#i barely use wildcards or buy packs so i don't have enough copies of the good cards
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You're more amazing than blastoise
So I made a mono-black aggro deck, and it was primarily inspired by this one card:
This card is so busted in aggro, because "can't block" is basically removal for anything, for just 1 mana. The burn effect is another major bonus, making this card REALLY good for aggro. The burn effect is such good pressure that one opponent actually used a removal spell on their own creature just to get rid of the aura. On the other hand, a card in the deck that I put in on a whim was this strange fella:
A 7-drop is typically what we in the aggro business call "a little bit slow", but I figured it might be useful so I tossed one in as filler. As it turns out, a 3-drop 5/4 is actually really good in aggro, and all it takes is a single trade to play this thing for 3. I haven't played enough games to see this thing hit 1 mana, nor have I ever used the destruction ability, but both have the potential to be very useful.
Also, I mentioned a while ago that I had 14 1-drops? I was misremembering that. My mana curve actually looks like this:
In conclusion:
#asks#it currently has a 100% win rate#but that's because i've barely played it lol#the funniest part is how stitched-together the deck is#i barely use wildcards or buy packs so i don't have enough copies of the good cards#lots of x1 and x2 copy cards in the deck just because i didn't have enough copies#but it still somehow works#i don't know how there's so little mono-black beatdown when Clawing Torment is in standard and AT COMMON#like it's so good!#it's a 1-drop kill spell that burns for the rest of the game!#the only weakness it has is against other aggro decks and even then the burn and -1 power is still helpful!#how is no one playing this?#also i'm running Ambulatory Edifice and i was wondering what “ambulatory” means#it means walking#they really printed a card called “walking building”#and its ability is to pay life to weaken things#anyway aggro4life let's go
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