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#honestly the feywild desertduo parallels make me go insane
skelletors · 9 months
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MCYT as D&D Characters 6 - Scar
Well. The ending of Secret Life sure was something, huh?
Hello one and all and welcome to this very strange series where I turn various MCYTs into playable D&D characters! This was originally going to be someone else, but in light of recent events I decided, hey, I should dedicate this to the S-Tier player himself, GoodTimesWithScar.
A few ground rules for this thing:
This will not be balanced and the builds may not be very good. This isn’t for the minmaxers (not that there's anything wrong with that), this is purely based on either stories these people have participated in or their overall persona on the internet
These characters will go up to level 20, but in no way do you have to play them to the max level to get all the mechanics that make up the character
There will be little to no homebrew in these builds, just for my own ease of use.
I will be using standard array for all of these characters (15, 14, 13, 12, 10, 8) when determining the stats for these characters, also for my own ease of use.
Character Traits to Emulate
Conman extraordinaire
Jellie
Somehow always a wizard???
No thoughts head empty
Race, Class, Background and Stats
Race: Half-Elf (There were a couple options for Scar, but I decided on half-elf as a sort of compromise between his depictions as an elf and the fact that Scar has the most “just a guy” energy.
Ability Score Increase: +2 to Charisma, +1 to two other stats (We’ll go Dexterity and Constitution)
Darkvision: You can see in the dark! Not super important for the character, but pretty useful
Fey Ancestry: Advantage against being charmed and you can’t be put magically to sleep
Skill Versatility: You can have proficiency in any two skills. (It doesn’t matter what you pick, but I’ll chose Persuasion and Intimidation)
Background: Charlatan (In nearly every server Scar has appeared on, he has been a liar or a con man or a salesman. This is perfect for him!)
Proficiencies: Deception, Sleight of Hand, Disguise kit, Forgery kit
Class: Bard 20 (I debated on Ranger or Bard, but I decided on Bard because Scar is not wise. I’m sorry, he is the least perceptive, least insightful man I’ve ever seen. Obviously said with love.)
Stats:
Strength: 13
Dexterity: 12 + 1 = 13
Constitution: 14 + 1 = 15
Intelligence: 10
Wisdom: 8
Charisma: 15 + 2 = 17
An important note: Considering that Scar is a disabled content creator and has shown positivity towards his disability being incorporated into fanart, I find it very important to add that this build works in tandem with the Combat Wheelchair by Sara Thomson. While I don’t normally go into homebrew, mostly for my own sanity, this is a well-made piece of homebrew and as such, I feel it’s important to link here while making a D&D character based off of a wheelchair user. I won’t be touching on this further, as any upgrades that can be made to the wheelchair are based on how much money a party has, rather than level.
Level 1: Bard
Bardic Inspiration! You can inspire your allies and give them an extra die a number of times equal to your Charisma Modifier
Spellcasting! I’m not really going to focus on this, but at the end I’ll list some key spells for Scar. If I remember lmao
Level 2:
Bardic Inspiration! You can inspire your allies and give them an extra die a number of times equal to your Charisma Modifier
Spellcasting! I’m not really going to focus on this, but at the end I’ll list some key spells for Wilbur
Level 3:
Subclass time! Potentially the best time. Or at least a good time. Regardless of the quality of the time, one thing that is undeniable is that it’s time for Scar’s subclass. The subclass, of course, being…
College of Glamour! Coming straight at you from Xanathar’s Guide to Everything, College of Glamour bards focus on deceiving and trickery and are as flamboyant as the Feywild, where they often originate. Sounds very much like Scar, and in previous characters, Grian did also originate from the Feywild…
Mantle of Inspiration - As a bonus action, you can use one of your Bardic Inspiration die to give a number of creatures equal to your Charisma modifier within 60ft who can see you 5 temporary hit points. They can also use their reaction to move without taking opportunity attacks.
Enthralling Performance - If you are able to perform for at least one minute (singing, performing a poem, dancing, etc) you can select a number of creatures equal to your Charisma Modifier within 60ft of you who paid attention to your performance. They make a Wisdom saving throw, and on a failed throw they are charmed by you after an hour. The creature is not aware of being charmed or you attempting to charm them.
Expertise! You get double proficiency with skills you are already proficient in. We’ll go with Deception and Persuasion
Level 4: Bard
Ability Score Improvement. Let’s add a +2 to Charisma, for hopefully obvious reasons, bringing Scar’s Charisma score up to 19
Level 5: Bard
Bardic Inspiration Improvement. The die you use is now a d8
Font of Inspiration: You regain all expended Bardic Inspiration after a short rest
Level 6: Bard
Countercharm: You can play a tune to give any allies within 30ft advantage against charm effects
Mantle of Majesty - As a bonus action, you can cast Command without expelling a spell slot and take on the appearance of someone beautiful for one minute or until concentration on your spell ends. A creature charmed by you automatically fails it’s saving throw against the spell and once you use this feature, you can’t use it until you finish a long rest.
Level 7: Bard
Nothing happens here, just more spell slots
Level 8: Bard
Ability Score Increase! We’re taking a Feat now, we’re gonna go with Fey Touched. This gives you a +1 to your Charisma, Wisdom or Intelligence, we’re going with Charisma bringing you to 20. You also learn Misty Step and another 1st level enchantment or divination spell.
Level 9: Bard
Song of Rest buff! It’s now a d8
Level 10: Bard
Bardic Inspiration buff! It’s now a d10
Expertise: You can get expertise in two more skills! I’m not sure what would be fitting, maybe Arcana and Sleight of Hand
Magical Secrets: Hey. Hey you. Sad that Bard doesn’t have Counterspell naturally? Now you can have it! You can choose two spells from any spellcaster. These spells count towards your known spell and have to be within your spell level, but aside from that, the world is your oyster! You could also get Find Familiar and get your very own Jellie familiar!
Level 11: Bard
Again, nothing happens here other than more spell slots. But who’s complaining about more spell slots?
Level 12: Bard
ASI Time babyyyyyyyy. We’re gonna grab another feat, this time the Actor feat. This gives you a +1 to Charisma as well as giving you advantage whenever you’re pretending to be someone you’re not. Like maybe a certain pirate on a certain pirate server. Also, your Charisma is now 21. Amazing.
Level 13: Bard
Song of Rest is now a d10!
Level 14: Bard
Remember what I said about Magical Secrets above? Yeah, do that again.
Unbreakable Majesty - Your appearance permanently gains an otherworldly appearance, like that of the fey. Along with this, as a bonus action, whenever a creature tries to attack you for the first time on a turn, they must make a Charisma saving throw vs your spell save DC. On a failed save, they cannot attack you and must attack someone else. On a successful save, it can attack you but has disadvantage on any saving throw against your spell next turn. This lasts for a minute and you can only use it once per long or short rest.
Level 15: Bard
Bardic Inspiration buff! It’s now the big, beefy d12. Oooooo. Ahhhhhh.
Level 16: Bard
ASI Time baby! We’re taking yet another feat, and this time it’s the Lucky feat! It’s undeniable that Scar is a very lucky person, and this feat gives you three free rerolls every long rest, either a roll you make or an attack made against you. I’m pretty sure since death saving throws are saving throws, this effectively gives you free rerolls to not perma-die. Pretty useful, considering how prone to death Scar tends to be.
Level 17: Bard
Song of Rest is now a d12
Level 18: Bard
Magical Secrets. See above Magical Secrets.
Level 19: Bard
Here we are, the final ability score improvement. We’re taking one last feat, and that’s the Shadow Touched feat. You can add a +1 to Charisma, Intelligence or Wisdom, obviously we’re going for Charisma. You also learn invisibility and another 1st level illusion or necromancy spell, and there are some fun ones out there. Even at higher levels, upcasting 1st level spells can be powerful. This also bring’s Scar’s Charisma to a monstrous 22. That’s a base +5 to every Charisma check you make, not factoring in proficiencies and expertise.
Level 20: Bard
Superior Inspiration: Whenever you roll initiative and you have no more Bardic Inspiration die, you regain one use. I still think this is a lame capstone ability, but whatever. The rest of this has been insane, we can be a bit lame.
Key Spells:
Cantrips
Vicious Mockery
Friends
1st Level
Disguise Self
Silvery Barbs
Speak With Animals
Find Familiar
Charm Person
2nd Level
Crown of Madness
Gift of Gab
3rd Level
Counterspell
Hypnotic Pattern
4th Level
Charm Monster
5th Level
Seeming
Modify Memory
Dominate Person
6th Level
Mass Suggestion
7th Level
Project Image
Mordenkainen’s Magnificent Mansion
8th Level
Mind Blank
Dominate Monster
9th Level
Wish
And with that, we conclude yet another one of these! Feel free to request more CCs to D&D-ify, and I truly hope that you enjoyed this. I put quite a bit of thought into this, and I got to look into both a subclass and a gamestyle that I don’t normally go for.
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