaning that their weaknesses are mitigated for each teammate they share a type with. This allows for type-themed teams to be more viable but wouldn’t completely eliminate their weaknesses, and the effect diminishes proportionately for every pokemon that faints.
You can designate a seventh pokemon to be your “team mascot,” a non-combat role with different effects depending on species/type.
A single team can have either the mascot, a z-move, a dynamax/gigantamax form or a mega, cannot mix these.
Legendary pokemon now suffer a stat nerf for every other legendary pokemon on the same team. A team of six legendaries would actually be somewhat below-average in stats.
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