#hippa linda
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animated Stretch Panic fanart song: 808 State - State to State (Quadrastate version)
#animation#loop#stretch panic#hippa linda#freak out#treasure#treasure video games#ps2#playstation 2#nematodeneedles
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For some reason I scribbled Miss Mecca from Stretch Panic in Paint.NET with little to no reference.
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Stretch Panic is a weird little game
#stretch panic#freak out#ps2 games#playstation 2#Hippa linda#fanart#art#PythonsArt#here comes another Python post
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Stretch Panic Linda
#Stretch Panic#Freak Out#Hippa Linda#ひっぱリンダ#Linda#Stretch Panic Linda#Freak Out Linda#Treasure#Treasure Co. Ltd.#TreasureCoLtd#HermanniWork
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I like kinda taking these characters and making my own set with them. I just find Demonica and her area so inspiring for character design.
I just wish I had more sp content to eat from arrgghhh damn you extremely obscure and short game!
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the return of demon linda
#fanart#myart#freakout#au#playstation 2#stretch panic#treasure#hippa linda#シルエットミラージュ#character design#alternate universe
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✨🍀Happy St. Patrick’s Day!🍀✨
From my favorite rebellious girls!
✨💚✨🪰🧣🤖✨😜😝🤪✨🍀🍻☘️✨💚✨
#happy st paddys day#st patricks day#my_art#please just reblog#buzz on maggie fanart#murder drones#hippa linda#stretchpanic
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HIPPA LINDA!!
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Called Freak Out in Europe
Stretch Panic / Hippa Linda (PS2)
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Saturday, 31 August, 2024
Class is at 0930 AM.
Pray for rain. We need it.
Warmup To Be Determined
A Birthday WOD
Partners Share, 1 Working At A Time
Can Be Done In Any Order
Row / Ski 1944m
80 Box Jumps.....(24/20)
80 Push-Ups
80 Med-Ball Sit-Ups.....(20/14)
80 Double-Under's
80 Pull-Ups
80 KBS.....(53/35)
80 Push Press.....(95/75/55)
80 Squats
Sue=43:20 (all) Warren A=45:22 (all) Herb=52:52 (all) Angel/Shannon=29:10 Robert/Tim=30:12 Dana/Esther=31:46 Paul=32:05 Bernie/Armando=33:09 Joe=33:12 Sandy/Cherrita=35:30 Rodney/Tom=41:20 Maddi/Sam/Nathan/Aiden/Below Average Dave/Far Above Average Ryan/Louis/CeCe/Alicia/Kayla/Linda/Tony/Diane/and several others who didn't post.
Notes:
A birthday celebration followed for yours truly. Alicia made me blow out candles and the traditional birthday song was sung. There was mucho food and snacks and Tom brought bubbly Champagne. I didn't taste everything, but I particularly enjoyed the home-made Bread on its home-made bread board & tomato salad (all by Sandy), quiche (Alicia), Breakfast casserole (Shannon). There was Chic fil A stuff, watermelon, pineapple, donuts, and many other items that I didn't make it to taste.
There were many birthday gifts, including several books, an orchid, and many cards that I hope have money or gift cards inside.
Sweet Maddi made her last visit. She is driving to NorCal tomorrow pulling a trailer. She is too adventuresome for her own good. I pray she doesn't pick up many hitch-hikers. It's probably only a tease, but she might visit briefly in October.
Tony and Diane came for a visit and a stroll in the Park. Oddly, Tony and I are currently and simultaneously being treated for essentially the same disease, at the same hospital, and by the same Surgeon. We went thru the surgery department only 1 day apart. This probably a HIPPA violation for one or both of us.
Average Dave dared to visit and bring his Above Average Wife Ryan. There was quiet boy-talk on the periphery of the group as all were in wonderment as to Average Daves' attributes and blind luck. CeCe also attended, as did her Brother Louis who was measured and is taller than Dad.
Sunday at 1 PM.
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[Review] Wario World (GCN)
Wario Land staggers into the 3rd dimension.
Treasure are known primarily for two things: shmups and their Mega Drive action platformer titles. The latter parlayed into Michief Makers on the N64, which spotlighted two of their main strengths as seen in the likes of Gunstar Heroes: boss fights, and grabbing and throwing mechanics. Their first 3D game, the odd Hippa Linda on PS2, definitely leaned into these aspects; I haven't played it but it doesn't seem to have reviewed particularly well. Wario World then fits squarely in that legacy, ostensibly a showcase of these same strengths but so awkwardly handled that they become weaknesses.
On the surface it has the hallmarks of a Wario Land game: Wario's a bruiser who can pick up and chuck enemies, tick. He's hunting for secret areas, coins, and treasures, tick. He can use enemies and objects to interact with his environment, tick. There's required backtracking and mechanics seemingly designed just to waste the player's time, double tick! In adapting to 3D, there's more of a beat-em-up focus now which would be fine if the combat was enjoyable.
Wario has a basic punch combo which doesn't get you very far. Most of the time you're expected to stun an enemy, then grab them. From here you can imprecisely throw them, laboriously spin them, or simply piledrive them. Enemies often respawn almost instantly so there's no good reason to do this unless the level design requires you using one of these actions to proceed, or the game outright traps you into a forced fight. Moving Wario around feels zippy and slippery but the fighting itself is slow and your options are so limited that it never really broke through the tedium barrier for me. There's also only a few types of enemies, and most of the time you'll be slogging through the same faces just reskinned for new levels.
Your main objective in a level is to get red crystals to be able to leave. These are only found inside trapdoors leading to either puzzle rooms or Super Monkey Ball-esque platforming challenges. The controls aren't ideal for precision in these tasks, not to mention the very clunky camera. Most of the time you're looking in at levels diorama-style, which works well enough, but rooms like this open it up... it's fine for these contained sections, but I was glad the rest of the game was more rigid. Anyway, when you get to the end you're able (or possibly required) to return to the start if you didn't find enough stuff, Yoshi's Story style, to explore alternate paths or hidden spots. Aside from the trapdoors, you'll be looking for switches to spawn chests, health upgrades (you only get the boost if you find all the pieces within a level!), and the hint-giving Spritelings.
And speaking of characters who make annoying noises, Charles Martinet is out in full force as Wario with oft-repeated quips and what may be the worst pause screen in the world. The joke of him screeching at you is funny for about two seconds, and then it makes this menu unusable as a pause screen for the entirety of the game. Slow clap for that one. The use of voice clips is good for conveying Wario's personality, which otherwise is a bit let down by the oddly lifeless polygon-shifting animations on his 3D model. But to be fair, he does scratch his bum sometimes, which is pretty funny.
Each and every level ends with a boss fight. Well, OK, there's actually only eight levels—even fewer than Wario Land 4—but they're pretty substantial. Substantial enough that replaying them to get more treasures felt like a bridge too far for me. Anyway, add another boss for each of the four worlds and the final fight, and you have 13 boss fights in all. Some of them have good concepts and fun designs but frequently I found them dragging, overstaying their welcome with repeated patterns. The final boss—an uncharismatic jewel with tentacles—is the worst offender, its boring, padded fight a shockingly weak way to close out proceedings.
Although there's only eight levels, each one has its own well-established setting, from forest ruin to creepy circus to sandy pyramid (this one had the best level design for exploring & backtracking). You can also play them in any order, which is interesting if kind of pointless. The worldbuilding is a bit half-arsed though, as all these environments were just magicked up out of Wario's basement by the evil gem. Actually collecting the collectibles could be more rewarding too; treasures unlock Warioware minigames only playable on a connected GBA, Spritelings are the only thing that determine your ending jpg, and coins are used solely for recovering health or continuing after a game over.
I was hoping Wario World would be a hidden gem of Treasure's hoard, but what I got was an unpolished stone. On paper they seem like a good fit for a new Wario adventure in 2003, but perhaps their inexperience with 3D led to this mediocre result. They don't seem to have made another game like it since, either. Wario World is certainly not all bad, but it really should have been a lot better than this.
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