#huge shoutout to my friend who looked at naval officer and went ''what this REALLY needs is some heresy''
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Play Report: Ocean Tides
I've played two sessions of this delightful firebrands hack now and I'm absolutely obsessed, I think every game should have a truth or dare minigame. And the whole vibe is just *chef's kiss*. Since I can't stop thinking about our blorbos, I have decided to write up a play report.
Setup:
The sea is deep, ancient, and unpredictable. The climate is tropical. Humans live on an archipelago with only a few large "mainland" islands, but countless small ones spread in between. Magic is mostly limited to that which allows mermaids and humans to pass between land and sea, but some dabble in stronger, more dangerous forces. And who knows what power may be found in the depths?
Pirates are lawless brigands who seek notoriety and fortune. The pirate code is: them that find the treasure, get the treasure; don't wake a sailor sleeping on land; and, perhaps most importantly, the rules are more of guidelines.
Naval Officers serve the Empire Republic of Many Isles, and fly flags in shades of red (it has more positive associations after all). Deeply religious. Their own code demands that the first cut go to the shore, the second to the ship, and the third to the Sea Mistress.
Merfolk are nudibranch people, with bright colors and varied forms. Most villages are in shallow waters such as atolls. When merfolk walk on land, they are usually obvious, sporting legs but retaining their colors and some of their form in fins, tentacles, or even a reduced tail.
Our cast:
B'har (it/its) a mercurial and ethereal mermaid with very pale orange and white striped markings, tentacles on its face, frills around its neck, and a long tail with many scars. New to humans and rather fascinated by them.
John Finch (he/him) the pirate. Legally distinct from Jack Sparrow, probably, maybe. Captain of the Silver Oyster, he always expects his reputation will have preceded him (it usually hasn't).
Captain Monk Ghanan Sreal (they/them) the "humble" and naive naval officer. Captains a great ship cathedral. Received orders to find a religious relic (the spear of the mother) but has abandoned the mission. Instead seeks the teeth of the abyss-walker, the devilish figure of their religion supposedly vanquished many years ago.
Session one under the cut!
As suggested, we started with Monologues. They definitely helped us find our starting point, but I have chosen to integrate the relevant info with character bios or other story beats as needed. In play, we each chose one mini game, and slowly built up some promising plot threads.
The Great Hunt:
Captain Monk Sreal heard rumors of a huge beast that damaged Sunspot Atoll, a mermaid village. They met B'har and learned of the creature's path, then tracked it into the deep, craggy canyons offshore. After a bit of cat and mouse, there was a fierce battle. Both Ghanan and the beast survived, but the scale of the beast and costs of hunting it were greater than Ghanan expected. In the following weeks, they increased frequency of deep sea excursions with the aid of a volatile potion that allows humans to stand the pressure. The mounting toll on their health is of little concern to Ghanan on their quest for the abyss-walker's teeth. Or the abyss-walker itself, as it now seems.
Truth or Dare:
Some time post-hunt, our three characters meet on a beach. They share some drinks around a fire and eventually begin the human game, truth or dare. Memories are a bit...hazy of this night. Surely there were some minor truths divulged? Perhaps some harmless dares? B'har thinks it showed off its tail scars at some point, but mostly remembers the end of the night. John wasted a dare on getting B'har to skinny dip; no matter, shedding the magic legs and plunging into the sea was a relief, and The Officer soon joined. The Officer, with their moon-touched skin webbed nearly all over with dark, intricate tattoos of great sea beasts. The Officer, floating comfortably in the water even without fins. Quickly, B'har turned and challenged John Finch-taste the lips of the one here you most desire, be they willing. John disrobed and plunged into the water himself, splashing over to the pair. And kissed B'har! Fascinating.
A Dance:
After a little time, Sunspot Atoll finished clean up efforts and held a party to celebrate. B'har invited both John and Ghanan. All attended dressed their best. Well, "dressed" in the case of B'har, merfolk aren't wild about clothing as such, but various pieces of jewelry adorned its body, including many shell chains and fine coral beads, and even one pendant clearly fashioned from an old human artifact. Ghanan wore an elaborate outfit covered in bells. John Finch was less fancy, but sported an excellent hat. He soon wandered off to the drinks and largely spent the night telling strangers his tales of adventure. Meanwhile, B'har and Ghanan danced together in the midst of a whirl of colorful merfolk. B'har gently corrected for Ghanan's missteps in the unfamiliar dances and (mostly) prevented excessive bell jingling at odd moments. The two flirted throughout, but stopped short of making any overt moves. At some point in the night, Ghanan gifted B'har with a bracelet.
That's where we called session one for time. And it's where I'm going to call this post for now! Stay tuned if you want to hear about our second session, hopefully coming soon to a reblog near you.
#indie ttrpg#ocean tides#ttrpg play report#I do want to write up session 2 while it's somewhat fresh! but it's long enough now and late enough and i'm getting sleepy#but spoiler: we get much messier immediately in session 2#accepting bets now on which human b'har sleeps with first ;)#if it's not obvious b'har is my character and i love playing it#can't wait to be a weird flirty sea creature again sometime#huge shoutout to my friend who looked at naval officer and went ''what this REALLY needs is some heresy''#and again huge praise for Ocean Tides itself#I cannot stress enough just how FUN it is to play out a game of truth or dare in character in a game
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