#how to kill a game mode? remove rewards that add replayability value
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I think it’s silly that they removed archon shards from the Kahl ship effectively partially killing the replayability value of the game mode just so they could usher people over to the Entrati Labs mode for (I'm assuming) better play time metrics over there.
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#guessing you meant to type shop here instead of ship based on context clues#oh 100% yeah removing archon shards from kahl garrison shop was a weird move#I suspect you’re right about metrics but it was still a strange choice when the game model has been so sternly about player choice#and it’s like it’s only 1 archon shards a week? what’s the harm in keeping it in his shop?#nettacells were already out at the time of this update so it wouldn’t have been players having too many shards#netracells*#gotta be honest removing the shard didn’t make me play entrati labs but it did however give me less motivation to play kahl weekly missions#how to kill a game mode? remove rewards that add replayability value#it was absolutely a way to promote the new game mode at the time but it still feels weird and kinda bad#like did they not have enough faith in the entrati labs mode on launch? is that why they nerfed that part of player choice?#did they think the game mode with parvos freaking granum in the labs wouldn’t have had enough going for it on its own? digital extremes#does some strange stuff sometimes#mod rose#warframe confession#warframe
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