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Another playthrough of the Mass Effect Trilogy finished! First time on insanity and as an adept, played modded so I didn't get my steam achievements but that's ok. I have plenty more Shepards ready to start back at 1 again and go achievement hunting. Chose synthesis (again) and started getting teary eyed when Ashley and EDI hugged in the epilogue. I'm gonna miss playing as Reggie.
#mass effect#regina shepard#shout out to all the mod creators for LE#took me 166 hours on insanity as adept#wonder how many hours my next playthough will be#thinking of doing the worst timeline next where i kill everyone and am an asshole soldier shepard#helpthehorse gaming
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TF2 Backstab Models and What They Mean for the Mercs
In my travels in the TF2 meta, I've noticed that when using an Australium or ice themed weapon, such as the Spy-cicle, each Merc has a few different models for their "frozen backstab" pose. I thought this was interesting and decided to take it upon myself to document the different models and extrapolate what that might mean for each merc as a character. Keep in mind the "canon" of TF2 and the characterization of the mercs is very much up to interpretation but I think this can give us some insight at least into what Valve thinks of each character and how they react to injury, particularly the backstab.
Let's get into it.
SCOUT
Scout with his quicker speed assumedly has a faster reaction time compared to a lot of the other mercs, so it tracks that in many of his poses he is almost completely turned around/facing back. I don't think he necessarily expects to be back stabbed but his fast reflexes makes it so that he is one of the mercs who is closer to actually catching the Spy before the stab. Clearly he isn't always fast enough if he gets stabbed though. On a side note I personally find his poses to be some of the most unnerving ones.
SOLDIER
Clearly Soldier's slow speed catches up with him when it comes to backstabs. Being one of the slower classes in the game, and one of the more burly/stocky characters, it makes sense that he would have trouble catching a Spy before a stab. In a few poses you can see that he reaches behind himself, but you never see him trying to turn his torso or head around to catch his attacker. It's also interesting to note how he reaches to his lower back, either because of how he holds his rocket launcher on his shoulder, or because of his lack of physical flexibility,
PYRO
Pyro's poses are all rather similar, so I don't find that I have much to say about them. Given what little we do know of Pyro, it's reasonable to assume that they probably don't notice Spy's through their pyro-vision very well, so it would make sense that they wouldn't be prepared for a backstab. They also don't need a particularly fast reaction time for their weapon/attack style so they don't show the same reflexes as Scout or Demo. Pyro just be silly with their pose.
DEMOMAN
Demo is very dramatic to say the least. I find it very interesting how he seems to be very close to actually grabbing the knife/Spy relative to some of the other mercs like Solly, Medic, or Pyro. This supports my personal theory that Demo plays up his drunkenness on the battle field/in general. He clearly has a good degree of flexibility as well looking at the curve of his spine, and a reasonable amount of balance shown by his repeated "one toe on the ground" style stance.
HEAVY
Unfortunately I wasn't able to get many screencaps of Heavy, but all his poses are essentially this with little variance. He is probably one of the least flexible out of all the mercs, which makes sense given his body type and how built up his shoulder/back muscles must be from carrying a 300 lbs gun around all the time every day. You can see that he probably doesn't expect a backstab and has a slower reaction time than others, which is in line with his in game movement speed.
ENGINEER
This man really just always be on his knees. I would assume that this is due to the fact that most of the time you would see an Engie crouching behind a sentry or dispenser, in game and in the character sense. It also reinforces Valve's mocking of his VERY NORMAL AND AVERAGE height. I also like to think Spy kicks his knees out from behind as he stabs. The models also tend to have effed up hands for Engie for some reason which I find very funny. Arguably his right hand tends to be the more messed up one, which is also his mechanical hand/Gunslinger. Food for thought, perhaps a mechanical malfunction/short when he dies?
MEDIC
Medic's poses are all very similar as well unfortunately. What stands out to me the most is how INCREDIBLY TALL Medic is compared to all the other mercs. You can see that he also doesn't work to turn around or even reach behind him to any large degree, which I think shows how unexpected a backstab is for Medic. He's usually busy chasing some screaming Scout or hiding behind a corner to pocket a Heavy so it would make sense he wouldn't expect a backstab as he usually has some power class with him to protect him. We stand with our Medic's though, no hate only love. Stay strong Medic army.
SNIPER
Sniper is the most interesting to examine for me, as he and Spy tend to have a rivalry in every sense, from the Spy v. Sniper update/event released by Valve way back when, to in game play, to in the comics/canon media we have of the mercs. It's clear he is the most prepared for a back stab most of the time, and arguably the closest to actually stopping Spy. I think he generally has an average reaction time if the in game movement speed is anything to go off of, but the fact he is so close to stopping the attack just shows how used to the backstab he is. He also has a higher degree of flexibility on par with Scout and Demo.
SPY
And finally, we come to the man of the hour. The tl;dr is he's a drama queen who's holier than thou attitude and cockiness causes him to not expect or prepare for another Spy's backstab, which ends up being his ultimate downfall. The long version of it is that he is a drama queen who's holier than thou attitude and cockiness causes him to not expect or prepare for another Spy's backstab, which makes him a little bitch boy who's pride gets hurt more than the actual pain of the stab. All of his poses are pretty similar, showing he has a good amount of flexibility but a piss poor reaction speed if he's able to get beat at his own game.
ANYWAY, if you've made it this far in the post thank you very much for reading it all and indulging my TF2 brain rot. I have no idea if any of this deeper reading was intended by the devs or Valve, but I think it's interesting to explore what little we get in regards to any hints about the mercs as characters and what they might be like on and off the battle field in a story sense. Would love to have more discussion in the comments and if anyone has any other niche requests for me to overanalyze TF2 game play/lore please let me know and I'm sure I will find more than expected to talk about.
Stay strong TF2 fans.
#tf2#tf2 scout#tf2 soldier#tf2 pyro#tf2 demoman#tf2 heavy#tf2 engineer#tf2 medic#tf2 sniper#tf2 spy#original post#helpthehorse#tf2 theory#tf2 mercs#tf2 engie#tf2 solly#team fortress 2#game theory#tf2 screenshots
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Starting another trilogy run with a pure renegade John Shepard and bullying the crew just feels so nasty because I love them so much. All the combat experience of Insanity difficulty came flooding back on Eden Prime. Also playing vanilla so I can get steam achievements and I know I'm going to miss all my mods that start tearing the game apart at the seams when I get to 2 and 3.
Not that ME1 needs any help with the code falling apart as it is.
#mass effect#mass effect 1#helpthehorse speaks#its crazy how fast the game feels when you dont ask all the lore questions#feels like I'm speed running with all the side missions and dialogue being skipped#yelling at ash and tali and kaidan was painful#in the middle of it i had to start writing for 2 hours bc i got an idea from seeing kaidan's beautiful face again#i am sick but i am happy
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