#i guess it's not major spoilers since again its a mini series
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saline-coelacanth · 11 months ago
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Oh btw just wanted to make a post to let people know that I have seen the trailer for the mini-series (And yes, if you didn't know the trailer isn't for season 2 it's just a mini series)
And as much as I would love to give my in depth thoughts on the trailer, sadly I cannot do that because all my brain wants to focus on is COLE!!!! THERE HE IS HE'S BACK!!!! I LOVE COLE NINJAGO!!!!!!!
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sunniedesi · 28 days ago
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Future Diary x Detective Akechi Crossover TL
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Before anything, I want to thank @syrpai for providing screenshots and information about this crossover after my first post regarding the subject (seriously, you're the goat). I was correct about this story not being in the original manga, though I made the glaring mistake of assuming Shonen Ace didn't digitalize their releases. Turns out they do! And this crossover was featured on their March 2018 issue:
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So in conclusion: the crossover between Future Diary, Detective Akechi and Esuno's other works was made after ending volume 2 of Detective Akechi, to commemorate its release, and it was featured directly on Shonen Ace's next issue. With this in mind, I'll leave you with the TL.
Though first, I have to share some important context to understand the story: "Detective Akechi is Berserk" follows the story of Mayumi, a high-school girl who is being possessed by the spirit of acclaimed detective Akechi Kogorou to solve mysterious crimes involving "phantoms," who are criminals from a gang that Akechi is pursuing. The end of volume 2 (the volume that precedes the Future Diary crossover) introduces a new character named Grimoire, a kid and member of the phantoms who lost her dad to a murderer, and later lost her mother to an illness while walking with her in a mall. Grimoire lost consciousness during this tragic event, so her mother got taken away from the scene before she could say her last goodbye. Grimoire used to roam the mall, searching for the place where her mother passed away, until Mayumi helped her find the spot, thinking that Grimoire was nothing more than a lost child. From this point on, her and Mayumi became acquainted, though Akechi doesn't seem too fond of Grimoire... (Mini-spoiler: we also learn at the end of volume 2 that Detective Akechi was likely the one who killed her dad, meaning Akechi is probably more of a villain than a hero). Btw Grimoire is a girl but people refer to her as a boy because she looks more boyish.
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The eeeeend!
A few things to note before ending this post:
The quality of page 2 is a little wonky because I accidentally did the cleaning for that image on a version that was a lower resolution, and since I had to redraw a great portion of it in order to clean it... I didn't wanna redo it (sorry!).
The ending here is certainly a bit... confusing. Considering Esuno's three magical girls are, well, magical, it makes sense that they'd dodge bullets with ease. So I guess that explains that part of the ending. Everything else is left a bit more open-ended, which isn't too surprising considering this is probably more of a gag story than something to take as canon. Still, my favorite chapter of Detective Akechi lol.
I know that the majority of people reading this have not read Detective Akechi, so sorry if me dissing this series comes out of left field. I'm not planning on reviewing it, because to be quite frank, I don't think I totally understand the plot lol. So, instead, I'll leave you with my personal thoughts: It's just... incredibly bizarre, and the fan service didn't help. I originally stopped reading after volume 2 because of a particularly distasteful scene where Akechi possessed Mayumi to assault another girl (because he's a huge creep btw), and essentially assaulted both of them in the process, which is just... I think my brain genuinely tapped out after reading that, like how the hell do you come up with that? I decided to read over the series again to write this post, and it just gets weirder and weirder. Including, but not limited to, Mayumi having an Eiji and Sena moment with her brother (iykyk). Out of complete nowhere too. As I mentioned in my previous post, I generally don't have an issue with nsfw topics in stories, in fact, some of my favorite stories do cover nsfw and unhinged plots. As long as it's done with a purpose and isn't mind-numbingly dumb, I don't necessarily mind. Detective Akechi though is just weird, horny, and weirdly horny in ways that detract from the story. This is a personal opinion of mine, but I think it's quite funny that Esuno's favorite topic to write about, which is supernatural detectives, isn't exactly his forte. Something about the Future Diary formula, which probably wasn't intentional, managed to combine his bizarre plot points with the broken psychology of his characters in a way that just worked, though he unfortunately hasn't been able to recreate it since :/
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iwa1zumis · 4 years ago
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“i love you and i like you”: passion and burnout in Haikyuu!! 
tw: discussions of self harm, anxiety, burnout and breakdowns. 
spoilers for the whole manga!! 
okay this is probably gnna be jflkafjdklfj all over the place, but i’ve been thinking a lot lately about the difference between loving and liking something, and how haikyuu emphasises the importance of both those feelings being present when pursuing a passion. 
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a quick look at google (and i KNOW my college professors are cringing away in horror victor frankenstein-style @ my use of google definitions but jflajfsdk bear with me!!) demonstrates how often the concepts of love and like are conflated, with love her being framed as a sort of deeper or more intense like: “to like or enjoy very much” to be specific. but personally i’ve always thought there’s something a bit misleading about that kind of definition, since its absolutely possible to love something or someone without necessarily liking them. to take a personal example: i love debate. i debated through middle and high school, made captain of the debate team, and was constantly travelling to and fro for different tournaments. even before i started to debate formally i’d jump at the chance to do mini-debates in class, argue with and rebut parents and friends over meals and causal conversation.... you get the idea. i loved debate, and still love it dearly, but i honestly don’t think i particularly liked it much. tournaments would always fill me with the most INSANE kind of stress, i’d barely eat or sleep in the days leading up to a meet, and i’ve had more muffled bathroom breakdowns in between rebuttals than i can count. after my final year of high school, i decided against joining the debate at university. i knew that if i were to retain ANY love for the activity going into the future, i had to force myself to take a break. 
so what does this solipsistic tangent have to do with haikyuu, you ask? well i have no doubt that a vast majority of the players in the series love volleyball. they’re dedicated and passionate about it. they hunger for the chance to be put on the court. but do they like to play? 
1. oikawa: “i forgot that volleyball can be fun” 
ofc i wouldn’t be an oikawa stan worth my salt if i didn’t start this off with the (grand) king himself!! imo one of the reasons why oikawa is such a popular and well-loved character is his constant determination to keep moving forward and playing, even in the face of seemingly insurmountable opponents and adversities (”never forget my worthless pride”, anyone?). inevitably, all the hard work and practise he put into his craft has left him with a very carefully constructed, put together playstyle-- he’s the kind of player who knows how to bring the best out of each and every teammate on the court because of the amount of time he spends observing them and playing with them. it’s an outlook and playstyle best encapsulated in his now iconic line during the second karasuno v seijoh match: 
“Talent is something you make bloom, instinct is something you polish!” 
in my opinion the word “polish” it super significant here-- it explicitly singles out the years and years of hard work that set a foundation for his talent and instinct to shine. 
but what happens when they don’t shine? there’s no denying that oikawa is an incredibly skilled and intuitive player (something that hinata’s acknowledgment of him as the “great king” to kageyama’s “king” immediately sets out) but oikawa himself is acutely aware of the fact that he can never quite measure up to his long-time rival ushijima or his immensely talented protege kageyama. oikawa’s self described strategy to deal with opponents is to: 
“Hit it until it breaks” 
but what happens when hitting something again and again with your carefully honed, “polished” skills yields no results? imo there’s a very clear binary mentality drawn here-- either you hit it and it breaks, asserting your superiority; or you hit it and it doesn’t break, enforcing your inferiority. with each perceived loss against ushijima and kageyama, oikawa’s internalized logic holds his own weakness up to his own face, shaking his faith in himself as a player. if you’ll pardon the on-the-nose-metaphor: the whole “hitting it till it breaks” strategy is a two-way street, and oikawa has been hitting himself, metaphorically speaking, for a very long time. i have no doubt that he loved volleyball, passionately, through middle and high school. but with his inferiority complex growing in the face of constantly refuted results, i think he slowly began to like it less and less. 
so how does oikawa get his groove back? to answer that, we’ll have to turn to the post-timeskip chapters, particularly the two chapters that deal with oikawa and hinata’s unexpected meeting in Rio (372 and 373 for anyone curious!). while reminiscing with hinata over dinner, oikawa finally reveals the event that made him want to play volleyball (as a setter, to be exact)-- as a child, he watched veteran setter jose blanco step into a game and
“... inconspicuously help[ed] the ace get his bearings again... and then simply left the court.” 
oikawa’s reaction to blanco’s playstyle might just be one of my favourite panels in the chapter for how it conveys so much with such little space: 
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the stammer of “i-i--”, which suggests a sense of resolve and determination forming in real time, finally coalesces into the determined declaration of “i wanna be a setter too!” what i took from this is that oikawa’s admiration for-- and liking of-- blanco expresses itself in the agency with which he makes his choice, in this case, actively deciding to be a setter so that he can support players on the court like blanco did. the liking that oikawa has here is therefore inherently linked to the agency and freedom he feels here-- freedom to choose his position, and how he wants his volleyball career to develop. 
this recollection of his childhood memories, and the subsequent game of beach volleyball that oikawa and hinata play afterwards, essentially push oikawa back into the mental and physical space of a child or beginner, as the manga demonstrates with panels of oikawa being forced to ditch his usual carefully developed, polished playstyle to learn the ropes of beach volleyball: 
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ultimately concluding with the beautiful panel transition of oikawa, as a child AND adult, celebrating after a successful play: 
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“It reminds me that-- I forgot that-- volleyball is fun.”
in a different country, playing a familiar game by slightly different rules and led back into the mentality and freedom of a novice after years of careful development, oikawa rediscovers his liking for the game. 
2. kageyama: “when you get strong, someone stronger will rise to meet you” 
moving on to the king of the court himself!! i’d argue that kageyama’s childhood memories and experiences of volleyball function almost oppositely to oikawa’s-- while oikawa has to re-access the sensation of being a beginner again to like the game along with loving it, kageyama’s process of coming to like and love volleyball come from moving away from his early experiences and into a new phase of playing-- specifically, his partnership with hinata. 
one of kageyama’s defining features is his individualism-- he’s both skilled and solitary enough to prefer to, as he puts it, “play every single position on the court”. notably, he wants to become a setter because: 
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“[it’s] the one that touches the ball the most.”
in fact, i’d argue that kageyama’s “king of the court” attitude that he was known for in middle school is an extension of this individualistic mindset: he holds himself to extremely high standards, and expects his team-mates (as extensions of himself) to meet those very same standards. the similarities between his internal monologue and his commands to kindaichi in these two panels, for example, are strikingly, visibly similar: 
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there’s that near-identical intonation of “move faster, jump higher!” that implies that the way he treats his teammates is just an extension of how he treats himself-- a deeply self-critical, miserable way, as it turns out. it’s telling that for the first few chapters of a manga in which characters’ eyes literally light up when they’re happy, passionate or excited, kageyama’s eyes are drawn as pitch black, even while he’s playing. 
imo the reason why hinata’s appearance, and their later partnership, is so significant for kageyama’s personal development is because he can’t treat hinata like an extension of himself. hinata challenges him and his preconcieved notions of the sport at every turn: first with his lightning-fast reflexes and raw intuition, and then with his determination to hit kageyama’s toss no matter what. in fact, the first time that kageyama’s eyes light up in the manga is, you guessed it, when he and hinata first pull off a successful “freak quick”: 
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during the post-timeskip chapters we’re introduced to kageyama’s backstory in much greater detail: the way in which his grandfather fostered his passion for volleyball and the timing with which his grandfather’s illness and later death left kageyama increasingly alienated, thus further enforcing his individualist mentality. but what the chapter also gave us was an explicit confirmation of a theme that had been built up from the very beginning of the story, when kageyama’s grandfather tells him: 
“when you get really strong, i promise someone stronger will rise to meet you”
i’ve seen translations of the line that use both “meet” and “challenge”, and personally i’d have to say that i prefer “challenge” for what it implies-- even before hinata got strong enough to actually meet kageyama halfway he challenged him to move away from his pre-established mindset of doing everything himself, and into one where he actually comes to enjoy-- and like-- volleyball. 
3. hirugami: “maybe you’ve just had your fill”
hirugami’s case is kind of a strange one-- unlike oikawa and kageyama he’s not a major character, and his relationship with volleyball only gets a single backstory chapter as opposed to a series-long arc. but i personally ADORE his mini-arc for the things it has to say about burnout, passion and moving on. 
hirugami is introduced as the youngest member of a volleyball family-- his parents, older brother and older sister all play the sport. when explaining how he began to play himself, hirugami says: 
“... naturally, i started to play too. because i was good at it, and it was fun.” 
imo there are a lot of really interesting things to pick apart with this phrasing: the “naturally” implies a foregone conclusion but also a degree of passivity, like he himself recognises that he was swept up in his family’s influence. the “it was fun” coming AFTER “because i was good for it” also implies a degree of correlation, as though if he didn’t have the aptitude, he wouldn’t enjoy the game (a mindset markedly different to both oikawa and kageyama). as hirugami gets older, this correlation of being good ----> having fun ----> being able to play begins to reverse, and therefore manifest in increasingly self destructive ways: 
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the main impetus for hirugami has now become not wanting to lose, which therefore requires a degree of heightened practise and self discipline in order to achieve. notably, having fun has been reduced to an afterthought, a state that might be achieved if he wins. 
the correlation of “winning” and “being good” is a slipperly slope to go down, though, something that becomes especially apparent after hirugami’s team lose a game. the frustration of being unable to reach his goal of winning manifests itself as not being “good enough”-- acting on this, hirugami seeks to punish himself for “messing up”: 
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the close up panel of hirugami’s “confession” after hoshiumi confronts him hits particularly hard because it taps into a feeling that i’m sure almost all of us have felt at one point or another-- the realisation that something you once both loved AND liked is now only bringing you misery: 
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ironically, it’s actually this acknowledgement of “not really liking volleyball that much” that acts as a catalyst for hirugami’s recovery from burnout. hoshiumi’s acknowledgement of, and reply to, hirugami’s state is seemingly simple but deeply freeing: 
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and honestly, why not just quit? there’s nothing tethering hirugami to volleyball, certainly nothing as serious as life or death. personally my favourite part of this panel is hoshiumi’s description of volleyball as food from which hoshiumi has “eaten his fill”-- a lovely metaphor that re-contextualizes what could be seen as “time wasted” into something productive and indeed nourishing. 
when we check up on hirugami post time-skip, we find out that he has indeed quit playing volleyball in favour of going to veterinary school, but he’s seen watching the game between the jackals and adlers on his phone with an eager, fond smile on his face, implying that it was the act of moving away from the table (so to speak) after eating his fill that let him still hold on to a love and passion for the game, even though he is now interacting with it as a spectator instead of a player. and indeed that might just be why i love hirugami’s arc so much-- with it, haikyuu tells us that sometimes passion’s don’t need to be re-ignited in the same way. while oikawa and kageyama rediscover their love for, and liking of, the game through a return to childhood and the arrival of a new partner respectively, hirugami’s journey away from burnout comes from recognizing that he can step away from the volleyball court, and that the love and like will still remain. 
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inspector-montoya-fox · 3 years ago
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let’s talk about why Justine Courtney is a badly written character
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it’s been a hot minute since i’ve finished Investigations 2 but i can confidently say it’s very much one of the best Ace Attorney titles, perhaps even as good as Trials & Tribulations. but, that doesn’t mean it didn’t have its flaws, and i think, as much as i love her, Courtney was one them. loads of stuff didn’t really make sense, and her story arc as some sort of antihero didn’t quite gel. let’s dive into specifics (spoilers ahead):
i wanna start off by saying that this character genuinely holds a special place in my heart. if you follow me and my friend’s podcast, Turnabout Podcast, you might know that Investigations 2 was the first game i played without my friend giving me any previews or opinions because it’s the only game in the series that i played first. as such, when Courtney was first introduced, she made an impact by being a female judge sans the restraint of the court. you mean to tell me the judges in the Ace Attorney universe have... a waist, legs and feet !? when i tell you i thought this character was amazing, i mean it. easily one of the best things about my playthrough, something that surely wouldn’t change ever. but before i get into the bad writing, i wanna say that honestly, Courtney has some pretty nice moments in the game.
i think, first and foremost, diversity. like we can clearly see that the traditional Judge borrows heavily from what we all imagine a stereotypical judge would look like. bushy beard, black robes, bald (?). the only thing missing would be an over-the-top white wig with the curls. so, enter Courtney, this woman wearing her pink garment with some astral/cross details, braids in a circle with a thunder-esque fringe in the front, and holding a mini gavel to smash your skull in with. her attire and overall character design successfully portrays a woman who places her faith on the justice system above all else - and that’s a major aspect of her character. honey, she’s serving Florence + the Machine Ceremonials, divine eleganza. this is a prude above all else, and a firm believer that the justice system will prevail in the end, always and forever.
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so, with this all in mind, you’d think we’d get a character who’s shtick is ‘blind faith’, etc. i mean, i love Ace Attorney but i have to admit most characters are pretty one-dimensional: Lisa Basil is a computer, Olga Orly is a reveal queen, Phineas Filch is a thief, and so on and so forth. it was a pretty big surprise when Courtney failed to maintain her single trait. the woman clearly doesn’t have a personality or a life outside her job; and even that would make for more interesting character development than what we got. instead, she starts off as an annoying foil to Edgeworth’s plans with some crazy-ass antics, and then proceeds to be excruciatingly irritating just because... she can ???? i feel like the writers had no idea what to do with her so they merged all their half-baked ideas together to form someone with enough systematic power to go against Edgeworth once he effortlessly put Sebastian Debeste in his place. lemme change the paragraph because i’m about to pop off.
Justine Courtney is like... 26 different people. she’s a mother, a judge, an investigator, a babysitter and a pain in the ass all at once. lil mama multi-faceted. the shift in tone doesn’t make sense and isn’t supported by anything in the narrative whatsoever. ok, she was basically playing lapdog to Sebastian in order to get closer to Blaise, i guess. but, why introduce her as someone who’s an avid justice system aficionado and supporter and not drive it all the way home or make it consistent throughout? that’s her entire thing in the Imprisoned Turnabout, talking about the Goddess of the Law and her motivations, but then in the Inherited Turnabout, she barely mentions any of it. instead of maintaining her black-and-white view of the law in order to develop it and make her come to a realisation that it’s not always like this, the writers tried shoving in other stuff like her playing secret agent trying to bust Blaise, or her being a mom.
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the storyline at the end where she has a change of heart is completely and utterly unsupported by anything. why help Edgeworth when you’re the one who is to blame for everything !? you’re the reason he’s locked up !? again, if they had just stuck to one tone/ story arc/ theme, it would all make sense. black-and-white view Courtney would realise that Edgeworth is clearly a grey anomaly; mom Courtney would feel something for Sebastian because of her love for John; film noir Courtney would be a double-faced minx who reveals to Edgeworth why she was so eager to antagonise him. but when you put all of these together, it becomes such a convoluted mess that sees none of these aspects fully develop. most of these “character traits” also clash with each other at times, like how she helps Sebastian, an amateur prosecutor, put away people who are most likely innocent (apart from Simon Keyes) despite her undying trust and devotion in the law, or maybe even how her strong motherly instinct would probably prevent her from using Sebastian in order to get closer to Blaise and then ignore the kid’s meltdown in the final case.
and don’t get me started on the teen pregnancy thing. you had to know a secret or a reveal was coming, but that took me out of an otherwise outstanding case just because the Ace Attorney writers refuse to acknowledge that they have an issue with women and their ages. it was a horrifyingly disgusting experience for me doing the math during the Grand Turnabout and then, until it was revealed that John is actually her nephew, i couldn’t think of anything else. looking past how much of a horrible decision it was and how the writers don’t know how to properly give accurate ages to their female characters, it further took away from Courtney’s flawed character. you can’t just give this woman 209131 different storylines, neglect to develop them because she’s kept in the sidelines, and then place her in the forefront of the final major case. that’s not how it works? because when John was abducted, putting my hate for children aside, i genuinely didn’t really care about him. although, i have to admit, the mother-son moments were pretty sweet, and we often praise this on the podcast as well - i truly believe Courtney is an amazing mom, who wants nothing than the best for John. either way, the work wasn’t put in and as such i didn’t really care for a character who failed to gain my devotion and emotional attachment.
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when you compare Courtney to other main female characters such as Franziska or Mia, the difference is undeniable. even when we compare her to the Judge, it’s clear that she fails to make an impression on the player because her traits are not consistent. ‘she lacked substance’ would be the TLDR version. if you want more Justine Courtney criticism, @ironicsnap​ quite literally pops off here and we discuss the age thing in detail. but to conclude, i think we should have gotten one version of Courtney. my favourites from the bunch would have to be “film noir” investigator Courtney or the “blind faith” one because i think that would make for interesting character development above all else. i would love to see Courtney be the prosecution’s pawn and then realise that and actually switch sides. if this was the case then she could return in later installments and interact with characters such as Kristoph Gavin, who have similar story-arcs.
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sanoiro · 4 years ago
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Lucifer 5x09 - Family Dinner -Spoilers & Speculation
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Written by Joe Henderson
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Directed by Nathan Hope
Nathan Hope has directed
1x02 - Lucifer, Stay. Good Devil 1x13 - Take Me Back to Hell 2x01 - Everything's Coming Up Lucifer 2x07 - Trip to Stabby Town  2x10 - Quid Pro Ho 3x05 - Welcome Back, Charlotte Richards 3x19 - Orange Is the New Maze 5x07 - Our Mojo He will also direct Episode 2 or 3 of S6
Behind The Scenes Video 
youtube
Ignore the fact that I accidentally watermarked it with the number 519... 
The Case & Deckerstar
Now we can start with the case of the week.
The murder happens at Golf n Stuff which is rather popular due to the scenes that were shot there for The Karate Kid. Rafferty was actually giddy over that.
So we have a murder. After over 70 episodes we know that the case of the week is somehow connected to the main plot and that it leads to a resolving of Lucifer’s issues or at least a small or big breakthrough.
The victim in this case was burned to death or at least he was… charred. A bit like how Mum ‘enlightened’ Jared in 2x17 but worse.
(In order to make sure most bts are included I have put them in the same file in their original resolution and you need to open the image and zoom. You can do it from your PC, MAC or mobile)
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The mini golf has several fun statues like knights and pirates but what was not supposed to be there was the figure at the hole where nearby the victim was found. To be more You might have guessed it has many teeth by the photo and the answer is, it’s a reddish dragon head.
Back in December I came across the props building it and I thought it was cool but I wasn’t aware it was for Lucifer as the account is not affiliated with our crew or production. So imagine my surprise when a friend told me about what she had seen on the lot and going through the archived bts I found the victim photo as well.
You may have noticed it but in two particular episodes more dragons made their appearance. First it was at the second showrunner’s office in 503. There we see a dragon impelled by a sword, it seemed really out of place but I then correlated it with Baphament’s blade which is a representation of Azrael’s blade.
Later on I saw something else. In 508 Pete’s apartment had shelves dedicated to dragon figures as well as some knights. All along I was wondering can I even meta about that? What can it symbolise if it means anything at all? For some reason all I could think was the movie ‘Dragonheart’.
But let’s assume they have laid some hints, so far we have seen that they go very basic on bible and comic material so it’s funny how dragon-like Lucifer was presented in Series 3 of the black label of DC/ vertigo. But there are also more tidbits.
Now in 1x12 you all remember the Angel who was defeating a very Lucifer-looking Satan?
That was a prop. But it is derived by the work of Guido Reni ‘Michael and Satan’ (1636) Who was in turn influenced by Raphael’s painting ‘St. Michael Vanquishing Satan’ (1518) and if we go to Raphael’s early works... St. Michael (1504-1505)
Anyways!
The investigation of this ‘week’s’ case has its usual suspect chase which leads us to an arcade where we can spot some members of the crew doing rounds with the go-carts on that location. What I do know is that we are looking for someone young as far as guest posts go but other than that not much is known. The case seems to be progressing slowly but at some point the murderer appears to want to skip town so the leads bring us to L.A.’s train Union Station.
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We also have scenes at the precinct during the case as we have seen from Aimee’s bts but not much is known there. 
Now the suspect might be played by the elusive guest of this episode John Clover whose appearance was posted on Reddit and had sparked the first speculations over the title of the episode.
We should now wonder whether the theme of this episode’s case which takes us to gaming areas has anything to do with how Lucifer views his Father’s appearance in the mid-season finale and whether it will provide him with a resolution to not act in a rush way. The same after all happened with Mum.
Do not forget that Lucifer in Season 2 and especially at the beginning with Mum and when he thought Earl Johnson was his Father, Lucifer’s plans changed as his vengeance turned to a slow paced questioning over why their relationship deteriorated. 
For an Angel who was ‘forced’ - not yet clarified so let’s not take that for granted- to punish the guilty Lucifer seems to be more merciful, understanding and open to explanations in the long run especially with the people who wronged him. Amenadiel, Michael, Uriel, Azrael, Mum, and Earl ‘God’ Johnson.
As Amenadiel said in the Pilot Lucifer away from Hell showed restrain and mercy… Perhaps it is true that we cannot escape from what we truly are. In any case that’s meta talk!
Back to the Union Station. 
In the train station we have a bts where we can see Chloe and Lucifer chasing the suspect and from the photos and videos outside of it we can safely say they are successful on apprehending the murderer.
Now a funny incident was that during the shooting the area was closed to the actual travelers but somehow a Japanese tourist ended up sitting where the background actors were. No idea if it was her Pizza or it was given by the craft service but the girl was obviously bewildered on what was happening. It’s the little absurdities of life I guess…
It seems though as a lighthearted episode at first...
Do not be mistaken, the writers, cast and showrunners have revealed that in S5P2 we enter the emotional and equally dark (In P1 I missed the darkness aside from Pete of course) part of this season. It means that by the end of 5x09 as we roll on the last minutes of this episode, Lucifer is heavily conflicted and a resolution is needed, one that seems to be somewhat provided.
Since P1 I thought it would be weird to have Deckerstar break up for effect, in order to break us, especially since S5 was supposed to be the last season and S6 is effectively from what they imply (again cast and showrunners) an epilogue. So do not expect Deckerstar to break up but on the contrary as we saw Lucifer and Chloe in 507 they pull each other back up. 
It is why I’m wondering what will be unraveled after the arrest of 5x09’s murderer.
The end of the episode takes us at night to L.A.’s Grand Park. The Grand Park is across the City Hall by the way, and for the Christmas season it was decorated with a Christmas tree made out of light bulbs.
In the bts the prominent colour of that tree is deep lilac. That’s where our next Deckerstar moment will unravel. We should also be ready for the Lucifer Universe to acknowledge yet another holiday of the human world, Christmas!
A tiny break here but you should remember that on each side of the elevator we have two bronze plates depicting the transfer of Christ after he was taken down dead from the Cross. So in the most discrete of ways Lucifer’s Universe has acknowledged Christ and perhaps it was because before the Sumerian text set Amenadiel as the favourite son, in Season 1 and for the majority of S2 we knew Lucifer as the favourite one.
On the cross Christ (no I didn’t write Lucifer at first :P) according to the scripts in a moment of lapsed faith “Father, Father why do you abandon me?”. In a way we might meta that for 516 but also for what Lucifer has experienced so far and has so eloquently expressed in 3x11 and in 1x09.  
But back to the Deckerstar moment…
It takes place on the ‘balcony’ above the fountain as the purple Christmas tree is behind them. The setting happens at night and provides the place for our characters to talk, to open up and perhaps even express certain fears but also be urged to take advantage of the current circumstances.
From my perspective is the scene of a couple that talks a difficult matter but at the end of that talk they know each has the other’s back so they can step forward, take that chance and their partner will always be there to catch them if they fall. It is also how we will experience Lucifer finally opening up without Linda probing him. But whatever comes forward also gives space to truths and a realisation which will break our Devil as we have seen from the bts of the next episodes.
We might even have an understanding why ‘I love you’s’ are difficult for Lucifer and for Chloe to also realise that. We might even get Lucifer to say it. Here is to hoping…
On a final note. Maze in this episode seems to have gone MIA but many times we do not see the bts of every scene so all we have is Lesley-Ann’s bts from her trailer during that time. Also do not forget how things ended in 508. Maze did betray Lucifer and with God on Earth... 
The Dinner
This episode is expected to open back to the precinct. The reason is because it is a mid-season finale which means that the in between scenes are not implied but also because of some spoilers we had back in December.
As you remember the actress who played officer Cacuzza had posted on Twitter that she and Lauren were in a ‘very small’ room which had just been painted. That room we can safely say is the ‘evidence room’ and that Cacuzza managed finally to find a way to close the surveillance in order to take a nap.
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Now do remember that back in S4 Cacuzza was also the officer who let Lucifer ‘sample’ the drug busts… I’m not sure if that will come back somehow but we do know that Cacuzza will appear later this season, whether alive or not is yet to be seen.
What we do know is from the clues that were given by the actress.
1) She will be in the same room as Chloe meaning we will revisit the evidence room once Dad arrives and perhaps it will be a comic moment? Perhaps a random human will figure things out? But what was interesting is that according to the bts photo we see the actress and Lauren in their own clothes while Dennis is in his ‘Dad/God’ clothes.
2) Both Chloe and Officer Cacuzza were supposed to act distressed and shaken. If we take the ‘I love you’ element from that scene for Chloe let’s remember that the evidence is suddenly a bit of a mess. A glass has broken, the sound and effect will be heard once the time has started running again and they are two cops in a room with no idea of what is happening outside. So perhaps the shaken and distressed effect comes before they open the door (or walk out) and are sure there is no imminent threat.
3) In my opinion in this episode Cacuzza has some lines no matter how brief they might be.
Now the question here is how to proceed.
We obviously have a Family Dinner from which only two bts exist. 
If we assume that the Family Dinner is arranged after the brothers have hid their wings and then Dad has met Linda then the dinner is set up by a very flabbergasted Linda.
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I do expect Linda to bow by the way and for this dinner to bring some elements from 1x10 Pops. For this speculation I’ll include the video of the scene from that episode and I’ll try to tie them up with 5x09.
All the episodes in P2 are meant to do a full circle and the writers have based most of their storytelling on the events of S1 and S2.
So first the spoilers of what we know from 5x09 and then the ties we may find with 1x10 and some more past episodes.  
The 11 minutes are quite long but is it really all things concerning? 
Henderson tweeted that there will be 5 actors but as we know know Ellis plays two characters which is why the dinner scene may have taken three days to shoot so we should count six people at the Dinner Table.
The location will be (most probably) at Linda’s house as we have seen from a bts that her main table is full of different varieties of fruits and food in an attempt to recreate an Olympian affluent meal. For Linda is only normal to be out of her element and try to impress God. So far she has been almost killed by his ex, has a child that can be snatched away to the Silver City if she is not deemed worthy perhaps or even because of Charlie’s half genetic code.
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Remember there was a stand in actor for Michael 
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The problem Linda also faces is that she has supported Lucifer. Yes, he is her friend but how will God react to that? Having a human siding with His rebellious son? Linda as it has been written knows how far pissed off celestials can go and I’m sure she remembers Lucifer’s agony and fear over his Father where Chloe was concerned. So she tries, really tries to present a wonderful setting for the grandfather of her child.
So we do have Linda in the mix. Obviously God, Amenadiel, Lucifer and Michael. That makes us five characters and four actors. Little Charlie also makes an appearance as far as I’m aware as the twin babies were on set and that also contributes on why the scene took so long to be shot. However the babies do not count as the sixth character. Chloe though does.
In short we have:
Linda
God/Dad
Amenadiel
Lucifer
Michael
Chloe
and
Charlie
Another thing we should take into account for this scene is Rafferty’s posted script page of the midseason finale.
While Amenadiel and Lucifer appear shocked and in awe, Michael seems rather pleased. I mean he literally ‘Grins with excitement’.
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Amenadiel in 5x03 said that the only one who was talking to the throne meanwhile Henderson as far as I remember in one of the post P1 interviews, revealed that God and Michael have a relationship that Lucifer wishes he had with Him. D.B on one of the virtual cons (or ET interview. I have issues with keeping track of them now) have said that the scene at the family dinner would be gut wrenching and absolutely fall down hilarious’.
So in this dinner we will get to know our characters more and as Ildy and Henderson have said Lucifer will go back being a 14 year old at the Thanksgiving table. That perhaps is the reason why the script episodes 510 and 511were reversed. The last time that had happened was in S1 in order for Lucifer’s vulnerability to not come too soon in the season. In the case of these two episodes I believe it has to do with Lucifer’s emotional state but also the constant collisions he will have with his father in the Family Dinner but also during the Musical episode.
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Another aspect to consider is that if 5x09 reminds us a lot of 1x10 -Pops right now and 5x10 the Musical episode is directly influenced by 2x16 - God Johnson.
The next section will now be dedicated to a quick recap of 1x10 - Pops and the possible connection to Michael and his story.
Michael in 5x09 teases Chloe as she is kept captive that there is a bigger plan and ‘Spoiler Alert’ it will be EPIC. That can be left alone as a promise to see more of that plan in S5P2 but before we go forward we should also go back in 2x04 - Weaponiser.
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Do you see the parallel? How far Uriel’s view of the ‘Patterns’ could go was always a meta I couldn’t crack. Sure Michael hinted as per one Anon hinted on Tumblr that Michael might have been the one to urge Uriel on Earth to kill Mum and hopefully Lucifer as well. It is also perhaps why we were reminded of Azrael’s Blade in 5x03 - Diablo with Baphament’s blade, the only blade that could kill the Devil. Perhaps that was Michael’s plan back then but it didn’t work out.
But is Michael the big villain? According to the showrunners no. There are more things happening but Michael has a reasoning, has a story, one that explains his deformity and is the hero of his own story as all  the other season ‘villains’ so far were. Mum, Amenadiel, Malcolm, Kinley, even Cain.
What the Interviews say about Michael:
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Beginning with the parallel between the dinner we had in 1x10’s dinner and plot, and in what may have in episode 5x09 I would like to remind you- 
- at this point I have censored some spoilers, not speculations, spoilers for episodes of P2 that will not be added in the S&S -
I’ll return to this topic and explore it thoroughly as the S&S are written but for now remember that 1x10 might tell us more than what we think right now and it might take us as a point of reference even up to 5x16.
Between 1x10 and 5x09 we can also wonder what are God’s intentions, can we attribute them all to Michael’s manipulation or it goes beyond that because the showrunners have promised us an emotional P2. I do believe issues are addressed and Lucifer will have to come face to face with some hard truths without that meaning that Dad was always right.
In the Pilot - wait.. Pilot? Yes, 5x09 is an episode that slowly builds us to the very end. There are spoilers and references that need to be addressed from past and future episodes before and after 5x09.
We need to address that in the Pilot, Lucifer told Delilah the very truth he uttered to Linda where he was concerned in S4 (4x08). God has nothing to do with your mess. Like Delilah, Lucifer was putting the blame to others, circumstances and even questioned God. He was wasting his eternal life and his talent, which he eventually found in crime solving.
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On cue we get to the scene with Chloe asking God what she is doing to a bar with Lucifer. And what follows is Chloe telling Lucifer how she saw things differently from everyone and she paid for it. That story for me at least rings a bell.
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We still do not know why Lucifer was cast out, the actual reason. No matter the sexescapeding with Eve or the rebellion what was the core of all that acting out as Linda called it in season 2? Whatever it was if we go back to 3x11 we will see that Chloe in the Pilot is basically Lucifer in 3x11.
They feel alone, misjudged and while Chloe tries to move on and later in S1 finds what actually happened, in Lucifer’s case he gives up on waiting for forgiveness from his Father until Michael comes, and tells him that even his Fall was a manipulation.
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In Pops Lucifer asked something very interesting what did the sous chef wanted? And the answer was to surpass Pops. I do wonder if that’s what Lucifer wanted in a way and of course Michael on Lucifer’s expense. Two ‘children’ fighting for attention but only one was groomed to take over.
Speaking of taking over at the end of the episode of 1x10 we learn that Pops despite what Junior had done still had his son in his mind for taking over the restaurant. Pops believed in his son but allowed him space to grow eventually when everything failed.
If you remember Zadkiel’s spoiler we see that in 5x15 for some reason Lucifer wants to re-join the Host. That aside from a reconciliation shows that like Junior, Lucifer for his own reasons - we do not know what has happened but we will go back to that in the S&S of 5x15 - wants what divine power has to offer.
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What happens next is again interesting -censored-. I just want you to see how we do not deal with standalones but everything progresses towards a point, a familiar yet innovative point for the series.
In episode 2x01, Lucifer asks mockingly an offended Chloe who did she thought he took after, his Dad? That happened because Lucifer believed to have taken more after his mother but as we know genetics is a funny thing, Celestial genetics even more so.
God’s absence from Lucifer’s life shaped him. He did drove Lucifer to become something he wasn’t but after 4.5 seasons can we claim that Lucifer and God are nothing alike? 
Maze I believe was spot on on the similarities God and Lucifer held.
Lucifer believes in justice, in truth and is able to love. He has been more of an Angel than any non fallen Angel has ever been so far. 
Amenadiel tricked a dead human to kill Lucifer thus condemning him again in Hell however as we know from Charlotte’s case a redemption was not impossible. 
Uriel wanted to kill his mother and wouldn’t hesitate to kill Chloe in the process. Azrael is basically a liar and manipulator, Remiel would gleefully cut open a human for their half-celestial baby while Michael is really-really messed up.
So what has happened?
Like with Junior, Lucifer was pushed by his Father to become the man he is today. And Lucifer likes what he is, who he is because he sees the change and is even afraid of not being real when that change is questioned or exposed to him.
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The same happened with Amenadiel, once he decided to embrace humanity and brotherhood. He changed for the better and became more ‘angelic’.
So yes, Junior’s story does apply to Lucifer on many levels. But Junior didn’t have that dinner with his Father, Lucifer will as they will do two more of his siblings. Some will be hurt, some will feel betrayed and some may walk out.
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Which brings us to a very big question. 
Was Mum truthful when she said to Lucifer, his Dad wanted to destroy him? If the answer is yes, how will both deal with that? Because Lucifer may have not totally believed Mum.
If that answer comes to play we should consider it as the common question children come forward to when they learn they were not planned or their parents had opted at first to have an abortion. The fact that they didn’t get on with the abortion or had willingly made a child does affect their feelings towards that child now? Do they regret it? Do they want what that child has become?
These are all tough questions and sometimes the answers are not easy either. Mainly because humans like celestials with human emotions as it seems, are secure and balanced only with the totality of a circumstance. Everything or nothing, the rest in between are not welcome and it’s bound to hurt.
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Finally, on this 1x10 weird reminisce. Can we say that Lucifer will be allowed in the end to create something that represents him? I think he may but more about that in 5x16 S&S.
Probably the story will not end with redemption but with Lucifer finally becoming his own person one that resembles a lot of Dad and Dad may accept or even encourage that path. That does not mean he will start anew though
Which brings us back to the adversary of 1x10 - Pops. The sous chef believed that Junior was not worthy of his father’s tolerance and reward so she made sure to destroy his reputation and went as far as trying to kill him. That sounds a lot like Michael.
Michael’s speech towards Maze about what was happening in the Silver City in 5x02 did echo the sous chef words:
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So we should wonder if Michael will succeed to a point to ruin Lucifer’s chances and leave Lucifer live with the consequences in the end as our hero learns to move on from whatever injustice happened or the writers will provide a catharsis.
And a final question here… Is Amenadiel really the favourite son? I somehow doubt that, perhaps I’ll be proved wrong as in many interviews Henderson has gone back to Amenadiel’s arc as he learns he is the ‘favourite’ and so far he has not said anything to contradict the belief 2x17 brought to us with so many translated Sumerian words.
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But as we said teh Dinner will not be cathartic on the contrary so does that mean that Lucifer eventually walks away? Probably.
At the photos that were posted near Christmas we have two bts one crystal clear and the other more hazy which shows Lucifer at the Penthouse and Dad being there in his white cardigan. I do suspect that meeting at the penthouse happens after the dinner but it does not resolve things between Father and son. it is also possible that it’s why we need the very emotional scene from the musical to be moved forward and 511 script to become 5x10 aired episode.
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Perhaps the comment on it’s not just Lucifer who hits the keys was referring to Dad and not Maze in 5x01.
Although we cannot be sure on what will happen in the penthouse and whether Scarlet was meant to join that scene or simply was on set for the day (highly probable) for another scene, we do know that in this episode we had a LUX night. A most perhaps unconventional one.
By this point you know that the writers are ready to address everything or at least make parallels and so somehow we have one with 1x09 - A Priest Walks Into A Bar. This time however it is seems like God Walks Into His Son’s Bar.
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If the camera is clear enough we can see God (?) talking to a white person. I would have loved it if it was Dan but I cannot tell for sure.
Whether that visit happens before or after the family dinner I believe it may happen before as the clothes Dennis wore at the lot around that time were different from the white we saw him appear with in the end of 5x08. Of course that does not say much as we will see Dad in the same/similar white clothes in at least three different episodes in Part 2.
Therefore in the conclusion of this S&S we should speculate that the Dinner is placed at the middle of the episode and a resolution is reached for Deckerstar in the end of the episode but Lucifer’s turmoil did fit better through the musical episode hence the change. 
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just-the-mage · 4 years ago
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Review-Love Death + Robots (Pt 1. Episodes 1-4)
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So here we are again.  You, dear readers, and I, a mostly defunct tumblr page.  I was thinking...I’ve written a few reviews on here before, and I’ve rather enjoyed myself to be honest.  So until RP starts up again for me, I’m going to grab some popcorn and start reviewing some of the media I’ve been indulging in during this exceptionally fun pandemic we’ve all been saddled with (and are becoming increasingly more and more used to as time goes on).  Here we go! 
Spoilers incoming! I don’t like to discuss a show without going through it entirely-no stone unturned.  You have been warned! 
Love Death + Robots is a compilation series-each episode is self-contained content, based on what I have experienced thus far.  The content varies wildly from cute and sweet to surreal, to horrific.  For right now I’m going to stick with the first four episodes since they are fresh in my mind.  
Episode 1: Three Robots
Three robots shows a short adventure shared by, you guessed it-Three robots exploring the crumbling remains of human society.  It comes across as three tourists making their way through an area that they are completely unfamiliar with, attempting to define and understand elements of the environment as humans once did.  Their analysis and attempts to understand not only human culture, but also basic human biology, were entertaining to say the least.  Each robot has flair, character, and a their own take on humans and humanity.  Over the course of the episode, the fall of mankind is referenced a few times, being initially explained as a mass extinction due to environmental disasters (global warming is probably a factor-one of the buildings has an entire ship sticking out of it).  However, the twist ending throws that whole theory into question once the cat that has been accompanying the robots for the last leg of their journey reveals itself as capable of speech.  And, interestingly enough...being in possession of opposable thumbs.  It was certainly unexpected, and a bit odd-the cat (and its many, many brethren) manage to finish out the episode by convincing the robots that if the robots do not pet them, the cats may explode.  I will say that the ending, though it was rather silly and fitting with the tone, felt like an out of place twist intended mostly to give a bit of closure to a story that had no real need to have an ending.  It felt a little out-of-left field, at least to me.
This first episode, I think, is one that I could recommend to a much more general audience than almost all of the other content of the show.  It’s whimsical and cute, despite inhabiting such a grim setting (and grim it is-post apocalyptic is not taken lightly here.  There are plenty of corpses, some skeletal and some not quite so much.  At least one of them appears to have died by suicide).  I found it to be a nice addition and a good introduction to ease people into the tone of the show.  Definitely give this one a watch, even if the ending sort of comes from nowhere. 
Episode 2: Beyond the Aquila Rift
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This episode was definitely a change of pace from the first.  It begins as a high science fiction story starring a hunky, middle aged man and his two crewmates, making some sort of cargo run (?) through a wormhole of some kind, but promptly finding themselves in a completely different place from what they expected.  Hunky space captain wakes up first, finding that he is greeted by an old friend (read: lover) of his, who explains that there was a navigation error that led them off course-way off course.  They’re in a completely different area than they expected.  The ship’s navigator wakes as well, swearing that there couldn’t have been an error in her calculations, but seems ill and is placed back in her future tech cryopod to rest.  Space captain man then bangs it out with his ex-lover (Greta) in a scene that was almost definitely written by a man, and she reveals to him that she lied, and that him and his crew are actually hundreds of light-years further off course than they had thought they were, basically dashing any hopes that he could have of returning to his old life.  The two then wake the navigator again, who immediately starts ranting that ‘Greta’ isn’t who she says she is.  At this point, enough clues have been given that the captain catches up with the audience (it was all a simulation the whole time), and he confronts Greta, demanding that she reveal herself as she truly is.  She does, after some prodding-and the captain finds himself in an infested husk of a ship, aged and haggard, obviously dying of starvation.  Greta reveals herself as a lovely spider-beast, and the captain wakes up from his pod again-back in his comfortable illusion once more.  
I love the premise of this one.  Crazy aliens and shit like this is a huge draw for me-sci-fi horror is probably my favorite subgenre of horror when it’s done well.  I would count this episode as doing it pretty well.  They don’t go into much techno-babble, which I think is a pitfall for some sci-fi stories.  The writers are well aware that we aren’t spending too long in this world, so we don’t need to know much about the rules under which it operates outside of ‘computer mistake your ship fly here.’  The twist ending didn’t end up being too much of a twist-in my opinion there were too many clues given throughout the episode to make it that much of a surprise that things weren’t as they seemed.  The odds of this man meeting his ex-lover in the infinitesimal reaches of space just by chance were a bit too impossible to make it believable-and the navigator was far too convinced that her work couldn’t be incorrect.  In the end, it was an expected twist, but still pretty jarring.  Execution is pretty good overall though-and the sex scene is pretty decent as well, even if its strictly a dude-fantasy thing.  Also, call me a sucker for cool looking beasties, but I adore the design on spider-Greta.  That’s a lady right there for you.  
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Episode 3: Ice Age
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The only live action episode I’ve seen so far-this one gives an *entirely* different tone than the majority of the other episodes in the series.  Topher Grace and Mary Elizabeth Winstead happen upon a lost civilization that exists entirely within their refrigerator.  They watch in awe as it develops incredibly quickly-hundreds of years passing within the civilization in roughly an hour or so of real time.  What starts in the morning as a town in the viking ages eventually develops into a modern society, almost destroys itself with nukes, and then rebuilds from the ashes into a fully futuristic society that quickly ascends beyond physical form, appearing to disperse itself into the cosmos, no longer bound by such petty rules as the laws of physics.  A disappointed Topher asks if they’ll return-to which he receives a sad ‘no’ from his partner.  It seems all is lost, and the couple go to bed for the night-only to find that the cycle has restarted overnight, and they probably won’t be able to keep any frozen chicken in the freezer for quite some time.
This one is probably one of my favorites of the series so far.  It’s fairly well acted, but the real beauty of the episode is getting to watch the mini-civilization develop itself in a glorious time lapse-the work that must’ve gone into it must have been monumental, to be honest.  The final product certainly felt that way, in any case.  What I also found fascinating was a specific scene in which the protagonists were abandoned in place of some of the tiny denizens of the lost civilization-which made me realize exactly how slow the ‘normal sized people’s’ actions must have looked to the diminutive people of this rapidly developing society.  Reminiscent of the earth’s motion in relation to our own perception-and reinforcing the concept that to an individual, perception is everything. 
Episode 4:  Sonnie’s Edge 
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This episode opens with three people transporting mysterious cargo into a heavily guarded complex, quickly encountering and interacting with a ‘bigwig’ of sorts with a beautiful woman on his arm.  Through context clues the audience is easily able to discover that the three (pictured above) are here for a fight-and that their cargo is their fighter, a living creature of obviously immense proportion.  The bigwig asks the team to throw the fight, and they refuse, even after he offers a large amount of money.  (It’s worth mentioning that during this scene, ‘Sonnie’, the leader and controller of the beast fighter, shares an EXTREMELY homosexual gaze with the bigwig’s beautiful lady friend.  Don’t think I didn’t notice the setup, because I definitely noticed the payoff, even though it was rudely interrupted).  Sonnie and her teammates enter the ring, setting up as it appears that she will be piloting her fighter in some way.  Her opponent is also introduced, though he is hardly important in the story-imagine a cake of beef with a big sticker on him that says ‘mysogyny’ in bold print.  What follows is one of the most brutal fight scenes I’ve seen in animation (this is just my personal opinion though).  These creatures fucking tear each other to shreds, with Sonnie’s beast only just barely emerging as the victor, tearing the opposing fighter’s head clean from its body.  The bigwig is obviously angry, as is Sonnie’s opponent, and Sonnie and her team retires to a hotel room of sorts, with the exception of Sonnie-who slips away into the room that houses her fighter, promptly encountering the beauty from earlier! (Payoff time)..and it gets gay.  Fast.  I love me some wlw content, and there’s some nice tension here, right up until the beauty stabs Sonnie through the head.  Rude.  The bigwig reveals himself, which was a bit of a surprise-the part of me that hadn’t seen much of this show yet was hoping for a fluffy little happy ending.  It wasn’t to be though..after the beauty crushes Sonnie’s skull, the two promptly realize that ‘Sonnie’ wasn’t Sonnie at all-just some biotech.  The *real* Sonnie...was the fighter, the whole time.  Who promptly makes short work of both the beauty and the bigwig, (implied), in what I can only describe as the most satisfying moment in the series that I’ve seen thus far.  
This was easily my favorite episode of the show, and has continued to be, and I assume will continue to be my favorite through the rest of the series.  It’s not just because of the lesbian rep (my people!), or the misogynists getting fucking destroyed, but the strength of the reveal, the choreography of the fight scene, and the *power* of the protagonist.  I love her.  I love her sooo much.  We are seamlessly introduced into the world, shown a woman who has been beaten, scarred, faced sexual abuse, and she remade herself into a being of pure power.  She fought back, and *look how she fights back*.  I cannot describe just how much of a cheer-worthy moment it was to watch the smug smile be summarily wiped from the face of the bigwig.  I *love* seeing a villain who has full confidence in their victory suddenly realize that they don’t have the upper hand anymore...and that they are, in fact, absolutely screwed.  This was one of those wonderful, wonderful moments, and I can think of nobody more deserving than this villain of being torn to shreds.  This was an A+ episode for sure-100% recommend this one for anyone who can handle a bit of gore.  
Thank you so much for reading!  This is only part 1...more to come!        
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dyketectivecomics · 5 years ago
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Randy’s Ultimate Birds of Prey Review (first thoughts)
I want to preface this by waxing just a little poetic here, because I can. The true spirit of the Birds of Prey has been and will always be in the way women love and support one another. As friends, as teammates, as sisters-in-arms against whatever the world throws at them. And while not every comic, not every story, will be Completely Outstanding or without fault, I can say with certainty that when given to competent writers and loving artists, to diligent crews and hard-working casts, that that spirit is seen and felt just as strongly.
First we’ll be tackling the comics, separating them mostly by run (with Dixon to start, the Simone’s turn at the line to follow, then 2010, New52, and BatBoP). Then we’ll discuss the two separate forays into live-action that the Birds have taken (BoP02, and BoP20 respectively) And to finish it all off, we’ll take a prospective look at HQatBoP, given that (at the time of this posting) it has only one issue, and more than enough untapped potential. To keep myself focused and keep things hopefully brief, we’ll be discussing each run’s Line-Up, Writing and Art, and finally overall Plot/Character Development. I will also try to keep things as spoiler-free as possible, but it’s also been a decade since some of this stuff was written, so... YKNOW Spoiler Caution Advised.
Without Further Ado, Let’s Fly~ 
The Dixon Era:
The Line-Up 
As the Definitive Starting Point for the team, this era is marked most notably by the sole members, Dinah and Babs, and their numerous memorable one-off adventures. They are joined on a few occasions by other heroes. Or, while working separately from one another, will team-up with others as they lead their individual lives. The core of this budding ‘team’ remains as a duo for the majority of this part of the run, however.
The Talent
Dixon and his writing is not without faults, of course, as any given international mission could fall prey to stereotypical archetypes and pitfalls. For the most part, Dixon’s writing remains among some of the most entertaining I’ve found, comparatively speaking. With a knack for wisecracks and poignant thoughts alike, I find myself looking forward to more of his work, with a great sense of cautious optimism.
The art, in this same vein, can be also be hit or miss at times, just as much as exploitative panels/questionable dialogue make their inevitable way in. I cannot recall anything outright offensive or demeaning, but one should approach with measured expectations.
The Development
Easy to follow along, but with plenty of twists and turns to keep me interested in the direction any given mystery would lead our duo. The banter and camaraderie that’s slowly and surely built up between Dinah and Babs had me falling ever more in love with their dynamic and with their bond as they grew to not only work well with one another, but into becoming fast friends. The focus is in the development of these characters and this new season of life they find themselves in, rather than grand-sweeping, or long-running plots. But with fun enough jaunts and adventures regardless, I already find myself looking forward to rereading these issues in the near-future.
It is important to note, that in the interim between these two general eras i have marked, that there are numerous Other Writers that took their own cracks during this particular run of BoP, both preceding and superseding Simone. As she and Dixon have the longer-running pens, and that they have the most notable influence in the fandom consciousness, is the biggest reason for why i’ve named these sections as such.
Simone’s Turn:
The Line-Up
A Turning Point for not only the run itself, but the group dynamics as well! This era is marked by the permanent reintroduction of Huntress onto the team, Lady Blackhawk being another quick to follow, and the team’s subsequent rotating cast expanding to many heroines beyond as well. Simone’s writing doesn’t miss a beat in the banter, however, and takes the team from Dixon just as steadily as runners pass a baton.
The Talent
Again, the writing itself usually never misses a beat, and the art, as memory serves, carried very well alongside it, something most usually without offense and downright enjoyable in some places to pour over. While there were certainly some moments and dialogue that gave me pause, for the greater majority of this run, one can expect entertainment, nonetheless.
The Development
While the preceding run had focused moreso on interesting stories and one-off adventures, here is where longer-running plot threads began to take root, and more complicated games and chases between heroes and villains were given room to unfold. Most notably as the Calculator takes more and evermore dramatic actions against Oracle and her team. Not without its fair share of delightful rough patches as team dynamics shift right alongside the cast rotations, anyone who appreciates a long game and character development is likely to come away satisfied from this run, even as it draws to brief close... Which brings me to...
BoP (2010):
The Line-Up
Picking up not too long where the previous run ended, Oracle brings her team (Black Canary, Huntress and Lady Blackhawk) back together with a couple new faces (Hawk and Dove) to wrap up a few loose threads, and, hopefully, begin something anew.
The Talent
As before, Simone doesn’t usually miss a beat with this team, even while taking account the changed dynamics and time apart the group has spent. Dialogue and plot threading is just as tight as ever.
Unfortunate, however, is the fact that the art in the run ended up with more misses than hits for me, mostly in the first half of the run and most often in the sense of objectifying and oversexualizing our heroines in fashion that is disappointing, but unsurprising coming from the comics industry.
The Development
The plot takes a bit of a beating, rushed in some places as Flashpoint and the New 52 reboot loom heavily on the horizon, but Simone and the team superseding her take those changes in stride, delivering a story that may or may not satisfy everyone’s tastes. For those who were left wanting from the way the first run ended, it’s important to note that the threat of the Bird’s longer running nemesis, the Calculator, comes to a much more satisfying and final end after his temporary defeat in the Oracle: The Cure miniseries. While not entirely necessary, I would highly suggest reading that mini, and the issues of Batgirl (2009) which include Babs, to get a clearer sense of the arc that Barbara and this villain have taken. While this run is not a perfect ending, per se, it provides an ending nonetheless, and an entertaining adventure to cap off the series that once again perfectly encapsulates what camaraderie and sisterhood is all about for this team.
The New 52:
The Line-Up
With a fresh new universe and timeline to make one’s mark in, this team is kick-started alone by Dinah Drake-Lance, though Barbara (as Batgirl) is later to follow. For the first part of the run, Dinah is joined by a new character Starling, (whose mannerism and role on the team most closely resemble of fusion of previous members Huntress and Blackhawk) Katana, and Poison Ivy (acting a role of anti-villain, mostly). For the latter half of the run, following Ivy’s betrayal and Katana’s desire to strike out on her own, the team is joined by Condor (a meta whose backstory and powers are explored as the series progresses) and Strix (a former Talon who brings extra and endearing muscle to the team).
With many members carrying secrets or ulterior motives, tension often runs high among these birds. Those who enjoy drama or a little more disarray in a team, may find themelves entertained by the turns these ladies will take on one another. Most certainly a break from the norm previously established, and from those to come.
The Talent
The writing for this run is filled with many quick quips and snaps, each character developing a distinct voice and personality. While the New 52 is often a point of contention among DC fans, anyone wishing for something fresh or different from pre52 characterization of these characters may find themselves delightfully surprised.
Art-wise expect similar fare as the 2010 run, as some costume design choices are questionable at best. The action itself is entertaining, though, with some interesting opportunity for unique visuals as more metahumans and meta dangers are brought along.
The Development
What sets this run apart from the others, certainly has to do in the dynamics that are laid out over the series. Every character has their own motives or secrets to hide, creating a delicious tension that helps keep a reader guessing just how this team will inevitably break apart. Story arcs themselves are usually pretty well-paced, though with such heavy focus usually on whatever threat immediately faces the team, moments of character development and interpersonal development can be lackluster at best, nonexistent at worst. And while that was certainly frustrating, I personally found myself intrigued enough by any given on-going plot to nearly forgive it... Nearly.
BatBoP:
The Line-Up
In the Wake of Rebirth, the Birds find themselves once again starting anew, with Batgirl (Babs) and Canary (Dinah) forming what each believes to be a brief alliance. With the Huntress crossing their path, eventually the trio recognizes how well they work together, and these three remain once more as the core members for the majority of this run.
They are joined for a brief time by Gus Yale, taking on the Oracle identity to provide technical back-up. Even more brief is a memorable team-up which included Gotham heroine and villainess alike for the Manslaughter story arc.
The Talent
While exposition is often written with a flair of humor, and many interesting one-liners can be found, overall that humor can grow tedious, and the dialogue itself often came across as either very stilted or simply unrealistic. Many characters can fall very flat, while others feel like shadows of their pre52 selves. Whether the writers intended to make these characters their own or to emulate previous characterizations, I could care less about, as the pacing and plotting itself leaves such a poor taste in my mouth.
This run’s saving grace, however, is most certainly in the character design and the artwork. Given practical costumes, colorful palettes, and powerful posing, visually it’s a breath of fresh air.
The Development
Quick and simple story-arcs is the name of the game here, but unlike during Dixon’s era, these one-off adventures are all too often infantilizing and condescending towards its audience. The development of this trio’s friendship also feels extremely rushed, the camaraderie and kinship unearned compared to the toil and work put in during previous runs. With a completed long-running story arc set from the beginning issues and brought to a neatly-wrapped conclusion by the end, one can walk away satisfied that a story has been brought to completion. However, with no true middle act in the issues between, this remains one of the weakest of Birds runs for me, as the plot borrows much too heavily from pre52 (what with the return of the Calculator as a main villain), while also neglecting to produce too many original ideas of real note.
BoP02:
The Line-Up
In usual fashion for TV, we mainly follow a trio of gals, this time consisting of Barbara Gordon (as Oracle), Helena Kyle (as the Huntress) and Dinah Lance. Rounding out the supporting cast is Alfred Pennyworth as a confidant to the team, and Detective Jesse Reese, Huntress’ ally within the police. The main antagonist for this series is none other than Harley Quinn, who is introduced first to the audience as Helena’s therapist.
The Talent
It takes a team to pull off any performance art, but that especially rings true for television. While the writing and acting can be a tad hammy in many places, even by early 00s standards, there’s a clear level of love and care taken by the actors and crew alike. Outfits and costuming is fairly typical, fashionable for the time, even, and the same can be said for the soundtrack as well (which rings with an air of nostalgia, as someone who listened to plenty of pop/rock tracks of this time period well throughout my child & teenagehood).
I’ve often described this series to friends and fans alike as a ‘so bad, but good’ kind of show. Which isn’t entirely fair. Rather, it’s a guilty pleasure, because it’s perfectly imperfect. It’s got the heart and the soul and a lot of vision that falls just a little short at times. But it can be a pleasure to view all the same. I do not begrudge anyone who chooses not to view it, however, as in many ways it feels like a spiritual predecessor to what would eventually become the CW/Arrowverse. And we’ll dive more into that just below...
The Development
In an odd enough twist for the time, as by 2002 Huntress (Bertinelli, that is) had only joined Canary on a few missions in the comics, the show runners have replaced Bertinelli with the other known Huntress, Helena Wayne (or known here, rather, as Helena Kyle). Made stranger still, is forgoing the use of Dinah’s character as Black Canary and replacing her Canary Cry with psychic meta-abilities instead, simultaneously transforming her into a runaway and aging her down to her mid-teens, further differentiating her from her fellow cast members (as Kyle is portrayed as early 20s, & Babs’ as early 30s). This dynamic is a very dramatic flip compared to the comics, but (but!) not entirely an unwelcome one, for me. 
While giving Babs the chance to act more as a leader and den-mother alike to these two budding heroes. Kyle, in similar fashion, taking on an elder-sibling/mentor role to Dinah’s naiveté. Dina’s portrayal of Babs has certainly set a standard for those who may follow, as she captures so much of the dual love and sternness the character carries. Kyle’s character takes a simple, but satisfying arc as she learns to trust those around her, despite her past and what she believes to be her nature. And finally Dinah just starting to come into her powers and her identity, one could see further development for her character, had the series progressed beyond the first, and only season.
Alas, with one lone season, we shall never know what may have been. I can say, however, that the slow build up of Harley as the main threat facing New Gotham, and their swift, but hard-won defeat of her, was wonderfully satisfying. And with enough of one-off and self-contained episodes in between, it makes for an interesting, but quick and relatively painless binge.
BoP20:
The Line-Up
In another case of Adaptation Deviation, taking center stage for this story is none other than the Clown Princess of Crime, Harley Quinn. In this tale that our protagonist narrates, we’ve also got BoP staples Dinah and Helena (Bertinelli this time) returning, and former guest ‘Birds’ Renee and Cassandra to round out the protagonist team. The Black Mask, Roman Sionis, and serial killer, Victor Zsasz, serve as the primary villains.
The Talent
WHERE to even BEGIN. If television takes a team, movies take an entire goddamn VILLAGE to pull off, and to pull of WELL. For all intents and purposes, BoP(atFEoOHQ) is an absolutely goddamn DELIGHT for the senses. The sheer amount of COLOR, choreography and every moment acting as villains and heroes alike are at the TOP of their game. The soundtrack is something that I’ve been listening to for well over two months at this time of posting (& likely will continue to listen to well after). There’s almost too much to be said and has already been said about the love and labor that clearly went into this film, but suffice it to say, it’s something I’ve come to appreciate even more every time I’ve had the chance to rewatch it. On viewability alone, even with a strong, and well earned R-rating, one can’t help but simply sit back and enjoy it for the ride that it is.
The Development
The plot, despite even Harley’s sometimes roundabout storytelling skills, is simple enough to follow. And with character introductions and motivations padding out the rest of the runtime, and leading up to a predictable but nevertheless astounding 3rd act team-up, fans new and old should walk away satisfied. That being said, with Harley as our protagonist and her character arc taking precedent over the others because of that, this movie does come across as more of a Harley Quinn Show with a Side of Birds. Another point of contention is the absence of Barbara Gordon, either as Batgirl OR Oracle, and the drastic change of Cassandra’s characterization. While these two points are definite drawbacks that sadden me, the overall production is damn-well near enough to make me forget. This movie, while nowhere near a Complete adaptation of any particular Birds comic, is nonetheless a fun romp, and captures enough of the essence of what Birds should be about; women uplifting other women.
HQatBoP:
The Line-Up
To tie in with the movie, this line-up follows the same five female protagonists, this time as Harley finds danger following her as she makes a prodigal return to Gotham City. With only one issue out, and hints of the Gotham mob and Joker alike to be facing our team, only time will tell just how many heroes or villains may be involved in this miniseries.
The Talent
With Harley Quinn alums, Amanda Conner and Jimmy Palmiotti spearheading this story, and with the blessing of the DC Black label, fans who enjoy the raunchier or more violent side of comics, and who enjoyed the Harley series, will find a fantastic start in return to form in this comic. It might be a little too soon to tell, but from what I have read from this duo already, I have nothing but hight hopes for how they’ll flesh out this story.
The Development
An interesting start and lots of exposition to ease new readers into place, this comic seems to be a good bridge for those unfamiliar with any previous Harley work (though they do sample heavily from their old runs), or those who may be coming solely with knowledge from the movie. Once again, Harley will be taking the center stage in this series, but already with Helena and Cassandra joining her fight, and Renee making an antagonist entrance at the end of the first issue, this series feels full of promise. Certainly not quite like any Birds series that’s been published before, but hopefully the herald of something more to come.
---
While I firmly believe each comic run has their merits, I would be remiss not to recommend the original run (and the 2010 follow-up) above all else. It is the definitive run, after all, and with over 100 issues to pour over, plus one-offs and miniseries from the same era abounding, anyone looking to get into Birds will find themselves with plenty to parse through, and plenty to enjoy, when reading.
While I certainly have more to say about these runs and even more so about these characters, as I close out my reading for the first time on Birds of Prey, I can only hope for more adventures for this team in the future.
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roadtoavonlea · 5 years ago
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Working through 3.02
Well, it’s almost been 24 hours since we were all smacked with the second episode of the third season of Anne with an E.  There was a lot to digest and idk about y’all, but I got MAJOR heartburn from it all, but now after some contemplation, I’m ready to put my thoughts down.
I figure that the best way to do this is to do it storyline by storyline.  So, let’s start with Matthew/Miss Stacy:
This is a dynamic I definitely wanted to see more of since Ms Stacy first emerged in 2.09.  She is an adult version of Anne, just as hopeful and curious about the world around her.  Matthew is so incredibly reserved and shy that whenever he finds a connection with anyone other than Anne, Marilla, and Jerry, well--it’s kind of hypnotizing, tbh.  I loved his conversation with Gilbert in season one in which he offered to help Gilbert with his farm after Gilbert’s father passed away.  It takes a true kindred spirit to get Matthew to open up, and this was one of the shining lights of (what I consider to be) one of the darkest episodes of the series.  It was very refreshing.  And Ms. Stacy--well, I love her more with every passing episode.
I’m very worried about Matthew making it through this season.  He’s said quite a few things that have made me very nervous about the state of his mortality.
Cole and Aunt Jo.  I’ve been waiting over a year to see these two again.  Two of my favorite characters in the entire series and seeing them again is just *chef’s kiss*.  I love all of my found families in Anne with an E, but their dynamic is E V E R Y T H I N G. Can we have a spin-off with these two?  Unfortunately this episode offered very little of my favorite adult in the show, but Cole more than made up for that.
Anne’s journey.  For me, this was the darkest storyline of the episode (and potentially series, depending on which routes Moira takes this season).  We’ve seen flashes of Anne’s past at the orphanage before, not to mention the torment she faced from her peers and authority figures.  For her to go back, to (literally) FACE those who continue to stalk her nightmares--well, THAT is true brave.  Her poise and compassion while staring her tormentors in the eye...honestly...I’ve NEVER been prouder of our girl.  AB indicated that episode two was the most challenging for her this season--and I understand why.  It was so difficult to watch from the “ghosts” she witnessed to watching that father leave his two small children behind (side note: I LOST it during that part. Like openly sobbed, it was so heartbreaking), to proclaiming how pathetic she was for creating all of these fantasies just to survive.  And Cole.  His heart to heart with Anne and telling her that he wouldn’t have survived without her just made me cry even harder because at this point, Anne’s doubting everything.  Cole’s reassurance that she matters and that she’s loved was so powerful.  I knew her going back would be rough but man--those performances just blew me away.
Bash/Mary/Elijah.  Can Bash and Mary just be happy?  I just wanna go back to that happy family in 3.01.  I understand Elijah’s had a tough life and he’s in deep with some stuff, but man...that entire exchange with Mary and Bash hit me almost as deeply as Anne at the orphanage.  The entire time I knew something was going to happen and as soon as they showed Gilbert’s father’s medal, I knew where things were headed.  The pain in Gilbert’s eyes at the end of the episode twisted the knife that was already in my heart.  I hope this doesn’t fracture the Blythe/LaCroix unit.  After reading the brief synopsis of the next episode, I’m really anxious about one of my favorite Avonlea families.
I’m really worried about Mary.
Which I guess leads me to the storyline that shoved the knife in my throat in the first place.  I stumbled upon spoilers about five minutes before the show started and while I had all but figured out where Gilbert’s storyline was headed this season (I thought Ashleigh would be Christine, not a completely new character--which is more frightening tbh), I still wasn’t prepared for what actually happened.  So, *deep breath*, I’m gonna try to work through some of this:
It’s clear that while still hurt from the whole “Take Notice” thing in 3.01, Gilbert was willing to move forward and try to have an enjoyable trip to Charlottetown with Anne because...well...I feel like these two really haven’t been alone a lot between the last two seasons.  In 3.01 they seemed friendly enough, but not quite friends (which honestly, upon deep reflection--has been the most disappointing thing thus far this season...gimmie that friendship, Moira!!).  So, I feel like he was sort of hopeful to be able to have a conversation with Anne and regain some of the rapport they had at the end of season two.  
Obviously, Anne wasn’t quite in the mood given the HIGHLY embarrassing display Marilla subjected her to on the train platform.  Anne’s always considered herself to be fiercely independent (and she is, for the most part), so I can see her point in regards to not needing a chaperone.  Her anger and frustration with Marilla definitely got misplaced onto poor, unsuspecting Gilbert and (once again) she spoke before she really thought about what she was saying.
Only this time she actually said what Gilbert had been thinking for awhile.  She doesn’t need him.  She doesn’t see him in a romantic way.  He realized in that moment that he had been pining over someone who didn’t even deem him worthy to hear what her “mission” was.  Being reminded of his place in her world, that he was merely an acquaintance, immediately sent his defenses up.  We KNOW that he’s still hung up on the “take notice” thing because of that line about what he’s taken notice of.
So, still feeling the sting of her rejection, he goes to Dr. Ward’s office and there’s Winifred Rose.  I’m curious to learn how long these two have known one another and what her role is.  Obviously, he’s charmed by her because she’s a lot like a certain someone who had just rejected him, not to mention the fact that she is pretty.
Ok, so I have issues with this storyline (as do most of you). My issues are:
It seems a little OOC for Gilbert.  This is why I want to know how long he’s known Winifred.  If he’s known her for awhile and has had an infatuation for a bit, then ok...not too out of the ordinary, but for him to go from clear and obvious excitement about traveling with Anne to asking “Miss Rose” to tea...I mean...I got whiplash from how quickly he pivoted from one to the other.  I feel like if we just had one more episode of build up or had an episode of establishment with Winifred, it wouldn’t have been quite so jarring.  I think Moira knows this (because her pacing with the series thus far has been excellent) which leads me to believe that this has to be a rebound kind of thing.
How old is this woman?  I know others have posed that question and I’m in that boat.  I know Gilbert is supposed to be 18, but she seems....quite a bit older than that.  Also, my spidey senses are tingling when it comes to her.  What’s her endgame here?  I don’t trust her (this could be my shirbert soul screaming, but I feel like this needs to be said).
His actions don’t align with Gilbert from the books.  I know that seems like a cop-out because we all stopped comparing the show to the books back in season one (at least, we should have), but I’ve been a Gilbert Blythe stan for most of my life.  The books and the 80s mini-series were my first intro to him and he’s one of my favorite fictional characters--ever, so I can’t help but to think about book Gilbert while watching the show.  I know others have touched on this as well, so I won’t rehash.  I know the show is its own organism, but it just happened so fast.  So. Fast.
I will say that it appears as if Moira has taken a few plot points from Anne of the Island (my favorite book) this season, so it stands to reason that Winifred could be her version of Christine Stuart.  Anne’s quest to learn more about her parents (though just a blip) was also part of that book, sooooo that’s something to consider/keep in mind.
I guess my biggest issue right now is the pacing of it.  I’m all for angst.  I absolutely LOVE it.  It’s where I love to live, but it happened so quickly in the midst of an already emotionally draining episode, so it felt exponentially amplified.
I need to watch it again, but I’m not sure when I’ll have the stomach to because that episode punched me in the face with a lot of emotions I wasn’t quite prepared to handle.
Having said all of that (bless you if you’ve made it this far because i don’t think I’ve added anything of importance), bring on Charlie Sloane.  Make this triangle a square (however non-existent it may be).  Let Gilbert see someone else pursue Anne.  Heck, let’s throw in a few others.  Tilly doesn’t have any problems with multiple suitors (she’s the real MVP right now, let’s be honest), so let’s have someone else show interest in Anne.  The more the merrier.  I’m expecting/hope to have sheer chaos when it comes the fall out of this “take notice” board and the barn dance.  Throw Jerry/Diana/Moody in there too.  I’m totally on board for this kind of chaos.  GIVE ME ALL THE ANGST.
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ladala99 · 5 years ago
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Spyro Reignited Countdown - The Legend of Spyro: The Eternal Night (Console)
If you expected me to review the handheld versions from the title, sorry. I didn’t get those back when the games first came out. I’m considering getting them in the future and I’ll review them if that happens.
But onto The Eternal Night! The first Spyro game that caused me to consider quitting the series after playing! (Spoiler alert: I didn’t)
Gameplay
Basic controls are exactly the same as its direct predecessor, but with some new twists. Melee now lets you chain five air hits rather than three, and now we have the new ability: Dragon Time.
Dragon Time lets you slow down the environment around you. It’s used in some platforming, and it’s extremely useful in combat. It’s also just plain cool. Too bad I didn’t know how to use it properly when I first played!
If A New Beginning is too easy, The Eternal Night takes the opposite approach. Enemy AI has been improved, new types of enemies are sometimes very cheap, enemies respawn after you die and regain all of their health, cheap shots, and to top it all off, cheat codes for infinite health and mana don’t exist in this game when they were advertised to exist. So not only is it harder, but you’re forced to play it at that difficulty.
Okay, with one exception: the Dark Spyro cheat. It makes the game trivially easy, since Dark Spyro’s breath ability is really overpowered and hardly uses any mana. I honestly haven’t beaten the game without using this ability at least to defeat enemies I already beat. The game as designed just isn’t fun for me.
Additional Game Modes/Characters
There’s the Dragon Challenges that unlock after you beat the game. They’re some combat challenges with special rules. So it’s not really a new game mode, just more combat. I actually found them fun when I actually got around to them, though. (Which I think was the third time I played through the game - did them in a completed file alongside my playthrough on a different file)
Collectables
They actually return in this game! It’s not nearly as extensive as the Classic games, but it’s something.
The most common item is the Scriber’s Quill. These unlock concept art. Generally, these are relatively easy to find and get to, but some of them are hidden.
Then there’s Dragon Relics, which give bonuses to your maximum health and mana. These are hidden very well, to the point that I only found one my first playthrough. Some are extremely difficult to navigate to, as well, such as the Ancient Grove one, where you have to platform across small roots that are difficult to stay on.
They’re pretty fun to get, but they have a major problem: there’s no way to access levels you’ve already beaten without looping through a playthrough (beating the game and starting again on the same file). I always use a guide, simply because I haven’t played the game enough to memorize it. And you really shouldn’t have to do that.
But they exist, which is a step up from A New Beginning.
Breath Abilities
We get the same ones as last time, with some changes. Because plot, Spyro has to relearn his abilities again through the game, and they act a little differently this time. It’s mostly just that instead of a ranged attack, now we have a melee elemental attack.
Fire is fire. But no longer do we have fireballs, but instead the Comet Dash! It’s great for dealing a ton of damage or moving quickly. Honestly I don’t use it much, but it became pretty iconic later. So the fact that it originates here is noteworthy!
Ice is next this time around. The main attack is now a burst attack rather than a stream, and can be used to create platforms in water. Whoa, actual puzzles and platforming! There’s also the tail-based melee attack that slows down your enemies’ movement and, depending on the size of the enemy and your own upgrades, sends them flying. That attack alone made Ice my most-used element.
Earth is third. You get this big flail as your primary attack that you can whip around you quickly, attacking all enemies that surround you. The melee is a pulse attack as Spyro jumps and sends energy out in a sphere underneath him. I really didn’t use it much.
Finally, you get access to Lightning Breath. It was overpowered in the first game, so how does it hold up here? It’s usable, I guess. Primary attack is a large electric orb that you can knock away into distant enemies before blowing up. Pretty neat. Melee is a lightning whirlwind, that’s basically Comet Dash but much more controllable. Very powerful, but uses up mana pretty quickly.
Notice we don’t get any overpowered attacks this time around. Still, second attack wins. They’re all useful, though, as some enemies have hidden weaknesses, and they’re all different enough to be used in different situations.
Bosses
There’s a lot of them, but many are very similar to one another. Not even sure whether to call a lot of these boss fights or alternate game modes since they’re played a lot differently than the rest of the game.
The Assassin and all the Skurvywings fights are all pretty much the same. You’re on a 2D plane where you can move back and forth, and jump, while sending fire (and only fire) out to your opponent, who is flying around. The main difference between these fights is the distance between you and your opponent, and thus when you can hit them. The hardest part is dodging, but using Dragon Time makes it manageable. I find these fights pretty fun, since they have a different playstyle than usual.
Arborick uses the same controls as above, but with a twist: you need to attack all of the different parts of the body to proceed. I think in a specific order, too, but I don’t quite recall. There’s also a second round where you just attack as quickly as you can and dodge his attacks. Pretty creative and fun boss.
Fellmuth Arena is pretty much “lets take some bosses and minibosses from A New Beginning and have you fight them here in a small arena!”
We’ve got the Blunder Tails, which are some optional enemies in A New Beginning. This time, they’re both aggressive at the same time, and their AI’s a bit better. You have to use melee carefully to beat them. It’s a little tough with both of them after you, but they’re only mini-bosses, so it’s doable.
Hey, remember Steam? I bet you do! The Ravage Rider is identical to him! Except he only has two health bars instead of three, so he’s a little easier!
And finally, the Executioner. The guide I use says he’s identical to the Ice and Electric Kings from A New Beginning, but there is a fairly major difference here: you can’t spam ranged attacks if you don’t have any! Just that fact alone makes the fight a lot harder - you need to fight him like you were supposed to in the first place! *gasp*
Next up is Skabb, who is a boss that acts like a boss should. Dodge his attacks, wait until he rests, and beat on him when he does. You’ve seen this kind of boss as far back as A Hero’s Tail. (before that, you generally were using the environment or powerups to fight rather than your normal attacks)
The Elemental Spirits are more copies of the Ice and Electric King, but this time you’re limited to just one element when you fight them. Hope you upgraded more than just Ice! (I think you can also use Dark Spyro here if you’re cheap, though)
Remember Cynder’s fight from the first game? What if she was crazy aggressive and you could only use one element at a time on her? What if you simply can’t cheese her because Dark Spyro doesn’t work? Honestly, it’s a very fun fight. Although I think I mostly love it because the first time I completed the game, I spammed Dark Spyro everywhere I could, and here I was forced not to. And I had fun.
Finally, Gaul. you lose your breath abilities against him, meaning you’re forced to fight him with melee. It makes a very fun and intense fight. Second round you get access to Dark Spyro, but you aren’t completely out of the water as he still has some fight left in him. Dark Spyro’s still really overpowered, though. Still, you’ll need it. I had a blast the first time I actually got to him. Again, being forced not to use Dark Spyro (and then being in a fight where you have to use Dark Spyro) made it a lot of fun.
So in general, very varied, and there’s a ton of bosses here. Some are copy-pasted from A New Beginning, but with the increased difficulty, they feel new enough to work, and some limit what you can use against them.
Levels
Much more varied compared to the first game. Maybe not necessarily in style, but definitely in gameplay. There’s so much more platforming and cleverer puzzles scattered around. You need to make full use of Dragon Time and Spyro’s Elemental abilities not only to fight, but simply to get through each level.
The levels themselves are also well-themed and not nearly as cliche as in the first game. Okay, crystal-based caves are pretty cliche, as well as evil volcanoes. But Skabb’s Fleet, come on! Flying pirate ships manned by dogs!
I can say I definitely had a lot more fun maneuvering in this game than in tits predecessor.
Story
Honestly, a whole lotta nothing happens in this game. It’s basically the filler episode of the series. The storytelling is still incredibly well-done, but really, it all boils down to rescuing the princess dragoness.
So Cynder feels all guilty about the first game and tries to leave the Dragon Temple. Spyro tries to go after her, but unfortunately the Dragon Temple ends up under attack and Spyro has to go help.
After defending the Temple, Spyro gets a vision from this Chronicler guy and is instructed to find a special tree in a forest. Ignitus encourages him to follow his advice, and Spyro goes on to look for that tree.
Tree turns out to be Arborick. Who some pirates were in the middle of capturing for their arena tournament. They capture Spyro, too, for good measure, because he happened to pass out to learn a new breath ability at a bad time.
Spyro is forced to participate in the arena challenges. Turns out they captured Cynder, too, though. But Cynder is captured again by Gaul the Ape King’s forces. And Spyro has to break himself out of this situation to go after them. Oh, and Hunter of Avalar has a note delivered. He never really appears in this game.
He does, and promptly passes out in the middle of the ocean for another lesson. Luckily this turtle-guy you’ll never see again was there to rescue him. And take him to the Celestial Caves, where Spyro has to make it through the Chronicler’s security system before finally meeting the king of bad timing himself.
Spyro learns that Cynder has been captured by Gaul to be used to summon the Dark Master or something. Spyro wants to go after her. The Chronicler tells him to “ride out the storm. Live to fight another day,” basically telling him to stay there and stay safe.
Spyro say no way and escapes, traveling to the Mountain of Malefor and the Well of Souls to rescue Cynder. He faces Gaul, but not before the Celestial Moons do their thing and Spyro gets caught up in the corruption. He turns into Dark Spyro and brutally kills Gaul. It takes Cynder knocking him out of the beam to snap him out of it.
The cave crumbles around them, and there’s no escape. Spyro remembers the Chronicler’s words, and uses his time powers to freeze them in crystal. There they would be stuck, until Hunter finds them. Cue credits.
So yeah. But again, the storytelling is amazing despite what it is and I had a blast watching and experiencing it. The atmosphere’s great, and I really loved the sketchbook style some of the cutscenes had.
Once I saw the ending (because I think I looked it up on YouTube; I didn’t beat the game until many years later), I couldn’t wait for the next game. Mostly to watch it, because I had decided that if it was going to be this hard, I wouldn’t get it again. Sadly, this series never got a real conclusion in the same style.
Unique in the Series?
In many ways, yes. Dragon Time never shows up again, and thus a lot of the gameplay is completely unique because a lot of the game relies on it.
In other ways, it’s very similar to A New Beginning.
Conclusion
I gave up on this game because I didn’t like Action games at that age. Once I got older, and actually appreciated Action games a bit more, I learned to love this game.
Sure, it’s not perfect. Sure, I do need to cheat to fully enjoy it (because it’s not fun fighting cheap enemies you’ve already beaten. I just blast them until I get back to where I was before). But it’s a really solid game and a ton of fun.
On it’s own right, I think it’s just as good as the classic trilogy. It’s just a completely different genre. It’s a shame in hindsight that it didn’t do well enough for Krome to finish the series.
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moviestorian · 6 years ago
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Les Mis BBC final thoughts
Alright, on monday I finished the 6th and last episode of the most recent, mini-series adaptation of Les Misérables. I was slightly hesitant about posting my thoughts (mostly because of the tag being largely dominated by negativity; any effort to post anything else seemed kind of pointless to me), but I eventually decided to go for it. I still wanted the entire show to sit in for a while (I also want to do a rewatch, because I can't guarantee that my feelings remain the same; I might just as well change my opinions completely). But let's begin!
Tldr; Also, unpopular opinion alert: I actually enjoyed it. A lot. I genuinely liked the miniseries. Yes, there were some choices and things I wasn't exactly fond of, but I have the same thing about literally every single adaptation I have seen so far (mostly thinking of the stage musical and 2012 film). Cause you know, you can like something and still see its flaws, and the other way round - you can dislike it and yet admit it is not inherently bad.
Now, the longer "review" comes in. It's gonna be reaaaally long. Also: spoilers.
The negatives/things I'm indifferent about/what could have been better:
- I'm following the popular trend of disliking that font. I care a lot about cinematography and visual parts of films and shows, so I wasn't satisfied with this particular choice. They could do better, honestly.
- For most of the time, the music was a bit meh. Nothing really striking or to hate, but compared to the War&Peace 2016 soundtrack (which was amazing!), this one was very undermining. There were some individual songs I liked a lot, though.
- The overall cinematography was ok. Again, nothing super special, but there were some pretty nice shots, too. I had some minor objections about cgi in a few scenes, but let's that the 2012 film wasn't exactly flawless in this aspect, too... If not worse.
- Ok, confession time & another unpopular opinion alert: I genuinely think the script is not half as bad as some people on this site try to tell everyone and the majority of their issues is either exaggerated to an enormous extent or comes from a huge prejudice. Or a general but pretty clear misinterpretation of certain scenes. Having said that, I had issues with the script, too. Davies did a waaay better job with his W&P, really. Although I actually like some of his changes or narrative choices, there is one thing I can't exactly ignore: how certain scenes were pure exposition. I think it got better in the later episodes, but I spotted at least two(!) examples just in episode one alone. Davies, being the experienced author as he is, should really know that it's not a good way to write scenes, especially in the first episode (which is supposed to encourage the viewers to keep watching). There's nothing more annoying to me than being treated, as a viewer, as a person who needs a straight-in-your-face explaination of what’s happening on screen.
- Another fairly popular trend: the brothel & the wet dream sequences. Even though I expected both of these to be A LOT worse, given what the fandom was saying (exaggerating again), and I don't think they are "out of character" or unrealistic in terms of the setting, I tried to cut these out from the episode (in my head ofc). And I think we could do without them; the brothel scene could remain in the final cut, but I would make it way shorter.
- What I REALLY disliked: a minor thing, but it bugged me a lot. I mean the main dialogue being in English, and the background dialogue in French. Christ, how I hate when they do such stuff in the movies...(thankfully the main characters didn't try to pull off their fake French accent, that would be even worse) Either you do it in French, or in English. One has to be consistent.
- The pissing scene in ep1 was...weird.
- Valjean being mean to Gavroche.
- The timeline was sometimes a bit odd, if not crazy, but could’ve been way worse (nothing can surpass P0ldark and its weirdly ageing children and even more weirdly, or not at all ageing adults)
- Valjean firing Fantine left me with very mixed feelings. On the one hand, I think it makes sense narratively, in this particular adaptation, it’s also not the first one who makes Valjean responsible for Fantine’s misery (to a smaller or bigger extent). On the other one, it’s not a choice I’m super happy about so...
Now, let's move on to the positives!
- Excellent choice in casting. I think all of the actors did a solid job. Obviously they had some veteran, experienced or acclaimed actors like Bradley, Sumpter, Jacobi, Colman, West... You couldn't expect any less from them. BUT there were also some younger and fresh faces, who's interpretations of their characters I really loved - Lily Collins, Erin Kellyman, Reece Yates, Josh O'Connor. Liked Joseph Quinn and Ellie Bamber a lot, too, especially the former. Obviously, I cannot NOT mention David Oyelowo! He was particularly impressive in the last episode.
- You have no idea how grateful I am for the entire Pontmercy storyline, honestly. I have so many feelings about Georges Pontmercy it's not even funny. Also baby Marius!!! Huge props for the Marius/Guillenormand dynamics.
- Fantine's storyline. I love the focus on her in this adaptation, and instead of merely showing her "downfall", we got to see her entire background story and many faces of her character. From naivety and joyful innocent to her determination to survive, and, finally, her desperate attempts to feed her daughter. I love that we got to see a glimpse of her relationship with Cosette. I love that, heartbreaking as that scene was, we got to see the moment of her leaving her child with the Thénardiers. Loved that she was also outspoken at times. I really felt for her in this series. Naturally, I always do have tons of empathy for Fantine, she's one of my favourite characters in general, but I found Lily Collins' version to be particularly relatable.
- Btw: I disagree that Fantine and Cosette were overly "sexualized" or fetishized. And don't even get me started on the supposed "sexual undertones" between Cosette and Valjean, cause this is utter bullshit.
- I actually liked the relationship between Cosette and her Papa, especially when she was little!
- I loved Gavroche in this adaptation. I'm usually not a huge fan of his, but Reece was so charming and impossible to resist!
- All the side characters (good or bad) we finally got to see at least for a while! I already mentioned the Pontmercies, but I also mean: Petit Gervais, Tholomyès and his gang (+Favourite and Zephine), Azelma, Gavroche's little brothers, Mabeuf, even Victurnien. And Sister Simplice, I love that woman. And Rivette. 😁
- Huge thumbs up for portraying the Thénardiers as the evil/malicious people they were (but not one-dimensional, esp. Madame Th.) instead of as some comic relief only.
- Contrary to the popular opinion, I count Les Amis as the positives. I actually think that narrowing down the number of the students to focus on was a good choice (like, excuse me, but giving a few lines to a character in an ensemble song is not enough to give them personality. Even in the book some hardly had one). And guess what? I legit cared more about this Enjolras or this Courfeyrac than in other adaptations. I liked Quinn's version of Enjolras more than I like Hugo's original character. This is obviously a personal preference, but to me personally Quinn's slightly toned down version, sort of a hybrid of Enjolras and Combeferre was way more appealing (I also think Quinn had more innocence and wide-eyedness in his eyes and face than some most popular actors who have played the role. To me, the accurate hair colour is the least sygnificant thing, honestly. Especially that some of the fans' favourites hardly fit the book description in that aspect).
- The Enjolras/Grantaire execution scene.
- Small interactions between Enjolras and Courfeyrac. Especially the ones in the final moments of the resistance. Oh my...
- Overall, the barricade scenes were very good.
- I liked Marius a lot, which is quite a thing! I loved that we got the awkward, but still adorable side of his. I had seen Josh in The Riot Club and I remember him being good but not memorable; I was impressed with his performance in Les Mis, he was so different!
- Erin's Éponine broke my heart. Especially in episode 5, she was fantastic. So many expressions in her eyes; I loved her fidgety hand moves, too!
- I appreciate that they started the show with something other than the galleys/bishop Myriel. That was a nice and quite refreshing take.
What else do I like about this adaptation? That it revived my passion for Les Mis; that it made me want to reread the book (or certain chapters at least), rewatch the 2012 film, listen to songs from the musical, check out other adaptations. That it’s gonna bring new people to the fandom. And, whether you like it or not, it DOES offer new interpretations of the characters and actually does give a fresh take. Every adaptations gives us something new to discuss, this one included. I also don’t believe it’s the worst thing that ever happened to Les Mis or whatever; I happen to think it actually is a good adaptation overall. Is it flawless or 100% accurate in everything? No, because it’s impossible to turn such a huge and detailed book into a 100% faithful adaptation; also it’s really not what the adaptations are for. I too would have added/cut out some stuff from various versions of Les Mis, but this is because it’s my interpretation; the fact that we imagine some things differently does not mean that other people’s interpretations are bad.
Since films and tv shows belong to the visual media, I think that Les Mis BBC could have done better in that aspect - I wasn’t exactly satisfied with it, as I wasn’t exactly over the moon about some choices in the script. It’s not a masterpiece, but I never expected it to be one; neither it is a “piece of shit”. Despite its flaws, I still found the miniseries to be very enjoyable and I will gladly rewatch it in the near future. I feel that it might even become one of my favourite adaptations(I will decide once I’ve seen them all, or most of them!), save for the interpretation of JVJ, which could’ve been better tbh. For me, it’s a nice 7,5/10
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tuchimuchibrainvomit · 7 years ago
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Sonic Forces Review — It Wears Its Heart On Its Sleeve
Sonic Forces, an interactive movie with some short puzzles and reflex challenges. It’s the junk food to it’s four-course partner, Sonic Mania, but that isn’t a bad thing.
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**SPOILERS AHOY**
Now, this is not a derogatory usage of “Interactive Movie”. But after completing Sonic Forces, this is kind of how I interpreted it. It’s something that has it’s appeal, but in modern gaming conventions doesn’t really fit in.
During my time, I kept thinking back to Asura’s Wrath — a game that was more like an interactive movie, kind of dubbing it as “Anti-Game”.
Like Anti-Film, Anti-Game tries to break and subvert the conventional definitions of a game, and as I journeyed through it, I started to interpret Forces as a bit like that. But I realized I was thinking way too hard and just found a lot to enjoy about Sonic Forces in it’s off-beat nature and spectacle.
In fact, I was about to do an active study into thinking whether Modern Sonic as a game series is Anti-Game in it’s own right or not...
My reasoning was factoring Sonic Team’s constant experimentation and liberative design philosophy — in where the games can change up in an instant to play against any established status quo. But I realized how hyperbolic that was and there was just not enough information readily available to articulate for or against that notion. In the end, it’s up to the individual’s interpretation. But man, it was an interesting hypothesis to the state of gaming and Sonic being a rebel, just as he was in the 90’s...
But anecdotes aside, let’s dive in an see what Sonic Forces had to offer...
Firstly, what I liked.
The Avatar: I felt that a lot of love was put into the idea of the Avatar and their stages have the most in terms of experimentation with different Wispon power-ups and junctions of exploration, even if the levels themselves were relatively short and some Wispons *coughcoughDRILLcoughcough* can be frustrating and poorly implemented.
Music: Seeing that Kenichi Tokoi was a main composer and his soundtrack from the Sonic Riders series could be felt throughout Force’s energized, electronic soundtrack. It feels like a very different soundtrack for Sonic and one that I felt was welcomed. I personally loved the Avatar OST, which had a blend of electronic drum and bass with lyrical tones that created something very different than standard fare.
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The Story: While fan-fiction levels of cringe — especially in execution, it had an interesting point of character development for the newly implemented Avatar. You see the character go from cowardly civilian to a hero standing beside Sonic. Something about that made me warm up to the custom character and what they had to offer. I also really enjoyed the connection to Mania, making them what I called Phantom Ruby Saga.
Shadow DLC: While short, I really thought Shadow’s story and level-design is more along the lines of what I wanted Modern Sonic to be. The story is your edge cringe of Sonic’s yore, but it was enough to make me laugh and admittedly, the last part caught me off-guard.
Next, what I didn’t like or found problematic.
Classic Sonic: Just frustrating. I didn’t like him much in Generations and Sonic Mania did him so well, that it really showed how I’d prefer Forces without Classic Sonic. A more balanced focus on Modern Sonic and the Avatar could’ve made it stronger. I think I’m just sick of Classic Sonic, and ready for Sega to let him go.
Modern Sonic: Rather uneventful. He was more fun than his classic counterpart, but overall the Sonics felt like less of the focus compared to the Avatar. I enjoyed the sprints of Sonic and the reflex challenges, but it wasn’t anything to write home about. Once again, I feel that ridding Classic Sonic from gameplay would allow more focus on Modern Sonic’s spurts.
The Story: Overall, it was not for me. It felt like it was going to a Sonic Adventure 2 place with this goofy story but dark atmosphere looming, but it started taking itself too seriously that it became campy and cringey. And in execution, it got a little ridiculous when there is a “War” scene which looks more like an amateur Machinima film.
The Bosses: A bit of a mixed bag, with most of them being short and repetitive. I did enjoy the Avatar vs Infinite boss, his powers and noticeably trippy aspects made it quite the difficult fight to figure out and once I figured it out, he wasn’t too much of a hassle. Kudos, goes to the Death Egg Robot, only Mania has been able to make that boss fun.
But the main point of this review is the point of contention for everyone on all sides:
The Gameplay and Level Design
Honestly, the levels are short — most lasting about 2 minutes. For many people, that’s too short and I can see where they are coming from. After the healthy bulk of 9 levels with 2 Acts in Generations to 30+ short, concise levels was a major departure. Though, I feel game length is not really a credit to a games benefit or detriment. It’s just the length of the experience. And personally, I liked having 30+ short mini levels that had their own little gameplay gimmick to mess with than 4-8 minute levels that just go on. Both have merits in different ways.
To that point, I didn’t mind the length with the Red Rings returning. Showing that I missed things and can go back — I feel that shorter level design in Sonic works better when it has hidden goodies. But that’s just my opinion, they can be linear and a bit over reliant on spectacle and QTEs but I’ll say that I didn’t have to care about QTEs since you can just mash them and make it through, they are not really invasive. Now, if a death depended on my skill at a QTE, I’d be more frustrated — but it was not for me. So I’m indifferent to the QTEs in Forces.
My favorite levels were most definitely the Metropolis City with the Avatar and the Death Egg Level with Modern Sonic. It was a lot to take in and kept me guessing to figure out how to survive the tight platforming and reversed physics as well as just having a fun little spectacle for a minute or two is fine by me.
... But in summation, I feel Sonic Forces just wanted to be a spectacle. It wasn’t trying to be the next revolutionary title for Sonic, but a fun, arcade-y romp with your own character and Sonic. Each level being a short puzzle to figure out where to go and what to find and concluding.
— And that, I think it does a good job at just that. I found that somewhat charming.
If you’re expecting something deeper or to get you into Sonic — stick with Mania or get Mario Odyssey. If I were to compare them, Sonic Mania and Mario Odyssey are the stronger of the three games. Mania’s more tightly designed in gameplay and level design and Odyssey is more open-ended.
However, Sonic Forces wears its heart and intention on it’s sleeve and knows what it is. It will have it’s die-hard fans and haters — and that’s OK.
It’s got a $40 price tag and I felt that I received $40 experience, along with the free DLC from Pre-Order. I’m not one to judge a game as good or bad based on my own opinions. I can only weigh the pros and cons of my experience to create an interpretation — and Sonic Forces let me do that and be satiated. If you’re a Sonic fan, you’ll probably like it.
If you have $40 to blow and and are curious, give Forces a shot. I like that it knows what it is and it was enjoyable romp for me. Or if you have $60, get Mania and Forces — play them back to back.
Sonic Mania is like a full course meal and Forces a dessert, you may be too full for dessert or not a dessert guy, but taste it and see how you feel. The two complement each other in this way that I can’t explain in words other than Antithesis — it’s a satisfying feeling that left me full of Sonic for the year.
I have a hypothesis before we go. I was wondering that with the lower price tag, did this game had a much lower budget compared to it’s older siblings? It doesn’t feel unfinished, or rushed but something that was weighed down by factors be it a newer dev team or a lower budget. Either way, it was ambitious with the Avatar design and that I can appreciate from an outsider looking in. Perhaps with more time, I’ll get more information about the development cycle. It’s just a hypothesis and my interpretation of it all.
In conclusion, Sonic Forces truly is a B-Movie experience wrapped up in a Sonic game, and it’s enjoyable for fans or people wanting to see what Sonic is up to. Nothing spectacular, but nothing awful either — Just a cute way to kill some hours.
I’d love to see what Sega can do with the Avatar and Modern Sonic in the future, and see them try things iin a more avant-garde manner. Sonic has always been a bit of an oddball, off-beat series that I’d love to see taken to an artistic extreme. This felt like another step in Sonic’s never-ending journey to continue forward. I’m beginning to wonder if he’ll get more off-beat as time goes on.
Anyway, I need to go back to Persona 5 and break more chips into that thing! I know, I’m very behind, I just got to the second palace... sigh...
Always bloom proudly, guys!
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 — TUCHI OUT!!
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yournewhappyplace · 7 years ago
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Full PlayLew: Kingdom Hearts
hey so it’s been a while since i really wrote anything about games but recently i bought the Kingdom Hearts HD 1.5 + 2.5 - ReMix - collection (not to be confused with Kingdom Hearts 2.8 Final Chapter Prologue you silly goose) which is a collection of Kingdom Hearts, Re:Chain of Memories, Kingdom Hearts II, Birth by Sleep and full cinematics for the two early DS games...that’s a lot of Kingdom Hearts...and because i only owned my first PS2 in 2013, i missed out on the whole Kingdom Hearts shabang! so let's document my first playthrough of the game that started it all; Kingdom Hearts! depending, i might write up a post about all the games as i play them and tell you all what a Birth by Sleep is but for now, let’s keep this Simple And Clean and start with the first game
(warning: spoilers for the game and full on rambling)
So there's a reason why I wanted to get into Kingdom Hearts, asides from Millenial Peer Pressure to understand what Simple And Clean means, cus there's one cutscene I saw from the second game where Goofy gets smacked with a rock and Mickey Mouse in a super hot topic zipped jacket gets really upset and the entire scene is both super melodramatic and absurd at the same time and I REALLY liked that. I really liked the idea of this crossover series from the two biggest giants of it's day, just going 100% extra and hopefully taking its premise to the next level...and it does.
Like, one of the first things you do in this game is meet Wakka from FFX and smack him with a wooden sword and there's a cutscene not further on where Aerith is having a serious discussion with Goofy and Donald Duck about a metaphorical darkness and...it's great. i'm going on about this aspect so much immediately because it's my favourite part of the game. the charm and the balance of touching tribute and ridiculous revelations that Kingdom Hearts achieves with merging its properties.
The actual game itself isn't the showstopper here but it's still worth talking about. It plays like a third person action game where you have all the bearings of it's Final Fantasy brethren with random encounters, leveling up, a party system and summons but the game doesn't load in and out of battles, you just get straight into a brawl on the map and there's no turn based battle system. I gotta give the team credit for wanting to make a different combat system than a lot of similar JRPGs at the time because it really helps give the series its own identity from minute one, with both the system and the keyblade weapon that you use to melee and cast spells with. At first it can be a bit jarring and hard to play. Sometimes the camera feels too tight behind Sora (the dude you play as) and processing the 3D space between you and the enemy can be a bit difficult to judge. Also the tightness means you'll get hit by off-screen attacks quite a bit more than you'd feel fair but once you start to get the hang of fighting through tough battles and slowly gain new spells, like a self heal, and a fuckin roll (!), it starts to click and becomes an enjoyable fighting system. The enemy variety in the game could've been upped to keep it more interesting in the later stages but it feels satisying to blow enemies UP with your keyblade (god I love the keyblade's design so much)...and it's hard not to admit the satisfaction of the one-on-one rival battles. When you're up against a dude the same size as you and he's got a melee weapon as well...it is Fire 100 Turn Up The BBQ.
It's a shame that those type of boss fights only really appear near the end because, for the first half at least, the boss fights aren't too great. The worst boss fights that show up in this game are the ones where the hurtbox of the enemy is on a head or a high part of their body, so as Sora you have to jump up and do an air combo at their hurtbox, hoping the hits connect or that you get your full combo out or the enemy doesn't move as you're jumping or the enemy just doesn't knock you out of it...but most of the time that stuff happens and it makes those boss fights some of the most annoying and unsatisfying. There's one boss fight in perticular, at the end of the Wonderland level, which is pretty much the first proper level of the game, that is really tall and his hurtbox is his main body which is propped up on two huge legs and trying to HIT IT is so tough. If you're on the ground, you have to make sure to jump and start attacking at the height of your combo otherwise you'll hit his legs which means that your attacks will literally bounce off him and you'll be flung to the ground. Even when I did get hits in on his body from jumping off the ground, i'd usually only get one or two hits in before I just hit the ground again and...that's not fun! There's a table in the middle of the arena you can climb onto that gives you a platform to jump off and smack him with but ONE that's just as annoying. having to keep climbing up this table to get three or four hits in, fall to the ground and repeat is bad and TWO the table is destructible by the boss! So he can just destroy it and make it even more annoying! Also he takes reduced damage from the 1 out of 2 spells you have at that time. Ahhhhh!!! And whilst no other boss comes close to being as annoying as that, there's still other bosses that use some of it's Anti-Fun Kata Techniques and they can be pretty unsatisfying.
Also some of the worlds in this game can be hit or miss. In Kingdom Hearts you travel between levels that, at most times, are Disney themed worlds like Neverland, Pumpkin Town and Olympus Collesium. Some of them are literally just 3 or 4 rooms, some are bland and some are downright barbaric like the Tarzan level that makes you travel up and down the level several times to trigger new cutscenes or events to progress the story and it can get really frustrating ESPECIALLY when the game doesn't make it all that clear where you need to go or what you have to do, so you're just hopelessly running around, entering in and out of buildings hoping something changes!
So okay, i've talked about what didn't work in this game BUT worry not, positive vibes are coming in the form of my early point; presentation! The game is a Disney and Final Fantasy crossover and the game's use of those licenses helps prop the game up massively. The Wonderland level, whilst not the most interesting level design wise, is propped up massively by just the very idea of it being Wonderland and everything that comes with it. Fun, colourful imagery! Gimmicks involving being huge and small! Twisted geometry spaces! A purple talking cat! Like the way they use their licenses to create these distinct, colourful, imaginative worlds with a diverse set of characters feels like cheating since they're using already existing brands but it's no lie that this all helps create a game that really feels like you're playing on this large Disneyland rollercoaster that shows you the world! And you're not just going by saying “I recognise the thing! I clapped!”, you're fuckinnnng in the thing! You're interacting with all the things! Sometimes you even kill the things and just twisting the properties onto their heads! Remember that time Clayton from Tarzan got fucking killed by a chameleon crushing him?? Yeah! Me too! It's rad!! Remember that time Hades from Hercules hired Cloud to kill you?? Yeah!! That's what makes this whole thing feel fun and worthwhile and not a simple nostalgia grab or whatever. Cus Disney gave them full license to do whatever they wanted and guess what W E D O  I T said Nomura.
I also love how in certain worlds, aesthetics or even entire systems will change to match it. Like how in Little Mermaid level, you play it completely underwater. They could have made you stick to the bottom of the seabed and play it like a normal level or put you in a sub or whatever but they didn't, instead they change Sora and your parties models so you're a mermaid and you have to instead move using square and circle to go up and down through the water. That's cool! In the Neverland level, you get to fly like Peter Pan through the level and fighting flying pirate ships in the sky as you float is wonderful! And the part at the end where you go to a city level and you fly around the equivalent of Big Ben as the music swells up is one of my highlights from the game...cus it just FELT good in my hands. Even the smaller changes like Sora getting a new, gothed up, halloween costume for the Nightmare Before Christmas level is a cute touch! In a perfect world all of these changes would have happened for the majority of levels but alas.
There's also this Winnie the Pooh world that's probably my favourite. At a part of the game, you get a book that you can access and as you open the book, you find yourself walking around 100 Acre Woods and meeting Winnie the Pooh but the rest of the pages are missing. So as you go through levels, you find these pages for the book and for each page you get a new level of 100 Acre Woods that feels like a light, adventure where you're hanging around with Winnie the Pooh and friends. There's no combat in the levels, it's all just mini-games and talking with Pooh and the cast...and it's wonderful. Not only does it fit the tone of the license, cheerful fun, but the feel of the level from the writing and the adventures just feels...Pooh-like. And then when you get that last page and you get Pooh and all his friends together and they bid you farewell and the book closes to show a picture of Sora holding hands with Pooh...i got emotional man...i really did.
And then there's the other side of the spectrum, from fighting off tears over a really well done, careful use of it's properties to grinning like mad with tears of laughter at the ridiculous use of its property. Okay so like the end of the game is, the greatest. After you defeat the main bad guy (he was a scientist trying to use darkness for power blah blah), you get this scene where Sora and friends find the door to the Kingdom Hearts! The source of all hearts! And in it there are Heartless (the enemies) coming out of it so you have to go and close the door BUT doing it on your own isn't enough so you have to use the help of your friend Riku (he was a friend-turned-rival-turned-back to friend by the end)to shut it BUT! He has to shut it from the other side of the door which means locking himself in with the Heartless and the darkness within it. So he's basically gonna get fucked. And Sora realises this and after refusing to shut the door at Riku's request, he obliges and in an emotional moment goes to push it shut….BUT SHUT THE FUCK UP, DONALD DUCK PEEKS IN THE DOOR AND GOES “WUHHHHH” AND YOU NOTICE MICKEY MOUSE'S ICONIC EARS AND HEAD CAST A SHADOW AND IN AN EXTREMELY MICKEY MOUSE VOICE GOES “HEY SORA!” AND IT'S LIKE FUCKING AWESOME. FUCKING GREAT. EMOTIONAL MOMENT -DEFUSED-, PREY SLAUGHTERED CUS MICKEY MOUSE TALKED. I couldn't stop laughing the whole time and then mickey mouse shuts the door and all is saved. BUT THEN because of complications, Sora has to leave behind his childhood sweeheart Kairi that he saved to go back to her world whilst Sora gets left behind in wherever he is and then Simple And Clean, the main theme, just blast with its cheesy super early 2000's musical sheen as a closing FMV plays where Kairi is crying about missing Sora and everyone is all happy cus they get to see their friends again and it's so...innocent and perhaps naive at what it's doing but it fills me life man. I was singing the lyrics to this RnB track as I thought about the events that just occurred and seeing Pinnochio turn into a real boy and Cloud meet back up with Aerith and maaaaaaaan
That's why I really like Kingdom Hearts. The gameplay is generally fun despite some dips, there's some rewarding treasure hunts despite the level design being bland….on a purely Game perspective, it isn't that special and is probably worse than other 3D platformers of it's time BUT where it really shines and where the charm gets to me in this game is just how much it celebrates and lets you engage with it's crossover. Whether it's trying to evoke a feeling of sadness at a childhood gone by or drama through laughable scenarios involving Disney and Square Enix characters...it's just got real charm and i'm so happy this game exists. I'm even happier that it was successful enough to spawn an entire franchise that still has young kids and grown adults getting hyped for it's next installment. It's a weird kinda magic that I don't think any other game or series has fully replicated. Will the charm wear off I play through more and more of these games? I dunno, we'll see...but for now, Kingdom Hearts, thank you for being really Goofy.
P.S: Simple And Clean is so good
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fandomriderx-1 · 8 years ago
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You said that the reason for Rebirth is The Watchmen. However I have never read about them. Can you like give a brief summary about who's who? Many thanks :)
 Sure! First, I would recommend just reading the original story. Its hailed as one of the best comics of all time, and is well worth the read. Its a 12 issue limited series, so you could probably get through it pretty quickly. As such, Ill try not to give away any spoilers from the story, since its so much better if you don't know whats going to happen going in. 
As for the main characters, there are six that the story focuses on. While they are never called such in the book, the fandom generally calls them The Watchmen.
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From left to right, their names are Silk Spectre, Dr. Manhattan, Nite-Owl, the Comedian, Ozymandias, and Rorschach.
Silk Spectre aka Laurie Juspeczyk is the daughter of Sally Jupiter, the Golden Age Silk Spectre (yes, this universe had a Golden Age of heroes. Ill get to that when we discuss Comedian). As such she was raised from birth to be a hero like her mother, living in the shadow of the heroes who came before. When the six were first brought together by Captain Metropolis, another Golden Age hero, to form a team called the Crime Busters, she met Dr. Manhattan and began a relationship with him. At the start of Watchmen, the two are living together on a military base. 
Dr. Manhattan aka Dr. Jon Osterman is the only superpowered being in their universe. All the other heroes are just good fighters, or have high-tech gadgets. And what a set of powers he has. The book describes his powers as being control over quantum mechanics. In short, this gives him power over both space and time. This just about makes him a god. He gained his powers as a part of the Manhattan Project (of course). He accidentally got trapped inside an experiment, and his physical body died. He has since assembled a new body and was. But his new powers have caused him to become detached from humanity, or at least he is detaching throughout the story. Given his power, he's currently the prime suspect for creating the New 52, but nothings been truly confirmed yet.
Nite-Owl aka Dan Dreiberg is another legacy hero, but in this case he choose the title. There was a Golden Age Nite-Owl, but he retired and Dan asked if he could take on the mantle. The two maintain a good friendship. Dan is probably the one simultaneously dealing with retirement best and the worst at the same time. Oh yeah, they’ve all been forcibly retired. Only Dr. Manhattan and Comedian, who are government operatives, have been legally allowed to continue superheroics. Dan still has all his equipment, including a giant owl-inspired airship, in his basement. He seems to be living a normal life, or as normal as he can get, but he feels unsatisfied, unmotivated, incomplete. Its only when the events of the story fall into his lap that he's able to get back into action.
The Comedian aka Edward Blake is the oldest of the group, having only been in his early 20′s at most during the Golden Age. He served as a member of the Minutemen, a Golden Age team, alongside Lauries mother, and, well, spoilers aside, bad things happened between the two. Comedian is like a cross between the Punisher and the Joker. He sees life as one big joke, and while he’ll do whats right, you can never actually call him a hero. 
Ozymandias aka Adrian Veidt is a prime example of how to make money off being a superhero. Adrian was born wealthy, but used that wealth to better himself. Adrian has become not only a master athlete, but is considered by many to be the smartest man on earth. Since his retirement, Adrian has devoted his time to running his company, which often makes money off his adventures as Ozymandias in the form of cartoons and action figures. Most people believe him to be Mr. Oz, but thats really only because of the name, nothing more. 
Rorschach aka Walter Joseph Kovacs is, put simply, a drama queen obsessed with crime noir style detectives. But, he has good reason to be. After a particularly bad car involving a kidnapping turned brutal, barbaric murder, his mind has been a bit broken. Out of everyone, Rorschach is the one who has the best idea of whats going on in the story, since he's been investigating it since before the story began. He holds himself to truth and justice above all else, and will let the entire world burn if he believes its the right thing to do.
Now, one last note on the characters. When Alan Moore wrote Watchmen, he wanted to use a pre-associated set of characters. Initially, he tried to get the rights to the Red Circle characters, a group of characters originally created by Archie Comics of all companies. At the time their copyright was kinda in the air, but Moore couldn't quite get the go ahead to use them. So instead he started working with the characters form Charlton Comics, a company who's line of action heroes DC had bought up and incorporated into their universe in 1985s Crisis On Infinite Earths
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However, when he had already finished a majority of the story, he was told he could no longer use them, as his story would render most of the characters unusable for future stories. So he altered them, mad his characters pastiches of the Charlton ones. Captain Atom (the flying guy with white hair) became Dr. Manhattan, The Question (faceless guy in the trench coat) became Rorschach, Blue Beetle (guess which one he is) became Nite-Owl, Peacemaker (jetpack) became the Comedian, and Nightshade (the only woman in the image) became Silk Spectre. Now, Moore has stated that Ozymandias came from Peter Cannon Thunderbolt (the black and red guy), but most modern references connect Ozymandias with Judomaster (the guy in red and yellow). Because of these connections, any new versions of the Charlton Comics earth that have popped up have been specifically designed to homage Watchmen. And as such, it would be wise to keep an eye on the modern versions of these characters in the comics right now. Currently that only consists of Blue Beetle and Captain Atom, but its always good to keep a look-out. 
Again, I highly recommend reading the original story. You can avoid most of the minis that DC released in the late 2000s, just stick with the original book from 1986. I can summarize things all day, but it'll never compare to reading that book.
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callmehawkeye · 7 years ago
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Watched in 2018
The People v. O.J. Simpson: American Crime Story (Season 1): I didn’t expect to adore this as much as I did. Everyone knocked their roles out of the park. Crushes for dayyyyys.
The Keepers (2017): A serial documentary about the unsolved murder of Sister Cathy Cesnik and the most-likely possible connection of systematic abuse at the Catholic school she taught at.
Mindhunter (Season 1): Dramatization of the FBI in the late ‘70s as the Behavioral Science Unit developed their profiling and understanding of serial killers.
Roots (1977): I remember watching a bit of this mini-series in middle school and needing a signed permission slip. But that’s the extent of it. Happy I finally got a chance to watch it all the way through.
All the Money in the World (2017): Gorgeous film, noteworthy performances. I’m happy to give my money to a filmmaker who made a decision not many would try. I respect Scott a whole lot more now.
Cosmos: A Spacetime Odyssey (Season 1): The show’s budget is bananas and I love everything about it. SCIENCE RULES.
Proud Mary (2018): I found the trailer to be rather misleading in that I didn’t exactly get what I paid for. The genre was definitely more drama than action and Taraji was great, although I wished she had more screen time instead of the focus being on tired plot points and themes.
Mary and the Witch’s Flower (2018): More witchy cartoons, please. This was delightful.
Bill Nye Saves the World (Season 1): BILL! BILL! BILL! BILL! BILL!
Bill Nye Saves the World (Season 2.1): I can’t believe how good this is. It’s so open-minded and clever and validating.
The Watcher in the Woods (2017): The remake certainly isn’t as good as the original; it strips away too much of the mystery. But please cast Anjelica Huston in more projects, please please please. She’s still so captivating. 
Luke Cage (Season 1): I feel like Mahershala Ali is what mostly held my attention......... And then.........
Lowriders (2016): I had an opinion about this, I’m sure. But I don’t remember this movie at all now.
Human Planet (Mini-Series): BBC docuseries about how people adjust to their natural environments.
 Maria Bamford: The Special Special Special (2014): Maria’s slow return to standup by performing in her parents’ living room.
Los Angeles Plays Itself (2003): In-depth documentary of Los Angeles’ place in film history.
Maria Bamford: Old Baby (2017): Maria’s latest standup special that begins in front of the mirror, progresses to a small backyard crowd, and evolves to a full theater set.
Black Panther (2018): WAKANDA FOREVER!!! This better get some recognition come awards season for the visuals.
Chris Rock: Tamborine (2018): Some of his jokes fall flat, but he’s still engaging and it’s good to see Rock on stage again.
Queer Eye (Season 1): I have done nothing good enough in my life to deserve the wholesome goodness of this show.
Annihilation (2018): It’s not perfect, but not deserving of the backlash it got from its own studio. This was a perfect, immersive sci-fi thriller on par for me as the likes of Alien.
The Killing of America (1981): The brutal, graphic documenting of America’s violence problem in a condensed timeframe starting with the JFK assassination and ending on the murder of John Lennon.
A Wrinkle in Time (2018): There are many intricacies from the novel that I disagree with being excluded from this film adaptation. HOWEVER. It made me feel all the same feelings I did from when I first read the book as a child. I ADORED it.
Pacific Rim Uprising (2018): Okay. Buckle in. I have a lot of feelings to the point where I’m updating my film list of the year immediately afterwards and not waiting to stack up a good amount of viewings to justify an update. It was horrible. Third time in my life I ever walked out of a theater. Second time I’ve ever asked for a refund from a movie theater in my life. I don’t know why I’m so righteously disappointed. I didn’t expect it to have Guillermo’s direction nor heart; but it so thoroughly missed the mark I can already say in mid-March that it’s my biggest disappointment of the year. It was void of any charm the original had, took its faults that I recognized and viewed and magnified it by a trillion. It felt like an unfinished television pilot. DIAF.
Ready Player One (2018): Spielberg tried his best to make a better version of the novel, but it just felt soulless.
A Quiet Place (2018): One of the better horror movies I’ve seen in some time. I’m so proud of John Krasinski.
Love, Simon (2018): This was such a solid romantic comedy, I can’t even find a way to summarize it.
A Series of Unfortunate Events (Season 2): The best original series Netflix has. Don’t @ me.
The Family I Had (2017): The true recounting of a mother whose 13 year old son killed his 3 year old sister.
Genie: Secret of the Wild Child (1997): Documentary of the alias-named child Genie who was isolated and uncared for, for 13 years by her parents.
Rampage (2018): Delightfully stupid, but made me realize I can never go to an IMAX screening again because it was just like having someone shriek in my ear for two hours.
Isle of Dogs (2018): So beautiful, sweet, and heart-warming. 
Welcome to Leith (2015): Unenlightened hypocrisy at its finest -- white supremacists try to make a small town their sanctuary only to be aghast no one wants them there.
The Avengers: Infinity War (2018): In typical Marvel Avengers films fashion (this is a comment excluding the standalone character films -- not Civil War, please, they stole Captain’s movie from him), it’s over-bloated and the good sum of its parts does not a good movie make.
The Americans (Season 1): I’ve forgotten to add this.
The Americans (Season 2): I marathoned everything.
The Americans (Season 3): To make it to the season 6 premiere in time.
The Americans (Season 4): It was great.
The Americans (Season 5): And then season 6 happened.
John Mulaney: Kid Gorgeous: The most relatable standup I’ve ever seen and now quote daily.
Billy Nye Saves the World (Season 3): BILL! BILL! BILL! BILL! BILL!
Evil Genius (2018): Docu-series about the murder of Brian Wells, also known as the collar bomb case.
Deadpool 2 (2018): It’s not better than the first one, but it was a breath of fresh air in the superhero fatigue I’m in.
Born in China (2017): Nature documentary focusing on some of China’s most famous animals, narrated by my boo John Krasinski.
Death Becomes Her (1992): Ridiculous and good camp.
The Girl Can’t Help It (1956): A fairly good fluff film about the entertainment industry with a solid fucking soundtrack.
Bell, Book, and Candle (1958): My aesthetic.
Near Dark (1987): A refreshingly different vampire movie with Bill Paxton shining in the center of it all.
Unbreakable Kimmy Schmidt (Season 4): I wish this entire show was just Titus.
Chef’s Table (Season 1): Glorious, glorious food and the methods of the people who make it.
Chef’s Table (Season 2): I can’t get enough of this series. But it just makes me sad none of these restaurants are down the street from me.
Chef’s Table (Season 3): This season includes Jeong Kwan. And I would die for her.
Arrested Development (Season 5): Sigh. I guess this is fine.
Ocean’s 8 (2018): Not my favorite heist movie. Not gay enough. Still a decent sit.
The Staircase (2018): The docu-series returned this year with new episodes. It’s a very back and forth issue for me.
Queer Eye (Season 2): This is the only show that matters anymore.
The Incredibles 2 (2018): Not a bad sequel. Very entertaining and I laughed a lot. Not a lot of the usual Pixar emotion, however.
Carmen Esposito: Rape Jokes (2018): I haven’t had a cathartic laugh this good since Tig Notaro’s Live.
Chef’s Table (Season 4): I’m crying because it’s all so beautiful.
Won’t You Be My Neighbor? (2018): I cried throughout this entire, lovely, tender-hearted documentary about a perfect man.
Jurassic World: Fallen Kingdom (2018): I left in the last 20 minutes to get an alcoholic beverage and didn’t return because fuck it, I was so damn bored.
A Star is Born (1976): Eh, at least we got Evergreen out of this.
Gaga: Five Foot Two (2017): This revitalized my respect for the woman.
Breathless (1960): I can see how this was so influential. Very romantic and wonderful outfits.
Tag (2018): I laughed so hard, and I haven’t enjoy a straight-up recently released comedy in so long.
Let No Man Write My Epitaph (1960): Can’t lie, at the 40 minute mark, I couldn’t believe there was another full hour of this slog left and turned it off.
Nailed It (Season 1): Comedic genius.
Nailed It (Season 2): Let Nicole Byers host everything.
Black Sunday (1960): May I present to you, my new favorite movie. It has everything I need.
Murder on the Orient Express (1974): Wow. Wow wow wow. Why did they remake this movie? This version was perfect and so, so superior in every way. I think I cried at one point?
Häxan: Witchcraft Through the Ages (1922): A documentary with excellent reenactments that made me think, “How’d this get past the Hays’ Code?!!?” before realizing it was an import.
Whitney (2018): Documentary about the woman herself with the people who were there with her through it all. I’m shocked by some of the things people admitted to on-camera and that they got Bobby to say anything at all. Denial runs deep. It was excellent to see her live shows on the big screen.
The Vietnam War (2017): An 18-hour documentary series that follows every year and major milestone of the war. Very bipartisan, honest, and I learned a lot.
Ant-Man and the Wasp (2018): Legitimately entertaining and a great refresh from Infinity War (which I hated).
The Witches (1966): Joan Fontaine is in the midst of a small-town conspiracy when she moves in as the new school teacher. Spoiler! The answer is the occult.
Jim Jefferies: This is Me Now (2018): Not bad, but didn’t encourage me to find another of his specials. It’s fine.
Hannah Gadsby: Nanette (2018): Challenge the form more!! This was so inspiring.
Growing Up Wild (2016): Disneynature division really needs new footage. Daveed Diggs was at least a great narration choice.
Sorry to Bother You (2018): Not at all what I was expecting -- although I did expect to like it and that was indeed met. I want to tell you nothing. Go in blind.
Hotel Transylvania 3: Summer Vacation (2018): How do these movies continue to be the best thing Sandler is attached to in near a decade?? They honestly retain the level of quality film to film. I love it all.
Iliza Shlesinger: Elder Millennial (2018): I cried I laughed so hard.
Paint Your Wagon (1969): Clint Eastwood singing!! Polyamorous cowboys!!
Mission: Impossible -- Fallout (2018): I want more action movies like this. The stunts and fights were just so beautiful. I can’t express how great this movie is and how well it works in the genre. I wish there were more like this.
Eighth Grade (2018): One of the more honest teenage-centric films about being a teenager in recent memory. So cathartic. So proud of Bo Burnham.
Grace and Frankie (Season 1): I literally love everyone more in this entire cast.
Grace and Frankie (Season 2): Powering through because I’m still waiting for my shows to come back and I’m watching it between episode breaks from Black Mirror to lighten my mood.
Dark Tourist (Season 1): It’s horrifying in about 40% of the cases for me; but god does it make me want to travel again.
The Meg (2018): Do you want to see Jason Statham fight a fuckign shark?! Of course you do. This was genuinely a fun film to watch.
BlacKkKlansman (2018): Spike Lee’s best in years. Beautiful filmmaking.
Crazy Rich Asians (2018): I loved this so goddamn much. This is what a good romantic comedy looks like. More like this, please, Hollywood. Romcoms can be good, respected, and worthy of praise if the effort is there!!
Black Mirror (Series 1): Well, shit. The first episode was overhyped to me but overall, I’m not disappointed in waiting so long to finally start this.
Black Mirror (Series 2): This show is fucking addictive.
Grace and Frankie (Season 3): This show is so pure and funny.
Black Mirror (Series 3): Contains my favorite episode I’ve ever watched of anything ever. 
Black Mirror (Series 4): Give. Me. Mooooore!!!
Sylvia Plath: Inside The Bell Jar (2018): A short documentary about Plath’s life surrounding her writing of her famous book.
Destination Wedding (2018): Two of my favorite people act out what is quite possibly what would be designed to be my life were it suddenly a romantic comedy. Love is stupid! I’m a cynic and happy in my cynicism! ...BUUUUT.
Searching (2018): This is like a very well-done, well-acted, well-budgeted ID channel original movie. I had a great time watching it.
Grace and Frankie (Season 4): I hope I have as much game as Jane Fonda and Lily Tomlin do when I’m their age.
Black Narcissus (1947): Absolutely beautiful technicolor and impending dread. But then BOOM! 1940s blackface.
Night of the Eagle (1962): Delightfully bizarre.
Slice (2018): Modern B movie. I loved the concept more than the execution: I loved the ensemble so much, but they somehow didn’t have enough of any of them in it.
Leave Her to Heaven (1945): The Original Amazing Amy!
A Simple Favor (2018): I am so excited about how unexpectedly fun, entertaining, and even compelling this film was.
Sharp Objects (Mini-Series): A tough, but addicting sit. I watched the entire series in one go.
Strong Enough to Break (2006): The behind the scenes documentary of Hanson being put on hold by their record company for a three-year span which lead to frustrations and the eventual formation of their independent company.
Bad Times at the El Royale (2018): This movie wasn’t bad. But I feel like I’ve seen and read better takes on this type of story/stories before.
The Bitter Tears of Petra von Kant (1972): Harold, they’re lesbians. 
RBG (2018): An awe-inspiring individual receiving the documentary she deserves.
White Zombie (1932): Bela Lugosi puts a voodoo curse on Madge Bellamy. 
Castle Rock (Season 1): I sincerely hope this is a sign of the times that the success of IT is going to bring about more and more Stephen King-inspired media.
The Haunting of Hill House (Season 1): Please please PLEASE don’t do a second season. This was so cathartic and splendid on its own.
The Mummy (1932): I grew up with the Brendan Fraser one, but this was just delightful.
The Curious Creations of Christine McConnell (Season 1): Quite possibly my favorite tv watch of the year.
Love, Gilda (2018): Documentary taking a look at the life of Gilda Radner with lots of lovely, private home videos. My favorites were of her and Gene together.
The Exorcist (1973): Yes. My first time watching it from beginning to end and in full. It’s an entertaining sit for the acting and practical effects!
Hush (2016): I already ranted about this on my Twitter, but god this was patronizing and horribly cast. It had such potential so it was vastly disappointing. 
Dog Soldiers (2002): This is the perfect example of how if I’m told the ending, I just don’t find any enjoyment in watching it. Sigh.
Ghost Stories (2017): And this is the perfect example that if you overdo the slow burn, I’m going to pull up the film’s Wikipedia summary and spoil myself so I don’t have to sit through it anymore.
Fahrenheit 451 (2018): It’s too bad this wasn’t good. Lost a lot of its nuance. 
Halloween (2018): THIS IS EVERYTHING I WANT OUT OF A HORROR MOVIE/SEQUEL. I LOVED EVERYTHING. I LOVED EVERYONE. I LOVE YOU SO DAMN MUCH, JAMIE LEE CURTIS.
Like Father (2018): The only good part was the acting in the scene between Kristen Bell and Kelsey Grammer at the waterfall. The rest was just an obvious 1990s script dusted off. Complete with minority stereotypes that have nothing better to do with their lives than to help the poor, messy white girl.
To All the Boys I’ve Loved Before (2018): I always get so, super excited when I find a good romantic comedy. This is wholesome, relies on clichés but makes them its own, has wonderful characters played by great actors, and I cannot wait for the sequel.
Solo (2018): Forgettable.
Suspiria (2018): It had a rocky start, but I believe this very well could make my end of the year list. I adored 94% of it.
Corrina, Corrina (1994): They should have leaned into the romance more.
Bonjour Tristesse (1958): GOD Jean Seberg was GORGEOUS. 
Jane the Virgin (Season 1): I finally got spoiled by something pretty big, so I gave up not searching the tags for this show and putting these out of sequence -- I love this show. It’s right up there for me with Parks and Recreation, The Office, Parks and Recreation, and Brooklyn Nine-Nine. There is no character I dislike unless specifically, unequivocally written for me to. It’s so engaging and charming and hits all of my requisites to be loyal to a show ‘til the end.
Jane the Virgin (Season 2): Team Michael and trying to catch up before the final season premieres.
Nailed It! Holiday! (2018): God I’m crying with laughter. Nicole Byer should be so much more famous.
Jane the Virgin (Season 3): Almost caught up and loving it!
On the Basis of Sex (2018): My favorite movie to see on Christmas. Well acted. Well paced. Loved RBG’s cameo at the end. I think it was a great depiction.
Mary Poppins Returns (2018): It was fun in the moment, but the more I sit with it, the less I remember of this movie -- much like the songs as soon as the next scene happened. It’s such a tall order to follow up Mary Poppins. Emily Blunt is dipped in gold as usual, but it’s sort of a middle tier installment in the new line of Disney remakes/reboots. Great dancing and spectacle. But just okay overall.
Creed II (2018): Now if you’re just gonna do the same thing over and over with new generations, this is how you do it. 
Widows (2018): My last movie of the year. Such great performances. I wish there was more to see with the female cast -- this would have been great as a limited series (such as the one it’s based on).
2017 | 2016 | 2015 | 2014
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