#i also love when published fiction does this but ive only encountered it once or twice
Explore tagged Tumblr posts
wrishwrosh · 13 days ago
Text
i love when fics include a bibliography. i love you sources i love you research. i love you homeworkkkk
318 notes · View notes
veiledpeaches · 5 years ago
Text
chance encounters | part i: what secrets we keep
Summary: Between pages of meddling friends and societal expectations, all she actually wants is to find a happily ever after with Doyoung, even if it feels like that is no longer possible. 
part i x part ii x part iii x part iv x part v x part vi
word count: 3k
thank you @seasonblues, you’re an inspiration to me.
Tumblr media
She has just clocked into the office when she spots Doyoung at his desk, typing away furiously at his screen. This morning he has the blinds around his office up, such that anyone entering the office can see the faint glow of the computer screen reflected on Doyoung’s countenance. She guesses that he would be leaving the office earlier today, since he’s dressed a bit more casually, electing for his fringe to fall loosely onto the tip of his eyebrows instead of its usual comma hairstyle, his pressed white button-down free of its tie. His lips are moving, presumably mouthing the words presented on his screen while his eyebrows are slightly furrowed in thought.
As she gets to her desk, she lets her leather satchel, plump with files, fall onto her chair before walking towards the Managing Editor’s office.
“Haewon!” Doyoung’s face lights up as he meets her gaze, a childish and toothy grin forming on his face as he takes the cup of coffee from her. “I have excellent news for you.”
“Morning boss,” she laughs, “aren’t you leaving tomorrow? I thought you were on leave today.”
Doyoung hums dismissively, taking a sip of his coffee. “They like it, the Evergreen winner. They liked his work.”
The Evergreen Writers’ Competition was a local youth creative writing competition that was also a popular event that publishers looked into to discover aspiring and potential young writers. Haewon had been promoting the recent winner’s work to Doyoung relentlessly for the past few weeks. Even though Doyoung had been generally unconvinced of the commercial potential of the novel, he had submitted her proposal of it to Headquarters for their consideration under Haewon’s ceaseless endorsement.
“They’re publishing it?” Haewon presses her hands together with glee, “They liked it?”
“They liked it so much they want me to bring both the original and revised manuscript when I leave tomorrow. Oh, I’ll need the cover artwork too. They’re planning on translating and pushing it out to the American audience.” Doyoung smiles knowingly.
“I told you it was good!”
There is a hint of a smile at Doyoung’s lips, “I have to admit I couldn’t put it down the whole time, and I haven’t been able to stop thinking about it. But-” he pauses, “you need to admit the writing isn’t spectacular. The emotions are too raw, and his diction is unrefined-”
“These are things we can change with copyediting boss,” Haewon emphasizes, “with proofreading. We can make it better. But the world building is immaculate. It’s an incredible piece of work for a seventeen-year-old.”
Doyoung narrows his eyes, a smirk peeking from his lips. “Are you sure this has nothing to do with the way he looks?”
“Boss!” Haewon is scandalized, “he’s seventeen!”
“When I googled about him, I knew at once why Marketing said he would be good for press,” he laughs. “He looks more like he should be scoring on a game or scoring dates than scoring at a budding writers’ competition.”
While Doyoung has maintained a more professional relationship with her through the three years she has worked as his assistant, there are moments like these where Doyoung’s cheeky side slips through the cracks, reminding her of why she was so drawn to him from the very start. How effortless his humor is, how playful he actually is. The small crinkles that form at the corner of his eyes when his face breaks into a laugh. How wide his eyes get and how dramatic his gestures become when he’s talking about things he loves outside of work, like a drama he’d just started on, or the current political climate. The way he bends over her desk to explain to her about target readership in different export markets. And more than that. How much he loves reading, and his job, even on days he can’t agree with the directors. How he throws a disdainful expression at her when he overhears colleagues making sexist comments. How he tells her he’s trying to become a better listener, whether people need that or not. How convinced he is of his rightness and proud he is of his work, but not in the least satisfied with it. How attentive he is to every detail, whether it’s about Accounting’s expenditure records or about how her eyes remain a bit watery for the rest of the day after she receives a call from her mother.
Haewon rolls her eyes, but her smile is unwavering. “I’ll go prepare the documents you need now, boss.”
He nods and turns to his phone in his hand, and she’s about to turn and exit his office, when he speaks again, this time gentler, “oh by the way, Inhee told me you haven’t RSVP’d yet.”
He looks up from his phone, and then back at it again, his smile uneasy – a classic Doyoung gesture when he needed to ask about something he didn’t really want to. As if he needed to check his guest list again. “Would you be busy that day? I don’t recall you telling me you had to be out of town.”
She’s about to speak, when a breathless Lee Donghyuck appears out of the blue, rushing to Doyoung and sighing emphatically about this month’s sales numbers. She smiles and nods, exiting his office with a promise of talking later.
It’s just after lunch and well into Haewon’s food coma when her desk phone rings, startling her from a well-deserved but secret post-lunch doze.
“Dam-il Publishing, this is Haewon speaking.”
“Haewon!” The excited whisper is characteristic only of Nakamoto Yuta, whose wide-eyed gaze Haewon meets as she averts her eyes towards the Designers side of the office. “It’s me, it’s me!”
“Oh Yuta, that reminds me, I’ll need the proposed artwork for Cho Young Jun’s novel.”
“Cho Young Jun? The bald guy?”
“No! The prodigy! The Evergreen winner! I need it by today, Doyoung’s flying to New York tomorrow-”
“Oh, I’ve completed that weeks ago, I’ll email it over later whatever – listen, I heard what Doyoung asked you about just now. About the wedding.”
Haewon flinches, then realizes what Yuta would probably be thinking, and a small sigh of relief leaves her. “You mean Donghyuck told you.”
“I heard, Donghyuck told me – what does it matter… Is it because of the program? Did you get in?”
General nosiness aside, Yuta’s actually one of the few colleagues (other than Doyoung) whose company Haewon really enjoys. Which is why Haewon had told him about an application she made months ago, to pursue a master’s program in Literary Arts at Brown University. Needless to say, she had earned Yuta’s immediate and fervent support, knowing that studying English Literature instead of Creative Writing for her bachelor’s had been a cop-out on Haewon’s part and a regret she had drunkenly let slip to him at an informal company gathering.
She’d always wanted to study Creative Writing, and while she didn’t exactly need that master’s degree to become a writer per se, she really hopes to further her studies in fiction writing.
“No Yuta, I haven’t received news yet.”
“Shouldn’t you know by now?” Yuta has always been straightforward, “besides, why’re you keeping it a secret? You should just tell Doyoung; you’re so close, he’ll be happy for you. You shouldn’t have to feel guilty about taking your shot.”
The reality is, the situation is a lot more complicated than Yuta’s understanding. There’s the thing with leaving the company in the midst of this busy period when Doyoung needs his assistant, but there’s also the other thing, the bigger issue at stake. That Haewon is in love with Doyoung and might not necessarily want to see him walk down the aisle with a woman who isn’t her.
“It’s not that simple – besides, he’s been swamped ever since the acquisition.”
Dam-il Publishing Co. was a small local publishing company with a focus in Korean language fiction novels, until its recent acquisition by the large multinational New York-based Bertsman Publishing House. Despite the acquisition, Bertsman had allowed Dam-il to retain its name, knowing that it is an emerging trusted brand among aspiring and established writers, and a known publishing company in many Korean households. However, the acquisition had also brought Bertsman employees into the office, and the number of people were far too many for Doyoung to handle at the start.
Doyoung is also, generally, a less trusting person when it comes to work ethics. While he greatly appreciates his Dam-il subordinates and their efficiency, he has less to say about their Bertsman counterparts – in Yuta’s words, Doyoung finds them “fucking lazy”. Haewon has always been his key go-to person to check on their progress in their projects, and he relies on her effortlessly and wholeheartedly.
Doyoung is… something else. According to their mutual friend Johnny, Doyoung had majored in Finance in college, done inexplicably well and had received an offer from one of the big four financial consulting companies even before graduation. However, as Doyoung had told him upon graduation, that wasn’t the life he was after. He loved books and wanted to make a career out of it, so he started working for Dam-il as an Acquisitions Editor’s assistant right after graduation against the heed of his professors and university friends. He was, to say the least, smart and a fast learner, quickly making his way up the company ladder and was handed the highest rank of Managing Editor in just nine years (a fact that somehow only made Doyoung more attractive to Haewon).
Thanks to his work ethic and Dam-il’s excellent sales numbers, he’s now the Bertsman CEO Fulworth’s most trusted Managing Editor – something Johnny loves teasing him about.  
Yuta sighs into the phone, lifting her from her stupor against the quiet backdrop of a whirring air-conditioner and a bubbling coffee machine.
“Well nevertheless, you need to tell him soon, Haewon – especially if you can’t go to his wedding.”
Johnny is sitting in front of their living room window by the time Haewon reaches home. She’s completely exhausted, her cranberry lipstick visible only on the outer reaches of her mouth and her eyeliner leaving small charcoal patches beneath her lower lashes. It’s ten in the evening on a Friday night, but surprisingly Johnny is at home sipping red wine, his eyes relaxed and shut. His other hand gestures wildly and somewhat pretentiously like an overexcited conductor to what Haewon recognizes as the last line of Frank Sinatra’s I’ve Got The World On A String.
“You’re home early,” Haewon comments.
Johnny swings around in his chair. “Haewonnie, I feel like I’ve gotten old,” he pouts dramatically, even though, Haewon thinks, his bright, enthusiastic puppy-like expression definitely begs to differ.
“Mark asked me after work if I wanted to hit a bar downtown with the kids tonight – but I actually feel drained. I had to say no.” The slightly annoying and yet endearing pout hasn’t left his face.
Just as Doyoung is Fulworth’s golden boy, Mark Lee is Johnny’s – constantly trailing after him at his company. Despite being almost thirty-two years old and the head of his department, Johnny loves hanging out with the young employees and interns, determined to keep his youthfulness in check.
Haewon grew up in the same neighborhood as Johnny back in Chicago, where Johnny was popular among the Asian kids as the kind older brother to them, fending off bullies on their behalf and bringing them to bookstores and ice-skating rings and bowling alleys. When he turned fifteen, Johnny moved back to South Korea to attend high school – a decision that surprised everyone in the neighborhood. But Johnny has always done what Johnny wants and exceled in every situation, so his parents agreed. While Haewon did not consider herself particularly close to Johnny when they were younger, Johnny has always been generous with his concern for others. When he found out from his mother that she was planning a move to Korea three years ago, he reached out to her and offered to share his apartment with her.
(“The rent is too expensive anyway,” Johnny had insisted, but Haewon knew even then that he could definitely afford it given his salary.)
Johnny is… pretty much Haewon’s lifesaver. Even before she came to Korea, Johnny had everything arranged for her. Understanding that she had majored in English Literature and loved books, he hooked her up with a publishing job at Dam-il under Doyoung, a deed Haewon has always been insanely grateful for. And while she had been shy and quiet upon her arrival to Korea, his cheerful demeanor, along with his puppy-like enthusiasm and child-like laughter had been more than enough to draw Haewon out of her shell. Even though she had been depressed and lost in life, Johnny had been by her side, cheering her up and restoring her usual happy glow.
Unsurprisingly, Johnny is the director of the product design department for a leading technology conglomerate. Unlike Doyoung, Johnny actually enjoys the ‘hustler’ lifestyle of ‘work hard, play hard’.
They met in college where they were both in the Business faculty. Despite being inherently different, the two became close quickly, bonding over a shared distaste for unnecessary societal expectations and parochial attitudes stereotypical of elitists in their country. While growing up abroad made Johnny more open-minded and gentler with the people he met, Doyoung’s open-mindedness is the culmination of years of observing people and their idiosyncrasies. The tough experiences of witnessing school bullying and students’ imploding from academic stress fueled a quiet and righteous, vaguely Robin Hood-like, anger towards societal insularity, that is now characteristic of Kim Doyoung.
“You’re not old – besides, who wants to go to a bar when you can drink in the comfort of your own home?”
“I want to! Haewon-ah, you’re acting too old for your age-”
Her phone rings, interrupting Johnny’s nagging monologue. She glances at the caller ID before picking up quickly.
“Hey boss, what’s up?” In the background, she can hear Johnny making a chant out of the words ‘is it Doyoung?’, leaning out of his seat to peer over eagerly. She nods, and a huge grin spreads over his face.
“So sorry to disturb you this late, but it’s kind of an emergency- is that Johnny?”
It takes a moment for Haewon to realize, but Johnny has since progressed from his ‘is it Doyoung’ song to a strange jingle that sounds like ‘my friend Kim Doyoung, my brother Kim Doyoung, my love Kim Doyoung’ to the tune of a lullaby. “Yeah it is, he’s lying spread-eagled on the ground now and crying out your name in despair-”
Doyoung laughs, breathlessly and colorfully, sounding like a musical instrument of his own and making Haewon smile as she walks into her room and away from Johnny’s antics.
“Say hi to him for me. Okay so,” his voice turns serious, “do you have Cho Young Jun’s file?”
“Yeah I have it with me right now, it’s in my bag.”
“Oh thank God,” Doyoung heaves a sigh of relief, “sorry, I might need you to bring it to the airport tomorrow. I need his personal particulars and the signed hard copy of his indemnity form.”
“No apologies needed boss – but, so urgently?”
“Yeah,” Doyoung sounds frustrated, and Haewon can almost picture him running his fingers through his hair, a gesture not in the least unattractive to her. “Well he’s still considered a minor, so royalties will probably go directly to his guardian for safekeeping. And… They want him to do press.”
“Okay, so I’ll reach out to our usual media and PR agencies – what does that have to do with-”
“No…” Doyoung sighs, “American press; talk shows, interviews – things like that.”
“He’s seventeen.” Haewon raises an eyebrow, “he’s totally unprepared for that kind of thing. Plus, his English isn’t fluent, last time I checked.”
Johnny has since entered her room and conjured the most dramatically shocked expression Haewon has ever seen, as if Doyoung had informed her that Cho Young Jun would be going into prostitution instead of doing press. She glares at him as she listens to Doyoung’s instructions, ending the call with a, “okay sure, I’ll bring them for you tomorrow. Good night boss.”
Johnny smirks as she finishes the call, “ooh boss. Kinky. Me likey.”
Johnny is the only person privy to Haewon’s admittedly rather long term ‘crush’ on Doyoung, catching on rather quickly since they met and letting her down gently with “he’s attached, Haewonnie”. In fact, it’s been three years since Johnny has shared that piece of information with her, but Haewon is unfortunately still hopelessly in love with Doyoung.
Ever the best friend, while Johnny has told her that he’s worried about her pertaining to this, he manages to make the situation more light-hearted effortlessly. In fact, he sometimes cracks jokes at her expense to her privately and not unkindly, while knowing when to offer her a shoulder to cry on.
“You’ve heard me call him boss a thousand times,” she rolls her eyes, pushing him out of her room to rest for the night, “also, you’re driving me to the airport tomorrow.”
Johnny drums his fingers against the steering wheel, his cheeks puffing up as he waits for Haewon’s text to get to his car at the pick-up point. They had left the house at eight in the morning to catch Doyoung at the airport just in time before his flight, and Johnny really needs to catch up on sleep once they get home. He is absentmindedly humming to Alicia Keys’ If I Ain’t Got You on the radio, when Haewon clumsily gets into his car.
“Johnny-” At once, he realizes she’s ashen pale, her lips quivering.
“What’s wrong, Haewon? You look like you’ve just seen a ghost.”
“John, I just… I just saw…”
“What?” He starts the car and begins the route home when Haewon’s next words make him pull up at the side of the road in shock.
“Inhee’s cheating on Doyoung…”
xx
w/n: this fic will be updated regularly until its resolution, look out for an update every Thursday at 9pm KST. 
talk to me!! here 
42 notes · View notes
ciathyzareposts · 6 years ago
Text
Game 323: Ultizurk II: The Shadow Master (1992)
          Ultizurk II: The Shadow Master
United States
Independently developed and published
Released in 1992 for DOS
Date Started: 26 March 2019
“This is the one–this is the one I’ll be remembered for,” Ed Wood says, completely unironically, as he revels in the cheesy opening monologue at the premier of Plan 9 from Outer Space. This happens in Tim Burton’s film, anyway, but it’s entirely in keeping with the personality of Wood–a man so in love with making movies that he didn’t much care how he made them, whether anyone ever saw them, or whether they were any good. If you’ve ever seen Plan 9–and if you haven’t, you really should–you probably agree that, as bad as it is, there’s an inescapable earnestness about the thing. That’s why it makes all those “so bad it’s good” lists.
I think of Ed Wood occasionally when I encounter an RPG developer who kept cranking ’em out despite what must have been virtually no audience, and Robert “Dr. Dungeon” Deutsch of Allentown, Pennsylvania, must be preeminent among these. Ultizurk II is not his second game but something like his twentieth: the series went through at least nine Zurks (maybe 10) and three Heritage of Zurks before the first Ultizurk, and he had other series called Gork, Babysitter, and Spookhouse. I think Ultizurk I was his first non-text game, but it’s tough to get information on a lot of them. Whenever you see a ludography for Dr. Dungeon, it tends to include a lot of games that were unfinished or existed only as a title.            
The Shadow Master begins with a sci-fi framing story.
           There is evidence that Deutsch, unlike Wood, eventually got good at his craft. By Ultizurk III (1993), he’s managed to nearly mimic the Ultima VI engine, and his re-release of Madman! (2017) plays a bit like a combination of Ultima VII and Diablo. (Both of them are still pretty weird, but we’ll deal with that when we reach them.) But in these first couple of Ultizurk games, he’s just starting out with graphical interfaces, learning as he releases, and he has quite a bit to learn. Ultizurk I had monsters that couldn’t move from their squares. He’s conquered that–perhaps overly so–in time for this game, but it still has plenty of problems. And yet, like the first one, there’s a kind of goofy earnestness about the game that makes me like it more than it deserves.           
Add caption
Despite sounding like parodies, both the Zurk and Ultizurk series are completely straight games that pay homage to, rather than make fun of, their inspirations. Both series feature the same persistent protagonist, who (I gather) becomes a “grandmaster” over the course of the Zurk series. But every time he arrives in a new world, the teleportation process has stripped him of his skills and knowledge, and thus he has to build himself up from Level 0 again. In the first game of this series (which I played about a year ago), he helped King Eldor combat an invasion of monsters by re-powering an ancient race of servant robots. At the end, the protagonist’s efforts to return to his own world are interrupted by an old enemy called the Shadow Master (the antagonist in Zurk II, I gather) who has his own intentions for the Grandmaster.
The introduction to Ultizurk II sets the game, like the first one, in a blend of fantasy and science fiction. The computer at Andromedan Relay Station #5 is in the middle of a report to its superiors, indicating that “eco-system project 1752RG9 is entering phase 11 decline” because of an imbalance in the water cycle. The life forms on the planet are dying. The computer is advising that the project be terminated, when suddenly its monitor beacons show that two “unknown bipedals” have arrived. It cancels the termination to monitor the events.             
The character arrives.
             There’s no character creation. The Grandmaster begins with 85 hit points, no experience, 50 sling stones, and 5 rations of food. Nearby, he finds the Shadow Master, or a projection of the Shadow Master, who says that they are on a planet in the “Arcturian Star System,” although somehow in parallel realities. Each one of them will be working on a quest to power up some machines with crystals, which will somehow get them back to Earth, and whoever achieves it first will become the new Guildmaster. The Shadow Master suggests that the two competitors confer now and then to trade clues.              
Despite the planet’s water crisis, the Shadow Master is standing next to an overflowing fountain.
           The opening area turns out to be a small, deserted city teeming with monsters that the player must dodge while desperately trying to find some equipment. Eventually, among the buildings, you find some more rations, sling stones, a sling to go with them, and a club. Monsters are pretty tough, partly because their movement is tied to the game clock rather than to the passage of rounds. Thus, depending on the speed of your machine (or, of course, emulator), monsters might flit all over the screen in between any two of your own movements or attacks. But you don’t want to set the speed too low because it seems to exacerbate the game’s persistent failure to read many of your inputs. But it also caches every keypress that it does read, meaning that you don’t want to hold down any of the movement keys because that will lead to a situation where your character bumps into an object for 40 minutes while you write your blog entry and periodically check back to see if the buffer has cleared yet.           
Hurling sling stones at a “rock troll.” Other enemies include “desert gryphons” and “sand stabbers.”
        Another problem is that the author had not yet figured out how to realistically block ranged attacks with obstacles. Monsters capable of missile attacks–and a lot of them seem to spontaneously acquire this ability–can hurl rocks or whatever through trees and walls and even from off screen. If you don’t want to waste your own limited supply of sling stones, you have to make your way to them under bombardment and beat them with your club. I died a lot during the first couple of hours. Fortunately, “death” has you immediately resurrected next to the Shadow Master with no loss of items or attributes.             
Finding items in the opening city.
            During your explorations, you come to realize that many of the plants on the ground can be harvested for their herbs, yellow and blue ones healing you and green ones causing monsters to freeze for a few rounds. Other items that you find include a tent, a watch, and a map. Using the map gives you a little auto map of the area. Using the tent has you sleep for the night and restore all hit points. This is something that you want to do every night whether you need it or not, because the game simulates darkness (a la the early Ultimas) by having the window close in around you, making it a nightmare to try to find anything. Best to just sleep until morning. Resting also levels you up, which gives you more hit points and I guess maybe combat skill.           
Camping with the tent at night.
         There are other issues with the interface. My character icon looks like a woman in a track suit. Half of the screen is wasted until you bring up the inventory. The inventory screen only lets you “ready” one item at a time, meaning that either it doesn’t support armor (I haven’t found any yet) or you just have to trust that armor items in your inventory are doing something. If you pick up an item, you can only ever drop it on a tiled floor, where it will then block movement. On the positive side, the game follows the Ultima convention of mapping each action to a key and also displays valid current commands on the screen. Targeting, for both attacking and using the “Look” command, works pretty well, although I wish the game remembered the last enemy you targeted.         
The game tells me that the object in front of me is a “sign” but offers no command for reading it.
         Eventually, you exhaust anything to do or find in the first city. Other than the Shadow Master, there are no NPCs to talk with, although the manual suggests they’ll show up eventually and will (as in the first installment) respond to the Ultima IV prompts of NAME and JOB.
Once you’ve explored enough, conferring with the Shadow Master gives more clues to the main quest. He believes that returning to Earth requires you to find five orbs and place them in a machine in a nearby building. Furthermore, he believes that each orb will be found by using a “mind machine” to briefly enter some kind of dreamworld. (As with Ultizurk I, there’s a faint Martian Dreams influence on the plot.) The mind machines, in turn, run on crystals found in the dungeons. I’m glad he figured all that out because I never would have gotten it.            
He’s basically the most helpful person to ever have the title “Shadow Master.”
           Ultimately, the game world consists of several outdoor areas, or cities, linked by long, winding, maze-like dungeons. In dungeons, the problems with enemies is multiplied. They can fling missiles at you through walls that take you hundreds of steps to circumvent to bash their skulls. I discovered the hard way that I needed to level up several times and bring plenty of herbs before attempting the dungeons.            
Wandering the dungeon. All of these enemies can attack me at range despite the walls.
            Weirdly, the map itself doesn’t work in the dungeons, but “mixing” a yellow herb produces an automap. The mechanic is so illogical that I feel the programmer must have been compensating for some inability to port the same code used outdoors to the indoor environment, but for the life of me I can’t imagine what the problem would have been. Anyway, the map just shows the dungeon layout, not exits, so you still have to wander around to find those. With the movement issues I described above, I found it easier to save at the entrance and reload when I hit dead ends rather than retrace my steps.         
You think he could have made the map fill more of the screen?
           Ultimately, I found the first three crystals in the first three dungeon levels, titled Coprates Chasm, Australis Tholus, and Albor Tholus (all features on Mars and thus strengthening the Martian Dreams connections). I also found a huge cache of rations and sling stones. Not having to engage enemies in melee combat is a big bonus. I returned to the surface, figured out how to drop the crystals in the mind machine in the right order, and entered the dream world.            
Using the crystals in the mind machine.
         The dream world was a thin set of catwalks through a firmament. To get to the orb, I had to find two “magic star carpets,” which create bridges across the void. I had to use them strategically to reach an otherwise isolated area. Soon, the first orb was mine.            
Laying carpet to reach the first orb.
         By now, it was clear that, unlike its predecessor, this wasn’t going to be a single-entry game, so I’ll have to continue exploring in future entries. I’ll make a prediction now, though: The Shadow Master will get back to Earth first because I’ll sacrifice time (or some other resource) helping this planet with its water problem. Nonetheless, despite technically losing according to the rules, I’ll get a bunch of extra points for Gryffindor for “having done the right thing” and thus end up the Guildmaster anyway.
I know my description makes the game sound pretty bad. But while the interface issues should make Ultizurk II essentially unplayable, occasionally the developer pulls an original idea out of a hat and manages to lure me along for the next chapter. This is not the one he’ll be remembered for, but there’s still something memorable about it.
Time so far: 4 hours
source http://reposts.ciathyza.com/game-323-ultizurk-ii-the-shadow-master-1992/
0 notes