#i dont care how much drama i will forever love purgatory i was so obsessed during it
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purgatory fueled my obsession for people management stuff and i have many thoughts about team compositions
i think it was a fun idea and I hope the admins see how it went this time and learn from the teams. They did a good job and looking back some stuff could be improved but still they succeeded.
Most of my suggestions for improvement are for ways to balance out viewership and reducing the drama sicne that was a big issue in the first purgatory. It was overwhelmingly one team and people dont understand how to deal with a biased POV on both sides.
So imma ramble about stuff to consider when making purgatory teams. I admit this is mostly about red and blue teams since i dont know much about how green worked:
Players minecraft skill: this one is obvious you dont want one team to be compeltely overpowering the rest. This includes pvp, building, resource gathering etc. There has to be a balance in how many can do each thing as well
how much time they play: another obvious one all teams need people who play a lot to have a good chance. Also consider the timezones so that they can actually play together
compatibility between members: there has to be a balance between people who get along well and those who dont. This one was missed in purgatory sicne red had many members who were already close to each other and played together a lot. On the other hand blue had mostly players who didnt interact much and even some who did not get along at all (tubbo and aypierre) or who dont work well together (tina and bbh)
Viewership of the members: this one is not for gameplay but for the experience for both streamers and the community. We clearly saw that red had overwhelmingly more viewers than the rest causing a large bias towards them in the community. Even ccs mentioned this one so it is a big thing to consider
consider the playstyles of the members: the audence of qsmp is primarily here for the rp and story so obviously the team that had the most who did that was easily the most popular. Red team did an amazing job with the rp and building an identity the audience got attached to. The blue team was more competitive and it was amazing for those who are more interested in those elements or who are very invested in the characters. Neither playstyle is better but its good to consider a balance so that we dont again get most people attached to a single group
So overall I would make the teams a lot more balanced in these ways so that not only is the competition fun but also there is less drama in the community
I think if a streamer feels the need to say that the other team was the main charcter of the story then something was wrong there
in the end however id say the priority is making sure the competition feels tense and its not just a single team sweeping the whole game. which is why the constant rule changing was good it kept hte game balanced
#qsmp#qsmp purgatory#i rambled#yes my favourite part of genshin was the team building#the admins did a great job in the end#i dont care how much drama i will forever love purgatory i was so obsessed during it#incredibly fun#will never forget that time tubbo logged on last minute when blue was down to less than 10% and just pulled hte most insane cluth ever#ALSO THE CURSED TEAM THING WAS A HUGE MISTAKE ON THE ADMINS PART THAT CAUSED SO MUCH DRAMA#part of the issues blue had with leadership was that from the start it was wayyyy harder for them.#red team had the skill disadvantage but the friends advantage. By the end of purgatory the only ones who played were friends beforehand
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