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#he probably would have a sidequest as an NPC too but I haven't thought of it exactly I'm still cooking
brinehater · 4 months
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using @bearlytolerant's npc dialogue template; I've been really slowly filling this out since original was put up in Pawn Lovers' Guild Discord. I then got brainworms and have added unnecessary stuff, and updated to the version put on Tumblr!
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Name: Wildrose
Residence: Small house in North Vermund/Base of Mt. Alles region, in the woods northwest of Melve. Yard is loosely fenced, lots of herbs and vegetables growing in garden. Decorative flowers grow along edges of house with many climbers. Interior of house is cozy. Path around back leads to quiet little spot with a neatly kept gravestone.
Occupation: Healer
Greeting: Location dependent. Remains at home first day. Travels to Melve on second day and stays there until sunset, then returns home. Wanders woods near home on third day until sunset, then returns home. Repeat from there.
At home: (surprised, friendly) "Oh! Welcome! Give me a moment to put on the kettle…"
Melve: (friendly) "Hello there!"
Anywhere else: Anywhere else: (surprised, friendly) "I did ne'er expect to see someone this ways!"
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Small Talk
Weather: Weather dependent.
Sunny: (ambivalent; speaking thought aloud) "Hm… warm day…"
Rainy: (excited, laughing) "'Tis refreshing out, is it not?"
Gossip: (thoughtful) "Some of the traveling merchants have acquired most esoteric tomes…"
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Friendship
Greeting: Location dependent. See general greeting set for his location schedule.
At home: (warm, cheerful) "Welcome back! Feel free to rest here as long as you need."
Melve: (happy) "Good to see you're here!"
Anywhere else: (playful, friendly) "Ha! And so we meet again!"
Gossip: (cheerful) "I heard that someone at the border can make the most remarkable confections should you bring them the right inspiration!"
Action: Places his left hand on his heart and gives a short bow of his head, smiling.
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Romance
Greeting: (warm, but shy) "I am glad you're here. I… I missed you."
Flirt: (warm, but shy) "Will you stay…? I mean, o-only as long as you would like."
Term of endearment: Moonglow
Action: Places his hand gently on yours for a moment, or turns away and hides his face while smiling and blushing.
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Culling Request
Start dialogue: (anxious) "I apologize to trouble you so, but the wolves have been at the garden and I've been having difficulty simply warding them off…"
End dialogue: (relieved, grateful) "Thank you! Please take some of what I've made recently; I hope it aids you as much as you've aided me."
Reward: Exquisite Roborant x1, Stability Extract x3, 1000g
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Escort Request
Destination: Vernworth Market Quarter
Start dialogue: (friendly, but a bit anxious) "I fear I am in need of more particular materials than I can find nearby. I would be very grateful if we might travel together so I may browse for them elsewhere."
End dialogue: (warm, grateful) "Thank you for making this journey less lonely. I always shall be glad of the comfort of your company. Take these with my gratitude; I promise to make you more soon."
Reward: Miracle Roborant x1, Panacea x1, Noonbloom x1, 5000g
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Vocation
Preferred weapon(s): Staff, either Favored Flower or Favored Canopy.
Victory pose: Very soft and cheery "huzzah!", holds weapon in front of himself with both hands and gives a small, brief bow.
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the super unnecessary additions under cut
NPC Wildrose has two appearances. The first would be utilized for when he is at home and wandering nearby (first and third day of schedule), the second for when he's visiting Melve/traveling (second day of schedule and during his escort).
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His at home appearance is intended to be more relaxed and comfortable, hair worn more freely though still kept mostly out of his way. His Melve/travel appearance is a little more tightly kept and obviously neat, and non-standard for a mage. While wandering and during his escort, both would be worn with a neatly pinned shawl scarf matching the reds on his home attire, a pattern of small suns and flowers embroidered into the edges.
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If spoken to while at home during the day, the Arisen can buy a variety of curatives from him. He's a bit out of the way, and his stock only replenishes every three days (when he returns to the "first day" part of his schedule), but his prices are always at least 20% lower, and lower further when his affinity is raised to an eventual total of ~40%, and the Arisen can buy up to three of each of the rare curatives from him at a time.
Additionally, once per inn save, no matter his location and so long as he isn't asleep, the Arisen can ask Wildrose to heal them. This cleanses any debilitations, restores any loss, and gives the Arisen and accompanying pawns the bonuses they would receive if they'd rested and cooked an Aged Scrag of Beast (though this lasts for only half the time compared to camping). He can be asked this still even in the latest parts of the game (provided some prerequisites were completed and the Arisen can find him to at least start his secret second escort to a certain location). Asking him to do so again before the Arisen rests at an inn/home will earn them his apology, saying he needs time to prepare components to do so again and asking them to please be more careful.
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If the Arisen idles during his escort in a spot where there's harvestable plants nearby and no obvious enemies, Wildrose will collect them and give them to the Arisen. There's a chance he requests to keep one along the way; allowing him to gives +20 to his affinity, though there is no penalty for denying this request.
In combat, he makes use of Anodyne, High Palladium, High Halidom, Argent Succor, and High Levin. Additionally, Wildrose's damage with High Levin actually scales higher off his affinity with the Arisen (very cheesy "he believes in himself the more the Arisen believes in him" sort of deal), making him capable of putting out surprising amounts of damage when drawn into combat should the Arisen increase his affinity.
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