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#i actually beat the game not too long ago and did all the side quests that isnt post game so they're making me feel things
nanadoesart · 2 years
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Rude Awakening
secret santa gift for @feyuui ^^
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rallamajoop · 2 months
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I have too many feelings about Deus Ex: Mankind Divided (2/3)
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So we've covered gameplay and worldbuilding. The stuff on character has been deemed too long and will be split out into yet another post. For now, let's talk plot.
Plot
God, where do I even start with this mess?
Plotwise, I'd call Deus Ex: Human Revolution fine, but unremarkable. It had many problems and a notoriously weak ending, but it still delivered a decently-paced adventure with rising stakes and tension, and major reveals at appropriate intervals. The bar for video game writing at large is so low that I’d honestly rate it well above average [insert obligatory grumbling about The Witcher 3, RE4R etc here].
The scope for sequels to that story were always going to be somewhat hamstrung by that usual prequel-problem where we can’t actually beat the Illuminati, because we know they’re still around in the future. But there’s plenty that could have been done with Jensen’s story. In particular, HR’s DLC chapter has Jensen catching the interest of an anti-Illuminati hacktavist network called the Juggernaut Collective, led by the mysterious Janus (real identity unknown). Jensen’s backstory as a genetic test subject was presumably meant to be expanded upon in future too. And canon tells us that Jensen was declared legally dead after the Panchea incident at the end of the previous game, only to wake up in a facility in Alaska with no memory of how he survived. Surely that’s the perfect start point for the sequel – it even gives you the perfect excuse to reset all his augs again for gameplay reasons!
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But MD does not take that perfect sequel idea. Instead, the ‘story’ of Jensen’s survival is relayed to us via Black Light, a tie-in novel that I read months ago and have so many conflicted feelings about. On the one hand the author, James Swallow, is refreshingly interested in so much aug-related worldbuilding that the games utterly ignore, and writes some genuinely great Jensen/Pritchard banter. On the other, the main ‘conflict’ of the book revolves around retrieving a smuggled shipment of leftover Sarif Industries cyborg parts, which is pretty lame even by the usual weak MacGuffin standards. With stakes like these, it's just very hard to care whether the heros succeed or fail.
Meanwhile, having set up the great mystery of the holes in Jensen's memory and how he really survived, the book delivers no answers whatsoever (and nor, I'm sorry to say, does Mankind Divided itself). Tasked also with setting up Jensen’s new double-life working for both the Juggernaut Collective and Interpol, well, the book tells us the collective comes to see Jensen and asks him to work for them, and Jensen thinks about it and then says ‘yes’. The story of how he came to work for Interpol is similarly underwhelming.
But perhaps worst of all is the title, which refers indirectly to the mysterious ‘Project Black Light’ – something which a villain significantly reads a report on in this one scene. We do not see the content of the report. ‘Project Black Light’ presumably has something to do with Jensen ‒ either the genetic experiment that created him or whatever created that hole in his memory ‒ but that’s literally all Deus Ex canon has ever told us about it. It’s embarrassing just how little meat this thing has on its bones.
Unfortunately, Mankind Divided itself would prove to be a lot like Black Light – just without the interesting worldbuilding or the good banter to spice it up.
The usual big complaint levied at this game is that it’s too short, and the story feels unfinished – presumably cut short by time and budget constraints. That first point surprised me, as I’m sure it took me as long to finish as HR did – but I’m a terrible completionist and MD does have roughly a gazillion different side quests to waste your time. As the player, I’ll do almost anything for EXP, but rationalising why a guy as busy as Jensen would waste time on this crap is dissonance city. All these distractions do nothing to keep you invested in the main plot either (which is hard enough to care about to begin with).
I’d also debate that the story feels unfinished. To me, it feels unstarted.
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(Yes, that is a loading screen detailing the history of a construction firm. This is absolutely the level of excitement you can look forward to here.)
The story of MD is so uninvolving it’s an effort even to remember much of it. The augmented populace who survived the 'aug incident' are now the new world-wide pariahs, and there’s an upcoming UN vote that will ban them from living anywhere worthwhile, and some terrorists have bombed a train station for some allegedly-related reason. Jensen is sent to apprehend the leader of a pro-augmented rights group leader as a suspect, a staunch pacifist whose name I've forgotten. On the way in, though, he meets a man with a sinister accent called Viktor Marchenko, the mother of all big-ugly-heavies, so it will amaze you all to learn that this guy is secretly the real terrorist mastermind, and will later be the final boss. The Illuminati have stakes in this somehow, and are probably pulling his strings or something. Look, I’m all for stories about twisted political shenanigans, but some of that has to happen on screen to work. This is a story where you’ll hear about all that shit third hand if you’re lucky.
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Possibly, the idea was to open MD on a similar note to HR, at least in that Jensen is some months into his new job when a terrorist attack leaves him and his augs back at Factory 0. He then spends most of the rest of the game trying to track down those responsible. The key difference is that in HR, the attack was a targeted assault on Jensen’s workplace, resulting in his robocop upgrades and the abduction of his ex-girlfriend. Yes, it’s cheesy, yes, it’s cliched, but it gives us personal stakes. And as the story chugged along, we’d learn that Jensen’s own DNA was behind the discoveries that led to Sarif Industries being targeted, used without his consent. Love it or hate it, it’s very much Jensen’s story.
MD, by comparison, is just a story which Jensen happens to be in. He’s only at ground 0 for MD’s terrorist attack by unlucky accident, and is barely injured. He investigates because he works for Interpol, so this shit is literally his day job. Stopping bad people from doing bad things shouldn't need justification, but in what way is this Jensen’s story? His contacts with the Juggernaut Collective help with the investigation, but the conflict between his day job and his own secret affiliations never comes to a head, or even really escalates. It's the kind of experience that makes you long for the sort of generic genre cliches you thought you were tired of.
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Some token attempt is made to link Megan’s research on Jensen's DNA to a new poison being used by the terrorists – and two almost complete games in, Jensen’s personal superpowers have finally mattered by making him immune to that poison – but why on earth would they need a new poison at all? Any quick-acting poison would’ve done the same job. (A cynical answer is that the plague from the original Deus Ex was supposed to have been accidentally created during human augmentation experiments, and fans want this to be more like the original Deus Ex, right? So let's do that again! Just, you know, even worse.)
None of the other dangling plot points go anywhere either; this is a story devoid of exciting reveals. We never meet the real Janus. We learn nothing new about Jensen’s background, his amnesia, or the Illuminati’s plans for him. Various members of Interpol are either revealed or subtly hinted to be working for the Illuminati, but Jensen himself doesn't get to react to those reveals. We learn that the Illuminati hopes Jensen will uncover Janus' true identity for them, which is to say that they mention it in passing in the very final cutscene. I as the player would really like that to happen too, if only so something would happen, but as an explanation for the Illuminati's interest in Jensen (escaped research test subject with DNA apparently vital to augmentation technology) that's pretty freaking underwhelming. The grand 'villain' of Mankind Divided isn't the Illuminati but ordinary human prejudice, and no actual progress is made in defeating that either.
We do get some intriguing hints in optional side quests that the Jensen we’re playing as may be a clone of the Jensen from HR (heck, maybe the real Jensen really did die when Panchea sank, and the Illuminati decided they still had a use for him), but hints are as far as it goes. The whole universe feels like it’s treading water, desperately trying to squeeze out another installment without having to answer any real questions or advance the real plot one iota forward. The whole game feels like a filler episode.
There are good moments scattered through nonetheless. Having to decide between doing the urgent mission Interpol wants and the equally-urgent mission the Collective wants at one key moment is wonderfully tense (though the actual consequences of that choice are typically minor). Wandering around Interpol HQ talking to people who are busily trying to track down the Juggernaut Collective without a clue that Jensen's an actual Collective agent is effective too. But the pacing suffers badly from the huge number of side-quests it encourages you to waste time on, and the core cast really isn’t holding up their end.
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A few side-quests actually deliver some of the game’s other best moments. There’s a cult leader living in the sewers with hypnotic powers somehow strong enough to scramble Jensen’s CASIE aug, producing a terrific sequence when some of our favourite tools suddenly turn against us. Elsewhere, Eliza’s side-quest features by far the single best moment of twisted, trust-no-one paranoia in this whole franchise, where you have the chance to spot the fact that an "ordinary" shopkeeper is actually a plant trying to bait Jensen into a trap. That reveal worked all the better for me because I missed it completely on my first run through that dialogue tree, and stumbled onto it only by accident after reloading a save for unrelated reasons. You’ll get the odd glimpse of what this game could have been with a stronger vision behind it, but such material remains few and far between.
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And burying the best stuff in optional content does the game no favours. I’d been spoiled for the fact you can find what seems to be a cloned copy of Jensen’s body (or maybe even the real Jensen?) in the Versalife vault, and had naively assumed that meant it was an actual plot point. I'd never have guessed the body isn’t even visible unless you let off an EMP grenade while standing right on top of it (which you have no reason to do because there are no enemies in this room). There’s no way to get a really good look at it without using freecam mods. And so the biggest single clue to any of the mysteries still surrounding Jensen is a detail so minor I can’t help wonder whether it’s anything more than an asset leftover from cut content, shipped in the finished game by mistake.
Maybe this game really was finished in a hurry with half its intended plot incomplete. But for my money, what it really needed wasn't an extra year in development, it was the direction to tell an actual story from the start. Seriously, Jensen discovering that he died in Panchea, that he's a clone re-created by his worst enemies as a sleeper agent against his new allies? Gold. If that was even the real intent. But no-one wanted an entire game about a UN resolution to make cyborgs more oppressed ‒ and if they did, the game they delivered was not it.
A bad plot alone isn't necessarily a death-knell from my side of fandom, of course. Some of the most beloved franchises out there are pretty objectively a load of hot garbage with a few compelling characters at the fore. Some of my own most beloved series are that exactly. So I wish I could tell you that Deus Ex: Mankind Divided was at least saved by its stellar characters and cast. But my thoughts on that front have yet again been deemed too long to squeeze into this post.
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shinysamurott9 · 5 months
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2024 Games: Pokemon Scarlet
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This is certainly a weird game for me to look at. This wasn't a game I went into with much of any negative bias, unlike Sword, where I skipped it due to the negativity surrounding the game at the time, I did actually buy Scarlet on day 1. But I didn't get too far into it before falling off because of other stuff. So I ended up sitting on it for over a year until now as I needed to complete the game to get the ribbons and marks needed to complete my Ribbon Master Quest. And what I got from it was one of the strangest games I've played yet one I've enjoyed a lot. This is gonna be another really long read so keep that in mind.
So when I initially picked up the game I didn't so that much in terms of Game progression. What I did do however, beyond the basic intro stuff leading up to the school, was at the very start of the game when I saw a Riolu at the edge of a cliff and was like "hey I wanna catch that" but I couldn't get over because I didn't have Korraidon yet. But my experience with Legends Arceus kicked in and came the thought of trying to throw a ball to initiate a battle from the other side of the cliff. Turns out this idea got me way more than I bargained for because doing this warped me to the other side of the gap, letting me break out of the area I was supposed to be and explore the whole region before ever entering the school. I shit you not by the time I was done I had almost half the pokedex and a lvl 40 Skeledirge. It was incredibly funny ngl.
But after that when I eventually got back on track I basically just did the remaining intro stuff until you were set free to explore. At which point I wasn't really feeling it, so I put the game down. DLC flew by, stuff happened and it all led up to a couple weeks ago when I had to pick it up again to complete my Ribbon Masters. I initially didn't really vibe with the game. My first day back playing it was basically just me wandering aimlessly, avoiding the main objectives because I wanted to put together a more substantial team beyond Skeledirge and Tinkatuff and I also just wasn't really feeling any of the mons I had in the box. I also do tend to make a conscious effort to use team members I haven’t used before, but a lot of more interesting stuff available in Paldea were mons I had used before. I think it's a combination of this, almost the entire dex being available to you from the outset if you really want it and me being slightly overwhelmed by that that led to this feeling.
This train of thought hilariously led me to awakening and actually catching Chien fucking Pao with no badges, though I never actually ended up using it due to not beating all the gyms first so it was disobedient til near the end of the game.
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This first session ultimately ended when I went to take on Great Tusk and subsequently capturing it. I opted to do the Teal Mask DLC from here, this is where the game started to pick up for me. It was a whole new area to explore, tons of new mons to find and use and a nice little side story to get invested in. By the time I was done I was way happier with the team I was using, including a random full odds shiny, so that was awesome.
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The Teal Mask was also where the story really started to click with me I think. SV story is very much a character focused one, with the plots mainly being centered around how the player character helps and interacts with the other characters around them. And to complement that, SV probably has one of the best main casts of human characters in the series. Teal Mask brings in Carmine and Kieran who I both really like. Kieran needs Indigo Disk to be fully discussed but most of Carmine's character is here.
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I really like her, she has a really good character design and her character arc, while short, is compelling. She goes from someone who is, almost xenophobic for lack of a better term to someone who grows far more accepting as she helps you recover the masks from the Lousy Three. She's hard on Kieran, in a way that I feel like she regrets as they drifted apart on Indigo Disk, but she does care about him. She does also have a bit of smug bastard energy that I do enjoy when it's done right.
Teal Mask also has... H e r
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I'm gonna be real here, I think Ogerpon is genuinely the best legendary we've gotten in general, which is saying a lot in a generation that knocks it out of the park in that regard. Her design is simple but adorable, she has one of my favourite stories of any legendary, not just her backstory but also how she bonds with you and how that plays into Kieran's arc, and her gimmick with the masks is incredibly fun to use in a playthrough. Especially so if you play like me with a rotating team of more than 6, Ogerpon can slot in anywhere with how you can change her type to fill any holes you might have in terms of types.
I think Kitakami was really what I needed to get myself in gear and get back into the game. When I got back to the main game, the path I was inclined to follow most was the Titan path with Arven. This was partially for practical reasons as that's how you upgrade Koraidon, but also because of Arven.
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I think Arven's story is amazing. He starts out as kind of a dick, pawning Koraidon off on you and wanting nothing to do with it. But you come to learn this is more from frustration towards his mom, feeling like she cared more about it and her research in Area Zero than him growing up. And also because she's given him basically no help with his current goal, healing his partner Mabosstiff. In a series that focuses on all these grand adventures, which this game definitely still has mind you, Arven is incredibly down to earth. At the end of the day he's just a guy who wants to help his sick dog, which is incredibly relatable.
To get a little personal here, I've basically spent my whole life around dogs. We've had plenty across my family growing up. Of course, most of them passed away as I grew up. They were treated well, it's just how it goes. But it does suck, seeing them grow old as their health deteriorates. So I completely understand Arven going so far to help Mabosstiff doing literally everything he can to help save him. And at the very end, when you get the last Herba Mystica, Arven takes a breather. He seems almost resigned, with motions that feel like he's saying he's done all he can do, and now he can only wait and let whatever happens happen.
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There are very few things in anything that make me very emotional, but seeing Mabosstiff get up and bring his pokeball to Arven, and Arven being so overjoyed seeing him healthy again, genuinely gets me a little teary eyed. It's genuinely one of the sweetest scenes in all of pokemon. I think the titans path is also helped overall by having the most ties to the final story, it leading into the reason we go down to Area Zero to begin with, thereby giving it an edge in importance over the other two paths.
Speaking of the other two paths, I think they're also pretty solid.
I actually ended up liking Team Star a bit more than I expected. I like that ultimately they just boil diwn to friend group who found solidarity in each other. But they went too far and were too stubborn to back down, because they don't feel like the school did anything to fix their issues. So Penny has to have you step in to dismantle the whole thing so they don't seriously harm their futures. It's a neat story honestly. Not sure how I feel about their postgame side story. It's neat helping them get back on track with things, I think my main issue is that some of them are hard to recognise. Like Mela and especially Eri look like completely different people. One thing I do really like about Team Star though is all their music is canon and composed by Giacomo. It's genuinely really cool. Especially imagining him just going off when he made Penny's one.
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The gym path was probably my least favourite of the three paths. It's not bad by any means, it's just the typical song and dance we've come to expect from pokemon at this point. I do enjoy most of the gym leaders, they're fun with plenty of personality. Iono and Larry were personal highlights for me. My issue is that I think the gym path highlights a notable issue with how the game doesn’t really lean into it's open world structure very well. Despite a major selling point being you can do the badges in any order, there still is a set order to do them with the levels they're at. While I think it's a good idea for the start of the game, with some badges being objectively easier than others, I feel like this structure would benefit a lot by having weaker gyms scale up to match where you are if you beat a later badge first. Say you beat Larry first. You could then have Katy, Brassius, Iono, and Kofu scale up in levels to match whoever would be fighting next, so you don't just steamroll everything below the gym you beat.
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The real highlightof the gym path is unquestionably Nemona. I think she's a really interesting take on the typical rival in pokemon. Instead of going on the same journey as you, she's already become a champion. She is a savant in terms of battling and she worked hard to get to that point, it's like a hyperfixation for her. But she's reached a point where she's far beyond any of her peers and it leaves her almost alienated from them cause no one else is as into battling as her. It's an interesting way to take the phrase "It's lonely at the top".
That's of course where you come in. She follows you on your journey, starting fresh with a new team, even intentionally picking the starter weak to yours for an extra challenge, I love how they actually have a reason for it this time. All the while along the way she helps you to get stronger offering advice in the gyms and helping you keep sharp in battles. All so that you can become a worthy challenge for her. And when you do beat her at the end when she's not holding back, she's ecstatic because she finally has a true equal, or potentially even a new level of strength for her to work towards. It's a genuinely really cool way to handle the rival here. My one gripe is that I don't think we ever see what Nemona's original team was. Maybe she used Orthworm and Dudunsparce as she only uses them in her final fight when she isn't holding back, but everything else is from the team she trained along the way.
Then there's the final story, and the true ending of the game. Where as the other stories were focused on your friends, The Way Home is Koraidon's story. It's in the name, as the story has you delving into Area Zero, the place Koraidon came from in the first place.
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Area Zero is easily a standout location in the game. It has an absolutely perfect vibe. It has this pure, untouched feel, not just as if no one has been there in a long time, it feels like somewhere people are outright not supposed to be. And the music conveys this feeling absolutely perfectly. It's especially great because it's motif is heard in other places like Tera Raid dens, and later it's subtle part of the Terrarium themes in Blueberry Academy and the Crystal Pool in Kitakami.
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The vibe of the track, especially the vocal parts, give it a similar feel to stuff from the Xeno series. It's so perfect.
I think it's really interesting to me how Sada, basically the closest thing to a main antagonist this game has, is already dead when you arrive, and has been for some time. But you need to fight through to her machine to shut it down and prevent more Paradox pokemon from coming to the present. It's a pretty simple plot held up by how the characters experience Area Zero itself. All of this culminates in the final fight against Sada's AI. It's a really neat fight that is genuinely difficult. In no small part because she uses exclusively Paradoxes, many of which you could literally have never encountered at this point, giving you an unknown element to contend with. The battle concludes with you taking down her Koraidon with the pokemon you've bonded with throughout the entire game, the one pokemon not affected by Sada's pokeball lock due to technically being owned by her, your own Koraidon, who got you this far to begin with. It's a genuinely great moment as Koraidon overcomes it's fear and takes down it's counterpart who drove it from Area Zero to begin with.
This concludes the main plot, with an Ed Sheeran Jumpscare for some reason, but the story does continue in the Indigo Disk where you become a transfer student for Blueberry Academy. Blueberry is an absolutely fantastic location. The Terrarium is really cool area to mess around in, with tons of new pokemon to find and use, the blueberry Quests are a great addition too. On paper they seem like busy work, but they're so easy to passively complete with solid rewards that they make for a good thing to do in between objectives in the Terrarium. Which really helps for the other main draw of Indigo Disk, the League Club.
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I think the League Club is a super underrated part of the DLC. There's a bunch of stuff to do with it by customising the room itself, developing the Item Printer, a great addition in itself, and upgrading the biomes in the Terrarium, letting you get all the starters from Gen 1 - 8, genuinely really cool. The best part of the League Club though is all the character interactions. Initially you'll only meet the BB League E4 in there. But as you play through you'll get the ability to invite basically every notable character in the game there and eventually Carmine and Kieran will appear there too. It's great for fleshing out their characters, and also facilitates special interactions between characters who wouldn't get the chance to meet otherwise.
I love all the little Easter Eggs and references in this DLC too. There's the League Club rooms, specifically monochrome and futuristic, being massive call backs to Unova, each of the biomes being references to old locations like The cliff biome referencing the Nature Preserve, The Savannah Biome references the Kanto Safari Zone, and the Coastal Biome explicitly references Alola. Idk if the Polar Biome references anything, maybe Mt Lanakila? And the Meloetta event? Which requires you to open the camera app with the sepia filter? An amazing call back to the guy from Castelia who remembered Meloetta's Relic Song in Sepia Colored Memories.
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And now I get to the story of Indigo Disk. Just as the main game did with Nemona, the DLC went a really interesting direction with the rival trope. You first meet Kieran in Kitakami and while things start out well, your encounter with Ogerpon puts a rift between you and him. He always had an affinity with the Ogre and wanted to meet it for so long, and when he finally meets her, Ogerpon doesn't trust him, despite hearing about her story and admiring it his whole life, she favors you. All the while everyone around him seeks to exclude him by hiding the truth about Ogerpon's story. Even when he goes the extra mile and reveals the true story to the village, leading them to finally accept her after decades, potentially centuries of them rejecting her and her former partner, she still favors you, leading you to fight him for who gets Ogerpon, which you do eventually win.
This kind of breaks Kieran, feeling like you took his place in his story. And in the time between then and Indigo Disk, he kind of goes off the wall a little. dedicating everything to becoming stronger all just to beat you, even becoming Champion of the BB League in the process. But in turn he starts lording over the other members, kicking out anyone he deems too weak despite how arbitrary that might be. This man is literally going insane, twitching about and smiling like a maniac. Part of it is just an act but it's hard to say how in his own head he is.
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And when you do eventually fight him, he has an absolutely busted team even including competitive monsters like Incineroar and Grimmsnarl. Yet despite that it's a team that fits him so perfectly. I love when they delve into characters with the details behind their teams, like N using new pokemon from the surrounding area each time you fight him or Ghetsis Hydreigon knowing Frustration and actively hurting itself with every attack. Kieran's team is absolutely perfect in this regard. Every one of his pokemon says something about him all the while putting up one hell of a fight. That's another thing, I genuinely love that that this DLC actually puts up a challenge. BB Academy is called this elite battle school and the trainers sell that idea very well. Every trainer actually uses held items and have actual strats for the most part. The bosses actually have full teams of 6 which is shockingly rare when you're not looking at Champions for some reason.
Once you take down Kieran he and Carmine accompany you to the deepest depths of Area Zero to help Briar search for Terapagos. The under depths are also a fantastic location atmosphere wise and probably the best visual treat the game has to offer. Kieran's encounter with Terapagos is genuinely great, how it's just this tiny little guy that goes up to you because it's the first thing it sees. But Kieran's in such a bad headspace as it is, and after what happened with Ogerpon the very notion that he'd lose another legendary to you causes him to freak out so hard that he immediately Master Ball's Terapagos, which was genuinely fantastically foreshadowed by a Master Ball being the prize for champions in the BB League.
The Terapagos fight is neat enough, very funny that it can outright cheat to kill Carmine's Sinistcha and Kieran finally jumping in to help is great. Terapagos as a legendary is interesting in it's inspiration. It's possibly based on Lonesome George, the last Pinta Island tortoise of the galapagos islands. Much like George, Terapagos is seemingly the last of it's kind and despite internally having a 50/50 gender ratio, the Terapagos in the underdepths is always male. Honestly it's wild that a pokemon that can just casually manipulate time and become the source of terastalization used to be a regular species of pokemon.
That being said it's also very vague about what it and the terastal phenonmenon are supposed to be. It can time travel to some extent which is definitively shown with the secret scene at the crystal pool, but also there's all the weirdness with the paradox mons. Some seem to be genuine ancestors to present mons like Roaring Moon but also stuff like Brute Bonnet which just make no sense to have existed millions of years ago. I also find it strange this same phenomenon allows for pokemon to channel different types which is a kind of random pair of traits for terastalization tbh.
Speaking of, the Stellar Type. It's weird. Defensively you basically don't change at all bar gaining a weakness to Stellar Type moves, all three of them. Offensively however, you gain a power boost for every move type, 2x for the users' regular types and 1.2x for everything else, but unless the user is in a Tera Raid or is Terapagos, it only gets that boost once per type per battle. It's kind of underwhelming for something that is supposed to be using every type at once, and feels weirdly outclassed by normal terastalization in most situations.
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Once you beat Terapagos, there are two major things available to do afterward. The first is the aforementioned Crystal Pool event, which has Terapagos bring Sada back in time.As a result of her conversation with you, you become inadvertently responsible for Koraidon's name, giving her the white book that led her to the underdepths in the first place and with the right dialogue options, you give her the idea for the AI, effectively making the entire game one giant bootstrap paradox. I think it is actually a pretty neat idea honestly. And it fits pretty well with all the paradoxes in the game already.
Then of course there's the secret third dlc chapter, Mochi Mayhem.
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Mochi Mayem is pretty interesting though I have mixed feelings on it. It's a special third DLC focusing on Pecharunt who is the Mythical Pokemon for Gen 9. What I like is that it seems to be a return to form for mythical pokemon in game. After three whole generations of mythicals just being handed to you by a pokemon center guy, Pecharunt actually has a proper event in game that has you catch it yourself. Mochi Madness is also far more elaborate than any of the previous mythical events having a whole extra story that nicely ties up the main game, Ogerpon and Kieran storylines. It's a fun little story that gives us some great interactions between the characters. On that front it's especially nice to see Kieran and to a lesser extent Carmine interact with the main game trio after the two groups being cleanly seperate for the game before now. While I do enjoy all of this, I do have two notable issues with it.
1: Pecharunt
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Now I like Pecharunt. It's essentially the trio master for the loyal three, their equivalent of Arceus or Regigigas for comparison. I think it has a neat design and story but here's the issue with that. None of it's story was in the game. Instead Pecharunt's backstory was revealed in a short animation uploaded to pokemon's YouTube. This video revealed Pecharunt was under the care of an old couple who loved it dearly, but, wanting more of their affection, it fed them it's binding Mochi to secure that for itself. But in turn, Pecharunt's possessive nature turned the couple into the worst versions of themselves, making them greedy and seemingly only having Pecharunt around because it would bring them what they wanted. Turning what seemed like genuine care into something far more superficial. This is what sent Pecharunt to Kitakami to take Ogerpon's masks, and we know how that turned out.
It's not that this is a bad story, quite the opposite honestly it's a pretty good one that explores how despite Pecharunt having a lot going for it, with a loving family and comfortable home, it's own toxic traits ended up leaving all that a shadow of what it was. But it all comes back to that one issue that it isn't in the game itself. Now look, I'm a Mega Man fan, I'm more than familiar with important or beneficial information or stories being tucked away in external sources, many of which are far more obscure and inaccessible than a YouTube video. But I do wish they included at least part of this somewhere in the game itself. As it is Pecharunt basically has no story presence beyond being the present threat for the story at hand and being the master of the Loyal Three, a logical assumption with its music and use of the toxic chains.
The other issue however is not actually to do with the the story itself but rather how it's accessed.
2: Mystery Gift
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The most common and understandable criticism of mythical pokemon is that they are limited by design. In the past they have always been available exclusively through limited time events available through Mystery Gift. On the surface Pecharunt actually seems to be an improvement in this area. It's distributed the same way but at this point in time, there is no definitive end date for the distribution and that is good. But I'm not sure how long that is going to last, while that isn't an issue right now, eventually the servers it uses will almost definitely go offline. Maybe that's just because that's something I'm thinking about more with the recent closure of 3ds and Wii U online servers, but idk, that eventual but pretty realistic possibility rubs me the wrong way. In this case I think it's especially egregious due to the fact that unlike other mythical events, there is more content than just the mythical event locked behind the Mythical Pecha Berry. Once you beat Mochi Mayhem, Carmine and Kieran will start appearing in the League Club and you gain the ability to invite Arven, Penny and Nemona as special instructors. So without access to the berry, you lose access to all of their interactions in the club room, their true final rematches and their special trade mons, something you definitely want to be aware of if you want a Paldean Tauros, Sinistcha or anything from the Skwovet, Eevee or Applin families with the partner ribbon. To be fair, this logic could well be applied to the DLC as a whole but that at least could still be accessed via cartridges that have it built in.
Before going into the final conclusions on the game as a whole here's some miscellaneous stuff I couldn't really mention before now.
The Partner Ribbon: A massive part of the League Club that I glossed over was that it is the gateway to postgame rematches with every character that can be in the room. That alone is fantastic but if you interact with a charater in the clubroom enough times They'll trade you a pokemon with the newly added partner ribbon, which when it's assigned as the mon's title, they'll be sent out as "Drayton's Duraludon", "Kieran's Applin", "Nemona's Tauros" etc. It's really neat for ribbon collectors honestly. I hope this becomes a staple for future titles, it'd be really cool for stuff like N's pokemon if we ever get BW2 Remakes that properly reimplement them.
I appreciate the new evolutions in this game. Some are kind of odd and arguably unnecessary, like Kingambit or Archaludon, but I still like them. A lot were definitely well deserved like Dudunsparce and Farigiraf.
Continuing Gen 8's train of thought, it is incredibly easy to properly optimize a pokemon for competitive play, it's certainly worked, I'm more interested in competitive than ever. The changes to Ability Patches letting you change between normal and Hidden Abilities freely, Hyper Training now only requiring a pokemon to be level 50, and the easy availability of however many bottle caps and vitamins you need letting you train a pokemon however you want in the span of like 10 minutes tops all help with this. The mirror herb in particular is a fantastic addition here too, letting you essentially copy egg moves from one pokemon onto another meaning you can even get otherwise unavailable moves onto a pokemon. I've already made extensive use of it to get stuff like Sacred Sword on my Samurott or Fake Out on my shiny Incineroar from Wonder Trade (Thanks Evil Cal Zone). Effectively any pokemon can be made optimal for competitive use at this point, and relatively quickly too. Really the only thing you don't have control over is getting lower IVs, which realistically you'd only want for speed if you plan to run a Trick Room team, which to be fair is a somewhat valid critique as I can say from experiencing it on both sides that Trick Room is a very powerful strategy. Everything else though? You're good. If a pokemon you're attached to from your playthrough is good for the team you want to run, you are completely able to build it almost however you want and that is fantastic.
Union Circle is one of the single best multiplayer mechanics ever implemented in a pokemon game. It's already a lot of fun to mess around with your friends in the world itself, but it is also fantastic on a functional level as with the exception of the Box Legends and the DLC Paradoxes, a Scarlet player can naturally catch every violet version exclusive and vice versa. It reminds me a lot of BW2's key system that let players access select version exclusive content like the Regis or White Forest/Black City. For better or worse, version exclusives probably aren't going away any time soon, so if they are to stick around, Union Circle is a fantastic way to handle it.
There are also some miscellaneous negatives as well unfortunately.
The technical issues. It cannot be denied when discussing SV that on a technical level, it is a trainwreck. To be fair to it, it is nowhere near as bad as it was at launch, I never encountered anything too crazy, but it's still not great. Graphical bugs are everywhere, it is very common for pokemon to go into their low detail models and low frame rate animations despite being very close, there's a lot of pop in and the game lags a lot in areas where it really shouldn't, like menus. I distinctly remember going to the Peachy's shop in Kitakami and the game just straight up freezing for a solid minute as it tried to load the menu. A lot of people attribute this to the game being rushed as a result of the strict dev schedules pokemon games are subject to, and that is part of it no question. One thing I will always be firm on is that there was absolutely no need for this game to come out the same year as Legends Arceus. That game could have easily carried pokemon's holiday release with SV coming out the November after. Both games definitely would have benefitted from the extra time. That being said I think attributing these issues just to the tight schedule is oversimplifying it somewhat. I feel like these issues are a result of a perfect storm of variables in tandem with this. To Gamefreak's credit this was a pretty ambitious game for what they've typically done and something they've clearly been building to with SwSh and LA, but that also means that they are likely inexperienced with this kind of game. Combine that with the fact that this game would have started development in 2020, smack in the middle of a major pandemic, which undeniably affected the output of almost all game development studios? It does make sense that it turned out this way when all of these variables are considered. I'll be clear that I have no idea on the specifics that go on internally with Gamefreak during development, I'm only making the best assumptions I can with what I already know and very surface level research. I do hope that with future releases something like this can be avoided. Pokemon Z seems like it could be a step in the right direction being slated for 2025 and I do recall an article discussing how even the CE of the Pokemon Company acknowledged they may be going way too fast with their output and that changes could be considered. Granted being the head of a massive company like that, his word should rightfully be taken with a grain of salt. But still, it I think there is room for a little optimism at this point.
I think Shiny Pokemon were handled pretty poorly this go around. Shiny Hunting is one of my favourite things to do in pokemon so this aspect is particularly important for me. For the third time now shinies appear in the overworld which I have no problem with. But unlike previous instances like Let's Go or LA, shinies are not accompanied by any special particle effect or sound effect on spawn, instead they are just there and it is up to you to notice. On paper this honestly does not sound that bad but as many hunters know there are a disgusting amount of shinies that have barely any change or the changes are very subtle. This is awful for hunting in this game and requires you to be very aware of everything that spawns if the shiny you're looking for doesn't change much.
On the note of subtle shinies, it is an especially big issue for Gen 9. There are so many shinies that barely change for no good reason and it feels like there are far more than any game before now. For example:
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Tatsugiri on paper is ok, but the Yellow form's shiny is orange which creates confusion between it and the normal orange form.
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All of the future Paradoxes have a chrome color palette which is a mixed bag. It would be a fine color on paper, if not a little boring because they're all the same, but several future paradoxes already have chrome in their color palette leading to the shiny not changing much. Iron Treads is the worst offender but others like Iron Moth or Iron Boulder are pretty bad for this too.
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There are of course the several shinies who just barely change for no good reason, making them incredibly difficult to notice in game, either from the lighting or just because the pokemon is so small to begin with. But none of that compares to:
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Like come on what the fuck is this? I don't even know what to say about this like, someone saw Gholdengo, changed the color of it's grooves and just called it a day? I really don't like using this word in regard to game development or design but this is just lazy. It's less than that really because this honestly feels like they went out of their way to make a bad shiny. Like you could have just made it like silver or copper or literally any noticeable change to the gold and that would have been way better. But no, just the barely visible grooves. What is even the point of giving it a shiny at that stage?
Though honestly you could argue Gholdengo's doesn't matter that much because:
Shiny Locks! They are arguably the worst they've ever been. I have and always will, despise this mechanic. There is almost never a good reason for preventing a pokemon from being shiny if it is catchable. Recent games have been very bad for shiny locks. This list includes the starters, which is a god awful decision, arguably the worst mons to shiny lock, the various titans, all wild Gimmighoul for some reason, all gift pokemon except for Salvatore's Meowth, and all legendaries, including the ones brought back in the DLC. That last one in particular is awful as a large batch of returning legendaries has become standard implementation mid generation since ORAS, and we've always been allowed to hunt them, so seeing that changed is a really bad precedent for future games. The Pokemon Company know full well that a significant portion of their playerbase enjoy shiny hunting. It's a side of the fandom that is more acknowledged than ever with the official Twitter even recently putting out a very comprehensive guide on all the ways to boost shiny odds. So I really don't understand what they have to lose by not letting us hunt this stuff, it's not like they're doing anything with those unavailable shinies anyway. Literally none of the Gen 9 legendaries have received shiny distributions yet, hell we're still waiting for most of the Gen 8 ones. Imagine how cool it would be to hunt a shiny Koraidon and ride it during your playthrough, or hunting the gift Sinnoh egg and getting a random shiny Sinnoh Starter or even hunting the Meloetta event. So many cool hunts that we just aren't allowed to do because GameFreak said no. This is absolutely not a dealbreaker but it is a really annoying practice that I wish they would just stop doing.
All that being said, I think that about covers my thoughts on Pokemon Scarlet and Violet by extension. There may be more to say, such as how one could criticize how important the DLC could be to having a fully experience with how the game is lacking in some areas, namely post game content without it, effectively making an already expensive €60 game into an over €90 game, the lack of a battle facilty or the general quality of the pokemon roster this time around but I think I've said my piece.
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I think overall this game gets a bad rep. One that isn't entirely undeserved. It has many issues which exist for a number of reasons, be they technical, structural or narrative, and those should be critiqued. But that also means a lot of the good parts of this game get overlooked or underappreciated. It's strong enough that I honestly think that if you just fixed even just the technical issues, this would be one of the best pokemon games. But even as it is I can't say I hate this game. I still enjoyed it quite a lot actually. I think given the way recent releases have been experimenting with open area type gameplay, this style of pokemon is likely going to be the new norm. If so I hope they do take a proper look at what SV did both right and wrong to properly refine it. We can only wait and see on that front, with how much cynicism has taken root in the pokemon community, I hope I can be right on that front.
As for where this game ranks on my ongoing tier list of games, I think smack in the middle of B is a good place to put it with how much I enjoyed the game.
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owlixx · 1 year
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Catching You Up On Me Catching Up On Assassin’s Creed
TLDR: I beat Assassin’s Creed Odyssey and the First Blade DLC and now I’m halfway through Valhalla
So, I recently bought Watch Dogs Legion and I was…kind of enjoying it? But it failed to grab me and make me actually want to progress. It felt tedious and sloggy - like not enough butter over too much toast. I’d do a piece of content and kind of ask myself “why?” Or look at the map and feel overwhelmed. But I did enjoy the base gameplay.
Somehow, that had the same result in me as the new transformers film - mediocrity of one product made me crave a better, similar product.
I was honestly 50/50 on whether to install AC odyssey or Valhalla but went for odyssey purely because I already own the DLC.
I’ve kind of had two past attempts at playing Odyssey - I got maybe 10 hours in on PS4 before losing access to my PS4, and then I had played maybe an hour on Series X to test out the 60 fps patch.
I picked up where I left off this time, with the tutorial completed, which really helped get me back into it since I had already seen well past it. I’m not sure what was different this time, but I really caught fire with it and got totally addicted.
I had beaten Origins a few years ago and loved AC1-4 as a kid/teen, so it makes sense, but I had really considered my Assassin days behind me until now.
I even started listening to History of Greece (2nd edition) on audiobook, which I’m almost done with. I felt like I didn’t know enough about the real history to get the many references in the game.
I think this kind of game really lives or dies by the synergy of its many disparate parts. WC Legion felt like the pieces were fine individually but didn’t fit together right for me, but Odyssey felt like it had a good mix of plot, gameplay, and progression.
I have two main complaints about Odyssey - there’s too much of it, and it’s too similar. There’s almost exactly one grassy biome that the entire game is set in. It makes it a little less exciting to explore a new island for it to look exactly the same as every other island. I realize real life Greece isn’t ten different biomes but I started to get sick of the same grassy hill the 1000th time.
I feel like the existence of the story creator feature kind of highlights how same-y a lot of the side quests feel, especially the nonsensical radiant-style timed quests where an NPC just asks you to kill some random enemy. There are simply too many quests in this game, to the point where it buried the few side quests that are actually interesting.
But I did enjoy the main plot, the combat, the archery, the skill tree, the loot (for a while…), even the light stealth.
I did not like the Legacy of the First Blade DLC. I didn’t think the forced hetero would bother me so much but yikes, it comes out of absolutely nowhere and it is so frustrating to be unable to stop it. I think it would’ve felt cringe and forced even if they had let you choose the gender of your partner. Also wasn’t a huge fan of how the DLC boiled down to killing MORE cultists in areas you’ve already been in. But at least it was short enough.
I lost my patience with the Atlantis DLC. First off, it took a long time to kill all 50 cultists and then also do the sizable post-game DLC, which I did actually enjoy. So by the time I got to the Atlantis DLC, I was exhausted with some of the gameplay systems like having to swap out or upgrade my 8 equipment slots every few times I leveled up.
Add on to that the fact that the DLC wasn’t…real…or at least was on a sub-layer of really happening…and my willpower was sapped. I really enjoyed getting to see a new biome and new enemies, new loot, honestly really impressed by how nice it all was, but I wasn’t up for completing dozens and dozens of quests and fully exploring three whole new areas in this game. I think this would be a good fit in lieu of a replay if I ever miss this game and want to play more.
Also part of my impatience was a growing plan I had hatched - to play every single Assassin’s Creed. Now, I’m counting Origins as being too recent to replay, but other than that, my plan is to do Valhalla after Odyssey then back to AC1 all the way to Syndicate in release order. This especially works since Valhalla is set in the 900s, making it the ideal game to lead up to AC1 being in the 1100s, and having played maybe half of Valhalla, it clearly has some connective tissue.
To quickly recap - as a kid, I played and beat:
1
2
Brotherhood
Revelations
4
And then I played but only the first hour or hours of:
3
Unity
Syndicate
Which really only leaves Rogue as the closest thing to a mainline AC that I’ve never touched.
It’s a big ask…it’s a lot of games…I did have to purchase Unity on PC and then I plan to play 1 and Rogue on my PS3, and I already own the rest. I’m not confident I’ll actually get through it all, and now that I look closer, maybe a playthrough of just 3-Rogue-Unity-Syndicate is more realistic, but I’ll just see what happens.
Regardless of how many I end up actually playing, it is already the case that I am 27 hours into Valhalla. And I have…mixed feelings about it. I really like the combat, the visuals, and sometimes I like the plot for a few minutes at a time, but I am not a fan of the progression and certain aspects of the plot.
I am having trouble rooting for the main characters which isn’t always necessary and some media clearly has anti-heroes or bad guy protagonists, but in this case it’s more of a case of…I don’t know…tonal dissonance? I feel like I’m suppose to root for the Vikings just because I’m playing as one but I’m mostly rooting against them. I struggle to see why the Hidden Ones are aligned with us.
I do really enjoy some of the individual arcs though. Oswald the King’s arc is really enjoyable. The murder mystery in Lunden is super fun. I’m enjoying the stuff with Falke and Basim and Sigurd. And I really enjoyed the arc just now with Ceolbert and Ivarr, even if I predicted the “twist” as soon as physically possible.
My biggest issue is the overall gameplay loop. I enjoy using my axe and bow and skills to take down hordes of enemies, but I cannot for the life of me get excited about treasure chests. They exclusively contain inferior gear or abstract upgrade materials at a glacial rate. I’ve got exclusively golden gear equipped in 7 out of 8 slots despite finding 0 materials that upgrade gear from silver to gold quality. The weapons are from the limited amount of paid DLC you can get for free, while the armor was a full set from a side quest.
Speaking of side quests, this game has the oddest quest setup. There’s LOTS of required story quests, most of them as part of self contained story arcs that have some small impact on the larger story. There’s only a handful of proper side quests with most being “mysteries” that are resolved on-site. I just find this system unappealing. It feels like the game wants me to spend hours and hours combing the open world for these little dots that grant me only a sliver of minuscule progress. So I just opt to skip almost everything optional, it just doesn’t entice me. At least in Odyssey, I could get excited about purple or orange loot even at a high level. And I enjoyed the skill tree more. Here, the skill tree is too bloated and full of “upgrades” that should be basic abilities like auto loot, the ability to do finishers, etc plus of course the hundreds of minuscule stat boosts that are so random and arbitrary that I don’t even look at them.
I definitely plan on finishing this game, but the amount of story arcs remaining (around ten) is honestly kind of daunting with how much time I’ve already dumped into this game and how thin the progression has already worn.
also, what’s up with the boat in this game? I’m happy to be free of tedious naval combat, but then why bother? I like the idea of having a customizable crew but then I can only really equip pre-customized characters designed by other players? And I can only summon my crew in specific pre-ordained locations? In general, the mass warfare in this game is a bit off because it feels like you’re free to just run past enemies to the objective every time.
I do feel like Valhalla has the best overall cast of any of the AC games I’ve played. There’s genuinely a lot of characters in this game that mostly feel like they are on their own arcs independent of just your actions. AC Mirage starring Basim kind of proves this point. This game almost has a Red Dead Redemption feel in some ways.
Also I generally dislike how often this game asks me to find some hidden object via echolocation. I have never once enjoyed having to encircle a building to find an entry point or wander around a town to find the entrance to the underground. It just slows the game down and is so repetitive and annoying.
I’m looking forward to the contrast when I play AC1 and it’s incredibly straightforward and simple by comparison.
I will not be doing the DLC for Valhalla. It’s far too expensive and this game is already somehow bigger than Odyssey I feel, although it feels much less like it was built out of the same few building blocks.
I did do the crossover dlc with odyssey in this game and I generally enjoyed it even if it was a little trite.
Perhaps going forward I will provide more detailed blow by blow recountings of my time spent in this game.
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ddarker-dreams · 4 years
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Yandere Behavior: Dabi
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→ Yandere MBTI type: CAHL. (Cruel, Aware, Honest, Lenient).
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Dabi is a yandere that doesn’t see the point in beating around the bush. He takes a far more direct approach once you manage to secure his interest, though he does tend to do his own fair share of stalking. The information he gets on you from stalking is more of a byproduct than his actual goal, which is to watch you purely for fun. Has a massive amount of knowledge on your schedule from the hours spent tailing you. Doesn’t mind slipping this knowledge into when you’re talking, asking how meeting with a friend went when you both know he shouldn’t have that knowledge. Stopped trying to hide it a long time ago.
He doesn’t mince his words when speaking to others, this also applies to when he speaks with you. The cruel category fits him slightly more because of this. While there is a special fondness reserved only for you in his heart, it’s all the more reason to tease and see how much you can handle. He wants to see everything -- from your frustration to your cute tear-stricken cheeks -- knowing it was him that garnered such a reaction. It’s a pride thing.
Unlike delusional yanderes, he’s in touch with the reality of his actions. Dabi knows you must resent him. That you even have good reason to. It’s not enough to drive him away to be aware of this, he’ll continue his quest of plaguing your life, having no intention of letting you slip away. It feels nice knowing that he’s important to you, even if it’s for negative reasons; this role is reserved solely for himself. This little cat and mouse dynamic is addicting. 
While manipulation isn’t an area that he’s incompotent in, he just doesn’t see the point to it most of the time. It’s far more intriguing to see how you’ll handle his true intentions on display. Dabi still might nudge you in the direction he wants, he takes a somewhat more hands off approach. Watching you scramble to get around the casual threats he puts out on those close to you is endearing. What will you come up with? How much more can you handle? This prospect of the unknown is exciting to him.
He could resort to kidnapping, and might end up doing it eventually, but normally lets you run around living your own life. Or at least you’re under the impression it’s your life. Paying you a nightly visit and then watching from afar as you try oh so hard to continue on a normal schedule is adorable to him. You never fail to entertain him. Should he feel you’re neglecting to pay attention to him, he’ll send you a picture of yourself from afar for good measure. Just a little reminder that you’re never alone like you hope you are.
This perfect little fantasy he’s created can be imposed upon by others. Undesirable people that soak up too much of your time for Dabi’s liking are treasured as pests, and he’d never acknowledge this should you mention it to him. He just shrugs, saying something among the lines of, “Who knows? Maybe you’re just cursed, dollface.” No one is capable of antagonizing you as well as he does. Dabi boasts that it’s a natural born talent of his.
There’s also this suspense factor of not knowing when exactly he’s going to show up in your life again. Sometimes you can’t go an hour without multiple unknown numbers texting you, and on the flip side of that, sometimes he “disappears” into thin air for weeks. Only to rear his face again when you’ve grown complacent, tearing away the hope of living a regular life again. Dabi wants you to never stop thinking about him. What he’s doing, what he might do, when he’s going to show up in your life next. 
When he promised there was no getting rid of him, he meant it. How Dabi deals with things depends solely on you. Should you try and contact law enforcement or heroes, he’ll give you an ominous warning about what could possibly happen to those you care for. If you keep ignoring him, he’ll do something similar, slinging an arm around your shoulder and pulling you close. There’s no winning.
He leaves tiny gifts around your residence. It serves a few purposes in his mind. One, that you really are his favorite to have earned all this attention. Two, that he’s capable of bypassing any security measures you try to put up. And finally, the added bonus of you always having him in mind, whenever you stumble across one of his “gifts”. They actually tend to be stuff you like. A game you wanted, a new pair of shoes. Or they can be lascivious in nature. Lingerie, obscene notes, short skirts. It depends on his mood that day. 
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Quotes.
“Surprise. I heard you got a raise at work, how wonderful is that. I hope you don’t mind me letting myself in... I just thought you’d might want to celebrate. Ah. Put your phone down before this gets ugly, won’t you? I’m here purely on innocent intentions.” 
“Aw, what’s with the look doll? Did you think you got rid of me or something? Ah, how cute is that. Sorry to disappoint. I had some business to do elsewhere, but don’t you worry your pretty little head, I didn’t forget about you. I sure hope you didn’t forget about me either.” 
“Hm... I can’t say I know what happened to him. Maybe he tripped and hit his head? Hey, I am being serious here. What does it matter anyways. Guy was a loser, move on already. Seeing you mope for this long is starting to bother me.” 
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fanartfunart · 3 years
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More Time & Time Again/ OoT Timeloop. (I think this is just a multichapter fic now) Link is helping his younger self out when the boy asks about his own adventure. Link recalls how he failed to change the future. (Tw for death mentions/implied death, fire/destruction, injury and angst.)
Time & Time Again & Part 2
Ao3
-
"How do you know all this?" The Kid asked, holding the Megaton Hammer uncertainly.
Link just smiled, "I went on a journey like yours a while ago....In retrospect, the hammer wasn't too hard to use compared to this one sword that was like, twice my height at the time."
The Kid glanced at Navi with wide, excited eyes. She frowned, "No."
"If I found a sword that big though-"
"Stick to the hammer right now," Navi sighed, giving Link a side eye.
He restrained a chuckle and leaned over to his younger self. In a low whisper he said "I'll give you a tip to getting a sword from Biggeron when she isn't watching."
The Kid pumped a fist and Navi zipped over to gently bop Link's head. "Don't give him ideas."
Link laughed, "I'm not! The idea is all his!"
Navi glared. Probably internally cursing the technicalities of them being the same person.
"Actually though, can you tell me about your adventure?" The Kid asked, tilting his head.
Link frowned. (He was small again, placing the Master Sword back in it’s pedestal. His legs still felt shaky from finally, finally having defeated Ganon.) "Maybe later. ...Besides, you still need to practice with that hammer. You do not want to pull a muscle using that thing... Trust me."
The Kid hummed, and shifted back into a readied stance with the hammer. He grinned "If I win will you tell me?"
"Who said anything about winning? It's practice, not a game."
"Sounds like you're scared you'll loseee, Grasshopper."
Link's eyes narrowed and he grinned, "Oh its on Shrimp."
"Wha- We're the same height!"
-
Link could’ve sworn he’d rigged this game so he wouldn’t lose. Link guesses he’s always had a habit of succeeding despite all logical odds out of sheer determination. He also blames the fact that Navi was helping Little Link and that was just unfair. He sighed as he stared up at his younger self’s near manic grin, laying on the ground.
“Story time!” the Kid said, putting the hammer down and holding out a hand to help him up.
Link accepted the boy-teen’s hand, defeated. He walked over to a nearby crate and hopped up to sit on the edge. The Kid followed and plopped himself in the grass, watching attentively.
He couldn’t tell the Kid his actual story, so he’d have to make up something. He hummed, “...Where should I start?”
“The beginning?” The Kid offered, laughing.
The beginning of his real story was complicated. Was it when the Great Deku Tree sent Navi to him? Or, with that adventure a closed book, was it when he returned to his time, to grow up as he was supposed to?
“Right... Well, when I was younger, I knew a princess in Termina... She saw that an evil man... uh, her uncle, would be king soon and no one believed her... She had asked me to help her.”
-
He skidded to a halt as he spotted the King and...Ganondorf. His heart pounded in his chest as he stared at the Greudo King. Images of his beastly transformation overlapped with the man currently in front of him.
Link dashed forward, past the guards and into the castle itself. He heaved his breaths as he took the most obvious path to the main hall. He didn't even stop to admire the original architecture of the building that would be transformed into Ganon's Castle.
"Who let this boy in?" The King asked, gesturing at him. "This is a private meeting."
Link swallowed, "Where’s Zelda?"
"Are you one of her playmates? Are you lost?"
He shook his head. He stared at the man, balling his hands into the skirt of his tunic.
"He appears overwhelmed," Ganondorf said, oddly soft, "Let him gather his thoughts."
-
Link shrunk away from Ganondorf’s full attention. He partly expected Navi to start speaking for him... The silence of her absence echoed like the quiet before Ganon burst from the rubble of the castle. His heart began a drum beat of “Danger, danger, danger,” in his ears.
He ran. Link ran past the crackle of fire echoing in his mind and behind his eyelids. The distressed shrieks from Zelda, unable to help, ringing in his ears.
“I stood in front of the current King, with evidence of the man’s plans in hand, and explained what I knew...” Link said, wishing that had been true.
“What? Already? You didn’t even get the big sword yet!”
“Oh, but you see...The King didn’t believe me. Put under a curse by the evil man. He was merely a puppet... But the evil man wanted more than the throne.”
-
He took in panting breaths as he stood in front of Zelda. The royal garden a soft earthy type of quiet. The twitter of birds promising calm. He closed his eyes briefly.
"Link? You're back already?"
He nodded and gasped for breath, "Ganondorf... is going to... get into the Sacred Realm."
Zelda's eyes widened, "Are you sure.... Oh... The Ocarina?"
With a nod, he let gravity take him and he plopped onto the ground.
"We must stop him then!" Zelda announced with determination.
Link smiled warily.
They had sat for hours. Zelda planned out how to deal with Ganondorf with the little information Link had been able to provide the words to explain. Exhaustion catching up with him, Link eventually fell asleep. His head on her shoulder. Her voice guiding him to kinder dreams than he'd had in a while. Even before starting his quest.
-
“The princess allowed me to sleep in one of the rooms in the castle. Although she probably didn’t need to since I usually ended up sleeping outside anyway... Got used to it. Sleeping in the big bed just felt too strange.”
“The princess seems really nice.”
Link nodded, “She is....” he sighed, “But, before we could implement our plan-”
-
He woke up to a muffled thunk. Link sat up and groggily wandered to the noise. He hadn’t thought about picking up his sword. He faltered as he noticed Ganondorf and a Gerudo woman bringing in a set of barrels.
Ganondorf turned to look at him and raised a brow. "Child. What are you doing up?"
He pointed to the barrels, brows furrowed.
"Ah, they are a gift to your King."
"It's night," Link forced out. Voice raspy. His glare strengthening.
The Gerudo King walked over to him, dramatic strides intimidating and imposing. Link scrambled to stay out of arms reach of the man. Ganondorf halted. "I get the sense you and the Princess don't like me too much."
Link distinctly regretted not grabbing his sword. His hand itched for something to hold, to protect him. "You're going to hurt people." He said in a harsh whisper, curling his fist.
"You sound so sure.... Why?"
Link looked away and took a step back.
"I don't intend to harm you, child."
"You killed the Great Deku Tree." Link hissed, feeling tears prick at the corners of his eyes.
"Ah. I didn't expect one of you to come out of that forest. Do you plan on speaking to the king? Tell him I killed a tree? I don't think he'll quite believe that... And if he did, it was one tree, do you think he'll care?"
"I'm not going to let you get into the Sacred Realm! You won't get Zelda or I to open the doors for you-"
"The Princess can open the doors?" Ganondorf grinned, "Thank you, young one, for that insight. I would have thought that particular goal lost without the Kokiri Emerald.... Now I can simply move on."
Link's eyes widened, he turned to run to Zelda. To get his sword. To do something. Ganondorf was fast. Especially so now that Link was small again. He never hated being small before this moment. He writhed against Ganondorf's grasp on his arm. He yelled and twisted and kicked.
"Stop it. You'll wake everyone up." Ganondorf snarled. He huffed, "I do hate doing this to a child but you give me no choice." He spoke in a language Link didn't understand. With a sharp jolt in the back of his head, he felt the energy sapped from him. He dropped to the ground. He felt wooden. Like a doll.
Ganondorf picked him up with ease. Dropping him over his shoulder. "It shouldn't kill you. Don't be alarmed. It took significantly more work to kill the Great Deku Tree."
Link's eyes widened. He hit Ganondorf weakly, struggling with the rest of his might. Ganondorf gave him a curious look, seemingly surprised he had even this much fight in him.
He was deposited in the bedroom the princess had given him. "Do try to get some rest, boy.... You'll need it." The door shut and locked.
Slowly, everything went dark.
-
"He cursed you?!"
Link nodded, "I later would realize that the reason I managed to stay awake as long as I did was because I had my own magic.... I had learned some spells before, but found out I could no longer do them."
The Kid frowned, "That's terrible!"
"I learned more later, it didn't entirely sap my aptitude for magic." Link glanced at his own hands. "I don't know... I don't need them as much anymore."
-
Zelda shook him awake. She shoved him to the floor in her urgency.
She pulled him up and before he was truly aware of his surroundings, he was being lifted by hands much stronger than Zelda. Link squirmed, the sleepiness draining from him quickly.
"Link wake up! Please!"
He groggily reached out to her. She gasped "Oh thank the Goddesses."
"Impa!" Zelda cried out. "My father! Where is he?"
"We don't have any more time to spare. I'm sorry Princess. We must leave. Now."
Link gasped. No no, this shouldn't be happening. It shouldn't be happening at all.
Impa ran. She remained surprisingly dexterous and agile despite carrying both children.
Link watched over Impa's shoulder as Ganondorf appeared from the door. His sword was stained red. He grinned and took large, striding steps after them. Impa threw Zelda up onto a horse. Link squirmed out of her grasp before she could toss him up with her.
"Link!" Zelda shrieked, "What are you doing?"
He took out his sword and gestured towards the gates.
"You can't!" She cried, reaching towards him. "You... you could-"
Impa spurred the horse on before she could finish. Link closed his eyes to dash out the image of Zelda's panicked face.
-
"I... never saw the Princess again for a long time after that."
Link nodded, "Eventually."
The Kid stared at him with a deep sadness. He knew he probably resonated too deeply into truth. He would have to change more in his story.
"But you did see her again. Right?"
-
Link tumbled to the ground, ignored. Ganondorf grabbed his own horse. Link roared in fury and made a leaping strike.
Zelda's scream echoed in the distance as Ganondorf clashed against his sword, creating a slash across Link's arm.
Ganondorf pushed him back before he could complete his attack. Knocking him several feet back. He scoffed, "I don't have time for you, child."
Link winced as he scrambled to a stand, listening to the clop clop of hooves. Legs shaking, he raced to the Temple of Time. He knew Ganondorf would be back. He hid behind a pillar, and waited. He could still stop it. He would just have to stop his past self from opening the doors! That could work.
-
"I ran to get the King's Mask before the evil man could. With that, he could rule the kingdom as he saw fit. Masks have great power in Termina, as symbols and sometimes magical items." He explained.
"Oh cool." The Kid leaned forward, "I wonder if any of the masks I had as a kid would be important to people in Termina..."
-
Link looked down with a soft smile, "Some of them, maybe. But anyway.... the mask was... gone, by the time I got there."
The boy ran in just as he expected, the Ocarina of Time still gripped in one hand. Link attempted to dash after him, only to he grabbed from behind. A large hand muffled him. He kicked and squirmed and bit. All it got him was a tighter hold.
“I should’ve known the royal family would send someone through time to stop me.” Ganondorf whispered to him, “I didn’t expect a child. Although, perhaps that’s all they have left.”
Link growled and knocked his head back, hitting Ganondorf’s chin. He was dropped unceremoniously. Scrambling to a stand, Link readied his sword, glancing at the spiritual stones in their places.
“Really?” Ganondorf huffed, “You think that little tumbtack will stop me?”
Link glared.
-
Ganondorf summoned his magic and Link dodged out of the way. “Hm, you learned. Good to know.” Ganondorf walked past him, and Link ran forward to attack, but was yet again thrown back by a dismissive smack. Everything after that was a hazy blur.
Link woke up to the crackle of fire and a burning sensation on his left hand.
Link was quiet for a moment, feeling the oppressive smoke and heat suffocating him. Imagery of Castle Town on fire flickering behind every blink.
The Kid frowned at him, "Are you okay?" He whispered.
Link nodded, tracing the shape of the triforce of courage on his hand. He didn't quite know how the time travel worked with the sacred relic. He glanced at his younger self. He had it too, didn't he?
"Grasshopper?"
Link took in a breath and straightened his posture, "Right. Right. I'm fine. But um. Can we finish this another time?"
The Kid nodded. He stood and stretched. "...Um, quick question... If you don't mind... Why did you leave Termina? You grew up there. And you said it's doing fine now-"
"I was looking for an old friend... Now I just want to help people here."
"Oh. You're a nice person." The Kid concluded.
"...I've been told that." Link said softly. He ruffled the Kid's hair because he knew it would annoy him. "But! It's getting dark and if you don't go back home and rest, I'm gonna go find Sheik and he'll make you sleep."
The Kid gasped in indignation. Then blinked. "Wait you can find Sheik? Really? How!?"
"Oh my Goddesses, go sleep!"
"Is he here!? Is he following me or is he just going to places I need to be before me?"
"Forget Sheik, I will drag you to the forest."
The Kid laughed, "Okay, okay."
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thekingofwinterblog · 3 years
Text
Getter Robo Retospective - Getter Robo Part 1 -Ryoma Nagare
So, Iv’e been wanting to do an overall retrospective of the Getter Robo manga franchise for a while now, and since the Getter Robo Arc is nearing it’s finale as of the time of this writing, and will either give it a definite ending, or be the final nail in the coffin that the series will never be finished before Getter Robo falls into public domain, I thought now might as well be the time to do it.
As such, I’ll be doing an overall analysis over the entire collection of Ken Ishikawa’s Getter Robo manga series, it’s plots, themes, characters, and covers the various ideas this crazy and amazing sci-fi series covers.
Also, this retrospective will NOT cover the various anime adaptations, or the behind the scenes stuff that has gone on with Getter Robo over the years, such as Go Nagai being credited as the writer of the original manga despite only having come up with the overall concept and designs for it(the rest was by Ken Ishikawa), or the way that Ken went back and added in some extra chapters in the original two manga to explain some things and to tie the early manga more closely into what came after.
For the purposes of this retorspective, I will be focusing exclusively on the manga itself, and what it has to offer, without going into anything else.
And of course there is no place better to start, than the beginning.
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So, what is the story of the original Getter Robo Manga?
Well, the overall plot of the original manga is about the conflict between two sides of a conflict, as laid out rather well in it’s prologue chapter.
The first is our protagonists, the Saotome Institute of Japan, who’s leader and namesake has invented the titular giant mecha, the Getter Robo.
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Powered by a revolutionary newly discovered form of energy called “Getter Energy”, this enormous metal behemoth is a fighting machine unlike any other.
This war machine was originally supposed to be used for space exploration, but due to necessity, it has instead been reworked into a fighting machine.
It’s only weakness is that it requires 3 different living pilots to operate it to draw upon its full strength.
Opposing the Saotome Institute, is the forces of the Dinosaur Empire
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An empire of humanoid Sentient Dinosaurs that long ago was forced to flee the Earth’s surface after it was bombarded with a strange kind of energy from space that was deadly to their kind, their only way to survive being to use their incredible technology to hide on the only place on Earth where the rays couldn’t reach them. The Earth’s very core.
Now, after millions of years underground, and the rays that forced them beneath the earth to begin with having seemingly ceased, they have finally returned to reclaim the earth’s surface for their own. At it’s disposal, it has incredible technology, and giant cyborg dinosaur monster in it’s quest to wipe out the newcomers, the human race, to achieve total dominance over the Earth.
If you think this premise sounds very generic, and you’ve seen it in some form or another in countless other Mecha series, you are not wrong. Ancient evil group attacking the protagonists, and only the new giant robot can stop it, probably the biggest stock plot in mecha overall, having been done in everything from Neon Genesis Evangelion to Megas XLR in some form or another. The set pieces and details are different, but the overall plot is the same.
However, where Getter Robo fits into this, is that it was one of the first giant robot manga there was, and many, many of the tropes and ideas it pioneered would be used and imitated by its successors.
In fact, I would argue that Getter is the second most influential mecha series in history, only second after it’s big cousin, Mazinger Z.
However, we are not here to detail how it influenced the manga industry, but how Getter holds up on it’s own, and in this regard, despite having a plot that has been overused time, and time again by it’s successors, this isn’t really that much of a problem for Getter Robo. Because like any good Mecha series, Getter’s biggest strength is it’s cast of characters.
Starting off in chapter 1, we are introduced to the first of the Robot’s giant pilots.
Ryoma Nagare.
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Each of the pilots of Getter Robo is given an introductory mini-arc to set them up, and Ryoma’s is easily the best of the 3.
We are introduced to the main character of most of the franchise at a very unusual spot to open a main character, especially for a Shonen protagonist.
At the end of a revenge story.
To put it bluntly, Ryoma does not start off this series as a particularly likeable, nor good person, as his introductory scene is him crashing a perfectly legal martial arts tournament and beating the everloving shit out of it’s referee, it’s participants, and the judges who arranged it.
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His reasons for doing all of this?
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Revenge for his old man.
As it turns out, Ryoma had a massive beef with the arrangers for this contest, as his father, Ichigan Nagare was a pro karate champion back in the day, whose reputation was purposely destroyed by those arrangers.
Now he’s come to take revenge by utterly crushing their disciples on national television, to hammer in the point that his father’s martial arts was superior to theirs for all the world to see.
During this whole thing, we also get a very good look into how Ryoma thinks at this point in time.
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When the arranger tries to appeal to the “Sacredness” of the Sport to get him to stand down, Ryoma laughs in his face, proclaiming that there is nothing sacred about combat at all. The only thing that matters is who emerges as the victor.
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This is backed up by how he doesn’t show the least bit of compassion or honor to the first of the contestants he defeats, easily smashing him to the ground then gloating over him after having demonstrated the sheer difference in the combat prowess between the two of them.
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He is very blunt about the fact that he believes that one should pursue strength for strenght’s sake alone, and never stop until you have crushed anyone who stands before you. Always train to get stronger, and always seek out those who can challenge you and beat them too.
Might makes right.
This is a REALLY good introduction for showcasing Ryoma as a character. How he thinks, his immense near superhuman strength, his ruthlessness, his pride in his own strength.
It also ties in directly into the themes of this series, as this kind of thinking is essentially Evolution itself boiled down to it’s bare core. The survival of the strongest. What is the point of Evolution after all, if not this? Those with the traits to survive and thrive will do so, while those who cannot, will be crushed by those who can, who in turn will pass down what made them successful to begin with.
Of course that is not what the actual message of this series is, but it is a concept that this series is rather blunt about, and it’s not a coincidence that the most prominent of all the main characters of this series began his journey while believing wholeheartedly into that ideal.
All in all this scene is just great, and it sets up Ryoma really well, as well as making it clear that this is a boy who has a lot of growing to do as a person.
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And so, having achieved his life’s work that he’s trained for for years and years, Ryoma nagare quietly leaves the arena, leaving behind a dozen bruised, battered and broken men on the ground.
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Of course this display of power has not gone unnoticed, as in the audience were two men from the Saotome Institute who came here hoping to find someone strong enough to pilot their giant robot.
As it happened, they just found one that fit the bill rather spectacularly.
Then in the next scene we are showcased Ryoma’s home.
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Ryoma Nagare, a fighting genius that at the tender age of 16-17 smashed the greatest karate practitioners in Japan with ease while being outnumbered a dozen to one, lives in a ramshackle part of town, in a rundown old building that has broken windows, a leaking roof, and can at best be called a ramshackle cottage.
It’s a rather brutal contrast to the sight of the prestigious, well made and maintained karate tournament building we were just in.
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Inside we find the sight of something else rather unusual for a Shonen protagonist. Having now achieved his goals, and avenged his father’s memory, Ryoma is slowly starting to come to the realization that this has all been one giant waste of time. He hasn’t actually earned anything on this journey. His father is dead, he’s still poor, and his only belongings is this shitty building and the clothes on his back.
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As we learn here, Ryoma has spent his entire life being trained in martial arts, to insane degrees even for an adult man, much less for a child. All for the purpose of one day doing what he did today, and avenging his father’s memory.
This scene really hammers in the fact that for all his ridiculous strength, Ryoma is a child, and he has a child’s way of looking at things.
He thinks back fondly on being pitted against stray dogs in death matches, and he reveals here that in his mind, this was all about “Redeeming” martial arts somehow, as if this display would really change anything in the grand scheme of things within the sport.
It wasn’t of course. This was all about revenge. Everything Ryoma ever trained for was for this moment, this moment of what should have been absolute and total triumph as he achieved a truly spectacular victory and proved his father’s fighting style the best in all the land and he has proven that he himself is the strongest fighter in all Japan.
Instead he is coming to the realization that so many people that wasted their lives on vengeance have come to over the years. That it was all a giant waste of time.
Revenge is a suckers game.
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Having achieved his goals, Ryoma has found them to be completely empty, and has nowhere to go. This is a really fascinating way to open up a character arc, as usually a character that learns the lesson that David Xanatos knew so well, happens either at the end, or somewhere later down their line. Ryoma however, learns it in the very first chapter, and now has to find something else to live for.
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However, his soul searching is then interrupted by a few gentlemen from the Saotome institute.
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Who immediately tries to kill him.
Now before I discuss the next part, I wanna praise this overall scene, because it really works great within the context of this chapter.
Ryoma has been introduced as a massive asshole, who firmly believes in the mantra of Might makes right, and he doesn’t feel any regret at having brutalized a dozen of innocent people, just the fact that he realizes that there was no real satisfaction to be had from it. Now the other shoe drops, and HE is attacked in his own home, completely unprovoked for reasons that frankly he has no personal involvement in on his own side. While this attack does have an in universe reason behind it, it main purpose is that it serves as a nice cathartic moment for the reader, as while he’s never going to legally punished for what just happened at the tournament, he is punished by the narrative for his actions, which is something i’ve seen far, far too many stories do over the years fail to do with asshole protagonists.
It also serves to put Ryoma’s current belief in Might Makes Right to the test. After all, aren’t these men doing exactly what he said that those who practice martial arts should do? Seek out those stronger than them, then crush them.
All of this makes it a shame that it is horribly undercut by the one, genuine stain on the original manga. Namely that one of the attackers is this guy.
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And it’s at this moment you realise, oh yeah, this was made in 1970’s Japan. The unfortunate fact is that Mangaka of this period generally based their depiction of black people on early American comics(Which had plenty of this kind of artwork), and Ken Ishikawa was unfortunately not an exception to this rule.
He would THANKFULLY not repeat anything like this later down the line(his depiction of black people is far more natural and realistic in later manga), but hot damn is it both uncomfortable and distracting to read the pages with this guy. And it’s a real shame too, because frankly, not only is the following fight scene very good as a narrative punishment for Ryoma, but it’s just a good fight scene in general.
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Unlike the Tournament fight, which was mainly a beatdown to establish Ryoma’s ridiculous strength, this is an actual fight, which showcases Ishikawa’s ability to draw energetic, exciting fight scenes where action flows very naturally.
It also shows that for the kind of ridiculous strength Ryoma possess, he isn’t some superhuman, as early in the brawls he’s heavily wounded by the rather mundanity of taking a throwing knife to the shoulder. This is in general something that makes action if Getter Robo stand out from other shonen series too. When characters, or Robots for that matter, takes hits, they rarely shrug them off with no problem, instead taking real, genuine damage that doesn't just instantly go away. They might power through them, but that isn’t the same as them disappearing into the ether.
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In any case, the battle ends up outside the house when Ryoma is thrown through the wall.
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He’s then forced to do the classic, catch the blade between the palms of his hands trope, which is depicted much more believable than most cases I’ve seen, as despite succeeding, it still left him bleeding from those palms.
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Ryoma then redirects the blade into the big guy who is attacking him from behind, killing him. I really love how the artwork sells that this is a desperate move on Ryoma’s part. He is genuinely fighting for his life here, and he’s pulling out every trick he has to to win despite his wounds.
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He then follows that up by ripping the blade out, and throwing it at the knife thrower guy. I also like that after doing so, he immediately falls flat on his ass, in a rather realistic manner(he is fighting in the rain after all, so the ground is undoubtedly pretty slippery.), while also showcasing the force of the throw. My only main complaint is that for this one panel Ken forgot to include the wound and the knife on his shoulder, as I think it would really sell just how desperate Ryoma is here if we’re visually reminded in the moment that, oh yeah, he’s powering through and using the arm whose shoulder has a knife in it to to throw this thing.
Thankfully, that missed opportunity for visual grittiness is more than made up for by the next part.
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Having now effectively won the battle(I think the swordsman broke his foot in the fall, at least that’s how it looks), Ryoma suddenly realises that, holy shit, he just killed someone. The contrast between here and how he looked as he challenged the tournament fighters couldn’t be more different. The cooky, arrogant youth is completely gone, and you're reminded that Ryoma is just a kid. A kid who just had to kill someone. The bravado is completely gone, leaving only a kid who is tired, confused, in pain, and probably pretty scared.
He is then approached by the man who just had 3 grown ass men jump and attack him, Dr. Saotome.
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Wounded, and mentally exchausted as he is, he is in no position to argue as Saotome declares that Ryoma is what he’s been looking for, and as one of his men rips the knife out of his shoulder, Ryoma screams before losing consciousness from the pain. Afterwards he is dragged into a car, and bandaged up.
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Then as they're driving, the’re attacked by a giant flying dinosaur that grabs unto the car and flies away with it, Ryoma and Saotome barely managing to get out in time, alongside one of Saotome’s unlucky goons who breaks his neck in the fall.
And so ends Chapter one of Getter Robo.
All in all, other than the horribly racist black guy, this is a really good first chapter, that sets up Ryoma Nagare really, really well, showcasing his way of thinking, his origin, and where he needs to grow, while also showcasing his ludicrous strength, and that he is fully capable of going balls to the wall to win a fight, which will be showcased many, many times in this series. It also ends on a reminder of the fact that oh yeah, this is a series about one side vs dinosaurs, as Ryoma gets his first introduction into the enemy he will be fighting time, and again in this manga. It also gives a distinct first impression of just how ruthless Saotome is, as he is perfectly willing to send 3 dangerous goons on a teenager just to test his prowess in battle, which is absolutely going to come into play in future chapters.
All in all, it’s a good start. Not an amazing beginning, but certainly a good introduction to our first main character.
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frostsinth · 3 years
Text
Burdened by the Stars - Pt. 5
Part 1 | 2 | 3 | 4 - MasterList - Art
Holy Shit, it’s an update! A real update! For an existing story! Not a new project, not some random side quest.
Hey! I’m not dead! Whooo!
Welp. I hope you guys enjoy this! I’ve started writing the next chapter already, so hopefully it won’t be another four months for an update. Thank you for your patience! Lots of love.
Requested tags: @lightning-butterfly
“Auntie Gana!” Lorette squealed excitedly, launching herself onto my back and wrapping her arms around my neck. “I found you!”
I jumped nearly a foot, then laughed to dispel my jitteriness. Nearly toppling over entirely as her brother Corwin gave a shout upon the discovery of us both and jumped right on top. Our combined hot breath billowing like a cloud around us.
The afternoon with my nieces and nephews had certainly been refreshing. Though the mountain air of the goblin castle gardens was cold (colder even than the usual winter temperatures at lower altitudes), with all the running around we were doing, I hardly noticed. The six of them had been ecstatic to be pulled from their lessons early for the day, and had nearly bounced off the walls. Much to the disdain of their tutor, who gave me a dark glower as I pried the youngest off their chalkboard. But as I was the goblin Princess, and technically an adult, they had no recompense against my decision to dismiss them for the day to take over supervision of my nieces and nephews.
“It’s your turn to find us, Auntie!” Corwin informed me as Izaak and the twins skipped over. Likely alerted by the sounds of my hiding spot being uncovered.
I nodded my agreement, tossing Lorette over my shoulder as I stood up. She squealed and kicked, laughing so hard she was breathless. Her red braids slapping about her face as she wriggled. I glanced up at the sky, feeling the edge of anxiousness at the pestering thoughts of what Erramun might be doing. It was a thought that had often interrupted my afternoon. Leaving me more than a little distant and distracted, to the point where even my youngest charges were starting to notice. Hopefully he was still asleep, or at least resting quietly. Though with the sun sinking ever lower, I wasn’t sure how much longer I could assure myself of that.
“Alright, one more round.” I told them, placing Lorette back on her feet. “Then I’ve got to get you all back inside to wash up before dinner.” 
I ignored the round of groans at my response. The twins, Yua and Hilal, each grabbed on to one of my legs and began to loudly proclaim I’d have to drag them inside if that’s what I wanted. Hilal even argued that she wasn’t hungry, and that dinner was going to be yucky anyway, so there was no point going in. Apparently Niko was currently on a healthy eating vendetta. Feeling that his family was far too indulgent in sweets and treats not indicative of a well-rounded diet for growing boys and girls. So he had taken a firm mindset and an iron grip on what was being cooked and served for their meals. A decision that I gathered was not sitting well with his offspring. Or his husband, evidently. I looked around four a moment as Lorette ducked under my elbow and tugged on it insistently.
“Where’s Viktor?” I asked Izaak, who was currently having a shoulder shoving match with Corwin, the closest to him in age with only a year between the two.
“Viktor?” Izaak took a step back, letting his brother topple to the ground at his feet as he turned his attention to me. Craning his neck back to look up at me with his soft, umber eyes. “He went to pick flowers I think.”
“Shut up, you ninny!” Cried Yua, jumping up from my leg and shoving her older (and much larger) brother to little effect. “He wanted to surprise Auntie Gana!”
Izaak gave the 6 year old a barely concealed scowl. “Well then he shouldn’t have taken so long.” The little prince squared his shoulders and tucked his hands behind his back. “He should have stayed with the rest of us, now it’s getting dark.”
“It is getting dark,” I agreed, reaching out to ruffle his messy blonde hair, “We should go find him.”
Izaak squealed in displeasure, pushing my hand away. “Auntie! Please don’t touch my hair! It took me forever to get it combed straight!”
Corwin, having scrambled back up, attempted to now launch himself at his sibling. Trying unsuccessfully to rangle Izaak to the ground. They may have been close in age, but Corwin was a full blooded goblin, leaving him smaller and lankier than his half-blooded older brother. Izaak was tall, even for a human child at his age, and while Corwin was by no means a runt, he would likely never quite manage to catch up. Still, he gave Izaak more than a little trouble, hanging off him as he was.
“Be careful not to get Crown Prince Izaak messy!” He mocked as he did, giving a sharp toothed smirk, “Papa is never messy, so Crown Prince Izaak can’t be messy either!”
“Get OFF, Cory!” Izaak howled back, beating a little fist into his brother’s back.
“Alright, that’s enough,” I told them, prying Corwin off and tucking him under one arm despite his wiggling and the fact that one twin was still latched to my leg, “Come on, we’ve got to find Viktor before it gets too dark.”
“He’ll get scared if it gets too dark,” Yua reminded the others busily.
“He can’t see in the dark like us,” Hilal finished, tugging on my skirts and offering me a traditional pointy toothed grin from her place still wrapped around my leg. 
I glanced at her, returning her smile, then at Yua, now standing over her sister to tug at my skirts. The pair weren’t actually twins; Niko and Grier had adopted both of the goblin girls at the same time as chubby infants, and they had fast become inseparable. Now they championed the title of ‘twins’, rarely going anywhere without each other and making it a point to finish each other’s sentences. And thoughts, at times. It helped some that they didn’t look particularly dissimilar, though Yua had copper brown hair while Hilal’s was nearly pitch black. Other than that, they were the same age and height, and tended to prefer the same clothes and hairstyles. I brushed a few wild strands of Hilal’s hair out of her face as I finally put a kicking and wriggling Corwin back on his feet.
“But Auntie Gana,” Whined Lorette, “If we spend all that time looking for Viktor, we can’t play one last round!”
I thought about that for a second, tapping my fingertips dramatically against my lips as goblins did and leaving the children giggling excitedly. I had long ago adopted it as my signal to show them I had something fun planned for them. I could see them all bouncing on their toes eagerly as they waited. Even Izaak, trying so hard to be stoic and proper as he thought a Prince should be, had a glimmer of light dancing in his wide eyes.
“Well then, we’ll just have to make a game of it.” I told them. “First one to find Viktor… Gets dessert after dinner.”
I didn’t have to say it twice to have 4 of the five children screeching with delight and bounding off through the gardens. Certainly they must be deprived of sweets for such an incentive to work. I almost laughed at that, and almost being able to picture the tiniest of scowls at the corner of Niko’s lips when he found out. Soon their bobbing heads had disappeared among the hedges and paths. Izaak looked like he wanted to join them, his body slightly angled as if to launch into a full sprint. But he stopped, hesitating and looking up at me.
“Are you ok, Auntie Gana?” He asked me quietly, shuffling in place.
I looked at him in surprise. “Of course, Izaak! Why?”
He shrugged, bringing his hands around to rub at the palm of one. “I just thought you seemed a little quiet today… Are you and papa fighting?”
I almost groaned. “Did your inunu put you up to this? Or Niko himself?” I asked knowingly. Eying my oldest nephew suspiciously. Wondering if he had been spying on me this entire time. And also wondering if i had given anything away.
He gave me a sheepish grin. “Both. Inunu promised I could have three isiok if I asked, and papa said I could stay up a whole hour late with him.”
I would have laughed, shaking my head and putting my hands on my hips. “Is that why you aren’t racing off with your brother and sisters to find Viktor?” I reasoned, and he nodded.
“I already get dessert, even if someone else finds him.” He told me, sounding pleased with himself. “Papa doesn’t know inunu already asked, and inunu doesn’t know papa asked!”
I did laugh then, reaching out and giving his shoulder a gentle squeeze as we turned to make our way off the grass and walk along the main garden path. Mindful of his hair per his request. It hadn’t appeared particularly neat, but I was sure the messy locks were quite uncooperative. And I knew how much he tried. He slipped in a little closer, matching my stride with his and squaring his little shoulders again. I smiled to myself. He looked so much like Niko when he did that. A tiny little green-skinned, blonde-haired Niko, I corrected myself with amusement, but Niko-esque for certain.
“Two birds with one stone,” I mused aloud, wrapping my arm about his shoulders, “Very clever of you, Your Highness.”
He couldn’t seem to help grinning again, looking down at his shiny boots. “Yeah, but I think it only works if I have something to tell them.”
I shook my head once more, kicking up a little gravel as we went. “Not at all! The promise from both of them was just for you to ask me right? They didn’t say you had to get an answer.” I grinned back at him. “Or that you couldn’t tell me they asked you to.”
He seemed to think about that for a second, then nodded. “Yeah, Auntie, you’re right!” He looked up at me again, tilting his head to the side. “So you don’t have to tell me… unless you want to, that is.”
I sighed a little. “Alright,  here’s what you can say. You tell Niko I said that he needs to stop treating me like a baby and pestering me all the time. And tell Grier I said you should get four isiok, because you are a very sweet and clever little Prince and you deserve all the extra dessert you want.”
Izaak chortled, nodding in bemusement. “Alright Auntie. I can do that.”
“And tell them Lorette gets dessert tonight too,” I proclaimed more loudly, as the rest of the gaggle returned, the half-goblin triumphantly holding a screeching Viktor over her shoulder, “As she is the best little brother wrangler of all time.”
That brought a round of giggles as Lorette passed her still kicking brother to me. Viktor stuck his tongue out at her, then quickly offered up a messy fistfull of half pulverized flowers to me.
“You’re not coming to dinner, Auntie?” Corwin asked, shoving Hilal out of the way to come and stand next to my leg.
“Not tonight.” I told him, reaching down to push his curly black hair out of his eyes after taking the flowers from Viktor with a pleasant thanks. “I’ve got… other stuff to do.”
“Lorette cheated!” Squealed Yua, stomping one foot angrily. 
“She’s bigger than us! We can’t carry Viktor like she can!” Hilal agreed, pouting.
“Not forever,” I assured her, “Soon, I think Viktor will be taller than all of you!” I hoisted him up into the air over my head in illustration, which had him giggling with delight. “Besides, the deal was whoever found Viktor got dessert, not who carried him back.” I turned to the twins, who looked at each other for a moment before turning back to me. “And who found Viktor?”
“Lorette.” They admitted begrudgingly.
“So, the dessert award stands as it is.” I declared, putting the youngest back down on his feet to hold his hand instead. Not that I felt particularly bad. I knew my brother’s sense of fairness was indomitable, and having granted one child such permissions, I had likely granted it to them all. “Now, let’s get you all inside and washed up before your fathers take away my dessert.”
That brought a fresh round of laughter, and the six royal children of the goblin kingdom darted eagerly around my legs and up and down the halls as we made our way back up to our quarters. I spared the tower a final glance before we ducked into the castle, wondering not for the first time just what I would find when I went back to my own rooms.
.....
I was able to hand off my nieces and nephews to their caretakers after helping them all get washed up and changed for dinner without running into either Niko or Grier. Which I took as a small blessing, as I kept nervously glancing out the window to try and gauge just how long I had left until the Kings might just decide to pop in. I knew it was unlikely; usually they met their brood in the dining room at the end of each day. But I didn’t put it past either of them to attempt to catch me unawares. Especially as I was sure they had already heard I had liberated their children from their studies early to play with them in the gardens. Little went on in the castle that the two didn’t know about.
That thought made me smirk to myself in accomplishment as I hesitated outside my own door, having seen the Princes and Princesses off down the stairs with their attendants before heading back down the hall. Certainly I could think of no one else who would have been able to smuggle an orc of all things into the castle undetected. I had even managed to get his mare into the stables with no one batting an eye at her blood splattered coat before I had picked up my nieces and nephews. I glanced about briefly to make sure I was alone once more before I slipped back into my rooms. My heart in my throat and my nerves jumping on end.
The sitting room was quiet and dark, and I closed the door and latched it behind me. My eyes strained in the dimness, with only the barest hints of light coming from under the door to the hall. Perhaps I should get my eyes charmed like Niko’s, I thought to myself as I fumbled for the candle by the entrance. Placing the bundle of pulverized flowers from Viktor on the little table there for a moment as I did.  It would certainly make living in a goblin castle half the year much easier. As the wick caught with a soft hiss, I heard the telltale creak of my bed in the other room.
Quickly I had to douse my nerves, straightening myself out with the reminder once more that these were my rooms. I was supposed to be here. Erramun was not. I felt another twitch of satisfaction at the corner of my mouth again, unable to resist feeling a little smug in that confidence. Even if he wanted to leave, he wouldn’t get anywhere without my help. It was a reassuring feeling to have the half-orc under my thumb. Though the reminder of my guest set my heart skipping again. Which I of course briskly ignored.
I used the light of the candle to find a vase amid my things, feeling each clutter and clank of my shuffling was louder than a thundering herd of cattle. Rather hoping the half-orc wasn’t sleeping. I had to move two small boxes and a stack of books out of my way. But I eventually found what I was looking for, and placed the small colorful vase on one end table. Gathering the messy bouquet up carefully from where I had left it by the door to set it into its new home. I ran my fingers over the pretty blooms, smiling to myself. I’d have to get them some water. But I should check on Erramun first.
However, it was suspicious how quiet everything was. I paused for a minute by the door to the bedroom, listening to see if I could hear anything beyond. I had assumed such a behemoth would be a snorer, though I guess that was rather small minded of me to think so. It was also, I realized, possibly silly of me to assume he would even be asleep. I had been gone for hours, perhaps he had woken, if he had slept at all. I pushed aside the fearful thoughts of what he had been doing this entire time if he had not been sleeping.
I hesitated with my hand over the handle. If he was asleep, would my entering wake him? And if he wasn’t… My face felt hot with the sudden reminder of a pair of dimples at the base of his spine. Not to mention the rest of that scene permanently burned into the backs of my eyelids. I glanced around the foyer once more, still trying to decide. Working to calm my suddenly racing pulse. Then chided myself with the reminder yet again that these were my rooms. If he was naked again, well then, I’d just have to scold him better this time. And… maybe I could get a better look. I scoffed silently, pushing away that thought as wholly undesirable and the heavy blush that accompanied it. Giving the handle a solid downward yank and shoving the old bedroom door open with my shoulder.
I had barely started to draw in a breath for a proper greeting when I released it suddenly in a loud shout instead, my body jerking forward with a sudden intruding force acting upon it. My hands went up defensively, the candle abandoned to gravity, as I reached for the sudden weight dropping on my shoulder.
Muscle memory took over then, and it was a blur as my hands found purchase. I shifted my weight, dropping my shoulder down and bending at the knees to use the larger form’s already moving momentum to my advantage as it went to grab me and send its weight forward. Then, a quick twist and a sweep of my foot had it flipping the rest of the way with a abrupt and heavy THUD that even managed to shake the room a little.
I blinked rapidly in the dark left behind by the now doused candle that had clattered to the floor, trying to make out whatever I had just laid low on the ground. My heart racing in my chest, my blood pounding in my ears. A muffled groan broke through the adrenaline, and I nearly scoffed in exasperation. Remembering that there weren’t actually a lot of possibilities.
“Erramun!” I snapped at the large half-orc currently splayed out on my bedroom floor at my feet. “What in the nine HELLS do you think you are doing??”
“Gana!” He said in surprise, tugging at his hand still in my grip. “It’s you!”
“Of course it’s me!! Who else would it be??”
“I thought you were someone else!”
“In my personal rooms, you big idiot??” I retorted, then looked down, realizing I had twisted his arm back with his elbow facing out and his shoulder turned in the way Niko had shown me. Leaving the half-orc completely at my mercy. I was sorely tempted to twist it a little further in my ire. “Who do you think would be just randomly coming in here other than me??”
The dark shadow at my feet gave a growl, and I gave a startled yelp as suddenly I found my own feet swept out from under me. I landed heavily on my back with a gasp, too surprised to react properly. A meaty hand on one shoulder, and the rest of a big orc pining me down with his body crouched over mine.
“I dunno. Could’ve been anyone.” He grumbled, and I saw the glint of his eyes in the dark. “This place is very odd.”
His dark hair spilled like water around us, and I had to take a few moments to calm my swirling thoughts as the smell of him filled my nose. Not to mention the heat of his body, with his big thigh on my left and the other between my own legs. One hand was firmly planted on my shoulder, half-pining me to the floor, the other held one of my hands flattened to the ground by the wrist. I wriggled for half a second beneath him, then stopped dead as I heard him snort.
“Not many can get the jump on an orc.” He noted, sounding heavily amused. I thought I could see the flash of his teeth. “But nobody can best them in actual combat even if they do.”
My temper flared at that, and I twisted sharply. Reaching up with my free hand to catch the back of his neck and burying one knee straight up. Catching his inner thigh and with a sharp upward jerk at the same time as I yanked hard with my hand. Toppling him off balance just enough to use my own weight to flip the tides once more. Using his greater weight and size to roll myself with him.
Another breath later, and Erramun was back on his back, and I glared down at him with a small but satisfied scowl etched into my brow.
“Must not apply to half orcs.” I replied smugly.
I couldn’t see him well at first in the low light of the moon filtering in from the balcony window, but at least now my eyes were finally adjusting properly. I could make out the edge of his jaw, the breadth of his shoulders in the cream colored tunic. The side of his face closer to the window was also mostly visible. His black hair caught the moonlight with dazzling strands of silver, and I was pretty sure I saw his pronounced brow raise up. Thought I saw even a bit of the white in his eyes as he widened them. I could distinctly see them blink very slowly after that, and saw his wide nose flair. In fact, I could feel his entire chest rise and fall as he drew in a deep breath.
It was then my brain decided it fit to recall that I was currently sitting directly on top of the half-orc. My knees barely reached the ground on either side of him, my skirts bunched up at my thighs, and my hand was still cupped around the back of his neck. I had managed to free my other hand from his grip, and had his wrist now pinned above his head. Which brought me leaning perilously close. My own wild hair cascaded down like a net around my shoulders, and I realized my face was not all that far from his.
It seemed he had realized this same fact a that exact moment as well. We stared at each other for a long, quiet breath. Frozen in place. I found myself wondering distractedly how well Erramun could see in the dark. Was I just a shape bathed in a silver outline as he was? Or could he see the way I hovered over him, with the collar of my dress dangling a few inches from his shirt, baring the top of my chest to him? Could he see the expression on my face? And if he could, was he any better at reading it than I was at the moment? Could he see the flush of my cheeks, and hear the race of my pulse at his proximity?
I abruptly and quickly pushed away from him. Shoving him so hard in my retreat that he gave another soft grunt as I stood. My face was burning hot, despite my better judgement, and my head swirled as I tried to compose myself once more.
“You’re an idiot.” I grumbled defensively, smoothing my hands down my skirts as I took a few steps away.
“You’re impressive.” He returned, his voice a bit breathy. I saw him sit up, propping his knees and leaning on his elbows over them. “You fight better than some orcs I’ve met.”
“I thought no one could best an orc.” I chided him, carefully making my way over to the bedside table to find a fresh candle. “What are you even doing out of bed? I thought you were supposed to be resting.”
It took only a short minute of fumbling to light the candle, and when I turned to face him once more, he was still sitting on the ground. Looking up at me with emerald green eyes and his long locks spilling over his shoulders. He grinned a little sheepishly, and I had to force my heart to beat again in its wake.
“Some people can best an orc.” He said, as if deciding on it in that moment, then chewed at his thick lip thoughtfully. “Some people can beat some orcs.” He amended, and those lips split back into a wry, crooked grin. “And I got tired of resting. I’ve been resting for hours.”
“So you decided to tackle someone instead?”
His grin grew by a few molars, and I eyed him warily. “It was fun. At least for a moment.” He winced, and his hand went to his injured side. “I think I may have torn it open again.”
“Serves you right.” I grumbled, walking around to light a few more candles around the room. “Perhaps you should just stay on the floor all night then. Seeing as you seem to like being there. At least I’d get my bed back.”
He chuckled, and I heard him give a soft huff as he pulled himself back to his feet. When I shot him a glance over my shoulder, he was using the bedpost to steady himself. I watched him blink a few times, then shake his head stubbornly. I scoffed with a click of my tongue, putting down the candle in my hand and bustling over to him.
“Let me see.” I ordered him, reaching for the edge of his shirt.
He grunted, but didn’t argue, pulling up the hem over his navel. Exposing the wrappings to my critical eye. There was a spotting bloom of pink at the center, and I ran my fingers lightly around the edge thoughtfully.
“Well, the good news is I don’t think you made it worse.” I commended him, unable to resist the urge to skim my fingers over his skin a little. Checking to see if it was hot with infection, I assured myself. “The bad news is you’re still an idiot.”
He laughed again, and I felt it in my fingers currently pressed against his flesh. I straightened slightly, reluctantly removing my hand and trying to ignore the fresh flush that rose to my own face. Perhaps I was the one coming down with an infection instead, I reasoned distractedly.
I almost jumped as his hand came around, catching mine as it retreated. My eyes jumped to his face, and he tilted his head to the side slightly as he peered down at me. Those thick lips of his twisted into a fresh smirk, one side higher than the other. I resisted the urge to quiver at the sight.
“Lucky then that I have you, Gana.” He mused. “You have brains enough for the both of us.”
“And brawn.” I quipped, which only had his grin growing. I shuffled in place, glancing down at our hands before carefully pulling mine back. “Still. No more tackling people in the dark, agreed? Damjan won’t be happy if I return his tunic with blood stains all over it.”
Erramun nodded, slowly pulling his borrowed shirt back down. “Who is Damjan?”
I hesitated only a brief moment, turning to walk over to sit at the edge of the bed. “He’s the General of the goblin forces. Retired, supposedly. But that’s his wardrobe you’re wearing.”
That had a small flash of surprise rolling across his features. “He is large for a goblin then. Or is he human?”
I shook my head, then gave him a small grin of my own. “He’s goblin. Half-goblin at least. And half-orc.”
“Orc?” He echoed, and I wasn’t sure if it was nervousness or excitement that laced his voice. His smile had quickly faded.
I nodded, considering him. “Yes. He grew up here though. I don’t know if he’s ever met another orc. Though I suppose he must have at some point.”
Erramun nodded as well, chewing on his lip as he stared at the ground. I could almost see the thoughts swirling behind his eyes. I couldn’t help but notice that he looked a little relieved. I leaned forward on my hands currently propped at the edge of the bed.
“You avoiding all orcs at the moment?” I poked, curious despite myself.
His gaze darted up to me, then he shrugged his big shoulders, coming around to the edge of the bed slowly. “Just most.”
I tried not to stiffen as he sat next to me, the mattress depressing almost to the frame with his added weight. “Any particular reason why?” I asked warily. “You aren’t on the run, are you?”
The soft chuckle in his chest rumbled like distant thunder, and I felt goosebumps skitter across my flesh at the sound. He glanced at me again, then down at the floor.
“I worry they might try to stop me. If they found out.”
I waited for him to go on, to explain that further. When I was answered with nothing but silence, I shifted in my seat. Debating only for a moment whether or not I cared enough to pry further. But the curiosity proved too much, and I even leaned a little closer to him.
“Found out about what?”
He glanced at me again, and I froze as his eyes ran over my face. Especially the way he seemed equally distracted for a moment as his gaze met mine. I wasn’t sure how much time passed before he finally spoke. But found myself releasing a breath I hadn’t known I was holding when he did.
“Let’s just say I’ve got something to prove to my family.” He mumbled, then his eyes finally dropped away and he shifted. “We should leave it at that. I don’t want you to think I’m stupid.”
His voice was strangely soft again. The way it had been when he had first mentioned the plight of his people at the border. With that same look I had seen a hundred times before on my brother’s faces. The weight of a thousand weights, I called it. I didn’t quite like his face in that shape. It made him seem older, more tired. It hurt me a little to see that look on him, when usually his eyes were filled with such vigor and bravado. I leaned a little closer, nudging his shoulder with mine until he looked up at me again.
“... I already think you’re stupid.” I assured him lightly, and my teasing tones had a smile flicking across his lips again. “But you don’t have to tell me if you don’t want to.”
He nodded, and I saw his eyes shift between mine for a moment. “Thank you, Gana… You have been very kind to me. And I have given you nothing but trouble.” He leaned a little closer, and my breath caught in my throat. “I would like to give you something else. To repay you.”
It took me far too long to respond with his breath splashing across my face. With his eyes locked in mind. Heat swelled in my chest, and my heart fluttered behind it. I swallowed slowly, trapped in those emerald eyes of his.
“... Oh yeah?” I fumbled my lips around the soft words. “What would you give?”
He paused a moment, and I felt the bed shift beneath us as he adjusted his weight. Somehow managing to shift even closer to me.
“What would you like? What can I give you, that would make you happy?”
I laughed shyly, glancing down. Away from those entrancing eyes. “I don’t want for much here.” I assured him, my heart thrumming in my ears.
“Surely there must be something you don’t have. Something you want?” He pressed, his voice still whisper soft.
My hands twitched, and I brought them together to cup in my lap. Thumbing at one as I stared down at them. So aware of his proximity I couldn’t seem to draw in a deep enough breath for fear of pulling it from his lungs.
“Freedom.” I admitted quietly. “... To go where I want. To see the world.”
“I can give you that.”
I scoffed, shaking my head. “No one can give me that.”
“But I can take you with me.” He pressed. “I can bring you back to my home. It is wild and untamed. That is a start at least.”
I glanced up at him again, and found him closer than I had left him previously. He was leaning on one hand, twisted at the waist. Almost at my eye level with the gentle bow of his broad shoulders and the relaxed curve of his spine. If I moved too quickly our noses might brush together. I kept my breath trapped in my throat. I saw his eyes move, and my face suddenly blazed hot.
Abruptly, I stood, putting a few steps between us. Squeezing at my palm for a moment and feeling horribly, horribly foolish. It took a breath to steady myself, but I turned back for him.
“... You are not here to promise adventures to silly girls in castle towers.” I reminded him bitterly.
He started for a moment at that, staring at me a little wide eyed. The candlelight danced in those eyes, and I had to look away. I made the pretense of picking up the broken candle from the floor where I had dropped it earlier. I ran my thumb over the smooth wax, trying to calm my racing heart.
“No, I’m not.” He admitted, and my efforts were demolished by the skip of my heart at the regret in his tone. “... But if you help me win the Princess, then I can still give you want you want.”
I almost laughed, shaking my head and feeling the sinking weight of his words deep in my chest. Reminding myself why this man was even here in the first place, and chiding myself silently for forgetting. Trying to swallow the sudden disappointment in my throat.
“I can’t help you do that.”
“You’re the only one who can.” He pleaded. “I don’t know this world. I don’t know these people, but I need to. I need to be better, to be bigger than I am. It’s the only way to help my own people. I see that now. My plan was foolish, and I cannot do it alone.”
I was already shaking my head before he had finished speaking. “I cannot help you win the Princess.” I told him firmly, stubbornness lacing my breath. Still refusing to look up at him.
“Fine. Not the Princess.” He agreed, and I heard the creak of the bedframe as he stood. “Then help me learn to be someone worthy of her. Of this court. Teach me how to impress the Kings. How to talk without saying anything. How to dress, how to speak. How to be… human. And goblin, if needed.”
I did laugh now, and turned to toss the candle to a pile of rubbish to be taken out later. “That’s ridiculous. You don’t know what you’re asking.”
“So teach me.” He insisted, and his voice was closer. Somewhere only a few steps behind me. “Teach me to be better than I am, to be human enough to be at this court, to pass for one of the goblins, and I will take you far away from this place when I leave. I’ll even tell you stories of all the places I’ve been and the things I’ve seen in the meantime.” 
I jumped as his hand grazed my elbow, and spun to face him once more. He peered down at me quietly for a long moment. Then his lopsided smile returned, and I felt my heart skip.
“I can’t give you your freedom, Gana.” His eyes sparkled with determination. “But I can give you the chance to take it.”
Excitement surged in my chest, and I felt the heat of my blood rushing through my veins. I felt the familiar itch; to run. To just go, to leave this place and never look back. To be out there, in the world where I so longed to be. I couldn’t quell the intensity of my desire, and felt it seep throughout my entire core. I saw his grin grow, and wondered if he could see it in my eyes. I chewed it over, trying to keep a level head. Trying to think it through.
“... No Princess? Just-”
“Just teaching.” He assured me. “Even if it doesn’t work, and the goblin Princess doesn’t like me and I go home, I’ll still take you with me.” His head cocked to the side. “If you want to go.”
It would never work. I had managed to smuggle him in, but I was only here for a month or two. Could I even smuggle him back to Geriveria? Or could I leave with him at the end, like he promised? Niko would never allow it. He’d send half of the Kingdom after me, and Val wouldn’t be far behind. Even Grier would think this was crazy. I didn’t know this man! I had no idea where he had come from, or what kind of person he was. And how was I supposed to keep him from figuring out who I really was? Once he found out that he couldn’t even use anything I’d taught him, surely he’d be mad. He would not keep his promise. Besides, how was I supposed to keep him hidden from my brother, the goblin King, my nosy nieces and nephews, my ladies-in-waiting, and everyone else in the entire castle? It was insane! It was dangerous! If I was caught, if Niko found out, if anyone saw him, who knows what they would do! And even if I could manage all that, two months was hardly enough time to train some wildling everything it had taken me a lifetime to learn. It was impossible. The odds were far too high, and the chances of success so slim I couldn’t even see them.
I felt a grin sliding across my face at the challenge raised, and felt my heart skip excitedly in my breast.
“You’ve got yourself a deal.”
To be continued ...
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gallavictorious · 4 years
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Outsider POV Gallavich Fic: Captive Look
For a while there this spring, I was mildly obsessed with the CO in 10x03: you know, the good-looking guy who seems so completely unfazed by finding two armed inmates stabbing an old man, and then for whatever reason doesn't report it? (He can't have; Ian's parole wouldn't have happened so soon after something like that.) I also really dig his beard... Anyway, IMDB identifies him as Raymond and I've had this short little piece about him and his interactions with two certain dumbasses sitting almost finished in my draft doc for months and months and months, so... you're welcome? 2882 words, to help pass the time until the new episode!
You can read it below or on AO3.
---
It's half past eight on a Thursday when Raymond catches sight of them across the bar at South Side Social. He’s there to celebrate his baby sister’s birthday, familial obligation overriding personal preference, but after an hour of politely chatting with her increasingly wasted college friends over obnoxiously rustic-only-because-it’s-trendy food, he’s ready for a break. Catching Tina’s eye, he mimes lightening a cigarette; she raises an eyebrow at him and smirks. She’s a clever kid, his sister – the first in their family to go to college – and she knows him only too well. Knows, for instance, that he gave up smoking years and years ago.
Offering her a rueful grin, he gets up and gets out and spends the next few minutes breathing in Chicago’s poisonous evening air. It’s December, but unusually warm for the season, and somewhere underneath the dusty stink of exhaust fumes and concrete there’s a faint trace of melting snow.
On the way back to the table Raymond stops at the bar to order another beer, and that’s when he spots them, just three feet away. Two men in their mid-twenties, casually dressed and apparently in the middle of a not-very-serious argument, complete with waving hands and mock-scoffs. It takes a moment for the vague feeling of familiarity to click into actual recognition, and when it's does it's not so much their faces as the way they pause to look at each other.
It's not the sort of look you see a lot, especially not in prison.
So, well, he’ll be damned. It’s Milkovich and Gallagher. Cellmates, lovers, and occasionally a goddamn pain in his ass. Released, as improbable as it sounded, within days of each other less than half a year ago, and now laughing over drinks in a half-way decent restaurant in downtown Chicago. It’s not the sort of place he’d expected to find them in – but then again, there’d been a lot of unexpected things about that pair.
Not them hooking up, necessarily, not once they’d ended up sharing a cell; trading sexual favors for protection (whether voluntarily or not) was common enough. Frowned upon in theory, of course, but in practice –
Well. You didn’t have to like it, but it was what it was. Idealism didn’t survive long at Beckham. Raymond himself had never harbored any grand notions about the redemptive potential of his work, but he’d seen his fair share of fresh-faced new CO:s have their illusions crushed after a week or two caught between the often violent offenders who despised them, the indifferent malice of many seasoned CO:s, and the stifling drudgery of the American penal system in general. Not Raymond, though: he did his job, did it well, and went home and didn't spend waste moment of thought on it. You did what you needed to do to pay the bills; no need to dwell on it.
So no, Gallager getting in bed, quite literally, with Milkovich hadn’t been a surprise. The nature of their relationship, though...
Sure, it wasn’t unheard of for inmates to fall for one another, or for established couples to end up in prison together. Didn’t happen a lot, and actual homosexuality was still more likely to get you beat up than laid, but yeah, it did happen. What, in Raymond’s experience, never happened was having to people look at each other the way Milkovich and Gallagher sometimes did, whenever they thought no one else was watching: there was a kind of wonder to it, both staring at the other like they’ve been handed a goddamn gift and couldn’t quite believe their luck.
Particularly on Milkovich’s face the look was baffling.
Ever since the young man arrived at Beckamn he'd moved down the gray corridors and among the yellow-clad crowds like a man born to it. Raymond supposed he was; his father Terry had spent much of his adult life in the very same prison, as had a great many brothers, cousins and assorted associates. Though Raymond didn't know any details, and didn't really care to know them, he'd bet dollars to donuts that Mickey Milkovich's criminal career had had both an early start and a sense of inevitability to it. Various stints in juvie, followed by a real prison sentence for... attempted murder, wasn't it?... followed by a widely publicized jailbreak and an eventual and far less publicized return to Beckman.
Milkovich was tough enough to make others back down when he had to but smart enough not to start any unnecessary fights, not with the other inmates and not with the ones set to watch over them. Knew how to work the system, too: how to get things in, get things done, which guards could be bribed. Raymond didn't play that game himself, but he wasn't getting paid enough not to turn a blind eye when others do. And Milkovich had been pretty smooth about it, especially since his return; careful not to cause a stir.
Gallagher, on the other hand... He'd been the kind of inmate Raymond would've been seriously worried for, had he been inclined to worry and had Milkovich not been there to watch his back and show him the ropes. Not because Gallagher struck Raymond as even remotely helpless, but he so very obviously did not belong in prison, and so very obviously did not really have a clue about what was what in here. The nastier inmates would have eaten him alive long before he'd had the chance to navigate the intricacies of prison politics and find the friends needed for protection. He'd have ended up someone's bitch, or ended up in the infirmary, or dead.
But he'd ended up with Milkovich, and as unlikely as it had seemed at the time, that had worked out. (There were moments when Raymond wondered about that, wondered about them: apart from the looks, there were little touches, too, casual things that spoke of a familiarity far beyond what they could possibly have developed in their short time in a shared cell.)
That wasn't to say that their relationship had been all rainbows and lollipops, and it sure as hell hadn't been fun for everybody. They’d driven half the cellblock insane sometimes, as well as occasionally one another. Other prisoners had complained about their bickering and their fucking (though never officially complained, because you didn't, not unless you wanted to go looking for your teeth in the shower drain), and Raymond recalled vividly the time when not one but both of them had gotten roped into Chester Russom’s endless quest to spend the rest of his life behind bars –
He'd been passing by the infirmary when he'd heard the screaming and come running. Hadn't been surprised, exactly, to find what he found, but that didn't lessen the urge to smack both Milkovich and Gallagher on the head for being so damned stupid.
Neither of them had seemed particularly concerned about getting caught stabbing another inmate. In fact, they'd fallen over themselves to take the blame, which Raymond might have taken as an unselfish attempt to save the other – if he'd been a complete idiot and if the two of them hadn't been sniping at each other all the way from the infirmary, to the point where he felt like his head would explode.
“Imma murder you two if you don't stop talking,” he said, glaring at them as they sat chained outside the small office. Thankfully, they did stop, looking neither at him nor at each other.
Raymond waited for a moment, deliberating.
“What did Chester promise you?” he eventually asked. Gallagher might have agreed to help the old man out of the goodness of his heart, but Milkovich sure as hell hadn't.
Neither man answered. They were studiously avoiding looking at each other.
“You're not going anywhere until you tell me,” Raymond warned them. “If I have to leave your sorry asses chained to this bench all night that's no skin off my back.”
“We needed a break,” Gallagher offered eventually, reluctantly. Milkovich gave a little snort at that, but – wisely – kept his mouth shut. “So we thought that if one of us got sent to solitary... “ He trailed off, shrugging half-heartedly.
Oh, for the love of God - ! “Why did both of you have to stab him if the goal was to get one of you to solitary?”
Again, there was a protracted silence, and somewhere in it – in their earlier insistence that each of them had been the first to stick the shiv into Chester – Raymond could just about make out the shape of it.
“You are both idiots,” he said, moving to uncuff them from the bench, making a decision. “Come on, let's go.”
“Wait,” Gallagher said, not rising. “You're not reporting us? What about solitary?””
“You don't get a damn reward for stabbing someone, so no, you're not going into solitary, you're going straight back to your cell – where you will hand over all contraband you've hidden there.”
“Now, wait a minute – “ Milkovich began, but he faltered when Raymond fixed him with a hard stare.
Raymond had no illusions about intimidating this particular inmate, but Milkovich really did know how this worked; knew better than to ever be friendly with a guard, not even the ones he bribed – but knew when not to push too.
He had kept their hands cuffed for the walk back to the cell, which was policy, but was him making a point too. While there were extenuating circumstances – primarily the fact that Chester had asked them to stab him – by all rights they should be going down for this, and Raymond wasn’t one hundred percent sure why he wasn't letting them. Save himself the paperwork? Yeah, sure. Why not? As good a reason as any.
“Now, am I going to have to search the cell or will you give it up voluntarily?” he asked once they'd made it to the cell. “You make me look, I won't be too careful with your shit.”
A lot of the guards would be deliberately careless when they tossd a cell, either to prove a point or just for the hell of it. Raymond usually didn't bother with that sort of power trip bullshit, but he was prepared to make an exception if these morons proved stupid enough to give him any more trouble. He was already cutting them considerable slack here, and neither of them have the brains to appreciate it.
They had shared a look, and then Milkovich gave an imperceptible nod. Without a word they set to bring forth an array of cigarettes and foodstuff, little things that would have been commonplace and unremarkable in the real world but was made precious by its scarcity on the inside.
Raymond wasn't naive enough to believe they actually gave him everything they'd got in there, but enough of it to inconvenience them, which would have to do. He grabbed the the items, then fixed them both with a firm look.
“Either of you cause me any more trouble, I'm taking your books,” – he pointed to Gallager, then to Milkovich – “and your pens and paper. You think you have it bad now? Imagine sharing a cell and having nothing else to occupy you.”
He had hoped to God he wouldn't have to make good on his threat, though. The other prisoners would probably riot if they have to put up with more of ´bickering from these two.
“I catch either of you with a shiv again, you'll be fucking sorry,” he continued. “Talk it out, or agree not to talk, or whatever. Split the cell into his and his, I don't give a damn. But sort your shit out.”
Maybe they had, maybe they hadn't; the point became moot just a few weeks later, when Gallagher was released. Milkovich had soon followed him – and how exactly that had happened, Raymond still didn't know, because there was no way in hell anyone actually thought releasing that one back into society was a great move – and that had been that. For now, at least; he fully expected to see Milkovich again. Guy like that wasn't going to quit, and sooner or later he'd get caught and find himself back behind bars. Rinse repeat, until he got himself killed or locked away for good.
Only now here Milkovich is, but in front of a bar rather than behind them, and with Gallagher right by his side, laughing like they'd never stabbed a man just to get away from each other.
Raymond hesitates. There's some small part of him that actually wants to step up and say hello, and that throws him a little. He's got a rule about never getting emotionally invested in the fates of the inmates; that way lies nothing but heartbreak, because most of those who find themselves at Beckman will find themselves there again and again, for longer and longer. Don't abuse the prisoners, but don't care too much either: it's been Raymond's private policy for the past five years, and it's worked out so far.
Except now he's actually considering chatting with a couple of convicts, just 'cause he really is a little bit curious about how this unlikely pair is doing.
But nah. Forget it. His rule aside, it'd be pretty uncool to intrude on their evening out. They're free men now – kind of – and having a CO check up on them can't be high on their list of wants. But before he can move away, they both look his way; sees him. Recognizes him, too, from the way they freeze.
Okay. Call it fate, then. “Hello,” Raymond says, going for neutral good and a little nod; I come in peace.
A beat. Milkovich is eyeing him with a wariness he doesn't bother to conceal and it's Gallagher who speaks first:
“Officer Reese,” he says, managing a polite smile. “Hi.”
Raymond notices the way they glance down at the beers they technically shouldn't be having.
“I'm not your PO,” he assures them. “I don't give a damn if you drink. Might want to take it easy, though,” he can’t help but add. “Getting shitfaced is a quick way to get into trouble.”
Milkovich opens his mouth, but after a quick glare from Gallagher he closes it again. Probably for the best; Raymond can’t imagine him playing even remotely nice now that he doesn’t have to.
“Didn’t mean to interrupt your evening,” he says. “Looks like you’re doing all right.”
“Yeah, yeah, we've got jobs and... “ Gallagher pauses to glance at Milkovich again, as if asking his permission. Milkovich rolls his eyes but says nothing, and Gallagher turns his gaze back to Raymond. There's a real smile on his face now, small, but filled with something akin to disbelieving delight: “We got married. Couple of weeks ago.”
“Oh, wow. Congratulations.” Raymond isn’t quite sure what surprises him more: the fact of their marriage, or the fact that he is genuinely happy for them. Maybe he’s getting soft in his old age… Or maybe it’s just that there’s so very few happy endings for those who find themselves at Beckman, whether as inmates or as guards, that they need to be treasured whenever you find them.
“Ian!” someone calls across the room, and Gallagher turns his head to look at a blonde woman gesturing wildly. “Where are those drinks?”
“Shit,” Gallagher mutters. “Better get this to Tami before she has a fit.”
Another smile, and Gallagher is gone. Milkovich, however, lingers, seemingly debating whether to say something more. Curious against his will, Raymond does his best to look approachable. Evidently, it works, because Milkovich clears his throat:
“You’d reported us when we stabbed that old fucker in the infirmary, Ian wouldn’t have gotten his release.” He pauses, looking uncomfortable, then forces out: “Appreciate it.”
Raymond merely nods. Maybe he should say something about being glad taking a chance on them had paid off, that he is glad to see them doing well – but he’s pretty sure Milkovich wouldn’t much appreciate the sentiment.
“Your boy doesn’t belong in prison,” he says instead.
Milkovich face immediately collapses into a scowl. “Well, I didn't fucking put him there,” he growls.
But Raymond isn’t intimated; just hold his gaze. “Gonna keep him out of trouble then?” Gonna stay out of trouble, he doesn’t ask, but Milkovich isn’t stupid, so he'll hear it all the same.
Milkovich still glares, but something in his eyes seem to soften ever so slightly. “You betcha. Won’t have anything on us ever again,” he promises ambiguously, with a cocky grin and one eyebrow raised.
When he walks away, swagger in every step, he is every bit the unrepentant gangster – but Raymond keeps his eyes on him and sees the way he relaxes as soon as he stops next to Gallagher. Reaches out to touch him lightly on the arm, catching his eye. That same wondering smile on both of their faces.
Raymond thinks that maybe he won't actually see either of them again.
He is glad of it.
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allykakamatsu · 3 years
Text
Danganronpa V3 Smash Bros Tournament!
•Monokuma decides a good way to get everyone to kill each other is a Smash Bros Tournament, I mean, with all the salt someone’s bound to snap.
•No one kills each other, aside from Maki attempting to kill Kokichi, but it does become a weekly tradition despite the rage.
Kaede Akamatsu
• Get’s into a heated debate over who gets to main Rosalina with Kaito, but after a bit she caved and agreed to pick someone else.
•She end’s up picking Peach after Tsumugi makes a comment that they kinda look alike.
•Little did anyone know that Kaede is actually kinda a monster with Peach and frequently does really well in the tournaments.
•Favourite stage is New Donk city, and every time she gets to play on it she sings Jump up Superstar the entire match.
•Nobody is sure if they love or hate it.
•When not singing, she’ll make the stage music anything that has a dominant Piano.
•Favourite item is the Star Rod
Shuichi Saihara
• Acts like he’s never played before and decides to main Chrom due to him seeing easy enough to play and liking his personality.
•In actuality has played on and off for years and is a proud Dedede main but is too embarrassed to admit it.
•Also plays Pikachu but cause it’s Miu’s main he doesn’t usually use the electric mouse.
•Usually middle of the road in the tournaments.
•Prefers to fight on Battlefield but so long as the stage doesn’t move he can live with anything.
•Likes to keep items off.
Rantaro Amami:
•Good with all three Link forms, but has a bias for Toon Link.
•Can’t remember when he started playing, but given how he’s the only one who doesn’t panic by tripping they assume it’s Brawl.
•They also assume this because whenever someone picks Meta Knight he gets visibly distressed.
•Tournament wise he Can either do really well or really s**t depending on the day.
•Doesn’t have a favourite stage but tends to pick the Zelda stages cause he likes them the best.
•The only one who’s happy when a warp star shows up.
Ryoma Hoshi:
•At first played Incineroar cause its the only cat.
•After realising how bad his recovery was though, he kinda just tried anything to see what would work.
•Found a few semi-mains, namely Snake, Link and Villager
•Usually doesn‘t try to hard in tournaments so comes in last, or will even sit out, but when he wants to win, he will.
•Moral of the story, if he picks Villager, panic.
•No stage or item preference, but when it’s his turn to pick he tends to go with Shadow Moses island cause he likes the look.
Kirumi Tojo
•Mains everyone and is good with all of them.
•Like, can beat Mario with Little Mac good.
•Does have a slight preference towards Shiek though due to her admiring the ninja’s loyalty.
•Due to her skills, she tends to sit out with Ryoma to give everyone a chance.
•When she does play though, well, try not to loose too fast.
•Also usually the one who has to stop Maki killing Kokichi if he beats her.
•Always goes random when stage picking time comes, but also puts all the stages in battlefield mode in case it lands on something BS.
•For similar reasons tries to ignore items
Angie Yonaga
•Everyone expected her to pick Palutena, and while she does have her as a sub main, Angie usually plays Sephiroth. •Why? Angel (kinda), kick ass theme, and loves watching the others panic when they see him. Plus, Atua told her to pick someone unexpected.
•Also tried Pit and Dark Pit, and while she likes their personalities she isn’t big on their gameplay.
•To this day the only one who’s beat Kirumi in a match, and outside of that time she’s still good in tournaments.
•Atua told Angie to pick Big Blue one day, and ever since everyone dreads her turn on stage select.
Tenko Chabishira
• Always plays as a girl no matter what.
•Plays Min Min more often than not, but occasionally surprises everyone by whipping out villager.
•Why? “She’s Himiko cute!!”
•Pretty good at the game, but super competitive. Unless you’re Himiko, be prepared to get yelled at at least once if she looses.
•One day while everyone was playing random, she got Ken and kinda hated that she likes it so she occasionally plays him in private. •Shuichi caught her doing this while he was playing Dedede, and they both promised to never tell a soul.
•Punch Out stage or bust!
•Doesn’t have an opinion on items, but when she plays villager she hopes for the bunny hood cause she thinks it’s adorable.
Korekiyo Shinguji
•Lucario or bust (he likes the aura theme) though he’s also kinda a monster with Lucina
•Strangely though, whenever he uses Lucina he acts... different? (the class is convinced he’s possessed when this happens.)
•Outside of that though, tends to be one of the worse players.
•Second to none at recovery though.
•Hyrule castle has been his favourite stage since day one And that’s never gonna change.
•Always has items on, he likes the surprise factor (he and Shuichi are never allowed have a one on one fight)
Miu Iruma
•Has probably been playing the longest aside from Kirumi.
•Has played all the games, and cause Of this is decent with all of the OG 8, but will always pick Pikachu.
•Will only ever pick someone else if it’s a random match or someone makes her give Shuichi a turn, and in that case she picks Pichu as a backup.
•Despite her boasting, is usually in the lower end of the group.
•Doesn’t stop her from rubbing it in when she wins though.
•Tends to go for Wily’s castle for her stage, if for no other reason than she’s the only one who can handle the yellow devil.
•Super Hammer or bust!
Gonta Gokuhara
•Likes Donkey Kong the best, but also tries to learn how to play Joker from Kokichi cause he looks like a gentleman.
•Also likes all the Pokémon even if he isn’t the best with them.
•Honestly, aside from Olimar he likes everyone, and he only really dislikes Olimar cause he’s bullying the bugs!
•Everyone agrees to never touch the pikmin rep when he’s in the room.
•Tends to come in last with the only one he can beat kinda consistently is Ryoma without villager, but he still has a lot of fun.
•Tends to pick whatever stage everyone likes best, and has no clue how to use items.
Kokichi Ouma
•Always plays Joker because who else is a phantom thief going to pick.
•Actually he plays Villager in his spare time but Kaito is the only that knows and that was a mistake so shh.....
•Begrudgingly teaches Gonta how to play, if only from the horror on someone’s face when they get cocky only to loose to the guy who didn’t even know what a Smash Bros was a few weeks ago.
•Peak troll. Camps with gun, let’s people *cough* Kaito and Miu *cough* Hit fake smash balls, always picks the auto scrolling stages, he just loves making everyone groan.
•Only thing that makes him visibly salty is Miu on stage select cause f**k yellow devil.
Kaito Momota
•A proud Rosalina main. A badass space princess that protects the stars, what’s not to love?
•First time they all play, they all expect him to suck..... so you can imagine their surprise he‘a one of the best players in the class, especially at edge guard
•Despite that, is the most susceptible to stage hazards and bad items, especially fake smash balls. He has gotten better at recovering from them though.
•Never asks anyone to turn them off though, cause it’s worth it for the black hole and the assist trophies.
•Whenever Kiyo plays Lucina, he makes sure to sit at the other end of the couch.
•Always tries to give people pointers, though since he really only plays one character he’s not the best at it.
•Will ALWAYS pick either the Mario Galaxy stage or the Star Fox stages
Tsumugi Shirogane
•Tends to pick Kirby for A, the cute hats, and B, it gives her an excuse to rant about the lore. You know those Kirby fans who obnoxiously push how the series is super deep? That’s Tsumugi.
•Rants the whole match, leading to people preferring Kokichi obnoxiously joining in on Kaede’s singing to it. •Knowing they’re not safe when she’s not playing either, they all agree that unless it’s random’s to never pick a Kirby stage or character (another reason for Shuichi to hide being a Dedede main)
•She’ll occasionally rant about other series too, but Kirby is the biggest example.
•Despite this, she’s actually a pretty good player, even if she can be a bit to sadistic with down special sometimes.
Kiibo
•Refuses to touch ROB or MegaMan to avoid falling into the stereotype of the robot playing the robots.
•Instead picks Pyra and Mythra cause they’re great characters with a bit of computer theme that only Tsumugi knows about mercifully hasn’t ranted on yet.
•Plays very predictably, but just because you know a Lightning Buster- Prominence Revolt is coming doesn't mean blocking it is easier.
•As such is usually in the middle of the pack tournament wise. •Refuses to use side B as Pyra because one time he did and Kokichi did a stupid combo which took him from 30% to death so he’s not taking any chances again.
•Tends to put The stage on random, which he occasionally regrets if he rolls a side scroller.
Himiko Yumeno:
•Mains ALL the magic users. •Robin, Zelda, Hero, Sephiroth, so long as they have a big focus on magic she’s all in.
•Tends to use Hero the most, specifically Eight, because she likes the MP gauge.
•Despite seemingly never practicing and only doing okay with most moves, is the fastest thing in the freaking world at picking the right spell. If she gets magic burst or Kamikaze, prepare to die.
•Everyone assumes she’s probably played Dragon Quest cause of this, but she hasn’t confirmed and just chalks her skill up to magic.
•The only one who can make Tenko stop raging.
•Keeping with the theme, will usually pick the World Tree stage.
Maki Harukawa
•Messed around with everyone a bit but was only super good as Zero Suit Samus.
•Even then she’s mostly middle of the pack, but she doesn’t mind too much.
•Unless she looses to Kokichi, then it’s a struggle for Kaito and Kirumi to stop her from killing him.
•Tends to handle snacks cause Kirumi has to be in the room to keep order and she usually gets knocked out early. •The most frequent subject of Kaito’s tips, which range from helpful to ”Kaito I don’t have a f**king Luma”
•Tends to pick Shadow Moses island cause she likes the look, and though she won’t tell anyone she loves the music
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decks-writing-blog · 3 years
Text
Indirectly a Hero
This fic is inspired by my prior doubt about ever being able to even reach 5BC let alone get anywhere close to beating it. So basically thinking about what that would look like in universe brought along the question of what would happened if the Collector decided to just make the Panacea without Beheaded there because they're too weak ever get that far?
Just for the record I now know I can beat 5BC even if it is with a a little bit of help from one of the new aspects in the beta patch (I feel it's technically possible without that but is a very tall order). I reached the Collector for the first a little while ago only for him to glitch. T.T Once he's fixed though it's only a matter of time before I get that 1st 5BC win. Perhaps for the 2nd 5BC win for the true ending I'll insist on doing it without the help of an aspect, depends on how I feel though because this game is hella hard.
~
The door opened with little more than a creak of its hinges, signaling the state Beheaded was in even before they’d entered the room. Which they did rather slowly, hunched over as they clutching at wound in their side, blood leaking freely through their fingers. That wasn’t their only wound either. Various injuries marred their body and tattered their blood-soaked clothing. They left a dripping trail behind them as they walked further in.
Collector watched them make their slow, painful way over to him. “You’re going to fight the Hand of the King like that?” His tone was mocking but it was hard not to feel a little pity for them given how often he’d seen them in such a state by now. Especially in comparison to their usual swagger. Though at least this way they didn’t destroy the door as they entered.
Beheaded lifted a hand to flip him off. They were still as rude as ever though, that was good to see.
Despite that, as always, they handed over all the Dead Cells they’d collected since last Collector had last seen them. He’d long since run out of stuff to give them in return but they thankfully still handed them over without even needing to be asked to. Seems it was just habit for them at this point and Collector wasn’t going to question it lest they stop doing so.
They then moved on, heading off to fight the Hand of the King again. Given their state, they would almost without a doubt lose again too. They’d only managed to defeat him a grand total of three times now. The last time had been quite a while ago too. But given how many other times they struggled long and hard against various other obstacles and enemies, they’d probably eventually prevail again. Unless Collector found that cure for the Malaise first.
He turned to looked at the container behind him now brimming with fresh Cells. Thanks to Beheaded, he had no shortage of Cells to experiment with and thanks to Time Keeper, no shortage of time to do so either. As a result, he was starting to get close to… something. Whether that something would actually be an effective cure was impossible to say. At this point he doubted it, but it was the only thing he had left to try so he was going to. Just a little bit more and he’d have it.
~
Time was impossible to measure in a time loop and thus there was no way to even guess how long it had taken but Collector finally had the ability to create a panacea. A mythic cure from a children’s tale, it wasn’t likely to work. But if it failed, there was no hope left for the island anyway so it wouldn’t change anything. Now all that was left to do was to wait for Beheaded to show up and he’d reveal it to them.
Except… Beheaded never showed. Despite Time Keeper’s best efforts, the Malaise was still getting worse, increasing the amount of undead roaming the island, making them more aggressive as well. Beheaded, already having a hard time, was struggling even more now. Rare was the attempt they got anywhere even close to the castle, let alone to it and then all the way here.
So as much as he would’ve preferred one last dose of Cells from Beheaded as well as the opportunity to show them the panacea, he couldn’t wait forever. And really, he was only procrastinating because this was the island’s final hope so if it failed there was nothing more he could do. It was about time he just got this over with though
After one last look around the empty observatory, he turned to look at the Catalyst. He’d been planning to use fresh Cells from Beheaded for this but they clearly weren’t up to the task of reaching this point so he’d just have to use some of the spare Cells left over from all the experiments that had led to this. Most of them he’d used up in said experiments but there was still enough left to do this at least once or twice.
He left to get a Cell storage container from the other room. Upon returning it didn’t take long to hook it up and transfer the Cells over. He then positioned a flask underneath its spout and turned it on.
The Cells spun and danced within the machine, condensing down into a liquid form and pouring into the flask. It glowed blue, coming up to almost the halfway point. He hadn’t used quite enough Cells. Not that it mattered a whole lot anyway as it wasn’t likely to work.
So with no one to share this experiment with – and what a vast shame that was – he grasped the flask by its neck and unceremoniously lifted it to his mouth to take a small sip. The liquid had the consistency of honey and had a sharp bitter medicinal taste. Unpleasant but not too bad really. Now if only…
The surge of energy that shot through him surprised him enough to send him to his knees. Oh! That felt good! With a chuckle, he stood back up and… nothing. He did nothing because despite the sudden pressing urge to do something there was nothing to do. So instead he growled and strode over to pound a fist onto his desk, making the glass beakers on it rattle as if in threat of breaking. He growled at them, barely resisting the urge to swipe them off the desk to shatter onto the floor.
He needed more Cells! … Well it was a good thing he knew where to go to get more.
***
After bursting through the door, Beheaded paused because Collector was back. He was standing there just as if he’d never left, his equipment operational and glowing with Cells once more. The fellow who’d taken his place was still there too. The two of them looked to have been having a conversation that Beheaded’s arrival had interrupted as they both looked over at them.
“Hello,” Not Collector said, their voice even cheerier than usual. Yeah, they idolized Collector or something, didn’t they? Beheaded had never cared enough to pay attention nor would they start caring now.
So ignoring them, Beheaded strode up to the Collector. They pointed at him and then gestured around before lifting their arms in an exaggerated shrug to make it a question. They’d assumed he’d died but apparently not. So where had he disappeared off to and more importantly why?
“Greetings. I apologize for my absence. However, I trust out little arrangement is still in place.” His voice sounded almost a little… strained? There was certainly a different energy to it than before. Something had changed. What though?
Out of spite and sudden renewed distrust, Beheaded was tempted to refuse and keep the Cells for themself. With Collector being even more suspicious than usual, giving him what he wanted might not be a good idea. Though… they’d never trusted him much to begin with so not a whole lot had really changed, huh? And they had literally no use for the Cells and thus had no real reason to want to keep them on top of the fact that if they ever came across another blueprint, his services in making it for them would be welcome. They could’ve possibly given them to Not Collector but doing so would’ve most likely been just a roundabout way of giving them to Collector. So with one last warning finger shake, Beheaded handed their Cells over.
“Thank you.”
Even if Beheaded were capable of replying they wouldn’t have bothered as they moved on, resuming their quest. It was still early but they had a good feeling about this attempt. They were going to see what was on the other side of that door behind the Hand of the King for sure this time. … Hopefully anyway. Really just reaching the damn castle again would be an achievement at this point. But they were for sure going to get through the door eventually and whatever was on the other side better be worth all this pain and effort.
Many, many failed attempts later. Long enough for Beheaded to hand over enough Cells for Collector to make enough panacea to cure the Malaise entirely
The relief Beheaded felt at finally making it through High Peak Castle was dashed almost as soon as they were entering into the passage because now they’d have to fight the Hand of the King. They hadn’t even so much as seen him in so long and had never been great at handling him and they’d been royally sliced to bits in the castle. Leaving them with an empty potion flask and far more damage to their body than they were comfortable with. Unless a miracle occurred, they were going to fail against the Hand. A shame but… at least they’d made it this far, pushing the bar just that little bit more. Perhaps next time they’d fare well enough to stand a chance though. … Not likely. Eventually though they would… eventually.
As always they went to Collector, giving him all their Cells without a word from him. But as they turned away to head for their ‘death’, he spoke. “I must thank you for your assistance.”
They paused and turned to look back up at him.
“The Cells you’ve brought me have been invaluable in my experiments. To thank you let me assist you in your endeavors again.” He pulled out a vial filled with an orange liquid; a health potion.
It was very possible this was a trap or trick of some sort but if it somehow wasn’t, it was their only hope of beating the Hand of the King, even if it wasn’t a large hope, and at least seeing what was behind that door. In the worst-case scenario, they could always detach from their current body and slink off to find another, as they’d have been doomed to do very shortly anyway. So as he extended the vial towards them, they snatched it out of his hand and tipped it back.
As their form absorbed its contents magic rushed through all their tendrils throughout the body, repairing the damage that had been done to it in a flood of pleasant warmth. Dropping the vial, they looked up at Collector again to give him a thumbs up and a nod before heading off, reenergized and ready to take on the Hand of the King.
Except they took only two steps in that direction before darkness encroached on their vision. Their control of the body faltered, making them tip and fall to their hands and knees and then even that was too much as they flopped over onto their side. Of fucking course it had been too good to be true.
“Sorry friend.” Collector maybe even did sound a little apologetic. “But I need you out of the way for a while. You will come to no harm though, I promise.”
Beheaded wanted to lift a hand to flip him off but unconsciousness dragged at them, pulling them down towards nothingness despite their best efforts to fight it. When they woke up though, they were so going to…
~~~
They were lying on a bed, a soft one too with a blanket thrown over them. The ceiling above them was nothing special but as they stiffly rolled over to look at the room, they recognized it. The room in High Peak Castle with all the beds. They were on the one closest to the door.
Exhaustion had driven them to taking naps in all sorts of strange and dangerous locations but they’d never felt even tempted to take one in this room. It was too dangerous and too close to their end goal for them to feel even remotely capable of relaxing here. So how come they were waking up here? … Collector! He betrayed them with a drugged healing potion.
They threw off the blanket and rolled out of bed, moving with far less grace and precision then they should’ve. Whatever they’d been drugged with hadn’t completely worn off yet. It was affecting their control of the body which made them angrier. As soon as they found Collector, he was going to get a piece of their mind.
As they made their awkward way towards they door they reached for where their crossbow should’ve been hanging on their back. Of course it wasn’t there, else how would they have been lying so comfortably on the bed? A quick check revealed it wasn’t anywhere else on their person either. A look back confirmed it wasn’t lain out near the bed or anywhere else in sight. All their other gear was missing as well. Leaving in them in the middle of one of the most dangerous places on the island without a single way to defend themself.
What was Collector even trying to accomplish with this stunt? They’d just ‘die’ and head back to get a new body and come hunt him down. Maybe they shouldn’t even try to fight; just abandon this body here and head off for that new attempt now. … But no, if possible they wanted to know what was up here sooner rather than later. And who knows, they might get lucky and find a weapon or two nearby.
So shaking themself a little they continued onward out the door and into the castle hallway. They were in luck, it was empty. Perhaps all the monsters they’d cleared out on their way through earlier were still gone. The time loop hadn’t brought them back yet or no new ones had come or whatever else happened that normally brought them back hadn’t happened yet. It was long shot but they could hope.
As they made their way through the castle, they became more and more sure that was the case. The halls were empty. There were blood splatters here and there and chopped up monster remains but that’s it. Which was nice, given their lack of weapon and the fading lethargy from the sleeping drug but… strange. Something was different here. … Beheaded didn’t like whatever it was.
Having even just a rusty sword and a barely functional shield would’ve made them feel quite a bit better about this situation. If they could find even a single enemy maybe they could steal its weapon? A hard feat for sure but better than trying to fight with just their hands and feet. Though if push came to shove, they’d gladly just punch Collector in the face. Not that trying that was likely to work out in their favor. Anyone who could move around the island as much as he did, had to be quite good at one form of combat or another and thus not someone to be taken lightly. If they took him by surprise though perhaps they could get away with a solid hit or two before he stopped them. He deserved nothing less for tricking them and…
They paused as they came upon a large door they’d never seen before. Which honestly wasn’t too surprising, they’d explored the castle far less than the rest of the island – other than the distillery anyway because fuck that place, they’d rather not have to deal with barrels exploding in their face every time they turned a corner. Other than its slightly larger than normal size though there wasn’t much special about the door. So with nothing better to do, they kicked it open and were met with the loud satisfying crunch of wood cracking as it swung around and slammed into the wall.
Inside was… the Hand of the King! What was he doing inside the castle!? This was no fair! They didn’t even have a weapon. Oh, they were so fucked! But wait even though he’d snapped around to face them he was unarmed! His lance leaned against the wall nearby. Beheaded sprang for it. Defeating him with his own lance would be so sweet! What better vengeance for all the times he’d ruined their day?
Their hand was within inches of its hilt when the Hand caught them by their forearm. He yanked them rough back and around, twisting their arm to force them to face him as he pulled them up so they could barely stand on their tippytoes.
Welp, they’d tried, got to give them credit for that, right? They tensed, prepared for the pain of being sliced or speared through or perhaps he would just tighten his already painful grip and crush the bones in their arm and then go through break all their other bones too. So they should probably just detach from the body now and…
“Well, you certainly know how to make an entrance.” Collector stood at the Hand’s side, looking down at them. “Always kicking and rolling through doors. However, given your obvious goal just now, I must warn you if you insist on remaining violent, I have a glass jar in my lab that would be the perfect place to securely contain a specimen such as you. Understand?”
Would a glass jar be able to effectively contain them? … Depends on how tight the seal on it was. And on how tough the glass was. Both of which Collector could probably easily ensure were more than strong enough for the task. Also, he no doubt could find a way to prevent them from pushing it off the table or whatever too. So such a threat was actually threatening and given Beheaded’s less than ideal position of being weaponless and held firmly by the Hand, it probably wasn’t a good idea to risk it right now. So… they nodded, even lifting their free hand to give a halfhearted thumbs up.
“Very good,” Collector said with a nod.
The Hand didn’t let go of them yet though. Instead, he tightened his grip a little before speaking. “The Alchemist told me what you are and where you came from. Perhaps if I had known before, I wouldn’t have attacked you immediately.” There were certainly instances were that would’ve been nice and would’ve resulted in far less pain and failure. Overall though it would’ve been less fun. “It’s too late for that now though. You killed what was left of the real King. I’d snap you in half for that but the Alchemist has asked me not to so I shall refrain… for now.” With that, he let go of their arm at last.
They stumbled, barely keeping themself from falling. They shook it off, backstepping as they pulled their arm in. Putting them closer to the lance but… something had clearly changed.
Tearing their gaze from the Hand, they quickly scanned the rest of the room. It was a map room; a table with a model of presumably the whole island sat in the middle of the room, taking up most of the space. The blacksmith and his little backpacked buddies sat at the other end of it. Time Keeper was here too, standing on the other side of Collector. She was watching them intently but also seemed uninclined to attack them for some reason.
Even if they grabbed the lance or had any other weapon, they were at a huge disadvantage here if things went sour. Or more like if they went more sour since this was already quite an uncomfortable position to be in. Fleeing was an option but they needed to know what the fuck was happening.
“I’m sure you’re quite confused,” Collector said. “Long story short, using the Dead Cells you provided me, I managed to create a cure for the Malaise. So congrats, you are indirectly a hero. We are currently discussing what we should do next with so few people left alive.”
“And we’ve already decided,” Time Keeper added, glaring daggers at Beheaded, “that regardless of whether you are still technically the old King or not, you’re not getting the role back ever.”
Unable to return her mean look, Beheaded lifted a hand to flip her off instead - they should be able to be King again if they wanted to. But… it was halfhearted and quickly dropped because… was the Malaise really gone? Just out of nowhere like that? What did that mean for them? All they really knew was fighting the Malaise infected monsters. And… the time loop, that had to be over now too, right? So what was going to happen next?
And they’d never reached their goal! They’d been going to defeat the Hand of the King and then go through the five Boss Cell door and then probably fight whatever was on the other side. They’d been pushing for that for so long and now all that was just over? That was so unfair!
Their whole life was over, wasn’t it? Because the run through of the island, killing all the monsters was all they’d ever really done. With the time loop happening they’d blindly assumed it’s all they’d ever do. What were they suppose do now?
“… don’t even need a new King,” Time Keeper was saying as Beheaded tuned back into the conversation. It had apparently resumed while they’d been reeling.
They didn’t really care though. And it’s not like they could contribute to the conversation or anyone would welcome it if they tried so… they turned and left. No one tried to call them back.
The Malaise being cured and presumably eradicated from the island made the strange emptiness of the halls as they strode through them make much more sense. It made traversing them a lot less exciting and a non-accomplishment. But… getting sliced to bits, stabbed, exploded and all sorts of other things did hurt quite a bit so this development wasn’t all bad. That didn’t make it any less aggravating that it hadn’t happened on their terms as it should’ve. Nor did it make the idea of finding another way to entertain themself any easier.
They paused as they finally found the outdoor throne room. The fire that had been around the throne had finally been put out or had been allowed to peter out on its own. They continued on, going past it and beelining for the little room behind the fountain. Even if the glory and achievement of reaching it the way they’d intended had been stolen from them they were still going to see what was behind that door.
It was already open and hanging ajar as they approached. They kicked it the rest of the way open, making it slam loudly into the wall. Doing so provided nowhere near as much satisfaction as reaching it after defeating the Hand would’ve but it was still better than just pushing it open.
And on the other side was… a small room and an elevator. The elevator went up a long, its chains rattling loudly the whole. At top was another safe passage room. On the other side was… a lab. No monsters though, nor the sound of any nearby. There probably had been though, right? Before Collector cured the Malaise and fixed everything. It would’ve been nice to see some new enemies even if said new monsters probably would’ve quickly destroyed their body. But no, all that was over and now… What were they supposed to do next? … Even if they’d had any real interest in returning to their prior existence’s role as King, they wouldn’t be allowed to. Leaving them to do… what? …
Shaking off those thoughts once more, they continued on to explore more. Much of the equipment was now broken shards of glass and debris on the ground. Despite that, it didn’t take long to determined that the lab had clearly belonged to Collector before it had been taken over by monsters. Which no doubt was cause of the destruction.
Way up at the top of the tallest tower was a large room that seemed to be the only part still functioning as a lab. Amongst other smaller equipment stood a large cylindrical machine with a lot of weird parts coming off it and a spout on the front as if to dispense something. Its inside still had a glimmer of blue something coating them. Undoubtedly this was where Collector had concocted the cure, using all the Dead Cells Beheaded had gathered and given to him.
With an internal sigh, they walked over and turned around sit on the ground and lean back against the machine. What would have happened if they’d reached this place before Collector fixed everything? Probably something interesting, right? They would never know for sure though. It could’ve also been boring, just Collector finally telling them what he’d been working on all this time.
Which if they had known what he was using the Dead Cells for they probably would’ve continued giving them to him. Though if they had known they could’ve demanded their right to finish their self-assigned task before he did his thing, cutting off the supply entirely if need be.
Even as it was though, he surely could’ve waited just a few more attempts, right? However many it took for Beheaded to reach this point on their own. Which to be fair probably would’ve been a lot given how prone they were to getting their ass handed to them. But with the time loop happening, it wouldn’t have changed anything. He could’ve waited.
It was too late now though and probably no going back. They had no choice but to move on and figure out what they were going to do next. Maybe they could leave the island and head off in search of another adventure. Or maybe they should try to return to their former life and insist on being King. Perhaps they should do something else entirely. … Ugh, making important decisions sucked. They had to though… eventually. For now though they were going to just sit here be bitter about their victory being stolen from them.
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natsubeatsrock · 3 years
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Lower Your Expectations for Nalu
I'm going to start this post off more generously than I normally would. I don't have any real reason to. I just kind of want to reach some of the Nalu fans with this section. (Nalu fans probably shouldn’t want to read the rest.)
Generally speaking, it's better to lower your expectations for a ship becoming canon. That way, you are pleasantly surprised to see how it will happen. Sometimes a relationship should have more subtle canonization than a bombastic showing. If Mashima plans to make Nalu canon, we should be patient to see how it happens. It’s not impossible for Nalu to have some impressive showy way it becomes canon. However, it’s worth letting Mashima do his thing and let the chips fall as they may.
Alright, the kids are gone. Let's do this for real.
I've been running this blog for just over six years. You'd think that, at this point, it would be hard for me to be surprised by this fandom. I've seen all kinds of things happen, and that should be the case. I joined during a rather tenuous time where fandoms were more willing to go at it.
As it stands, the Nalu fandom is the gift that keeps on giving. Whenever I feel as though I can't think of anything else to say about this ship, something happens, and I'm brought back to writing about it. You'd think it would be me talking about how the ship functions in canon. However, fans seem willing to bend over backward to sing Nalu's praises.
I'd respect it if it weren't Nalu we're talking about. This might be one of the most overrated ships in anime. I'll never understand how most people who watch this series even passively wanted these two to become a couple. All the couples Mashima's written over the years, and this is the one he'll be judged for? (Also, maybe Gruvia, but we talked about that already.)
Still, I do have to give this some fandom credit. Mashima has taken nearly every possible opportunity to feasibly advance this ship since the Grand Magic Games ended (arguably even before that) and passed on doing much with it. On some occasions, it feels as though Mashima is directly mocking the idea that Nalu could possibly become canon. And yet, fans believe that Nalu will become canon at any moment because he draws a Twitter pic of them once every three months or so. (Yes, I did edit this sentence since Nalu Day. What of it?) 
Recently, I got an ask comparing the Nalu fandom to the MAGA crowd. I'm not personally vindictive enough against Trump or his supporters to affirm that comparison. Though, I can't act as if I haven't been thinking of an analogy to describe Nalu fans. I think a better comparison might be fans of the Dallas Cowboys. 
Cowboys fans seem to believe that their team can win the Super Bowl any season. That's not an inherently problematic perspective to take. You should hope that your team will do well. However, this often manifests itself in confidence that ignores the faults within individual Cowboys teams and the strength of their opponents. Not to mention, this ignores the objective fact that the Cowboys haven't done well in the playoffs for 25 years.
I don't think it's wrong for fans to believe that their ship will become canon. I don't know too many fans who wish their ship doesn't become canon. However, I always worry about the fans who believe their ship happening is an inevitability. Especially when things seem to be pointing away from the possibility of it happening. This is usually a recipe for toxic fandoms.
But, let me humor the idea for a moment.
What if Mashima really plans to make Nalu happen in the end?
As I'm writing this post,  we're currently in the middle of the fight between the third Dragon God. We're getting close to the real conclusion of that battle. But after that, there are two big arcs until the series truly ends. Three if they decide to have one last battle against the quest-giving dragon.
If Mashima's going to make Nalu canon, how would that work now?
There's the "realization" route. This is the one I probably see the most. Natsu and Lucy could come to the clear realization that they have come to love each other throughout the series. Of course, you'd have to imagine that whatever would bring this on is more powerful than thinking the other has died. 
Twice, throughout the series. 
Each.
On top of several other crazy things to happen to them over 600 chapters of material spanning a decade and a half. Yet, I'm supposed to believe that some random new moment will change the tide for Nalu.
The other way to do it is to have a confession. Either Natsu or Lucy decides to share with the other the fact that they are in love. Their feelings are reciprocated, and you can figure out the rest.
Depending on who you ask, we've almost gotten this a few times. Lucy's had a few opportunities to talk about her relationship with Natsu and has been fairly nice about it. A few times it's hinted that there might be more to their friendship but nothing concrete. I've even seen it hinted that Natsu was going to confess in chapter 545.
But, that's just it. We've only gotten hints at the possibility that there's more. If Natsu and Lucy actually like each other romantically, why not make it clearer earlier?
"It's because he's being subtle about their shared romantic feelings."
Yeah, I have reason to doubt that.
Jellal and Erza have feelings for each other implied throughout Fairy Tail. Sure there's explicit stuff like their meeting before the Grand Magic Games started. But there's been plenty of subtle stuff surrounding their relationship. People make hints at their potential romantic relationship all the time in canon, even as recent as the last arc.
I feel like I say this a lot when talking about Jerza. But really think about the arcs they're together in. There's Tower of Heaven, Nirvana, the Grand Magic Games, Tartarus, Alvarez Empire, and Aldoron. Their relationship is brought up or hinted at in Fantasia, Tenrou Island, Avatar, and Mercuphobia. While that looks like a large amount of material, Jerza doesn't take up much space in any of these arcs. Outside of the Grand Magic Games, Nirvana, and Alvarez, these are small moments between the two of them at best. Sometimes it's even less than that. And yet, the ship makes sense to the vast majority of the fandom.
But that might be an unfair comparison. Jellal and Erza have a history dating before the series started. 
Let's use a ship that involves characters that met after Natsu and Lucy. Gray and Juvia. (Wait, these guys again?)
The big thing with this ship has been how Gray feels about Juvia. We've known how Juvia feels about Gray literally since they met. However, we've seen Gray slowly change his views on Juvia. We didn't just jump from enemies to lovers. There was a subtle shift as the series went on.
Do you really think that Mashima couldn't do better with Natsu and Lucy? His main duo? The series is only possible because the two meet each other. But I'm supposed to believe that Mashima didn't want to make a Nalu romance seem more explicit?
If you were to ask me, the most likely route for Nalu now is a much less sexy option. If Nalu were to happen, it won't happen in a grand showing of affection. It will just... happen. We'll likely skip to some random point in time after they beat all the dragons and see them as a couple. Maybe we'll se an Earthland Nasha.
This isn't something anime/manga fans aren't used to. I know everyone likely thinks of a different series that has done this over the years. People will rag on series like Naruto and Bleach for doing this. For what it's worth, I do like both of those series and their endgame ships. 
That said, I have two problems with this option. 
First, Nalu doesn't have the kind of setup that those other ships have. You're not getting characters openly confessing before a fight. You're not getting two characters flustered over the prospect of feelings suggested to each other. Heck, you're not getting a "Silver Ray" situation.
"What about those times when Lucy was asked if she likes Natsu?"
Again, Lucy's not openly agonizing over that as part of their relationship. If this was something we were supposed to seriously consider as an option for her, we'd know.
Even then, this would only show that it's one-sided. Natsu hasn't had any similar moments where he considers liking Lucy. Anyone bringing up the waterfall scene is speculating at best. Do you really expect me to believe that Mashima will change that this far into the series?
But this doesn't even get into the second problem. Is this how you'd want Nalu to become canon? 
I've said this before, but Nalu has been expected to become canon for close to a decade. That almost feels like an exaggeration. But one of the big chapters I usually point to for Mashima potentially making Nalu more overt is Lucy Fire. That chapter turned ten years old this past March.
Nalu fans have been inventing all kinds of scenarios and situations about how Mashima will make their favorite ship happen. Wouldn't it be disappointing for fans to see that this ship would happen without any of the pomp and circumstance you'd expect a ship like this to get?
I know plenty of people who were disappointed when their favorite ship just became canon without a lot of lead-up. I didn't love getting to the end of Bleach without knowing more about how Ichigo and Orihime got together. Yes, I know the novels exist, but I (literally) paid to read the manga. I'd like to have seen it happen in the manga. (This could be about Naruto, but I only own The Last.)
This is why I believe Nalu fans should lower their expectations. Do you know the fantasy fans have for Nalu happening? Natsu and Lucy finally being hit with the overwhelming realization they love each other? A tearful confession of their feelings for each other capped with a kiss? All of their friends cheering them on, knowing they should have been a couple a long time ago? Maybe even a glimpse at their wedding and their future kid?
Congratulations, that was Rave Master's main couple. Don't expect the same thing for Nalu. If Nalu will happen, it will look much more disappointing than what fans believe it will look like.
At this point, I'm even not sure that Nalu will happen. Mashima has made every version of Nalu look more romantic except the original. I can't apologize for my skepticism on its prospects. Even actual Nalu fans are worried about if it will happen. I will enjoy seeing more of this salt in the future.
Now, there's one question you might be asking of me. How will I react to Nalu happening?
I don't have some back-pocket post prepared in case Nalu does happen. Heck, I thought of making one but ended up writing this post instead. 
However, I have been wrong about future events of Fairy Tail in the past. If I'm wrong and Mashima does make Nalu canon, then I'll talk about it. I highly doubt it will make me like the series less. It certainly won't affect anything I'm doing with the rewrite, given my rules for changes. Consider that I've been able to talk about Gruvia negatively at this point in the series. I'll absolutely continue to talk smack about Nalu if it ends up canon. 
That said, I have reason to believe that I'm right about the direction Nalu will take. And if I'm right, don't expect my tone on Nalu to stay the same. At the very least, I can promise a third Nalu edition of "My Incredibly Unpopular Thoughts" if Nalu doesn’t happen. I haven't done one in years and I can't think of a better way to celebrate the ship dying once and for all.
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sirloozelite · 3 years
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A Review of SWTOR
So, not too long ago, a pair of friends (frenemies more like) of mine were playing SWTOR... and suffice to say they would not shut up about it.  I’d always been aware of the game in the back of my mind, but it had never really appealed to me. MMO’s don’t really, as I would always be worried about random players sticking their nose in whilst I was trying to keep to myself. 
Still, my friends would not shut up about it, and they kept recommending it to me, despite my internal aversion to it.  Now, considering that they had both foolishly taken my advice on games to play in the past, I decided to return the favour and give SWTOR a chance. 
And boy was I glad I did.  Is SWTOR a good game? Yes... and no... and yes. It’s not perfect, it’s got problems, but it’s still a lot of fun, and I’m glad I’ve done at least one playthrough of the game. 
Upon loading up I of course had to choose what storyline I wanted to follow. Since both of my buddies had gone Jedi Knight, (though I’d argue that a certain someone made their Jedi about as deplorable as Anakin) I decided to be the awkward one and went Sith Inquisitor instead, and honestly... I think I chose perfectly!
Oh and... for those interested... here is my Inquisitor:
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His name is the Sixteenth Brother! What’s his backstory? Well... that depends on who you ask! Some say he’s the 16th sibling of a Zabrak family... others say he chose the name to hide his true one. Some even say he’s a time traveller from a distant future sent back in time after accidentally finding a Sith relic in his time. Whatever the truth is matters little. All that matters is that he was great fun to play as. 
Oh and for the record, this review is based on a Free To Play experience and completion of the class storyline only. I’ve not touched the expansions yet, but intend to at some point. Any criticisms I have that are solved by subscribing are a moot point. Furthermore, it goes without saying but all of the below is my own opinions of the game. Doesn’t make them right or wrong.
The Good
There are many good things about SWTOR, almost too many to name. That said, there are some things I’d like to highlight.
The Story 
The first and foremost best thing about the game is of course, the story. Being a Bioware written game created at the same time as the Mass Effect trilogy, I expected a good story... and I was not disappointed by the tale of the Sith Inquisitor. It was the standard tale of a protagonist coming from lowly origins, in this case a slave, and advancing up the ladder of society. Nothing too revolutionary, but add in the Sith and the Empire and it was made all the more better. Frequently, poor 16th Bro would get hounded for being an alien, and each and every time he’d beat the odds, and then usually show mercy to those who had insulted him. (I played him mostly light side... though there were a few times I surrendered to the dark and zapped people)
The world building within the story was also top notch. Plenty of detail is hidden away in the codex, much like Mass Effect, but that didn’t mean there wasn’t stuff in the actual gameplay and story as well. I’d never really been a legends fan, and whilst I’m still not, I do see why a lot of people love these sorts of stories. I was invested, and that’s what mattered. 
Outside of the Sith Inquisitor, the very fact that there are seven other unique storylines and classes to play, as well as heavy character customization and role play more than make the game worthy of revisiting. There is a little bit of something for everyone it seems. 
The Characters
Another great strength of Bioware games is usually it’s characters, especially the protagonists companions. I can happily report that, at least for the Sith Inquisitor, the vast majority of the characters in the story were great. 
The three standout characters outside of the Inquisitor to me were Khem Val, Ashara Zavros and Talos Drellik. 
That’s not to say that Andronikos, Xalek, Zash and Thanaton weren’t good characters either, I just didn’t enjoy them as much as Khem, Ashara and Talos. 
Each character felt like they had their own arc. Khem Val growing to accept you as a Master and true successor to Tulak Hord was great, even if he and 16th Bro were constantly disagreeing about 16th’s methods. Despite his dislike of the decisions, I still sided with him when the time came to choose who got to control his body for good. 
Ashara going from “I’m a Jedi and I won’t go against my teachings!” to “Peace is a lie!” was good development as well. I understand that some people don’t like this character much, but she was my go to companion most of the time. She’s not quite a Sith, but not quite a Jedi either, and that made for a perfect companion for the 16th Brother, as he was hardly a model Sith either. 
As for Talos... well... he’s an archaeologist and a historian... and I’ve got a degree in history... so of course I was going to love him! Plus he was eccentric as all hell and added a nice voice of humour to the crew. His personal story about him trying to find his old mentor and carry on his legacy was heartfelt too.
As for everyone else, I was invested in their characters, don’t get me wrong, just not as much as the others. Both Zash and Thanaton were good villains that I took pleasure in ending, and Andronikos and Xalek got their fair amount of use on the field and in the ship. Everyone was friends at the end after all. 
The Voice Acting
The other good point I’d like to highlight is the voice acting, particularly that of the male Sith Inquisitor. I’ve heard people say the female voice is better, but for my experience the male Inquisitor was the perfect match of sass and sarcasm. It made every scene with him in enjoyable to watch. RPG games were a single protagonist can get a bit boring sometimes. Commander Shepard suffers from this in Mass Effect at times. I never got that feeling with the Inquisitor though. He was hilarious from the second he stepped off the shuttle on Korriban and sassed Overseer Harkun (who I totally zapped to death) to the moment he took his seat on the dark council with a surprised Pikachu look on his face. 
So yeah... super credit to Euan Morton for making the Inquisitor the dark master of sass and sarcasm! 
Outside of the Inquisitor, I can say that all the other VA’s did a great job too. I can’t think of any character that had particularly bad voice acting off the top of my head. 
Other Good Stuff
Outside of the three things I mentioned, SWTOR also has plenty of content to offer for everyone. If you want to do main missions, sure! Side quests? Sure! Space combat missions? Yep! Whatever you fancy, it’s there. There is no shortage of content to enjoy for hours on end, even as a Free To Play player like I was. 
The Bad
And now to most likely upset some people... sorry about that, but no game is perfect, and SWTOR has some flaws that could put people off playing it. This stuff is by no means a game breaking deal for me, but it did annoy me and I felt like it needed addressing. 
The Game is Tedious
My biggest complaint is that at times, usually after an hour of playing, the game can become tedious and boring to play! There were times it felt like a chore honestly, and I hate saying that because SWTOR is a good game. 
The main reason for it feeling so tedious though comes down to how you move around the maps. When you can, fast travel is your best friend and can save a lot of time, however, not everywhere has a fast travel point near it. 
This is where speeders come into play. You can buy one for a reasonable amount of credits, and they are faster than walking for sure, but not by much. 
The problem with the speeders is that it is so easy to get shot off of one by one of the random enemies you are trying to drive past (and believe me there are hundreds of them!) that is becomes aggravating to move around the map from objective to objective. Avoiding enemies isn’t hard for sure, but sometimes you have to go right past them, and after hours of fighting enemies it can get a bit tedious being shot off your speeder in one shot just because you didn’t want to waste time fighting an enemy. Once you hit your level cap, fighting random enemies is pointless after all. 
Maybe that’s just me though. I’d personally make the speeders a bit more durable. One tiny shot shouldn’t disable your speeder. Heavy fire... sure!  Doesn’t help that sometimes you can tank a bunch of shots on your speeder and escape without being knocked off, but then on another occasion you’ll be knocked off by a sneeze. 
Either way, movement around the maps can get annoying as all hell, but at least the scenery is pretty. 
The Planets
Now don’t get me wrong, I like all the planets I went to... mostly... and my issue isn’t with the planets in general. 
It’s with how bloody long it takes to complete them all.
The Story Arc quest lines for each planet can take forever sometimes and they end up going on a bit too long if you ask me. Alderaan and Hoth are the two that come to my mind the most. It felt like I spent weeks on those planets driving back and forth between areas to do simple tasks for little reward. Plus the sheer number of side quests didn’t help. I stopped doing everything that wasn’t a story or Arc quest once I hit Hoth!
Don’t get me wrong, I like side quests for sure... I just don’t like them to drag on forever! In a lot of ways, SWTOR reminds me of Mass Effect Andromeda. That game too also had side quests that went on forever. 
My one piece of advice to nay new players for SWTOR would be to ignore the side quests and focus solely on your class story quests and planet Arc quests instead. If you try and do everything, you’ll burn yourself out quickly. Unless you are a completionist of course. In that case go nuts! XD
Other Bad Stuff
Aside from my two big gripes above, which are honestly minor in reality, the only other issues I really have with the game are the boring side objectives in some missions. Nine times out of ten they equate to ‘kill a bunch of dudes’. They are easy enough to complete, as you’ll be killing things anyways, so you don’t really need to put any real thought into completing most of them. They just feel tacked on and rather pointless honestly. 
The Ugly
And now the ugly stuff. This is stuff that is between good and bad. Bad as in they annoyed me, but good as in I understand why others like them or they improved over time. 
The User Interface
Oh god the UI! When I first started the game it was so overwhelming! Pop-ups everywhere! Hundreds of tabs and side bars and tutorial boxes being spammed my way. It was not friendly to a new player who had literally just jumped in. If I hadn’t played games like Civ or XCOM in the past I might not have been able to cope with how much stuff was going on at once. 
Luckily, after a few hours of play, I began to understand the UI a bit more and became comfortable with it. I knew what was where and what did what, as well as what I didn’t need. (any PvP stuff for example) Plus the ability to edit the interface to your own liking helped a lot as well, so it wasn’t a complete lost cause, just overwhelming at first. 
Flashpoints and Heroic Missions
So, these missions are designed to be played with other players online, clearly. They can be done solo, but they take forever to do so. Endless hordes of high HP enemies, including even higher HP boss fights is not that entertaining to me, and thus very quickly became boring to me. Artificial difficulty in a way. Plus if you do die, it ain’t half a pain in the ass to get back to where you were, only to find that boss that had 5% health left when it killed you is now back to 100%. 
I gave up doing these sorts of missions and have no intention of returning to them unfortunately, which is a shame as some of the flashpoints have actual important story content in them. 
Still, if unlike me you actually have friends to help you with these, then I get why you like them, and more power to you. I just don’t enjoy them much. 
The Soundtrack
And now to really upset some people. Look... I like John Williams music scores as much as the rest of the fandom does. That said, there were places in SWTOR where it showed up and really really did not work! It almost felt like the game was just spamming random iconic tracks that sort of fit the scene, but really didn’t. 
The biggest one for me that didn’t work was the final duel against Darth Thanaton in the Dark Council Chambers. During the cutscene between the two fighting, the music started on ‘The Final Duel’ from ROTJ when they were fighting, and they suddenly it shifted to the theme from Padmés funeral when Thanaton was overpowered! I mean, I get what they were going for with the music, but the sudden shift between tracks was unceremonious and didn’t work. If they were going to use licensed movie music then they should have just chosen one track and stuck with it rather than jumping between two!
Furthermore, to me those themes were written for specific scenes in their respective movies, and thus were created to fit those scenes, not random SWTOR scenes. If anything, the entire scene should have had it’s own score written for it rather than just reuse movie tracks instead!
That said, whenever the game does use original music that isn’t from the movies, it’s fine! The ambient background for the planets is great, Alderaan’s especially, and I hated that planet! They clearly had the talent of music directors to write Star Wars sounding music, so I don’t fully get why they didn’t just go with original music all the way rather than just reuse John Williams music instead. I don’t know if they didn’t have enough money or something. If that was the case then I’d understand. 
So yeah, the music is a 50/50 for me. The original music is great. The movie music is still great, it’s just not used right. 
Other Ugly Stuff
WASD controls. They aren’t game breaking, but I’m not a great fan of them. They make my wrist hurt. I adapted, like I did with the UI, so it’s not really a big issue, but I know it could put one or two people off playing it. 
Another minor gripe is a consequence of the game being an RPG within an MMO. Other players are running around, often doing the same objectives as you. They can steal your objectives before you, forcing you to wait around for them to respawn so you can do them yourselves. Luckily there is usually other stuff to do in the meantime, and the re-spawn timer is smallish, so it’s not a huge problem. Just an unfortunate consequence. 
Conclusion
So... would I recommend playing SWTOR to people? Yes! I would. It’s a good game, even with it’s flaws. I had a lot of fun running through the Sith Inquisitor’s storyline, and I learnt a lot about the game for any future playthroughs I do. I know what to expect now and what to stay away from, so hopefully whatever class I choose to do next will be full of less annoying little things. 
That said, considering how long it took me to do the Inquisitor’s story, I feel like I’m gonna need a serious break before I can play another class. I was almost burnt out when I finished the Inquisitor, and I’ve still got the two free expansions to go!
So yeah... all in all, SWTOR is a good game,. I’d recommend it, and I’m glad I gave it a fair chance. It’s not in my top 10, but it’s one to return to. :)
So, if you’ve ever thought about trying out SWTOR before but were apprehensive about it, then I’d encourage you to give it a shot. It is free after all! Unless you subscribe. But you can at least try it for free! Bonus I say! XD
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darkunlimited · 3 years
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Tales of Arise Review
So, it’s not a bad game… but it’s not a great game either.
I had to think long and hard on how to write out my grievances with this particular title in the ‘Tales Of’ series (I’m starting to think I haven’t throughly enjoyed a title since Xillia 2, although I did like Berseria quite a bit). I’ve decided a list format was the most efficient.
Things I liked:
The world, characters, combos, and mystic artes are all very good looking (personal aesthetics aside)
Camping skits (These were nice because early on it was one of the only ways to have characters sit down and connect with each other.)
Hootle
Things I didn’t like but didn’t ‘hate’:
The absolute insistence on coupling all the characters. I didn’t like the lack of subtlety and it felt a bit shoehorned in as well. Yes, there are three heteronormative couples in a world where almost everyone is a slave and could die at any moment based on the whims of their evil overlords. Oh, look, an attractive Renan. (This kind of fits in with my rant about narrative later, mainly in how it feels shoved down the player's throat despite the fact that earlier titles have not needed to do this. )
Shionne goes from Tsun to Waifu before the second act, heavily lampshaded from the beginning, but gets blatant, by the end when you obtain wedding dress armor in the final dungeon and a bouquet gun you obtain in a subquest. Like, we get it, the two mains are going to hook up, it was kind of obvious with that whole no pain/causes pain dynamic they started off with. I honestly missed her Tsun tendencies, it helped balance out Alphen's 'good guy' personality.
Alphen’s mask coming off. Actually, I did kind of hate this, because he went from having a unique look to becoming a white-haired bishonen protag with no eyebrows (they are stupid light eyebrows that are too thin and hard to see). He looked awkward and I just wish they let me have the option of putting the mask on for aesthetic purposes, but no, once it's gone, it’s gone. Upon playing New Game + I've learned that other than in cut scenes, the helmet will stay off and it wrecks game immersion.
Things that made me go “Why?”:
The narrative. The constant repetition of what needs to be done and 'why we must continue our fight' became very old, very fast. It was somewhat tolerable in the first half of the game because there were still “mysteries” to resolve, but it became completely unbearable in the second. (Why yes, I do understand the motivations of the main cast, can I move on from your twenty-minute cut-scene explanation followed by multiple character skits and other added cut scenes five minutes later that reiterate the exact. same. information? No? Well, fuck you game.)
The compilation of the game. There were many issues here. In addition to the narrative shoving the ‘plot’ into the latter half of the game and beating me with repetition, there were the following problems:
Many character stories and fun skits/side quests suffered from the game’s arrangement. Many were relegated to the latter half of the game which did not make sense. A good portion of these could have easily been added to the first half (maybe to be completed in the second with some characters) and would have offered some levity during the story (Law’s backstory regarding his part in his father’s death really needed this, possibly more than anyone else.).
Additionally, the levels of the enemy seemed far higher than they had any reason to be for character quests to be completed. (I ended up doing all of this after I had opened up the final dungeon and the fact that these were the starts of character quests is what really ticked me off.)
The characters. I realize this may not be a popular opinion, but my issue with the characters had more to do with the game’s uneven portrayal of their character stories than the characters themselves. This was an issue in Zesteria as well (I did not like Rose because she became a BAMF! way too fast and took over Mikleo’s role as the deuteragonist midway through.) In Arise, this happens with Dohalim, particularly in the second half. There were points where I outright wondered if they were switching protagonists because his character arc tied so closely into the plot. Mind you, he is a likable character, but I should never forget who my main characters are. Alphen and Shionne became so poorly characterized within their tropes that I legitimately had moments I forgot they existed.
Lip Sync during skits. I think this could have been resolved easily if mouths either didn’t move at all during skits or if they had bothered to lip-sync to both English and Japanese VA’s. This also became problematic during camping but slightly easier to ignore.
Directional attack controls. I liked having the option of which way to swing my main weapon from the past games. This may seem a minor thing but it really threw me off when dealing with flying enemies.
Things I wish I could have seen (Fanfic ideas, maybe?):
Total ‘what if’ scenario, but it would have been interesting to see Rinwell used as a tool to fight off Renan’s before she joins the party. They do dive lightly into the possibilities of Dahnan oppressors and this would have been a good way to introduce that idea early on. Especially if there was a domain Renan’s could not take over.
Another thought is having Renan’s = old-timey Dahnan mages. If they were being hunted centuries ago, it would make a lot of sense to have them willingly go with the Helganquil to later get revenge on the Dahnan populace. Even if these mages/turned Renan’s forgot the why’s, learning that info from the Helganquil would have made for an interesting way to have Rinwell face her racism. It’s all but alluded to in the game, however, it seems some engineering on behalf of the Helganquil was involved in canon.
Law having more remorse over the part he played in his father’s death. Really felt like he shrugged it off too quickly. I think I would have liked a larger backlash to occur because of his actions.
Alphen’s backstory and memory being triggered over time instead of in one very long and kind of disappointing go. It would have been more compelling to see him flashback and question his own motives earlier on.
Making him Renan with the mask suppressing his glowy-eyes also would have been interesting since he would side w/the Dahnan’s after his experiences as a slave.
Shionne either sticking to being a Tsun (zapping people on purpose more), or confessing her motivations and her fears much earlier. It was really dragged out. Hated it. Also, she became very boring in the second half.
An optional unhappy ending. Honestly, everything was too nicely wrapped up. It felt unreal.
Anyways, that’s it, that’s the list. I think if I wasn’t a Tales Of veteran I may have enjoyed this game more (although the way they beat me over with the narrative still would have killed a good 70% of the enjoyment for me). I didn’t outright hate the game as it’s fun to play, but if I’d known more about how pedantic the narrative would become, I probably would have waited instead of buying on day one.
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ruakichan · 3 years
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State of Roo Gaming conglomopost:
Alchemy Stars (summer event):
120 pulls no Fleur. I has sad. Got trolled by two 6* in the same element even.  Outlook bleak. This is gacha life. Game took a look at my A3 water team and said I didn’t need him. Game doesn’t understand thirst. : ( I need him.
That said, I am here for the energy of Fleur and Brock as Those Two Guys, even more so as Those Two Guys Who Absolutely Should Not Be Left Alone Unsupervised.
Summer story’s pretty interesting, though I did get bored with a lot of the beach-life stuff as I do in every gacha that does summer events sans GBF.  I don’t particularly feel anything toward Beryl, unlike Eve; she’s very passive so we haven’t seen any of her personal thoughts or feelings about much.  Hell, half the reason I’m so salty about Fleur is cause he actually got more development than Beryl did so far, which made me like him more than just a pretty face!
Humor beats are still pretty spot on though. And at least this game really knows how to make events feel like events.
3 more days and I’ll be done with Stage 4 for Regal, THANK GOD. The dispatches are such an annoying time-gate. I have a ton of energy packs saved up so I should be able to clear out Stage 5 much more quickly. Looking forward to getting my first Eternal Silent Hunter!
I ran out of characters I feel like A3ing so now I’m just grinding to level up equipment.
I don’t know if I should get Barton (who I do not have) or Nemesis (who I need one more copy of to max breakthrough and thus have her skill set to pre-emptive) from the free ticket they give. This is one of the few times where both would technically be dick picks, but one would be useful for meta (Nemesis is one of my core Thunder units) while the other I don’t have but would like to. DECISIONS!  At least the ticket doesn’t expire. i’ll end up forgetting about it most likely
GBF (lotto drama):
Man that lotto drama whaoooo.  I’m mostly retired/seasonal in GBF these days (and my loss of reliable/fast internet in a week will just compound that due to ping/racing/refresh) so I don’t really care, but just whao.
That said, I think with this being people’s last straw shows that some people really don’t know how to give things up on their own and don’t realize it’s okay to fall out of love with something you once enjoyed or spent a lot of time/effort/money in.  I saw a lot of complaints about X or Y no longer having magic/fun etc for them any more, and they still stick around cause they keep hoping that it’ll come back, and I can tell you—it rarely ever does if you stick around.  It’s okay to move on. That sunk-cost fallacy just does harm until only bitter feelings are left.
As for me, I did come out with a T3. Picked Nehan cause I always go dick picks in gacha and I was clamoring for a Nehan unit back during SoR’s original run. Used the second one to go meta with G.Narm though since there was nothing left for me to really get, but I dislike Narmaya so she can just sit there in my inventory with all her other versions CAUSE SHE WON’T LEAVE ME ALONE I guess.
Did literally nothing else though; just no real time to play grindblue lately.
Exos Heroes (director’s notes):
Hahaha, the devs noted they were nervous about how people would react to the first Memorial Saga and I BET IT WAS DUE TO THE TWIST LOL but anyone who has used Rachel or came from Exos Saga weren’t gonna be shocked. Regardless, the translation referred to the story as from “Ramge and Rachel’s youth” and I laughed cause IT TOOK PLACE A WEEK BEFORE THE MAIN GAME’S STORY????
Hope the 2nd MS ends up actually giving rewards for side quests.
Thank god though that they are going to implement a give up section for tag battles. I no longer have to set up [my absolute most hated character in this game] as a sacrificial character any more and can set up some more proper teams.
Infinity Core is still shit but at least now they will be showing what you’ll be facing the entire week instead of day-by-day reveals. Half of the issue is playing a guessing game on what FCs you need to hoard in case their theme comes up and thus purposely limit yourself from actually achieving higher stages.  Still wish they’d just allow you to keep the stage you’re on if you already cleared it in a previous week. Why the hell do I have to redo the stage(s) every week if I already passed it? At least quick battle will be implemented to a limited degree.
Glad they acknowledged the biggest problem in the game: inability for new players to catch up.  The gap between vets and newer players never ever narrows due to all the time-gating elements this game has.  I’ve been around the block in a lot of games and the ones who have this gap never has good player retention and ends up shrinking just to a core base of cliques until the game dies. Too bad no solutions offered.
I was disappointed Blue Kaya doesn’t buff HP for support units, then remembered HP is the biggest problem in PVP so yeah, no, nevermind, good on them for realizing that. Didn’t roll for her since I went ham on the summer banners and defense scales poorly in this game due to the HP inflation.
... oh man, I got momentarily excited when I saw Saint West was getting SF3. Then remembered Rachel, while from Saint West, is the heir to Saint West’s throne, and is basically labeled as Saint West in everything else in the game, is actually the general for Lenombe. Fuck me. When will they buff him. I’m tired of facing SF3 nations and seeing my nation’s gimmick being told to pound sand cause they refuse to buff his nation even though he’s fallen way off the meta a long time ago. i think i will literally blow a fuse if greenland gets sf3 before lenombe
In non director’s notes news, I linked up Shadowbane to Lenombe. Luna and Garlond are pretty fun to use and I hope to eventually slap them onto my WR team for tag week to see how that works out, but they worked really well in Infinity Core. Glad I finally have a viable Frost unit I can use since who is Bathory? She doesn’t know me.
Dunno who I’d put in Rudley’s spot since I use him so that my Lenombe team has at least more than one chance to kill these tanky SF3 nations. Zeon is just useless now due to the prevalence of Misty and I tried out Misty and she’s okay, but she’s not the best synergy with Lenombe. I wish A.Zeon would get his FC already so I can pair him with Schmid to get the Vagabond SF bonuses... (but I’m thinking the outcry against the genderbends pushed that back RIP...)
AND FINALLY. FINALLY!!! YOU CAN GET R1 GEAR AT YORM SHOP. OH MY GOD. I CAN FINALLY GEAR MY CHARACTERS. NO MORE HATING MY LUCK. /bloodtears
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prettywordsyouleft · 5 years
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Bothered
Prompt: #129 for @syuperseventeen​ – “Please, forgive me.”
syuperseventeen said:
Hi! Could I please request #129 for the drabble game with S.Coups of SEVENTEEN? Would love a bit of angsty office!au (enemies-to-lovers, maybe?) if possible otherwise anything else you can write is fine! 😊
Pairing: Choi Seungcheol (SCoups) x reader
Genre: enemies to lovers / office au
Warnings: none
Word count: 1576
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You stopped mid-sentence, your gaze boring into the man at the far end of the table, your mouth falling ajar.
You couldn’t believe it. Had Choi Seungcheol just fallen asleep in the middle of your presentation?!
Blinking rapidly to regain composure, you smiled hastily, attempting to pick up with the same enthusiasm you had held this entire time. Yet, your attention drifted towards Seungcheol multiple times, causing you to stammer and sound less capable in delivering what you had been working day and night on for weeks.
You would kill him for this.
If there was one thing that was established within the office you worked at, it was that Seungcheol and you regularly butted heads. He was in charge of sales and you ran product support. You should be able to work harmoniously together to ensure the best products and deals reached the hands of your customer base.
However, there was nothing but animosity between you.
After thanking the other members of the meeting for joining you this morning, you collected your things and stalked towards the exit, slapping the back of his head with your file folder as you went by.
Seungcheol should’ve been thankful that was all you did to him right now.
It didn’t take him long to venture out of the meeting, and your current task was brewing yourself a cup of camomile tea to calm down the rage that surged throughout your body. You wouldn’t stoop to the level of screaming at him today.
No, you had done that twice already this week and wanted to attempt to show some level of professionalism for the remaining hours you had in the office today. Still, as you waited for the water to boil, you wrung your hands together, in hopes that would settle the need to wrap them around Seungcheol’s neck instead.
You didn’t need to look up to see it was him when someone entered the staff kitchen a moment later. He chuckled softly. “At least you have a strong hand on you.”
“Don’t talk to me.”
“Why, worried you might start screaming again?” he teased, smirking to himself as he reached for a clean cup to place under the coffee machine. Seungcheol then cocked his head to the side. “Nice presentation, by the way.”
You scoffed. “Like you heard it.”
“I haven’t slept that well in weeks! I ought to thank the person who helped me get some much-needed shuteye. Your voice is great for sending me off to sleep. Maybe I should record it so I can play it before bed each night.”
“I cannot believe you!” you shrilled, balling your hands up in hopes to settle yourself before you exploded. “I worked so god damn hard on that and you don’t even have the decency to just sit there.”
“But I did, I didn’t leave the meeting like last time. See, improvements.”
You were passed the point of caring, your calming tea all forgotten about now. “You owe me an apology!”
“Please, forgive me for I have sinned,” Sungcheol proclaimed dramatically, his eyes crinkling up with amusement. “Look, Y/N, it’s not something you needed to speak forty-seven minutes about. You could have just emailed the statistics to everyone instead of wasting their time.”
“Wasting time?! That’s what you do! I asked you for a predicted sale trends report a week ago. Where is it?!”
“Somewhere under the pile of actual work I need to do to keep my department running. If you needed it, you should have-”
“If it wasn’t going to end me in jail, I’d kill you.”
Seungcheol grinned, picking up his coffee. “Ooh, that sounds like fun.”
“Fun?! You’ll be the death of me!”
“Well, then, we’ll die together in that sentiment, won’t we?” he offered before clucking his tongue in farewell, grinning as he left the room.
You screamed in frustration, dumping the tea down the sink before reaching for something stronger.
There would be no way to calm your nerves now.
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You were amazed to last four days out of the next week without butting heads with Seungcheol. It was only two days the following week and then you felt as if you suffered daily by something he would instigate.
The problem was you bit the bait each and every time.
“Have you ever stopped to think he’s doing it on purpose?” Joshua mentioned over lunch and you looked at your manager, nodding heartily.
“Of course, he is. No one is that irritating incidentally.”
“No, I mean, with a specific reason.”
You rolled your eyes. “Seungcheol’s quest in life is to make me miserable.”
“Or something else.”
“Like what?” you wondered, blinking slowly at Joshua’s knowing look. You hissed and shook your head. “Are you kidding me?!”
“What, you’re an attractive, hard-headed woman. And Seungcheol is as competitive as they get. You spark a whole lot of banter in him.”
“And he enrages me with pure contempt.”
“Y/N, take a moment to lessen the annoyance and look beneath the surface. You do it too. You wouldn’t speak to Wonwoo in Logistics like you do Seungcheol.”
You agreed. “Because he’s not an asshole!”
“No, because he hasn’t risen your blood pressure above anything amicable. Yet you have a crush on him. Why?”
“Have you seen the guy, he’s gorgeous!”
Joshua shrugged. “And Seungcheol?”
You stopped, allowing yourself to contemplate for a moment over your arch-nemesis’ appearance. He looked strong, as if he worked out regularly. When he smiled at another co-worker, you had once noticed his dimples and found yourself thinking about them for the rest of the day. In fact, when you started here, you had found your eyes travelling towards Seungcheol quite a lot.
You cursed inwardly, even if he was an asshole, he was an attractive one.
It didn’t matter if he was sculpted by the Gods himself, however. There was no way you’d find him someone you’d want to lock lips with now. He infuriated you relentlessly.
You couldn’t allow someone that toxic into your life.
Except, was he really toxic? If you were truly that offended by him, wouldn’t you simply avoid him at all costs?
You blinked out of your unsteady thoughts when you heard Joshua laugh. “Like I said, Y/N, don’t you think there’s more between you both?”
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It bothered you to no end. Joshua’s words played over in your head for the rest of the day and by the time you had finally managed to wrap up your tasks for the day, most of the other workers had left.
Groaning loudly at the thought of having dinner even later now, you collected your belongings and stood up, tugging on your coat. When you went to step off, you realised someone was still in the office with you. Seungcheol smirked. “Do you always zone out and think you’re the only one around? Imagine if your sweet Wonwoo heard you groan like that.”
“Must you bother me now?” you grumbled, though with your increasing heartbeat, you began to feel flustered. You closed your eyes in hopes to ease the experience but when you reopened them, Seungcheol was even closer.
You inwardly began to curse out Joshua and his impractical help.
“Why not, you seem to enjoy it.”
“Do I?”
“Well, don’t you?” he asked as you both headed towards the elevator. You looked at him stopping beside you and swiftly turned to the stairwell entrance, hoping if you took the three flights of stairs you could justify the reason for your heart beating this rapidly.
What you didn’t expect was for Seungcheol to follow you. “I didn’t take you one for exercise, Y/N.”
“What did you take me for then?” you huffed, wishing you hadn’t worn your highest pair of heels today. You gasped when the man passed you and then blocked the path forward, teetering in your heels as you cursed out loud.
He smirked. “I’m hearing it all today, huh?”
“Would you just stop bothering me?” you pleaded and Seungcheol’s brows furrowed together. “All day you’ve been bothering me and I’m just tired of it all.”
“I’ve spoken to you less today than all week, do you really hate me that much?”
“Yes,” you immediately answered and then sighed. “No. No, but I need-”
“Need what?”
Sizing him up, you threw your arms around his neck and pressed your lips to his. It was instantaneous, the way his mouth caressed yours and his arms wound around you, pulling you closer to him. You sighed into the kiss and that allowed Seungcheol the opportunity to deepen it, the pair of you turning toward the wall for leverage. You didn’t even care that the railing was pressing into your back, too focused on the way Seungcheol was stealing your breath away.
Gasping for air, you separated, staring at one another as you caught your breaths. Seungcheol smiled warmly. “You needed that?”
“More than I realised,” you admitted and he chuckled.
“Maybe you hated that you hadn’t taken a taste yet. You only ever bite so far with my attempts.”
You gaped at him. “You mean…”
“Why else would I make our office life so interesting, Y/N?”
“You better not stop being an asshole just because I kissed you just now,” you instructed and Seungcheol smirked. The emphasis on his swollen lips made you groan and reach for another kiss.
When you pulled away, he nodded softly. “Who knows, maybe I’ll find new ways to rile you up.”
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