#i can analyze like every bit of this au like an english assignment u have no clue
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How do you go about writing mysteries? Like how your firewatch one has its slow drip of discoveries and backstories and stuff. I keep getting totally lost, cuz I already know my endings, and keep forgetting the audience doesnt and shouldnt know the same. Mysteries are fun. They are also the hardest thing ive ever tried to write.
Honestly, mysteries are SO hard. I don't really know how to write them well either. And your ask honestly surprised me some, because up until this point I have never really considered my AU to succeed as a mystery. There is some legitimate mystery in the story (as to where Mumbo is) but, as it becomes clear in chapter 10 I think, most of the things about the Forest Service, Grian's conspiratorial thinking, and finding someone to blame are just set dressing. Or, to give myself more credit, more character study than reality. Something I've had written in the outline since day one is "Is this a mystery, or is Grian just convinced it's a mystery?" Half of the mystery in the story is finding out what actually happened, and half of the mystery is actually just a character study on Grian's grief and thought processes.
I going to put the rest under a cut, it gets kind of long. I can probably talk about my AU forever honestly. And if anyone reading this isn't caught up to at least chapter 10 this will spoil things:
But anyway. I think the best advice I have is to work backwards. You say you already know your ending so it seems like you're doing that already. I knew from the moment I started working on the story how it was going to end, so working backwards from that is a matter of arranging things to be in the places you want them. Having a complete outline also helps because that's what helped me create that "slow drip of discoveries and backstories" because I wanted to reveal things at a relatively steady pace. As for forgetting that your audience doesn't know things...idk I just try to focus super hard on what has/hasn't been revealed and where everybody's povs are. I think that just becomes a learned thing. I don't just know more than the audience, I know more than all the characters too, and I have to make sure they all operate on exactly what they currently know. I think rereading your already-done work as you go helps to refresh you on this.
Another hard thing about mysteries is like....trusting the audience to make connections. I think that I often overplay my hand and spell things out because I am inexperienced in knowing where to draw the line. For this AU, I didn't really intend it to have any big twist ending. I wanted the truth to be telegraphed as the audience uses their own logic to realize that Grian's POV is biased. And even though I haven't released chapter 11 and 12 yet, I....think I succeeded? Based on the difference in comments from chapter 1 to chapter 10, I think most of my readers are where I want them to be. But I didn't know that until I actually released the chapters. Anyway, I think the surprise is less about what the answer is and more about how it all goes down.
In terms of backstories, Firewatch AU has an almost parallel "before" section. There is never a "flashback" to before Mumbo disappeared. The first scene of the story is the ground zero and we never go before that. So the timeline of the story is always "contained" despite skipping around sometimes? Over the course of the fic I slowly introduce scenes that eventually lead us into exactly how Grian got here in the present-day plot. Pretty much all the "before" sections emphasize one way or another that Grian has been struggling.
I guess I can summarize my intentions with the chapters? There's a specific structure to them and their purpose (if I could help it.) Sometimes I feel like I have this story structured within an inch of its life, which is one reason that I have been able to post as I go without needing to make any retroactive changes to already done chapters.
Chapter one: establishes the central problem in the story, introduces the main characters to each other, and introduces Grian's goals. Honestly, I think this is a great first chapter since it introduces everything it needs to. It swaps time periods more than any other one but that is because I specifically modeled it to reflect the intro of the game Firewatch.
Chapter two: introduces fire as a major plot element, and serves as character development and relationship development between Scar and Grian. Also introduces more of Grian's grief, his thoughts about search and rescue, and specifically (vitally, to the plot) allows Scar see just a glimpse of what's happening with Grian that Grian isn't telling him.
Chapter three: mostly vital character development (especially for Scar) and relationship development; I've got to set them up as becoming friends before the big stuff kicks in. also, fire lookout knowledge!
Chapter four: first big clue (found by chance, not by Grian, which sort of emphasizes the idea of things being out of anyone's control that comes up in the narrative a lot.) Bigger spotlight on Grian's emotions (understatement of the year.) Scar gets officially looped into the Real Story. From this point on the plot progresses relatively regularly.
Chapter five: more character development, and another backstory hint about Scar. also, now that Scar is looped in, he gets to contribute information to the plot by bringing the newest clue (that builds off the information revealed in chapter four) (hey grian, it turns out when you communicate to people they can assist you)
Chapter six: this chapter is mostly a flashback section, which i wanted to avoid in chapters but IIRC it was simply too long to include with chapter five. This section with Pearl serves to emphasize a few different self-destructive tendencies Grian has (isolation, his living space, his financial situation, etc.) And finally, more information Scar gives him since he has contacts from working there so long. Also, from here on out Grian's conspiratorial thinking grows.
-> side note, one part of this story being a mystery that was difficult was that like. without internet research being available in the 80s, most "detective" actions would naturally involve talking to people, interviewing, looking at documents, etc. but since grian is Alone, in the middle of the Wilderness, he has none of that. it's, uh, difficult to introduce clues when the main character has little ability to find them. I had to sit down and be like, realistically HOW can he solve this without just wandering around in the woods endlessly? It's not a fun story if all he does is hike around the forest. In the game Firewatch, that sort of worked, but that's because you're controlling Henry. It doesn't translate well to reading. But with Grian entirely on his own, exploring the forest is the only "tool" he has. So Scar is a useful addition since he actually knows people to talk to that Grian doesn't and can move things forward by bringing more information to the table. But I have to proceed carefully to ensure he isn't just a deus ex machina for any hard parts of the plot. Scar talking to someone off-screen can't solve every problem in the story or else it's a bad story.
Chapter seven: some conflict/roadblocks introduced, because Scar cannot just endlessly poke around and find information without repercussions. also, the govt loooooves to make information available only to specific people. you can and will get slapped on the wrist if you consistently overstep the boundaries of your job. also, i need Grian to contribue his own piece to solving the mystery without Scar, so with his boots-on-the ground he finds the trail Mumbo took to get to from point A to point B. He gets a dangerous idea that will later escalate the plot closer to the climax, since we're officially in the second half of the story. There's a flashback that is purposefully the first part of the story so far to have someone outright state they think Mumbo is dead (and of course it's Jimmy.) Ends with more character development for Scar.
Chapter eight: WOOOO SCAR CHAPTER! but not before some egregiously obvious foreshadowing and a distinct reminder that this is a story about fire. i break from my deep character pov for the first time just to give the readers some scientific and historical background. we finally learn more about Scar, which should in theory retroactively piece together why he specifically wants to help Grian so much: because he sees his own experiences reflected in what Grian is living through now. also, since so much of this story is Grian isolating himself and pushing help away, it is vital for him to be shown someone else Does understand him
Chapter nine: beginning of the end pt 1 of 3. we re-center fire as a risk in the story again. grian commits a few crimes, because his main motivation this whole time has been information. and he simply can't get that information sitting in a tower by himself in the woods. he is desperate to find puzzle pieces to slot together so that everything makes sense. this is also the height of his conspiratorial thinking and there's a big disconnect between how he views other people, and their actual actions. I initially didn't want the story to "leave" its main setting, I wanted it to be a bottle. But that just didn't work in practice when plotting this out.
Chapter ten: beginning of the end pt 2 of 3, and we bring the flashback scenes full circle by including grian's decision to become a lookout in the same chapter we learns he gets fired. a somewhat anti-climactic reveal of there not being all that much conspirarcy to Mumbo's disappearance, in a way that hopefully is not disappointing since hopefully everyone reading realizes Why grian was convinced of this and Why he's wrong. woooo fire again! the return of the mystical bike location that was introduced early in the plot! grian finally being forced to reckon with things he's been avoiding thinking about all story! a fallout between our beloved main characters at the 11th hour!
Chapter eleven and twelve: ???? coming soon but you can guarantee they'll deal with the loose ends here since this story is standalone in its plot
So, idk if that type of analytical breakdown is useful to you. But you can kind of see how my plot was guided by the constraints on my narrative--a lot of my choices involved either needing different characters to help grian, or needing grian to go somewhere else. but i constantly wanted to make sure that it made sense for Scar to help Grian, that Scar never overstepped his place in the narrative by being "all-knowing", and that all of Grian's decisions are driven, even to the point of Problems, by his grief. Also, to kickstart the plot, I needed at least one major shake-up to happen (in this story, finding the bike) or else Grian probably would have been just as doomed as everyone else to look in the wrong places. Since it's more or less a cold case, a breakthrough needed to happen to move things forward. So I suppose what I needed was: first, to know the ending I needed to get to; second, to know where I was starting; and third, to provide at least one major clue to give the characters an opportunity to unravel the rest.
Also, this is less about mysteries and more about characterization, but when writing Grian I put Mumbo at the highest priority in all situations. This means he is willing to tank his financial situation, his jobs, his relationships with his friends, and even commit crimes for Mumbo. He consistently does not consider his own future when making decisions. He's reactive and more than willing to take things to the extreme, which I think makes him honestly more fun to write about. I think his Drive pushes the story even when there's just dialogue sitting in a fire tower. One thing I never wanted to do in this story was soften characters' emotions or actions into something "easier."
anyway, this is a story about trying to find logic in places where there is none, coping badly and learning to cope, accepting support from others, grief, and finding closure <333 thank you for your ask it was very sweet to be asked for advice and hopefully SOMETHING in this essay helps <333
#twirls hair hiiiiiiii#i can analyze like every bit of this au like an english assignment u have no clue#i think uhhhh half my enjoyment in writing is not just writing but engaging in analysis of things. it is Enrichment for me#there's so much to talk about with the theming in this story honestly. i do A LOT of things on purpose in this fic.#this story is not gonna join the ranks of the Literary Greats but it is my first shot at trying to do many things and i've enjoyed it a lot#from here on out any other story i write (that i take as seriously as this) will just continue to get better because i learned a lot here#hc_firewatch_au#quara asks
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