#i LOVE that all these characters are playable but it makes the focus feel less like. fully focused.
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thefirstknife · 3 months ago
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I know it may not be the most popular of opinions, but for me the "hard reset" and lack of content would actually be the *appeal* of a Destiny 3. Give us a brand new major story arc, give us new characters (the old could feature but focus attention on new ones), have us create an entirely new Guardian--total reset. (They could have new races, too--playable Hive Guardians! Okay yes I just wanna have a playable Eliksni Guardian that would be so fun). Current D2 content is... Honestly kind of overwhelming. Sometimes. Fresh slate with less content that the build back up would appeal to me a lot. I know they're not interested in doing so at this time, and I respect their preference to keep supporting D2 instead (especially given how many players WOULD throw a fit over the hard reset and lack of content), but I've definitely put in a lot of thought to what a D3 would mean and the big "negatives" are huge draws for me. (Especially if they kept the D1 and D2 servers online so people would have all that content at the ready to go back and play)
I totally understand that! The concept of there being D3 is really interesting and I think it's really neat to talk about possibilities!
There's definitely some appeal in this for me as well, but I think that unfortunately most of the other issues would vastly overshadow this feeling of getting to start fresh. I'm not too bothered with a lack of content overall but I don't think a lot of people truly understand how much of a lack it would be. We're so used to so much stuff to the point of it being overwhelming, but a full restart would be quite the shock.
I think some middle ground would be nice, but even when they did that (in BL, after initial vaulting), people were.... very mad. A lot of people were fine as well, and it's hard to judge because of the very vocal fans and content creators, but to this day people are still seething about how "bad" BL was because of all the stuff that was removed, despite the fact that a lot of stuff was also added.
If you've not been there during release of D1 and D2, it's hard to really imagine what the game looked like and played like, but these are completely unimaginable differences. I can't speak for D1, but vanilla D2 in comparison with even just a year after is an entirely different game. Basically, it would be a gigantic risk to do this, on top of splitting the community, and hope that maybe this time around people will accept a lack of content with the promise that in a few years there will be more. On paper it sounds reasonable, because it is, but unfortunately gamers aren't reasonable. We're currently witnessing this as well with people absolutely losing their minds about the possibility that for the next year or two or whatever we'll have smaller updates. This is very strange coming from these people because if we truly want D3 and for it to launch better than vanilla D1 and vanilla D2, then we'd have to let the devs work on that for years and not be occupied making constant huge updates for D2. More under:
Also! I know we would all love other playable races and that's definitely a big dream, but it will never happen as long as there's pvp in the game. Because of the hitboxes in pvp. As in, if they made playable Eliksni and Hive, they would be bigger than normal Guardians and it would not be possible to integrate them into pvp because of the natural disadvantage of having a bigger hitbox. Maybe if they did it in a way that genuinely just did not allow them into pvp modes, but that would be strange. The hitbox issue would also be a problem elsewhere too, even in pve. This is the most basic problem with this idea and a very difficult one to solve when the game is a first person shooter at its core. Other playable characters would be such a cool thing in Destiny though.
In a way, a lot of what we want can be done in the current game if the devs had time to work on a lot of fundamental changes and updates to the base game. It's just really difficult to do. They would probably need a dedicated year or more to do this, during which we wouldn't be able to get many updates. And this is less requirements than making a new game from scratch and risk a lot in the process.
I'm also wondering if both D1 and D2 could be kept around if they added a D3 as well. I feel like one of the old games would probably be shut down. This is definitely not possible with the reduced workforce, so unless they expand the studio again in the future, I don't think, realistically, we could get any of the positives with D3.
It's a discussion worth having for sure. Unfortunately it's dominated by the weird gamer bros and I genuinely don't think they understand anything about video games. There's this idea that "D3 would fix everything" and I simply don't understand what they're talking about because the same people are also the ones crying about content droughts, sunsetting, hit-and-miss features and activities and so on. And launching a brand new game would contain absolutely everything these people complain about every day. I've seen them also saying stuff like "I'd be okay with D3 if they don't make us repeat collecting everything again." And like. That's exactly what will happen. Do they think items will just be in their vault? No, we'll have missions again to re-earn the same exotics for the 5th time, just spaced out by years and then they'll be mad about how nothing new is being made and they're just reusing assets or whatever.
They could always just do a complete and total fresh start: nothing old is ever returned. No armour, no weapons, nothing. But people underestimate how much they'd miss their old builds and old options, and how new ones might end up not clicking with them all that much, but this time they wouldn't have anything old to fall back to. You know when a new weapon or exotic armour releases and they're brand new concepts? And they end up not really being something you connect to? You try it out, go "eh" and return to your old stuff? Imagine that but without the ability to go back to the old stuff. The idea of it is is exciting, but in execution it doesn't really work most of the time.
There's a lot of interesting angles when considering a potential new game, but I feel like at the end of the day, it's too big of an endeavour with a lot of very real risks that makes the whole thing not worth the effort. If anything, to make D3 into this perfect dream game right from the start, they would 100% need to just work on that for the next 5 years and we'd have to accept even fewer updates (if any) to D2 in the meantime. Otherwise we'll be in the same situation as with D2 launch and I know a lot of people don't remember or weren't there, but vanilla D2 was actually for real a time when Destiny almost died.
It's definitely something cool to speculate about, I just wish the weird gamers out there weren't completely hijacking this option while also doing everything in their power to tell devs that they have zero patience to wait for a good product, and that they can't survive 3 days without new content. Because that's just reinforcing the inherent risks with making a new game, on top of all the other risks involved and the potential that people will just not be willing to move away from what they've been collecting for years.
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animalpetcel · 2 days ago
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Finished chapter 14. Messy thoughts:
The Good:
- I liked the conclusion a lot more than the conclusion of the first arc
- Very interested in the Priestess atm
- Wisadel was pretty fun. Logos was pretty cool
- Nadine is interesting, I would like to see more of her
- I think it tied together the different plotlines and developments of the Victorian arc well
- I’m still distrustful of the Sarkaz narrative but bc things didn’t completely burn down I will continue to hold my tongue
- Bc it was told over 23 nodes instead of 9-10, reading felt less like a slog (also I was able to take my time with it instead of trying to read it all in 2 days)
The Bad
- I still feel kinda shaky on Theresa’s character and agency. Also given other comments I saw online I think her true motives could have been demonstrated better
- I disliked how easy the stages were. I know that this is a limited event and newbies need to be able to clear but this is also like a major turning point in the overall plot of AK (which newbies shouldn’t be reading) so the combat feeling like a wet blanket takes a lot of wind out of its sails
- Tho it did its best, I still feel like the cast of this arc is way too bloated. I honestly forgot that Saileach was in this arc at all with how little she mattered in the end
- I say this as someone who likes Manfred: Ascalon should have been allowed to do something to him. So far it feels like her assassin powers falls apart whenever it’s not a faceless NPC, which makes her somewhat less cool
- Theresis…? Idk where we’re going with this man.
- During the Doctor’s Originum Dream section, we saw a bunch of characters the Doctor didn’t really know or care about (Allerdale and Baird as examples)….Why?
- The Civilight Eterna Reveal. It feels very thinly like they just wanted “Canon Playable Theresa”
The Mixed
- Theresa and Frostnova I feel like parallel each other a lot when it comes to their decisions to fight us as a test. Shame I didn’t really care about either to the extent that the game wanted me to so I wasn’t really broken up about fighting them/them dying
- We could have gotten more from The Followers. Actually we should have gotten a proper event for them a while ago but also they just need more in general
- It kinda feels a little easy how RI was able to get the KMC and Victoria to walk away from each other with no one stirring the pot but the arc needs to end on a somewhat hopeful note so I get it
And that’s it! I honestly don’t really think that Kazdel & Theresis alone could carry a whole chapter arc (also I think it’ll be a while until we’re able to confront the Priestess). An Anni event yes but I don’t think any more focus on just the Sarkaz is necessary atm (idk maybe I’ll be proved wrong). Since they do have an RI monitor, I do hope we get a playable Damazti when we get another Kazdel event though.
For the next major story arc, whenever that comes, I would honestly love for us to finally get focus on Ursus. I’m dying to know what HG has planned for that nation and I want to meet Neon.
Like please HG I want to go to Ursus!
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kairithemang0 · 10 months ago
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The "Kairi Problem"
Hey guys it's Kairi day I'm gonna go on a long rant about how sad I am that she kinda sucks as a character.
To start I want to say that I absolutely adore Kairi, and that this isn't meant to be me hating on her, because I do really love her as a character (I literally stole her name for heavens sake). I just believe that there are a lot of problems with her character I need to get out of my system.
Ok, let us begin! First off, and the main issue with her for me is her pure reliance on Sora, and how much that really has damaged her character. Kairi is best when she's not around Sora. For instance, her conversations with Lea in KH3 are some of my favorite parts of that game. Their dynamic is so fun, and I wish they had more screentime together because they have the potential to have this sibling relationship that would be so wholesome. Along with her other interactions with characters, she could have such a great friendship with Aqua, seeing as Aqua will be teaching her how to better herself with the keyblade, it would be great to see more of their interactions.
HOWEVER! These are the only 2 meaningful relationships Kairi has outside of Sora. And even then, Sora makes up 80% of her interactions. Not even her and Riku talk much after KH1. They hardly even talk in Melody of Memory, a "Kairi game" where she is hardly playable. Not only that, at the end of that game Riku basically told her that she needs to stay home and let him to do work to find Sora. This to me is a big misstep in the writing for her character.
Kairi has self-confidence issues, one of her battle lines in Re:Mind is literally "please work". She has no faith in her abilities, but so much can be done with that. She can have an arc about believing in yourself and coming into her own and learn to stand beside Sora and Riku, not just letting them protect her.
This is partially due to her lack of screentime. She's never really been the focus of anything, she's just Kairi. The prize. That's really what she is, she's like the princess in another castle. Just "the girl". And that's a terrible thing to do with her character because unlike Peach, the princess in another castle, Kairi doesn't get the chance to rise above that label. In 21 years you'd think she'd be given something, anything really. I think that's why her kicking a heartless in the KH TV show pilot made me, and probably others, so excited. She did something! And it was cool, that's what we needed. Something cool.
So why am I talking about all this? The fandom has made jokes about Kairi being a plank of wood for years, it's no secret to anyone she's been given very little in terms of character. I guess my question is why? Why is Nomura giving this character with an interesting backstory and an interesting set of powers with seeds of a character if you squint such little time? Not only has she been around since the very beginning, but even characters who we know much less about than her are far more fascinating. I like to compare her to Yozora, who is a character we really know nothing about however we know he's powerful, and we know he has a goal. And I can assume he will deliver on both of those things even when we know more about him. Kairi on the other hand has had very few cool moments, has no goal, and just MIGHT be powerful. I mean you'd think having a princess of heart, a topic that has been covered in multiple games and will likely continue to be touched upon, as a main character would be amazing, right? Well, she's hardly ever mentioned to be a princess of heart and all we know about her powers is that she can bring back a heartless Sora in Kingdom Hearts 1. And that's it, that's all we know.
And I haven't even gotten into the whole thing about the Destiny Trio, the main trio in this series made up of 3 very important characters, feels more like 2 duos. It's either Sora and Riku or Sora and Kairi, not "Destiny Trio". And we know Nomura can write good trios, even while having 2 of the characters have moments together. So why can't the Destiny Trio have this? The 3 of them hardly interact without one of them overshadowing the other. For instance, the Riku and Sora KH2 reunion.
Sora is confused on how Riku can be here when he looks like Ansem. Kairi shows Sora that it is in fact Riku, and Sora and Riku have a moment. Then Kairi does nothing for the rest of the scene. In every case, that is a Riku and Sora scene where Kairi is just there. And this happens time and time again, where Riku or Kairi is put to the side so they both can have their moment with Sora.
And now it's time to talk about the scene where Xemnas kidnaps her. This scene is just... GAH I HATE IT!!! Xemnas just snatches her and then somehow, she's just passed out and gets killed. Not only that, but the reactions from other characters are also so lackluster. Sora does his "Kairi!" thing, and if anyone else were to have reacted I would say it should be Riku and Lea. Of course, Lea was dealing with his own troubles during that scene, seeing his best friends again was definitely something that would be more important to him, however he and Kairi spent time together growing a bond and training together, you'd think he'd at least go after her a little more? He does nothing! The only person that reacts to it is Sora, which is so sad since you'd think even Roxas would care a bit, since he and Kairi had that brief moment in KH2 where Roxas and Kairi's minds connect. You'd think any of them would have more of a reaction than they did. And she herself just sits there and struggles a bit. She's got another hand she could use to summon her keyblade again and swipe at him or do anything else that isn't absolutely nothing.
This whole scene would have been better if they had waited longer for Kairi to get taken, maybe she goes into battle with Sora, Riku, and Mickey when they fight the norts, but Xehanort swopes down and stabs her with his keyblade or something. If that happens, we could get more of a reaction from Riku. Really anything that isn't what we got would be better.
Throughout this whole series Kairi has been pushed to the side time and time again, and I highly doubt that'll end any time soon. With a new saga coming and more focus being placed on the Foretellers and what came before, Kairi will likely be once again pushed to the side lines while other more interesting characters take the front lines. It's a very sad fate for a character that has so much potential she'll never live up to due to a lack of interest from the writer.
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ac-liveblogs · 2 years ago
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I know that this is not an easy question but how would one start to fix genshin? I guess for starters make the game more fun, stuff easier and stop bashing other series for stuff the game itself is doing. Also, actually flesh out the playable characters.
I've been thinking about this one. Naturally this question is going to differ from person to person, but outside of the writing I think the main issues I have with the game are the "casual gameplay" format.
You know, the idea that Genshin is meant to cast as wide a net as possible - it's still accessible to people that just grab an hour here and there rather than really sinking their teeth in. It looks like Breath of the Wild, but all the puzzles are in plain view or glowing so you don't have to look TOO hard to find them. There are dungeons, but they're all really short and uncomplicated with checkpoints every minute in case you need to close the game real quick to get off the train. The items you need to hunt down are marked clearly on the map, they tell you where the bosses are.
The game needs to be, mostly, quick and easy to clear - both for the casuals to play and for the devs to produce. Given the scale and ambition of Genshin's world, it's a real shame that it's like this. Personally, I would've preferred HYV just not cater to casual gamers at all this way to make the exploration a bit meatier. The way the world is set out, it just kinda feels like I'm skimming over the top of the map for the most part. Even when you do go underground, there's nothing really exciting down there - there's never the sense that you're never really going to find anything exciting. No chance I'm going to walk into a room, see a boss I wasn't expecting and freak out, or find a really cool treasure, because the bosses are made to farm and the good treasure is in the gacha. Exploration feels less rewarding when all you're really gonna find are documents with lore.
Exploration in quests is a bit better, depending on the quest, but it's difficult for me to care if they're NPCs. I'd prefer if they used playable characters for things like Sacred Sakura or Golden Sands. There's the sense the world is pretty untouched until you get there, which is bonkers, so I think it'd be cool if the Adventurer's Guild were better integrated into the map. And playable characters were better integrated into the Adventurer's Guild. It'd be cool if, you know, we had a reason to be exploring or getting involved in all these quests beyond "we're part of the guild or we felt like it", and it'd be cool if we had a reason to be in the guild other than "eh, just because." Exploration and the characters we're supposed to care about are just worlds away. The game feels disjointed because of it - some of these exploration quests should be a bigger deal involving more playable characters than just you? Why isn't Albedo a bigger deal in Dragonspine? Why doesn't Kazuha join us in Tatarasuna, or Kokomi in Ekanomiya?
Domains suck and are actively player unfriendly. Trying to keep up with Abyss trivialises the threats in the overworld. I recently started an alt and had a lot of fun running around as Lumine on her own, and it was at that time and that time ONLY that I actually had to think strategically about what I was doing. I enjoyed it immensely. At higher skill levels, just keep a healer and/or a shielder on you and you don't even need to worry about managing health. The balance in this game is whack, and I seriously think Abyss is a major problem. I also don't really love the endless slew of minigames; just find a handful that are fun and popular and expand on them.
And, obviously, the writing, what else can be said about it. It's bad. Needs to be better. Focus on the characters more instead of as an afterthought. Find writers that aren't afraid to write real interpersonal conflict. Stop trying to appeal to the lowest common denominator. Take some risks with your characterisation. Genshin has this move that I think I'm gonna start calling "the illusion of character development", where characters just talk about how much they've grown from Before, but we never saw Before or the growth happened off-screen. Don't be fooled by this, and get writers that don't employ it. It's a gacha. The characters should be the sell, as well as the focus of their quests.
Personally, I think the game needs a party so that we have characters with ongoing arcs to care about over a long period of time that aren't just, you know, the mute Traveller and Paimon. You could even still keep the gacha, FGO sure does. And man, I wish the Traveller talked more. They have too much character and Lore to stay silent like this. Shut Paimon The Hell Up.
I would like if some of the characters were less boring, too. For a fantasy world, a lot of characters are really mundane. Look, a business owner. Look, a lawyer. Look, a business owner. Look, a chef. A chuuni. A business owner. This is seriously the most down to earth fantasy world I've ever seen, you think I care about Yae's business ventures or Yanfei's lawyering? Show me Xiao's evil god ghosts (alleged) or Diluc's Darknight Heroing (lost: one vigilante, last seen two years ago). I don't ever feel like these characters have much impact on the world or really matter that much beyond what lore they can exposit, except for the Archons and the Fatui.
The cast also gets repetitive. In terms of character beats, Shenhe has major overlap with both Ganyu and Xiao, and we have two vigilantes in Mondstadt. Too many pyro business owners. Too many overworked waifus. YaoYao is ALSO a human girl that hangs out and learns from the Adepti? Whoa, what a coincidence, we have two of those now! And oh man. Powercreep is gonna be a real problem. I recognise the problem is with gacha, but maybe they should release some alts to buy some time while they think of some new ideas...
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desiresign · 2 years ago
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I've been considering getting into touhou cuz I mean I love the music I've been listening to it since I got on the internet so I'd love to check it out....how do I start? :O
OMG OKAY so like. i honestly.
the way i got into touhou was somehow, i ended up on the wiki , and then stayed on there until i went to bed in a trance @_@ LOL!!! (though, i like to bitch about the wiki...!!! its a good source for official material and translations, but as far as the way they describe characters and stuff...!! annoys me!)
touhou is 90% made by one guy, and the same guy, ZUN! other side games and manga are collaborated with other artists or people, but everything else is all him pretty much.
the thing about touhou is, theres a lot of official material, but theres also a lot of fan content so it may be easy to get confused. basically..
the main touhou games are the bullet hell games. vertical, shoot em up dodging craziness!! each game has the same base mechanics, but there are differences in gimmicks for each one (that are elaborated on within the games instructions, of course...)
the side touhou games sometimes are bullet games, but also can include fighting games too! i do not pay attention to these ones quite honestly. they can introduce new characters sometimes, but overall i just read the translation of the story if i want to learn more. these games i would say are not really important
finally, theres official manga too! like the side games, these also can introduce new characters. id say that these are pretty good if someone prefers to read manga. i know some of the manga are more plot heavy (i havent read all of them) but others could definitely be standalone, as things are more or less explained in the writing.
"okay but, what about the games?"
in the games, theres usually at least 2 playable characters to choose from. they have differing shots depending on who you pick, so play around and see who is best for you!
THE GAMES HAVE EASY MODE!!!! if you feel like normal mode is too hard, just play on easy!! it counts as beating the game all the same!!
Z is to shoot, arrow keys are to move, and X is to use your special! pressing shift goes into focus mode! you can see your hitbox and have a more focused and powerful shot, and you move slower!
also, once you lose all your lives you dont have to give up!! you can use "continues," which let you respawn again with the default number of lives so you can keep going. the amount of continues depends on the game, theres no shame in using them AT ALL especially when you are starting!!
zun's own advice is, "just play the most recent one" and i would say this isnt bad advice at all! however the 3 most recent touhou games (16, 17, and 18) all have gimmicks that may be a little crazy to start with for the first time! otherwise i REALLY love touhou 18 and touhou 17 right now!
this is generally why people seem to recommend touhou 7, Perfect Cherry Blossom, for new players, and that's what i started with too! its an old game, so there are some slight layout differences, but other than that its a pretty basic game! you can increase your amount of lives from the options menu, the gimmick of the game is almost unnoticible unless you know what it is beforehand, and isnt all that bad to play!
it does have difficulty spikes, but its more of a practice makes perfect thing. some games are harder than others. do your best!!!!
"but what is the plot?"
the plot changes on the game! however the basic premise is that there is Something going down, and Reimu (our main character) and her friends go out to solve this incident! the characters you fight along the way range from minimally involved to the masterminds of the whole plot! there are so many characters in touhou, theres one for everybody! and yes, it is 97% girlies #feminism
most of the characters are youkai, and several are kami (translated as gods), and anything in between. theres a lot of themes of spiritualism that inherently comes with such characters.
i should probably mention: there is NO official english translation for touhou games! with the sole exception of 17.5, everything is fan translated! the touhou translations are done with "thcrap" which then, when the program is run, will allow you to select which translation and which games to run!
"but now, how about playing the games!"
you can buy the games on steam, officially.
as for myself i have the games in..not this way. teehee.
and......YEAH THE MUSIC IS FUCKING AWESOME HERE ARE SOME OF MY FAVORITE THEMES
AS FOR EVERYTHING ELSE HONESTLY JUST AAAAAAASK IM SILLY IM GOING TO LIVE FOREVER!!!!!!!!
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open-hearth-rpg · 1 year ago
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Magic Combinations: Great RPG Mechanics #RPGMechanics: Week Six
There are some mechanics where I love for the systems they exist in, but I’m not sure they could be adapted elsewhere. Ars Magica is the poster child of that for me. I adore the idea of Ars– I’ve picked up books from every edition. While I only ever managed to play campaigns using third edition, it remains with me powerfully. 
I’m going to leave aside a ton of material from Ars here: the framework, troupe play, covenant building, magical research, etc. It has a huge number of innovations; some iterated on and some that remained unique to that game. As befits a game about wizards, it is the magic system that does radical things. 
Ars has players gaining skill points for using magic on two axis lines. The first are five Techniques. These describe actions (create, perceive, transform, destroy, and control). The second are fifteen Forms, which describes subjects (animal, air, water, body, mind, etc). The combination of these defines generally what a spell can do. So if you want to shift dirt, you use Muto (transform) and Terram (earth). If you want to read someone’s emotions you use Intellego (perceive) and Mentem (mind). 
Your potential level of effect is limited by your invested ranks in the different forms and techniques. The Ars Magica rules contain a host of spells broken down into those forms with details on effect, power, and minimum skill. It’s a lot. But characters, more dangerously, can also improvise effects based on those combinations. It’s significantly more difficult. Some of the main focus of play revolves around your wizards developing new spells and researching to make them repeatable rotes which can be used and spread. 
Conceptually breaking down magic is this way is great: it feels right in a Western, mechanistic approach, even though we’re working with magic. There’s a long tradition of spell systems (Master of the Five Magics, Earthsea, The Face in the Frost, etc) with particular logics. Ars Magica one offers a universal and easily understood one that breaks everything down into particulars– a non-holistic approach to mysticism. 
But to do that requires a lot of text and rules. You have to define the kinds of effects which can happen at the different ranks. You have to consider the limitations of duration, casting time, # of targets, etc. You have to present a list of example, pre-created spells– basically a new version of the D&D spell collections reorganized. It seems to require complexity. But some have tried to make it less complex and ended up with something else. 
Mage: The Ascension for example. When we first heard about Mage, everyone assumed it would be a modern updating of Ars. After all at the time White Wolf had the rights to Ars and had already added elements of its backstory to the tale of vampire clan Tremere. But when it arrived, Mage had stripped away the concept of techniques and focused on forms, called spheres. The combination of those spheres became the focus, with players developing rotes which could be repeated. 
I don’t think it was intended as a simplification of Ars. And it certainly isn’t. If you’ve seen the latest version of Mage you know that. There’s a whole book just trying to explain more clearly how you actually use the magic system in play. 
The question is: can you have a fun and playable combination magic system with a modern, rules-lighter storygame? I’m not sure. I’ve run a couple of campaigns of a PbtA hack of Mage. It’s a decent one– written by someone with a real love of the source material. But it feels wobbly. Casting spells requires calculating a bunch of modifiers. The definitions of the spheres are at once vague and also restrictive. 
We’ve tried a hack of it for Fate. In this case the techniques become the basic actions of the system (attack, defend, overcome, create advantage) and those are combined with different elements: Fire, Spirit, Illusion, etc. For this we had a general spell casting skill– though we’d also tried it with individual ratings for the forms and techniques. In one version, players had a matrix of what they knew (Attack: Water, Defend: Plant, etc) and for each one they picked, they had to choose one they didn’t learn.
This worked OK– but the challenge of these abstract approaches is that the forms all seem equivalent. If you can achieve the same Attack results with Fire, Air, and Earth, why would you specialize? Also how do you handle improvised magic versus learned rotes? Do you have a list of spells you know or do you have a penalty for on-the-fly casting? It opens a deep hole of complexity and record-keeping which goes against some of the simplicity of modern games. 
I’m sure others have played around with this– I know of at least one Forged in the Dark hack of Ars Magica. And I’ve always wondered what a Free from the Yoke version of the setting would look like. But I’m unsure if I could make it work: it may well be that fun of working out those vast combinations always comes with a cost in complexity for play.
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blazehedgehog · 2 years ago
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Guess reading isn't for everyone, like I have a friend who claims that after reading a page he retains zero information on it.
I'm similar, but not quite that extreme. I think it might be related to ADHD.
I've talked about it before, but when I was a kid, I had multiple teachers try to pin it on me and my Mom refused to believe them. As I've grown older, I've begun to realize maybe those teachers were right. What my mom protested was the "classic interpretation" of ADD, which was for kids that were uncontrollably loud, and fidgety, and impulsive. I was never those things. But since then, understanding of ADHD has grown to include the type of person I am.
As I'm reading, sometimes what I'm imagining in my head will cause my mind to wander. My eyes will keep scanning the page on autopilot but my brain will have fully checked out in to doing something else.
Then comes the realization of "wait, I haven't been paying attention to what I'm reading at all" and having to backtrack to the last thing I remember, which in itself isn't easy because my focus drifted in and out. So I remember bits and pieces of things and I have to try and figure out the source of what caused my mind to wander.
The more I became aware of that happening, the harder it's been to read, because now it's like I'm paranoid about it happening. And it wasn't easy to get me to read before anyway!
Reading comic books helps, I think. I mentioned before, but a couple years ago, I managed to read all the way through the original Dragon Ball -- 16 volumes! Sure, it took me more than a year, but each volume is over a hundred pages.
Having images to go along with the dialog helps prevent my mind from wandering, I guess. Instead of my imagination running away with itself and my brain tuning out to the actual words, I stay focused knowing exactly what I'm looking at.
But even then, I don't read tons of comics. I'm like five or six issues behind on IDW Sonic right now, maybe more, and really, that's kind of the only thing on my active reading list outside of webcomics, and the amount of webcomics I read has been slowly dwindling as more and more end or succumb to hiatus.
Like, if you want to know my active reading list for webcomics, it's:
Gunnerkrigg Court, which is very clearly closing in on an ending sometime in the next year or two.
Flipside, which for the last 2-3 years has been SO EXTREMELY SLOW that I've nearly given up on it, but sunk cost fallacy has kept me checking it. At least things finally seem to be happening again lately.
Barbarous, which if I'm being honest has completely lost me in the last couple chapters as character development leapfrogged my understanding of these characters and now I feel like I don't know what's going on anymore.
Prequel, which has fallen in to the Homestuck trap of short bursts of activity punctuated by long, long, long long long long periods of preparing for playable games or videos or whatever, meaning months or sometimes even years between posts, something I'm sure is very stimulating for the creator but not so much for me as a reader.
Awkward Zombie, which thankfully doesn't have plotlines or anything long-term, so it's low commitment and a breezy read.
Three Panel Soul, which like Awkward Zombie is basically two friends making new comics just because they feel like it.
Oglaf (NSFW), which is consistently just very funny.
Irritability/Maze of Death, which is something I've been reading since I was in high school. Author has a very strange sense of humor that can be hit-or-miss but it shaped me a lot when I was a teenager. I wish he'd update the site, though, it's basically impossible to properly read the archives anymore.
Dolmistaska, which I only just started reading less than a year ago and fell deeply in love with. Nothing but good things to say about this.
And then there's two comics I was working my way through the archives of and haven't caught up with yet:
Rock Cocks (NSFW), I don't specifically remember how or why I started reading this, but I've read close to 500 pages of it so far. It's about a exhibitionist rock band in a world where sex and music are like the most important things on earth. Almost has sort of a Scott Pilgrim feel with regards to how the world feels tuned to its characters. But it's also absolutely not for anyone under 18, given it is very explicit. There is nudity and sex constantly, but there's always a story reason for it. But the author is never shy and it is presented in full detail. So, you have to be down with that. It strangely never feels pervy, or at least I don't think so.
Kill Six Billion Demons, which triggered something new: pages are so dense with detail and narrative that a weekly update schedule wasn't good enough because I started forgetting plot threads. Characters would turn up that, in the narrative of the comic, were "just" introduced in the previous chapter. But when you're reading it as it gets posted, that previous chapter might have been three months ago. It just reads better more as a traditional comic, where you digest entire chapters all at once. I stopped reading in 2018 and have been trying to get back to it, since there's a big backlog to dig in to now (I'm at the start of book 4, and book 6 just started).
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blueeyeswhitegarden · 1 year ago
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I wanted to vent a bit about some stuff I noticed in Duel Links, but it got a bit longer than I thought it would, so I’ll put it under the cut here.
There’s something about the current Duel Links event that kind of bothers me. I like to see Yugo interacting with the Arc V cast as much as the next person, but his interaction with Yuya felt off to me, mainly with Yuya saying that Yugo escaped from his body. I think that the wording threw me off a bit, but it also felt like a contradiction of the Yuto event. At the end of that event, Yuya said that he still felt like Yuto was a part of him and it was heavily implied, if not confirmed, that the Yuto in Duel Links was recreated from his memories. I thought that this made sense. It fits with the lore of Duel Links and didn’t contradict the anime’s ending. It felt like a way to have their cake and eat it too. The counterparts are fan favorite characters with popular decks, especially the Dragon Boys, so of course they were going to be playable. This was just their way to make it fit within Duel Links.
But Yugo saying that he isn’t part of Yuya anymore feels like a completely different message. I could be jumping the gun here when the event just started and it could lead to the same conclusion as the Yuto event, which would make sense, but something about that line just felt off to me. It probably doesn’t help that it instantly reminded me of people using the previous Arc V world events to complain about the ending or that Duel Links was fixing it. As someone who likes the ending and has been tired of people complaining about it for years, the idea of the counterparts magically getting their bodies back is probably less appealing for me than for other fans. Granted, there’s a good chance that they’re using the counterparts appearing in Duel Links less as a way to change the anime’s ending and more so to build up to Zarc’s eventual appearance in the game years down the road, especially when he did come up in Yugo’s interaction with Reiji. It does make sense for Duel Links to focus on the counterparts appearing since it provides mystery and some buildup for more events in the future. If I wasn’t so tired of the complaints about the ending, maybe this would be less of an issue.
I think I also realized why the Arc V world feels like a post canon AU fan fic to me. Some of the characterization or the framing feels a bit off to me, or at least off from my own interpretation of the characters and events. While Shun wanting to see Yuto and Ruri post finale isn’t out of character, I feel like his event really fed into the fan interpretation that he was sad and lonely after the finale, something which I honestly don’t agree with at all. Yuya being happy to interact more directly with Yugo also might not out of character exactly, especially when he was happy to talk to Yuto directly as well, but saying that Yugo escaped from his body just felt so weird to me when the anime didn’t really treat the merging as the counterparts were trapped exactly. Not just in the last two duels of the series, but even when Yuya and Yuto could communicate more easily in season three, the idea of getting Yuto his own body back or figuring out how to undo their merge never came up. It’s one of the reasons why I didn’t mind that the anime ended with Yuya and Yuzu as permanent fusions with their counterparts. Framing Yugo’s appearance as if he somehow escaped just feels too strange to me. Even in Sora’s event, Yuya saying that he wouldn’t date Yuzu felt out of character. Granted, that was to recreate a scene from the anime and I don’t think that Yuya would be openly confessing his love for Yuzu either, but even that felt kind of off putting for post-canon Yuya.
Now I’m positive that I’m really overthinking things about a mobile game designed to get people to spend money on cards. Trying to connect any of the worlds, not just the Arc V world, to the continuity of their respective anime wouldn’t make sense either. There are multiple versions of Judai alone running around in GX World and plenty of characters who are actually dead or should not be able to exist are playable too. There were just some details that bothered me where I wanted to vent about it. There are still moments that I have liked so far. Yugo being worried about Yuya being weaker is actually pretty sweet. I like the idea that merging together allowed for the Dragon Boys to instantly understand each other through their link. Yuzu seemingly regaining some memories of her counterparts based on her interaction with Yugo is pretty cool too. As much as I love and respect the anime’s ending, Yuzu dealing with the aftermath of merging with her counterparts was something I wish we had gotten too. I should probably just try to go with the MST3K route of just relax and enjoy more Arc V content because I do love being able to play as these characters, seeing their interactions and playing with their decks. I just also really tend to overthink about this kind of stuff and it can get overwhelming enough where I need to vent about it.
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notajinn · 2 years ago
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Top Games Played in 2022 - Number 4: Fire Emblem Three Hopes
4. Fire Emblem: Three Hopes (Switch)
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 On paper, a Fire Emblem Warriors game that is only about one game in the series sounds awful. It was frustrating enough that the first Fire Emblem Warriors only included Shadow Dragon, Awakening, and Fates characters.
But I love the cast and setting of Three Houses enough that I was happy for a spinoff. Especially one which could potentially lead to a happier ending.
I only played the Golden Deer route so far, but I know the gameplay systems are the same in all routes. So I'm comfortable judging the whole game off this.
 What I Like
Many of the recent Warriors spin-off games like Persona 5 Strikers have gone for more unique gameplay systems that match their original game. This is good to an extent, but sometimes you just want the classic Warriors setup which the small individual maps, strongholds, etc. Three Hopes uses this method thankfully, which makes the gameplay the equivalent of a popcorn flick; not too much thought needed, but fun to play and in easy-to-digest portions.
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Movesets are based off Class rather than character, so they were able to add nearly the entire Three Houses cast as playable characters. That said, every character has a unique function that helps them play differently. Some are very different, such as Lorenz having a unique meter that nullifies damage, while others are more generic like Claude's attacks always having Wind affinity.
By my count, there are roughly 20-24 different movesets in this game by Class. It's a great variety comparable to the amount of movesets in the first Fire Emblem Warriors.
The Golden Deer story gives some much-needed focus to Claude, and helps deliver on the "schemer" trait that was underdeveloped in Three Houses. It's also a nice alternate universe to see for other characters, such as Ignatz becoming a knight for Lorenz, or Leonie immediately becoming a mercenary.
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The characters don't feel flanderized, and we even get to see many important characters that never directly appeared in Three Houses such as Holst (Hilda's famous brother), Monica (an important NPC in Black Eagles) and Count Gloucester (Lorenz' dad). I also appreciate the Ashen Wolves being in the game and not DLC.
Supports are great, and we get to see many conversations I wanted in Three Houses but didn't exist such as Marianne/Bernadetta (the two depressed shy girls), Lorenz/Constance (the two comical and proud nobles), and Leonie/Jeralt (the mercenary and the captain she was inspired by).
Three Hopes also adapted and streamlined the "Monastery" portion of the game so it feels much smoother to use efficiently.
Most of the new character designs are great. and some are better than their Three Houses looks. Specifically I’m a big fan of this version of Marianne, Hapi, and Dedue.
 What I Don't Like
The Golden Deer ending is REALLY sudden and frustrating. There is a big cutscene to finish the chapter, then a short text epilogue before credits play. It's really bizarre, and needs time to breathe. I've heard the other routes end just as abruptly.
Some character's unique abilities are really unremarkable, which makes them less fun to play. Strangely enough the three House Leaders (Claude, Egeldard, Dimitri) are among the most boring characters because their unique ability is just adding elemental affinity on their regular attacks. I guess the idea is to balance for them getting unique Classes, but it's still weird. This makes some characters feel significantly better than others.
Classes are still gender-locked for no good reason. This would have been a perfect opportunity to play around with unique setups like Gremory Lorenz or War Master Leonie.
I also wish the Dark Flier class made it into Three Hopes. A flying magic Class in a Warriors game would be really fun.
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While the Base is better than the Monastery in Three Houses, it still ends up feeling too long. Especially since this game is overall more fast-paced.
The marketing also made it seem like the three lords would team up, but that doesn’t really happen.
Final Thoughts
The gamplay stays true to Warriors with some Fire Emblem elements, and we get some more time and love for a cast I already love. If the story had better execution (and especially a better ending), this could have been much better. But it's already a great game for any fans of Three Houses.
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cloudenthusiast2 · 3 years ago
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To be a human - Scaramouche x reader - Part 7 (Final)
You knew committing to a relationship with Scaramouche would be no easy task but you loved him dearly and unlike others, you believed he wasn't evil. But as a mortal and the devoted protector of your village you were too much of a good person, too much of a human compared to him and your differences slowly start to show.
Previous: Part 6
Length: 4000 words
Trigger warnings: blood, mentions of loss
A. note: Scaramouche is my favourite character in the game and I really love him. But I couldn't help and feel awful when he said those words in Inazuma. Look, I don't think that Mihoyo is gonna let the huge opportunity slip and not make him playable (for which we need to have at least a tiny bit of friendship with him and well, right now mc straight up hates him) but in case that does happen, in case he doesn't get a redemption arc, I made one myself. I wrote this to redeem him in my own, and hopefully your eyes as well. I hope you enjoyed reading this story of that little bastard as much as I enjoyed writing it.
It was fair to say that Scaramouche was stunned by the sight of the local people.
Certainly not because he suddenly grew fond of them. It was rather because the way they appeared out of blue when little Yu gave them a sign. She let out three short whistles and the forest came to life in front of the harbinger.
Old men and woman, little children and whole families walked towards them. It was clear even for Scaramouche that they looked uneasy and hostile. They surely wouldn’t have appeared in front of the fatui if it wasn’t for Yu.
The sixth harbinger was astonished.
Because they would trust someone, especially a child so much.
Because there were so many of them.
He counted the people walking towards Yu. Way more than he’d thought there would be.
These people were injured, dirty and exhausted. But they were alive. And all because of one person.
‘Impressive’ he thought to himself.
Yu talked to them, explaining why the fatui was there and promising that they’re not in danger any more. The people seemed less at ease in his presence now but the harbinger still felt the piercing gazes. If looks could’ve killed he would have been dead in an instant.
He knew they all blamed him for the things that had happened. Maybe they even thought he was the one who made the abbys attack their village.
But Scaramouche got used to these types of glances during the years and he did not care about them any more. All that mattered was that they were able to help.
He stood behind little Yu who was still clinging onto her doll. Scaramouche stared at the bloodstains on the toy as she asked the people of Qingce to help find you.
The thought to promise them money crossed his mind but the instantly threw it away. He just somehow felt that it would be very wrong.
These people won’t help him because he can pay them. They won’t help because Yu asked them to either. They will help because you had been guarding them for years.
Mentioning your name caused them to stir up, to get loud and the all of a sudden the whole crowd was ready to go and search in the mountains.
It was obvious how much they loved and respected you. Maybe even more than Scaramouche used to, he realized.
Yu turned to him and nodded.
‘I think we can go now.’
‘How are you going to search everything?’ the harbinger asked as he crouched down to the child. It wasn’t needed since he wasn’t much taller than her but it felt like the right thing to do.
Yu’s eyes wandered to the hat. She reached out and gently touched it.
Scaramouche normally would’ve ended the person who messed with his hat but when the child did it, he somehow felt no urge to do so.
‘It’s because so many people are watching’ he explained to himself. But it still felt a bit weird not being annoyed.
He cleared his throat so Yu would focus on him again.
‘We know this place well’ she answered, letting her arms fall back to her side. ‘We will split up and warn each other if we find something.’
‘My people are out too.’
‘Then call them back.’
The harbinger glared at the child. She really was fearless, wasn’t she, huh. First touching his hat and now disrespecting the fatui.
‘You know…’ he crossed his brows as he began to speak but Yu quickly cut him off.
‘Everyone is afraid of them. And they’ll just be in the way. They don’t know the mountains, do they?’
Scaramouche clenched his teeth together. But he had to admit that the girl was right.
He stood up and walked towards the agents standing by a nearby bridge. They were there since the people appeared to make sure they don’t try to do anything to their harbinger.
He gestured to bring them closer then stood and crossed his arms.
‘First, I want to know how a big group of fatui agents were unable to find anyone when there was a whole village hiding in the forest’ he questioned them with a glare.
The agents were bowing already but now they bowed even deeper.
‘F-forgive us, our lord!’ a pyro agent answered. ‘They’re locals and we…’
‘Spare your apologies, I don’t care.’
Scaramouche closed his eyes for a moment and let out a sigh. He really didn’t care, he only snapped at them to let out a little frustration.
‘Call back everyone from the mountains. And let these people do what they want. Anyone who disturbs them in any way shall be punished.’
‘But my lord…’
‘Do as I say!’
Scaramouche turned his back to them and the agents hurried away. He watched as the people of Qingce split up and began their search in the forest, around the destroyed village.
He looked up to the mountains. Clouds hid the most of them, they were so huge, so high. And there were so many places you could be.
Was is it even possible that you were alive?
Scaramouche never lied to himself and this was the first time he wanted to. He simply just didn’t want to accept the small chances of finding you. He wanted to feel hope.
‘You better be alive, Y/n’ he muttered to himself. ‘For your own sake.’
For his sake.
*
‘Have you taken a look around in that cave too?’
‘I haven’t but I can go if…’
‘Stay.’
Scaramouche climbed to the cave and looked into the hole. It was smaller than it seemed from below and inside it there was absolutely nothing.
He quietly let himself down. He jumped on a bigger stone on the path under him, the bells violently jingling on his hat.
Little Yu asked nothing. It was obvious from the harbinger’s expression that he found nothing.
The air began to feel a little chilly in the mountains. The sun was getting ready to go down and let the moon take its place.
They’ve spent their whole day with searching. They’ve found absolutely nothing so far.
There were a lot of traces left behind the abbys order and the monsters. It was also clear that the fight continued outside of the village as well. Corpses of dead monsters bordered the narrow paths.
But your body was nowhere to be find.
Scaramouche looked up to the sky. The first star had already appeared. And with that, their last piece of hope started to slip away.
‘We haven’t looked there yet.’
The harbinger snapped out of his dark thoughts and glanced at the child in front of him. She pointed at a smaller mountain nearby.
‘That’s very far away from the village’ Scaramouche claimed. ‘We’d be just wasting our time.’
‘Then where do you want me to go?’ Yu asked.
The man let out a sigh. She was right, they’ve already looked through every bush and searched every rock on this mountain.
He started walking towards the other one without saying anything, and Yu silently followed him.
In the valley below them, lots of figures were moving and changing places. The locals still haven’t given up even though it was getting colder and darker with every passing moment.
A red dot appeared. Then another. They started lighting torches.
Scaramouche felt like choking. He touched his throat and fastened his steps.
He tried to banish the horrifying thoughts from his head but his desperate tries were unsuccessful.
You’re dead. They’re only going to find a cold body and not you. You’re dead and it is his fault.
He shook his head to quiet the voices and to get back into focusing on his search.
This made him realize that he hadn’t seen little Yu in a while. Scaramouche stopped and turned his head to check on the girl.
She was behind him a few meters away. Her movements were too slow to keep up with the harbinger’s.
‘Are you coming or not?’ The man growled at her. ‘Hurry up.’
‘Sorry…’ She was out of breath, quietly panting. ‘You can leave me behind. I know I’m just slowing you down.’
Scaramouche rose his brows at the young child who was not even tall enough to reach the ground from a bigger rock. Was she really that aware? What should he do now? Just leave her here? He was willing to do that, to be honest. The sun was about to completely disappear.
Yu grabbed the side of the rock. She let her feet down, trying to get down safely but she was too tired – the little girl stumbled and fell.
Scaramouche didn’t even realize he was reaching out – but a moment later he found himself holding the child in his own arms.
They stared at each other, the sixth Fatui Harbinger and the kid from Liyue. It was impossible to tell who was more surprised, the one holding or the one being held.
But it was the man who found his voice first.
‘Don’t think I’m gonna carry you like this to the other mountain.’
‘I didn’t think that’ she answered quietly.
Scaramouche cleared his throat and opened his lips. But before any other words could’ve come out of his mouth, a sharp whistle cut through the air.
They both jerked their heads up.
The sound was coming from below, south to the village.
The whistle was repeated – two short, two long ones.
‘They’ve found her’ Yu said.
*
Scaramouche had no memories of how he got down from the top of the mountain.
All he remembered was the crazy pace of his heartbeat. The darkness invading his head. That terrific feeling clenching his heart, incredible, deep fear he’s never experienced before.
There were many people standing in his way in front of a big cave. He pushed them away as he rushed to get closer.
It was dark. Everyone stood with a torch in their hands. He heard the whispers but the words were incomprehensiblenext to the loud beating of his own heart. There were figures but they were blurry, everything was blurry…
Until he saw you.
You were laying on the ground. Your body completely still, your chest not rising nor sinking. Your clothes torn, bloody.
There was so much blood.
He stumbled and fell on his knees in front of you. A local turned to him and spoke but he understood nothing. His hand was shaking as he reached out to touch you.
You were… cold.
He forgot how to breathe and just stared down at your body. Your messy hair hid your face and that just didn’t feel right.
Why was this happening?!
Everything was supposed to become alright after they’ve found you!
How dare you be dead, how dare you not wake up to his touch, to his wishes, to all wishes around you…!
‘Balladeer!’
He snapped out of the blurriness when someone grabbed his arm. An old lady with a serious look tried to pull him back.
‘Let go of me!’ he hissed, pushing her away. He groaned when the grip became stronger instead on his arm. Pain in his heart and body blinded him as he shouted. ‘I said, let go of me or else…’
‘Please stay out of the way of my people’ the lady asked in a calm tone. ‘She needs serious help.’
‘What help can you provide when she’s dead?!’ he screamed at her in a hoarse voice. ‘You stay away from her!’
‘Please calm down. Y/n is not dead… yet.’
Scaramouche slowly closed his eyes. The words echoed in his head.
She’s not dead. She’s not dead. She’s not dead. Yet.
He took a deep, shaking breath. The cold air in his lungs cooled him off a little.
You were alive. But also, only barely. He finally understood what that meant. But he couldn’t let himself feel any relief nor fear…
He was a harbinger, he was part of the Fatui under the rule of the almighty Tsaritsa. He was Scaramouche, the Balladeer who simply could not allow himself to show any vulnerability in front of mere mortals.
Even if it was about you.
Even if he wasn’t the same person any more.
‘Bring a healer’ he said in a lower tone.
‘We don’t have any vision bearers among us’ the lady answered. ‘But we’ll do everything to keep her alive.’
Scaramouche nodded and stood up. It took a lot of strength to tear his eyes from you but he forced himself to do it and turned around.
‘Alert my people and tell them to give you all that you need’ he told the locals as he fixed his hat. ‘Tents, medicine, food, everything.’
The people stood there in silence for a few seconds, not knowing whether to obey him. They only moved when the old lady from before thanked him. Then they finally set off towards the village.
Scaramouche wanted to turn back and take a glance at you one more time to make sure you’re really there and not just a hallucination. But suddenly little Yu appeared in his sight and that made him stay.
‘She’s alive’ the girl whispered. The mask she had worn so far finally broke and her expression was an expression of a little child. She seemed tired, sad and a little happy. ‘I’m so glad… Scara.’
The harbinger nodded and closed his eyes for a moment. His heart was still beating fast with fear but those heavy weights on his shoulders finally started getting lighter.
He felt something touching his hand and he opened his eyes to the sight of Yu holding onto him.
This type of physical connection was very far away from what Scaramouche would tolerate coming from a human but he felt way too tired to resist. He just let the little girl clench his pinkie and they both watched silently as some helpers grabbed your body and moved it to a safer place.
*
You felt like something that had been sitting on your chest for a while finally moved. Something even bigger, a huge, scary type of darkness slowly left your body.
It left you with the first breath you were aware of taking in a long time.
You let out a small sigh. And opened your eyes.
There was a fabric cover above you.
You were in a tent, safe and sound. Alive.
The first thing you noticed was the temperature. It was warm, welcoming and comforting. Lot of soft blankets covered your body which hurt badly but the pain was dim.
You tried to look around but your head was too heavy. You could barely tip your head to the side.
But the sight was worth it.
Your breath was taken away one more time. You just stared in silence and you could feel your eyes widen in shock.
‘You’re awake.’
Scaramouche closed the book he was reading and looked at you with a straight face.
‘Finally.’
He put the book down with a slow movement.
Mixed emotions invaded you. You fell from relief to happiness to fright in a span of a few seconds. You were alive and Scaramouche was here with you, but – why did he seem so distant? Was he still angry at you even after everything that had happened?
You almost let fear overrun you. Almost.
But your gaze fell on his hands and he couldn’t hide his true feelings from you any more. His hands were visibly trembling as he still held onto his book.
Little did you know he could have not read a single word written in the last couple of hours. He just sat there and watched over your sleep, not dozing off for even a second himself.
The shaking of his hands became even more obvious and he couldn’t hold himself back any more.
He moved closer and placed his trembling palms next to the sides of your body. He looked down on you from above and as you stared back at him, you could clearly see something that wasn’t there before.
The usual cold, emotionless blur was nowhere to be found in his dark eyes. Instead, there was pain. And a lot of it.
‘How dare you do this to me?’
During the years of your relationship, he’s grown to be comfortable in your presence but he never ever showed any signs of vulnerability in front of you and you just accepted that it’s probably never going to happen.
It was shocking, almost scary seeing him like this.
The desperate expression on his face softened and he let his head plop on your shoulders.
‘Scara’ you whispered. Your voice was hoarse and dry but it was your voice. You were able to speak.
The realization of how unlikely your survival was suddenly hit you and your eyes teared up.
‘Scara, I… I really thought I was gonna die…’
‘Then you’re stupid’ he answered, speaking into the blankets covering your shoulder. ‘You should know that you can’t die without my permission.’
You laughed through your tears. They streamed down on your face, straight into your ears. But even that felt so good. Crying was a sign of being alive from the very beginning of life and you never understood that so much than at that time.
‘Don’t… leave me ever again.’
You didn’t event think, the words just left your mouth.
‘Don’t worry.’ Scaramouche finally got himself together enough to sit up and at least pretend that he was alright. ‘You have successfully proved you’re not capable of taking after yourself so now I’m definitely stuck babysitting you till the rest of our lives.’
His movements said otherwise though. The way he caressed your cheek to dry the tears up showed that he’s not just stuck. He wantsto stay.
Just what kind of thinks did he go through in the past days? – the question occurred to you.
To think about it… why did he even come back? How did he hear what happened? And your people?! Were they safe?
So many questions echoed in your head and you couldn’t even put most of them into words that made sense. So opened your mouth and quietly asked:
‘What happened?’
‘I want to know the same’ he said. ‘What happened? How did you get so far away from the village? How are you alive in the first place?’
You thought back to the night. Pain stabbed you instantly and you had to close your eyes for a moment to calm it.
‘I don’t remember much. But I think the abbys wanted to take me with them. Is that… possible?’
‘I heard all kinds of things about them’ Scaramouche nodded. ‘It is very possible. Continue.’
‘There isn’t much to say… Obviously I tried to resist but there were too many of them. They probably realized I would be just a burden. I remember a mage knocking me out. But they didn’t kill me…’
‘Well, given your injuries, they must’ve thought there’s not a lot of time left for you. It really is a miracle that you’re alive.’ Scara stated. ‘And you were in that wet cave for an entire day too. You were nearly dead when we found you.’
‘We?’
You stared at him and your heartbeat dropped.
‘You mean…’
‘Yes’ he sighed. ‘That people of yours.’
He went silent for a moment then rolled his eyes.
‘They helped me out… I guess.’
‘So they’re all alive and safe?’ you asked and couldn’t help but laugh in relief. ‘That is so amazing! Thank you, Scara!’
‘Thank yourself, idiot’ he snorted. ‘You were the one who kept a whole abbys army away from them after all.’
The harbinger shook his head.
‘I hate that you were so reckless to do that… but I have to say I’m impressed. We should spar again sometimes.’
‘Aren’t you afraid you’re getting your ass kicked?’ you grinned.
‘I compliment you one time and you get this cocky?’ he crossed his eyebrows. ‘I have to put you back into your place, I see.’
You laughed and as you were finally strong enough to move a little, you grabbed his hand. He had to oppress his smile with force.
‘And how did you know… we were going to be attacked?’
The question made his task much easier. The harbinger’s face turned back to being serious once again.
‘I have my connections’ he answered briefly. ‘But you don’t have to worry, the fatui had nothing to do with the attack.’
‘I would never think that’ you rushed to make your words clear. ‘I just… hope that my people feel the same.’
Scara shrugged. Then averted his eyes as he thought of someone.
‘I don’t know about the others but there’s one person who clearly does.’
‘Who?’
‘That girl… Yu or whatever her name is.’
You stared at him in surprise. You’d never thought the day would come where he mentions a child and doesn’t frown. And to think that it’s Yu as well! Yu who was normally wary of strangers and such a gentle child…
Just what happened to him? – you asked yourself again.
You searched for answers in his eyes but it seemed like there were things that even this new type of Scaramouche, this more vulnerable and open one wouldn’t tell.
But it was alright. Maybe you didn’t need to know. You were just happy to be there and experience it yourself.
‘How is Yu?’ you asked.
‘Alright’ Scara muttered.
‘Her mother?’
‘Oh, her… Well…’
He hesitated for a moment and that was enough. Every good and warm feeling was instantly replaced by cold ones and you found yourself sitting up in dread.
‘Please tell me… She’s not…’
‘Hey, don’t sit up! Lie back right now!’
When you didn’t obey, Scaramouche pushed you back with his own hands. He was right, your body started aching terribly from moving and the physical pain almost outgrew the pain in your heart.
‘Is she…’
‘Yu’s fine. Don’t worry.’
‘No! I need to talk to her!’
‘You won’t.’
You clenched your teeth together in despair and Scara flinched. He saw himself in you when you did that. Earlier this day his expression was still this full of pain.
‘Scaramouche!’ you said, calling him by his first name which he suddenly realized, he hated more than that stupid nickname. ‘I will go and talk to her and you can’t stop me!’
‘I…’
‘Just think about everything you felt while I was missing! I know you don’t want me to go away again but you need to understand.’
‘All I’m trying…’
‘Maybe I really am cocky to think that it was painful to you but if I’m not and it really was, then just imagine that Yu feels like that too right now. And on top of that, she has no hope whatsoever. She knows that her mother is dead and there’s no…’
‘Oh, to Celestia, can you shut up for a moment?’ Scara interrupted you harshly. Then he frowned and quickly continued. ‘What I was about to say is that under no circumstances should you get up with these injuries. But you can talk to Yu.’
‘I can…?’
‘Yes, idiot. I’ll call her over.’
You stared at him in silence.
‘You’d… do that?’
‘Yes.’
‘So… you won’t mind if she stays with us?’
‘I guess not?’
‘Not even for a long time?’
‘I said no, stop asking these stupid questions.’
You were speechless and just gazed at him without saying anything for a long time.
You had mixed feelings about the Scara you woke up to so far. But this had finally convinced you that he really has changed into something better.
A slow smile formed on your lips. It grew bigger and bigger and it completely lit your face up.
‘You’re grinning like an idiot’ Scara claimed but nothing, not even his salty remarks could take away your happiness any more.
‘Scara, I really love you.’
‘You better do.’
He stood up and turned away as quickly as he could to try and hide the blush on his face. He knew if you saw that, you’d be teasing him about it till the rest of your lives together.
You were still grinning “like an idiot” as he was rushing to leave the tent. But even though he was in hurry, before he’d stepped out, he made sure to turn back and say:
‘I’ll be back.’
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shurelyasreverie · 4 years ago
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Ezreal, Kayn, Yone Reverse AU Headcanons (100 Followers Special)
The title was the easiest way I could put it, but it's headcanons for an AU where Ezreal/Kayn/Yone are league players and the reader is a playable champion in the game. Thank you so much everyone for a hundred followers! I hope you'll accept this post as a small gift of thanks. I also find Reverse AUs a super fun concept so lemme know if you want more posts like this
Ezreal
(I just had to do him, there's no content for him and his voice actor is literally a host on League Proguides asldkfjad)
Ezreal's been playing League since the earlier seasons and ever since he was allowed to get his hands on a computer. He essentially knows the ins and outs of the game and is a die hard fan
Despite having good knowledge and skill with all champs, there was something about you and your abilities that Ezreal loved. After one game he already had a perfect feel of your champion and managed to get a triple (maybe even quadra) kill. He knew you were the next one to main
Give it a week, two max and he had Mastery 7 on you with minimum mastery points. Give it a month and you'll be the champion that he's played the most out of all time
He loves playing you but if you're ever banned, he'll accept that he'll have to play another champ. But if the enemy team has you, he feels unhealthily guilty every time he sends you respawning back at the fountain
Ezreal also loves to geek out on the lore. He's read up on everything about you, your biography, your short stories and he's watched all the cinematics you're included in. He's searched for your fanart and has probably set you as his wallpaper on his computer. In his settings, the voice line volume is maxed out, he loves hearing your monologues or interactions with other champions
A shameless simp. He's ended up crushing on you and he's going to embrace it. He's read all the self insert content for you and has probably written his own. He also gets pouty about any other champ that canonically gets to interact with you in the lore
He is a shameless but also a broke simp. He hasn't bought your skins but he's managed to gain a couple through Hextech chests and many, many rerolls
If you're selected for a music project like K/DA or True Damage, someone save Ezreal's heart because he's not going to be able to handle it. He’s bought the album, he’s learnt the lyrics and he’s learning the dances
Kayn
Kayn is a pretty tryhard player. He was previously dedicated to another game and only played League casually, but when you were released as a new champion, Kayn made the switch to focus on League. Your abilities just worked so well with his playstyle, give it enough time for him to perfect his skills and he could tell that he would be able to 1v5 the entire enemy team with you
After many months, Kayn's now known as a dedicated (Y/N) one-trick pony. If he streams or has a YouTube channel he's probably going to hold the title for the best (Y/N)-player in the region. Every kill and outplay he's flexing his Level 7 mastery and eternals
If you get banned, Kayn is straight up dodging, he doesn't care how long the wait time for the next game will be. Does he get autofilled into a role you're not made for? No problem, change the runes and itemisation and he's all good to play you
The only times he’s not playing you is if it’s a special game mode (like ARAM or One for All) or if he’s playing with friends and trying dumb strategies. But even then you can bet he’ll be thinking how much easier his game would be if he just selected you
If the enemy team has you in their composition, he’ll be a complete savage and tear the enemy apart on their lack of technique with you. He can see all the mistakes and errors, only solidifying how he’s the best (Y/N) player
Kayn never really took much interest in the lore of League but once you were released, he checked it out. He thinks the entire lore is too convoluted to follow as a whole but he’s keeping tabs on anything you’re involved in. He'll never admit it but he isn't particularly happy if you have a significant other in lore
He has bought all your skins and chromas. Even the legacy and hextech skins he's spent his money to get his hands on one way or another. Despite this, he actually likes playing with your default skin sometimes. It expresses your lore and personality best and it also makes him feel nostalgic
Kayn couldn't care less if people flame him personally but if anyone flames you as a “dumb” or “brainless champ” then to Kayn they've pretty much asked for death. He can be extremely savage and toxic if he wants to be, it's almost like he's another person. If his account gets banned, he doesn't care. He'll just start a new one. He’s defended you and that’s what matters
Yone
Yone is like an old man with technology. He would only play League casually but he's quite passionate about all the theory and techniques involved in the game. He knows all the concepts and what all the champions can do but he just can't seem to connect his mind and fingers so he ends up as a rather average League player
That all changed when he tried to play you, however. Even though you weren't the easiest champion to play, you were the easiest to understand to him. Whenever he played you, he was able to display just how much knowledge he had of the game and his win rate soared. It took some time but you were the first – and only – champion he has a Mastery 7 on
Yone appreciates all the content relating to you as it was clear how much time and effort was put into your design, gameplay and lore. Your biography in Runeterra is extremely entertaining, your splash art is phenomenal with lots of hidden symbolism and foreshadowing to your lore and your voice lines in-game compliment your personality perfectly. He also goes out of his way to listen to your cinematic theme song, it's absolutely beautiful to him
You are by far Yone's favourite champ to listen to. While all the other champions trash talk and roast their enemies, you were respectful but confident when up against the enemy team, but could be savage if you witnessed any injustice, much like Yone's attitude when he plays League
When you were a part of the Spirit Blossom event (or if you have a skin with a similar aesthetic to it), Yone’s heart raced when he first laid his eyes on your splash heart. He had a complete internal panic, he’s never felt this way for a game character before, was this normal? If you were also part of Spirit Blossom’s dating sim or something similar, Yone would act as though he is completely unphased by the event, playing your route with a straight face (but his cheeks burning red)
The instant he heard of Yone's fondness of you, Yasuo gifted him with an official figurine of you. It was rather embarrassing and Yone keeps it away from prying eyes, but he'd be lying if he said he didn't like it
Your characterisation is so expertly done, it makes you so realistic and Yone can't help but let his mind wander sometimes and imagine what life would be like if you were real. You'd undoubtedly be good friends, perhaps even more, he’ll never truly know
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glowingbadger · 3 years ago
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Mad respect for the Seteth content. I wasn't expecting him since the students get all the publicity and y'know, the students are fine but no longer being a student myself, yeah I like the guy who works 9-5 and has lived a few years in the real world.
Please, tell us more about office sex with Seteth, or if he might be convinced to make use of other (in)convenient places...
OH I remember I made a shitposty comic a long while back about exactly this looool But yeah, like, the more time goes on, the more strongly I feel that MATURITY and EXPERIENCE are SEXY. Like, I'm sorry, y'all keep your angsty teens who have never touched a boob- I'm tryna get railed by a single dad who can find the clit and has a lot of work stress to vent. I'M JUST SAYING SETETH IS ONE OF LIKE THREE PLAYABLE CHARACTERS WHO HAS CANONICALLY FUCKED
Anyway, let's talk about fuckin in fun places~
Seteth x GN Reader - office sex (and more! :D)
NSFW 18+
- I've mentioned before that Seteth has a very strict "no physical affection during work hours" policy, so it's extremely rare to convince him to engage in anything salacious while he considers himself obligated to his duties. That said- he does have a habit of working long past official administrative hours, and sometimes, tempting him is just about the only way to get him to put down his paperwork for the evening. Sliding onto his lap and playfully nibbling at the point of his ear is a sure-fire way to get his heart pounding and completely break his focus.
- Seteth is generally quite tender in bed by default- it's in his nature to be nurturing and protective of you. But if you've convinced him to fuck somewhere outside of the bedroom, it's either because you've tempted him beyond his sense of reason, or he's got some work stress to get out of his system (by fucking you senseless, naturally). So when it comes to taking you bent over his desk or lifted up against the wall of his office, he'll stuff you full of his cock and pound into you mercilessly until your eyes roll back and your mouth hangs open.
- You'll frequently get a bit of a lecture for your wanton behavior. He knows you're quite aware of the effect you have on him when you flaunt your body and tease him with brief touches and double-entendres. Of course, it's hard not to enjoy the lecture when it takes the form of telling you how shamelessly you've been behaving while he pushes his cock so deep you feel a jolt of pain in your gut. If you can take it, he'll pin you face-down onto his desk until he's certain you'll obey and stay in place, then he'll bring down his palm to spank you over and over as your ass bounces against his thrusts.
- He's not much one for the old blowjob-under-the-desk, given that he's a private person by nature, and the idea of anyone but you having any opportunity to encounter his sexual proclivities is absolutely mortifying. Exhibitionism and risky locations aren't really his style in general. That said, he also knows the schedule of everyone working at the monastery in any capacity by heart, so finding opportunities to be alone in any given place isn't as difficult as you might think.
- Other than his office, you may manage to seduce him in the Library once or twice. Given his dedication to ensuring that no inappropriate material be allowed within the students' reach, he spends many a late night pouring over books donated to the Monastery- WHICH, I might add, does more or less imply that Seteth has canonically read more smut than anyone in Fodlan. And it may be one of these more scandalous texts that leads you to comment to him, "Oh, that... actually sounds pretty interesting, wouldn't you say, love?" with a devilish smirk on your face. While he tries to skirt around the issue at first, it's not long before he pulls you to him and tugs away your clothing to thrust his cock between the soft flesh of your thighs, one hand touching you firmly, driving you to cum as fast as possible while the other hand slides his fingers in your mouth to keep you quiet.
- Okay, listen. This is probably too far out of character for me to justify. But imagine. Kneeling between Seteth's legs in a confessional and struggling not to gag around his massive cock while his hand in your hair pushes you down onto him. Just. The conflicting guilt and arousal of defiling a sacred place! The need to cum quickly to minimize risk, but the longing to savor your lips and tongue around him! The thrill of knowing that you adore him enough to want to pleasure him anywhere and any time! The confined space of the confessional and the struggle to stay quiet when your throat constricts around his tip and every fiber of his being is screaming at him to grab you and fuck you breathless! Ugh, it's too good not to at least fantasize about. One wonders if there's any way to convince him to try it.
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xenoblademisadventures · 3 years ago
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Xenoblade X's writing is overhated. It has issues, but it also has a number of things that it does better than the other titles. Here are some things X's writing does really well:
X handles its themes the best. The amount of detail it goes into about how societies and people will react to mass death is very impressive. I think the game uses its scope and genre really well for that purpose as well. 1 abandons its themes for plot constantly while 2 executes its themes in poor or problematic ways. X sticks hard to its themes and elaborates on them, especially in its sidequests.
X has some really nice foreshadowing. Given, the majority of it probably hasn't come into fruition. But one thing I really liked in 1's story that I was sad to see deemphasized in 2's was Xenoblade's style of foreshadowing. It made replaying the game a trip and it was just really fun. I think X does this quite a bit too and I love it.
X's mimeosome plot twist was really well done. The actual reveal was sudden and one of the only instances where the game takes advantage of the random self insert well in its main story. The twist also just remains relevant on every level. It never stops impacting the main story. It's relevant to a lot of sidequests. There's a gameplay mechanic based around it. And there are several follow-up twists that play off of it. The foreshadowing was kind of minimal, but it was noticeably there. Mimeosomes is just a really well handled plot twist because it feels like an addition to the plot that really gets played with in interesting ways.
X has the best written sidequests out of any of the games by far. 1 has a lot of fetch quests while 2's sidequests emulate X's in terms of them feeling like side stories involving random NPCs, but X's Normal Missions, especially, often feel like they contribute to the core of X's story. You can't get a full view of X's themes, the consequences of the narrative, or even some major plot twists and events, without engaging in the sidequests and NPC dialogue. That could be seen as good or bad, but it makes X's story less character driven and more zoomed out. X's Normal Missions also take advantage of the self insert character and have you making a lot of meaningful choices. Sidequest chains have arcs with rising tension and conclusion. If you play the game, you cannot get the full experience without engaging in the side content.
Besides the sidequests, X just has really fleshed out NPCs. It's certainly a thing that some of the sidequest antagonists are legitimately better written than some of the major story antagonists by a very noticeable margin. Probably my favorite NPC is Erio, who goes through a stronger character arc than several voiced characters through her series of sidequests. The NPCs feel like actual characters rather than props, which is impressive considering that there are literal hundreds of them. 1 and 2 also do this to an extent, but it was the most promoninent in X.
People don't give the character writing in this game enough credit. The fact that every single character, including major, minor, and NPC characters has a slightly different reaction and perspective on Earth blowing up is actually incredible. And those perspectives all make sense and are interesting. X really should have elaborated on a lot of its secondary characters, but they never really felt like they weren't thought out. Lao is the only playable character that really recieved the focus he deserves and his story is really damn good.
The confrontation in Chapter 11 is my favorite moment in the series. Seeing Elma's and Lao's perspectives clash, where they're both coming from, and Lin's reaction is also really damn good. I also like how the scene gets paralleled in Chapter 12. It's really strong character work.
I fucking love Elma. I love her seeing her worldview and how different it is from any other protagonist in the series. She's pragmatic but caring. She accepting and diplomatic but willing to throw down. She's just really level minded except that one time with Goetia. She acts almost like the events of X aren't even really her first time dealing with something like this. It's also interesting that her biggest fear was being rejected by the ppl she's put in so much to protect and their answer being "obviously we accept you." Normally that kind of character writing isn't phrased as a plot twist, but it's interesting that it was here since ppl can be on the other side of that. Also she's cool as fuck 😎. Why are half of her attacks at least as flashy as 2's Blade arts? Amazing. I want more Elma. She and Mythra are my two favorite characters in the series.
X has this really great sense of mystery with its environments. This isn't literal writing, but it's still a form of storytelling. The rings in Oblivia are a good example. They immediately stick out and make the player wonder "what are those?" "who built them?" "what happened?" And you're going to be hard pressed to find an answer to that question. There's other stuff in the game's world that invokes that feeling. You can find incomplete answers to some of them and form theories by connecting NPC dialogue to collectible descriptions, but the larger point is that they do a good job invoking questions and theories in the first place. X's world design is good at that.
I think it's funny that every enemy species in the game has a multi paragraph essay about their biology and how they operate. It's a meme that mating patterns are brought up frequently, but it's a fun amount of worldbuilding that give more life to the already really alive feeling enemies. X has really extensive worldbuilding that just isn't in the other games.
Overall, X has a zoomed out writing style. I believe the reason people dismiss it is that X doesn't have a lot of good emotional impacts or escalating stakes in its main story. At the beginning of the game, your goal is to find the Lifehold Core. At the end of the game, you prevent the Lifehold Core before it runs out of battery and you stop it from being blown up by one of the aliens that blew up Earth. There are very few points in the plot where the main characters are brought to their limits. And that's because the major characters don't have clearly defined arcs. Lin wants to make flying skells to honor her parents, who died in an engineering accident, she does this in a side story. Elma is super focused and dedicated to humanity's survival but the nuances of that are challenged exactly once. She spends the majority of the game largely unreadable and she only becomes interesting in retrospect. The flashiest character writing happens in sidequests, which people are likely to miss due to X not giving the player any reason to assume they'd matter (on top of sidequest NPCs usually being harder to remember due to the generic nature of NPCs).
Xenoblade X's writing is really good, but the things that makes it good and the places that are good differ so much from the strengths and weaknesses of 1 and 2's writing that there's no guarantee overlap between the two. 1 and 2 have more cathartic stories than X, but X has a much more macro one.
I'd like to briefly bring up Majora's Mask because Xenoblade X tells its story in a very similar manner. With Majora's you will still get the themes of disaster and death if you rush the main story, but you'll be missing a lot of the atmosphere, stories, and nuances if you do that because every NPC is writing like their own person while the protagonist is mostly just a vector to view those stories from. I think Majora's does this better than X by quite a bit, but X has a similar structure with how it tackles its themes. I'd like to see more games that take advantage of their NPCs to tell their stories.
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ac-liveblogs · 1 year ago
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I gave up on Genshin for now to focus on Samurai Remnant.
Up to Ch2 notes:
Story
As usual, I love the Master-Servant dynamics when Fate goes really hard on them. Iori & Saber are a fun duo so far - I like their personality clashes. Iori's character has a lot of callbacks to Shirou, which is nice.
I Am Not Immune To Saber. Saber is adorable. Love Saber so far. I know who they are but not how Fate plans to write them; spoilers on Servant identities don't bother me, bc I'm not too familiar with a lot of historical figures anyway.
Iori's sister assuming Saber & Iori are in a relationship and like, fucking constantly, is hilarious given this is the one Fate entry where romance ISN'T a major component.
Not sure how I feel about Rogue Servants. On one hand, they should be involved in the main story if they're here... on the other, that's a lot of Servants to manage. And Tamamo Aria is like, her own thing. Do not like. Having Gil as a neighbour though, christ.
I don't know if I trust Zheng Chenggong yet. He seems friendly, but he's gotten a lot of information on us that could backfire in our faces later, and he's.... so generous...! Maybe I'm just suspicious of friendly prettyboys after Oberon and Takasugi.
I'm also unsure of what to make of Takao Dayu; I don't actually think that Iori being Musashi's disciple is going to protect him in the long run if he becomes a strong enough enemy for Musashi to consider, and she seems fairly cunning. On the other hand... Musashi... hmm.
Chiemon is cool. And pathetic. Love him, 10/10 design.
Gameplay
I love the way they manage human vs Servant combat. The gap in strength between Iori and Saber, and Iori and any Servant you happen to pick a fight with is extremely well-conveyed. I wiped out against Rogue Berserker a couple of times because of it.
The combat has much more depth than any other Warriors game I've played so far. It's a lot more enjoyable than FE Hopes, even though there's a lot less playable characters.
Unsure how I feel about Grail Front being transferred here. It certainly works better than in FGO; I think I'll have to wait until I've unlocked all aspects of it to make a judgment.
I just want to recruit Arjuna, man.
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echoeternally · 3 years ago
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Hi there! I have a bit of a strange request for you, if that's okay. I'm currently in the process of planning/writing a longer Star Fox fic that prominently features Panther, and by extension, the FoxPanth ship, and I was wondering if you could give any pointers on writing Panther and/or him and Fox together?
This isn't strange at all! I'm even delighted, like, someone asking me about a pairing that I originally thought almost no one else would enjoy, and so they can write it too? It's like a dream, my gosh!
Give me one more second, like, I'm so amazed that this happened with my rare pair for Fox/Panther. FOXPAN! Of all pairs, I'm thrilled!
Ok, ok! Let's see what advice I can scrounge up for you.
A lot of people are under the impression that Panther is a pretty clear cut character in one regard or the other, but he actually offers a lot of flexibility to write about. That's probably why I gravitate to using him so often for Star Fox content.
Writing him playing off of Fox has a surprisingly enjoyable kind of chemistry, but it depends on what you go for with them. Coming to me means that you're in for the shipping, so, that I can help with!
Kind of prefacing that a bit because I know this is going under a cut, which I'm adding in here. More below, of course! Also, it's going to be a lot longer than you're expecting, so...I'm hoping that helps!
...
~Panther's Background~
Ok, I'll start with Panther as a character, since understanding how you want to portray him is the first part to nail down right.
People kind of mistake Panther to be a flat villain and a basically a pervy flirt, nothing more needed to build his character. It's easy to write him off as such, given how little canon support the games give.
There are some very, very crucial elements that he's given with his appearances, however, and they tend to be overlooked.
First and foremost, a lot of folks like to lump Panther in as "just another Star Wolf crony," which is fair if you don't focus on him.
However! What's critical that too many people ignore is that, in Panther's debut appearance, that's a brand new Star Wolf too. With the story for Star Fox: Assault being what it was, Panther is part of the Star Wolf team that no longer operates as mere mercenaries for the main villain and the obvious rival team, but he's part of a team that becomes allies to Fox and friends by the endgame.
Anyone can take that any way they want, but Panther is basically part of the lightest and kindest, perhaps even the most fleshed out version of Star Wolf. So, people that gleefully like pairing Fox off with Wolf because he has those "hey pup" lines? They should very well like the roster from Assault, because that's the installment that gave the most credibility to Wolf even being capable of defecting.
There's a lot of ways that it could be explained, but notably, Panther is the new big member on the main roster. Sure, they could fill a seat with anyone, but look at who they chose: this lighthearted goofball that enjoys playing with his rivals as much as he does causing trouble. A far cry from the likes of Leon, Pigma, and Andrew, who were on the more ruthless side of Star Wolf.
Many like Panther to be along that side too, and depending on how you want to characterize him, that could work out.
My personal preference, however, is that Panther is part of the catalysts that helps Wolf defect from being fully evil.
He's less interested in hurting civilians and being some kind of hotshot assassin. There's no hard support that Panther's criminal record involves heavy war crimes and murder, and canon biographies about him state him to be an elusive criminal that troubled Cornerian army officials.
Rather, Panther is entertained by causing mischief and enjoys playing around. He's cunning, but in ways to further his goals and those of his allies, not to play as a pawn in another's schemes.
I like to create the background that Wolf and Leon got low and desperate when searching for new recruits, and after meeting up with Panther, they adopt similar traits from him, easing up on their rougher traits in favor of getting their work done.
Basically, I favor the idea that Panther helped make Wolf better. (Which is totally a fun basis for Wolf/Panther, something that I've wanted to write for a few years too, lol.)
~Characterizing Panther~
It really depends on what you're doing with writing him, because you can make him a criminal even still and have that work nicely. However, I tend to give him ways out of being locked into a shadier background, focusing on his lighter traits, and making him more of a "gentleman thief" type of character foremost.
(For reference, I made him that kind of a thief in my fanfic, "Your Thieving Heart," because I really enjoy the idea that Panther's a cat burglar, as opposed to...well, whatever other people prefer.)
If you're focusing on an action or adventure story, I'd recommend using his craftier traits to help him stand out. Panther likes to play head games, because he'll tease and taunt his opponents, baffling them silly until they're clueless to his true motives.
He's also a skillful shot; in Star Fox: Command, Panther is the only playable character that does not use a Lock system for his Wolfen, which means that he makes a single shot that pierces most opponents. And in Assault, he makes a good support to both Star Wolf, and later on, Star Fox, so he can coordinate well in dogfights and combat too.
A story that's geared less to fighting, such as a drama or a comedy, would focus more on Panther's playful traits. Obviously his flirting, which I'll get to in a moment, but also, tweak the way that his playful and cunning manifests.
His teasing can be used to hide other facets of his character (maybe he's actually hurting and lonely deep down) or otherwise his goals (maybe he wants to get flowers for a partner and jokes about missing a meeting to do so).
His smarts can be used to show a more analytic or thoughtful side to him; while Panther isn't the type that would be the smartest in the room, he's absolutely underestimated by everyone, and can get away with a lot of surprises as a result.
Character flaws are pretty simple. Panther can be arrogant, so he can go a little too far touting his prowess and skill, as well as take his joking a little overboard without realizing when to back down. Since he is a criminal, he definitely has a less than luster past, which can hold him back, depending on how you want to write his criminal history. Also, I tend to think of him as a type that comes across charismatic and social, but in reality wants something quieter.
That last bit has support from a profile description in Command, which states that while Panther proclaims himself to be a "ladies' cat," he actually is known to fall "totally and completely in love" with his partner.
So, where people tend to limit him to being confident and flirty, that's the short and simple version to Panther. The deeper way to flesh his character out is to make him a hopeless romantic type, who craves and wants to find someone special to help fulfill his life.
Because a large portion of Panther's character gets limited to flirting with Krystal in his two major appearances, he's not given time to really show off the depths of his feelings. (I think Command tried, but that story got botched in a few too many places.)
He's not a misogynistic type, if I remember correctly, because he doesn't make any crude comments to berate or belittle Krystal's character, but rather, makes strong efforts to prime up his character instead, doing his best to come across as enticing and viable to her as possible.
Panther is super desperate and longing for love, and he's not above trying whatever methods he can to get there.
~Shipping With...Fox!~
So, how does Fox come into play on that? It's pretty easy, since Fox is also a flexible character as virtue of being the main player controlled character for the franchise. In other words, you can project a lot onto Fox in manners however you might like.
There are specific traits to Fox that remain part of his core character, however. He's obviously a strong leader, leading the legendary Star Fox team. If we go by Star Fox 64's ending, he's pretty humble, given that he turns down joining military ranks (presumably greater glory) to keep his life in a freer style with his contract work. (This gets played up as the series goes along, though Fox was actually pretty cocky in Star Fox 64, and somewhat so in Star Fox: Adventures as well.)
Given how his personality matures by the time of Star Fox: Assault and whatever went on with Star Fox: Command, Fox is something of a type that does abide by rules and doing the greater good type of work, but still retains some of his "off the books" or "go it alone" type of work.
So, since he's a hero that dances close to more lawful work, though still manages to find ways to slide around for what his objectives desire, that does make him a mostly "no nonsense" type, though on the friendlier and nicer side, of course. Fox can be portrayed as pretty orderly, in other words, and doesn't favor causing more trouble than he can handle, even if he's not above it.
Does that sound like something of an inverse to Panther, who tends to get into trouble and be mischievous? I should hope so!
Because they have foiled personalities from one another, that gives Fox and Panther elements of "opposites attract," since Panther can be silly and troublesome, while Fox tries to be serious and respectful. Panther has a shadier history with the Cornerian Army and his past is riddled with mystery and lack of depth. Fox, meanwhile, has staunchly strong and heroic ties with the Cornerian Army, who rely and count on his efforts to help them out. Additionally, he has a fair amount of his background explored as well, especially so compared to the enigma that is Panther.
Going by how flustered Fox gets in Star Fox: Adventures, Assault, and Command, he's also a bit sloppier in the romance department. He's seen as a stammering type, and shier around those that show interest in him, namely how Krystal does in the former two installments. He ends up being too protective of her in the last game included for that group, and kicks her from the team thinking that it was the safer option, when it really did nothing to stop her.
Those that ship Fox with Falco can also write him in angles to being oblivious to love, since Falco tends to be a bit harsh with Fox, which many like to write as him being guarded with his true feelings. So, combined with the information above, Fox is something of a romantic novice or rather inept at it.
Panther, whether he's actually good at romance or just likes to think he is, still comes across as an opposite to Fox on that level too. Whereas Fox falters and hesitates in romantic matters, Panther boldly strides forward to do his best in a quest for love.
There are some tricks to helping Fox and Panther work even better than just playing off of their foil traits however.
For starters: Both can be portrayed as very lonely souls.
Fox is a character that lost his parents at a young age, with his mother being out of the picture in every game installment, and his father dead before he's even 18. That's rough stuff, at least in my book. So, I'd consider that Fox has some isolated sides to his character that not everyone knows about, and that he has a side that grieves for his loved ones, and a side that longs to find a way to be loved and cherished in some manner once more.
Huh, does that sound familiar again? Someone that desperately wants to find love to fill a void in his life?
Oh wait, that's literally part of Panther's core too!
See, both Fox and Panther are seekers of love. While Fox may not be as forward with his intentions, he cares deeply for his team, his allies, and his planet, if not the entire Lylat galaxy. While Panther may not have such grand showings for compassion, he'd be the type that would be impressed, if not charmed, by someone so compassionate and caring.
If you take the idea that Panther helped make Wolf and Leon better, then it's likely that he also has a good deal of compassion in him too, seeing the best in people that the rest of Corneria and Lylat write off as the worst out there. Finding the light in the darkness is a kind of hopeful trait that Fox would absolutely be drawn to, since he can struggle to do the same.
Of course, both Panther and Fox are also skilled pilots, so, they have at least that much in common. Fox's skills are something that have outright impressed Panther in canon, and he compliments Fox a few times in both Star Fox: Assault and Star Fox: Command, commending Fox as his personal rival. It's not hard at all to shift that from mere respect to a deeper admiration.
Both are also very loyal and willing to see their goals through to the end. Fox proves this repeatedly in the games, but Panther shows such qualities in his appearances too, sticking by Wolf's side in spite of the challenges they face, and committing to his goals until they either are toppled enough to stop him, or until they are fully realized in a capacity that satisfies Panther well enough.
Typically, I like to mix things between "opposites attract" and "like attracts likes," to balance them out. Both Fox and Panther want to not be lonely and fall in love, to share their lives with someone. They're both also types that would be lonely in a crowd, though none are likely to suspect so, since they both come across confident and social enough to prove otherwise. Fox may find Panther's slippery side somewhat alluring, since he follows a freedom that Fox may sometimes wish he had from his more uptight and legacied life. Panther, meanwhile, might find Fox's loyalty and noble traits very endearing, because that means he'd firmly stand beside anyone that he committed himself to, something that Panther absolutely wants.
Naturally, you can play around with how you might like to portray them, based on the choices you'd make with your story, but those are some elements that I noticed and liked to help build it up.
While a lot of it is fairly made up with loose ties to canon, that's kind of the point to many fanfics. And even still, there is enough canon support to characterize Panther and Fox in a way that could make them a harmonized duo, to the point of romantic involvement.
Phew! Even I didn't realize how much I'd have to write about them until I actually put it all down, lol.
I do hope that you find this helpful. If you want any more information with building the pairing up for writing, please let me know! I'd love to increase the support that FoxPan gets out there, haha!
Thank you for asking too! This was a lot of fun to write out.
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insanehobbit · 4 years ago
Text
a twenty-five thousand word post about a twenty-three year old “debate”
As time goes on, I’m baffled that it remains a commonly held opinion that:
The LTD remains unresolved
SE is deliberately playing coy, and are (or have been) afraid to resolve it.
To me, the answer is as clear as day, and yet seeing so many people acting as if it’s a question that remains unanswered makes me wonder if I’m the crazy one.
So I am going to try to articulate my thought process here, not because I expect to change any hearts and minds, but more to get these thoughts out of my head and onto a page so I can finally read a book and/or watch reruns of Shark Tank in peace.
To start off, there are two categories of argument (that are among, if not the most widely used lines of argument) that I will try NOT to engage with:
1) Quotes from Ultimania or developer interviews - while they’re great for easter eggs and behind-the-scenes info, if a guidebook is required to understand key plot points, you have fundamentally failed as a storyteller. Now the question of which character wants to bone whom is often something that can be relegated to a guidebook, but in the case of FF7, you would be watching two very different stories play out depending on who Cloud ends up with.
Of course, the Ultimanias do spell this out clearly, but luckily for us, SE are competent enough storytellers that we can find the answer by looking at the text alone.
2) Arguments about character actions/motivations — specifically, I’m talking about stuff like “Cloud made this face in this scene, which means be must be [insert whatever here].”
Especially when it comes to the LTD, these tend to focus on individual actions, decontextualizing them from their role in the narrative as a whole. LTDers often try to put themselves in the character’s shoes to suss out what they may be thinking and feeling in those moments. These arguments will be colored by personal experiences, which will inevitably vary.
Let’s take for example Cloud’s behavior in Advent Children. One may argue that it makes total sense given that he’s dying and fears failing the ones he loves. Another may argue that there’s no way that he would run unless he was deeply unhappy and pining after a lost love. Well, you’ll probably just be talking over each other until the cows come home. Such is the problem with trying to play armchair therapist with a fictional character. It’s not like we can ask Cloud himself why he did what he did (and even if we could, he’s not the exactly the most reliable narrator in the world). Instead, in trying to understand his motivations, we are left with no choice but to draw comparisons with our own personal experiences, those of our friends, or other works of media we’ve consumed. Any interpretation would be inherently subjective and honestly, a futile subject for debate.
There’s nothing wrong with drawing personal connections with fictional characters of course. That is the purpose of art after all. They are vessels of empathy. But when we’re talking about what is canon, it doesn’t matter what we take away. What matters is the creators’ intent.
Cloud, Tifa and Aerith are not your friends Bob, Alice and Maude. They are characters created by Square Enix. Real people can behave in a variety of different ways if they found themselves in the situations faced by our dear trio; however, FF7 characters are not sentient creatures. Everything they do or say is dictated by the developers to serve the story they are trying to tell.
So what do we have left then? Am I asking you, dear reader, to just trust me, anonymous stranger on the Internet, when I tell you #clotiiscanon. Well, in a sense, yes, but more seriously, I’m going to try to suss out what the creator’s intent is based on what is, and more importantly, what isn’t, on screen.
Instead of putting ourselves in the shoes of the characters, let’s try putting ourselves in the shoes of the creators. So the question would then be, if the intent is X, then what purpose does character Y or scene Z serve?
The story of FF7 isn’t the immutable word of God etched in a stone tablet. For every scene that made it into the final game, there are dozens of alternatives that were tossed aside. Let us also not forget the crude economics of popular storytelling. Spending resources on one particular aspect of the game may mean something entirely unrelated will have to be cut for time. Thus, the absence of a particular character/scenario is an alternative in itself. So with all these options at their disposal, why is the scene we see before us the one that made it into the final cut? — Before we dive in, I also want to define two broad categories of narrative: messy and clean.
Messy narratives are ones I would define as stories that try to illuminate something about the human condition, but may not leave the audience feeling very good by the end of it. The protagonists, while not always anti-heroes, don’t always exhibit the kind of growth we’d like, don’t always learn their lessons, probably aren’t the best role models. The endings are often ambivalent, ambiguous, and leaves room for the audience to take away from it what they will. This is the category I would put art films and prestige cable dramas.
Clean narratives are where I would categorize most popular forms of entertainment. Not that these characters necessarily lack nuance, but whatever flaws are portrayed are something to be overcome by the end of story. The protagonists are characters you’re supposed to want to root for
Final Fantasy as a series would fall under the ‘clean’ category. Sure, many of the protagonists start out as jerks, but they grow through these flaws and become true heroes by the end of their journey. Hell, a lot of the time even the villains are redeemed. They want you to like the characters you’re spending a 40+ hr journey with. Their depictions can still be realistic, but they will become the most idealized versions of themselves by the end of their journeys.
This is important to establish, because we can then assume that it is not SE’s intent to make any of their main characters come off pathetic losers or unrepentant assholes. Now whether or not they succeed in that endeavor is another question entirely.
FF7 OG or The dumbest thought experiment in the world
With that one thousand word preamble out of the way, let’s finally take a look at the text. In lieu of going through the OG’s story beat by beat, let’s try this thought experiment:
Imagine it’s 1996, and you’re a development executive at what was then Squaresoft. The plucky, young development team has the first draft of what will become the game we know as Final Fantasy VII. Like the preceding entries in the series, it’s a world-spanning action adventure RPG, with a key subplot being the epic tragic romance between its hero and heroine, Cloud and Aerith.
They ask you for your notes.
(For the sake of your sanity and mine, let’s limit our hypothetical notes to the romantic subplot)
Disc 1 - everything seems to be on the right track. Nice meet-cute, lots of moments developing the relationship between our pair. Creating a love triangle with this Tifa character is an interesting choice, but she’s a comparatively minor character so she probably won’t be a real threat and will find her happiness elsewhere by the end of the game. You may note that they’re leaning a bit too much into Tifa and Cloud’s past. Especially the childhood promise flashback early in the game — cute scene, but a distraction from main story and main pairing — fodder for the chopping block. You may also bump on the fact that Aerith is initially attracted to Cloud because he reminds her of an ex, but this is supposed to be a more mature FF. That can be an obstacle they overcome as Aerith gets to know the real Cloud.
Aerith dies, but it is supposed to be a tragic romance after all. Death doesn’t have to be the end for this relationship, especially since Aerith is an Ancient after all.
It’s when Disc 2 starts that things go off the rails. First off, it feels like an awfully short time for Cloud to be grieving the love of his life, though it’s somewhat understandable. This story is not just a romance. There are other concerns after all, Cloud’s identity crisis for one. Though said identity crisis involves spending a lot of time developing his relationship with another woman. It’s one thing for Cloud and Tifa to be from the same hometown, but does she really need to play such an outsized role in his internal conflict? This might give the player the wrong impression.
You get to the Northern Crater, and it just feels all wrong. Cloud is more or less fine after the love of his life is murdered in front of his eyes but has a complete mental breakdown to the point that he’s temporarily removed as a playable character because Tifa loses faith in him??? Shouldn’t it be the other way around?
Oh, but it only gets worse from here. With Cloud gone, the POV switches to Tifa and her feelings for him and her desire to find him. The opening of the game is also recontextualized when you learn the only reason that Cloud was part of the first Reactor mission that starts the game is because Tifa found him and wanted to keep an eye on him.
Then you get to Mideel and the alarm bells are going off. Tifa drops everything, removing her from the party as well, to take care of Cloud while he’s a catatonic vegetable? Not good. Very not good. This level of selfless devotion is going to make Cloud look like a total asshole when he rejects her in favor of Aerith. Speaking of Aerith, she uh…hasn’t been mentioned for some time. In fact, her relationship with Cloud has remained completely static after Disc 1, practically nonexistent, while his with Tifa has been building and building. Developing a rival relationship that then needs to be dismantled rather than developing the endgame relationship doesn’t feel like a particularly valuable use of time and resources.
By the time you get to the Lifestream scene, you’re about ready to toss the script out of the window. Here’s the emotional climax of the entire game, where Cloud’s internal conflict is finally resolved, and it almost entirely revolves around Tifa? Rather than revisiting the many moments of mental anguish we experienced during the game itself — featuring other characters, including let’s say, Aerith — it’s about a hereto unknown past that only Tifa has access to? Not only that, but we learn that the reason Cloud wanted to join SOLDIER was to impress Tifa, and the reason he adopted his false persona was because he was so ashamed that he couldn’t live up to the person he thought Tifa wanted him to be? Here, we finally get a look into the inner life of one half of our epic couple and…it entirely revolves around another woman??
Cloud is finally his real self, and hey, it looks like he finally remembers Aerith, that’s at least a step in the right direction. Though still not great. With his emotional arc already resolved, any further romantic developments is going to feel extraneous and anticlimactic. It just doesn’t feel like there’s enough time to establish that:
Cloud’s romantic feelings for Tifa (which were strong enough to launch his hero’s journey) have transformed into something entirely platonic in the past few days/weeks
Cloud’s feelings for Aerith that he developed while he was pretending to be someone else (and not just any someone, but Aerith’s ex of all people) are real.
This isn’t a romantic melodrama after all. There’s still a villain to kill and a world to save.
Cloud does speak of Aerith wistfully, and even quite personally at times, yet every time he talks about her, he’s surrounded by the other party members. A scene or two where he can grapple with his feelings for her on his own would help. Her ghost appearing in the Sector 5 Church feels like a great opportunity for this to happen, but he doesn’t interact with it at all. What gives? Missed opportunity after missed opportunity.
The night before the final battle, Cloud asks the entire party to find what they’re fighting for. This feels like a great (and perhaps the last) opportunity to establish that for Cloud, it’s in Aerith’s memory and out of his love for her. He could spend those hours alone in any number of locations associated with her — the Church, the Temple of the Ancients, the Forgotten City.
Instead — none of those happens. Instead, once again, it’s Cloud and Tifa in another scene where they’re the only two characters in the scene. You’re really going to have Cloud spend what could very well be the last night of his life with another woman? With a fade to black that strongly implies they slept together? In one fell swoop, you’re portraying Cloud as a guy who not only betrays the memory of his lost love, but is also incredibly callous towards the feelings of another woman by taking advantage of her vulnerability. Why are we rooting for him to succeed again?
Cloud and the gang finally defeat Sephiroth, and Aerith guides him back into the real world. Is he finally explicitly stating that he’s searching for her (though they’ve really waited until the last minute to do so), but again, why is Tifa in this scene? Shouldn’t it just be Cloud and Aerith alone? Why have Tifa be there at all? Why have her and her alone of all the party members be the one waiting for Cloud? Do you need to have Tifa there to be rejected while Cloud professes his unending love for Aerith? It just feels needlessly cruel and distracts from what should be the sole focus of the scene, the love between Cloud and Aerith.
What a mess.
You finish reading, and since it is probably too late in the development process to just fire everyone, you offer a few suggestions that will clarify the intended romance while the retaining the other plot points/general themes of the game.
Here they are, ordered by scale of change, from minor to drastic:
Option 1 would be to keep most of the story in tact, but rearrange the sequence of events so that the Lifestream sequence happens before Aerith’s death. That way, Cloud is his true self and fully aware of his feelings for both women before Aerith’s death. That way, his past with Tifa isn’t some ticking bomb waiting to go off in the second half of the game. That development will cease at the Lifestream scene. Cloud will realize the affection he held for her as a child is no longer the case. He is grateful for the past they shared, but his future is with Aerith. He makes a clear choice before that future is taken away from him with her death. The rest of the game will go on more or less the same (with the Highwind scene being eliminated, of course) making it clear, that avenging the death of his beloved is one of, if not the, primary motivation for him wanting to defeat Sephiroth.
The problem with this “fix” is that a big part of the reason that Aerith gets killed is because of Cloud’s identity crisis. If said crisis is resolved, the impact of her death will be diminished, because it would feel arbitrary rather than something that stems from the consequences of Cloud’s actions. More of the story will need to be reconceived so that this moment holds the same emotional weight.
Another problem is why the Lifestream scene needs to exist at all. Why spend all that time developing the backstory for a relationship that will be moot by the end of the game? It makes Tifa feel like less of a character and more of a plot device, who becomes irrelevant after she services the protagonist’s character development and then has none of her own. That’s no way to treat one of the main characters of your game.
Option 2 would be to re-imagine Tifa’s character entirely. You can keep some of her history with Cloud in tact, but expand her backstory so she is able to have a satisfactory character arc outside of her relationship with Cloud. You could explore the five years in her life since the Nibelheim incident. Maybe she wasn’t in Midgar the whole time. Maybe, like Barret, she has her own Corel, and maybe reconciling with her past there is the climax of her emotional arc as opposed to her past with Cloud. For Cloud too, her importance needs to be diminished. She can be one of the people who help him find his true self in the Lifestream, but not the only person. There’s no reason the other people he’s met on his journey can’t be there. Thus their relationship remains somewhat important, but their journeys are not so entwined that it distracts from Cloud and Aerith’s romance.
Option 3 would be to really lean into the doomed romance element of Cloud and Aerith’s relationship. Have her death be the cause of his mental breakdown, and have Aerith be the one in the Lifestream who is able to put his mind back together and bring him back to the realm of consciousness. After he emerges, he has the dual goal of defeating Sephiroth and trying to reunite with Aerith. In the end, in order to do the former, he has to relinquish the latter. He makes selfless choice. He makes the choice that resonates the overall theme of the game. It’s a bittersweet but satisfying ending. Cloud chooses to honor her memory and her purpose over the chance to physically bring her back. In this version of the game, the love triangle serves no purpose. There’s no role for Tifa at all.
Okay, we can be done with this strained counterfactual. What I’ve hopefully illustrated is that while developers had countless opportunities to solidify Cloud/Aerith as the canon couple in Discs 2 and 3 of the game, they instead chose a different route each and every time. What should also be clear is that the biggest obstacle standing in their way is not Aerith’s death, but the fact that Tifa exists.
At least in the form she takes in the final game, as a playable character and at the very least, the 3rd most important character in game’s story. She is not just another recurring NPC or an antagonist. Her love for Cloud is not going to be treated like a mere trifle or obstacle. If Cloud/Aerith was supposed to be the endgame ship, there would be no need for a love triangle and no need to include Tifa in the game at all. Death is a big enough obstacle, developing Cloud’s relationship with Tifa would only distract from and diminish his romance with Aerith.
I think this is something the dead enders understand intuitively, even more so than many Cloti shippers. Which is why some of them try to dismiss Tifa’s importance in the story so that she becomes a minor supporting character at best, or denigrate her character to the point that she becomes an actual villain. The Seifer to a Squall, the Seymour to a Tidus, hell even a Quistis to a Rinoa, they know how to deal with, but a Tifa Lockhart? As she is actually depicted in Final Fantasy VII? They have no playbook for that, and thus they desperately try to squeeze her into one of these other roles.
Let’s try another thought experiment, and see what would to other FF romances if we inserted a Tifa Lockhart-esque character in the middle of them.
FFXV is a perfect example because it features the sort of tragic love beyond death romance that certain shippers want Cloud and Aerith to be. Now, did I think FFXV was a good game? No. Did I think Noctis/Luna was a particularly well-developed romance? Also no. Did I have any question in my mind whatsoever that they were the canon relationship? Absolutely not.
Is this because they kiss at the end? Well sure, that helps, but also it’s because the game doesn’t spend the chapters after Luna’s death developing Noctis’ relationship with another woman. If Noctis/Luna had the same sort of development as Cloud/Aerith, then after Luna dies, Iris would suddenly pop in and play a much more prominent role. The game would flashback to her past and her relationship with Noctis. And it would be through his relationship with Iris that Noctis understands his duty to become king or a crystal or whatever the fuck that game was about. Iris is by Noctis’ side through the final battle, and when he ascends the throne in that dreamworld or whatever. There, Luna finally shows up again. Iris is still in the frame when Noctis tells her something like ‘Oh sorry, girl, I’ve been in love with Luna all along,” before he kisses Luna and the game ends.
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(a very real scene from a very good game)
Come on. It would be utterly ludicrous and an utter disservice to every character involved, yet that is essentially the argument Cloud/Aerith shippers are making. SE may have made some pretty questionable storytelling decisions in the past, but they aren’t that bad at this.
Or in FFVIII, it would be like reordering the sequence of events so that Squall remembers that he grew up in an orphanage with all the other kids after Rinoa falls into a coma. And while Rinoa is out of commission, instead of Quistis gracefully bowing out after realizing she had mistaken her feelings of sisterly affection for love, it becomes Quistis’ childhood relationship with Squall that allows him to remember his past and re-contextualizes the game we’ve played thus far, so that the player realizes that it was actually Quistis who was his motivation all along. Then after this brief emotional detour, his romance with Rinoa would continue as usual. Absolutely absurd.
The Final Fantasy games certainly have their fair share of plot holes, but they’ve never whiffed on a romance this badly.
A somewhat more serious character analysis of the OG
What then is Tifa’s actual role in the story of FFVII? Her character is intricately connected to Cloud’s. In fact, they practically have the same arc, though Tifa’s is rather understated compared to his. She doesn’t adopt a false persona after all. For both of them, the flaw that they must learn to overcome over the course of the game is their fear of confronting the truth of their past. Or to put it more crudely, if they’re not lying, they’re at the very least omitting the truth. Cloud does so to protect himself from his fear of being exposed as a failure. Tifa does so at the expense of herself, because she fears the truth will do more harm than good. They’re two sides of the same coin. Nonetheless, their lying has serious ramifications.
The past they’re both afraid to confront is of course the Nibelheim Incident from five years ago. Thus, the key points in their emotional journeys coincide with the three conflicting Nibelheim flashbacks depicted in the game: Cloud’s false memory in Kalm, Sephiroth’s false vision in the Northern Crater, and the truth in the Lifestream.
Before they enter the Lifestream, both Cloud and Tifa are at the lowest of their lows. Cloud has had a complete mental breakdown and is functionally a vegetable. Tifa has given up everything to take care of Cloud as she feels responsible for his condition. If he doesn’t recover, she may never find peace.
With nothing left to lose, they both try to face the past head on. For Cloud, it’s a bit harder. At the heart of all this confusion, is of course, the Nibelheim Incident. How does Cloud know all these things he shouldn’t if Tifa doesn’t remember seeing him there? The emotional climax for both Cloud and Tifa, and arguably the game as a whole, is the moment the Shinra grunt removes his helmet to reveal that Cloud was there all along.
Tifa is the only character who can play this role for Cloud. It’s not like she a found a videotape in the Lifestream labeled ‘Nibelheim Incident - REAL’ and voila, Cloud is fixed. No, she is the only one who can help him because she is the only person who lived through that moment. No one else could make Cloud believe it. You could have Aerith or anyone else trying to tell him what actually happened, but why would he believe it anymore than the story Sephiroth told him at the Northern Crater?
With Tifa, it’s different. Not only was she physically there, but she’s putting as much at risk in what the truth may reveal. She’s not just a plot device to facilitate Cloud’s character development. The Lifestream sequence is as much the culmination of her own character arc. If it goes the wrong way, “Cloud” may find out that he’s just a fake after all, and Tifa may learn that boy she thought she’d been on this journey with had died years ago. That there’s no one left from her past, that it was all in her head, that she’s all alone. Avoiding this truth is a comfort, but in this moment, they’re both putting themselves on the line. Being completely vulnerable in front of the person they’re most terrified of being vulnerable with.
The developers have structured Cloud and Tifa’s character arcs so that the crux is a moment where the other is literally the only person who could provide the answer they need. Without each other, as far as the story is concerned, Cloud and Tifa would remain incomplete.
Aerith’s character arc is a different beast entirely. She is the closest we have to the traditional Campbellian Hero. She is the Chosen One, the literal last of her kind, who has been resisting the call to adventure until she can no longer. The touchstones of her character arc are the moments she learns more about her Cetra past and comes to terms with her role in protecting the planet - namely Cosmo Canyon, the Temple of the Ancients and the Forgotten City.
How do hers and Cloud’s arcs intersect? When it comes to the Nibelheim incident, she is a merely a spectator (at least during the Kalm flashback, as for the other two, she is uh…deceased). Cloud attacking her at the Temple of the Ancients, which results in her running to the Forgotten City alone and getting killed by Sephiroth, certainly exacerbates his mental deterioration, but it is by no means a turning point in his arc the way the Northern Crater is.
As for Cloud’s role in Aerith’s arc, their meeting is quite important in that it sets forth the series of events that leads her to getting captured by Shinra and thus meeting “Sephiroth” and wanting to learn more about the Cetra. It’s the inciting incident if we’re going to be really pedantic about it, yet Aerith’s actual character development is not dependent on her relationship with Cloud. It is about her communion with her Cetra Ancestry and the planet.
To put it in other terms, all else being the same, Aerith could still have a satisfying character arc had Cloud not crashed down into her Church. Sure, the game would look pretty different, but there are other ways for her to transform from a flirty, at times frivolous girl to an almost Christ-like figure who accepts the burden of protecting the planet.
Such is not the case for Cloud and Tifa. Their character arcs are built around their shared past and their relationship with one another. Without Tifa, you would have to rewrite Cloud’s character entirely. What was his motivation for joining SOLDIER? How did he get on that AVALANCHE mission in the first place? Who can possibly know him well enough to put his mind back together after it falls apart? If the answer to all these questions is the same person, then congratulations, you’ve just reverse engineered Tifa Lockhart.
Tifa fares a little better. Without Cloud, she would be a sad, sweet character who never gets the opportunity to reconcile with the trauma of her past. Superficially, a lot would be the same, but she would ultimately be quite static and all the less interesting for it.
Let’s also take a brief gander at Tifa’s role after the Lifestream sequence. At this point in the game, both Tifa and Cloud’s emotional arcs are essentially complete. They are now the most idealized versions of themselves, characters the players are meant to admire and aspire to. However they are depicted going forward, it would not be the creator’s intent for their actions to be perceived in a negative light.
A few key moments standout, ones that would not be included if the game was intended to end with any other romantic pairing or with Cloud’s romantic interest left ambiguous:
The Highwind scene, which I’ve gone over above. It doesn’t matter if you get the Low Affection or High Affection version. It would not reflect well on either Cloud or Tifa if he chose to spend what could be his last night alive with a woman whose feelings he did not reciprocate.
Before the final battle with Sephiroth, the party members scream out the reasons they’re fighting. Barret specifically calls out AVALANCHE, Marlene and Dyne, Red XIII specifically calls out his Grandpa, and Tifa specifically calls out Cloud. You are not going to make one of Tifa’s last moments in the game be her pining after a guy who has no interest in her. Not when you could easily have her mention something like her past, her hometown or hell even AVALANCHE and Marlene like Barret. If Tifa’s feelings for Cloud are meant to be unrequited, then it would be a character flaw that would be dealt with long before the final battle (see: Quistis in FF8 or Eowyn in the Lord of the Rings). They would not still be on display at moment like this.
Tifa being the only one there when Cloud jumps into the Lifestream to fight Sephiroth for the last time, and Tifa being the only one there when he emerges. She is very much playing the traditional partner/spouse role here, when you could easily have the entire party present or no one there at all. There is clearly something special about her relationship with Cloud that sets her apart from the other party members.
Once again, let’s look at the “I think I can meet her there moment.” And let’s put side the translation (the Japanese is certainly more ambiguous, and it’s not like the game had any trouble having Cloud call Aerith by her name before this). If Cloud was really expressing his desire to reunite with Aerith, and thus his rejection of Tifa, then the penultimate scene of this game is one that involves the complete utter and humiliation of one of its main characters since Tifa’s reply would indicate she’s inviting herself to a romantic reunion she has no part in. Not only that, but to anyone who is not Cl*rith shipper, the protagonist of the game is going to come off as a callous asshole. That cannot possibly be the creator’s intention. They are competent enough to depict an act of love without drawing attention to the party hurt by that love.
What then could possibly be the meaning? Could it possibly be Cloud trying to comfort Tifa by trying to find a silver lining in what appears to be their impending death? That this means they may get to see their departed loved ones again, including their mutual friend, Aerith? (I will note that Tifa talks about Aerith as much, if not even more than Cloud, after her death). Seems pretty reasonable to me, this being an interpretation of the scene that aligns with the overall themes of the game, and casts every character in positive light during this bittersweet moment.
Luckily enough, we have an entire fucking Compilation to find out which is right.
But before we get there, I’m sure some of you (lol @ me thinking anyone is still reading this) are asking, if Cloti is canon, then why is there a love triangle at all? Why even hint at the possibility of a romance between Cloud and Aerith? Wouldn’t that also be a waste of time and resources if they weren’t meant to be canon?
Well, there are two very important reasons that have nothing to do with romance and everything to do with two of the game’s biggest twists:
Aerith initially being attracted to Cloud’s similarities to Zack/commenting on the uncanniness of said similarities is an organic way to introduce the man Cloud’s pretending to be. Without it, the reveal in the Lifestream would fall a bit flat. The man he’s been emulating all along would just be some sort of generic hero rather than a person whose history and deeds already encountered during the course of the game. Notably for this to work, the game only has to establish Aerith’s attraction to Cloud.
To build the player’s attachment to Aerith before her death/obscure the fact that she’s going to die. With the technological limitations of the day, the only way to get the player to interact with Aerith is through the player character (AKA Cloud), and adding an element of choice (AKA the Gold Saucer Date mechanic) makes the player even more invested. This then elevates Aerith’s relationship with Cloud over hers with any other character. At the same time, because her time in the game is limited, Cloud ends up interacting with Aerith more than any of the other characters, at least in Disc 1. The choice to make many of these interactions flirty/romantic also toys with player expectations. One does not expect the hero’s love interest to die halfway through the game. The game itself also spends a bit of time teasing the romance, albeit, largely in superficial ways like other characters commenting on their relationship or Cait Sith reading their love fortune at the Temple of the Ancients. Yet, despite the quantity of their personal interactions, Cloud and Aerith never display any moments of deep love or devotion that one associates with a Final Fantasy romance. They never have the time. What the game establishes then is the potential of a romance rather than the romance itself. Aerith’s death hurts because of all that lost potential. There so many things she wanted to do, so many places she wanted to see that will never happen because her life is cut short. Part of what is lost, of course, is the potential of her romance with Cloud.
This creative choice is a lot more controversial since it elevates subverting audience expectations over character, and understandably leads to some player confusion. What’s the point of all this set up if there’s not going to be a pay off? Well, that is kind of the point. Death is frustrating because of all the unknowns and what-ifs. But, I suppose some people just can’t accept that fact in a game like this.
One last note on the OG before we move on: Even though this from an Ultimania, since we’re talking about story development and creator intent, I thought it was relevant to include: the fact that Aerith was the sole heroine in early drafts of the game is not the LTD trump card so people think it is. Stories undergo radical changes through the development process. More often than not, there are too many characters, and characters are often combined or removed if their presence feels redundant or confusing.
In this case, the opposite happened. Tifa was added later in the development process as a second heroine. Let’s say that Aerith was the Last Ancient and the protagonist’s sole love interest in this early draft of Final Fantasy VII. In the game that was actually released, that role was split between two characters (and last I checked, Tifa is not the last of a dying race), and Aerith dies halfway through the game, so what does that suggest about how Aerith’s role may have changed in the final product? Again, if Aerith was intended to be Cloud’s love interest, Tifa simply would not exist.
A begrudging analysis of our favorite straight-to-DVD sequel
Let’s move onto the Compilation. And in doing so, completely forget about the word vomit that’s been written above. While it’s quite clear to me now that there’s no way in hell the developers would have intended the last scene in the game to be both a confirmation of Cloud’s love for Aerith and his rejection of Tifa, in my younger and more vulnerable years, I wasn’t so sure. In fact, this was the prevailing interpretation back in the pre-Compilation Dark Ages. Probably because of a dubious English translation of the game and a couple of ambiguous cameos in Final Fantasy Tactics and Kingdom Hearts were all we  had to go on.
How then did the official sequel to Final Fantasy VII change those priors?
Two years after the events of the game, Cloud is living as a family with Tifa and two kids rather than scouring the planet for a way to be reunited with Aerith. Shouldn’t the debate be well and over with that? Obviously not, and it’s not just because people were being obstinate. Part of the confusion stems from Advent Children itself, but I would argue that did not come from an intent to play coy/keep Cloud’s romantic desires ambiguous, but rather a failure of execution of his character arc.
Now I wasn’t the biggest fan of the film when I first watched a bootlegged copy I downloaded off LimeWire in 2005, and I like it even less now, but I better understand its failures, given its unique position as a sequel to a beloved game and the cornerstone of launching the Compilation.
The original game didn’t have such constraints on its storytelling. Outside of including a few elements that make it recognizable as a Final Fantasy (Moogles, Chocobos, Summons, etc.) and being a good enough game to be a financial success, the developers pretty much had free rein in terms of what story they wanted to tell, what characters they would use to tell it, and how long it took for them to tell said story.
With Advent Children, telling a good story was not the sole or even primary goal. Instead, it had to:
Do some fanservice: The core audience is going to be the OG fanbase, who would be expecting to see modern, high-def depictions of all the memorable and beloved characters from the game, no matter if the natural end point of their stories is long over.
Set up the rest of the Compilation - Advent Children is the draw with the big stars, but also a way to showcase the lesser known characters from from the Compilation who are going to be leading their own spinoffs.  It’s part feature film/part advertisement for the rest of the Compilation. Thus, the Turks, Vincent and Zack get larger roles in the film than one might expect to attract interest to the spinoffs they lead.
Show off its technical prowess: SE probably has enough self awareness to realize that what’s going to set it apart from other animated feature films is not its novel storytelling, but its graphical capabilities. Thus, to really show off those graphics, the film is going to be packed to the brim with big, complicated action scenes with lots of moving parts, as opposed to quieter character driven moments.
These considerations are not unique to Advent Children, but important to note nonetheless:
As a sequel, the stakes have to be just as high if not higher than those in the original work. Since the threat in the OG was the literal end of the world, in Advent Children, the world’s gotta end again
The OG was around 30-40 hours long. An average feature-length film is roughly two hours. Video games and films are two very different mediums. As many TV writers who have tried to make the transition to film (and vice-versa) can tell you, success in one medium does not translate to success in another. 
With so much to do in so little time, is it any wonder then that it is again Sephiroth who is the villain trying to destroy the world and Aerith in the Lifestream the deus ex machina who saves the day?
All of this is just a long-winded way to say, certain choices in the Advent Children that may seem to exist only to perpetuate the LTD were made with many other storytelling considerations in mind.
When trying to understand the intended character arcs and relationship dynamics, you cannot treat the film as a collection of scenes devoid of context. You can’t just say - “well here’s a scene where Cloud seems to miss Aerith, and here’s another scene where Cloud and Tifa fight. Obviously, Cloud loves Aerith.” You have to look at what purpose these scenes serve in the grander narrative.
And what is this grander narrative? To put it in simplistic terms, Aerith is the obstacle, and Tifa is goal. Cloud must get over his guilt over Aerith’s death so that he can return to living with Tifa and the children in peace.
The scenes following the prologue are setting up the emotional stakes of film - the problem that will be resolved by the film’s end. The problem being depicted here is not Aerith’s absence from Cloud’s life, but Cloud’s absence from his family. We see Tifa walking through Seventh Heaven saying “he’s not here anymore,” we see Denzel in his sickbed asking for Cloud, we see a framed photo of the four of them on Cloud’s desk. We see Cloud letting Tifa’s call go to voicemail.
What we do not see is Aerith, who does not appear until almost halfway through the film.
Cloud spends the first of the film avoiding confrontation with the Remnants/dealing with the return of Sephiroth. It’s only when Tifa is injured, and Denzel and Marlene get kidnapped that he goes to face his problems head on.
Before the final battle, when Cloud has exorcised his emotional demons and is about to face his physical demons, what do we see? We see Cloud telling Marlene that it’s his turn to take care of her, Denzel and Tifa the way they’ve taken care of him. We see Cloud telling Tifa that he ‘feels lighter’ and tacitly confirming that she was correct when she called him out earlier in the film. We see Cloud confirming to Denzel that he’s going home after this is all over.
What we do not see is Cloud telepathically communicating with Aerith to say, “Hey boo, can’t wait to beat Sephiroth so I can finally reunite with you in the Promised Land. Xoxoxo.” Aerith doesn’t factor in at all. Returning to his family is his goal, and his fight with Bahamut/the Remnants/Sephiroth/whatever the fuck is the final obstacle he has to face before reaching this goal.
This is reiterated again when Cloud is shot by Yazoo and seemingly perishes in an explosion. What is at stake with his “death”? We see Tifa calling his name while looking out the airship. We see Denzel and Marlene waiting for him at Seventh Heaven. We do not see Aerith watching over him in the Lifestream.
Now, Aerith does play an important role in Cloud’s arc when she shows up at about the midpoint of the film. You could fairly argue that it’s the turning point in Cloud’s emotional journey, the moment when he finally decides to confront his problems. But even if it’s only Cloud and Aerith in the scene, it’s not really about their relationship at all.
Let’s consider the context before this scene happens. Denzel and Marlene have been kidnapped by the Remnants; Tifa was nearly killed in a fight with another. This is Cloud at his lowest point. It’s his worst fears come to pass. His guilt over Aerith’s death is directly addressed at this moment in the film because it is not so much about his feelings for Aerith as it is about how Cloud fears the failures of his past (one of the biggest being her death) would continue into the present. If it was just about Aerith, we could have seen Cloud asking for her forgiveness at any other time in the film. It occurs when it does because this when his guilt over Aerith’s death intersects with his actual conflict, his fear that he’ll fail the the ones he loves. She appears when he’s at the Forgotten City where he goes to save the children. The same location where he had failed two year before.
This connection is made explicit when Cloud has flashes of Zack and Aerith’s deaths before he saves Denzel and Tifa from Bahamut. Again, Cloud’s dwelling on the past is directly related to his fears of being unable to protect his present.
Aerith is a feminine figure who is associated with flowers. That combined with the players’ memory of her and her relationship with Cloud in the OG, I can see how their scenes can be construed as romantic, but I really do not think that it is the creators’ intent to portray any romantic longing on Cloud’s part.
If they wanted to suggest that Cloud was still in love with Aerith or even leave his romantic interest ambiguous, there is no way in hell they would have had Cloud living with Tifa and two kids prior to the film’s events. To say nothing of opening the film by showing the pain his absence brings.
A romantic reading of Cloud’s guilt over Aerith’s death would suggest that he entered into a relationship with Tifa and started raising two children with her while still holding a torch for Aerith and hoping for a way to be reunited with her. The implication would be that Tifa is his second choice, and he is settling. Now, is this a dynamic that occurs in real life? Absolutely. Is this something that is often depicted in some films and television? Sure - in fact this very premise is at the core of one my favorite films of the last decade - 45 Years — and spoiler alert — the guy does not come off well in this situation. But once again, Cloud is not a real person, and Final Fantasy VII: Advent Children is not a John Cassavettes film or an Ingmar Bergman chamber drama. It is a 2-hour long straight to DVD sequel for a video game made for teens. This kind of messy, if realistic, relationship dynamic is not what this particular work is trying to explore.
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(one of these is a good film!)
By the end of Advent Children, Cloud is once again the idealized version of himself. A hero that the audience is supposed to like and admire. We are supposed to think that his actions in the first half of the movie (wallowing in his guilt and abandoning his family) were bad. These are the flaws that he must overcome through the course of the film, and by the end he does. If he really had been settling and treating his Seventh Heaven family as a second choice prior to the events of the film, that too would obviously be a character flaw that needs to be addressed before the end of the film. It isn’t because this is a dynamic that only exists in certain people’s imaginations.
If the creators wanted to leave the Cloud & Aerith relationship open to a romantic interpretation, they didn’t have to write themselves into such a corner. They wouldn’t have to change the final film much at all, merely adjust the chronology a bit. Instead of Cloud already living as a family with Tifa, Marlene and Denzel prior to the beginning of the film, you would show them on the precipice of becoming a family, but with Cloud being unable to take the final step without getting over his feelings for Aerith first. This would leave space for him to love both women without coming off as an opportunistic jerk.
This is essentially the dynamic with Locke/Rachel/Celes in FFVI. Locke is unable to move on with Celes or anyone else until he finally finds closure with Rachel. It’s a lovely scene that does not diminish his relationships with either woman. He loved Rachel. He will love Celes. What the game does not have him do is enter into a relationship into Celes first and then when the party arrives at the Phoenix Cave, have him suddenly remember ‘Oh shit, I’ve gotta deal with my baggage with Rachel before I can really move on.’ That would not paint him in a particularly positive light.
Speaking of other Final Fantasies, let’s take a look another sequel in the series set two years after the events of the original work, one that is clearly the story of its protagonist searching for their lost love. And guess what? Final Fantasy X-2 does not begin with Yuna shacked up and raising two kids with another dude. And it certainly doesn’t begin with his perspective of the whole situation when Yuna decides to search for Tidus.
Square Enix knows how to write these kind of stories when they want to, and it’s clearly not their intent for Cloud and Aerith. Again, the biggest obstacle in the way of a Cloud/Aerith endgame isn’t space and time or death, it’s the existence of Tifa Lockhart.
A reasonable question to ask would be, if SE is not trying to ignite debate over the love triangle, why make Cloud’s relationship with Aerith a part of Advent Children at all? Why invite that sort of confusion? Well, the answer here, like the answer in the OG, is that Aerith’s role in the sequel is much more than her relationship with Cloud.
In the OG, it wasn’t Cloud and the gang who managed to stop Sephiroth and Meteor in the end, it was Aerith from the Lifestream. In a two-hour long film, you do not have the time to set up a completely new villain who can believably end the world, and since you pretty much have to include Sephiroth, the main antagonist can really only be him. No one else in the party has been established to have any magical Cetra powers, and again, since that’s not something that can be effectively established in a two-hour long film, and since Aerith needs to appear somehow, it again needs to be her who will save the day.
Given the time constraints, this external conflict has to be connected with Cloud’s internal conflict. In the OG, Cloud’s emotional arc is in resolved in the Lifestream, and then we spend a few more hours hunting down the Huge Materia/remembering what Holy is before resolving the external conflict of stopping Meteor. In Advent Children, we do not have that luxury of time. These turning points have to be one and same. It is only after Aerith is “introduced” in the film when Cloud asks her for forgiveness that she is able to help in the fight against the Remnants. Thus the turning point for Cloud’s character arc and the external conflict are the same. It’s understandably economical storytelling, though I wouldn’t call it particularly good storytelling.
As much as Cloud feels guilt over both Zack and Aerith’s deaths, it’s only Aerith who can play this dual role in the film. Zack can appear to help resolve Cloud’s emotional arc, but since he has no special Cetra powers or anything, there’s little he can do to help in Cloud’s fight against the Remnants. More time would need to be spent contriving a reason why Cloud is able to defeat the Remnants now when he wasn’t before or explaining why Aerith can suddenly help from the Lifestream when she had been absent before. (I still don’t think the film does a particularly good job of explaining this part, but that is a conversation for another time).
Another reason why Zack could not play this role is because at the time of AC’s original release, all we knew of Cloud and Zack’s relationship was contained in an optional flashback at the Shinra mansion after Cloud returns from the Lifestream. If it was Zack who suddenly showed up at Cloud’s lowest point, most viewers, even many who played the original game, would probably have been confused, and the moment would have fallen flat. On the other hand, even the most casual fan would have been aware of Aerith and her connection to Cloud, with her death scene being among the most well-known gaming moments of all time. Moreover, Aerith’s death is directly connected to Sephiroth, who is once again the threat in AC, whereas Zack was killed by Shinra goons. Aerith serves multiple purposes in a way that Zack just cannot.
Despite all this, though Aerith is more important to the film as a whole, many efforts are made to suggest that Zack and Aerith are equally important to Cloud. One of the first scenes in the film is Cloud moping around Zack’s grave (And unlike the scene with Aerith in the Forgotten City, it isn’t directly connected with Cloud’s present storyline in any way). We have the aforementioned scene where Cloud has flashes of both Aerith’s and Zack’s deaths when he saves Tifa and Denzel. Cloud has a scene where he’s standing back to back with Zack, mirroring his scene with in the Forgotten City with Aerith, before the climax of his fight with Sephiroth. In the Lifestream, after Cloud “dies,” it’s both Aerith and Zack who are there to send him back. Before the film ends, Cloud sees both Aerith and Zack leaving the church.
Now, were all these Zack appearances a way to promote the upcoming spin-off game that he’s going to lead? Of course. But the creators surely would have known that having Zack play such a similar role in Cloud’s arc would make Cloud’s relationship with Aerith feel less special and thus complicating a romantic interpretation of said relationship. If they wanted to encourage a romantic reading of Cloud’s lingering feelings for Aerith, they would have given Zack his own distinct role in the film. Or rather, they wouldn’t have put Zack in the film at all, and they certainly wouldn’t have him lead his own game, but we’ll get to the Zack of it all later.
The funny thing is, in a way, Zack is portrayed as being more special to Cloud. Zack only exists in the film to interact with Cloud and encourage him. Meanwhile. Aerith also has brief interactions with Kadaj, the Geostigma children and even Tifa before the film’s end. Aerith is there to save the whole world. Zack is there just for Cloud. If it’s Cloud’s relationship with Aerith that’s meant to be romantic, shouldn’t it be the other way around?
Let’s take a look at Tifa Lockhart. What role did she have to play in the FF7 sequel film? If, like some, you believed FF7 to be the Cloud/Aerith/Sephiroth show, then Tifa could have easily had a Barret-sized cameo in Advent Children. And honestly, she’s just a great martial artist. She has no special powers that would make her indispensable in a fight against Sephiroth. You certainly would not expect her to be the 2nd billed character in the film. Though of course, if you actually played through the Original Game with your eyes open, you would realize that Tifa Lockhart is instrumental to any story about Cloud Strife.
Unlike Aerith’s appearances, almost none of the suggestive scenes and dynamics between Cloud and Tifa had to be included in the film. As in, they serve no other plot related purpose and could have easily been cut from the final film if the creators weren’t trying to encourage a romantic interpretation of their relationship.
It feels inevitable now, but no one was expecting Cloud and Tifa to be living together and raising two kids. In the general consciousness, FF7 is Cloud and Sephiroth and their big swords and Aerith’s death. At the time, in the eyes of most fans and casual observers, Cloud and Tifa being together wasn’t a necessary part of the FF7 equation the way say, an epic fight between Cloud and Sephiroth would be. In fact, I don’t think even the biggest Cloti fans at the time would have imagined Cloud and Tifa living together would be their canon outcome in the sequel film.
Now can two platonic friends live together and raise two children together? Absolutely, but again Cloud and Tifa are not real people. They are fictional characters. A reasonable person (let’s use the legal definition of the term) who does not have brainworms from arguing over one of the dumbest debates on the Internet for 23 years would probably assume that two characters who were shown to be attracted to each other in the OG and who are now living together and raising two kids are in a romantic relationship. This is a reasonable assumption to make, and if SE wanted to leave Cloud’s romantic inclinations ambiguous, they simply would not be depicting Cloud and Tifa’s relationship in this manner. Cloud’s disrupted peace could have been a number of different things. He could have been a wandering mercenary, he could have been searching for a way to be reunited with Aerith. It didn’t have to be the family he formed with Tifa, but, then again, if you were actually paying attention to the story the OG was trying to tell, of course he would be living with Tifa.
Let’s also look at the scene where Cloud finds Tifa in the church after her fight with Loz. All the plot related information (who attacked her, Marlene being taken) is conveyed in the brief conversation they have before Cloud falls unconscious from Geostigma. What purpose do all the lingering shots of Cloud and Tifa in the flower bed in a Yin-Yang/non-sexual 69ing position serve if not to be suggestive of the type of relationship they have? It’s beautifully rendered but ultimately irrelevant to both the external and internal conflicts of the film.
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Likewise, there is no reason why Cloud and Tifa needed to wake up in their children’s bedroom. No reason to show Cloud waking up with Tifa next to him in a way that almost makes you think they were in the same bed. And there is absolutely no reason whatsoever for a close-up of Tifa’s hand with the Wolf Ring on her ring finger while she is admonishing Cloud during what sounds like a domestic argument (This ring again comes into focus when Tifa leads Denzel to Cloud at the church at the end - there are dozens of ways this scene could have been rendered, but this is the one that was chosen.) If it wasn’t SE’s intent to emphasize the family dynamic and the intimate nature of Cloud and Tifa’s relationship, these scenes would not exist.
Let’s also take a look at Denzel, the only new character in the AC (give or take the Remnants). Again, given the film’s brief runtime, the fact that they’re not only adding a new character but giving him more screen time than almost every other AVALANCHE member must mean that he’s pretty important. While Denzel does have an arc of his own, especially in ACC, he is intricately connected to Cloud and Tifa and solidifies the family unit that they’ve been forming in Edge. Marlene still has Barret, but with the addition of Denzel, the family becomes something more real albeit even more tenuous given his Geostigma diagnosis. Without Denzel in the picture, it’s a bit easier to interpret Cloud’s distance from Tifa as romantic pining for another woman, but now it just seems absurd. The stakes are so much higher. Cloud and Tifa are at a completely different stage in their lives from the versions of these characters we met early on in the OG who were entangled in a frivolous love triangle. And yet some people are still stuck trying to fit these characters into a childish dynamic that died at the end of disc one along with a certain someone.
All this is there in the film, at least the director’s cut, if you really squint. But since SE preferred to spend its time on countless action sequences that have aged as well as whole milk in lieu of spending a few minutes showing Cloud’s family life before he got Geostigma to establish the emotional stakes, or a beat or two more on his reconciliation with Tifa and the kids, people may be understandably confused about Cloud’s arc. Has Cloud just been a moping around in misery for the two years post-OG? The answer is no, though that can only really be found in the accompanying novellas, specifically Case of Tifa.
Concerning the novellas, which we apparently must read to understand said DVD sequel
I really don’t know how you can read through CoT and still think there is anything ambiguous about the nature of Cloud and Tifa’s relationship. The “Because I have you this time,” Cloud telling Tifa he’ll remind her how to be strong when they’re alone, Cloud confidently agreeing when Marlene adds him to their family. Not to mention Barret and Cid’s brief conversation about Cloud and Tifa’s relationship in Case of Barret, after which Cid comments that “women wear the pants,” which Barret then follows by asking Cid about Shera. Again, a reasonable person would assume the couple in question are in a romantic relationship, and if this wasn’t the intent, these lines would not be present. Especially not in a novella about someone else.
Some try to argue that CoT just shows how incompatible Cloud and Tifa are because it features a few low points in their relationship. I don’t think that’s Nojima’s intent. Even if it was, it certainly wouldn’t be to prove that Cloud loves Aerith. This isn’t how you tell that story. Why waste all that time disproving a negative rather than proving a positive? We didn’t spend hours in FF8 watching Rinoa’s relationship with Seifer fall apart to understand how much better off she is with Squall. If Cloud and Aerith is meant to be a love story, then tell their love story. Why tell the story of how Cloud is incompatible with someone else?
Part of the confusion may be because CoT doesn’t tell a complete story in and of itself. The first half of the story (before Cloud has to deliver flowers to the Forgotten City) acts as a sort of epilogue to the OG, while the second half of the story is something of a prologue to Advent Children (or honestly its missing Act One). And to state the obvious, conflict is inherent to any story worth telling. It can’t just be all fluff, that’s what the fanfiction is for.
Tifa’s conflict is her fear that the fragile little family they’ve built in Edge is going to fall apart. Thus we see her fret about Cloud’s distance, the way this affects Marlene, and Denzel’s sickness. There are certainly some low moments here --- Tifa telling Cloud to drink in his room, asking if he loves her -- all ways for the threat to seem more real, the outcome more uncertain, yet there’s only one way this conflict can be resolved. One direction to which their relationship can move.
Again, by the end of this story, both characters are supposed to be the best versions of themselves, to find their “happy” endings so to speak. Tifa could certainly find happiness outside of a relationship with Cloud. She could decide that they’ve given it a shot, but they’re better off as friends. She’s grateful for this experience and she’s learned from this, but now she’s ready to make a life for herself on her own. It would be a fine character arc, though not something the Final Fantasy series has been wont to do. However, that’s obviously not the case here as there’s no indication whatsoever that Tifa considers this as an option for herself. Nojima hasn’t written this off ramp into her journey. For Tifa, they’ll either become a real family or they won’t. Since this is a story that is going to have a happy ending, so of course they will, even if there are a lot of bumps along the way.
Unfortunately, with the Compilation being the unwieldy beast that this is, this whole arc has to be pieced together across a number of different works:
Tifa asking herself if they’re a real family in CoT
Her greatest fear seemingly come to life when Cloud leaves at the end of CoT/beginning of AC
Tifa explicitly asking Cloud if the reason they can’t help each other is because they’re not a real family during their argument in AC. Notably, even though Cloud is at his lowest point, he doesn’t confirm her fear. Instead he says he that he can’t help anyone, not even his family. Instead, he indirectly confirms that yes he does think they’re a family, even if is a frustrating moment still in that he’s too scared to try to save it.
The ending of AC where we see a new photo of Cloud smiling surrounded by Tifa and the kids and the rest of the AVALANCHE, next to the earlier photo we had seen of the four of them where he was wearing a more dour expression.
The ending of The Kids Are All Right, where Cloud, Tifa, Denzel and Marlene meet with Evan, Kyrie and Vits - and Cloud offers, unsolicited, that even if they’re not related by blood, they’re a family.
The ending of DVD extra ‘Reminiscence of FFVII’ where Cloud takes the day off and asks Tifa to close the bar so they can spend time together as a family as Tifa had wanted to do early in CoT
Cloud fears he’ll fail his family. Tifa fears it’ll fall apart. Cloud retreats into himself, pushing others away. Tifa neglects herself, not being able to say what she needs to say. In Advent Children, Tifa finally voices her frustrations. It’s then that Cloud finally confronts his fears. Like in the OG, Cloud and Tifa’s conflicts and character arcs are two sides of the same coin, and it’s only by communicating with each other are they able to resolve it. Though with the Compilation being an inferior work, it’s much less satisfying this time around. Such is the problem when you’re writing towards a preordained outcome (Cloud and Sephiroth duking it once again) rather than letting the story develop organically.
Some may ask, why mention Aerith so much (Cloud growing distant after delivering flowers to the Forgotten City, Cloud finding Denzel at Aerith’s church) if they weren’t trying to perpetuate the LTD? Well, as explained above, Aerith had to be in Advent Children, and since CoT is the only place where we get any insight into Cloud’s psyche, it’s here where Nojima expands on that guilt.
Again, this is a story that requires conflict, and what better conflict than the specter of a love rival? Notably, despite us having access to Tifa’s thoughts and fears, she never explicitly associates Cloud’s behavior with him pining after Aerith. Though it’s fair to say this fear is implied, if unwarranted.
If Cloud had actually been pining after Aerith this whole time, we would not be seeing it all unfold through Tifa’s perspective. You can depict a romance without drawing attention to the injured third party. We’re seeing all of this from Tifa’s POV, because it’s about Tifa’s insecurities, not the great tragic romance between Cloud and Aerith. Honestly, another reason we see this from Tifa’s perspective is because it’s dramatically more interesting. Because she’s insecure, she (and we the reader) wonder if there’s something else going on. Meanwhile, from Cloud’s perspective it would be straightforward and redundant, given what we see in AC. He’s guilty over Aerith’s death and thinks he doesn’t deserve to be happy.
Not to mention, the first time we encounter Aerith in CoT, Tifa is the one breaking down at her grave while Cloud is the one comforting her. Are we supposed to believe that he just forgot he was in love with Aerith until he had to deliver flowers to the Forgotten City?
And Aerith doesn’t just serve as a romantic obstacle. She’s also a symbol of guilt and redemption for both Cloud and Tifa. Neither think they have the right to be happy after all that’s happened (Aerith’s death being a big part of this), and through Denzel, who Cloud finds at Aerith’s church, they both see a chance to atone.
I do want to address Case of Lifestream: White because it’s only time in the entire Compilation where I’ve asked myself — what are they trying to achieve here? Now, I’d rather drink bleach than start debating the translation of ‘koibito’ again, but I did think it was a strange choice to specify the romantic nature of Aerith’s love for Cloud. I suppose it could be a reference her obvious attraction to Cloud in the OG, though calling it love feels like a stretch.
But nothing else in CoLW really gives me pause. It might be a bit jarring to see how much of it is Aerith’s thoughts of Cloud, but it makes sense when you consider the context in which it’s meant to be consumed. Unlike Case of Tifa or Case of Denzel, CoLW isn’t meant to be read on its own. It’s a few scant paragraphs in direct conversation with Case of Lifestream: Black. In CoLB, Sephiroth talks about his plan to return and end the world or whatever, and how Cloud is instrumental to his plan. Each segment of CoLW mirrors the corresponding segment of CoLB. Thus, CoLW has to be about Aerith’s plan to stop Sephiroth and the role Cloud must play in that. In both of these stories, Cloud is the only named character. It doesn’t mean that thoughts of Cloud consume all of Aerith’s afterlife. Case of Lifestream is only a tiny sliver of the story, a halfassed way to explain why in Advent Children the world is ending again and why Cloud has to be at the center of it all.
Notably, there is absolutely nothing in CoLW about Cloud’s feelings for Aerith. Even if it’s just speculation on her part as we see Sephiroth speculate about Cloud’s reactions in CoLB. Aerith can see what’s going on in the real world, but she says nothing about Cloud’s actions. If Cloud is really pining after her, trying to find a way to be reunited with her, wouldn’t this be the ideal story to show such devotion?
But it’s not there, because not only does it not happen, but because this story is not about Aerith’s relationship with Cloud. It is about how Aerith needs to see and warn Cloud in order to stop Sephiroth. By the end of Advent Children, that goal is fulfilled. Cloud gets his forgiveness. Aerith gets to see him again and helps him stop Sephiroth. There’s no suggestion that either party wants more. We finally have the closure that the OG lacked, and at no point does it confirm that Cloud reciprocated Aerith’s romantic feelings, even though there were plenty of opportunities to do so.
I don’t really know what else people were expecting. Advent Children isn’t a romantic drama. There’s not going to be a moment where Cloud explicitly tells Tifa, ‘I’ve never loved Aerith. It’s only been you all along.” This is just simply not the kind of story it is.
Though one late scene practically serves this function. When Cloud “dies” and Aerith finds him in the Lifestream, if there were any lingering romantic feelings between the two of them, this would be a beautiful bittersweet reunion. Maybe something about how as much as they want to be together, it’s not his time yet. Instead, it’s almost played off as a joke. Cloud calls her ‘Mother’, and Zack is at Aerith’s side, joking about how Cloud has no place there. This would be the perfect opportunity to address the romantic connection between Cloud and Aerith, but instead, the film elides this completely. Instead, it’s a cute afterlife moment between Aerith and Zack, and functionally allows Cloud to go back to where he belongs, to Tifa and the kids. Whatever Cloud’s feelings for Aerith were before, it’s transformed into something else.
Crisis Core -- or how Aerith finally gets her love story
The other relevant part of the Compilation is Crisis Core, which I will now touch on briefly (or at least brief for me). In the OG, Zack Fair was more plot device than character. We knew he was important to Cloud — enough that Cloud would mistake Zack’s memories for his own -- we knew he was important to Aerith — enough that she is initially drawn to Cloud due to his similarities to Zack — yet the nature of these relationships is more ambiguous. Especially his relationship with Aerith. From the little we learn of their relationship, it could have been completely one-sided on her part, and Zack a total cad. At least that’s the implication she leaves us with in Gongaga. We get the sense that she might not be the most reliable narrator on this point (why bring up an ex so often, unsolicited, if it wasn’t anything serious?) but the OG never confirms this either way.
Crisis Core clears this up completely. Not only is Zack portrayed as the Capital H Hero of his own game, but his relationships with Cloud and Aerith are two of the most important in the game. In fact, they are the basis for his heroic sacrifice at the game’s end: he dies trying to save Cloud’s life; he dies trying to return to Aerith.
Zack’s relationship with Aerith is a major subplot of the game. Not only that, but the details of said relationship completely recontextualizes what we know about the Aerith we see in the OG. Many of Aerith’s most iconic traits (wearing pink, selling flowers) are a direct product of this relationship, and more importantly, so many of the hallmarks of her early relationship with Cloud (him falling through her church, one date as a reward, a conversation in the playground) are a direct echo of her relationship with Zack.
A casual fling this was not. Aerith’s relationship with Zack made a deep impact on the character we see in the OG and clearly colored her interactions with Cloud throughout.
Crisis Core is telling Zack’s story, and Tifa is a fairly minor supporting character, yet it still finds the time to expand upon Cloud and Tifa’s relationship. Through their interactions with Zack, we learn just how much they were on each others’ minds during this time, and how they were both too shy to own up to these feelings. We also get a brief expansion on the moment Cloud finds Tifa injured in the reactor.
Meanwhile, given the point we are in the story’s chronology, Cloud and Aerith are completely oblivious of each other’s existence.
One may try to argue that none of this matters since all of this is in the past. While this argument might hold water if we arguing about real lives in the real world, FF7 is a work of fiction. Its creators decided that these would be events we would see, and that Zack would be the lens through which we’d see them. Crisis Core is not the totality of these characters’ lives prior to the event of the OG. Rather, it consists of moments that enhance and expand upon our understanding of the original work. We learn the full extent of Hojo’s experimentation and the Jenova project; we learn that Sephiroth was actually a fairly normal guy before he was driven insane when he uncovers the circumstances of his birth. We learn that Aerith was a completely different person before she met Zack, and their relationship had a profound impact on her character.
A prequel is not made to contradict the original work, but what it can do is recontexualize the story we already know and add a layer of nuance that may have not been obvious before. Thus, Sephiroth is transformed from a scary villain into a tragic figure who could have been a hero were it not for Hojo’s experiments. Aerith’s behavior too invites reinterpretation. What once seemed flirty and perhaps overtly forward now looks like the tragic attempts of a woman trying to recapture a lost love.
If Cloud and Aerith were meant to be the official couple of the Compilation of FF7, you absolutely would not be spending so much time depicting two relationships that will be moot by the time we get to the original work. You especially would not depict Zack and Aerith’s relationship in a way that makes Aerith’s relationship with Cloud look like a copy of the moments she had with her ex.
Additionally, with Zack’s relationship with Angeal, we can see, that within the universe of FF7, a protagonist being devastated over the death of a beloved comrade isn’t something that’s inherently romantic. Neither is it romantic for said dead comrade to lend a helping hand from the beyond.
SE would also expect some people to play Crisis Core before the OG. If Cloud and Aerith are the intended endgame couple, then SE would be asking the player to root for a guy to pursue the girlfriend of the man who gave his life for him. The same man who died trying to reunite with her. This is to say nothing of Cloud’s treatment of Tifa in this scenario. How could this possibly be the intent  for their most popular protagonist in the most popular entry of their most popular franchise?
What Crisis Core instead offers is something for fans of Aerith who may be disappointed that she was robbed of a great romance by her death. Well, she now gets that epic, tragic romance. Only it’s with Zack, not Cloud.
If SE intended for Cloud and Aerith to be the official couple of FF7, neither Zack nor Tifa would exist. They would not spend so much time developing Zack and Tifa into the multi-dimensional characters they are, only to be treated as nothing more than collateral damage in the wake of Cloud and Aerith’s great love. No, this is a Final Fantasy. SE want their main characters to have something of a happy ending after all of the tribulations they face. Cloud and Tifa find theirs in life. Zack and Aerith, as the ending of AC suggests, find theirs in death.
Cloud and Aerith’s relationship isn’t a threat to the Zack/Aerith and Cloud/Tifa endgame, nor is it a mere obstacle. Rather, it’s a relationship that actually deepens and strengthens the other two. Aerith is explicitly searching for her first love in Cloud, revealing just how deep her feelings for Zack ran. Cloud gets to live out his heroic SOLDIER fantasy with Aerith, a fantasy he created just to impress Tifa.
There are moments between Cloud and Aerith that may seem romantic when taken on its own, but viewed within the context of the whole narrative, ultimately reveal that they aren’t quite right for each other, and in each other, they’re actually searching for someone else.
This quadrangular dynamic reminds me a bit of one of my favorite classic films, The Philadelphia Story. (Spoilers for a film that came out in 1940 ahead) — The single most romantic scene in the film is between Jimmy Stewart’s and Katherine Hepburn’s characters, yet they’re not the ones who end up together. Even as their passions run, as the music swells, and we want them to end up together, we realize that they’re not quite right for each other. We know that it won’t work out.
More relevantly, we know this is true due to the existence of Cary Grant’s and Ruth Hussey’s characters, who are shown to carry a torch for Hepburn and Stewart, respectively. Grant and Hussey are well-developed and sympathetic characters. With the film being the top grossing film of the year, and made during the Code era, it’s about as “clean” of a narrative as you can get. There’s no way Grant and Hussey would be given such prominent roles just to be left heartbroken and in the cold by the film’s end.
Hepburn’s character (Tracy) pretty much sums it herself after some hijinks lead to a last minute proposal from Stewart’s character (Mike):
Mike: Will you marry me, Tracy?                      
Tracy: No, Mike. Thanks, but hmm-mm. Nope.
Mike: l've never asked a girl to marry me. l've avoided it. But you've got me all confused now. Why not?
Tracy: Because l don't think Liz [Hussey’s character] would like it...and l'm not sure you would...and l'm even a little doubtful about myself. But l am beholden to you, Mike. l'm most beholden.
Despite the fact that the film spends more time developing Hepburn and Stewart’s relationship than theirs with their endgame partners, it’s still such a satisfying ending. That’s because, even at the peak of their romance, we can see how Stewart needs someone like Hussey to ground his passionate impulses, and how Hepburn needs Grant, someone who won’t put her on a pedestal like everyone else. Hepburn and Stewart’s is a relationship that might feel right in the moment, but doesn’t quite work in the light of day.
I don’t think Cloud and Aerith share a moment that is nearly as romantic in FF7, but the same principle applies. What may seem romantic in the moment actually reveals how they’re right for someone else.
Even if Aerith lives and Cloud decides to pursue a relationship with her, it’s not going to be all puppies and roses ahead for them. Aerith would need to disentangle her feelings for Zack from her attraction to Cloud, and Cloud would still need to confront his feelings for Tifa, which were his main motivator for nearly half his life, before they can even start to build something real. This is messy work, good fodder for a prestige cable drama or an Oscar-baity indie film, but it has no place in a Final Fantasy. There simply isn’t the time. Not when the question on most players’ minds isn’t ‘Cloud does love?’ but ‘How the hell are they going to stop that madman and his Meteor that’s about to destroy the world?’
With Zerith’s depiction in Crisis Core, there’s a sort of bittersweet poetry in how the two relationships rhyme but can’t actually coexist. It is only because Zack is trying to return to Midgar to see Aerith that Cloud is able to reunite with Tifa, and the OG begins in earnest. In another world, Zack and Aerith would be the hero and heroine who saved the world and lived to tell the tale. They are much more the traditional archetypes - Zack the super-powered warrior who wants to be a Capital-H Hero, and Aerith, the last of her kind who reluctantly accepts her fate. Compared to these two, Cloud and Tifa aren’t nearly so special, nor their goals so lofty and noble. Cloud, after all, was too weak to even get into SOLDIER, and only wanted to be one, not for some greater good, but to impress the girl he liked. Tifa has no special abilities, merely learning martial arts when she grew wise enough to not wait around for a hero. On the surface, Cloud and Tifa are made of frailer stuff, and yet by luck or by fate, they’re the ones who cheat death time and time again, and manage to save the world, whereas the ones who should have the role, are prematurely struck down before they can finish the job. Cloud and Tifa fulfill the roles that they never asked for, that they may not be particularly suited for, in Zack and Aerith’s stead. There’s a burden and a beauty to it. Cloud and Tifa can live because Zack and Aerith did not.
All of this nuance is lost if you think Cloud and Aerith are meant to be the endgame couple. Instead, you have a pair succumbing to their basest desires, regardless of the selfless sacrifices their other potential paramours made for their sake. Zack and Tifa, and their respective relationships with Aerith and Cloud, are flattened into mere romantic obstacles. The heart wants what it wants, some may argue. While that may be true in real life, that is not necessarily the case in a work of fiction, especially not a Final Fantasy. The other canon Final Fantasy couples could certainly have had previous romantic relationships, but unless they have direct relevance to the their character arcs (e.g., Rachel to Locke), the games do not draw attention to them because they would be a distraction from the romance they are trying to tell. They’ve certainly never spent the amount of real estate FF7 spends in depicting Cloud/Tifa and Zack/Aerith’s relationships.
At last…the Remake, and somehow this essay isn’t even close to being over
Finally, we come to the Remake. With the technological advancements made in the last 23 years and the sheer amount of hours they’re devoting to just the Midgar section this time around, you can almost look at the OG as an outline and the Remake as the final draft. With the OG being overly reliant on text to  do its storytelling, and the Remake having subtle facial expressions and a slew of cinematic techniques at its disposal, you might almost consider it an adaptation from a literary medium to a visual one. Our discussions are no longer limited to just what the characters are saying, but what they are doing, and even more importantly, how the game presents those actions. When does the game want us to pay attention? And what does it want us to pay attention to?
Unlike most outlines, which are read by a small handful of execs, SE has 23 years worth of reactions from the general public to gauge what works and what doesn’t work, what caused confusion, and what could be clarified. While FF7 is not a romance, the LTD remains a hot topic among a small but vocal part of the fanbase. It certainly is an area that could do with some clarifying in the Remake.
Since the Remake is not telling a new story, but rather retelling an existing story that has been in the public consciousness for over two decades, certain aspects that were treated as “twists” in the OG no longer have that same element of surprise, and would need to approached differently. For example, in the Midgar section of the OG, Shinra is treated as the main antagonist throughout. It’s only when we get to the top of the Shinra tower that Sephiroth is revealed as the real villain. Anyone with even a passing of knowledge of FF7 would be aware of Sephiroth so trying to play it off like a surprise in the Remake would be terribly anticlimactic. Thus, Sephiroth appears as early as Ch. 2 to haunt Cloud and the player throughout.
Likewise, many players who’ve never even touched the OG are probably aware that Aerith dies, thus her death can no longer be played for shock. While SE would still want the player to grow attached to Aerith so that her death has an emotional impact, there are diminishing returns to misdirecting the player about her fate, at least not in the same way it was done in the OG.
How do these considerations affect the how the LTD is depicted in the Remake? For the two of the biggest twists in the OG to land in the Remake — Aerith’s death and Cloud’s true identity in the Lifestream — the game needs to establish:
Aerith’s attraction to Cloud, specifically due to his similarities to Zack. This never needs to go past an initial attraction for the player to understand that the man whose memory Cloud was “borrowing” is Zack. Aerith’s feelings for Cloud can evolve into something platonic or even maternal by her end without the reveal in the Lifestream losing any impact.
Cloud’s love for Tifa. For the Lifestream sequence to land with an “Ooooh!” rather than a “Huh!?!?”, the Remake will need to establish that Cloud’s feelings for Tifa were strong enough to 1) motivate him to try to join SOLDIER in the first place 2) incentivize him to adopt a false persona because he fears that he isn’t the man she wants him to be 3) call him back to consciousness from Make poisoning twice 4) help him put his mind back together and find his true self. That’s a lot of story riding on one guy’s feelings!
The player’s love for Aerith so that her death will hurt. This can be done by making them invested in Aerith as a character by her own right, but also extends to the relationships she has with the other characters (not only Cloud).
What is not necessary is establishing Cloud’s romantic feelings for Aerith. Now, would their doomed romance make her death hurt even more? Sure, but it could work just as well if Cloud if is losing a dear friend and ally, not a lover. Not to mention, her death also cuts short her relationships with Tifa, Barret, Red XII, etc. Bulking those relationships up prior to her death, would also make her loss more palpable. If anything, establishing Cloud’s romantic feelings for Aerith would actually undermine the game’s other big twist. The game needs you to believe that Cloud’s feelings for Tifa were strong enough to drive his entire hero’s journey. If Cloud is shown falling in love with another woman in the span of weeks if not mere days, then the Lifestream scene would be much harder to swallow.
Cloud wavering between the two women made sense in the OG because the main way for the player to get to know Aerith was through her interactions with Cloud. That is no longer the case in the Remake. Cloud is still the protagonist, and the player character for the vast majority of the game, but there are natural ways for the player to get to know Aerith outside of her dialogue exchanges with Cloud. Unless SE considers the LTD an integral part of FF7’s DNA, then for the sake of story clarity, the LTD doesn’t need to exist.
How then does the Remake clarify things?
I’m not going go through every single change in the Remake — there are far too many of them, and they’ve been documented elsewhere. Most of the changes are expansions or adaptations (what might make sense for super-deformed chibis would look silly for realistic characters, e.g., Cloud rolling barrels in the Church has now become him climbing across the roof support). What is expanded and how it’s adapted can be telling, but what is more interesting are the additions and removals. Not just for what takes place in the scenes themselves, but how their addition or removal changes our understanding of the narrative as a whole vis-a-vis the story we know from the OG.
Notably, one of the features that is not expanded upon, but rather diminished, is player choice. In the OG, the player had a slew of dialogue options to choose from, especially during the Midgar portion of the game. Not only did it determine which character would go on a date with Cloud at the Gold Saucer, but it also made the player identify with Cloud since they’re largely determining his personality during this stage. Despite the technological advances that have made this level of optionality the norm in AAA games, the Remake gives the player far fewer non-gameplay related choices, and only really the illusion of choice as a nod to the OG, but they don’t affect the story of the game in any meaningful way. You get a slightly different conversation depending on the choice, but you have to buy the Flower, Tifa has to make you a drink.
So much of what fueled the LTD in the OG came from this mechanic, which is now largely absent in the Remake. Almost every instance where there was a dialogue branch in the OG has become a single, canon scenario in the Remake that favors Tifa (e.g., having the choice of giving the flower to Tifa or Marlene in the OG, to Cloud giving the flower to Tifa in the Remake). Similarly, for the only meaningful choice you make in the Remake — picking Tifa or Aerith in the sewers — Cloud is now equidistant to both girls, whereas in the OG, his starting point was much closer to Aerith. In the OG, player choice allowed you to largely determine Cloud’s personality, and the girl he favored — and seemingly encouraged you to choose Aerith in many instances. In the Remake, Cloud is now his own character, not who the player wants him to be. And this Cloud, well, he sure seems to have a thing for Tifa.
In fact, one of the first changes in the Remake is the addition of Jessie asking Cloud about his relationship with Tifa, and Cloud’s brief flashback to their childhood together. In the OG, Tifa isn’t mentioned at all during the first reactor mission, and we don’t see her until we get to Sector 7.
Not only does this scene reveal Tifa’s importance to Cloud much earlier on than in the OG, but it sets up a sort of frame of reference that colors Cloud’s subsequent interactions. Even as Jessie kind of flirts with him throughout the reactor mission, even with his chance meeting Aerith in Sector 8, in the back of your mind, you might be thinking — wait what about his relationship with this Tifa character? What if he’s already spoken for?
Think about how this plays out in the OG. Jessie is pretty much a non-entity, and Cloud has his meet-cute with the flower girl before we’re even aware that Tifa exists. It’s hard to get too invested in his interactions with Tifa, when you know he has to meet the flower girl again, and you’re waiting for that moment, because that’s when the game will start in earnest.
After chapter 1 of the Remake, a new player may be asking — who is this Tifa person, and, echoing Jessie’s question, what kind of relationship does she have with Cloud? It’s a question that’s repeated when Barret mentions her before they set the bomb, and again when Barret specifies Seventh Heaven is where Tifa works — and the game zooms in on Cloud’s face — when they arrive in Sector 7.
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It’s when we finally meet her at Seventh Heaven in Ch. 3 that we feel, ah now, this game has finally begun.
It’s also interesting how inorganically this question is introduced in the Remake. Up until that moment, the dialogue and Cloud are all business. Then, as they’re waiting for the gate to open, Jessie asks about Tifa completely out of the blue, and Cloud, all of a sudden, is at a lost for words, and has the first of many flashbacks. That this moment is a bit incongruous shows the effort SE made to establish Tifa’s importance to the game and to Cloud early on.
One of the biggest changes in the Remake is the addition of the events in Ch. 3 and 4. Unlike what happens in Ch. 18, Ch. 3 and 4 feel like such a natural extension of the OG’s story that many players may not even realize that SE has added an whole day’s and night’s worth of events to the OG’s story. While not a drastic change, it does reshape our understanding of subsequent events in the story, namely Cloud’s time spent alone with Aerith.
In the OG, we rush from one reactor mission to the next, with no real time to explore Cloud’s character or his relationships with any of the other characters in between. When he crashes through the church, he gets a bit of a breather. We see a different side of him with Aerith. Since we have nothing else to compare it to, many might assume that his relationship with Aerith is special. That she brings something out of him that no one else can.
That is no longer the case in the Remake. While Cloud’s time in Sector 5 with Aerith remains largely unchanged though greatly expanded, it no longer feels  “special.” So many of the beats that seemed exclusive to his relationship with Aerith in the OG, we’ve now already seen play out with both Tifa and the other members of AVALANCHE long before he meets Aerith.
Cloud tells the flowers to listen to Aerith; he’s told Tifa he’s listening if she wants to talk; told Bigg’s he wants to hear the story of Jessie’s dad. Cloud offers to walk Aerith back home; he offered the same to Wedge. Cloud smiles at Aerith; he’s already smiled at Tifa and AVALANCHE a number of times.
Now, I’m under no illusion that SE added these chapters solely to diminish Aerith’s importance to Cloud (other than the obvious goal of making the game longer, I imagine they wanted the player to spend more time in Sector 7 and more time with the other AVALANCHE members so that the collapse of the Pillar and their deaths have more weight), but they certainly must have realized that this would be one effect. If pushing Cloud/Aerith’s romance had been a goal with the Remake, this would be a scenario they would try to avoid. Notably, the other place where time has been added - the night in the Underground Shinra Lab, and the day helping other people out around the slums — are also periods of time when Aerith is absent.
Home Sweet Slums vs. Budding Bodyguard
Since most of the events in Ch. 3 were invented for the Remake, and thus we have nothing in the OG to compare it to (except to say that something is probably better than nothing), I thought it would be more interesting to compare it to Ch. 8. Structurally, they are nearly identical — Cloud doing sidequests around the Sectors with one of the girls as his guide. Extra bits of dialogue the more sidequests you complete, with an optional story event if you do them all. Do Cloud’s relationships with each girl progress the same way in both chapters? Is the Remake just Final Waifu Simulator 2020 or are they distinct, reflecting their respective roles in the story as a whole?
A lot of what the player takes away from these chapters is going to be pretty subjective (Is he annoyed with her or is he playing hard to get), yet the vibes of the two chapters are quite different. This is because in Ch. 3, the player is getting to know Tifa through her relationship with Cloud; in Ch. 8; the player is getting to know Aerith as a character on her own.
What do I mean by this? Let’s take Cloud’s initial introduction into each Sector. In Ch. 3, it’s a straight shot from Seventh Heaven to Stargazer Heights punctuated by a brief conversation where Tifa asks Cloud about the mission he was just on. We don’t learn anything new about Tifa’s character here. Instead we hear Cloud recount the mission we already saw play out in detail in Ch. 1 But it’s through this conversation that we get a glimpse of Cloud and Tifa’s relationship — unlike the reticent jerk he was with Avalanche, this Cloud is much more responsive and even tries to reassure her in his own stilted way. We also know that they have enough of a past together that Tifa can categorize him as “not a people person” — an assessment to which Cloud agrees. Slowly, we’re getting an answer to the question Jessie posed in Ch. 1 — just what kind of relationship does Cloud have with Tifa?
In Ch. 8, Aerith leads Cloud on a roundabout way through Sector 5, and stops, unprompted, to talk about her experiences helping at the restaurant, helping out the doctor, and helping with the orphans at the Leaf House. It’s not so much a conversation as a monologue. Cloud isn’t the one who inquires about these relationships, and more jarringly, he doesn’t respond until Aerith directly asks him a question (interestingly enough, it’s about the flower she gave him…which he then gave to Tifa). Here, the game is allowing the player to learn more about the kind of person Aerith is. Cloud is also learning about Aerith at the same time, but with his non-reaction, either the game itself is indifferent to Cloud’s feelings towards Aerith or it is deliberately trying to portray Cloud’s indifference to Aerith.
The optional story event you can see in each chapter after completing all the side quests is also telling. In Ch. 3, “Alone at Last” is almost explicitly about Cloud and Tifa’s relationship. It’s bookended by two brief scenes between Marle and Cloud — the first in which she lectures him about how he should treat Tifa almost like an overprotective in-law, the second after they return downstairs and Marle awards Cloud with an accessory “imbued with the fervent desire to be by one’s side for eternity” after he makes Tifa smile. In between, Cloud and Tifa chat alone in her room. Tifa finally gets a chance to ask Cloud about his past and they plan a little date to celebrate their reunion. There is also at least the suggestion that Cloud was expecting something else when Tifa asked him to her room.
In Ch. 8’s “The Language of Flowers,” Cloud and Aerith’s relationship is certainly part of the story — unlike earlier in the chapter, Cloud actually asks Aerith about what she’s doing and even supports her by talking to the flowers too, but the other main objective of this much briefer scene is to show Aerith’s relationship with the flowers and of her mysterious Cetra powers (though we don’t know about her ancestry just yet). Like a lot of Aerith’s dialogue, there’s a lot of foreshadowing and foreboding in her words. If anything, it’s almost as if Cloud is playing the Marle role to the flowers, as an audience surrogate to ask Aerith about her relationship with the flowers so that she can explain. Also, there’s no in-game reward that suggests what the scene was really about.
If there’s any confusion about what’s going on here, just compare their titles “Alone At Last” vs. “The Language of Flowers.”
I’ll try not to bring my personal feelings into this, but there’s just something so much more satisfying about the construction of Ch. 3. This is some real storytelling 101 shit, but I think a lot of it due to just how much set up and payoff there is, and how almost all of said payoff deepens our understanding of Cloud and Tifa’s relationship:
Marle: Cloud meets Tifa’s overprotective landlady towards the beginning of the chapter. She is dubious of his character and his relationship with TIfa. This impression does not change the second time they meet even though Tifa herself is there to mediate. It’s only towards the end of the chapter, after all the sidequests are complete, that this tension is resolved. Marle gives Cloud a lecture about how he should be treating Tifa, which he seems to take to heart. And Cloud finally earns Marle’s begrudging approval after he emerges from their rooms with a chipper-looking Tifa in tow.
Their past: For their first in-game interaction, Cloud casually brings up that fact that it’s been “Five years” since they’ve last, which seem to throw Tifa off a bit. As they’re replacing filters, Cloud asks Tifa what she’s been up to in the time since they’ve been apart, and Tifa quickly changes the subject. Tifa tries to ask Cloud about his life “after he left the village,” at the Neighborhood Watch HQ, and this time he’s the one who seems to be avoiding the subject. It’s only after all the Ch. 3 sidequests are complete, and they're alone in her room that Tifa finally gets the chance to ask her question. A question which Cloud still doesn’t entirely answer. This question remains unresolved, and anyone’s played the OG will know that it will remain unresolved for some time yet, as it is THE question of Cloud’s story as a whole.
The lessons: Tifa starts spouting off some lessons for life in the slums as she brings Cloud around the town, though it’s unclear if Cloud is paying attention or taking them to heart. After completing the first sidequest, Cloud repeats one of these sayings back to her, confirming that he’s been listening all along. By the end of the chapter, Cloud is repeating these lessons to himself, even when Tifa isn’t around. These lessons extend beyond this chapter, with Cloud being a real teacher’s pet, asking Tifa “Is this a lesson” in Ch. 10 once they reunite.
The drink: When Cloud first arrives at Seventh Heaven, Tifa plays hostess and asks him if he wants anything, but it seems he’s only interested in his money. After exploring the sector a bit, Tifa again tries to play the role of cheery bartender, offering to make him a cocktail at the bar, but Cloud sees through this facade, and they carry on. Finally, after the day’s work is done, to tide Cloud over while she’s meeting with AVALANCHE, Tifa finally gets the chance to make him a drink. No matter, which dialogue option the player chooses, Tifa and Cloud fall into the roles of flirty bartender and patron quite easily. Who would have thought this was possible from the guy we met in Ch. 1?
This dynamic is largely absent in Ch. 8, except perhaps exploring Aerith’s relationship with the flowers, which “pays off” in the “Language of Flowers” event, but again, that scene is primarily about Aerith’s character rather than her relationship with Cloud. The orphans and the Leaf House are a throughline of the chapter, but they are merely present. There’s no clear progression here as was the case with in Ch. 3. Sure, the kids admire Cloud quite a bit after he saves them, but it’s not like they were dubious of his presence before. They barely paid attention to him. In terms of the impact the kids have on Cloud’s relationship with Aerith, there isn’t much at all. Certainly nothing like the role Marle plays in developing his relationship with Tifa.
The thing is, there are plenty of moments that could have been set ups, only there’s no real follow through. Aerith introduces Cloud around town as her bodyguard, and some people like the Doctor express dubiousness of his ability to do the job, but even after we spend a whole day fighting off monsters, and defeating Rude, there’s no payoff. Not even a throwaway “Wow, great job bodyguarding” comment. Same with the whole “one date” reward. Other than a quick reference on the way to Sector 5, and Aerith threatening to reveal the deal to cajole Cloud into helping her gather flowers, it’s never brought up again, in this chapter, or the rest of the game.
Aerith also makes a big stink about Cloud taking the time to enjoy Elmyra’s cooking. This is after Cloud is excluded from AVALANCHE’s celebration in Seventh Heaven and after he misses out on Jessie’s mom’s “Midgar Special” with Biggs and Wedge. So this could have been have been the set up to Cloud finally getting to experience a nice, domestic moment where he feels like he’s part of a family. And this dinner does happen! Only…the Remake skips over it entirely. Which is quite a strange choice considering that almost every other waking moment of Cloud’s time in Midgar has been depicted in excruciating detail. SE has decided that either whatever happened in this dinner between these three characters is irrelevant to the story they’re trying to tell, or they’ve deliberately excluded this scene from the game so that the player wouldn’t get any wrong ideas from it (e.g., that Cloud is starting to feel at home with Aerith).
Speaking of home, the Odd Jobs in Ch. 3 feel a bit more meaningful outside of just the gameplay-related rewards because they’re a way for Cloud to improve his reputation as he considers building a life for himself in Sector 7. This intent is implicit as Tifa imparts upon him the life lessons for surviving the slums, and then explicit, when Tifa asks him if he’s going to “stick around a little longer” outside of Seventh Heaven and he answers maybe. (It is later confirmed when Cloud and Tifa converse in his room in Ch. 4 after he remembers their promise).
Despite Aerith’s endeavors to extend their time together, there’s no indication that Cloud is planning to put down roots in Sector 5, or even return. Not even after doing all the Odd Jobs. If anything, it’s just the opposite — after 3 Odd Jobs, Aerith, kind of jokingly tells Cloud “don’t think you can rely on me forever.” This is a line that has a deeper meaning for anyone who knows Aerith’s fate in the OG, but Cloud seems totally fine with the outcome. Similarly, at the end of the Chapter 8, Elmyra asks Cloud to leave and never speak to Aerith again — a request to which he readily agrees.
Adding to the different vibes of the Chapters are the musical themes that play in the background. In Ch. 3, it’s the “Main Theme of VII”, followed by “On Our Way” — two tracks that instantly recall the OG. While the Main Theme is a bit melancholy, it's also familiar. It feels like home. In Ch. 8, we have an instrumental version of ‘Hollow’ - the new theme written for the Remake. While, it’s a lovely piece, it’s unfamiliar and honestly as a bit anxiety inducing (as is the intent).
(A quick aside to address the argument that this proves ‘Hollow’ is about Cloud’s feelings for Aerith:
Which of course doesn’t make any damn sense because he hasn’t even lost Aerith at this point the story. Even if you want to argue that there is so timey-wimey stuff going on and the whole purpose of the Remake is to rewrite the timeline so that Cloud doesn’t lose Aerith around — shouldn’t there be evidence of this desire outside of just the background music? Perhaps, in Cloud’s actions during the Chapter which the song plays — shouldn’t he dread being parted from her, shouldn’t he be the one trying to extend their time together? Instead, he’s willing to let her go quite easily.
The more likely explanation as to why “Hollow” plays in Ch. 8 is that since the “Main Theme of FFVII”  already plays in Ch. 3, the other “main theme” written for the Remake is going to play in the other chapter with a pseudo-open world vibe. If you’re going to say “Hollow” is about Cloud’s feelings for Aerith then you’d have to accept that the Main Theme of the entire series is about Cloud’s feelings for Tifa, which would actually make a bit more sense given that is practically Cloud’s entire character arc.)
Both chapters contain a scripted battle that must be completed before the chapter can end. They both contain a shot where Cloud fights side by side with each of the girls.
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Here, Cloud and Tifa are both in focus during the entirety of this shot.
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Here, the focus pulls away from Cloud the moment Aerith enters the frame.
I doubt the developers expected most players to notice this particular technique, but it reflects the subtle differences in the way these two relationships are portrayed. By the end of Ch. 3, Cloud and Tifa are acting as one unit. By the end of Ch. 8, even when they’re together, Cloud and Aerith are still apart.
A brief (lol) overview of some meaningful changes from the OG
One of the most significant changes in the Sector 7 chapters is how The Promise flashback is depicted. In the OG, Tifa is the one who has to remind Cloud of the Promise, in a rather pushy way, and whether Cloud chooses to join the next mission to fulfill his promise to her or because Barret is giving him a raise feels a bit more ambiguous.
In the Remake, the Promise has it’s own little mini-arc. It’s first brought up at the end of Ch. 3 when Cloud talks to Tifa about her anxieties about the upcoming mission. Tifa subtly references the Promise by mentioning that she’s “in a pitch” — a reference that goes over Cloud’s head. It’s only in Ch. 4, in the middle of a mission with Biggs and Wedge, where Tifa is no where in sight, that a random building fan reminds him of the Nibelheim water tower and the Promise he made to Tifa there. There’s also another brief flashback to that earlier moment in the bar when Tifa mentions she’s in a “pinch.” Again, the placement of this particular flashback at this particular moment feels almost jarring. And the flashback to the scene in the bar — a flashback to a scene we’ve already seen play out in-game — is the only one of its kind in the Remake. SE went out of the way to show that this particular moment is very important to Cloud and the game as whole. It’s when Cloud returns to his room, and Tifa asks him if he’s planning to stay in Midgar, that this mini-arc is finally complete. He brings up the Promise on his own, and makes it explicit that the reason he’s staying is for her. It’s to fulfill his Promise to her, not for money or for AVALANCHE — at this point, he’s not even supposed to be going on the next mission.
The Reactor 5 chapters are greatly expanded, but there aren’t really any substantive changes other than the addition of the rather intimate train roll scene between and Cloud and Tifa, which adds nothing to the story except to establish how horny they are for each other. We know this is the case, of course, because if you go out of your way to make Cloud look like an incompetent idiot and let the timer run out, you can avoid this scene altogether. But even in that alternate scene, Cloud’s concern for Tifa is crystal clear.
Ch. 8 also plays out quite similarly to the OG for the most part, though Cloud’s banter with Aerith on the rooftops doesn’t feel all that special since we’ve already seen him do the same with Tifa, Barret and the rest of AVALANCHE. The rooftops is the first place Cloud laughs in the OG. In the Remake, while Cloud might not have straight out laughed before, he’s certainly smiled quite a bit in the preceding chapters. Also, with the addition of voice acting and realistic facial expressions, that “laughter” in the Remake comes off much more sarcastic than genuine.
It’s also notable that in the Remake, Cloud vocally protests almost every time Aerith tries to extend their time together. In the OG, Cloud says nothing in these moments, which the player could reasonably interpret as assent.
One major change in the Remake is how Aerith learns of Tifa’s existence. In the OG, Cloud mentions that he wants to go back to Tifa’s bar, prompting Aerith to ask him about his relationship with her. In the Remake, Cloud calls Tifa’s name after having a random flashback of Child Tifa as he’s walking along with some kids. Again the insertion of said flashback is a bit jarring, prompting Aerith to understandably ask Cloud about just who this Tifa is. In the OG, this exchange served to show Aerith’s jealousy and her interest in Cloud. In the Remake, it’s all about Cloud’s feelings for Tifa and his inability to articulate them. As for Aerith, I suppose you can still read her reaction as jealous, though simple curiosity is a perfectly reasonable way to read it too. It plays out quite similarly to Aerith asking Cloud about who he gave the flower to. Her follow ups seem indicate that she’s merely curious about who this recipient might be rather than showing that she’s upset/jealous of the fact that said person exists.
For the collapsed tunnel segment, the Remake adds the recurring bit of Aerith and Cloud trying to successfully complete a high-five. While this is certainly a way to show them getting closer, it’s about least intimate way that SE could have done so. Just think about the alternatives — you could have Cloud and Aerith sharing brief tidbits of their lives after each mechanical arm, you could have them trying to reach for each other’s hand. Instead, SE chose an action that is we’ve seen performed between a number of different platonic buddies, and an action that Aerith immediately performs with Tifa upon meeting her. Not to mention, even while they are technically getting closer, Cloud still rejects (or at least tries to) Aerith’s invitations to extend their time together twice — at the fire and at the playground.
One aspect from these two Chapters that does has plenty of set up and a satisfying payoff is Aerith’s interest in Cloud’s SOLDIER background. You have the weirdness of Aerith already knowing that Cloud was in SOLDIER without him mentioning it first, followed by Elmyra’s antipathy towards SOLDIERs in general, not to mention Aerith actively fishing for information about Cloud’s time in SOLDIER. (For players who’ve played Crisis Core, the reason for her behavior is even more obvious, with her “one date” gesture mirroring Zack’s, and her line to Cloud in front of the tunnel a near duplicate of what she says to Zack — at least in the original Japanese).
Finally, at the playground, it’s revealed that the reason for all this weirdness is because Aerith’s first love was also a SOLDIER who was the same rank as Cloud. Unlike in the OG, Cloud does not exhibit any potential jealousy by asking about the nature of her relationship, and Aerith doesn’t try to play it off by dismissing the seriousness. In fact, with the emotional nuance we can now see on her face, we can understand the depth of her feelings even if she cannot articulate them.
This is the first scene in the Remake where Cloud and Aerith have a genuine conversation. Thus, finally, Cloud expresses some hesitation before he leaves her — and as far as he knows, this could be the last time they see each other. You can interpret this hesitation as romantic longing or it could just as easily be Cloud being a bit sad to part from a new friend. Regardless, it’s notable that scene is preceded by one where Aerith is talking about her first love who she clearly isn’t over, and followed by a scene where Cloud sprints across the screen, without a backwards glance at Aerith, after seeing a glimpse of Tifa through a tiny window in a Chocobo cart that’s about a hundred yards away.
The Wall Market segment in the Remake is quite explicitly about Cloud’s desire to save Tifa. In the OG, Aerith has no trouble getting into Corneo’s mansion on her own, so I can see how someone could misinterpret Cloud going through all the effort to dress as a woman to protect Aerith from the Don’s wiles (though of course, you would need to ask, why they trying to infiltrate the mansion in the first place?). In the Remake, Cloud has to go through herculean efforts to even get Aerith in front of the Don. Everyone who is aware of Cloud’s cause, from Sam to Leslie to Johnny to Andrea to Aerith herself, comments on how hard he’s working to save Tifa and how important she must be to him for him to do so. In case there’s any confusion, the Remake also includes a scene where Cloud is prepared to bust into the mansion on his own, leaving Aerith to fend for herself, after Johnny comes with news that Tifa is in trouble.
Both Cloud and Aerith get big dress reveals in the Remake. If you get Aerith’s best dress, Cloud’s reaction can certainly be read as one of attraction, but since the game continues on the same regardless of which dress you get, it’s not meant to mark a shift in Cloud and Aerith’s relationship. Rather, it’s a reward for the player for completing however many side quests in Ch. 8, especially since the Remake incentives the player to get every dress and thus see all of Cloud’s reactions by making it a Trophy and including it in the play log.
A significant and very welcome change from the OG to the Remake is Tifa and Aerith’s relationship dynamic. In the OG, the girls’ first meeting in Corneo’s mansion starts with them fighting over Cloud (by pretending not to fight over Cloud). In the Remake, the sequence of events is reversed so that it starts off with Cloud’s reunion with Tifa (again emphasizing that the whole purpose of the infiltration is because Cloud wants to save Tifa). Then when Aerith wakes, she’s absolutely thrilled to make Tifa’s acquaintance, hardly acknowledging Cloud at all. Tifa is understandably more wary at first, but once they start working together, they become fast friends.
Also interesting is that from the moment Aerith and Tifa meet, almost every instance where Cloud could be shown worrying about Aerith or trying to comfort Aerith is given to Tifa instead. In the OG, it’s Cloud who frets about Aerith getting involved in the plot to question the Don, and regrets getting her mixed up in everything once they land in the sewers. In the Remake, those very same reservations are expressed by Tifa instead. Tifa is the one who saves Aerith when the platform collapses in the sewer. Tifa is the one who emotionally comforts Aerith after they’re separated in the train graveyard. (Cloud might be the one who physically saves her, but he doesn’t even so much give her a second glance to check on her well-being before he runs off to face Eligor. He leaves that job for Tifa). It almost feels like the Remake is going out of its way to avoid any moments between Cloud and Aerith that could be interpreted as romantic. In fact, after Corneo’s mansion, unless you get Aerith’s resolution, there are almost no one-on-one interactions at all between Cloud and Aerith. Such is not the case with Cloud and Tifa. In fact, right after defeating Abzu in the sewers, Cloud runs after Tifa, and asks her if what she’s saying is one of those slum lessons — continuing right where they left off.
Ch. 11 feels like a wink-wink nudge-nudge way to acknowledge the LTD. You have the infamous shot of the two girls on each of Cloud’s arms, and two scenes where Cloud appears as if he’s unable to choose between them when he asks them if they’re okay. Of course, in this same Chapter, you have a scene during the boss fight with the Phantom where Cloud actually pulls Tifa away from Aerith, leaving Aerith to defend herself, for an extended sequence where he tries to keep Tifa safe. This is not something SE would include if their intention is to keep Cloud’s romantic interest ambiguous or if Aerith is meant to be the one he loves. Of course, Ch. 11 is not the first we see of this trio’s dynamic. We start with Ch. 10, which is all about Aerith and Tifa’s friendship. Ch. 11 is a nod to the LTD dynamic in the OG, but it’s just that, a nod, not an indication the Remake is following the same path. Halfway through Ch. 11, the dynamic completely disappears.
Ch. 12 changes things up a bit from the OG. Instead of Cloud and Tifa ascending the pillar together, Cloud goes up first. Seemingly just so that we can have the dramatic slow-mo handgrab scene between the two of them when Tifa decides to run after Cloud — right after Aerith tells her to follow her heart.
The Remake also shows us what happens when Aerith goes to find Marlene at Seventh Heaven — including the moment when Aerith sees the flower she gave Cloud by the bar register, and Aerith is finally able to connect the dots. After seeing Cloud be so cagey about who he gave the flower to, and weird about his relationship with Tifa, and after seeing how Cloud and Tifa act around each other. It finally makes sense. She’s figured it out before they have. It’s a beautiful payoff to all that set up. Any other interpretation of Aerith’s reaction doesn’t make a lick of sense, because if it’s to indict she’s jealous of Tifa, where is all the set up for that? Why did the Remake eliminate all the moments from the OG where she had been noticeably jealous before? Without this, that interpretation makes about as much sense as someone arguing Aerith is smiling because she’s thinking about a great sandwich she had the night before. In case anyone is confused, the scene is preceded by a moment where Aerith tells Tifa to follow her heart before she goes after Cloud, and followed by the moment where Cloud catches Tifa via slow-motion handgrab.
On the pillar itself, there are so many added moments of Cloud showing his concern for Tifa’s physical and emotional well-being. Even when they find Jessie, as sad as Cloud is over Jessie’s death, the game actually spends more time showing us Cloud’s reaction to Tifa crying over Jessie’s death, and Cloud’s inability to comfort her. Since so much of this is physical rather than verbal, this couldn’t have effectively been shown in the OG with its technological limitations.
After the pillar collapses, we start off with a couple of other moments showing Cloud’s concern over Tifa — watching over her as she wakes, his dramatic fist clench while he watches Barret comfort Tifa in a way he cannot. There is also a subtle but important change in the dialogue. In the OG, Tifa is the one who tells Barret that Marlene is safe because she was with Aerith. Cloud is also on his way to Sector 5, but it’s for the explicit purpose of trying to save Aerith, which we know because Tifa asks. In the Remake, Tifa is too emotionally devastated to comfort Barret about Marlene. Cloud, trying to help in the only way he can, is now the one to tell Barret about Marlene. Leading them to Sector 5 is no longer about him trying to help Aerith, but about him reuniting Barret with his daughter. Again, another moment where Cloud shows concern about Aerith in the OG is eliminated from the Remake.
Rather than going straight from Aerith’s house to trying to figure out a way into the Shinra building to find Aerith, the group takes a detour to check out the ruins of Sector 7 and rescue Wedge from Shinra’s underground lab. It’s only upon seeing the evidence of Shinra’s inhumane experimentation firsthand that Cloud articulates to Elmyra the need to rescue Aerith. In the OG, they never sought out Elmyra’s permission, and Tifa explicitly asks to join Cloud on his quest. Rescuing Aerith is framed as primarily Cloud’s goal, Tifa and Barret are just along for the ride.
In the Remake, all three wait until Elymra gives them her blessing, and it’s framed (quite literally) as the group’s collective goal as opposed to just Cloud’s.
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In the aptly named Ch. 14 resolutions, each marks the culmination of the character’s arc for the Part 1 of Remake. While their arcs are by no means complete, they do offer a nice preview of what their ultimate resolutions will be.
With the exception of Tifa’s, these resolutions are primarily about the character themselves. Their relationships with Cloud are secondary. Each resolution marks a change in the character themselves, but not necessarily a change in Cloud’s relationship with said character. Barret recommits to AVALANCHE’s mission and his role as a leader despite the deep personal costs. Aerith’s is full of foreshadowing as she accept her fate and impending death and decides to make the most of the time she has left. After trying to put aside her own feelings for the sake of others the whole time, Tifa finally allows herself to feel the full devastation of losing her home for the second time. Like her ultimate resolution in the Lifestream that we’ll see in about 25 years, Cloud is the only person she can share this sentiment with because he was the only person who was there.
Barret does not grow closer to Cloud through his resolution. Cloud has already proved himself to him by helping out on the pillar and reuniting him with Marlene. Barret resolution merely reveals that Barret is now comfortable enough with Cloud to share his past.
Similarly, Cloud starts off Aerith’s resolution with an intent to go rescue her, and ends with that intent still intact. Aerith is more open about her feelings here than before, it being a dream and all, but these feelings aren’t something that developed during this scene.
The only difference is during Tifa’s resolution. Cloud has been unable to emotionally comfort Tifa up until this point. It’s only when Tifa starts crying and rests her head upon his shoulder that he is able to make a change, to make a choice and hug her. Halfway through Tifa’s resolution, the scene shifts its focus to Cloud, his inaction and eventual action. Notably, the only time we have a close-up of any character during all three resolutions (I’ll define close-up here as a shot where a character’s face takes up half or more of the shot), are three shots of Cloud when he’s hugging/trying to hug Tifa. Tifa’s resolution is the only one where Cloud arcs.
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What of the whole “You can’t fall in love with me” line in Aerith’s resolution? Why would SE include that if not to foreshadow Cloud falling in love with Aerith? Or indicate that he has already? Well, you can’t just take the dialogue on its own, you how to look at how these lines are framed. Notably, when she says “you can’t fall in love with me,” Aerith is framed at the center of the shot, and almost looks like she’s directly addressing the player. It’s as much a warning for the player as it is for Cloud, which makes sense if you know her fate in the OG.
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This is followed directly by her saying “Even if you think you have…it’s not real.” In this shot, it’s back to a standard shot/reverse shot where she is the left third of the frame. She is addressing Cloud here, which, again if you’ve played the OG, is another bit of heavy foreshadowing. The reason Clould would think he might be in love with Aerith is because he’s falsely assuming of the memories of a man who did love Aerith — Zack.
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For Cloud’s response (”Do I get a say in all this?”/ “That’s very one-sided” depending on the translation), rather than showing a shot of his face, the Remake shows him with his back turned.
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Whatever Cloud’s feelings may be for Aerith, the game seems rather indifferent to them.
What is more telling is the choice to include a bit with Cloud getting jealous over a guy trying to give Tifa flowers in Barret’s resolution. Barret also mentions both Jessie and Aerith in their conversation, but nothing else gets such a reaction from Cloud.
It also should go without saying that if Aerith’s resolution is meant to establish Cloud and Aerith’s romance, there should have been plenty of set-up beforehand and plenty of follow-through afterward. That obviously is not the case, because again, the Remake has gone out of its way to avoid moments where Cloud’s actions towards Aerith could be interpreted romantically.
Case in point, at around this time in the OG, Marlene tells Cloud that she thinks Aerith likes him and the player has the option to have Cloud express his hope that she does. This scene is completely eliminated from the Remake and replaced with a much more appropriate scene of father-daughter affection between Marlene and Barret while Tifa and Cloud are standing together outside.
The method by which they get up the plate is completely different in the Remake. Leslie is the one who helps them this time around, and though his quest to reunite with his fiance directly parallels with the trio’s desire to save Aerith, Leslie himself draws a comparison to earlier when Cloud was trying to rescue Tifa. Finally, when Abzu is defeated again, it is Barret who draws the parallel of their search for Aerith to Leslie’s search for his fiance, making it crystal clear that saving Aerith is a group effort rather than only Cloud’s.
Speaking of Barret, in the OG, he seems to reassess his opinion of Cloud in the Shinra HQ stairs when he sees Cloud working so hard to save Aerith and realizes he might actually care about other people. In the Remake, that reevaluation occurs after you complete all the Ch. 14 sidequests and help a bunch of NPCs. Arguably, this moment occurs even earlier in the Remake for Barret, after the Airbuster, when he realizes that Cloud is more concerned for his and Tifa’s safety than his own.
Overall, the entire Aerith rescue feels so anticlimactic in the Remake. In the OG, Cloud gets his big hero moment in the Shinra Building. He’s the one who runs up to Aerith when the glass shatters and they finally reunite. In the Remake, it’s unclear what the emotional stakes are for Cloud here. At their big reunion, all we get from him is a “Yep.” In fact, when you look at how this scene plays out, Aerith is positioned equally between Cloud and Tifa at the moment of her rescue. Cloud’s answer is again with his back turned to the camera. It’s Tifa who gets her own shot with her response.
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Another instance of the Remake being completely indifferent to Cloud’s feelings for Aerith, and actually priotizing Tifa’s relationship with Aerith instead.
It is also Tifa who runs to reunite with Aerith after the group of enemies is defeated. Another moment that could have easily been Cloud’s that the Remake gives to Tifa.
Also completely eliminated in the Remake, is the “I’m your bodyguard. / The deal was for one date” exchange in the jail cells. In the Remake, after Ch. 8, the date isn’t brought up again at all; “the bodyguard” reference only comes up briefly in Ch. 11 and then never again.
In the Remake, the jail scene is replaced by the scene in Aerith’s childhood room. Despite the fact that this is Aerith’s room, it is Tifa’s face that Cloud first sees when he wakes. What purpose does this moment serve other than to showcase Cloud and Tifa’s intimacy and the other characters’ tacit acknowledgment of said intimacy?
(This is the second time where Cloud wakes up and Tifa is the first thing he sees. The other was at Corneo’s mansion. He comes to three times in the Remake, but in Ch. 8, even though Aerith is right in front of him, we start off with a few seconds of Cloud gazing around the church before settling on the person in front of him. Again, while not something that most players would notice, this feels like a deliberate choice.)
Especially since this scene itself is all about Aerith. She begins a sad story about her past, and Cloud, rather than trying to comfort her in any way, asks her to give us some exposition about the Ancients. When the Whispers surround her, even though Cloud is literally right there, it's Tifa who pulls her out of it and comforts her. Another moment that could have been Cloud that was given to Tifa, and honestly, this one feels almost bizarre.
Throughout the entire Shinra HQ episode, Cloud and Aerith haven’t had a single moment alone to themselves. The Drums scenario is completely invented for the Remake. The devs could have contrived a way for Cloud and Aerith to have some one-on-one time here and work through the feelings they expressed during Aerith’s resolution if they wanted. Instead, with the mandatory party configurations during this stage - Cloud & Barret on one side; Tifa & Aerith on the others, with Cloud & Tifa being the respective team leaders communicating over PHS, the Remake minimizes the amount of interaction Cloud and Aerith have with each other in this chapter.
On the rooftop, before Cloud’s solo fight with Rufus, even though Cloud is ostensibly doing all this so that they can bring Aerith to safety, the Remake doesn’t include a single shot that focuses on Aerith’s face and her reaction to his actions. The game has decided, whatever Aerith’s feelings are in this moment, they’re irrelevant to the story they’re trying to tell. Instead we get shots focusing solely on Barret and Tifa. While the Remake couldn’t find any time to develop Cloud and Aerith’s relationship at the Shinra Tower (even though the OG certainly did), it did find time to add a new scene where Tifa saves Cloud from certain death, while referencing their Promise.
A lot of weird shit happens after this, but it’s pretty much all plot and no character. We do get one more moment where Cloud saves Tifa (and Tifa alone) from the Red Whisper even though Aerith is literally right next to her. The Remake isn’t playing coy at all about where Cloud’s preferences lie.
The party order for the Sephiroth battle varies depending on how you fought the Whispers. All the other character entrances (whoever the 3rd party member is, then the 4th and Red) are essentially the exact same shots, with the characters replaced. It’s the first character entrance (which can only be Aerith or  Tifa) that you have two distinct options.
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If Aerith is first, the camera pans from Cloud over to Aerith. It then cuts back to Cloud’s reaction, in a separate shot, as Aerith walks to join him (offscreen). It’s only when the player regains control of the characters that Cloud and Aerith ever share the frame.
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On the other hand, if Tifa is first, we see Tifa land from Cloud’s POV. Cloud then walks over to join Tifa and they immediately share a frame, facing Sephiroth together.
Again, this is not something SE would expect the player to notice the first or even second time around. Honestly, I doubt anyone would notice at all unless they watched all these variations back to back. That is telling in itself, that SE would go through all this effort (making these scenes unique rather than copy and pasting certainly takes more time and effort) to ensure that the depictions of Cloud’s relationships with these two women are distinct despite the fact that hardly anyone would notice. Even in the very last chapter of the game, they want us to see Cloud and Tifa as a pair and Cloud and Aerith as individuals.
Which isn’t to say that Aerith is being neglected in the Remake. Quite the opposite, in fact, when she has essentially become the main protagonist and the group’s spirtual leader in Ch. 18. Rather, her relationship with Cloud is no longer an essential part of her character. Not to mention, one of the very last shots of the Remake is about Aerith sensing Zack’s presence. Again, not the kind of thing you want to bring up if the game is supposed to show her being in love with Cloud.
What does it all mean????
Phew — now let’s step back and look and how the totality of these changes have reshaped our understanding of the story as a whole. Looking solely at the Midgar section of the OG, and ignoring everything that comes after it, it seems to tell a pretty straightforward story: Cloud is a cold-hearted jerk who doesn’t care about anyone else until he meets Aerith. It is through his relationship with Aerith that he begins to soften up and starts giving a damn about something other than himself. This culminates when he risks it all to rescue Aerith from the clutches of the game’s Big Bad itself, The Shinra Electric Company.
This was honestly the reason why I was dreading the Remake when I learned that it would only cover the Midgar segment. A game that’s merely an expansion of the Midgar section of the OG is probably going to leave a lot of people believing that Cloud & Aerith were the intended couple, and I didn’t want to wait years and perhaps decades for vindication after the Remake’s Lifestream Scene.
I imagine this very scenario is what motivated SE to make so many of these changes. In the OG, they could get away with misdirecting the audience for the first few hours of the game since the rest of the story and the reveals were already completed. The player merely had to pop in the next disc to get the real story. Such is not the case with the Remake. Had the the Remake followed the OG’s beats more closely, many players, including some who’ve never played the OG, would finish the Remake thinking that Cloud and Aerith were the intended couple. It would be years until they got the rest of the story, and at that point, the truth would feel much more like a betrayal. Like they’ve been cruelly strung along.
While they’ve gone out of their way to adapt most elements from the OG into the Remake, they’ve straight up eliminated many scenes that could be interpreted as Cloud’s romantic interest in Aerith. Instead, he seems much more interested in her knowledge as an Ancient than in her romantic affections. This is the path the Remake could be taking. Instead of Cloud being under the illusion of falling in love with Aerith, he’s under the illusion that the answer to his identity dilemma lies in Aerith’s Cetra heritage, when, of course, the answer was with Tifa all along.
Hiding Sephiroth’s existence during the Midgar arc isn’t necessary to telling the story of FF7, thus it’s been eliminated in the Remake. Similarly, pretending that Cloud and Aerith are going to end up together also isn’t necessary and would only confuse the player. Thus the LTD is no longer a part of the Remake.
If Aerith’s impact on Cloud has been diminished, what then is his arc in the Remake? Is it essentially just the same without the catalyst of Aerith? A cold guy at the start who eventually learns to care about others through the course of the game? Kind of, though arguably, this is who Remake!Cloud is all along, not just Cloud at the end of the Remake. Cloud is a guy who pretends to be a selfish jerk, but he deep down he really does care. He just doesn’t show this side of himself around people he’s unfamiliar with. So part of his arc in the Remake is opening up to the others, Barret, AVALANCHE and Aerith included, but these all span a chapter or two at most. They don’t straddle the entire game.
What is the throughline then? What is an area in which he exhibits continuous growth?
It’s Tifa. It’s his desire to fulfill his Promise to Tifa. Not just to protect her physically, but to be there for her emotionally, something that’s much harder to do. There’s the big moments like when he remembers the Promise in Ch. 4., his dramatic fist clench when he can’t stop Tifa from crying in Ch. 12, and in Ch. 13 when he watches Barret comfort Tifa. It’s all the flashbacks he has of her and the times he’s felt like he failed her. It’s the smaller moments where he can sense her nervousness and unease but the only thing he knows how to do is call her name. It’s all those times during battle, where Tifa can probably take care of herself, but Cloud has to save her because he can’t fail her again. All of this culminates in Tifa’s Resolution, where Tifa is in desperate need of comfort, and is specifically seeking Cloud’s comfort, and Cloud has no idea what to do. He hesitates because he’s clueless, because he doesn’t want to fuck it up, but finally, he makes the choice, he takes the risk, and he hugs her….and he kind of fucks it up. He hugs her too hard. Which is a great thing, because this arc isn’t anywhere close to being over. There’s still so much more to come. So many places this relationship will go.
We get a little preview of this when Tifa saves Cloud on the roof. Everything we thought we knew about their relationship has been flipped on its head. Tifa is the one saving Cloud here, near the end of this part of the Remake. Just as she will save Cloud in the Lifestream just before the end of the FF7 story as a whole. What does Tifa mean to Cloud? It’s one of the first questions posed in the Remake, and by the end, it remains unanswered.
Cloud’s character arc throughout the entire FF7 story is about his reconciling with his identity issues. This continues to develop through the Shinra Tower Chapters, but it certainly isn’t going to be resolved in Part 1 of the Remake. His character arc in the Remake — caring more about others/finding a way to finally comfort Tifa — is resolved in Ch. 14, well before rescuing Aerith, which is what makes her rescue feel so anticlimactic. The resolution of this external conflict isn’t tied to the protagonist’s emotional arc. This was not the case in the OG. I’m certainly not complaining about the change, but the Remake probably would have felt more satisfying as a whole if they hewed to the structure of the OG. Instead, it seems that SE has prioritized the clarity of the Remake series as a whole (leaving no doubt about where Cloud’s affections lie) over the effectiveness of the “climax” in the first entry of the Remake.
This is all clear if you only focus on the “story” of the Remake -- i.e., what the characters are saying and doing. If you extend your lens to the presentation of said story, and here I’m talking about who the game chooses to focus on during the scenes, how long they hold on these shots, which characters share the frame, which do not, etc --- it really could not be more obvious.
Does the camera need to linger for over 5 seconds on Cloud staring at the door after wishing Tifa goodnight? Does it need to find Cloud almost every time Tifa says or does anything so that we’re always aware of his watchfulness and the nature of his care? The answer is no until you realize this dynamic is integral to telling the story of Final Fantasy VII.
I don’t see how anyone who compares the Remake to the OG could come away from it thinking that the Remake series is going to reverse all of the work done in the OG and Compilation by having Cloud end up with Aerith.
Just because the ending seems to indicate that the events of the OG might not be set in stone, it doesn’t mean that the Remake will end with Aerith surviving and living happily ever after with Cloud. Even if Aerith does live (which again seems unlikely given the heavy foreshadowing of her death in the Remake), how do you come away from the Remake thinking that Cloud is going to choose Aerith over Tifa when SE has gone out of its way to remove scenes between Cloud and Aerith that could be interpreted as romantic? And gone out of its way to shove Cloud’s feelings for Tifa in the player’s face? The sequels would have to spend an obscene amount of time not only building Cloud and Aerith’s relationship from scratch, but also dismantling Cloud’s relationship with Tifa. It would be an absolute waste of time and resources, and there’s really no way to do so without making the characters look like assholes in the process.
Now could this happen? Sure, in the sense that literally anything could happen in the future. But in terms of outcomes that would make sense based on what’s come before, this particular scenario is about as plausible as Cloud deciding to relinquish his quest to find Sephiroth so that he can pursue his real dream of becoming at sandwich artist at Panera Bread.
It’s over! I promise!
Like you, I too cannot believe the number of words I’ve wasted on this subject. What is there left to say? The LTD doesn’t exist outside of the first disc of the OG. You'll only find evidence of SE perpetuating the LTD if you go into these stories with the assumption that 1) The LTD exists 2) it remains unanswered. But it’s not. We know that Cloud ends up with Tifa.
What the LTD has become is dissecting individual scenes and lines of dialogue, without considering the context of said things, and pretending as if the outcome is unknown and unknowable. If you took this tact to other aspects of FF7’s story, then it would be someone arguing that because there a number of scenes in the OG that seem to suggest that Meteor will successfully destroy the planet, this means that the question of whether or not our heroes save the world in the end is left ambiguous. No one does that because that would be utterly absurd. Individual moments in a story may suggest alternate outcomes to build tension, to keep us on our toes, but that doesn’t change the ending from being the ending. Our heroes stop Meteor. Cloud loves Tifa. Arguments against either should be treated with the same level of credulity (i.e., none).
It’s frustrating that the LTD, and insecurities about whether or not Cloud really loves Tifa, takes up so much oxygen in any discussion about these characters. And it’s a damn shame, because Cloud and Tifa’s relationship is so rich and expansive, and the so-called “LTD” is such a tiny sliver of that relationship, and one of the least interesting aspects. They’re wonderful because they’re just so damn normal. Unlike other Final Fantasy couples, what keeps them apart is not space and time and death, but the most human and painfully relatable emotion of all, fear. Fear that they can’t live up to the other’s expectations; fear that they might say the wrong thing. The fear that keeps them from admitting their feelings at the Water Tower, they’re finally able to overcome 7 years later in the Lifestream. They’re childhood friends but in a way they’re also strangers. Like other FF couples, we’re able to watch their entire relationship grow and unfold before our eyes. But they have such a history too, a history that we unravel with them at the same time. Every moment of their lives that SE has found worth depicting, they’ve been there for each other, even if they didn’t know it at the time. Theirs is a story that begins and ends with each other. Their is the story that makes Final Fantasy VII what it is.
If you’ve made it this far, many thanks for reading. I truly have no idea how to use this platform, so please direct any and all hatemail to my DMs at TLS, which I will then direct to the trash. (In all seriousness, I’d be happy to answer any specific questions you may have, but I feel like I’ve more than said my piece here.)
If there’s one thing you take away from this, I hope it’s to learn to ignore all the ridiculous arguments out there, and just enjoy the story that’s actually being told. It’s a good one.
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