#however i hate it so fucking much its unreal. like pure rage. its worse than scooby apocalypse to me <<<
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I think the universe just hates me personally (can't find my scooby doo comics)
#WHERE ARE THEY#i own like 5 individual issues split between SD WAY and SD & batman adventures and i cant find like 4 of them#this is important bc i just got this new app where you track which comics youve read and i need to be accurate bc yay lists and just aaaggh#also sidenote i think ive found my soulmate this one person leaves a review on each and every WAY comic and they EVEN AGREE WITH ME#literally they said they hated over the boardwalk and i was literally like 'i think im in love'#also i know you guys almost certainly dont know what that is. i have an insanely unporportional hatred of that story especially compared to#its relevancy to scooby comics much less scooby doo as a whole#however i hate it so fucking much its unreal. like pure rage. its worse than scooby apocalypse to me <<<<absolutely nonsensical opinion#anyways feel free to ask me about it (i dare you. i dare you to do it) because i WILL fume with rage and i think that must be heard#but i will not go into a scooby comics rant unprompted. because before i subject you to that i need to know that at least 1 person is#remotely interested lol#also to properly form my rant id have to make myself read over the boardwalk again đ¤˘đ¤˘đ¤˘ <<<again nonsensical response#and i wont do that for me but id do it for any of you in an instant#ANYWAYS WHERE ARE MY COMICS. LITERALLY ONLY MY SCOOBY ONES (minus one sd & batman issue) ARE MISSING#my far sector tpb? got it! the historical civil war comic i think my grandfather gave me in 5th grade? have that! the scooby doo comics?#gone. vanished from this plane of existence#actually i do know where they are. i have too many books to fit in my bookcase so theres a huge stack that takes up like part of a wall of#books and notebooks and folders and old school binders and other junk#................#goddamn it im going to go through that aren't i#this is gonna be a total mess dear lord#if i die know that i got crushed by a huge tower of books btw#anyways now time to go thru a bunch of trouble to track down like 3 single issues i KNOW i own#blah
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Why is this affecting me so much?
This is probably going to be an incredibly long post, one that I donât expect many would read but that I feel I have to write. If not for Epic to read it at some point, then for myself, to remember this and why this game was so important.
I will have a lot of personal opinions, unfair comparisons and highly critical comments in those comparisons that may or may not be accurate. There will also be speculation as thereâs more going on than what theyâve been willing to say.
If you care, then please, click on Keep Reading to continue.
How did I learn about it?
Honestly, I have no idea and thatâs an issue that lead to its current situation. This is what I remember hearing back then. Paragon is a new game by Epic Games, creators of the Gears of War series (which Iâm not really a fan of) and the Unreal Engine (which has always fascinated me) It was going to be a MOBA (which I hate, donât like any MOBAs except Paragon but Iâm getting ahead of myself here)
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Clearly the above isnât enough to get me to try it, on the contrary. So what was it, I must have seen something that made me think, this is worth a try. As great as that announce trailer was, none of the heroes in it speak to me, not even Sparrow whom ended up as my first mastered character and the one I own the most skins for. It wasnât a gameranx before you buy thing which to this day I havenât seen nor plan to, nor Angry Joeâs first look which again, I have no interest in watching. Iâm not being critical of those channels, itâs just that I already experienced the game, most if not all of its iterations, so I really donât care what they had to say about it.
Well... funny enough it was Overwatch the reason I gave Paragon a try. While Paragon is relatively older than Overwatch, it was in closed beta for the first few months. After trying, and falling in love with Overwatchâs beta, I felt the need to fill that void but with another, hopefully similar game. Then I saw the announcement of Paragonâs own free open beta weekend
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I donât remember if I took part on it or not, the next thing I wrote of Paragon after that was Digital Foundryâs graphic comparison of the game on PC and PS4 vanilla (at the time, the only PS4 there was) praising how a console game let you use mouse and keyboard.
Now, going back to Overwatch for a second, there are a few things you should know. 1. I have a friend that is part of the Overwatch team 2. I bought the game myself, no free keys and it was the PS4 version 3. I didnât have enough money to buy it at launch, I ended up buying it late June or mid July, canât remember and itâs not THAT important right now. 4. I tend to prefer cartoon like graphics as they are pretty much timeless
With that being said, this was my first impressions on Paragon, having tasted Overwatch.
âI feel really bad for the artists working on Paragon. Clearly a lot of effort was put into the design and modeling of the characters but good God they're so damn boring. The maps are also bleh with a palette that doesn't help things at all. Animations feel like over a decade old with awkward jump and run. I will be surprised if this game is actually successful 'cause it's a MOBA and what's the most important part of a MOBA? The damn heroes.â
Iâve been wrong before, but this is probably the top one. The map in question is what we now call Legacy. After spending a long time in super colorful maps in Overwatch, I found myself in this semi realistic map with ruins and a jungle that looked old and boring. Movement was too slow and Iâm not sure what I was talking about with the animations, maybe they were bugged at the time âcause Paragonâs animations are impressive. Some of the best work in gaming.
Needless to say, I had a rocky start with Paragon, mostly because I didnât understand it. I donât know how long I tried it before I deleted it but thatâs what I ended up doing. I got frustrated and instead of doing research I just quit.
So, going back to Overwatch for another second, how long was my honeymoon after I bought it? It lasted for about a month, after that I started seeing all the issues the game had and has (most of them are still there) especially on consoles. Broken heroes, Play of the game that encourages nonsense, the âscoreboardâ that highlights the wrong things, lack of content, lack of heroes, easily exploitable on certain maps, etc. So I guess, thanks to Overwatch, not only did I dare to try Paragon, but fell in love with it. (btw, I did check, bought Overwatch mid June and by mid July I was sick of it, only made worse in August trying to get the limited time skins I wanted) And thatâs not even talking about how Overwatch popularized Loot Boxes (yes, they have existed for a long long time, they just made it seem OK in a full priced game, âcause it was $60 on console)
Now, I couldnât find this anywhere but I remember I returned to Paragon when Lt. Belica was announced. Gave it another go but again, failed to understand the character and gameplay. I will get more into the true problem for new people later on, but for now letâs go with why did I delete the game a second time. Well, it wasnât out of frustration this time, rather than HDD space on my PS4. At the time it didnât support external HDD. When did I return in a more permanent manner? When Countess came out.
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She became my main for a while, which is funny âcause part of her kit was taken from the hero that would completely grab me forever. I started understanding the design decisions of the characters and the graphics, I got past the part where they wouldnât last a few years, I was wrong about that too. I think they found the right balance between realistic and somewhat cartoonish to make the graphics last. That and they werenât shy on retouching characters later on.
On November 2016 I said this
âNow I have a better understanding of the game, mind you that if I were to read about it I MAY learn it faster, but I prefer to learn from my own mistakes rather than trying to play like someone else that is probably more skilled. I can accomplish a similar standard just playing with things that work for me rather than what is "optimal". Or that word that gets on my nerves, the META. Fucking meta...âÂ
Funny, I still agree on that.
Paragon growing on me
Iâm going to quote myself again, but Iâm going to edit said quote for context purposes, not trying to say something different than I said before. For instance, the post was made with a video that I wonât include here, so anything mentioning the video is out of context.
âThe more I play Paragon, the more I like it, but at the same time the more I notice its problems. Paragon currently has 24 heroes with a new one added every 3 weeks. Only has one map and one game mode, but it's free and high quality so no complaints here. However if you're like me, you tend to pick certain characters based mostly on looks not on play style. This is one of the biggest issues in Paragon and even Smite for that matter. The character design in Paragon is on point but at the same time itâs dull and boring.
You have your human characters, your robots and your beasts. They decided to go with a semi realistic look for the game instead of doing the cartoon like design from popular and unpopular MOBAs. Which is fine I guess, you want to differentiate yourself, especially when now everyone that does it is instantly going with "an Overwatch look". On PS4 they had to lower the graphics quite a bit.
Paragon has a hero limit since launch and you can't switch heroes of course. The character selection process is completely random (I was the first to pick this time by pure luck) there are no rules for this other than what common courtesy SHOULD dictate. Personally, even if I get to pick first, let's say if the third player selects Countess before I do, I consider that a priority so I leave Countess open for him. You should learn how to play at least 4 characters. Game actually wants you to learn five characters, that's why you get 5 deck slots by default.
I prefer to play Countess, but I'm better with Sparrow and already have experience with Belica. That being said, the whole mastery system induces people to rage quit when the character they wanted gets picked by someone else. It starts off fine, but eventually leveling up your character becomes a chore and a grind.â
This was still back in November 2016.
On December 2016, I had this to say about the game
âThere were a few things keeping the game from being as good as it could be. One of them being the learning curve. This wasn't your go in spray and pray your way to victory while you press a button to get a highlight at the end of the match to feel great about your awesomeness. No, in Paragon you needed to learn a lot about the mechanics, you had to build your character from scratch, and you had to find a way to balance your build to be ready for what's to come. It was amazingly refreshing to be honest. Sure it took me some time to like it, mostly 'cause I still feel the graphics aren't what they should be and the characters, while having an interesting design, they lack a palette that makes them unique.â
âThis past Tuesday, Epic Games decided to upload Monolith. Basically Paragon is now a whole different game. Taking into account player feedback, mostly for how slow the game was, they applied a lot of changes to the mechanics of the game. Some of the changes would have been enough in the Legacy map to make the game nearly perfect, but no. Monolith is a smaller map than Legacy, character speed is improved but then it creates other issues when you fight other heroes. Certain classes are now having a tougher time. You gain less card power, forcing you to stay on the map longer rather than going back to base to level up. That in theory would be great if you weren't so fucking weak for half of the game. So what are people doing to combat this? They basically have the same builds. Build for attack speed and power, then some life steal and you're good to go. It's boring now, it's more like a shooter. â
I ended up that paragraph with something I regret and therefore wonât repeat. Even if it didnât happen... I didnât uninstall the game and have no plans to do so. Not even after itâs gone (unless it keeps affecting my health, more on that later)
âThe simplification of Paragon, as a whole, made it more accessible to regular players, you know your regular multiplayer bro. So it's kind of funny to see the rage quitters because the early game is so painfully slow (in terms of levels) and how easy it is to die when you don't understand how minions and towers work. They changed more things in Paragon than what Massive changed in The Division. Paragon is like a different game, one that doesn't require you to be as smart as before. You now stack attack and go play. That's why I'm a little disappointed with the update. Thankfully they are listening to the feedback so perhaps they can find a middle ground between this version and the previous one, because both have great ideas, they just need to remove the bad ones. A match in Paragon is still more fun than a match in Overwatch though.âÂ
2017, a roller coaster of emotions
Last year alone Paragon went through at least 3 big changes. Many think these changes lead to its current downfall but I donât agree. In a community corner video (I may edit this if I find it again) they said (a bit arrogantly I may add) that Legacy wonât ever come back. Keep in mind that while at first I was one of those that felt betrayed by the changes Monolith brought to the game, I was still playing and having fun. Originally the thought was, âwe donât want to split the communityâ and at the time I agreed. But looking back I failed to see the same thing they missed, the community was already divided. Bringing Legacy as a mode, or a more strategic version while Monolith would be more fast paced wouldnât be bad.
Look at Smite and Overwatch, both games that wouldnât want to have a split community, now their games have plenty of modes. Keeps players in because if they tire of one thing they could test another âcause at the end of the day, itâs the heroes that will keep you coming back. So it wasnât the changes, more like a pinch of arrogance and a lack of modes. The player retention they later complained about, was of two folds, lack of ranked mode and a poor tutorial.
What made Paragon different and special, besides the heroes I will come to love even more than those in other games, was the card system. Youâll find videos from âtubers that are now jumping to conclusions just to talk about the closure of a game they never even heard of. Youâll hear them say something about it being pay to win with buying cards and what not, which funny enough was true in 2016, nobody said anything about it then, but all of that was removed when they added the card crafting system so long ago that I donât even remember when that was implemented.
Building a deck was crucial to success in Paragon, just as much as understanding minions, towers, your role, buffs, rotations and kills. For most of the 2 years, the jungle was crucial too, that was changed in one of the latest patches. Some say for the worse, Iâm not too sure it was. If it was simplification they were after, then the current jungle makes the jungler job easier to understand. Farm, get some levels and skills, then go help the lanes. True that had it been a mode in Monolith with Legacy being the more strategic match, it would have been better received, or at least thatâs my perception.
People donât like to feel dumb, even less to realize they actually are. If what Iâm writing here makes me sound dumb, then perhaps I am, but it doesnât matter as this post has nothing but my sincerest thoughts on the matter, even if Iâm trashing Overwatch along the way. I think Paragon was a great game, unique in a sea of MOBAs, that people just failed to understand and that the developers didnât support correctly.
Was Fortnite the issue?
Epic Games is often accused of doing popular things then scrapping them, fad chasers is what they call them. Paragon started when MOBAs were a big thing, just like Fortnite started when Minecraft was a thing. Sure at the time you had Cliffy B on board so he wanted a gritty and scary thing in Fortnite. Fortnite was one of those games that went through development hell, a game that if not by PUBG catching fire (see what I did there) and they being able to rip it off, it would have crashed and burned by now. Fortnite was sold as an Early Access game
I clearly bought into Fortniteâs Early Access, hence the screenshot of the banner unlocked. What made me buy Fortnite when I knew it wasnât done? If thereâs one thing I learned from playing Paragon, is that Epic will change everything trying to find the best system for the gameplay. I wanted to be a part of that too, I wanted to see the game change and grow (keep that expression in mind) over time. I also wanted to thank Epic for Paragon, so I thought this would be the best way to do so.
I was aware of Fortnite before I knew anything about Paragon, I mean like I said, itâs one of those games that went through development hell. I was watching one of their livestreams when they were giving away keys to almost everyone, they didnât give me one (at the time it was a PC only game) so I never got the chance to try it myself. Over time I stopped paying attention to it as I never got a key, nor even acknowledgement that I wrote them asking for one. Why was I interested in Fortnite? Well, obviously the cartoon graphics as I mentioned before, then thereâs the whole building thing which I enjoy a lot (main reason why I like Fallout 4) and Orcs Must Die 2 is one of my favorite Tower Defense games. (Keep that game in mind too)
If I had known that everything they said about working on developing what is now a mode (Save the World) was a lie, I would never have wasted money on Fortnite. The game is as incomplete now as it was on launch. Sure they have had events but almost every resource is going into the Battle Royale mode. Again proving that they are indeed fad chasers. If you feel like Iâm wrong here, that it was a logical business decision and that justifies whatever youâve spent on Fortnite, then fine, thatâs what you think. But personally, I canât recommend anyone to spend money on ANY Epic Games game from now on. This will sound like Blackmail and maybe it sort of is, but I do mean this, if Paragon is completely closed (as in I canât play it in any way, shape or form) to me, I donât see myself giving EG money again in the future. I donât just say things like that and change my mind when itâs convenient, I havenât bought an EA game since they burned me with SimCity 2013.
The Heroes of Paragon
Paragon has a bunch of great heroes, my favorite hero would come out in May 2017. That would be Phase. Iâd say it was love at first sight but it wasnât, it was love at first try. Before Phase there was Aurora, a controlled type character that had the looks and mobility, not to mention damage output. I often play range roles or control types, while Aurora was melee, I felt she has more mobility than Countess plus her control abilities were great to set up team attacks. I never thought a support would be far more interesting to me.
Phaseâs kit was amazing, actually it was too good to the point where she broke the game for some people. One thing is a good support, another is a support good at everything. Good at healing, dealing damage and controlling the enemy. She got nerfed a couple of times, with her healing being affected the most, sheâs still my main. For whatever reason, Phase felt like a part of the Phantom Thieves in Persona 5. Granted that after reading her lore I completely understand why that was the case, but the fact that I thought about it without reading it says a lot about the work put into the character itself
There are so many nuances in her animations, even her new launch pad animation. While not as involved or defining as most of the charactersâ, it still feels like a Phase launch. Her relationship with Shinbi was explored later, it was interesting but it didnât change what I thought the character was like. She is the character Iâll miss the most, but donât think sheâs the only character I like a lot.
1. Countess 2. Aurora 3. Lt. Belica 4. Sparrow 5. Dekker 6. Serath 7. Morigesh 8. Zinx 9. Drongo 10. Wraith 11. Yin 12. Gadget 13. Muriel 14. Twinblast 15. Murdock 16. Shinbi
I will miss all of them. There are a few I havenât even tried.
The greatest game I couldnât play
From September 19, 2017 to January 9 2018, I didnât have internet access. Hurricane Maria had destroyed our infrastructure leaving many of us in a terrible situation. Originally I was OK, I was prepared for around 2 months of no power, let alone net access. My house held fine (or so it did at first) and my family was OK. Then it started, the following days it started raining what felt like non stop and the damage Maria did, was now evident. Water was pouring in, my things were getting damaged, first I lost my bed, then my desk, well to cut to the point, I pretty much lost my house. I donât have the money to fix it and with the situation my country is in, I donât think itâs even worth it.
All I kept thinking about was, man I wish I could play Paragon again. Sounds silly but everyone has something that helps them disconnect from whatever terrible reality they are in. For nearly 4 months thatâs all I wanted to do. Late October I moved to my brotherâs house, it had power, water would come later but at least it had power. I started playing some games to avoid thinking of what I lost and had yet to lose, as I couldnât save everything important. Nothing clicked, all I wanted was to play Paragon. I would watch my captures of my game time, over and over and the âmusic videoâ I did of my first coop match playing her
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I missed the October event, I wanted that mummy Yin skin. I almost missed the winter event skins, got net back right when they extended the event 1 more week, so I was able to buy Morigesh and Auroraâs skins. Those werenât the last skins I bought, no. The last skin I bought was the Panda skin for Phase. The day before they announced that Paragon would close.
So you see, the answer to my first question, why is this affecting me so much? well, after losing my house and some of my things, the game I wanted to play the most is going away too. It breaks my heart, I saw Paragon from almost every stage in development, highs and lows I loved playing it, I still do. There are terrible games that somehow are still up (Day Z comes to mind) yet this amazing game that is making so many people cry, itâs going away. Or is it?
Were we lied to?
It all points to yes, something happened that they canât talk about. In their open letter they said
Here inside Epic, weâre talking about the future of Paragon in pretty much the same terms as youâre talking about it. The core challenge is that, of new players who try Paragon, only a small number continue to play regularly after a month. Though Paragon has evolved, no iteration has yet achieved that magical combination of ingredients that make for a sustainable game. (As an aside, the problem isnât marketing or how to make money with Paragon. We have good ideas that would solve those problems if we can find a way to make Paragon grow.)Â
So, if the problem wasnât marketing (which btw it was, it wasnât even promoted 1/5 of what Fortnite has been) nor making money with it, the problem was making it worth the effort. At least thatâs my opinion. Fortnite success came over night, so it was an easy decision to ditch their less popular game even though it is their superior product. But is that even the case here? While Paragon is going to close for us, in China it started its closed beta
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What the flying fuck is going on here?
Itâs hard not to feel betrayed, itâs hard not to wish Epic Games failure (I try not to) but nothing is harder than seeing a great game close, with some relatively true explanation but no real logic behind it. Closing Paragon, even if it was to make development on Fortnite easier, is a mistake. Leave it in life support until you can come up with better ideas for it. The rank mode they were working on was never implemented in Paragon, instead it was moved to Fortnite. So donât tell me you did everything for the game, it died because you didnât support it Epic. It died because you killed it not because we left, I never left. As the final months are quickly going by, and I try to enjoy my final moments with it, in an analogy I rather not say, I feel myself getting sick. I get this massive headaches now, Paragon may have nothing to do with it but coincidentally, they come after playing a few matches. It hurts to know itâll be gone and that I wonât be Phase anymore.
On the other side, I hope Epic Games have realized that Fortnite is more of a platform than a game. Quickly being able to transform itself from tower defense building game to a battle royale with building elements. I mentioned Orc Must Die series, well their latest game was one of the many MOBA attempts that kind of failed. They had to add the classic gameplay that made them popular in order to keep their fans, because they were bleeding players like crazy. Now, the current version has plenty of modes, kept the MOBA, (EDIT: They removed the MOBA mode) added the classic and created a few more. Fortnite can be Paragonized if they wanted to, they could even add some of the Paragon characters to Fortnite, I would gladly pay for Phase.
Soldier Class
1. Belica 2. Murdock
Constructor Class
1. Terra 2. Greystone
Outlander Class
1. Phase 2. Twinblast
Ninja Class
1. Shinbi 2. Kwang
And clearly, Iâm not the only one that thinks thatâs doable. naastika.deviantart.com
Final thoughts
I may be angry and disappointed, and I do mean it, that if I canât play Paragon or Phase (mostly Phase) any more, that I truly wonât support any more Epic Games games, but I do appreciate the rare opportunity to play such an amazing game. Iâm too old to like video games for the gamey aspects of it, I prefer the media side of it, the opportunities it offers as a story telling device that surpasses books and movies. I started my gaming on the Atari 2600, Iâm done with jumping around for hours or shooting for no reason. It is extremely rare for me to get attached to a game with no narrative, and the fact that Paragon pulled this off, speaks to the talent working on the game.
Thank you for Paragon, and fuck you if you do close it.
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