#i do like neyla as a villain and her final betrayal of arpeggio makes sense for her character and the story
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alphascorpiixx · 1 year ago
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Sly 2's Clockla twist can be summarized as Clockwerk introduced as Chekhov's gun that Neyla grabs except then it turns into a red herring and instead of shooting you she hits you in the face with it
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extraneousdominomask · 7 years ago
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I don't understand the hate for Sly 4. Can you explain why you think the game sucked?
Alright. I’ll give you a summary of the major issues I have with Sly 4, and try to keep it brief. Here’s an itemized list of 30 years of disagreements (Sweet Jesus):
-First off, the first half of the game is fucking incredible. (If that sounds like a weird place to start, that’s only because it is.) The opening recaptures the spirit of the games wonderfully - and given I was a returning fan, fresh off an eight-year hiatus, that was amazing - Japan is beautiful and builds well, and Cotton Mouth Bluff is probably my favourite level in the entire damn franchise.Even leaving aside how I can’t pretend bad installments of my favourite things didn’t happen - that’s just not how my brain works - part of the reason Sly 4 irks me is because it had so much goddamn potential. It’s an updated Sly Cooper game where he and the Gang go on time-adventures. We were so close to something incredible. This should, by rights, be my favourite game in the series, and also of all time.I’m angry because I care.
-Carmelita’s redesign. She was already a very sexualized character, but she used to have sensible jeans and a sense of vaguely realistic athleticism. Sanzaru insisted on pushing the sexualization further, and since we started at a pretty advanced point, it got taken to frankly disgusting levels. Her waist terrifies me. You can see her ribs. The badass Interpol inspector is now worryingly underweight. It legitimately creeps me out.
-I don’t like the caveman level. This is the least analytical gripe, I admit that. I just… don’t like the caveman aesthetic. Never liked the Flintstones or anything similar. That’s just subjective.What’s not subjective is how the Gang ending up in just the right place and time to stumble across another of Le Paradox’s lieutenants is a strong contender for the least likely coincidence in all of fiction. But whatevs. Them improvising an escape while falling down a cliff was cool.
-Likewise, as Cooper ancestors go, Bob is very underwhelming. He’s a big ugly block who reuses the Guru’s joke. Instead of Henriette or Slaigh or anybody else in the Vault or Henriette, we got this guy. Great.
-The Grizz. Unfunny character with an awful boss fight. Complete bungling of what a graffiti is or does or sounds like. Unnervingly racist.
-The Penelope twist. Good god in heaven, what even was that? I mean, I was interested. I gave the game the benefit of the doubt, all ears for what the explanation was. Unfortunately, that explanation never came. We’re still not sure what the hell was going through Penelope’s head. She’s just evil now. A lovable character, funny and endearing and not overly sexualized (which in this series is rare), just… twisted. For no real reason.There’s zero textual information justifying her decisions. Especially because the focus is entirely on Bentley, giving her no room to explain herself. And sure! Bentley’s great, I love him, but I also love Penelope and I also love(d) their in-practice painfully brief relationship. I want Geeks in Love doing Crimes Together, not a half-assed betrayal twist.
-Ms Decibel. Irritating to watch. Retread of both Octavio and the Contessa. Has no reason for having mind control powers. The fact it’s just “ha ha there is a trumpet in her nose” genuinely irritates me. This isn’t hard sci-fi, but it ain’t Looney Tunes either. Try harder.The Joke Is That She Is Fat And Ugly. Ha Ha Ha.
-The Carmelita belly dance. Sweet CHRIST. If I keep coming back to this, it’s because it’s gotten me progressively angrier ever since the first time I played it and felt an uncomfortable churn in my gut.This shit is genuinely disturbing. She is coerced. Why did Sanzaru think this was a good idea? Everybody in the writer’s room signed off on this; anyone who may have wanted to stop it didn’t manage to. Then it got animated and designed and Grey DeLisle was called into the booth to voice how beloved strong-willed icon of my childhood Inspector Carmelita Fox was deeply uncomfortable with this sexual act three men she was close to were forcing her to perform. I don’t find this shit amusing. Kids play these fucking games, man.
-Carmelita’s (lack of) use in general. She gets some good moments when she’s first dragged along, again making Tennessee’s level the best. Then she storms off during Bob’s. Then, after wandering back and calming down? Next to nothing. She’s barely there.Bentley shutting down over Penelope’s betrayal was a perfect opportunity for her to take charge and show off her tactical prowess as an officer. What did we get? “Uh… let’s go with Galleth’s plan, then walk forward through Penelope’s front gate. idk guys” Outside of objectifying her, Sanzaru had no idea what to do with her, and it shows.
-The underwhelming climax. The finale of Sly 2 felt earned. The original three all had great final acts, but I bring up the second because it resembles the fourth. In both, there’s a last-minute upset where everything the Gang has accomplished so far is suddenly snatched away.But Sly 2 built that feeling. From the moment Jean Bison sees through the Gang’s disguises, things get worse and worse. The time they spend in stony silence, hiding in that battery, really creates a sense of encroaching dread. Things are going wrong, but they’re going wrong slowly. And that’s worse.Sly 4 - perhaps due to a dwindling budget - rockets through where that suspense should be. “Le Paradox showed up and stole Carmelita and then his plan worked and he was king of everything and we were sad but we went to fight him anyway.” wow. my emotions. i’m so invested.One of the lines I can particularly remember is “I don’t ever remember feeling so defeated.” Oh, you don’t, Sly? Not when you lost every Clockwerk Part at once? Not when Clockwerk was reassembled and Neyla merged with him? Not when you watched your parents be murdered in front of you?It’s 100% Tell, 0% Show. That’s not how you do a finale.
-Le Paradox. God. Just… god. Obnoxious in a way that isn’t entertaining. An awful, nasty character who does not receive an adequate level of comeuppance for his overblown, overwrought crimes. Rapey. He hates Sly for something Conner did; Sly has no agency here, he’s just a victim, pulled into the story because he’s directly threatened over something he had no part in. That’s bad writing. Bad writing which retreads other, more interesting antagonists.Doesn’t hold a candle to Clockwerk, Arpeggio, Neyla or Dr M. Unlike them, Le Paradox survives his game, which a) feels like too light a punishment if everybody else got a dramatic death and b) creates the worrying prospect they intend to bring him back. Ugh. Would work fine as an insignificant filler villain; instead, has means, power level, and (intended) gravitas outstripping Clockwerk. Total disconnect between his persona and his stupid, childishly powerful plan.Bigger =/= better.Skunks don’t come from France.
And, of course, the grand finale. The last thing to happen to Sly Prime. To this day, four and a half years later, the current state of the original series, and what may well be the overall ending at this point no matter what Sanzaru originally intended long-term. Everybody sing along at home~!
-A terrible cliffhanger ending with no sequel greenlit!
There. That about covers it. For me, anyway. Everybody has their own take.For the record, every box in that brain meme is a genuine opinion of mine. Sly 4 is most certainly a Sly game. It has amazing art and great moments. It brought in a ton of new fans, and kept the franchise going. That can’t be undervalued.But it’s the most flawed installment by a wide, wide margin. Sly 1 was rough, but a lot of that feels like beginner’s jitters. 4′s flaws feel more like huge, enthusiastic strides in the wrong goddamn direction, made by well-meaning people who are super excited to bring the franchise to places I do not want it to go. Like Sexual Objectification Town.
I don’t hate it blindly, but I can’t pretend I love it. I’m not gonna repress my negativity. This is my blog where I talk about Sly Cooper. And when I talk about Sly 4, I won’t skip over its flaws. In the vague hope that maybe, if I explain how and why these things don’t work, there’ll be less of these mistakes in the world. For my own writing, if nothing else. Straightening out my emotions into coherent, rational analysis. Looking toward the future.
…that and because it’s cathartic.
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