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#i could add more but basically i want rdr2 camp mechanics and ac letters and da:i companion interaction with each other
reiverreturns · 10 months
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bg3 camp/companion features i would give my firstborn for that have little to basically no impact on core story gameplay:
side missions to give a special item to every companion a la giving shadowheart a night orchid. my love language is gift giving larian don't deny my love
customisable tents (tav and companions) and purchasable decor/upgrades for camp
idle camp banter between companions based on where the player has been. i want karlach to call astarion a stinky boy after adventuring in the sewers. i want gale to cheerfully inform me he knows twenty spells to get blood and brain matter out of leather when i return from the temple of bhaal. do you get me do you understand my vision
cooking minigame with gale
boo brings you stuff in camp like scratch but instead of a piece of rope or a potion ingredient it's a fuckin two handed greatsword or something
a post/letter function where npcs can send you/your companions messages of thanks or course you for not helping throughout the game (kind of like what we got in the epilogue but i want it throughout. you could also get cryptic puzzles and mission requests! that would be fun!)
wash facilities where tav can actually bathe with a lil cutscene
party function where i can choose to throw a get together as part of a long rest with companions sitting around the fire, mingling, chatting, etc. maybe it costs a load more resources but gives a buff until the next long rest. saving the tieflings wasn't enough for me i require more parties
a passing trading post where i can sell a bunch of shit without having to load the full map to find a shop or merchant. give me less money for the convenience idk my lame ass wizard can only eat so many magical boots the laces will give him indigestion i've gotta offload them somehow
little funerary tributes to companions who are permakilled where their tent used to be. press f to pay respects
mizora having camp gossip dialogue options when you speak to her (PERFECT for inter-companion romances wink wink nudge nudge.) Should also include some narrative pathways that make her leave because the companions are so fucking insufferable
camp resets after a combat in camp (e.g. puddles from create water are gone) and one random character bitches about being on cleaning duty
jaheria/halsin occasionally in wildshape and hanging out with scratch and owlbear
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