#i can't wait until we get more news on the story dlc man i'm really excited
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As much as I love Frontiers, in retrospect there are some parts of it that feel GLARINGLY unfinished. I mean there's the obvious lack of polish and the pop-in issue but the more I think about it the more Rhea Island sticks out to me as unfinished.
There's so much space, so many little details and bits of ruins everywhere, but the lack of platforming structures like the ones on the other islands makes it all look really empty in comparison. There's only a few platforming sections (mostly rails) between the towers to get you from one tower to the next faster, and that's pretty much it.
It really feels like there was meant to be much more going on with that area, yet the only thing you do is go from tower to tower, have a bit of plot happen, and immediately move on to Ouranos. You aren't made to explore at all despite the ruins and such scattered about and the very important plot stuff happening. That combined with how the whole thing with Sonic's cyber corruption was resolved makes that whole section of the game feel rushed.
I just can't help but wonder what could've been, had Sonic Team not been under time constraints. It's kind of sad honestly, knowing that there could've been more planned for that area that we never got to see because of the deadlines they had to meet.
Man fuck crunch culture fuck holiday releases I want my game out when it's done dammit
#ramblings#my little brother is playing the game rn while also watching a video on it and it got me thinking#i feel like i've talked about this before but idc i'm gonna say it again#i hope all this stuff gets expanded on in the story dlc and sonic team gets to get the game as close to their original vision as possible#at least retroactively fix some of the issues since they have the chance to do so#i still would've preferred if the game was finished on release to begin with but i don't exactly control how the industry works#unfortunately#oh i also hope they actually touch upon the end and how it's percieved differently by everyone#based on their idea of death#i wanna see that actually explored in game#i wanna hear more bangers too but i know that's like a given lmao#i really liked the boss battle themes they were fucking hype bro#and i'm back to gushing about the game lol#i can't wait until we get more news on the story dlc man i'm really excited#sonic frontiers spoilers#kind of?#tagging jic
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So, while I do think a lot of the criticism of Remake Ada is in bad faith, I do think there is something to be said about how the design of the character does not match the personality they gave her.
They clearly want to portray Ada as someone who puts up a cold, professional front with a heart hidden underneath but the outfit they gave her still screams Femme Fatale and is in some ways even less appropriate than her original outfit. The animated direction doesn't help either with quite a few shots of her ass. Not that any of this is remotely the fault of Lily Gao who clearly knows what type of character she is supposed to be voicing.
Basically, the writing and acting for Ada aren't the issue, the design and visual direction are the issues.
I forgot I got this in my askbox! I can't really add much to this. You're right, but the problem isn't limited to Resident Evil. Many game franchises pull this shit no matter how nuanced they write the character's story and personality. If they have boobs, it's fair game to try and sell the sex angles. It's honestly their default most of the time.
The people who spend money and yell the loudest about the things they've purchased are the opinions that corporate will listen to. It's why we get the scene of Rebecca struggling in a wedding dress in Vendetta. It's why we got Claire tank top shot and then struggling while tied to a chair in Infinite Darkness. It's why we got that close up of Jill's cleavage with the licker tongue in Death Island. Hell, it's why you could look up Ashley's skirt in the original RE4, an aspect that a very specific group were so pissed about being removed in the remake. Maybe that's why they added all those close ups to Ada's ass and not her face. Who knows! I couldn't tell you. I don't pay much attention to the development side of media unless I have to fix a problem or it's an interesting factoid.
Also gotta take into mind who is behind most of the development process decision making. Is it mostly men? Yeah. Are there good men writers/directors who don't do this shit? Also yes. Are they the ones with the final call on all these decisions for the particular game/movie? Probably not. Which is why it happens, and why it happens so often.
I'm sure when it comes to outfit design and framing, thematically speaking, the stark contrast of Leon's old flame Ada to Leon's new flame Ashley could be used as a line of reasoning. Ada has to be the lusty forbidden fruit while Ashley is the pure fairytale princess, but I'm not here to spout bullshit with confidence. Ada was supposed to look hot and sexy in the original games. They did the same in the remakes, but due to her sweater dress they likely chose to improvise for the same effect.
Does it suck? Yeah. Is it good because woman hot and I do thirst for Ada? Idk! I'm still waiting on my fave youtuber to play Separate Ways DLC, and I'm avoiding spoilers like the plague.
I could attempt to go further into what design decisions define a femme fatale, gender expression, and how a woman and a man can wear essentially the same outfit but the woman's will be framed as more sexual or fragile due to how she's forced to move combined with the camera angles. However, I feel it's faster if you look up those mods where people replace the guy characters with girl characters in game cutscenes to see the sexism at play.
Batman and Catwoman wear the same outfit until they start giving him more armor in later iterations. But look.
Sometimes the clothes don't matter. I think there's a mod where someone switched Ashley and Leon's roles too, and you can see Leon doing Ashley's girly run versus Ashley doing Leon's manly sprint even though they both have shirts that cling to their fat tits. I'm sorry if you wanted something more nuanced than this. I'd say the only true solution to this problem if they're so insistent on selling sex is to give me more ass and bulging crotch shots of the men. It's only fair.
As for Ada's writing versus her depiction, her writing is just recently becoming stabilized and good. If they Remake RE6, we can see whether or not they learned their lesson or if these choices will keep being made regardless. Though they need to fucking remake Code Veronica first.
#resident evil#ada wong#cbros5#heh nothing personal kid#re analysis#re4 remake#this is more me rambling than analysis but it's going in the tag anyway in case i want to find it later
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Ok so i just played the final main mission of Horizon Forbidden West. And I have to say, I expected a lot more from it. I'm not going to tell any spoilers in this post.
I'm writing this at 4.30am... I must make this confession.
The ending felt bland and rushed.
In a way, the ending wasn't bad, it was just poorly executed. Most of the wonderful and exciting scenes were in cutscenes. Most of the mission was exactly what the whole game is 24/7 - climb, kill a couple of machines and climb some more. Listen to Erend complaining😂. Most of the time you don't engage in the actual battle. Sure, maybe it shows that aloy has finally learned to trust others and let others fight for her. But as a player I at least wish I could participate a bit more.
I love the battle with Eric. It was exciting. Something about that man makes me nervous. I guess you could even say he's quite scary. I'm a chill player just looking for a good time, so I played on the easiest possible difficulty level - story difficulty. Being level 50, the boss fight with Eric wasn't hard at all but I was super nervous the whole time. I was quite surprised you could actually hide from him and he'd start to search for you - he actually came after you if he heard or saw something. I spent some time just running away from him, hiding. I'm pretty sure I heard him whistle and saying things like "I can smell your fear". And that dude moved like the flash. Caught me by surprise.
However, the very last bossfight of the game did not please me. It was really stupidly planned, at least in my opinion. Besides, it was over in a minute. A couple of shots, then an explosion and it's game over.
All in all, I didn't feel like I was playing the final, great ending mission that Aloy and her friends prepared for the whole game. I felt like I was watching a video where I sometimes had to fight a little here and there. It wasn't terrible, I just expected more.
What I liked about the ending is how we can see Sylens pretty much changing as a person. I never liked him until the end. Maybe that's kind of the idea. Also, Regalla was such a great character in the end. There's also some lines from Aloy that I found quite interesting. Like "why didn't you just let me choose", she sounded a bit sad and maybe even regretful...
The end game was pretty bad to be honest. I was looking forward to talking to the allies and GAIA, but that was not possible. At least not the way I wanted. Aloy didn't really say much about the zeniths or the final battle. But well, that's just how it is. I'm glad forbidden west has something to call endgame, after all that didn't even exist in Zero Dawn.
I've heard the new dlc Burning Shores will be set after the main story, kinda making it endgame I guess. Unfortunately, I'm a PS4 player, so I can't play that. Well, at least I can think of it as Burning Shores waiting for me when I finally get my ps5. And it's confirmed Horizon will be getting a 3rd game, which is of course nice.
There probably isn't much else to say. I don't know if many people agree with me. But this is just my opinion. Also I just started replaying the whole series, starting from Zero Dawn. Truly amazing games, I love them both. Forbidden west might even be in my top 5 favorite games👀
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