#i am genuinely impressed with the number of players who dive into the harbinger aspect
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temporalhiccup ยท 1 year ago
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hi! i've really enjoyed playing apocalypse keys, and i'm sorry if this is laid out in the book but i can't find it - are there specific rules for pc vs pc combat? our group has organically landed on one of the characters being the harbinger, and everyone at the table is enthusiastic about this plot beat, but i'm not sure exactly how to handle the conflict mechanically. (we also have not actually rolled opening the door yet, but we're prepping in case they're right)
woaaaaah this is sooo cool! this rarely came up in play and I'm so stoked your group is really leaning into this ๐Ÿ”ฅ
You could draw inspiration from some of the guidance on page 222, it details how to handle things when a player mechanically turns into a Harbinger in the middle of a Mystery through their Ruin Move ๐Ÿ‘€
Generally there aren't PVP rules because I find players will often lean into the emotional/relationship aspects. Someone is going to say or do something that will get through to the other person, or escalate the situation to the point where the revealed Harbinger will have to leave the group.
As the Keeper this is a tricky but very cool opportunity, I'd say go with your gut with what feels true to the characters and the drama, you'd be surprised with the tricks your players will pull with their moves (especially if they bring out those Ruin Moves!). Apocalypse Keys was generally built so that combat can end quickly and decisively, focusing on the narrative, I hope that's what ends up happening for you!
If it doesn't, I have a feeling you'll be able to facilitate a super fun session because you know your players best! Just check in every so often and you should be good! And players can be really good at making a game their own โค๏ธ
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