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#hd: centers
lesbiradshaw · 10 months
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he’s like if a boy was a princess
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impostorsshow · 3 months
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I'm actually so obsessed with him it's not even funny if i'm not listening to a TikTok or music directly related to him I can't focus free me free me
This is @/cherubpuppet's OC for a object show [au? pitch? wip show? How do I categorize this] and I've been destroyed by the fact that ruler art is infinitely superior [and 10x longer] and i don't have a good enough grasp on lip gloss's personality to make fanfiction so I am frozen in "want make fanart but fanart takes effort :["
#also object shows are the new mlp community change my mind /ref#from what ive seen a very large part of the community is centered around death/gore or mature topics? it reminds me of the mlp infection au#that and smile hd and everybody keeps saying object shiws are kids shows - if kids are making this stuff then good for them /gen#every fandom has its toxic/proship/18+ side obviously but from my pov gen alpha needed something they coudl handle age appropriate extremes#with - its just alot harder to make compelling emotional angst/gore with newer ultra sanitized shows or w/ mascot horror#and like thats a whole nother tooic but its obvious to me younger kids have flocked to mascot horror so harshly because average kids tv is#much more afraid of tackling any big topics to the point that the ones that DO [bluey] immediately are pushed into front and center#but i mean i also rewatched a few episodes of the shows i grew up with and ngl i think we need shit like ren and stimpy and invader zim#i hate ren and stimpy and i didnt grow up with zim but i grew up with pbs kids shit and that shit looking back was hella boring i never#cared for any of the tv shows i saw aside from elmos world and even then i was hoping that something gorey would happen. at like 5 yrs old#im rambling anyway im not sure if im actually going to get into the os communitg but i AM horribly attached to tape to the point that its#maybe possibly becoming harmful to my mental health so im gonna stick around for him for like months#just know that if im not posting anything its because im obsessed with this guy#oh also DID/MALE SA REP LETS FUCKIN GOOO#I LOVE PSYCHOLOGY AND IVE HAD LIKE 4 FRIENDS WITH DID/OSDD I NEED MORE POSITIVE REP OF STIGMATIZED/COMPLEX DISORDERS !!!!!#art#tape dispenser#search for smos#talk talks#EDIT NO. NO DONT SAY IM THE ONLY PERSON ON TUMBLR WHO HAS USED THE SMOS TAG NO. OH MY GOD#PLEASE BEING OBSESSED WITH SOMEONE ELSES OC IS SO GARD DONT LEAVE ME ALONE DO I NEED TO BUILD THIS FANDOM FROM THE GROUND UP??? NOO
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who-is-hex · 11 months
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The Law will prevail. I'll restore the balance, not all is lost. I know where the root of this evil lies.
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Redraw of a slightly older aglaya drawing, just didnt like how I drew it back then lol
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arcadebroke · 5 months
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what happened to fun phones. why are all new phones identical, boring, and willing to self destruct by age 2.5
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iheartshawnmendes · 2 years
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Shawn at Vas J Morgan's Halloween party last night. October 29/30th. 👻
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kalnewspk · 8 months
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youtube
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dlyarchitecture · 1 year
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dottyistired · 1 month
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i'm not seeing any posts about it here yet, but they solved the silas birchtree riddle on reddit and there's some pretty juicy lore! first, entering "paranoid" backwards nets this conspiracy board:
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then, from the black letters in the corners of some of the pages people pieced together the code "connect the dots", backwards again, gets a whopping 12 page chapter about the ciphertology cult! it's...something.
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so in summary, bill puppeted a guy's corpse, became a cult leader, seemingly married over a hundred people, mass-possessed his followers, tried to get them to build his portal. his lone dissenter was a spinster who made anti-bill chick tracts and started a fire. a waco-style shootout ensued, killing silas' already-rotting corpse a second time in a disturbingly detailed manner. at some point he made some of his followers drink the kool-aid too.
entering the lady's name, emmaline butternubbins, into the computer finally gets you the reward for solving all the riddles: hd wallpapers of various graphics from the book of bill. but frankly this is more interesting and fucked up to me.
(alt text under cut, wip)
[Image 1: A cluttered conspiracy board centered on Bill Cipher. Red string and pins connect various newspaper clippings, photos, drawings and pamphlets.]
[Image 2: A history-book style chapter page. Header "LESSER KNOWN AMERICAN CULTS."
"Have you ever heard of Orchard Lake, Kansas? Chances are you haven't. It was erased from every map, book, and historical record, and the US Government's official position on it is "stop calling us or we'll send a drone to your house." (I learned this the hard way.) But if you drive to the exact latitude and longitude of you'll see bullet casings, faded billboards, and bow ties strewn across the desert sands.
That's because Orchard Lake had another name before it was wiped off the record: BillVille.
CHAPTER 3: BillVille
The First Cult In History That Was Right
FIG A: A tumbillweced
As a historian of esoteric religions, I thought I'd discovered the strangest sects America had yct to offer (see "Chapter 3: Kevin's Gate") but that all changed when I found the following items tucked away in an old trunk in an estate sale on the out- skirts of Bootstrap, Missouri."]
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cardis-tricycle · 11 months
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🜏⛧ 𝙋𝙖𝙥𝙖 𝙀𝙢𝙚𝙧𝙞𝙩𝙪𝙨 - 𝙄 - 𝙄𝙄 - 𝙄𝙄𝙄 - 𝘾𝙖𝙧𝙙𝙞𝙣𝙖𝙡 𝘾𝙤𝙥𝙞𝙖 - 𝙄𝙑 🜏⛧
All sources
Papa Emeritus I
Ghost (2of2) live @ Fortarock Nijmegen 2011-07-02 Ghost B.C.
Ghost - 6/10/2012 Download Festival - Castle Donington, England
Ghost-Live At HellFest 2011-Intro/Con Clavi Con Dio/Elizabeth
Ghost - "Ritual" live 2010 at Hammer of Doom IV
Ghost - Ritual clip
Ghost - Prime Mover/Genesis/Ritual || live @ Roadburn / Midi Theatre || 14-4-2011 (3/3)
Papa Emeritus II
Ghost B.C. - Secular Haze
Ghost B.C. - Year Zero (Censored)
Ghost B.C. - The Olde One - Papaganda Ep. 1
Ghost - Secular Haze - HD
Ghost B.C. - What Happens in Vegas... - Papaganda Ep. 2
GHOST - Monstrance Clock (Live at Main Square Festival 2014)
Papa Emeritus III
Ghost - Square Hammer (Official Music Video)
Ghost - Jigolo Har Megiddo (Live Acoustic) | HardDrive Online
Ghost - He Is (Music Video)
Ghost: The 2016 GRAMMY red carpet | Billboard
is papa emeritus iii okay? (No, not at all)
Ghost BC - Cirice (2016 Grammy Winning Song)
Cardinal Copia
Ghost - Rats (Official Music Video)
Ghost - Full Show!!! - Live HD (F.M. Kirby Center 2018)
Ghost - Chapter Six: The Visit
The Tunnel — Ghost - Dance Macabre (live)
4K - Ghost - Live at the Fillmore - Jackie Gleason Theater - Miami Beach, FL 11/24/2018
Ghost - Full Show!!! - Live HD (F.M. Kirby Center 2018)
Papa Emeritus IV
Ghost - Hellfest 2022 Headline Announcement
Ghost (Papa Emeritus IV) & The Hellacopters - Sympathy for The Devil "Live 2021" (På spåret)
Ghost - Watcher in the Sky - Live HD (CURE Insurance Arena 2022)
Ghost - Spillways (Official Music Video)
Ghost – Call Me Little Sunshine
Ghost - Mary On A Cross (Live In Tampa 2022)
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hypno-hues · 4 months
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Sink
Focus on the center...
HD Download: Patreon
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lightandfellowship · 1 month
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Cutscene Error in the Kingdom Hearts 1 HD ports
This error happens at the very beginning of the game, during the cutscene where Sora, Kairi, and Riku are talking on the shore.
In the original PS2 version of the game, after Kairi says "Ready? Go!", the camera centers on Riku and Sora, and they look at each other for a brief moment before jumping to their feet and racing.
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(Note how Kairi is in the process of lowering her arms in the second image.)
In the HD ports however, the camera awkwardly lingers on Kairi's face longer than it's supposed to, and when the camera cuts to Sora and Riku, they are already rising. (You can tell that this is a mistake because Kairi just kinda. Stands there. Mouth open. I don't think the devs ever intended us to see her face like this this close up.)
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I think it's a shame that this error exists, because I think this small moment of them looking at each other as if to confirm that they're up for a race, and then simultaneously deciding "yes!" so quickly, added some more character to their friendship and rivalry.
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newsfrom-theworld · 10 months
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BRANDS TO BOYCOTT
1 Consumer boycott goals:
Let's start by boycotting these brands that are directly involved in Israeli apartheid
'' BIG THREE''
Mc Donald: gives free meals to Israeli soldiers
Disney ( sadly, Disney was my childhood): declared support for Israel by pledging $2 million
Starbucks: sued his union over its pro-Palestine positions
Siemens
Siemens (Germany) is the prime contractor of the Euro-Asia Interconnector, an Israel-EU undersea power cable that is expected to connect illegal Israeli settlements in the occupied Palestinian territories to Europe. Siemens brand appliances are sold all over the world.
PUMA
PUMA (Germany) sponsors the Israel Football Federation, which governs teams in illegal Israeli settlements in the occupied Palestinian territories.
Carrefour
Carrefour (France) is a facilitator of genocide. Carrefour-Israel supported Israeli soldiers who took part in the genocide of Palestinians in Gaza with gifts of personal parcels. In 2022 it entered into a partnership with the Israeli company Electra Consumer Products and its subsidiary Yenot Bitan, both of which were involved in serious violations against the Palestinian people.
AXA
When Russia invaded Ukraine, the insurance giant AXA (France) took targeted measures against it. Yet as Israel, a 75-year-old regime of colonialism and apartheid, wages a genocidal war on Gaza, AXA continues to invest in Israeli banks that finance war crimes and the theft of Palestinian land and natural resources.
Hewlett Packard Inc (HP Inc)
HP Inc (USA) provides services to the offices of the genocide leaders, Israeli Prime Minister Netanyahu and Finance Minister Smotrich.
SodaStream
SodaStream is actively complicit in Israel's policy of displacing Israel's indigenous Bedouin-Palestinian citizens in the Naqab (Negev) and has a long history of racial discrimination against Palestinian workers.
Ahava cosmetics
Ahava have their production site, visitor center and main store in an illegal Israeli settlement in the occupied Palestinian territories.
D/MAX
RE/MAX (USA) markets and sells property in illegal Israeli settlements built on stolen Palestinian land, thus enabling Israeli colonization of the occupied West Bank.
2 Divestment objectives:
Elbit Systems
Elbit Systems is the largest apartheid Israeli arms company. It “field tests” its weapons against the Palestinians, including in Israel's ongoing genocidal war against the Palestinians in Gaza. In addition to building killer drones, Elbit produces surveillance technology for the apartheid wall, checkpoints and fence in Gaza, enabling apartheid. The US and EU use Elbit technology to militarize their borders, violating the rights of refugees and indigenous peoples.
HD Hyundai/Volvo/CAT/JCB machinery
by HD Hyundai (South Korea), Volvo (Sweden/China), CAT (United States) and JCB (United Kingdom) have been used by Israel in the ethnic cleansing and forced displacement of Palestinians through the destruction of their homes, farms and commercial activities, as well as the construction of illegal settlements on stolen land, a war crime under international law.
Barclays
Barclays Bank (UK) holds more than £1 billion in shares and provides more than £3 billion in loans and subscriptions to nine companies whose weapons, components and military technology have been used in Israel's armed violence against Palestinians.
CAF
The Basque transport company CAF builds and provides maintenance services to the Jerusalem Light Rail (JLR), a tram line serving illegal Israeli settlements in Jerusalem. The CAF benefits from Israel's war crimes on stolen Palestinian lands.
Chevron
The US fossil fuel multinational Chevron is the main international company extracting gas claimed by Israeli apartheid in the eastern Mediterranean. Chevron generates billions in revenue, bolstering Israel's war chest and apartheid system and exacerbating the climate crisis.
HikVision
Amnesty International has documented high-resolution CCTV cameras made by Chinese company Hikvision installed in residential areas and mounted on Israeli military infrastructure for surveillance of Palestinians. Some of these models, according to Hikvision marketing, can connect to external facial recognition software.
TKH Security
Amnesty International has identified cameras from the Dutch company TKH Security used by Israel for surveillance of Palestinians. TKH supplies the Israeli police with surveillance technology used to enforce apartheid.
Other brands:
Zara
Zara's latest marketing campaign uses corpses in plastic wrapping, and warzone aesthetics, mocking the genocide by israel in Gaza. In a previous incident Joey Schwebel, a Canadian-Israeli dual national and chairman of israel's Zara franchisee Trimera, hosted the convicted terrorist Itamar Ben-Gvir at his home in the lead-up to the Israeli elections. Zara did not made a statement distancing themselves from this association and allowed this ad campaign to run.
Adidas
Adidas uses isr@eli manufacturer, Delta Galil, to manufacture its underwear range.
Prada:
Prada Beauty is a partnership with L'Oreal, which is a 'warm friend of Isr@el'.
Louis Vuitton:
The owner of Louis Vuitton's parent company, LVMH, Bernard Arnault invests hundreds of millions in Isr@eli companies
Dior:
The owner of Dior's parent company, LVMH, Bernard Arnault invests hundreds of millions in Isr@eli companies
Caterpillar:
Caterpillar bulldozers have been used in the demolition of Palestinian homes. The D9 bulldozer was specifically designed for the IOF.
American Eagle:
American Eagle posted an image of the Isr@eli Flag on their flagship billboard in Times Square showing their support for the apartheid state.
Fenty Beauty by Rihanna:
The owner of Fenty's parent company, LVMH, Bernard Arnault invests hundreds of millions in Isr@eli companies
Eurovision:
Eurovision is allowing israel to compete this year despite the genocide theyre comitting and they will use this opportunity to spread propaganda
Donna Italia
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Sources:
BDS
this site
this specifical post on Twitter ( X )
if i discover news brands i will edit the post
And Always
Free Palestine, now and always.
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Heart - Stairway to Heaven Led Zeppelin - Kennedy Center Honors HD
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alycemichelleee · 7 months
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50+ Mods for Aesthetic Gameplay
Lighting Mods
Balance Gshade
Sunblind
Better In-Game Lighting Mod 
No Blur in the Distance
CAS Mods
Simfluencer CAS Background
Stand Still In CAS Mod
More Columns In CAS
Zodiac Signs Mod
Instant CAS Story
Chingyuu Traits
Aesthetic Traits
Minimalist CC Wrench Icon
Unlimited Likes and Dislikes
Tidy CAS
Hair Overlay
More Traits In CAS Mod
World Traveler Aspiration
Preference Plus Mod
Overrides
The Appliance Collection
San Myshuno Billboard Overrides
Bauney Pods Max Headphones
Cocogames Phone Wallpaper
Black Art Painting Mod
Functional Magazines
Ultimate Movie Mods
Cutting Board Override
HD Feet
The Pet Collection
Digital Sketchpad Recolor
Ebonix PC Game Overrides
Brasi's TV Override
Interaction Mods
Go For a Jog Together
Storytelling Socials
Precious Moments
Drama Mod
Expanded Storytelling Relationship Bits
https://www.katie-mods.com/
Greetings Mod
First Impressions Mod
Gameplay Mods
Sim With Shan Traditions
Relationship Pregnancy Overhaul
Immersive Social Bunny
Longer Parties and More Guests
MC Command Center
Ding & Ditch Doorbell
21 Day Season Instead of 28 Days
KiaraSims Events
Basemental Drugs
Wicked Whims
Control Any SIms
Social Network Crossover
Home Regions
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dsknsk · 8 months
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Limbus Company and its visual portrayal of female characters, an essay
Limbus Company, and by extent, Project Moon has been a great example of how female characters are visually portrayed. In this article, I’ll try to dissect why and how, focusing on Limbus Company as it has by far the largest amount of images I can talk about. Let’s dive in.
Disclaimer: I'm by no means a professional so please, PLEASE don't clown on this i.e mention the summer controversy. I have a personal trauma on that and do not wish to revisit it. I know it's practically impossible to ask from tumblr, but still.
Visually portraying a subject
Where to start? At the very beginning, of course. Portraying a subject visually (not talking about female characters in specific yet) has a number of things attached to it. Perhaps the first question one can ask themselves is this:
Where do I want the focus to be?
Now, you can be short and say ‘the subject, of course’, but even then, that won’t often be precise enough. Let’s say you have a butterfly as your subject. Do you want the focus to be on its beautiful wings? Or its curious multi-faceted eyes, or its roll-up tongue? What do you want the viewer to notice immediately? 
Arguably, even photos of landscapes have at least one point of focus. The pretty waterfall, the vast mountains, the green pastures or the starry sky. Some have the focus split up in two, where both the lake and the mountains are to be spotted immediately.
How focus can be created
There are multiple ways focus can be drawn to a specific part or to a specific subject. 
One way is to simply make everything but your point of focus uninteresting. A common effect used is the Bokeh, which blurs out the background so that it will automatically appear as less interesting and more as a faded bunch of colors that contrasts with the point of focus which is sharply shot in HD. You can also make the background to be a flat color, like black or white. Some pieces of art additionally add colored shapes or lines behind the subject as to accentuate it further.
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(an example of Bokeh. In addition, the direction in which another character looks shows what our main subject is, who is actually positioned off-center.)
You can also just…fill the space with the subject, as in a close-up of the thing in question. Following the previous butterfly example, it’s like only showing a small part of its wings, enlarged to comparatively huge proportions. This is also seen in portraits and to a lesser extent, similar art like waist-ups.
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The eye is immediately drawn to what we should look at, which is the character who’s front and center in the image. Secondarily the blood. Her hair also uses the next point below: color.
If you’re working with color, then color is an excellent way to bring the focus to a subject. Bright colors and contrasts can be used, like what’s done here:
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The bright red forms a direct contrast to the green that dominates the color pallette. It thus leads the eye to the red areas - aka the blood the character is spilling as well as her face, which is technically a tint of red. The red returning in her eyes which have a small trail, and on her bloodied face, as well as the yellow of her tie, further help to bring focus to her face and her expression. (Other than that, this image also has classic cartoon speed lines, which are minor but do help).
Light is also something I should mention. Using the image from above, the character is actually rushing towards the darker areas of the image. The light is coming from where she seemed to come from, judging by the speed lines and the trail of red we just saw in all its glory. The light forms a line around the subject which keeps said subject’s green uniform from blending into the darkness and the green of the image.
There is a specific technique called chiaroscuro (lit. ‘light-dark’) which is totally a real thing that even old masters like Rembrandt have used to bring focus. The gist of it is that the painting has very bright areas which is the subject, surrounded by dark areas, with not much in between. This technique is often used to make scenes more dramatic, and to immediately show us what the artist wants us to see, without any possible doubt. It’s like putting a spotlight on your head in a dark room. Chiaroscuro is also seen in Limbus:
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You can’t actually see much of the room our subject is in. The only light is coming from the candles, illuminating the top part of our subject. The other, darker half is much harder to see the details of. This makes it so that the eye is led from either the character towards the source of the light (the candles) or in reverse, both of which are possible and valid because in both cases, we ignore the pitch black part of the artwork.
How to create focus with characters (in specific)
Now, humans and humanoids are fascinating subjects to focus on, because there are so many situations a person can be in, and so much stuff a person can be. Are they the commander of a spaceship? A medieval ruler? An overworked office clerk? There are specific things that more or less pertain to humanoid characters more. I’m going into two aspects, clothing and posing - I’m aware there’s more, but for the sake of making this not longer than it is I’m going into only those two.
1. Clothing
What someone wears makes up a considerable part of how they’re seen and what they are presumed to be. This is also a large part of stereotyping. If you're wearing a t-shirt with pants, sunglasses, and have a camera around your neck, chances are people think you’re a tourist. To them, it likely won’t matter if you are, they will perceive you as one anyway. This is also important here: you might want to pretend you don’t know anything about the portrayed character or show their image to an unknowing friend and see what they think that the character is.
And that brings me to this point that I have seen so many times with female characters: their description/role not directly matching with how they are supposed to look if that were true. I’m talking about the battle-hardened veteran without muscles or scars of both kinds (even if adequate healing/scar removal is available in the setting). I’m talking about the scientist with a leotard under their lab coat. However, I’m not saying they should look a certain way or be the same - that’d be boring - I’m saying that…hey, it might make the viewer not take the character as serious as you want them to be.
The way clothing is built up can also serve as a way to bring focus to a specific aspect. Which will most often be either the boobs or the butt (or both) in the case of female characters. Look at this (non-Project Moon) example.
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The woman in the front (obviously the focus due to the place she is standing in being squarely in the middle, and her red hair standing out) is the leader of that squad…as well as the strongest in battle. Without any protection of vital organs. With a shape under her boobs that would stab her fatally in the liver if she does as little as bend over.
The way her clothing is built up also brings the focus to her boobs - not only with how they’re prominently on display, but also with the shape the top and the fabric covering her shoulders makes. In a similar vein, her ‘pants’ and the belt all lead the eye downwards to her crotch as well. Furthermore, her thigh highs look skin-tight, bringing secondary focus to her legs, of course.
And last but not least. The guys behind her are actually properly armored from the neck down, making them somewhat more of a homogenous whole… in theory. The different body types, hair, and colors of the armor of the right and left dude make them stand out slightly more, which in turn only accentuates this ridiculous difference. 
I don’t really have many Project Moon-originating images on hand that are similar to this. Every time we’ve had an ID with a female character being the leader of their group (of which we’ve had surprisingly many, actually - Don has two Section Director IDs to boot) they have usually been posing alone, or well, posing…their full uptie art normally shows a moment when they’re beating their enemy into a pulp instead of posing for the camera like in the above image. This is really consistent with the other half of the playable characters, who are male.
I want to give a special mention to two characters despite that. Faust and Rodion are both known as the more well-endowed characters, but from their IDs and E.G.O it is treated as something that’s there rather than something to be exploited.
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The blue glint is the highlight here, illuminating her blood-stained clothing but also finding its equal in her small, blue eyes. I have found eyes like this and expressions like this to be quite rare on female characters. Just look at her and her face. She’s completely lost it, wrapped in twisted and warped euphoria of the moment of ‘purging’ another ‘heretic’ - and from the looks of it, the last one on the scene. She’s not even trying to clean her own clothing or face, or expose her boobs. That’s not what matters to her image, showing any kind of skin doesn’t add to her character. She’s caught in this violent moment, having her victim completely in her literal grip - not even her eyes are looking at the camera. This image showcases the violent and sadistic nature of the character.
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I find this art to be a curious thing. The background is actually rather bright, making the inverse true: the character is dressed in dark clothing, so that’s what the focus is on instead. Her coat flared out in such a way it can almost be mistaken for the underside of her long hair, making her seem even larger (something certain animals use when threatened to scare others into leaving). Her actual figure is thus more obscured, it only being a few tones darker. The thing that keeps her from being a dark blob in the foreground is her sword, large enough to be an odachi. Because she’s unsheathing it, the glint that comes from the blade immediately draws attention - arguably away from her partially unbuttoned top. The animation of this in the game supports this: no boob jiggle, just her standing calmly in the moment she’s just about to unsheathe her sword.
Because I’m going to use this example further in this thing, keep this one on hand.
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An image that’s again in the middle of the action. Rosespanner Workshop Director Rodion is right now turning an enemy into an unrecognizable stain on the pavement with her huge weapon. The highlight is her weapon again, but this time it actually serves as a secondary source of light, illuminating her face. The yellow coloration of this secondary light source also makes the whole thing more interesting than if it just had the background light that serves a similar purpose as it did in the first image of this post. Even though the image has a heavy pinkish tint, the red that splatters all over the scene is still very much present and they draw the eye back to the yellow light. While her pose is ambiguous, it keeps things vague by not putting any sort of focus on her lower body. In any other piece of media this pose would be viewed from another angle, as to profit from as much of her body’s curves. Not here. Her killing an enemy with visible ease is important. Not her pose. This sounds logical, doesn’t it?
2. Posing
Which brings me to this. The way a character is posed also plays a part in their portrayal. It is possible to accentuate certain body parts with this - like when a character brings their hand to their chin, or the way their legs are posed. No matter the actual scene that’s meant, the way the character is posed is a factor that decides how it’s viewed and where the focus lies. Most often I’ve found this to be when a character is shown wielding a weapon, but their ‘battle pose’ being rather something that accentuates their bare skin, or their little clothing that does the same thing.
Is your character actually showing that they’re dangerous through being shown fighting…or are they just sexily posing with a weapon in their hands to add a sense of ‘danger’? Some can be highly difficult to distinguish. Some CGs can show the middle of the action yet the way the character is posed still brings the focus away from the violence or brings a secondary focus to it. Unfortunately I don’t have examples of those on hand but I know they exist.
A character just posing with a weapon isn’t wrong - I draw that all the time - but when the focus is brought to a character’s boobs and/or butt with the pose the character is in, it will be kind of obvious (even if it isn’t true) that sexualizing those features of the character what the artist is really intending to do instead of showing how dangerous she is with the weapon.
I’m going to use this image from Echocalypse as an example. I regularly take poses like this as a reference point and then attempt to make them more realistic, or, funnily, point out their weirdness by putting a male character in it. Often I do this by using them for a different, more appropriately clothed character. This goes to show that clothing can already decide a lot in posing itself.
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This character is posing with a weapon, a…particularly huge odachi in this case (I thought it was a staff at first until I saw the hilt). Which is exactly the same what Rodion is doing up there in the image we already handled. Yet, there are subtle differences between that image and this one, and it’s actually more minor than you think it is (disregarding the thematics of the pieces). Both characters…
are posing with an odachi of similar size (assuming that both characters are of similar height for ease of comparison) as opposed to being locked in battle; theoretically making the focus more on how pretty they look
have long hair (that, minus the bun and the bangs, have a similar cut) that makes their silhouette appear larger than it is
do have a relatively bright and sort-of detailed background going on
have large boobs
are unsheathing their weapon just slightly
However, to get to our first difference, we need to get back to point 1: clothing. Using the same two images, the largest difference is clothing. Kurokumo Rodion is wearing all-black clothing that covers her from the head down except for the unbuttoned top. If I had to describe what the other girl is wearing, I’d say she’s wearing a piece of armor on one of her arms, a flowered collar, thigh highs but no footwear otherwise, and something…obviously lingerie/bikini derived. I’m actually not sure if that’s a tail or part of the clothing.
But to return to our point: posing. The pose of Kurokumo Rodion is actually fairly neutral. She’s just standing there, menacingly! (I should note that their normal character talksprites are also just standing there neutrally) No, literally. Anyone with working legs and arms, can reproduce that. Just give them a sword prop and you’re done. Coat cape optional. The way she is standing does convey some sort of subtle confidence, however, just like the way she is actually looking down (at the viewer). It’s likely you’ll see the sword first for the reasons I mentioned when first discussing the piece above and then look at her from top to bottom as usual.
The way our other girl is posed…is a little harder to replicate in real life to say the least. Not only is this a floating pose (i.e you’d need support), the way her body is bent sharply brings the focus upon her boobs and butt. The human body is actually rather flexible, depending on how you’re built of course, but even so I do doubt whether anyone can do this pose even if they could somehow float in mid-air. Or do this lying down. I (someone with joints that are a little too flexible for my own good) haven’t tried and highkey don’t want to. The thigh and upper leg that is prominently on display, along with the way her body curves leads the eye to her butt or downwards towards her legs and feet.
Her facial expression is neutral, but I get some sort of… ‘dreamy’ vibe from it from the traditional anime-like proportions (huge eyes, tiny nose and mouth). Almost as if she’s doing puppy-eyes to beg for candy or something. It’s, well, what most people call to be a ‘babyface’. Kurokumo Rodion is also in ‘anime-style’ and her facial proportions are still a little bit unrealistic, but I do dare to say they’re more realistic than those of the other girl.
Also, small sidepath. What do you think the second girl is based off? One would judge from her tail that it must be some sort of water creature but whether she’s a shark or any other kind of sea creature isn’t really obvious. Would it surprise you if I told you she’s based on a bake-kujira, a SKELETON-whale (which sounds cool as all hell)? Without any kind of skeleton-parts worked into her design? To be fair, I wouldn’t have guessed it either if it were not for her canonical description.
Also, one last note about that latter image. I think that an odachi of that format would be extremely tricky to unsheathe in such a pose, because of the distance between your arms. Her arm that actually unsheathes the thing is also obviously reaching out, so she’d need more strength to do that than what the look of her arms suggest.
Speaking about arms…
On paper, our Limbus girls would have all the reason to have twig arms. After all, the City allows one to get stronger without visually changing their physique much. One can carry around huge weapons like chainsaws, lances and zweihanders without visible muscles. And yet. And yet.
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One of the few times bare arms are seen (most art prefers to cover them up - for Limbus standards, this would be the ultimate fanservice thing), it becomes very clear that they at least have a basic tone. Like, the basicest of basic efforts is done to make them not look malnourished. Even if this girl above is not like, the strongest of the world (for as far as we know...) the muscles she does have are very lovingly shaded and detailed. 
To end this, I’ll showcase something one last time with a funny in-game example: Roseate Desire. Roseate Desire is an E.G.O which wraps the wearer in pink ribbons and is highly implied to especially speak to the sin of Lust (which is the affinity of the attack). In the game, this E.G.O is given to two characters, a girl and a guy. In any other gacha game, it would only be given to girls.
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While bent over and with a happy expression, she’s still coming to get you. How can you tell? For one, the huge anchor she has with her is within her hand (i.e opposed to it being tied up next to her or something like that), and the shield that’s tied to her arm. Despite being wrapped up, she does still look as if a portion of her is still in control, and her attack suggests the same. 
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Hong Lu wearing it always makes me grin. He does wear clawed gloves and his fingers are arched, that’s true, but the way he’s strung up like a puppet makes it so that he can’t even get you with those. The manner in which he is posed and his head is tilted is highly reminiscent of how one would pose a marionette. And ingame properly he doesn’t even use these claws in close combat! He wraps up the enemy in the pink ribbons with doll-like movement. Even the way he’s covered evokes a sense of powerlessness, like he’s led on by the ribbons instead of controlling them.
I think this example, along with the others, is implicative of how Project Moon’s visual portrayal of female characters is done so well. They’re equally portrayed as the male characters, if not arguably more powerful, and there’s an equal roster of 6 to 6. They’re not overtly sexualized by bare skin or impossible poses while the men are covered up in a sensible pose. These are characters designed for their personality and role first, not with fanservice or money in mind first. Even the female NPCs fit within this rule, even though they have less art to go from. When you have a game which had 97% completion on the story and a mere 64% on the systems (i.e monetization) it would kind of figure that character designs fall in line with the role the character fulfills, is it not?
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