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#i dig the industrial look of the prelude levels
practicalsolutions · 2 years
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Really really mad at a secret level in ultrakill.
There's an enemy in a dark level that can 1 hit KO you but you can't see it. I actually tried to wait outside a vent to see this creature and never did. Too dark? Invisible? Idk. I ragequit the level and looked at the enemy list to see the horrifying thing that's been whooping my ass.. and its a fuckin scrungly stick figure looking ass thing.
I'm being bullied by this guy.
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thomasroach · 6 years
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Tom Clancy’s The Division 2 Review – The Complete Package
Ubisoft and Massive Entertainment’s looter shooter returns with the release of Tom Clancy’s The Division 2. Hoping to build on a legacy of rewarding combat, immersive environments and varied end-game, The Division 2 launches in a more hostile environment for the genre, but does it have the pedigree to pull it off anyway?
Tom Clancy’s The Division 2 Review
The Division 2’s story follows the events from the original game as Agents, members of a special elite task force, head to Washington D.C to restore power to the SHD Network – a global network acting as the central source of intelligence and assignments for Agents of The Division. What follows is the discovery of a cure for the Green Poison, and subsequently all viral infections, which acts as the primary driving force behind the games challenging story campaign. The Division 2’s story is easy to follow, and while it maintains a level of quality throughout, it lacks any memorable punch and feels more a prelude to the games end-game content than a stellar standalone story. While somewhat disappointing initially, the “play it safe” story quickly fades to black as the games true intentions become clear.
Much like the original game, The Division 2 is, at its heart, a cover-based looter shooter that relies nearly entirely on its combat mechanics and grind loops to entertain and enthrall. Thankfully, it nails both. It nails them in such a way that The Division 2 is arguably one of the best cover shooters available, and one of Ubisoft’s greatest works ever.
The over-the-shoulder combat relies heavily on two major factors. Ducking, diving, sliding and jumping between different forms of cover as a huge variety of enemies ambush and approach your location from multiple sides, and combining a massively impressive arsenal of weapons with an equally impressive array of skills and abilities. While the bullet-sponge issues that often plague the genre are still very much present in The Division 2, the combat is satisfying, rewarding, and immersive from start to finish. And, it’s brutal. During my many runs as a solo Agent, I found myself outgunned, outmanned, and outplayed, feelings that heavily push the player towards grouping with other Agents. While enjoying many of the games activities solo is a definite possibility for the hardcore among us, it’s ill-advised in many situations.
Accompanying the impactful cover and shoot combat is a diverse list of skills and abilities that can be customized, enhanced and improved throughout the game. Agents unlock skill point as they progress through the main campaign, accessing advanced technological assistance for future battles. One group could be heavily focusing around their squad leader leading the charge behind a huge shield, while another sits at a distance and coordinates drone strikes and seeker mine attacks. While some of the skills and abilities would greatly benefit from a bit of balancing, there’s already plenty of opportunity to experiment and explore a robust skill and progression system.
One of the biggest problems facing Agents looking to restore order to the nations capitol is the frustratingly “intelligent” AI. Instead of facing enemies that adapt and react to the threats they face in a realistic and believable way, I too often found myself battling seemingly psychic soldiers that could read my every move from behind a container 50 meters away.
Approaching an enemy checkpoint, I hear calls for help from my nearby allies. Pinned down by heavy enemy sniper fire and a hulking mess of armor and firepower, my allies were unable to advance onto the machine gun nest that had been the primary cause for our failure to capture the checkpoint earlier in the day. I grip my controller tightly, I begin to hum the Mission Impossible theme tune, I take several side alleys and a small underground passage to approach our enemies from the opposite angle. I was straight up ready to Tom Clancy those fools.
I draw my heavily customized and camouflaged sniper rifle, line up the perfect shot on the enemy sniper then, just like that, he’s gone. This expertly trained and highly attuned sniper, that had been providing covering fire for nearly two minutes straight, randomly had the immediate instinct to duck behind cover as soon as a gun is aimed at his location – despite being out of his line of sight. I wait, and wait, and wait. There’s no sign of movement from his location. I decide to switch my attention to the heavily armored enemy rocking the minigun, but no sooner do I change weapon does that sniper rear its ugly head once more. A quick switch of my weapon back to my trusted sniper and, what? Once again, as if from divine intervention, the enemy sniper instantly returns to cover.
These types of events are not random, it’s not the result of some cascading AI scripts resulting in random psychic reactions from enemies, it happens in nearly every fight. I press the button to activate one of my abilities, the enemies react and move before humanly possible. Enemies will rush and advance on your position with absolutely zero care for their own survival. This makes sense for some of the units designed to rush, such as the lunatic that straps explosives to his chest and charges your location, but for other enemy types it becomes frustrating, predictable, and boring. A situation made worse when you face squads of enemies that take 200 bullets from an LMG to fell one soldier. On the surface The Division 2’s AI seems intelligent, responsive, and varied, but dig a little and you’ll find very limited AI behavior that is easily its biggest shortcoming.
The Division 2 truly stands head and shoulders above the competition with its myriad of activities and flurry of end-game content. It still bears the mark of Ubisoft as Agents head to new areas, repeating activities to free yet more civilians from tyranny – a formula used in practically every Ubisoft game of this generation – but it’s fine tuned to perfection. In previous Ubisoft games, I often found myself pushing to complete that first region 100%. Hunting down that last side quest, defeating that last high value target, only to feel exhausted to repeat the process a second, third, fourth and fifth time. In The Division 2, the team put just the right amount of content in each area to keep things fresh and engaging throughout the experience.
A single phrase often thrown around the industry today best describes The Division 2. Content is king, and The Division 2 is the king of content. From launch, there’s a massive variety of objectives and activities as you progress, objectives and activities that expand, evolve and improve continuously throughout the campaign and even moreso when you reach end-game. Never before have I been so excited to complete a games main campaign. As soon as you hit level 30 and complete the main story you are bombarded with prompts and unlocks, each exposing something more interesting and exciting than the last.
Real-time conflicts and territory changes between the games multiple factions, hidden boss enemies that hold special cosmetic loot drops, evolving checkpoints that increase in power the more your presence is known in the area, strongholds that act as challenging dungeons with multiple boss battles and fantastic rewards, bounty targets that require the gathering of intel to locate, collectibles, the content just keeps going, and going, and going. And that’s just from the perspective of the PvE fan, there are entire areas dedicated to PvP. The content itself is only trumped by a single other aspect, the loot.
The Division 2 boasts incredibly interesting loot and advancement systems that allows players to truly specialize, customize, and improve their characters in a variety of ways. Tons of weapon customization options, the ability to switch talents and perks from one weapon to another, random chances of hitting the “critical” success when crafting, there’s no end to the ways you can improve your character in the game.
Tom Clancy’s The Division 2 raises the bar for the looter shooter genre. Put simply, it is the complete package.
This The Division 2 Review was done on the PlayStation 4. A digital version was purchased from the PlayStation Store, though a code was provided by the publisher (and returned) after purchase.
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furederiko · 7 years
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The Devil's Scientist made his influences known, eventhough he's not around in flesh and soul... or is he? Hmmmm....
You know the drill, last time it was my internet that behaved badly. This time, my health was the the culprit. Forcing me to stay in bed since last week, postponing all the plans I've made and posts I've wanted to publish. To be completely honest though, this was initially meant to include episode 10 that's about to air in just 2 hours from now (following last week's break). In a last minute hours decision, I've decided to delay episode 10, and batch that one alongside the other November episodes. Separating these episodes on a monthly basis sounds better for the long run, right? Okay then, here's episode 08 and 09...
08 - "Maternal Instinct"
- Hey there, we got to see the three Prime Ministers again. Along with their names, in case people have forgotten. I know I have, because last we saw them was 5 episodes ago. LOL. Yoshiko Tajimi of Hokuto questioned how the fugitive Kamen Rider was able to appear in her region. Masakuni Midou of Seito pointed out that Touto could be working on a military angle with this. Taizan Himuro of Touto obviously didn't have a clue, because it's his son who's playing with fire. - Aaah, yes, I guess there's good coming from the identity reveal of Night Rogue. Gentoku got to show up much more often now, and even in the battle! No more beating around the bushes or playing coy. We also learned a hint of his motive with the Kamen Rider system. It's clear that he wanted to build a military response to protect Touto from the threat of Seito and Hokuto, even if that's against the wishes of his own father who prefered to focus on economy. Classic case of Republican vs Democrat, eh? Then again, Gentoku could simply be exhibiting paranoia, constantly living in fear that the other regions are scheming to attack his region when that 'might' not be the case. For now, let's just wait and see... - Having learned from Blood Stalk that her son was the founder of Faust, Kyoka decided to give Sento and clown Ryuuga (no kidding, he had TWO cosplay jokes in one episode) a chance. In a sweet conversation she told them about Takumi, his love of science, and how he idolized his late father, the man previously responsible for Pandora's Box. - It's an intimate conversation, that was amped up by Sento's polite and emotional reaction when he ate Takumi's favorite dish: sweet rolled omelette (Tamagoyaki). Hmmm... this reaction felt odd. Could it be possible that, Sento is in fact... Takumi? As in, trapped in an outer body situation? Seriously though, the more I saw it, the more I felt how Takumi indeed resembled so much like him. This is a sci-fi show, so perhaps Takumi's consciousness was transferred into Sentou when he died? That's certainly one possibility. - Apparently, Kyoka left Takumi's research data in Touto, and wanted to retrieve that herself to ensure that it's given to the right hands. Sadly, that also caused her to be the prime target of Faust. Dang it, our boy Gentoku is ruthless! Not only he snatched Kyoka himself, he openly tricked her into giving the data, and then turned her into Smash just to erase his tracks. He wanted to protect Touto, but would do anything, even use dirty measures to get it done. Can't say I dislike this ambiguous side though... *grins* - The Fire Engine Full Bottle that Misora handed out was a Best Match with Hedgehog (the one from episode 1), turning Sento into "A Pin-Point Rescue", Fire Hedgehog form. FYI, this was the form that encouraged me to see this show... before I actually saw its appearance. I dig the design, but why the Red and White color scheme? To make it look like a Fire Truck? Hmmm... - Kyoka was rescued, but the memory of her meeting with Gentoku and Utsumi was already lost. Thankfully, Takumi had already planned out his own safety measure in advance, by planting the Bank's safety box as decoy. The real USB flash drive was hidden elsewhere by Kyoka, at a special place for both Takumi and her husband: Nanba Heavy Industries Composite Materials Laboratory. Sento and Ryuuga obtained the data, but Stalk has been... ugh, stalking them. - Ryuuga fought Stalk, prompting the Cobra to utter that intriguing phrase... of how his enemy's Hazard Level is already 2.4. He continued the battle to increase this number up to 2.7. I wonder why? Build on the other hand, dealt with Night Rogue who entered the battle. - The battle ended abruptly, when Stalk decided to... give the data to Ryuuga. HUH? Night Rogue furiously demanded an explanation as Build ran off with Ryuuga, to which Stalk revealed a sneaky reasoning. He did that on purpose... to let Sento do the hard work for their project (with Ryuuga as the subject). OUCH!!! Of course, this made me certain that Stalk could be Takumi after all. Let's just say, I wouldn't be surprised if he is. Remember Night Rogue? Takumi understood that only his mother knew where the data was hidden, so unlike Gentoku, he waited for her to make the move. And the way he analyzed Ryuuga in battle? That sounded like a mad scientist to me. - This episode ended in another strong note. Kyoka made her decision to entrust the research data to Sento. He returned the favor, by giving her Takumi's private message... "Thank you for giving me life.". Aaaaaw... THE FEELS. As I've said before, Kyoka has been a highlight for this show, and her story with Takumi was soooo compelling and heartfelt. I just hope this wasn't a massive redherring, when the show ends up revealing that Takumi is indeed... Stalk.
Overall: Great goodness!!! WHAT'S THE DEAL WITH THIS SHOW?! After being disappointed three episodes in a row, it delivered probably its best episode so far. Both in storyline and acting, particularly Kyoka's, Sento's, and Ryuuga's actors. It not only succeeded in making me VERY intrigued to see what's next, it even made me shed a tear. Of course, it's worth noted that this show still feels like a big game of charade. Moving back and forth and confusing audience with the character's motives and actions while the outcome is pretty much straightforward and simple. So here's a wild guess for the sake of speculation! Basically, these early episodes merely serve as a 'prelude', that will see all Riders (Build, Cross-Z, Rogue, Stalk, and probably more) working together to protect Touto against the other regions. I'm not betting my money on this theory, but if it that's indeed accurate... then I certainly won't be surprised.
09 - "Hazard-Level Twist"
- "PROJECT BUILD". Yep, that's the secret research data that Takumi left behind. Well, I'll be damned! Who would've guessed that Takumi was the true creator of the Build Driver, and not Sento, right? - That Takumi video. I wonder if this was meant to be Build's transformation video, instead of Sento's version? Some people might found this oddly filmed presentation to be... annoying. It honestly didn't shout nerdy scientist, more of a cocky flashy Tony STARK-esque. Remember how "Iron Man" used science for military? But that's good for the plot development, because it actually gave Takumi a proper characterization. Hmmm... his gesture and attitude felt familiar. Wait a sec... BLOOD STALK? *winks* - According to the exposition-heavy video, the Rider System was developed for 'ultimate defense'. Hence, weapons for military. Only people who has achieved a certain criteria could use the Build Driver. And that criteria? *drumrolls* Hazard Level. The phrase Stalk kept mumbling about since episode 6! It's a term used to describe resistance to Nebula Gas, ranging from 1 as the weakest, to 3 as those who could utilize the Driver. This explained why Ryuuga was zapped when he tried to trigger it. He couldn't use it... YET. Sento deduced that those human experiments were likely performed to find perfect candidates for the Driver. - Full Bottles were generated from Nebula Gas, combining a pair would produce new sets of power. Takumi demonstrated this using Wolf and Smartphone to create Smaphowolf form. No sign of when this cool-designed form would make an appearance in the show, because we somehow got the Lock bottle instead. - Another surprise arrived on the opposite side. If you think Gentoku was the Leader of Faust, then you might be mistaken. Another player called Juusaburou Nanba (played by Akira Hamada) entered the fray as Faust's bigwig investor whom Gentoku needed to report to. He even debuted in a fan-service scene that... easily humiliated our Night Rogue. If his last name rings a bell, that's because he's the Chairman of Nanba Heavy Industries... the place where Katsuragi and son used to work! This old man pretty much threatened Gentoku to persuade his father right away, or he would offer his aide to Seito or Hokuto instead. - Sento had a disagreement with Ryuuga (acting like a... married couple? LOL) about Takumi's work, so he ran off to find distraction by... going to work. Seriously? THIS is your reason to actually be in the office?! Two of his colleagues, Shingo Kuwata (played by Ryo Yoshida) and Eita Kawai (played by Tsukasa Honjou, who reminds me of VA Tomokazu Seki) turned out to be Takumi's fanboys. Hold on, why did the episode reveal their names? Important people? - On the other side of the equation, angry Ryuuga vented out by... having casual chit-chat with Misora. Goodness, what is wrong with these guys! Why not talk it out with each other? At least, Ryuuga did a better job, by dragging Misora out of the house to have some fun outing. Another costume cosplay joke aside, this sweet risky 'date' provided us with much needed depth for her. We got to learn more about her, and how she has been a poor victim all these time. 7 years of comatose since the Sky Wall Disaster?! You've got to be kidding me. No wonder she kept saying "Sleepy" and always looked tired. Misora never had a normal life, and she's stuck with that golden bracelet as well, the key item that purified Smash Essence! - As always, things were too perfect after all. Night Rogue attacked them, and tried to take back Misora. Once again, Stalk meddled and allowed Ryuuga to bring her to safety. WOW, WHO's really the higher up among these two then? Why did Gentoku keep on agreeing with Stalk, and not the other way around? - As suspected though, Gentoku was doing all this merely to save Touto. "I'll do whatever it takes to keep it away from the other countries", he vowed. To the point that he wants to do bad to his own father, by stealing the Pandora's Box to spark a war. And guess who would serve as his lackeys? That's right... Kuwata and Kawai. THAT's why these two extras got the privilege of having actual names. LOL. - Kuwata turned into a Smash. Sento utilized the Lion and Vacuum Full Bottles and become "The Maned Cyclone!", Lioncleaner form to deal with him. Nice color scheme, but so-so busy design. It was a quick fight, that ended with Kuwata revealing that he was merely a distraction to ensure Kawai's part. Before the poor nerdy guy obliterated himself, he also revealed that Takumi is still alive. Yep.... CALLED IT! - At the same time, a familiar female voice handed photographic intels on Build to old-man Nanba. Oh Sawa, you sneaky woman you! So the person she has been reporting to in the first episode, was none other than this creepy Chairman. Then again, this could end up becoming another massive red herring. Because if I didn't know any better, Sawa acting as a double agent or some kind is the most probable situation... - One last thing. Why the name 'Kiryuu Sento'? 'SEN' is the first kanji of 'SENSHA' that means 'Tank', while 'TO' is the kanji for the kana 'Usagi' that means 'Rabbit'. So he's... literally Rabbit Tank. LOL. Thanks to this convenient confirmation, I've updated the protagonist's name from 'Sentou' into the more accurate 'Sento'. Is it a coincidence that Sento sounds like 'Saint'? Probably not, knowing Sento's... almost Saint-like personality. What about 'Kiryuu'? That's just the name of the barber whom Souichi visited when he found amnesiac Sento. Oy oy...
Overall: Okay, I'm convinced. I've said that I would give this show a chance only up to episode 9, and it surprised me by giving not one, but TWO consecutive great episodes. This one managed to up the game even further, beating an earlier episode that was already impressive. A show is good if it can hide shocking secrets from the audience, and not just withholding them between characters (because that can get tired very fast). This episode proved just that by pushing us into a fun loop. I admit, this was an exposition-heavy episode, but the many reveals were all important. Takumi got actual personality now. Misora's high school date was truly a highlight that added so much depth to her character. All the ambiguity with Gentoku, who ironicallly has been pushed around by other people, also added depth to his questionable actions. And then there's Sawa... As I've said over and over again, this show is really good when it's serious and not trying to exaggerate itself too much with comedy. I'm also amazed how a science-themed Kamen Rider eventually evolves into a military themed one, complete with political intrigues and agendas. Definitely best episode so far! If there's one part I truly dislike, it's none other than the preview. From the looks of things, Blood Stalk IS exactly who I've been suspecting. Just like episode 6, TOEI LOVES to ruin a good surprise in advance, by revealing the obvious. This time, TWO WHOLE weeks earlier due to the break! Sad to say, that reduces the episode's overall score... a few points *sigh*. Next Episode: Shall we start a war...? PS: For the time being, I WILL be watching more episodes of Build. It still doesn't mean that I'm going to follow it to the end though, because if things get bad again, then I won't ever mind to abandon ship right away. Let's just say, I'm giving the show another chance to prove itself for the next 9 episodes. Will its Hazard Level increase enough to force me to stay, or will it goes the other way and goes 'kaboom'? We'll see... *grins*
Episode 08 Score: 8 out of 10 Episode 09 Score: 8,3 out of 10
All images are screencaptured from the series, provided by the FanSubber Over-Time. "Kamen Rider Build" is produced by TOEI, and airs every Sunday on TV-Asahi. Credits and copyrights belong to their respective owners.
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doselecthq · 7 years
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The Consumerization Of Recruitment – Candidate Personas
This is part II of our series on helping recruitment teams halve their “time to hire” by building candidate personas. If you missed part I, have your fill here.
“Treat candidates like customers”
Prophecies, oh dear prophecies – what does not come as a prelude to prophecies is the realization that there are invariably three stooges to them – the good, the bad and the ugly.
Without further ado, let’s dive into each one of these - 
The Good – Talent acquisition teams have explicitly reported the dire need of engaging with active and passive candidates to create a high-velocity pipeline (The good folks at AON reported it here). Intent is nine-tenths of the law, they say.
The Bad – Organizations have started to couple employer branding with hackathons. Spray a hackathon here, sprinkle a coding challenge there and poof, the white-winged “employer branding” angels have blinked. If only it was that linear an equation.
The Ugly – A substantial number of talent acquisition teams are confident (bordering to overconfident) that they don’t need a conversation mechanism with candidates. The overarching belief stems from the fact that a strong brand equity today is helping them close positions with little to no sweat. My oh my, I bow to thee!
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Exponential rise in Interest Levels for “Hackathons” makes us shed tears of happiness
Let me talk to the folks who fall in the good and the bad buckets (for the ones in ugly would steer towards the good and bad in due time) – if there is one thing that your recruitment teams should be doing fervently and religiously, it is building candidate personas.
 Can you do me a favour today? Please hop on to your friends in marketing next bay and ask them a question that is going to unlock all your answers to “how to start building an employer brand?”
 “Pray you me, what is a consumer persona?”
 Crafting an accurate consumer persona is a marketer’s raison-de-etre. An accurate answer to the persona is the gold pot at the end of the rainbow for our poor marketer. She runs, digs, sweats, investigates, reads and Googles answers to all existential questions till she arrives at the haloed paragraph that defines her consumer persona.
IT’S TIME YOU WEAR THAT MARKETER’S SKIN.
Decoding A Successful Hire’s Persona
The following is a step by step account of how this exercise is undertaken. Mind you, this is not an ordered list and can be executed in an order that befits ready availability of data and access to unbiased opinions inside your organization and from external candidates.
Who is the ideal candidate?   The first step, the only step? Teams who are looking to answer this question slip to reading the Employee Value Proposition, instead. If you are one of them, I prod, nay beg, you to not commit this crime. Why? Because EVPs are crafted by “consultancies” that boast of shiny glass windows which house suit armoured, robotic looking men and women who don’t have the slightest clue of what your ideal candidates should look like. Their focus group discussions tap surface level questions which you can very well have answers to, in an hour’s probing of your key people. What should you do instead?  Probe, probe, and probe. Talk to each and every member of the team you have to recruit for. Do not rely on a manager’s requisition form. Speak to their subordinates; after all, managers might have long departed from roles which demanded execution. In today’s decentralized teams, each member has an opinion about what it takes to be successful in a role within their team. Your questions should sound like the following -
If you were to refer a friend for this opening, what personality traits do you think your friend should have? (It makes them think in an open-ended fashion – creates room for a lot of one-word answers)
Though this isn’t happening but if you were to pick one person from the organization who would perform exceptionally well in this role, who would it be? (Makes them draw parallels; their answers would help you correlate the kind of people you should be looking for)
Let’s talk about the opposite of success – what do you think would lead to poor performance in this role? What does one need to avoid at all costs? (Informs you about who to NOT hire)
Which organizations do you think have people who fit the bill well? (Gives you multiple options instead of relying on the organizations mentioned in a manager’s requisition form)
What would this hire expect from the team as well her manager? (Would help you define Total Rewards for a particular role)
Where do you think this ideal candidate hangs out the most? (Targeting and outreach inputs)
Dive Into The Past  Look into your past hiring numbers. Dive deep into the organizations where you hired people from. If any of the following holds true, you have work to do.
If for 100 roles, you hired from more than 30 unique organizations (you have a scattered talent pool – you are not concentrating your efforts on branding in front of a targeted audience)
What was the percentage hiring from direct competition (if the figures are less than 10% you are looking at large ramp up times for people hired from other industries)
Ask managers about the direct correlation with performance ratings – Performance ratings are an organization’s best-kept secret so we doubt you would get access to them but it does not harm to reach out to managers and ask them if there is a direct correlation between performance ratings and the organizational/ educational background of recent new hires.
The Resultant – Here is a sample persona we built for one of our clients, a leading transport fleet tracker -
“Shikha (fictional name) is currently employed as a Mathematician at [Company X]. She has an advanced degree in Mathematics from one of 50 recognized institutions in the charter. She has an intermediate degree of exposure to statistics, predictive modeling, visualization tools and business knowledge.
In her past avatar, Shikha has spent 1-2 years working at a Startup before transitioning to Company X. She is currently based in Bangalore.
On the personality front, Shikha leans towards being inquisitive and solutions-oriented.
Shikha is active in the following Linkedin Groups
Group A
Group B
Group C
Group D 
The best mode to reach her is email. We recommend an invitation to Shikha for our upcoming 6 Sigma hackathon and consequently build an ever-lasting relationship with her”
Imagine the possibilities when you are armed with a persona like this. A persona helps you eliminate clutter from the information overload that accompanies opening a role. It helps you separate the wheat from the chaff. It enables your journey to think like a marketer in a recruiter’s boots. Above all, it strengthens your understanding of the operational environment and aligns recruitment with business priorities.
Isn’t it what we are all striving for?
Till next time.
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